Oops No Magic System: What Writers Can Learn from Stranger Things (and D&D)

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  • čas přidán 31. 05. 2024
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    CONTENTS!!!
    0:00 - Unprompted Existential Rant
    1:30 - Raid: Shadow Legends
    3:26 - Season 1
    6:24 - Season 2
    11:31 - Season 3
    13:27 - Season 4
    16:40 - Season 5
    17:26 - On Architects and Gardners
    19:11 - On Overthinking Magic Systems
    20:44 - Dumb Gents & Drag Queens
    25:33 - Final Thoughts
    27:10 - Patrons + Outro
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Komentáře • 975

  • @localscriptman
    @localscriptman  Před rokem +127

    Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/Local and get a special starter pack with an Epic champion Jotun 💥 Join a special Valentine’s Day-themed adventure ❤ raidlovequest.plarium.com ❤ with the Raid Love Quest to win some fantastic in-game and real life prizes 🎁
    Promo codes:
    ✅ Use the Promo Code RAIDRONDA to get a bunch of helpful stuff. Available to ALL users: New and Old by February 28
    ✅ Use the Promo Code READY4RAID to get great pre-anniversary bonuses. Available for New users only by February 28
    *Note that only 1 Promo code can be used within 24hours

    • @ysurf
      @ysurf Před rokem +68

      Damn you got raided

    • @kimchikinos7601
      @kimchikinos7601 Před rokem +49

      I thought it was a joke at first. Then I watched the whole ad without laughing once and felt immense satisfaction. Thank you CZcams Channel for these foreign emotions

    • @lees8359
      @lees8359 Před rokem +37

      Bro said he will not make money with this channel, next vid he has a Raid Sponsor 💀

    • @Multi1
      @Multi1 Před rokem

      I recommend to you "Emesis Blue" on CZcams. I also recommend to share it with anyone spread awareness.

    • @l1mbo69
      @l1mbo69 Před rokem +3

      I can almost always tell which approach a story was written with, the writing style is reflected in the final experience in some or another. No matter how well written it is, an architect story always has some claustrophobia associated with it to me and in the hands of any lesser author also less creativity.

  • @upsetstudios1819
    @upsetstudios1819 Před rokem +3805

    in the first season, the Demogorgon isn't an evil villan, its a *shark*. A force of nature. An animal whose only goal is to feed itself and survive. The government fucked around and accidentally invited it into our world. The CIA literally spent millions of dollars around that time irl testing people for psychic powers. That's why I loved the first season, it made so much sense yet had so much mystery

    • @YodaOnABender
      @YodaOnABender Před rokem +292

      Then every season after that made it less and less interesting
      Season 3 & 4's villains don’t even feel like they’re from stranger things

    • @Luke_SkywaIker
      @Luke_SkywaIker Před rokem +16

      @@YodaOnABender the mind flayer made it less interesting?

    • @YodaOnABender
      @YodaOnABender Před rokem +175

      @@Luke_SkywaIker it made it feel way less grounded than season 1

    • @upsetstudios1819
      @upsetstudios1819 Před rokem +249

      @@Luke_SkywaIker yes. It definitely felt like a DnD villan. This evil, old being who has been one step ahead the whole time and orchestrating the whole thing. It's really cliché and although I understand it's made with love for DnD I liked it a lot less than the Force of Nature aspect

    • @Luke_SkywaIker
      @Luke_SkywaIker Před rokem +131

      Ah I see where you’re both are getting at, and I can definitely respect that. While I think we can all agree that season 1 had the tightest narrative, I personally loved the cosmic horror element the Mind Flayer introduced. The idea that the Upside Down is really just one massive superorganism, controlled by a malevolent entity is so mind boggling to me. It makes the government involvement even more f*cked when you realize they angered a sleeping giant, which has no other goal but to spread and grow beyond his borders.
      However, I can see how the _absence_ of a “sinister presence” is equally horrifying in itself. Like being lost in an uncharted void of space. The fact that there is no water, no sunlight, no sentient life aside from vastly intelligent predators - with extraordinary powers….the Upside Down is not a place you would want to be poking around.

  • @HollowTomajikate
    @HollowTomajikate Před rokem +2341

    I wanted Will to develop psychic powers like Eleven through the Mindflayer to bring the whole Wizard Will motif into manifest

    • @izzisart
      @izzisart Před rokem +160

      I genuinely suspect he actually does, which is why the Demogorgon and the Mindflayer have originally targeted him- it's just it hasn't been fully developed/unlocked like Eleven's.

    • @Driedleavesontrees
      @Driedleavesontrees Před rokem +205

      I mean, El is the party’s Mage, and Mages are born with their powers or get it from their parents (Brenner) While Wizards, like Will, get their powers through study
      I kinda wish that all the characters had some kind of connection to their “classes” besides the very weak ones that Max & Mike have

    • @HollowTomajikate
      @HollowTomajikate Před rokem +45

      @@Driedleavesontrees Sorcerers but I get what you mean

    • @DajuSar
      @DajuSar Před rokem +33

      @@izzisart He is not going to get any more development, the producers even forgot about his birthday, he is the punching bag of the series, thats it lol

    • @izzisart
      @izzisart Před rokem +14

      @@DajuSar I don't know about that. I feel they were actually putting quite a bit of focus on him in the last series, like they're building up to more development. Forgetting the birthday is one thing- that's just a randomly selected date that gets easily lost when trying to keep track of plotlines. I reckon there is something in the works- it's the best and most obvious way to round up the series.

  • @johnpaulcross424
    @johnpaulcross424 Před rokem +3852

    Internally consistent logic is something I see disregarded in so much of modern media, it’s nice to see someone breaking down WHY it’s bad rather than just pointing at it and saying “writing bad” like every ragetuber who’s cropped up in the last few years

    • @localscriptman
      @localscriptman  Před rokem +440

      I try not to be a ragetuber

    • @johncra8982
      @johncra8982 Před rokem +239

      it's also refreshingly non-grating to see criticism of writing with inconsistent logic coming from someone who knows how to write well enough that he can put together full sentences, and doesn't just get by with baby-food-tier aphorisms thanks to the fact that they have a UK or aussie accent 🙏

    • @ovahlord1451
      @ovahlord1451 Před rokem +103

      @@johncra8982 Critical drinker shade lmao

    • @roberthesser6402
      @roberthesser6402 Před rokem +63

      @@ovahlord1451 Drinker generally has pretty cogent arguments as to why something doesn't work or why certain patterns in Hollywood writing are corrosive to good storytelling. He's a published novelist himself and isn't just limited to pithy low hanging fruit critiques. He also praises stuff that generally deserves the praise, but critiques it where it deserves it. He likes the Last of Us show, but explains in decent detail why the relationship between Joel and Ellie seems reversed from the games, making Pedro's Joel a much more passive character than he should be.

    • @Tyler_W
      @Tyler_W Před rokem +41

      ​@@ovahlord1451 he's the go-to example for such people, but I don't think it's warranted. He actually does know how to explain what is wrong with writing. He may not always go into thorough detail, but he isn't wrong more often than not. I think you can better tell he generally knows what he's talking about when he talks about things he likes and explains why they're good.

  • @RichardHall3
    @RichardHall3 Před rokem +1907

    In season 3 I thought the Soviets were trying to use the gate as a wormhole between the US and Russia and that’s why Hopper ended up there.

    • @localscriptman
      @localscriptman  Před rokem +617

      Yeah that would have made a tad more sense

    • @discreetscrivener7885
      @discreetscrivener7885 Před rokem +91

      Yeah, before Season 4 that’s what I thought too.

    • @ghastlytrench6554
      @ghastlytrench6554 Před rokem +60

      ​@@localscriptman i thought they were trying to do that but it failed. And hopper just managed to get taken by escaping soviets

    • @Trashgriffin
      @Trashgriffin Před rokem +189

      I thought maybe he jumped into the portal and ended up in Russia or the upside down. Him simply being taken by the russians when everyone within a certain radius was evaporated was a weirdly boring choice.

    • @izzisart
      @izzisart Před rokem +65

      ​​@@Trashgriffin Yeah, I was expecting a whole story where he jumps into the Upside-Down in an effort to escape, and then we get a whole plotline about him surviving there, sort of like a fleshed out version of Will being stuck there in season 1. Then he either finds another, unknown gate out (Which turns out to be one secretly opened by the Russians)or the Russians themselves find him and drag him out. I genuinely feel like they had a series worth of content there on that base idea.

  • @Nicolaspereyra7
    @Nicolaspereyra7 Před rokem +1695

    As a gardener writer that just recently started working with a stricter structure: I've suffered for so long i will never stop planing now. I find that outlining the plot and gardening the more emotional scenes works great.

    • @Tyler_W
      @Tyler_W Před rokem +97

      There definitely needs to be balance. You can't srltructure too much or it feels rigid and I organic with no room for new and potentially better ideas that come along, but you also can't garden into Infinity because otherwise you'll just turn your story into a never ending rabbit hole with no clear outcome in mind. Your advice to have a loose structure that you Alcan fiddle around with in the spaces between is excellent.

    • @amanofnoreputation2164
      @amanofnoreputation2164 Před rokem +30

      If I plan, I plan, if I don't plan I don't -- but in either case the plan itself must be unplanned otherwise you get stuck in an infinite regress, so ultimately the architect and the gardener are the same. The difference is really a splitting of hairs.

    • @Nicolaspereyra7
      @Nicolaspereyra7 Před rokem +48

      @@amanofnoreputation2164 Absolutely. Even gardening you have to tie sticks to the plant to help it grow straight.

    • @finpin2622
      @finpin2622 Před rokem +18

      Yeah writing off of some else's outline for a kind commissioned thing has made me realize, "oh shit, structure is HELPFUL" so I'm definitely more team structure now. The nice thing is that you can still be loose with an outline and just throw idea around or follow random musings, except you can do that in a manner of paragraphs instead of 10k words before you realize you actually want to add a new element.

    • @miketacos9034
      @miketacos9034 Před rokem +12

      That’s a good way to do it: gardening for emotional scenes makes them way more real. Architect helps your plot points be logical.

  • @isamaxwell5347
    @isamaxwell5347 Před rokem +354

    As someone who uses the architect method and has trouble writing, when I see my friends using the gardener method I realize that a big benefit to their approach is that they can more readily get moving on aspects of the story they are passionate about.
    Knowing when to stop planning and just write is a skill, and one that I struggle with as someone who values planned out stories and characters.

    • @landmindssoul4636
      @landmindssoul4636 Před rokem +3

      What is the architect method and gardener method?

    • @Darkprosper
      @Darkprosper Před rokem +34

      @@landmindssoul4636 In the context of writing, the architect is methodical, they make plans, build solid foundations, know where they're going, all before they start actually writing. On the other hand, the gardener jumps straight to writing, and lets the story develop as they go (which often involves rewriting earlier stuff). One approach is more logical, the other is more instinctive.
      Those are generalities, of course. I imagine that most writers land somewhere on a spectrum between the two.

    • @landmindssoul4636
      @landmindssoul4636 Před rokem +2

      @@Darkprosper thxs dude!!

    • @MohamedRamadan-qi4hl
      @MohamedRamadan-qi4hl Před rokem +2

      @@Darkprosper that is such a dumb allegory. The person who invented it knows nothing about how real life gardening works

    • @catatoblob8598
      @catatoblob8598 Před rokem +4

      Yea that pretty much sums it up. The architect method has a tonne of overhead and is the reason why a lot of critically aclaimed single author series like ASOIAF or Hunter x Hunter are basically on perma-hiatus. On the other hand, something like One Piece basically exemplifies the gardener method and is still raking in the millions after 20+ years.

  • @johncra8982
    @johncra8982 Před rokem +1081

    the key to writing your supernatural systems in a way that makes sense and feels convincing for the audience is to make sure you cast really attractive people. if your project is full of waifus, everything in it will work and make sense (no I do not know anything about weeb stuff and I do not care)

    • @localscriptman
      @localscriptman  Před rokem +245

      Real

    • @heehoopeanut420
      @heehoopeanut420 Před rokem +24

      honestly, yeah

    • @lorenzomeulli750
      @lorenzomeulli750 Před rokem

      As a weeb myself, trust me, weebs either don't give a fuck or are some of the most obsessed cunts possible when It comes to logical world building and systems within.
      Pointing at the general direction of the Nasuverse (VNs and stuff from author Kinoku Nasu and Friends) there is surely the gacha game obsessed coomer player base, but there is also the shitty nerds like me that are into the *everything else*.
      That being said, this is a bad example probably because the general feeling of many of us is "We have accepted that Nasu costantly reworks stuff. We are on the ride with him to see whatever new crazy ideas he wasn't stopped from using".

    • @moosesues8887
      @moosesues8887 Před rokem +12

      YESSS

    • @ZelphTheWebmancer
      @ZelphTheWebmancer Před rokem +16

      Finally, someone that understands.

  • @Nicolaspereyra7
    @Nicolaspereyra7 Před rokem +399

    Magic is a wild beast for me. I only write short storys/novels but the philosophy is the same: magic/fantasy elements are not tools for the characters to solve problems but tools for me to create problems for the characters. For instanse one of my characters has a nightmare that crawls out of his ear and appears to be a bug with the head of a baby. That lets me confront the character with his missbeliefs about fatherhood/masculinity/trauma and only gets resolved if he is willing to grow.
    tldr: the characters don't use magic, the magic uses them.

    • @localscriptman
      @localscriptman  Před rokem +100

      Ohhh damn that’s good

    • @emersonpage5384
      @emersonpage5384 Před rokem +41

      This is interally consistent, just of a different way. It's not something that follows the scientific method, or something that follows a DnD-like ruleset, but it follows *metaphorical* and narrative rules. It would only become a problem if the bug suddenly stopped acting as a metaphor for fatherhood etc and started to act according to a different set of rules. The problem is never so much whether something is "realistic" or "hard" magic vs "soft" magic, it's whether the rules you use support the story you're telling.
      If you set a magical element up as something that in the story is an understood science with clear rules, it will undercut your own message if the world bends to make characters succeed. If you set up magic as something on the level of metaphor for a character's internal struggles, it will undercut your story's themes if the magic problem is defeated by some kind of scientific gadget instead of the character's growth.

    • @dexlovesgames_dlg
      @dexlovesgames_dlg Před rokem +7

      This feels junji ito-esque

    • @fulana_de_tal
      @fulana_de_tal Před 9 měsíci +1

      so, a more fantastic realism approach?

    • @Nicolaspereyra7
      @Nicolaspereyra7 Před 9 měsíci +3

      @@fulana_de_tal Yes like that. Didn't notice in the first place but maybe i stole this way of doing fantasy from Borges or Cortazar.

  • @YaBoiDoi
    @YaBoiDoi Před rokem +642

    Everything I adore about this channel:
    1. Literally the advice I really wanted to learn
    2. All of the points are clear
    3. There are alot of jokes for me to listen to and its put in a sarcastic way that is honestly something I would watch even if I didnt like screenwriting
    4. Perfect for listening as a podcast at times
    5. I have more but I forgot.

    • @localscriptman
      @localscriptman  Před rokem +77

      Thank you, I really appreciate that

    • @brodiemorris2081
      @brodiemorris2081 Před rokem +2

      so true

    • @Jzphh
      @Jzphh Před rokem +3

      your profile pic reminds me of RazzleDazzleHD's profile pic

    • @YaBoiDoi
      @YaBoiDoi Před rokem +4

      @@Jzphh oh dang. Could send me a link to his channel?

    • @YaBoiDoi
      @YaBoiDoi Před rokem +3

      @@Jzphh nvm I found it. That's some pretty obscure stuff man. Cool too

  • @fell9654
    @fell9654 Před rokem +822

    I feel like a YT creator has graduated to a different level when they have a raid shadow legends sponsor

    • @localscriptman
      @localscriptman  Před rokem +137

      That’s certainly how it feels

    • @jamesw3413
      @jamesw3413 Před rokem +16

      A different level ... of annoying

    • @localscriptman
      @localscriptman  Před rokem +131

      @@jamesw3413 I’m just paying the bills man

    • @kx7500
      @kx7500 Před rokem +5

      @@localscriptman correct, by being annoying.

    • @sovietunion7643
      @sovietunion7643 Před rokem

      @@localscriptman the hooker on the street in the bad part of town says the same thing that don't make it any less disgusting.

  • @anirudhthalla2603
    @anirudhthalla2603 Před rokem +152

    1:20 "I'm not about negativity, I not about positivity, I'm about productivity" what a dialogue! I think I'm gonna add that to my next script.

  • @eggmilk770
    @eggmilk770 Před rokem +392

    You explain things in such a confusing and yet understandable way, i love it

  • @moriahmars1462
    @moriahmars1462 Před rokem +235

    A theory I heard is that Will's actually the one with the world duplication powers and that's why the demogorgon got him and didn't kill him. I think makes sense

    • @localscriptman
      @localscriptman  Před rokem +123

      That would be a masterstroke of retconning. Honestly hope it’s true

    • @bable6314
      @bable6314 Před rokem +50

      The Demogorgon got him but didn't kill him because that's not what the demogorgon does. The demogorgon uses humans as hosts to reproduce. Barb wasn't killed by the demogorgon, she was killed by dehydration while baby demogorgons grew up inside her stomach.

    • @sinabaur9150
      @sinabaur9150 Před rokem +18

      @@bable6314 I’d never thought of that but that makes so much sense

  • @Eisegesis623
    @Eisegesis623 Před rokem +200

    I'm a mix between a gardener and an architect (I'll explain in a minute). Here's my take on the merits of the former approach:
    The benefit of the architectural approach is exactly as you described it: you get a consistent, clean canon on the macrolevel that allows for foreshadowing and payoffs and a coherent structure. However, it does have some weaknesses: mainly, character. It's one thing to outline a beautifully meaningful character arc, but actually making it work in the moment-to-moment of the story is a completely different beast. In the same way that Gardening risks (but doesn't guarantee) leaving your story in knots, the Architect approach risks hollow character choices, unintended implications, and the specific sort of plot hole that arises when the writer is so laser-focused on their brilliant plan for the story that they didn't even think of the consequences that might arise from specific scenes.
    Most egregiously, a _purely_ Architectural approach can limit problem-solving. If you've planned your story out perfectly, but while writing it included a small detail about your character (say, that they are afraid of spiders) that wasn't in your outline, you're left with a factor that you didn't plan for that could upset your entire plan. Either you need to make the detail irrelevant (which clutters things unnecessarily), revise your entire plan to account for it (which can break other, unrelated elements), or omit the detail altogether (which risks removing depth from your writing). It's why often in stories you'll get characters who make decisions that make NO sense--I'd wager (some of the time) that it _did_ make sense in the outline, but fell apart once more detail and context was added later on.
    I'll give an example of how my hybrid Gardener-Architect approach fixes this problem. (Specifically this is for a novel, but should apply to every medium.)
    I have this one character who's exploring a far-away land, and I have a basic outline of "here are some things that need to happen, but I don't have all the details yet." So I start writing, trying to get her to my first major planned "big moment." Early on, she carelessly loses some protective gear, which informed me about her character. However, this results in her getting badly injured as she runs away from a scary creature, which is something I completely hadn't planned for. All of a sudden she now has to deal with an infection as she's stranded in the wilderness, which is something I hadn't considered _at all_ in my brainstorming. It _should_ have been on my mind, but it's little things like that which don't even occur to me until I'm in the scene, writing mimetically instead of just diegetically. With this information I returned to my outline and updated my plan to account for this. I went back to writing, and suddenly encountered some internal conflict regarding an element of her backstory I hadn't considered in my outline. It radically shifted the overall emotional trajectory of the story, but I liked this direction a lot better, so I returned to my outline and updated it accordingly. So on and so forth, back and forth, back and forth. Ultimately, I realized one of my major plot points that I was building towards was no longer compatible with my revised vision for the story, so I cut it rather than trying to force it in there. Just because a scene looks good from a thousand feet in the air doesn't mean it will work when you're in the weeds of the actual storytelling.
    These are some extreme examples, but even for stories where I outline more extensively to begin with, I often incorporate this method. The benefit is that, well, it's really fun, results in a far more compelling (and unique) story, and radically increases the available creativity by removing the burden of figuring out all the major plot points before I can even get started. The main drawback is that it's really, really slow. I'll spends weeks outlining, then weeks writing, then weeks more outlining. It's endless revision, literally: remaking my vision for the story constantly. It requires a lot of time to mentally readjust my outlook, to ruminate on moment-to-moment details and find ways to make them meaningful and relevant to the story. But every single time I do it, I'm left with a story that's far more human and powerful to actual relatable experiences than any of my "planned" stories. I'm just not sure I can recommend this approach to anybody looking to do this professionally--it's more of a hobby for me, and thus it taking a long time doesn't matter so much.
    Ultimately, there's no real difference between the Architect and the Gardener other than an order of operations. The Architect prefers to get the creativity and problem-solving out of the way first in order to focus on the presentation later, while the Gardener prefers to explore ideas with as much logicality as possible, and worry about the big picture later on. One strategy results in a very strong plot but potentially weaker characters, while the other results in a very engaging story in the moment-to-moment but risks its own cohesiveness later on (not unlike how most people live their lives, come to think of it).
    Like you said, neither system "guarantees" various issues, but they increase the risk.
    Most storytellers use a blend. Brandon Sanderson, for example, extensively plots the stories but gardens his characters. Terry Pratchett thought of it like woodcarving, where you have a plan but, if you come across a knot in the wood, you alter your plan to accommodate it. It all depends on what works best for you, both in terms of results and, uh, time. And no matter what, you'll always need to revise.
    Hopefully this helped!

    • @localscriptman
      @localscriptman  Před rokem +71

      Thanks for this - I definitely need to be clinical in my approach so as to not lose my mind, but I understand your method. I will say that I mainly critiqued the Gardner method through the lens of multiple-installment stories. Not just one book that you can go back and rewrite - like doing a TV show episode by episode, no overarching plan

    • @amysteriousviewer3772
      @amysteriousviewer3772 Před rokem +33

      Good write up. What I notice a lot with stories written by purely “architect” authors is that, while they have a good structure and are more internally consistent, they can often seem very clinical and robotic and like the author is just going through the motions. They might be mechanically “almost perfect” but that also makes them a lot less unique and interesting a lot of the time.
      Stories by purely “gardener” authors may have more inconsistencies or structural issues when looked at as a whole but I find them usually much more engaging on the moment to moment level. They are more “human” in a way.
      A combined approach definitely leads to the best results in my opinion and experience even if it is more difficult to pull off.

    • @Sorain1
      @Sorain1 Před rokem +20

      Both approaches are basically needed for best results. As you so eloquently pointed out, Gardening is really good for character and motivation but can utterly destroy the intended plan of the architecture. Architecture without any plants is going to be quite dull. The biggest thing I'd say as advice to others is that no matter how great your outline is, you are likely to find problems in it when you go to put in those plants. Ones that either you didn't think of (as you mentioned, because of perspective) or that didn't exist when the characters were less fleshed out and the outline more empty.
      I poured a ton of time/effort into an outline for a story at one point, started putting in the plants with great enthusiasm... and then stumbled upon a massive problem which would derail the entire thing. I was left with major reworking of everything from that point, trying to write around it, or making up an excuse to ignore it. I ended up taking the lesson that pouring in so much time to so much blueprinting without putting in some plants to let me look closer over individual rooms was a mistake. I shelved the story entirely because I wanted to always remember exactly this bad habit of mine so I could avoid it.
      When it comes to writing multiple discrete stories meant to connect properly (So, multiple books/movies/episodes/etc.) I think you have to blueprint it all first and accept that on some level, cool plants you realize would look great in that room are going to break the theme of that floor, so you have to leave them out. If you are doing a one off, then you are more open to throw in whatever comes to mind in your gardening. That being said, there is a fascinating amount of creativity that is produced from having to make more rooms on a blueprint not originally designed to have more rooms. If you know what I mean, the restrictions themselves fuel creativity because now you are problem solving within more limits than where you started.
      Example: The music in old video games (like, 8-32 bit eras) had to be built on really good melodies because of the technical limitations of the time. The result were some of the most memorable tracks in videogames, nearly all of which a single person can preform easily. (even whistling for example.) CD quality sound put an end to the limitations, and the practice of doing that mostly went away.
      That really got weird as I wrote it, maybe I need to blueprint these comments more?

    • @Eisegesis623
      @Eisegesis623 Před rokem +14

      @@Sorain1 Oh my goodness, I LOVE the way you took the metaphor. The image of an architectural building with plants in it to give it life is a PERFECT description: neither a overgrown jungle nor a clinical dystopia, but the best beauty we can make in this world. Absolutely brilliant, and this is probably going to be the way I think about it from now on!

    • @charlodynatimberheart4860
      @charlodynatimberheart4860 Před rokem +6

      Funny story, I've been writing similar to this for years. My method involves opening a document and jotting down only vague details, for example, the three climaxes of each act, and then using those as anchoring points; I garden my story and let it go where it wants to go, but I also keep those points as goals to work towards. Sometimes I encounter the same issue where my story strays too far from my initial vision, at which point I continue gardening, and then revisit it later and edit/restructure the story into something more comprehensive. I'll edit foreshadowing details into previous paragraphs and add details that give the illusion of an architects work, and remove details that don't go anywhere or clutter the story.

  • @Julia-oe9xl
    @Julia-oe9xl Před rokem +4

    this was legit the funniest raid shadow legends sponsorship ive ever seen.

  • @Rat-czar
    @Rat-czar Před rokem +175

    -First off… my boy DRIPPED out
    -honestly your animated recap was pretty funny. I could listen to you cynically retell the storylines to a movie or show anytime.
    -Idk if it’s a Gen Z thing but your format and method to teach writing technics really works for me.
    -you inject opportunistic comedy into your videos and that’s my favorite kind of comedy personally.
    -I feel like something you have built on several times throughout your videos is having a structured skeleton to your story. Making sure everything is logical and makes sense within the world you have created.
    -keep making content dude

  • @MrMalimer
    @MrMalimer Před rokem +471

    Brother, you are in for one hell of a ride. D&D takes pulp fiction stories from screenplay to live theater.
    Also, Shakespeare is the best gardener alive. he knows if it's comedy or tragedy based on the last scene he wants (marriages or memorial services). From there he is really just vibing scene to scene. The plot action is based on recounting either a historical or folkloric tale. This structured approach frees him up to give the audience his sublime dialogue and wordplay. In short, gardeners have structure, but they are less interested in the macro plot elements, as they are in giving people the good stuff. This is how the tragedy Macbeth is freed up to introduce knock-knock jokes to the English cannon. Structured Vibes.

    • @localscriptman
      @localscriptman  Před rokem +92

      I like it more every time I play it

    • @MrMalimer
      @MrMalimer Před rokem +49

      @@localscriptman Definitely stick with being a player if you want to savor the story. It is so fun to stop and consider how your character might frame and address a problem you often encounter. It sounds weird, but for me, that sort of thinking is where I find the best story beats to write down.

    • @anmolt3840051
      @anmolt3840051 Před rokem +35

      Macbeth has an entire scene that's just a soliloquy about the effects of alcohol on horniness and it's so random and entirely pointless to the plot, but also really insightful and plain funny

    • @DeathByApplesauce394
      @DeathByApplesauce394 Před rokem +12

      ​@@localscriptman as a writer, dnd completely transformed the way I conceptualizd characters, tropes, and storytelling as a whole. in writing, characters are not people, like you say, but in rpgs it's very special and satisfying to BE a character in a story you're also helping to tell. the live decision-making process during a session really makes everything make sense. logic 100 forreal

    • @alicelangby1554
      @alicelangby1554 Před rokem +33

      Bestie I have some bad news for you about one William Shakespeare's health...

  • @zynfalde
    @zynfalde Před rokem +236

    I cannot understate how helpful you have been to clearing up my writing process, so glad you are finally getting compensated for you work

  • @jasonc379
    @jasonc379 Před rokem +40

    DnD is a great reference for storytelling in fatasy. For instance, my main issue with Galadriel in the RoP show was the mechanics. She wields a longsword and wears heavy armor, but also fast and highly acrobatic. It's like the DM let their gf join the campaign and make a character sheet with no limitations.

  • @annaparke414
    @annaparke414 Před rokem +12

    I’m exactly 1minute and 36 seconds through and omg. The existential rant, the structure and magic, we are all about the PRODUCTIVITY, and then that abrupt and fluid transition to add was hilarious. Where have you been?

  • @kimamato5196
    @kimamato5196 Před rokem +25

    I wrote a novel in 2017 using the gardener method, and it was such a meandering mess that, re-reading it, I got too depressed by how bad it was to actually edit the thing. Now I use outlines, and the shit that I write is comprehensible and compelling enough that I can actually edit it into something good.

  • @BrandonCase
    @BrandonCase Před 11 měsíci +6

    The most impactful writing is frequently born in those moments where you surrender your preconceptions and allow the story and characters to surprise you. Gardening seeks to emphasize this by eliminating the obstruction posed by rigid scaffolding. It often makes a beautiful mess, however... but that's what editing is for. It's often easier to superimpose structure on a surprising narrative than manufacture surprise in a scripted structure. Usually, I have loose objectives or images intended for a story or scene and garden my way toward them, backfilling with echoes and consistency as needed.

    • @icchasaki
      @icchasaki Před 11 měsíci

      YES. THIS. Beautifully put.

  • @scorpio4500
    @scorpio4500 Před rokem +20

    The downside to being an architect is character. Easiest example is the How I Met Your Mother finale. They had it all planned out, exactly how it’d end, and then the characters naturally outgrew that ending. But it still ended that way anyway, leaving a lot of viewers unfulfilled

  • @66Roses
    @66Roses Před rokem +126

    It's incredibly interesting to hear your perspective on fights in stories because I have heard the exact opposite perspective, and both are well-thought out and communicated.

    • @davidegaruti2582
      @davidegaruti2582 Před rokem +2

      Who said the opposite ? I am curius to hear the other version

    • @66Roses
      @66Roses Před rokem +12

      @@davidegaruti2582 I can't remember exactly. I do know it was in a video about Star Wars. How a big problem with the prequels is that a lot of the fights just exist to pad the runtime and that they don't actually tell a story.

  • @tianathegoose1691
    @tianathegoose1691 Před rokem +50

    I hadn’t heard of “gardener” and “architect” writers before, that’s really interesting! I suppose that the approach you take will work best depending on the genre. Slice of life based stories will thrive with gardeners, and intricate fantasy plots with magic systems will benefit from architects. Both methods have their merit, it just depends on where you apply them. Great video btw!

  • @jacoblertora1829
    @jacoblertora1829 Před rokem +65

    DMing a dnd game has been such a formative experience for my storytelling. Taking what the players hand me in terms of backstory and turning it over in my head and thinking "what would logically come next," throwing it at them and seeing what sticks is a process that I've developed that seems tied to what you talk about in your videos. If I'm wrong about the story beat, my players won't connect with it. If I'm right, they'll take it and run with it - doing a lot of the heavy lifting for me. Engaging in collaborative storytelling within this framework is so amazing.

  • @RedTigerDragoon
    @RedTigerDragoon Před rokem +47

    The author of Jojo's Bizarre Adventure admits that he has an ending in mind when he writes (Possibly lying) and makes things up as he goes along and it always works out with his Gardner method. It always works because he set down the rules of his Magic system in Part 3 and future parts never contradict or break the rules he established.
    So I guess if you gonna write a story from nothing in a fantasy world then maybe come up with the basic rules of the magic system at the start before you start writing

    • @localscriptman
      @localscriptman  Před rokem +21

      Yup I guess that's a perfectly viable way of doing it - never seen Jojo

    • @andrewgreeb916
      @andrewgreeb916 Před rokem +12

      The author who straight up decided there isn't enough potential in the initial magic system so he just added another one.
      Bold writing move, really paid off.

    • @Tornnnado
      @Tornnnado Před rokem +9

      That sounds like how Brandon Sanderson writes. He always lays out intricate, logical magic systems before he begins writing, leading to consistent and well-utilized abilities.

    • @thelivingdripunal2513
      @thelivingdripunal2513 Před 9 měsíci +2

      ​@@andrewgreeb916 And he even brought back the old system in the form of the spin

  • @adarleventer1081
    @adarleventer1081 Před rokem +50

    The shift from screenwriting breakdown to DnD was a fun surprise. As a DM I bend rules in favor of the organic narrative progression, the rules are a structure to work with not necessarily law. Which is the same as gardening. Look at Evangelion for a gardening example, it feels like it develops as we go, (because it really does) and there’s added depth to it.

  • @felipemenusier5666
    @felipemenusier5666 Před rokem +85

    Another writing lesson from local that i'm going to watch start from end( i have never read a single line of script in my life)

  • @Earthstar444
    @Earthstar444 Před rokem +24

    When he posts 2 times in 1 week>>>

  • @JoeBurkeZerk
    @JoeBurkeZerk Před rokem +72

    I haven't heard of you, or seen anything you've ever done, but this was the best thing I've seen all day. This is some great stuff.

  • @benevans6583
    @benevans6583 Před rokem +10

    Brandon Sanderson often uses very detailed magic systems in his novels that allow for fantastic fight scenes. The magic is often flashy and high stakes, but I think the real reason it works within his stories is because most fights end with one character coming up with a solution to a problem using magic we already know about in new creative way. I also noticed after watching this video that even though fight scenes are prevalent in his books, they are always built around character motivations and plot beats.

    • @haiperbus
      @haiperbus Před 7 měsíci

      That's hard magic systems for you. They are remarkably difficult to construct without holes that would completely break your worldbuilding. However the satisfaction in "understanding" and having the reader and/or character realize a trick that doesn't break the "rules" is worth the effort, assuming you can do it. A lot of the time, magic in media is a soft system pretending to have internal consistency, might get past most but when it's exposed it can sour the story hard. In many cases, just going along with the absurdity is a better way, like Terry Pratchett

  • @Ella-kq5tu
    @Ella-kq5tu Před rokem +13

    As someone in between a gardener and an architect, I find that gardening lets me make much more creative ideas in the early stages. When I allow myself to write free-flow, the ideas are generate are more strange and visceral than when I plan everything out exactly. Usually I have to then rewrite everything architect style, but I think both forms have equal advantages.

  • @nyancatastrophic
    @nyancatastrophic Před rokem +18

    I was so upset with the reveal of the Henry backstory because I liked the antagonists being an unnatural force with no clear intention other than conquering the town. Its less scary and more frustrating to watch when it's just 1 guy who happened to be born with telekinesis and low morality. I also thought the way he killed people was kinda lame compared to the horrific meat monster of season 3. I feel like in previous seasons the monsters got scarier as they found out more information but Henry just got harder to take seriously

  • @discreetscrivener7885
    @discreetscrivener7885 Před rokem +9

    I feel like everybody at this point is familiar with Brandon Sanderson’s rules for magic systems. But my favorite point about them is limitations allowing for opportunities for problem solving, which can be interesting.

  • @giantclaw138
    @giantclaw138 Před rokem +3

    That had to have been the greatest segue into a Raid Shadow Legends ad ever

  • @corrput
    @corrput Před rokem +3

    The D&D Movie does follow that internal system by the way! A lot of the major fights can be broken down into 6 second "rounds" which is what each round is in D&D.

  • @Munchkin.Of.Pern09
    @Munchkin.Of.Pern09 Před rokem +18

    Honestly, with the “these spells aren’t even named” aspect of the Voldemort v Dumbledore battle, with the exception of maybe the fire snake those just look like souped up versions of named spells. Dumbledore’s orb of water is just super-Aguamenti, the spell to move water. The spell that breaks glass is probably a form of Bombarda. Floating the glass and using it as shrapnel is a variation of Wingardium Leviosa. Turning those shards into sand is a form of Transfiguration (here the spell isn’t named but the type of spell is obvious). This fight works not only in the ways you mentioned, but because these are all things that have been done before, just not with the same level of power and skill. Even the fire snake could be one of the darker fire spells, maybe a less wild form of Fiendfyre. It’s all stuff that has already been established as possible, just taken up to eleven. (Heh.)

  • @hayleyhistorynerd2211
    @hayleyhistorynerd2211 Před rokem +25

    I'm a gardener writer, but I do have specifics that I have to stick too. I have an entry gate, and an exit gate at least within the first act. I have definite stepping stones in the plot of the story. What gets written in between those definite scenes (the stepping stones) is more intuitively made paragraph to paragraph page to page. I don't know why, but I must write the story linearly. The most out of sequence I can get is to write a scene ahead of time then slip it into it's draft when the time is right.
    I wouldn't say being a gardener is better than being an architect, or even that this that and the other aspects are better, for me this seems to be the method I need to use for making a story happen. I have tried outlining scene to scene, I've tried outlining with sticky notes, but unfortunately my interest in the project just seeps right out of me, like I've some how spoiled the story for myself. It's odd though because even with my stepping stones I know what the ending will be, so in that sense I've "spoiled" it, but I don't think it's the same mechanism. In short brains are strange and writing is hard, so however you find yourself needing to get the words out do that, just edit vigorous.
    I totally hear you about Will season 2 I wanted him to have that arc very much. Great vid Local!
    Hayley ^_^

    • @Sorain1
      @Sorain1 Před rokem +7

      That makes sense to me. It's akin to a platforming puzzle in a game. You know where you are, you know where you want to go, and you know what you can do. It then flows from there logically, step by step, how to get from A to B using C. Of course, being writing you can add or adjust options to C. Provided changes to C don't make previous steps nonsense in the process. (Or you deliberately incorporate that, or find a reason to disallow a new C option from bypassing the other steps.)

  • @goosewithagibus
    @goosewithagibus Před rokem +8

    As someone who has only seriously written for about a year, I have learned how to mix the architect with the gardener. I used to garden with a vague idea. Now I have more structure, but still try to let the story surprise me. It's definitely better.

  • @Immersed94
    @Immersed94 Před rokem +21

    This video reflects my own thoughts on magic systems a lot. They scare me, and my approach to them is always to limit them, and root a character's unique abilities to something that reflects their individual story. Have it be something for the character to overcome and understand, a source of identity and internal conflict, rather than a general plot device to create action. I always prefer a setting where there is no fundamental base of magic or power that everyone can use, because it often results in scaling or continuity issues in longer stories. Anime is a good example of this, where it often feels like a story will lose touch with what the power/magic system was intended for or represented in the first place, because they keep having to amp it up to represent the characters growth.

  • @katakesh8566
    @katakesh8566 Před rokem +18

    He's has ads now
    Yes!!😀 definitely deserved

  • @spoookley
    @spoookley Před rokem +6

    i mean, even with gardening, there needs to be some form of preparation. you need to make sure that you’re growing plants in the right environment, and you need to know how to take care of their individual needs to get the results you want. plants die sometimes, which is obviously not something you want, but being a gardener isn’t just *randomly throwing something together and hoping it’ll grow,* there’s a certain amount of intuition and care that’s needed, as well as a general understanding of your soil conditions, humidity, geography, and sunlight :)

  • @OliverBeebe
    @OliverBeebe Před rokem +6

    sponsor transition was chefs kisd

  • @mmmLiquid
    @mmmLiquid Před rokem +14

    That transition to your sponsorship was seamless 👌 10/10

  • @row6666
    @row6666 Před rokem +4

    The gardener method is what made works like Homestuck. Homestuck's story was absolutely influenced by the heavy restrictions, leading to all sorts of Weird Plot Shit, but that's one of the reasons I really like it. A work with 800k words that took 7 full years to be finished will absolutely have an unbelievely complex magic system if made with the gardener method, but it somehow is still internally consistent, and still allows for tons of interpretation.
    There are multiple objects that have timelines spanning multiple universes that somehow have no loose ends, that all have important roles in the plot.

  • @alethearia
    @alethearia Před rokem +4

    The thing with gardenning is that your garden isn't your final draft. The garden is the outline. The crop still needs to be picked, cleaned, and prepared before it can be served. A good gardener still has a plan, they still have a meal they want to prepare, but the precise ingredients, while presictable, have a bit of variability because no 2 plants grow alike. Gardening allows people to not rely on tropes, gives exploratory people a chance to experiment. And sometimes you get volunteer plants that just show up and now you have to deal with them.
    But the meal still gets prepared.
    In short. The garden is the drafing process not the final piece.

  • @dorianpoppenberg5495
    @dorianpoppenberg5495 Před rokem +27

    Local "I'm not gonna add another shiny side hustle to the mix...this is gonna be an inconsistent upload schedule"
    Also Local, here's a ton of new uploads
    A most welcome surprise

  • @jasonc379
    @jasonc379 Před rokem +4

    I literally rewatched the ad drop, I laughed so hard, great delivery

  • @japaroads
    @japaroads Před rokem +7

    Gardener advantage: surprising developments that come from a piece of your mind you don’t necessarily have conscious access to. The modality of discovery has a thrilling energy to it that cannot be faked or duplicated, so when you as the writer are surprising yourself with what comes out of your pen, you can be sure that your audience will feel that same emotional high, as well. Consider the sprawling social events towards the end of Raymond Chandler’s The Long Goodbye vs the much more sprawling but also rather dreary world-building of JRR Tolkien’s LotR series. I know ya boi Chandler holds my attention as a reader infinitely more readily out of the two, even as I can recognize and acknowledge the genius of Tolkien’s work.

  • @ethancloute7194
    @ethancloute7194 Před rokem +4

    Usually when I play the gardener I find that my characters are stronger, because I let them develop naturally instead of trying to figure out how they can get from point A to point B

  • @athenaryals3273
    @athenaryals3273 Před rokem +4

    I'm a gardener and it works extraordinarily well for me. Here's why: I only start prepping book 1 for publication when I'm done with book 2, etc. (I'm almost done with book 6 in a 6 book series with a finished prequel.) As I get further into the series, I realize payoffs that I could have set up better in the previous book, so I can make those edits as I write the next book. That method definitely won't work for everyone, but it lets me write payoffs several books into the future sometimes and it feels really good

  • @anon6000
    @anon6000 Před rokem +3

    18:50 - The gardener just goes back and edits Chapter 11 to allow the thing in Chapter 47 to work even though it contradicts Chapter 11 pre-edits.
    If you write a serial that is actually fixed in place, yes, it is much much harder to manage a coherent Installment 3 without having done prep work back in Installment 1. But that's true for Architects and Gardeners alike.

  • @Maria-fz8km
    @Maria-fz8km Před rokem +9

    I'm mostly an architect, but I do leave various spaces open for flexibility, because I've seen that something the architect planning can more easily do than a gardener approach is restrict the story so much its plot feels more like a checklist rather than an organic development. Of course you can develop an eye for those kind of bad plot points in your planning, but the fact that you have to develop a separate skill I think proves the point regardless.

  • @Valkrill
    @Valkrill Před měsícem +1

    The D&D / RPG game discussion makes a lot of since. Im nearing the end of my 1st draft of my first book and it all came to be what it is from my dream video game I've been blueprinting for nearly 5 years. So when I think of things in the book I automatically ask if it would make sense or be balanced in the game. This has made the whole writing process extremely straight forward conpared to most people's first time writing a book. I started in May 2023 and only got serious about daily word count minimums etc around October 2023, it's now April 2024 and I'm over 100K words and about to tie up the climax.

  • @Xstacy
    @Xstacy Před 3 měsíci +1

    Those first 40 seconds, when listened to at 11:25 PM, were philosophical

  • @jayrett
    @jayrett Před rokem +12

    Ok but updates on this DnD world or just more DnD talk in general and how it relates to good storytelling would be a really cool idea

  • @GrabaCuppaPodcast
    @GrabaCuppaPodcast Před rokem +5

    You my friend are clearly a master of ms paint. Chefs kiss 😙👌

  • @kittenfan7664
    @kittenfan7664 Před rokem +1

    the gate breaking scene was a flashback in soviet russa, from my understanding, they needed to open the gate in the same town it was originaly made in.

  • @dr7226
    @dr7226 Před rokem +8

    i prefer the gardener method just because its more fun for me and if it gets bad i can go back and change stuff

  • @althechicken9597
    @althechicken9597 Před rokem +7

    I love season 3 because of the character growth. The mall set is flawless too because it adds perfect vibes and really captures the feeling of summer in the 80s.

  • @moshecallen
    @moshecallen Před rokem +7

    I play D&D myself. I sometimes like using XP but not for story reasons, rather for game reasons. If you have a player who puts in no effort and/or a player who puts in lots of effort about thinking what their character would do in a given situation, XP lets you incentivize that kind of effort. I totally agree that milestones make more sense from a story POV but my biggest criticism of D&D is that it's not just gardener style story-telling (which for me is bad enough) but it effectively does the story-telling by committee because each player decides what their individual character does.

  • @meogatopreto
    @meogatopreto Před rokem +2

    I think the advantage of the gardner are 2 things: character consistency and entertainment. You grow your story according with what the characters would do at that moment, with the knowledge that they have and the mental and emotional state that they are at the moment. Usually that means that instead of your character running of point a to point b, they would actually decide to go for point c, something that you DIDN'T planned beforehand but turns out to be a more satisfying/entertaining solution that the one you had planned. I usually have some sticks of a structure, like a list of the story beats kinda thing, but the structure is always subject to the character. Sometimes, according with their characteristics, some character would react in the situation by saying x thing or observation to character b- because don't doing so would made them out of character- wich can prompt character b to had an completely new idea of how to try a solution- because if the character b didn't have this idea, they would act out of character, and this idea is COMPLETELY out of what you were planning, but feels more natural. You can choose to have other character shut the idea down (please character b, this wont work because x, y and z) and keep the structure you were planning or just go for what the character suggested if it is more interesting for the story.

  • @borgyborg9399
    @borgyborg9399 Před rokem +1

    I was under the impression that will spit out all the bag foot soldiers, and dart was just like the 10th one, which is why will was so nonchalant about spitting up a little goober at the end of season 1

  • @Cool30Comics
    @Cool30Comics Před rokem +4

    19:02 the thing with the two design approaches is really just how you go about creating a story. An architect can try and have everything make sense and it still comes out boring. Stories with plot holes can still have immense cultural significance.

  • @aegisScale
    @aegisScale Před rokem +3

    In my amateur opinion, "gardening" helps most when mapping out character personalities and quirks or putting other such events in a story in the first place, to keep my brain interested in the subject and on track to finish what I've started. That said, even gardens need some kinda structure, otherwise that's a messy lawn, and letting to much just develop without foresight can force you to go back and restructure (or worst case on-the-fly restructure) a *_lot_* of shit. That's great for, say, passion projects and/or collaborative efforts with no real schedule, but not so much for something like a TV show that can't spend (theoretically) forever cooking and perfecting itself.
    The best example I can come up with is a world I'm building with friends of mine(edit: similar to the D&D example brought up in the video lol). He's the person who has all the ideas for the world and what it aims to accomplish, one of his friends maps out stories in that world, and I'm the guy who finds the inconsistencies in its cultures or structure or asks questions which could compromise its consistency if unaddressed. Even if I don't always come up with the solutions to fix those problems, I still find myself cataloguing those solutions into my memory (or a document) for posterity. Without doing something like that . . . well, it'd likely never see a concrete form. It's one of the few kinds of projects I can think of that "pure gardening" could theoretically facilitate, but with a little bit of "architecture" here and there I see it growing in a much more productive direction.

  • @mastercrazyyyd7699
    @mastercrazyyyd7699 Před rokem +2

    Whenever I am writing a story I always make sure that any future parts I have planned for my story follow the same consistency as the original. Planning everything out is just extremely helpful down to the smallest detail.

  • @bodhihouareau-rose8964
    @bodhihouareau-rose8964 Před 3 měsíci

    It is a testament to your expertise in entrainment that I never feel the urge to skip your promotional segments.

  • @sebastianzuzi311
    @sebastianzuzi311 Před rokem +4

    Local doing the raid shadow legends ad was cold af for some reason

  • @custardpanda6209
    @custardpanda6209 Před rokem +4

    Phenomenal work as always! Verisimilitude is missing in some big properties these days! Thank you for explaining the storytelling tactics we can extract and learn from!
    Keep up the good work🎉

  • @good_ol_sheev
    @good_ol_sheev Před rokem +2

    Great video! You perfectly summed up the issues that I had with Stranger Things post season one.
    On your point about architects vs. gardeners: As a big outliner myself, I actually recently wrote a story in a more "gardener" way. I found it quite refreshing to just let the story flow and ended up coming up with some much cooler ideas than I had had outlining other stories.
    Ultimately, it comes down to where you want to be spending your time. There's a trade-off between the two methods. Generally, the more time you spend up front outlining, the less time you need to spend making big revisions later. So, it just comes down to where you want to be spending most of your time.
    Gardeners don't (or at least shouldn't) just write and call it good. Rather, they have to then go back amd revise it into a cohesive thing (fixing all those mistakes and plotholes) before calling it done.

  • @Hela966
    @Hela966 Před rokem +2

    18:40 I`a m heavily dedicated gardener.
    I don't see it in the way that one is better than the other. For Me writing this way is just much more fun.
    Besides, have in mind that as storytellers We are more inclined to gravitate towards one or the other, with the caveat that most people are somewhere in between these two, without leaning heavily on one or the other.
    For Me when it comes to complicated stories, what time I save on planning I use later on editing and correcting. And in case of long going multi part stories, the trick is in sticking to established rules to not create jaring plot holes. Even when that means that plot armor can't save Your characters.
    Hope that shines some light on the topic 👍

  • @bspink74
    @bspink74 Před rokem +3

    Writing needs to be a mix of architecture and gardening. You have to build the flowerbed first (basic plot points, the vague idea of where you want to take the story, and important magic systems that will flow throughout your story) THEN you let the gardening happen with their characters and emotional arcs. You may have to adjust the walls of the flowerbed as you go, but it’s better than spending forever building a pot that won’t let flowers grow, or planting your flowers in bare earth and try to build around them, killing them in the process.

  • @ryanratchford2530
    @ryanratchford2530 Před rokem +3

    I'd love to hear you talk more on magic systems. Here's a suggestion as to why I love hard magic systems so much.
    In video games, there are different kind of incentives different games offer with different experiences. E.g., pass time, teamwork, escapism/wish fulfilment, mastery, etc... Sit-coms can be a kind of pass time media. Fantasy & sci-fi usually gets simplified to just escapism but I find hard magic systems & deep complex lore offer the dual possibility for simple enjoyment of the story--but also offer nerds a chance to experience mastery in the world. I can feel the thrill of being an expert of a book's history and magic (which is much easier than becoming an expert in real life history or science--but many nerds also find enjoyment in this kind of mastery to!) similar to how you get a thrill at being really skilled in a video game.
    I agree with your worry of overthinking magic systems (like worldbuilder's disease) can easily become overwhelming and limiting to your story--but its only a problem considering your goals. Hard magic systems & super deep lore can be an aspect of your story you want to be awesome, unique, and interesting even in isolation--even better if you find an awesome way to link it into the story. E.g., the plot or character motivation is intrinsically linked with historical-political events in your world. And your able to convey character intelligence & personality by showing how they know and use your unique magic system.
    This is an entire "artform" unto itself which makes it hard trying to juggle with the artform of storytelling. Though if you want it go for it! Best of luck! I do to!
    I personally also like hard systems that are fun to just think about in abstract (of course this is secondary to what you talk about) but just like how I like to think about the themes of a story long after experiencing it, I love living in the minds of the characters & imagining the complexities of the magic and thinking of ways to play with it and understand it.

  • @rubenalejandrohernandez-di632
    @rubenalejandrohernandez-di632 Před 11 měsíci +1

    When I write poetry (particularly, narrative poetry) and other narratives (mainly, short stories, novels and/or fan fictions), I usually go with the Architect method mixed with certain Gardener flows. The irony is that my studied professions are Architecture and Landscape Architecture. 😂✌🏼

  • @Dani_el_Duck
    @Dani_el_Duck Před rokem +1

    The Gardner way has the rule of Cool, if you don't write yourself into a corner thats upseting it's fine (let the demagorg teleport just to grab your ankle that one time, it will be fun)

  • @olivebenninghoven9861
    @olivebenninghoven9861 Před rokem +3

    3:30 inside this world there is a girl named A LEMON.

  • @Sudupe16
    @Sudupe16 Před rokem +3

    10:54 Because he got that DOG in him.

  • @Tabby3456
    @Tabby3456 Před rokem +1

    14:02 You could tell a stranger that this is Steve from Minecraft and people would still believe you

  • @KazooChin
    @KazooChin Před 3 měsíci

    Just so you know, been watching at least 3 or 4 of these vids of yours by now and it's exceedingly helpful for building my own cartoon passion project!
    You're the one I've been looking for that really goes in depth with how to pull things off and I'm so relieved lol
    Thank you so much for your quality videos!❤

  • @daviddixon9187
    @daviddixon9187 Před rokem +17

    I think the reason that I prefer being a gardener is the freedom it gives you when your charecters are making choices. It allows them to influence the plot in unexpected ways. The trade off is with editing but that is an aspect of writing that I really enjoy so I don't mind. If you are writing for a longer series I think you can still be a gardener you just have to have a really robust world and strong charecters. I know that gardeners often have an issue with endings but as mentioned by others those can be planned in advance, never lock yourself to one style.

    • @waternomad1251
      @waternomad1251 Před rokem +1

      I'm a gardener and I don't struggle with endings, I struggle with introductions. I guess every person has different talents, and I dare to state that writing endings and introductions can be considered as a special talent that not everyone has.

    • @Sorain1
      @Sorain1 Před rokem

      I'd say if your taking the gardener approach, you need to be making the outline as you go along. You write a scene, then you put it in context. If something doesn't work, you think it over and either the scene or the outline changes until it fits. The biggest problem gardeners exhibit in my experience is a lack of notes, a lack of memory about what came before, or a lack of reflection on how the new thing fits in with the older things.
      The go to example I tend to point out is Harry Potter and the Age Line. If such a thing exists, why didn't it get used in book 1? A simple look back over what was already established would have seen the problem, and it can easily be fixed with a quick and dirty excuse such as 'newly invented' or 'recently rediscovered' dropped in dialogue to establish why it wasn't there. Or you could use this as part of a bigger plot about why it wasn't used from character. (say, Dumbledore didn't trust it to work, establishing him as distrusting of newer developments, or Dumbledore deliberately didn't allow the use of one for any number of reasons, sinister or otherwise.)
      As long as you keep your notes on what you've already done (and or want to do later) and check the scene/idea over so it all can work, you will avoid or at least mitigate this issue.

  • @jayrett
    @jayrett Před rokem +3

    Behold, and rejoice:
    Two Local videos in less than a week

  • @RHKang-hl3ps
    @RHKang-hl3ps Před 11 měsíci +1

    When I was younger. I let things flow, it was messy, but I told what I wanted to. While I do plan more now, sometimes when I'm stuck, I allow myself to flow freely then fix it after analyzing as if I were any number of the analysis/critic/writer yters I watch. As a chronic over thinking simply doing is my only way forward sometimes.

  • @jamesarcher1676
    @jamesarcher1676 Před rokem

    Even just watching this video it’s apparent how good of a writer you are and how seriously you take the craft. Although not a narrative per se, the writing for your videos is so informative, tight, and straightforward. It makes 28 and a half minutes feel like 10. Keep up the awesome work! 👏

  • @DeathByApplesauce394
    @DeathByApplesauce394 Před rokem +3

    oh my god you actually did make a video talking about dnd. this is the best day of my life thank you

  • @ChristopherRoss.
    @ChristopherRoss. Před rokem +4

    When it comes to the architect/gardener dichotomy, I wouldn't say one is better than the other. Its about the writer, and how they process the story. What affects the quality of one over the other is the "followthrough", if you will. Its basically a question of when and how you edit.
    Gardeners, at least how they have described their process to me, can't plan a story, because the story is outside of them. It pours out of them, and they find out what happens as they type (or write), and are as moved by the story as it happens as you would be reading it. Outlining to them is akin to forcing a story to happen, and it comes out disingenuous and flaccid. Instead, they experience the story, write it down as they do, and then in revisions shape it into something more structured. Stephen King is probably the best example I can think of here, and his Dark Tower series is a perfect example. If you read the author's notes at the end (and sometimes beginning) of the books, its a window into how he experiences the stories. Further, his book "On Writing" is an excellent read on its own, but also into the mindset of a Gardener. The result is stories that are _thematically_ structured, and take turns that I don't expect and are refreshingly unpredictable, but captivating and engaging without breaking internal logic. Again with the Dark Tower series, arguably the weakest books are the ones he wrote in rapid succession (when he had taken decades long breaks in between the previous books)--not because he had the story to write, but because he had a near-death experience and felt strongly that the story needed to be finished, not that it was ready to be finished.
    I'm sure you've already seen them, but in the chance that you haven't, I'd recommend going through Brandon Sanderson's BYU lectures on writing. They're on his channel. He goes in depth on how to make both Architect and Gardiner writing work.
    As far as world consistency, I'd say that inconsistency or lack of continuity is a byproduct of bad editing. Not living in your world, or for Gardiners this often is a byproduct of trying to force a story.
    Further, the difference between the two styles can be a narrow one. Most writers are a blend between the two styles. Even Stephen King knew the general direction of the plot of the books, and how many volumes would be in the Dark Tower by the second book (and he famously derides outlining). Similarly, I don't think most Architects outline and outline until there is nothing left to do but apply proper sentence structure to their point form notes (though these people do exist). There is the free form writing in connecting the dots.
    My thoughts on the subject, at any rate.

  • @thetalantonx
    @thetalantonx Před 11 měsíci

    I am SO glad I've found your channel, it's been a great resource right when I need to think about these things. Codified rules to make things seem fair that are externally communicated are great when you need to give agency to other people who are creating as well, either as DMs leading campaigns in your world, or as players in your game.

  • @DarthBiomech
    @DarthBiomech Před rokem +2

    Also, regading the "gardner vs architect" thing, I'm barely a writer, and most likely even a bad one, but I feel like a hybrid approach works the best for me. Lay out the scaffolding, the beats and arcs, then let stuff naturally and logically grow over that. It helps that I'm making a webcomic instead of a film screenplay though.

  • @ethanmulvihill7177
    @ethanmulvihill7177 Před rokem +3

    I was surprised this notification wasn't a Brandon Sanderson related video considering the title and my subscriptions

  • @salemwagner153
    @salemwagner153 Před rokem +5

    I get so excited seeing you posted a video, keep up the good work:)

  • @meghandorsey2312
    @meghandorsey2312 Před rokem +1

    Loved the interview focusing on dnd, adding flavor on top of the laws of combat/magic is great advice for writing. Thanks for taking the time to make this!

  • @werewolffstudios
    @werewolffstudios Před rokem +2

    Absolutely wonderful video mate. I really appreciate how you approach big writing themes and tools and break them down to more easily digestible pieces.
    Regarding the architect vs gardener debate, I feel it really depends on what your story is, and what you’re actually writing. A long story epic will need an outline, but a single book won’t necessarily.
    The funny thing is, I feel that there isn’t that great a difference between the two styles as one might think. It’s more about how much planning you do before a story vs how much amending you do after the story.
    A gardeners first draft, in my opinion, is basically a really detailed outline. They then go back and fix the inconsistencies, with a feeling that the harder part’s been done. That’s also a massive boon to people who are forever planners, but never sit down to write the story proper.
    At the end of the day, it really comes down to the promises, progress and payoffs. An architect can plan them prior, then fit the story to them. A gardener can find them after, then fit the story to them.
    Again, a fantastic video mate. Looking forward to seeing more!

  • @coffeebreakwithbenji357
    @coffeebreakwithbenji357 Před rokem +3

    That first part of your video really was a strange thing

  • @jay_2_smooth
    @jay_2_smooth Před rokem +12

    this is a certified hood classic

  • @actualturtle2421
    @actualturtle2421 Před rokem +1

    Your ad reads are legendary. Also "I'm not about negativity, I'm not about positivity, I'm about productivity" is a brilliant line

  • @callumbreton8930
    @callumbreton8930 Před rokem +6

    Hey Local. What you're talking about is the difference between soft magic systems that don't have a concrete set of specified rules and hard magic systems that do. The Closer Look actually did a whole video on this and came to the conclusion that it should serve the story you're trying to tell. Great stuff as always, and congratulations on the sponsorship!

  • @KimonoSuki
    @KimonoSuki Před rokem +4

    I'm a garderner writer , and honestly ? I don't plan everything out because I tend to come up with my best ideas on accident? Like if I have a plan, I stick to it. But when I'm writing without planning anything I end up getting way more ideas and filling in plotholes.
    My biggest problem is that I love worldbuilding (establishing, countries, governments, social practices, languages, cultural groups, etc) and I love writing small slice of life scenes, but I just can't do plot...I don't know. I've been working on one story for I think 10 years now? (jesus.) and I've polish and repolished and perfected the main characters, the world, the backstory, all the character arcs, the emotional beats. But I don't...actually have a plot. Like. There's not really a beginning middle and end.
    I've recently come to the conclusion that instead of the epic fantasy adventure I've been pretending I can write, I should probably scale way down to the mundane fantasy. The concept is fascinating to me. A fantasy world with a magic system but the focus isn't on the epic quest. Just a couple people doing their best.

  • @jeffbezos3200
    @jeffbezos3200 Před rokem

    That transition to the ad was absolutely hilarious…I almost didn’t skip ahead to when the video started

  • @nicknamelessking9616
    @nicknamelessking9616 Před rokem +1

    From what i understood this is the current kind of powers that are present: illusion generation: this power allows the user to project images and sounds into the target mind, users: Vecna, number 8; telekinesis: this power allows to remotely interact with phisical objects, users: 11, Vecna; telephaty/perception: this power allows the user to go outside of his body to comunicate with/percieve a target, users: Vecna, 11; portal opening: this power allows to open portals to other dimentions, users: 11, later Vecna.
    About portals there are two kind of them: wounds, portals opened from only one side, that close spontaneously, examples are the portal that 11 opened in the 70s, the portals the first demogorgon opened and the russian portal of s3, that needed to be constantly opened by the machine, the other kind is gates, opened by making contact with a person (or a creature with a mind) from another dimension, examples are the gate opened in 83 and the one in s4.
    About Hopper surviving in s3 was likely planned already, there was an american in a gulag, and the russian scientists killed by the malfunction were melt, but there was no trace of Hopper's molten body, he likely survived because he threw the soviet soldier in the machine causing a power leak: the part of the machine he was close to was underpowered because of this, so he survived the blast.
    About s4, i think is maybe the best close to the first, that explained or corrected many weird bits (will seeing the mind flayer was likely an illusion, not in a portal) and making a cohesive plan of the Vecna, Mind Flayer actions, still has a huge unexplained point that is the vanishing of Will: how the demogorgon lost their power? How was Upside Down made a copy of real world? Why Will was spared but Barbara killed?