A guide to managing your navy in Hearts of Iron IV! (Put your navy on autopilot!)

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  • čas přidán 22. 05. 2024
  • All the feedback I get is about the navy is how confusing it is for people, especially in terms of managing your fleets. Hopefully this video will help! I'll go over how to manage your capital ships and submarines using the task force composition editor.
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    ⏲ TIMESTAMPS ⏲
    00:00 Managing the navy
    01:06 Organising your navy
    02:00 Creating a submarine task force
    04:38 Making different task forces for ship variations
    05:24 Organising your surface fleet and capital ships
    07:41 Setting up anti sub warfare task forces
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Komentáře • 179

  • @hammotimee
    @hammotimee  Před rokem +41

    ⛵🚤🛥⛴ Was this helpful? Will you finally start playing the navy in Hearts of Iron IV?

  • @RunicRhino22
    @RunicRhino22 Před rokem +84

    Don't forget to put your scouts on do not engage, otherwise they'll Leroy Jenkins themselves into the enemy battlefleet

  • @craig5322
    @craig5322 Před rokem +136

    One thing about using automatic split-off to repair: when those ships split off to go home, they can get attacked. When it's subs, this isn't such a big deal; but if it's a group that contains valuable capital ships, then you might get yourself in trouble. For example, you're playing USA and one of your carriers gets damaged in a fight against Japan. The carrier splits off by itself to go repair. A Japanese fleet intercepts it and sinks it easily because it has no escorts. It will take two years to replace that carrier. For me, the best thing is to turn on automatic split-off during peace time to make training go more smoothly, but turn it off when you go to war.

    • @hammotimee
      @hammotimee  Před rokem +25

      I personally haven't had this happen before, but when it does I can assure you I'll be pissed 😂

    • @craig5322
      @craig5322 Před rokem +12

      @@hammotimee I'd like to say this hasn't happened to me before, but unfortunately I learned the hard way by losing multiple carriers and battleships before I realized what was happening

    • @cupcakeeater3462
      @cupcakeeater3462 Před rokem +7

      Make repair priority severe

    • @thepatrickcrab
      @thepatrickcrab Před rokem +2

      @@hammotimee Happened to me once while I was clowning around with Naval Brazil. I was reinforcing my brand new BB to my task force and it was sunk by naval bombers. Since then I bring the task force to the new ship, or at least don't deploy it until I have some screens to go with

    • @gregthomas2230
      @gregthomas2230 Před rokem

      If you have a decent sub coverage you will be fine. Especially if your fleet has auto split off and high threshold for damage and engagement. Sub 2s will be good enough to intercept and by the time they will need to split off you should have done enough damage to the enemy navy for it to not matter

  • @SnakyCookie
    @SnakyCookie Před 11 měsíci +52

    The joy of finally setting everything up, and i see hundreds of popups of successful missions is so beautiful, thanks for this.

    • @hammotimee
      @hammotimee  Před 11 měsíci +3

      Hahhah there's not many better feelings! Thank you!

  • @ChalleonPlays
    @ChalleonPlays Před rokem +30

    Love getting better at navy definitely an aspect of the game I understand little about

    • @hammotimee
      @hammotimee  Před rokem +5

      If I help you out even only a little bit then that's a win!

  • @temblorjamesronald9427
    @temblorjamesronald9427 Před 11 měsíci +20

    My God, this guy just saved me 500 more hours for me to learn this game

    • @hammotimee
      @hammotimee  Před 11 měsíci +1

      That's my goal! 😁 Enjoy!

  • @brandonsarsland-brunner3390
    @brandonsarsland-brunner3390 Před měsícem +1

    I have been teaching myself about hoi4 naval warfare and honestly putting a lot of effort into my navy in game because I think it’s really fun to project power over a sea region and basically blocking access to whatever.

  • @askeladden7930
    @askeladden7930 Před 8 měsíci +6

    Been too intimidated to play Japan because of the navy aspect but now I finally understand it more! Will def try out Japan now, thanks bud!

    • @hammotimee
      @hammotimee  Před 8 měsíci +2

      Thank you! Happy to help 😊

  • @janekk8833
    @janekk8833 Před rokem +7

    Love it! I found about task force designer like a month ago but didn't know some tweaks that you talked about. Definitely useful, I'm confused how noone before covered this topic

    • @hammotimee
      @hammotimee  Před rokem +2

      Glad to help! Yeah it's so useful!

    • @tuluppampam
      @tuluppampam Před rokem

      Noone covers properly the navy because the AI is stupid so you can just build cheap subs

    • @hammotimee
      @hammotimee  Před rokem +1

      @@tuluppampam Who hurt you man haha

    • @tuluppampam
      @tuluppampam Před rokem

      @@hammotimee nobody hurt me, I was trying to give an explanation as to why nobody covers it and just says build subs

  • @TheMelnTeam
    @TheMelnTeam Před rokem +6

    Mines don't crash or lag MP for a while now. They were originally banned for that reason, but a dev said it was patched in 2021 and forum posters confirmed it worked in their MP games.
    Mines are pretty brutal for the enemy. -80% speed is a massive debuff to their hit profile, and it's hard for them to retreat from fights. Generally free wins vs AI.

    • @hammotimee
      @hammotimee  Před rokem +2

      That's good to know! It always just made our games run mega slow so have never touched them, might have to give em a try! Thanks for the heads up

    • @sld1776
      @sld1776 Před 11 měsíci +1

      Playing as Fortress Netherlands, I sunk most of the Japanese fleet with submarines by fighting them in 100 percent mined zones. You have about 20 months to mine the waters from about the time you join the war to when Japan attacks the allies.

  • @tuluppampam
    @tuluppampam Před rokem +18

    And about shield destroyers (usually named roaches for some reason that I'm unaware of)
    They're not necessarily the best option but I haven't tested it
    You generally want destroyers because they're screening ships cheaper than light cruisers (which are underrated in my opinion)
    So, to destroy as many enemy capital ships, you want to get rid of the enemy's screening vessels
    How do you do that? With light attack
    Destroyers can carry light attack with them, so destroyers with actual guns on them can be very effective at destroying screening vessels and thus letting torpedoes through
    So my suggestion would be to build one light cruiser filled to the brim with light batteries and destroyers with a lot of torpedoes (torpedoes have terrible targeting because their hit profile is 130 or something. Heavy attack has about 80 and light 40. Lower numbers means being more likely to hit a target. Torpedoes are crazy imprecise)
    I tend to put 2 light batteries on destroyers and the rest on torpedoes (to deal with capital ships)
    Also with this you should be able to get rid of enemy fleets bigger than yours without needing capital ships (but carriers deal a stupid amount of damage so they're advised)
    If you wonder whether you'll be able to build enough destroyers per capital ship, well, rest assured, as you should always be able to build more than 4 times destroyers than capital ships per production line (even fully equipped ones can be produced at a rate of about 5-6 per year, whilst capital ships take at least a year if you're lucky)

    • @hammotimee
      @hammotimee  Před rokem +9

      Bro wrote an essay

    • @tuluppampam
      @tuluppampam Před rokem +6

      @@hammotimee I started and my hands didn't plan on stopping
      It just happened

  • @vesperflute9030
    @vesperflute9030 Před 2 měsíci

    Thank you for saving my life, I hadn't play Hoi4 in a few years and I was in dire need of this.

    • @hammotimee
      @hammotimee  Před 2 měsíci

      More than happy to help a fellow seaman!

  • @simonallum5328
    @simonallum5328 Před měsícem

    Amazing video, thank you

  • @scottjuhnke6825
    @scottjuhnke6825 Před rokem

    This was awesome! Thank you!

  • @joabefajardo3835
    @joabefajardo3835 Před rokem +2

    It's interesting that despite i have more than 5 k of hour's in hoi 4...and everytime i help others players in the navy...but i still learn a new thing today...damm
    Great video bro!

    • @hammotimee
      @hammotimee  Před rokem +2

      Thank you so much! I'm just glad to help people enjoy this more 😁

  • @MrDecla
    @MrDecla Před rokem +1

    Youre doing a great job man :)

  • @jellybean4049
    @jellybean4049 Před měsícem

    I've been doing it so wrong. I thought an admiral could only command one fleet and could only watch one zone at one time, and selecting more than one zone for the admiral meant it would just move from zone to zone. I don't fully understand it but I'm getting there. Thank you!

    • @hammotimee
      @hammotimee  Před měsícem

      Oooohhh nah they can command 10 task forces and each can be active across multiple zones! But it's optimal for them to only be in one per task force 😊 eg: 10 sea zones for 10 task forces under 1 admiral

  • @SirHusson
    @SirHusson Před 7 měsíci

    Good video you just got yourself a new subscriber cheers

  • @Sarkoth2718
    @Sarkoth2718 Před rokem

    YOU ARE A HERO! THANKS

  • @jimberry7385
    @jimberry7385 Před rokem +3

    Apparently I am “chaotic and insane”. Good to know 😂

  • @aerotake9615
    @aerotake9615 Před 11 měsíci

    nice tutorial, thanks

    • @hammotimee
      @hammotimee  Před 11 měsíci

      Thank you! Nice comment 😁

  • @syco3428
    @syco3428 Před rokem +2

    Thanks, I have 950 hrs in Hoi4 and I just submarine Spam.
    Overall good video and I’ll try to do this.

    • @hammotimee
      @hammotimee  Před rokem +1

      The naval supremacy of SYCO begins now

    • @madtechnocrat9234
      @madtechnocrat9234 Před rokem

      and if its hard to do navy, you can start by adding destroyers for convoy escort. Pretty much mirrors the sub spam.

    • @hammotimee
      @hammotimee  Před rokem

      @@madtechnocrat9234 Yeah great shout!

  • @majesticskydiver5784
    @majesticskydiver5784 Před 6 měsíci +1

    there should be a big red "merge navy" button that completely fucks your fleet designs but is very useful the start of the game

  • @pavelslama5543
    @pavelslama5543 Před 4 měsíci

    I use several types of destroyers:
    1) Gunboats - maximum light attack, good as screening ships, eliminates enemy screens
    2) Patrol boats - maximum speed and detection, good for recon, cheaper, not for battle
    3) Corvettes - cheap, maximum anti-submarine detection and attack
    4) Minelayers - super cheap hull and guns, but lots of mines, not for battle

  • @tatejohnson65
    @tatejohnson65 Před rokem +2

    I build expensive destroyers for my main fleet and they hardly get sunk that is if you have capital ships to go with them and a carrier which I always build no matter the nation I love the naval gameplay my experience with navy is quality is better than quantity better tech and better designs always work better as for my convoy escort fleet I’ll use a cheaper anti sun destroyer and I play with the design of 2 light cruisers to go with them with bigger nations I also design a patrol unit it’s really effective on catching the enemy vessels headed back for repair and you can just destroy that whole fleet easy. Great video though what are your thoughts on building a carrier plane that’s multi role torps and light machine guns?

    • @hammotimee
      @hammotimee  Před rokem +1

      Carriers are goated 🐐

    • @hammotimee
      @hammotimee  Před rokem +1

      I don't know if they'd be worth it, I'd assume they'd only do the role of the main armament so maybe a waste of IC?

  • @Milan74
    @Milan74 Před rokem +1

    Well This video teached me alot. But can you make a guide on what Best templates to create on various taskforces? I now learned about ASW and Subfleets, but what about the best naval invasion TF, CV fleets, Capital Ship fleets, etc? And how to best combine normal and AA ships in a fleet?

    • @hammotimee
      @hammotimee  Před rokem +1

      You can set what theatre those ships deploy to in the production tab, otherwise keep all your fleets under one theatre and they'll auto reinforce!

  • @thebluntrealist7180
    @thebluntrealist7180 Před 3 měsíci

    My issue is I know WHAT goes WHERE in fleets...I just dunno how to put 'em all in place and how to train carrier wings. And a lotta other stuff - newbie here - but I'll figure it out eventually. This video helped on some, other vids will help on others I'm sure. Thanks for the tutorials....that the publisher of the game neglected to put ANY into the game itself other than a "wiki" smh

    • @hammotimee
      @hammotimee  Před 3 měsíci

      I've got a couple of other naval guides in the description, maybe they will help!

  • @ValidIsCool
    @ValidIsCool Před rokem +1

    TY!!!

  • @philb7963
    @philb7963 Před 10 měsíci

    Great info. I, however, am playing vanilla HOI4 and dont have emblems on my ships during the task force composition editor phase. No work around? I tested it withouth the emblems and after the first task force reaches 25 reinforcements, they start to stack in a reserve fleet instead of filling in the next group.

    • @dylanholman5861
      @dylanholman5861 Před 10 měsíci

      Do you have the navy DLC? I believe it is Man The Guns.

    • @hammotimee
      @hammotimee  Před 10 měsíci +1

      Like the other commenter said, I believe you would need the Man the Guns DLC for this method sorry!

  • @Drazja
    @Drazja Před rokem

    So light cruisers are the only ones that can spot ? How would I make destroyer fleets that only attack subs to secure shipping lanes ? Would it not be better to group the destroyers with the spotting ships and let them attack ?

    • @hammotimee
      @hammotimee  Před rokem

      So pretty sure I touch on it in the video, your destroyers are more effective as 1 big group, and cruisers are more effective at spotting in 10 individual groups. When the cruisers spot the subs, the destroyers (which you should have on the strike force mission in the same region as the cruisers) will move to engage them. They'll always catch the subs because they're so much faster
      And you can put floatplanes on cruisers but not destroyers, that's what makes their spotting so much better!

  • @kc_was_here737
    @kc_was_here737 Před 6 měsíci +1

    Biggest problem i see with this system is fresh built ships have zero training and with that pretty big stat hits. I dont ever use this system because of this. All new ships get trained up in a safe sea zone before joining the fleet.

    • @hammotimee
      @hammotimee  Před 6 měsíci

      Great point, you can add in training to this process by deploying all your ships to a training theatre, then when they're trained manually deploying them to the reserve of the theatre your task forces are setup in!

  • @nikolatanev1140
    @nikolatanev1140 Před rokem

    Hey i wanted to ask. You are making a static fleet number right? Usually i just keep dumping new ships into 1 fleet and my subs into another.

    • @hammotimee
      @hammotimee  Před rokem

      Yep sure am! I find it easy to manage, but you can just do a big death stack haha

    • @nikolatanev1140
      @nikolatanev1140 Před rokem

      @@hammotimee when i have over 200 ships (excluding subs). I make a new fleet so what i do lategame usually i have lots of dockyards and i set ships to go in those 2 fleets their numbers will keep increasing ofcourse but yet again when they get over 200 i split them again simply to cover more seas when needed.

    • @nikolatanev1140
      @nikolatanev1140 Před rokem

      @@hammotimee But are carriers worth it I have only made them in 1 game when i was already ruler of the world in 1950s with Bulgaria. But the Carriers seemed to be a bit useless lategame maybe early and mid they are more effective. Since its lategame i need thousands of planes to contest air but they only fit 30-70 planes per carrier i think.

  • @artmcewen3165
    @artmcewen3165 Před 10 měsíci

    So what mission types do my air assets perform when my carrier fleet is on patrol or strike force in the pacific?

    • @hammotimee
      @hammotimee  Před 9 měsíci +1

      They'll perform their primary thing on sorties automatically. When your carriers engage in a naval battle the fighters will fight and the naval bombers will bomb navally

  • @DanGarcia-xd7qv
    @DanGarcia-xd7qv Před rokem

    Very helpful, but have a question-------->can an Admiral control a group from more than 1 destination? For instance, I want an admiral to control some subs, an ASW patrol, and a strike force. Or, because they are from different groups, I need an Admiral from each? And if so, will the cruisers from another admiral call in the strikeforce from another Admiral running in the same region? Another thing, do not know if it is true, but read that a strikeforce of large ships will never engage enemy transports no matter how many times it is spotted. Is this true? Because if it is, it appears you need subs or other smaller ships doubling over the regions on convoy raiding, which sounds crazy to me. If your opponent sends out just convoys on their own, if a seazone is protected by eyes cruisers on patrol/do not engage, and a strikeforce, if that statement is true, then the convoys pass unmolested. Also one more thing----------->when you put a carrier into production, if you click the airplane icon on that ship in the production que, it allows you to pick how many bomber wings, fighter wings, or cas wings on that type of carrier, so I always pick 1 or 2 more bomber wings than fighter wings. But as of yet, I can not find where to choose how many planes each wing has, or is the default always set to 10 planes per wing, and that is the most you can have?

    • @hammotimee
      @hammotimee  Před rokem +1

      Okay great questions!
      You can give each task force an order individually by selecting it and then giving it a sea zone and a mission, same as I do in this video with the carrier's and the seperate cruiser task force under the admiral
      Larger fleets will engage convoys, but when on strike force I believe convoys are usually faster so you're less likely to intercept, while subs on convoy raid are more likely to run into them, but I could be wrong on that. But I have seen my carriers sink convoys
      And with the wing sizes, they're locked to 10 on carriers like land wings are locked to 100 since By Blood Alone came out 😁

    • @DanGarcia-xd7qv
      @DanGarcia-xd7qv Před rokem

      @@hammotimee Thank you, love the content.

    • @hammotimee
      @hammotimee  Před rokem

      @@DanGarcia-xd7qv thank you! Glad to help 😊

    • @tuluppampam
      @tuluppampam Před rokem

      One thing to know about carrier fighters is that they're useless in naval combat
      They literally do nothing
      So just fill carriers with naval bombers (not cas as it is always 3 times weaker) as they get a 500% damage bonus

    • @hammotimee
      @hammotimee  Před rokem

      @@tuluppampam Unless there's a bug or something, they are supposed to engage the enemy naval bombers in the battle

  • @fabriziocossio3336
    @fabriziocossio3336 Před rokem

    Wvee since "man the guns" I haven't been able to play navy cause I didn't get UT
    FUCKING FINALKG I GET IT!!
    I swear, short tutorial videos of specific thinf are better than whatever 3 hours tutorial essay that most people do to explain any paradox game

    • @hammotimee
      @hammotimee  Před rokem

      I'm glad to be able to help! Honestly it's what got me started out, I didn't understand anything so I learnt it the hard way so you don't have to haha

  • @gregthomas2230
    @gregthomas2230 Před rokem +1

    Would you not want your destroyer shield ships to atleast have decent engines? Or would those ships be in a different task force only to screen enemy light hulls? I figure the range and speed would be super limited if you combined the task forces with those early destroyers. Typically I only really make subs destroyers and carriers if I'm feeling saucy. I feel atleast in this patch that whatever navy you start with + what you can steal from your first few conquests is good enough if you spam uprated sub 2s. You can pump out hundreds of tub subs with only a few submarine lines out. Similar to air in that you can just upgrade your fighters over time and only really need fighter 2s with uprated engines to be competitive against AI

    • @hammotimee
      @hammotimee  Před rokem +2

      If you check the speed of an early destroyers with engine 1, they're still way faster than capital ships, so no need!

    • @gregthomas2230
      @gregthomas2230 Před rokem

      @@hammotimee interesting, gonna have to try it out myself then. Love the videos

    • @hammotimee
      @hammotimee  Před rokem +1

      @@gregthomas2230 Good luck and thank you!

  • @TheEventHorizon909
    @TheEventHorizon909 Před rokem +3

    How should I get naval supremacy to sealion the UK as Germany?

    • @hammotimee
      @hammotimee  Před rokem +3

      Here's the thing: you don't
      Rather than naval supremacy, it's much easier to get air supremacy then paradrop in and around the ports in Dover, once you secure a port, you can easily bring your army across the channel with minimal losses!
      I've got a Germany guide here which covers that 😁 czcams.com/video/pjlU52Ztj1I/video.html

    • @0815firstuser0815
      @0815firstuser0815 Před rokem

      @@hammotimee You can get naval supremacy:
      call in the italians -> take the suez canal -> you get naval supremacy in the english channel and can do a naval invasion.

  • @MaxRavenclaw
    @MaxRavenclaw Před rokem

    What about putting better engines on Roach DDs to increase speed/dodge?

    • @hammotimee
      @hammotimee  Před rokem

      Not really much point imo, better off having more that are cheaper I think, and fleet speed is always going to reduce them anyway so not super worth it

  • @BrightWendigo
    @BrightWendigo Před 4 měsíci

    Can you put two separate designs of destroyers in the same task force with this?

    • @hammotimee
      @hammotimee  Před 4 měsíci +1

      Absolutely! Just make the icon for the different designs different, and you can add the different types to the same task force

    • @BrightWendigo
      @BrightWendigo Před 4 měsíci

      @@hammotimee perfect! This makes everything so much easier.

  • @yuanyuangu1851
    @yuanyuangu1851 Před 6 měsíci

    So in the latest version what is the best combination for small country like China, will many light cruisers and destroyers be able to deal with ijn pls I really want to know🎉❤

    • @hammotimee
      @hammotimee  Před 6 měsíci

      In the current build naval supremacy is determined by manpower, so you'd need a lot more ships to overcome the manpower of their battleships and carriers. In terms of actual combat, light cruisers and destroyers have no heavy attack, so you won't harm their capital ships. You could build heavy carriers, but then you'll be vulnerable to aircraft from their carriers. So then you'll either need your own carriers or AA battleships 😂 but tbh if you build a mix of light and heavy cruisers (which have a lot of AA on them) you should do alright

  • @allanspqr14
    @allanspqr14 Před rokem +1

    Wow this actually helped me defeat Japan as the US.

  • @iambarmy633
    @iambarmy633 Před rokem

    He did it, he figured it out

    • @hammotimee
      @hammotimee  Před rokem

      Can't tell if this is sarcasm or not so imma just say thanks 😅

  • @rinni8157
    @rinni8157 Před rokem

    I don t haveman the gun dlc, any suggestion for what to do? I don t find any tutorial about.

    • @hammotimee
      @hammotimee  Před rokem +1

      czcams.com/video/ztxduPIqNo4/video.html

  • @chinasgovernment2454
    @chinasgovernment2454 Před 6 měsíci

    Don't know how to put naval icons at all because I have no way to change the actual ship design icons. Doesn't make sense to me, all I see is the ability to upgrade the ships and nothing about customizing the logo.

    • @hammotimee
      @hammotimee  Před 6 měsíci

      You will need the Man the Guns DLC!

  • @CyanTeamProductions
    @CyanTeamProductions Před 11 měsíci

    I dont think you linked the video below for the refitting video.

    • @hammotimee
      @hammotimee  Před 11 měsíci

      It's linked in the description! It's the "how to play UK" video 😁

  • @redboy4315
    @redboy4315 Před rokem

    what's your computer specs, sir? running smoothly on high graphic settings

    • @hammotimee
      @hammotimee  Před rokem +2

      I love this question haha
      - Ryzen 5 5600x
      - MSI 3080 Trio
      - ASUS B550-F wifi
      - Corsair vengeance 32gb
      That's all the important stuff anyway haha

  • @yupperchannel7971
    @yupperchannel7971 Před 7 měsíci

    Want to ask some question and want to check if my understanding is true.
    1) Let's say In 1 fleet I have 10 sub task forces,1 task force have 10 subs.That mean this fleet have 100 subs.If I raid the enemy convoy in 1 naval region,
    A) Do the other 9 task forces(90 subs) or any near task force will come to help if enemy convoy escort are too strong?

  • @sara-hc7wb
    @sara-hc7wb Před 8 měsíci +3

    Is this mostly relevant for major countries with big navies? Or can you use a similar strat for e.g. Scandinavian minor countries?
    I've mostly ignored fleets completely except fumbling to try and get naval invasion support working if I absolutely have to, but I imagine that it's hard to churn out capital ships when you already barely have enough steel to pump out enough guns.

    • @hammotimee
      @hammotimee  Před 8 měsíci +2

      You can use this for any nation! It's actually really fun to do for the minor nations you build a navy for, because it makes the process as easy as possible 😄

  • @artmcewen3165
    @artmcewen3165 Před 10 měsíci

    Should I care that this method would mix old and new subs in the same task force?

    • @hammotimee
      @hammotimee  Před 10 měsíci

      Unless you want only newer subs for the range if you're trying to pull off a long range naval invasion, it won't matter :)

  • @customized5131
    @customized5131 Před rokem

    Good tutorial, I am now 1% less lost than I was before... Still don't understand anything lol 😂

    • @hammotimee
      @hammotimee  Před rokem

      Hahhah that's still an improvement!

  • @toxicsushi8681
    @toxicsushi8681 Před rokem

    Lmao iI'm playing a USA mulitplayer game and im on the verge of war with Japan i really need this!!

  • @crock3251
    @crock3251 Před 9 měsíci

    Whenever Subs spawn, they don't appear in the right theatre, help?

    • @hammotimee
      @hammotimee  Před 9 měsíci

      In the production line for the subs, click on the "auto" button and you can assign them to spawn in the correct theatre!

  • @cosmo8226
    @cosmo8226 Před 9 měsíci

    how do i set the icon? i cant find icon infront of my ship's name

    • @hammotimee
      @hammotimee  Před 9 měsíci

      Do you have man the guns? :)

    • @cosmo8226
      @cosmo8226 Před 9 měsíci

      @@hammotimee nope

    • @hammotimee
      @hammotimee  Před 9 měsíci +1

      @@cosmo8226 that would be why! It's the navy overhaul DLC 😊

    • @cosmo8226
      @cosmo8226 Před 9 měsíci

      @@hammotimee do that mean i got to buy the man the gun dlc to get the template reinforce stuff working?

  • @Farhanfair
    @Farhanfair Před 6 měsíci

    6:07 But I'm not familiar with what screen and capital ships are...

    • @hammotimee
      @hammotimee  Před 6 měsíci

      I'd recommend going back to watch my first beginners guide for the navy!

  • @tuluppampam
    @tuluppampam Před rokem

    About carrier fighters on carriers
    They're useless
    They literally do nothing in a battle (except allowing you to carry more naval bombers through cheesing the carrier overstacking system i.e. having more than 4, but more than 6 carriers starts becoming absurd and impractical)
    You're better off with full naval bombers
    Also, never use carrier CAS, as naval bombers get a 500% bonus to damage when they're on carriers, something CAS doesn't get
    So CAS is at least 3 times less effective than naval bombers

    • @hammotimee
      @hammotimee  Před rokem +1

      I only recommend having CAS if you have 1 carrier to be a mobile airport for island invasions 😀

    • @tuluppampam
      @tuluppampam Před rokem +1

      @@hammotimee that is the only reason I put CAS or fighters on them: I'm fighting far from an airport so I just park a carrier USA style next to the coast I'm planning to attack

  • @Chironex_Fleckeri
    @Chironex_Fleckeri Před rokem +2

    Ive used the templates before due to being a main EU4 player. I always find my naval management really poor once midgame hits. Ill have some depleted task forces or I'll forget about it altogether and just spam submarines

    • @hammotimee
      @hammotimee  Před rokem

      Task force's can be really good for helping fix that! So long as you have the production they'll auto replenish 😁

    • @Chironex_Fleckeri
      @Chironex_Fleckeri Před rokem

      @@hammotimee It's the production rate vs. projected losses. You can lose like 30+ DD in a battle on one extreme, but knowing how to approach the navy without spending too many hours fidgeting with it only to go into some kind of submarine+air+radar combo instead. The battles feel very uneventful for how impactful they can really be, so it still is a very rich part of the gameplay in Hoi4.

  • @gudmundursteinar
    @gudmundursteinar Před 10 měsíci

    I'm offended by the idea that there aren't many kinds of destroyers. Shall I list them?
    roach hull no upper modules, crap low ones
    adanced hull no upper modules, good low ones
    minelayer roach hull 2 minelayers
    minesweeper roach hull 2 minesweepers
    minewarfare raochhull 1 layer 1 sweeper
    escort destroyer roach hull, sonar, radar and 2 depth charges
    patrol destroyer advanced hull one depth charge
    multi purpose destroyer, advanced hull one torp, one depth charge and one dp gun if slot available
    fleet destroyer, advancd hull, max torpedo slots
    The big thing to know when you are doign designs is that your subs set to normal ai wont attack defended convoys, so putting roach destroyers on defence will cause them to retreat casing no damage, if you set your subs to agressive vs such destroyers you will demolish the convoys for little damage, remember it takes 4 depth charges to sink a sub.

  • @Negan616
    @Negan616 Před 3 měsíci

    what a navy

    • @hammotimee
      @hammotimee  Před 3 měsíci

      Boat

    • @Negan616
      @Negan616 Před 3 měsíci

      thank you for this explanation @@hammotimee

  • @Novaonyoutube432
    @Novaonyoutube432 Před 9 měsíci

    Basically like the air force?

  • @pressf4896
    @pressf4896 Před 8 měsíci

    I became lost almost immediately!

    • @hammotimee
      @hammotimee  Před 8 měsíci

      Sorry to hear that! Check out my beginners video on the navy first if you need!

  • @amakaga
    @amakaga Před rokem

    First time knowing that you could automatically reinforce task force in my 1k hours lol

  • @MiketheMike238
    @MiketheMike238 Před 6 měsíci

    Holy frick dude, slow down! Im having to rewind a bunch of times to catch what you are clicking!😂 Take it easy on us noobs! Thanks for the guide.

    • @hammotimee
      @hammotimee  Před 6 měsíci +1

      Hahaha sorry mate! That's what the pause button is for 😂 otherwise the video would be over an hour, I try to be as concise as I can be, but thanks for watching!

  • @tanjevgaming
    @tanjevgaming Před 6 měsíci

    absolutely didnt work, idk if im either just dumb but it literally explained nothing for me and now my organisation for my navy is even worse.

  • @Macbille
    @Macbille Před 11 měsíci

    I hate it so much you can't apply a template to a group of fleet makes it so slow..

    • @hammotimee
      @hammotimee  Před 11 měsíci

      Hahhaha I feel you, still better than no organisation though!

  • @Danger-six.
    @Danger-six. Před 9 měsíci

    I hate that you have to watch 40 minutes of videos for every section of this game

  • @EWH2008
    @EWH2008 Před 9 měsíci +1

    Very helpful but why split your submarines into 10 groups, you have explained why you split the main one but why subs?

    • @hammotimee
      @hammotimee  Před 9 měsíci +1

      Great question! A task force can only be present and active in one sea zone at a time. An admiral can command 10 task forces without penalty (like how a general can command 24 divs without penalty). So by splitting your subs into 10 task forces, it allows your admiralto cover 10 sea zones for convoy raiding (or less if you want multiple task forces in some sea zones), while having those task forces be automatically reinforced up to the limit you set. Hope this helps!

    • @EWH2008
      @EWH2008 Před 9 měsíci

      @@hammotimee ah thanks!