[FFXIV] Healers in Dawntrail: Patch Note Reading

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  • čas přidán 26. 06. 2024
  • Doing a fast read over the maintence notes that just came out!
    Broadcasted live on Twitch -- Watch live at / ffxivmomo
  • Hry

Komentáře • 278

  • @Dakkuu
    @Dakkuu Před 24 dny +164

    15:08 momo's soul left his body

    • @ZephWraen
      @ZephWraen Před 24 dny +12

      I mean, same though. Sage main here and I'm so sad

    • @TheVenhammer
      @TheVenhammer Před 24 dny +9

      Scholar mains, including me: “first time?”

    • @ZephWraen
      @ZephWraen Před 24 dny +8

      @@TheVenhammer I used to main SCH from way back during HW. The continued existence of Energy Drain, clunkiness of the Fairy, and removal of DPS tools eventually convinced me to swap to Noct AST. When Noct died I tried out SGE and fell in love.
      Square's allergy to allowing healers to have more DPS tools continues to make me sad. You can balance the numbers to keep them below the tanks in overall output, just give us more to manage!

    • @WWTTDT
      @WWTTDT Před 24 dny +1

      @@ZephWraen Why do you have a problem with energy drain when you want more dps tools and things for healers to manage?

    • @ZephWraen
      @ZephWraen Před 24 dny +3

      @@WWTTDT personal preference thing where I prefer healing tools and dps tools to be totally separate. I understand it's not an opinion shared by most SCH mains which is why I'm happy SGE doesn't have an equivalent.
      The argument for having Energy Drain is it gives you a "choice" to either spend your aetherflow on DPS or Healing. The truth is at the mid to high level there is no choice. The "correct choice" is to spend every aetherflow on Energy Drain except when absolutely necessary. To the point that Dissapation (which is already a complained about ability because you're locked out of Fairy skills during the duration) is used as a DPS button most of the time instead of the healing tool it's meant to be.
      I'd like more dedicated DPS buttons that don't waste healing tools. A 2nd dot as a minimum doesn't seem like that big of an ask.

  • @ahrims7
    @ahrims7 Před 24 dny +89

    This may be mean, but like... does anyone actually main healer on the dev team?

    • @virescenticious
      @virescenticious Před 24 dny +24

      This might be hearsay but from what I remember, while it isn't completely true, you're not far off lol.

    • @wolframmm3
      @wolframmm3 Před 24 dny +4

      it does feels so, im convinced that no one there plays healers. SCH goes more broken and sge is just... meh

    • @RaddyC
      @RaddyC Před 24 dny +27

      I recall about two years back Yoshi p mentioned the dungeon testing team was made up of himself, someone who does extremes, someone who doesn’t touch anything above normal and the healer tester. The healer tester started doing extremes so got too good to test dungeons so they replaced him. I think that says a lot about

    • @zugetzuzu
      @zugetzuzu Před 24 dny +24

      IIRC, no they don't. They don't have a dedicated "heal designer" and that's probably why in FFXIV healers are still requires to do very good DPS in week 1 prog but at the same time only has 2 damage buttons (Dot + 1 GCD damage ability (but oooo, Scholar has Ruin 2 (you lose potency so should be avoided at all cost) and Sage has Phlegma, Toxicon (Ruin 2 but damage neutral with limited casts) and Pneuma (DPS and Heal that is damage neutral))). Give me something more and something interesting, like Media tour Eukrasian Dyskrasia, DPS combo actions, or just make us GCD heal more.

    • @hallmarkgames3323
      @hallmarkgames3323 Před 24 dny

      Yes I believe fox clon does

  • @zugetzuzu
    @zugetzuzu Před 24 dny +101

    "do they not know how to play white mage" - 2:20
    No they don't. They've stated before that they do not have a dedicated healer designer and that's what has brought us to the point where we are now. That's why they removed the Eukrasian Dyskrasia, as they probably felt it was "to difficult". I fking hate Square enix's treatment of healers. Really fun in prog, dogshit everywhere else

    • @zugetzuzu
      @zugetzuzu Před 24 dny +11

      I want to state that it's very rare when I feel like game devs are incompetent but that's how it feels atm to me with all the changes and with everything Yoshi-p has said/been translated to English with my limited knowledge. Just sounds like they have tons of technical debt that seemingly Yoshi is pushing to a later date (even though that means you'll need exponentially more resources to fix it as more systems and code now interacts with that old piece of code). That or work time being used ineffectively and them having their priorities in the wrong places (I feel like they definitely do) and/or dev team doesn't get an increased budget despite increased profits...

    • @zugetzuzu
      @zugetzuzu Před 24 dny +11

      I'm just... I want to love healing so badly in FFXIV just like I do in most other MMO's but it's so hard to love it because of how the gameplay is designed in conjunction with how the devs design healers... I'm just passionate and exhausted...

    • @DarkNepu
      @DarkNepu Před 23 dny +6

      @@zugetzuzu Bro I feel that so bad I swapped to dps and am having a ball the only mmo atm that I have fun healing is WoW which is pretty sad honestly

    • @zeehero7280
      @zeehero7280 Před 20 dny +1

      Why the F do people want to just healbot?

    • @delorios92
      @delorios92 Před 19 dny

      ​@@zeehero7280
      Healbotting no. Hell no.
      But spamming 2 DPS skills on GCD permanently and healing occasionally with oGCDs doesn't feel like you're a dedicated healer at all.
      Makes dpsing dull and healing somehow unrewarding. (To me at least)
      Why do you design so many GCD heals if you're not supposed to use them even in optimal conditions.

  • @GoatSays
    @GoatSays Před 24 dny +44

    Big L on Eukrasian Dyskrasia not stacking with the other dot. Was looking forward to just a little more involved DPS rotation

  • @lecrab8090
    @lecrab8090 Před 24 dny +74

    SE's response to the discontent from healer mains was to confirm that they are not interested in making the role better

    • @arcadema
      @arcadema Před 23 dny +4

      Theyve been doing it since ShB

    • @zeehero7280
      @zeehero7280 Před 20 dny +2

      What do you mean better? No dps? Healbotting? what is your problem?
      the only healer that really needs help is AST. also I wish we could turn off the appearance change of seraphism.

    • @lecrab8090
      @lecrab8090 Před 19 dny +4

      @@zeehero7280 pressing more than 1 button between your ogcd heals would be a good start

  • @shirtsize1515
    @shirtsize1515 Před 24 dny +10

    SGE and AST both loss their DPS gain on 2 with AOE after getting their potency increases at 94. Gravity II is now a 10 potency loss on 2. Dyskrasia II is a 20 potency loss on 2. SCH is still a 50 potency gain on 2.

  • @wildheaven1827
    @wildheaven1827 Před 24 dny +19

    Oops, we accidentally left a little bit of fun on sage in the media tour. Sorry about that! One attack, one dot.

  • @dusk202
    @dusk202 Před 24 dny +64

    Sounds like SE wants a healer strike too 😂

    • @zeehero7280
      @zeehero7280 Před 20 dny +4

      Healers are amazing in FF14 and remain amazing. what kind of moron thinks healers need to do nothing but healbot? don't like it don't play it. but its objectively superior.

    • @dusk202
      @dusk202 Před 20 dny +2

      @@zeehero7280 To just heal would be boring unless it was intense like swtor. I'm happy though I get insta queues

  • @RaddyC
    @RaddyC Před 24 dny +55

    Why tf did they remove the double dot from sage? I mean really why? “Oh it’s same duration wouldn’t have done anything”
    Yeah but I would have to be in melee range to use it and it’s an extra instant GCD you can use for movement. Plus, it would have been, ya know, fun.

    • @MultiMistercat
      @MultiMistercat Před 23 dny +4

      For SE, having fun and healers are not supposed to be in the same sentence 😂😂

  • @PantsManUK
    @PantsManUK Před 24 dny +23

    10s WHM shield because "WHM not shield healer" I guess...

    • @wolframmm3
      @wolframmm3 Před 24 dny +5

      astro not a shield healer, but they gets neutral sect which u gets shields with yr gcd healings on top of the healing increase. They can give a 2stack 15 or 30s shield, like seraph

    • @Iautocorrect
      @Iautocorrect Před 24 dny +2

      ​@wolframmm3 now you have The Spire for ASTRO too.

    • @Saiga906
      @Saiga906 Před 24 dny +3

      The dev team must have something against whm considering its healing kit against astro's.

    • @Bensen555
      @Bensen555 Před 24 dny +2

      ​@@Iautocorrectwhich is also 30 sec duration just like asts other st shield.
      meanwhile benison is still 15 for no reason at all and now caress is only 10?

    • @GEMINIVice1
      @GEMINIVice1 Před 23 dny +4

      @@wolframmm3…leave AST out of this, shield healing was a thing for that job prior to needing to have its kit gutted to welcome Sage and trying to appease ppl that wanted it to be more ‘approachable’ like easy mode Whm
      Glad AST got some changes reversed (that they had in previous xpacs) and given back to them for Dawntrail

  • @alexmaganda5827
    @alexmaganda5827 Před 24 dny +33

    square should hire you for healer changes

    • @FFXIVMomo
      @FFXIVMomo  Před 24 dny +18

      nty im just some person give their own opinion

    • @thomascranor2668
      @thomascranor2668 Před 24 dny +12

      ​@FFXIVMomo Which is more than they've got right now, evidently.

    • @GregHealthy
      @GregHealthy Před 24 dny

      @@thomascranor2668 lol true

    • @peppermint7152
      @peppermint7152 Před 24 dny +1

      @@FFXIVMomo In a game I previously worked on, we had an advisory board of players that we'd identified as having mastered the game and its content. We'd run changes by them for their opinions on the changes and their ramifications before pushing them live.
      We did not take their feedback as gospel as we recognized that players have biases, and even the best players were sometimes incorrect. But I feel like Square could benefit from something similar. The most obvious things get overlooked.

  • @redthorne5643
    @redthorne5643 Před 24 dny +25

    You skipped over AST cards effects. They are unchanged from media tour which is a big disappointment to me, I find their effects both uninteresting and redundant with AST's already bloated oGCD kit.
    Also the removal of double dot is really peak SE design philosophy, can't let us have some fun :(

    • @Mawble
      @Mawble Před 24 dny +6

      DoTs are not fun.

    • @wolframmm3
      @wolframmm3 Před 24 dny

      to me its just telling me to pull the card every min, and play both cards at odds min. The other cards are just bs except the bole, the free 10% mits.

    • @firby7341
      @firby7341 Před 24 dny +6

      @@Mawble to some people, they are. which is why i really miss old summoner. they shouldnt change every job to be noobfriendlier (thats what i understood being the reason to change summoner and also AST cards back from sb to shb)

    • @axylum4453
      @axylum4453 Před 24 dny +10

      ​@@Mawblehaving multiple dots is more fun than 111111 gameplay

  • @taco_sensei
    @taco_sensei Před 24 dny +52

    The fact that Sage's double dot was just barely a dps gain on the last tick of the dot was exactly something I want to do with a healer. More optimization and stuff to juggle. In the end it's kinda whatever but I'm still dissapointed

    • @PKcrash
      @PKcrash Před 24 dny +14

      Personally I want that too but minus the "barely" lol you should be heavly rewarded for playing your job at its peak. I never found enjoyment out of getting small gains like that.

    • @taco_sensei
      @taco_sensei Před 24 dny

      @@PKcrash I get your point but they need to be careful not to overtune Sage's dps, otherwise me might, in an extreme scenario, get too many team comps with 2 Sage's

    • @zugetzuzu
      @zugetzuzu Před 24 dny +2

      @@taco_sensei Ohhh, no! Sage won't be the lowest DPS healer for once! The horror! xd

    • @zugetzuzu
      @zugetzuzu Před 24 dny +2

      @@taco_sensei For reference, Sage has had the lowest DPS out of all healers, assuming everyone is on the same skill level (and Astro has semi competent melee/magical DPS)

    • @thew00dsman79
      @thew00dsman79 Před 24 dny

      @@zugetzuzuI thought Sage had the second highest personal dps next to white mage? Unless that’s wrong and the general log graphs aren’t mathing

  • @fang4481
    @fang4481 Před 24 dny +51

    15:08 is the moment that many people collectively felt, but didn't want. Designed as a "DPS healer", yeah right. Couldn't even get small stuff. :/
    Philosophia for a 3m cooldown without proper tools buffing it is just... eh. Doesn't have synergy with Soteria, doesn't have more synergy with multi-hits, doesn't have synergy with giving shields on attacks.
    Divine caress being 10s..??
    All these changes just feel... :/
    If I'm not joining the strike, I'm just leaving the role and going to main something else for this expansion. These changes don't particularly spark 'fun' if I'm being honest.

    • @axylum4453
      @axylum4453 Před 24 dny +7

      SE thinks its good enough to be considered "expansion" worthy changes lmao

    • @wackantheduck6883
      @wackantheduck6883 Před 23 dny +3

      Not playing healer is literally what the strike is. You accidentally joined, desu

  • @MelvaCross
    @MelvaCross Před 24 dny +5

    I just announced to my static that I will switch to melee. I was so hyped for Sage. I am not even a proponent for the healer strike. But I won't be playing healer anyway it seems.

  • @KingEli1754
    @KingEli1754 Před 24 dny +6

    Divine Crass is probably 10s bc it can be used at any poiny during the 30s temperance window

    • @slainmaster1997
      @slainmaster1997 Před 24 dny +6

      At any point... Only once. Since you lose the Divine Grace buff after using Divine Caress.

  • @user-rq5xd7tx3b
    @user-rq5xd7tx3b Před 24 dny +50

    I can’t find joy in playing as a healer in this game anymore.

    • @Becore1217
      @Becore1217 Před 24 dny +11

      Game not out yet, already not enjoying it.

    • @Marpfie
      @Marpfie Před 24 dny +13

      Yep I quit healing for DT. As long as yoshi is calling the shots the role will never be good again

    • @zugetzuzu
      @zugetzuzu Před 24 dny +23

      The only time Healer is fun is during prog in FFXIV. If you're not progging you're actually playing the least fun class/job I've played in any MMO I've played

    • @Mawble
      @Mawble Před 24 dny +5

      I find joy in seeing how many glares I can get out before my raid lead screams at me to heal

    • @Ratix24
      @Ratix24 Před 24 dny +1

      Facts​@@zugetzuzu

  • @leafgreenbeast
    @leafgreenbeast Před 24 dny +25

    I love that the healer role is designed by a team that doesnt play healer, for people who dont want to play healer, in a game that more and more doesn't require healing at all.
    god fucking dammit.

    • @zeehero7280
      @zeehero7280 Před 20 dny +3

      As someone who plays healer and wants to play healer they did a better job than any other game I've played- almost. Sorry you think healers should be boring healbots and contribute nothing to anything else. maybe you're playing the wrong game.

    • @leafgreenbeast
      @leafgreenbeast Před 20 dny

      @@zeehero7280 my problem is that they ARE boring healbots. The game isnt built for that, so you have jack-all to do when you use a single ogcd to clear up that raidwide that went out except spam fucking glare/dosis/broil some more.
      The devs lobotomized the healers four goddamn years ago and havent updated encounters to require the massive redundant healing kits that healers have as their one and only activity, and every single interview the rare healer-centric question comes up the answer is "we have no idea what to do with healers, also fuck off"

    • @SPB___
      @SPB___ Před 19 dny +2

      ​@@leafgreenbeastone of the worst takes I've seen in a long time. You must be proud.

  • @v8046
    @v8046 Před 24 dny +16

    Bring back double dot sage 😢

  • @blindender9979
    @blindender9979 Před 24 dny +5

    3 mores years with the same attack animation, broil iv and glare III, this is sad...

    • @renownedheralds1932
      @renownedheralds1932 Před 21 dnem +1

      Yea I was sad too when they just kept the same spells, like wow. They couldn't have made it more obvious they didn't give healers much attention or any thought at all this expansion.. oh well I guess..

    • @cosmosofinfinity
      @cosmosofinfinity Před dnem

      @@renownedheralds1932 I'm actually relieved they didn't bother with those, since they are always fake new abilities anyway and the animation would be better spent elsewhere. I like what Glare IV ended up being, for example. They can stop updating the filler spell forever from now on for all I care, they don't need to get any flashier, it's a waste of time. Black mages have been spamming Fire IV since 2015, and that's a good thing

  • @KingKikikoi
    @KingKikikoi Před 24 dny +8

    In ARR cleric stance dps was rough… but atleast it was more fun that what’s healing become now. Current level of healing is only fun on some ultimates, out side of ultimates which is majoooority of the content. Healing is boring af 😅

    • @axylum4453
      @axylum4453 Před 24 dny +1

      the only issue is that old cleric stance encroaches on a healers ability to heal. If you turned it on and tried healing, every heal spell would heal as much as a SMN physic LOL
      One suggestion is to increase the dps rotation complexity. Add dots. Add more dps buttons. Whatever it is to break the monotonous 11111 gameplay
      or increase overall incoming damage from encounters. Currently it's so infrequent that other roles heals/mitigation can completely cover all healing demands. The abilities should supplement a healer, not fucking do their job for them

  • @Canucks4us
    @Canucks4us Před 23 dny +3

    The dyskrasia stacking with dosis was always a pipe dream, that shit was never happening.

  • @peppermint7152
    @peppermint7152 Před 24 dny +4

    I play healer as my main role, and BLM as my DPS.
    Guess how excited I am for DT. : )

  • @owohscorner
    @owohscorner Před 23 dny +4

    Playing a healer is so boring, when it could be so much better, and it's so easy. On top of what tanks and dps have, give healers a 1-2-3 rotation on top of their DoT and aoe attacks. On top of that, reward the healers for dpsing; everytime a healer has to interrupt their dps rotation, the potency of their next healing gcd or ogcd is increased. And on top of that, give each class more diversity.
    White Mage is the generic healer, even their lore in their class quests say they need to fight, not just heal. So in top of their bloodlilly, give white mage an aggression or passivity mechanic. The more they heal, it stocks up their offensive aether to release a powerful high potency attack.
    Scholars are tacticians, give them their dots back. Not only that, but provide Scholar with debuff abilities and/or more ways to increase the size and health of their shields.
    Sage was marketed as the dps healer, they damage to heal. 1. Give them an aoe dps combo. 2. Give them ogcd offensive abilities. Have the dps buff the damage of Kardia target and/or surrounding party.
    I don't know much about AStrologian, never played it. But my bet is that it's a healer-shielder whose bailiwick is buffing. So put more emphasis on the cards. Make the cards matter more. Perhaps an ogcd or dps ability that lets the AST overdraw two extra card. And they can either split the cards between two players, or double stack the cards for a massive buff. Give the Astrologian a mana card that increases man's Regen, a defense card that reduces damage, a pulse card that causes an aor each time the placed target lands a gcd.
    These are just some ideas, and their easy fixes. Make the dps attacks increase healing, and the healing increase the dps.

  • @ridleyroid9060
    @ridleyroid9060 Před 24 dny +19

    I guess we'll see tommorow but these changes from everything I've seen are...?????? I just don't think they really know what they want from healers anymore, and I do mean that genuinely. WHM and SGE genuinely feel kinda gapped at this point.

  • @adognamedsally
    @adognamedsally Před 23 dny +1

    If the shield on divine caress lasted for 30s, that would result in some incredibly efficient healing, no? I believe that skill applies a regen after the shield breaks, so it would automatically pop whenever someone takes damage for the next 30s, basically doing the job of a medica II but for twice the duration.

  • @HyouVizer
    @HyouVizer Před 23 dny +2

    Sage addler sting gain should be from applying one of their dots, not gcd heal shields breaking.
    Phillosophia is god awful for being a healing spell buff, of a healer that primarily heals via healing abilities.....smh.

  • @guffels
    @guffels Před 24 dny +4

    Macrocosmos being a missed dps loss is wild

  • @ASackOfPotatoes
    @ASackOfPotatoes Před 24 dny +4

    Healers going extinct in DT. God SE needs to get their shit together

  • @ORenIshiio
    @ORenIshiio Před 24 dny +9

    First I wanna say that I love you so much Momo

  • @Paul-bs5wl
    @Paul-bs5wl Před 24 dny +33

    that 10s WHM shield is comedy gold lmao

  • @gainsgoblin9953
    @gainsgoblin9953 Před 24 dny +13

    Pure healers struggling, WHM gets a 10s shield, SCH gets to delete heal checks with free mobility for 20
    Alright

    • @ridleyroid9060
      @ridleyroid9060 Před 24 dny +1

      For 30. Galvanize is 30s and really it extends to 50 if you prepop recitation early enough.

  • @guffels
    @guffels Před 24 dny +1

    The Divine Grace buff is already 30 seconds, Why does the shield need to be 30 seconds as well? Not that it wouldn't feel nice, I just feel like it wont matter.

  • @bookbagfox
    @bookbagfox Před 24 dny

    Eukrasian Dykrasia will still be handy for dungeon packs I guess but the lack of ability to stack it is just so sad.
    I'll probably still heal a bit during the expansion as usual but I'm much more excited to try pictomancer than anything really.

  • @robsusername1042
    @robsusername1042 Před 24 dny +7

    Not in love with any of these healer changes. They’re not the worst things, of course, but they do leave something to be desired.
    SCH undoubtedly came out on top, as it so often has. I do think Seraphism’s entire purpose was to be the flashy, overpowered new toy to compensate for the lack of enthusiasm for Expedient last time. And that really amuses me.
    SGE and WHM both seem to be lateral moves and both of them are limited in the one place that would make their changes fundamentally powerful: Divine Caress duration and Eukrasian Dyskrasia stacking.
    I personally am most disappointed with AST. They fixed some things I was initially concerned about (MP economy, DPS loss from card loss), but still ignored others (buff drifting, Macro potency, and the possibility that Lightspeed is still no movement tool). I’m still not a fan of card rework. Five out of eight cards related to healing utility is a bit excessive.

  • @thexivthlion8447
    @thexivthlion8447 Před 24 dny

    2:51 hey man, I missed that, could you say that again?

  • @larcgrumbles9529
    @larcgrumbles9529 Před 24 dny +4

    ARR/HW WHM = 10 minute stoneskin shield at any time
    DT WHM = 10 second shield once every 2 minutes
    Also, yeah, Divine Benison lasts 15 seconds while its AST analogue in Celestial Intersection (shield version) has always lasted 30 seconds. I think somewhere in the dev's minds they think that having longer duration for buffs makes the job harder to understand for beginners or something

  • @Chris-iv8sb
    @Chris-iv8sb Před 24 dny +1

    Some fairy skills are still only 15y. I love them not reaching my party members.

  • @kataku8609
    @kataku8609 Před 24 dny +3

    I need a hug after this Mr. Momo....
    this is just sad...

  • @TheTacetTroubadour
    @TheTacetTroubadour Před 21 dnem

    Hey, momo... just wanted to say thanks for the perspective. 😊

  • @1Meepman
    @1Meepman Před 24 dny +9

    What. Did. I. Fucking. SAY?
    Oh yeah, that SE mistreats the fuck out of healers. RIP Double Dot Sage. It was fun while we had you...
    Like, this is why we're striking. SE has confirmed that there is no fun allowed in the healer role. You all may laugh at us, but let's see who's laughing when the DPS and Tanks now use one button to DPS. It was already a travesty when Kaiten was removed, after all.

  • @Arrav
    @Arrav Před 24 dny +1

    It really feels like they think they have to buff AST every time they do something for WHM, so AST can stay ahead.
    WHM finally gets a second charge on Tetra? Then AST must get a third ED charge.
    WHM gets a small damage increase on 1 ability? Then AST must get a bigger damage increase on an ability.

  • @Seegson-je9je
    @Seegson-je9je Před 24 dny +5

    NOOOOO who literally was against double dot SGE, what did they have to gain? Did SE feel bad that they were making the other healers jealous or something? Because god forbid the dps healer gets a little bit of extra dps flavor, jesus christ. Like it doesn't matter, still gonna main it cause it's the best job in the game to me, but I also REALLY want the gameplay to live up to the unique theming and style. I shouldn't be this disappointed, but OOF. Dosis count completely unchanged for 7.0 confirmed...

    • @wackantheduck6883
      @wackantheduck6883 Před 23 dny +2

      One JP post with 16 replies achieved more than the 6000 replies western post with 600 000 views.

    • @WyldChoerry
      @WyldChoerry Před 22 dny

      This honestly feels like Scholar karma the way they copied Miasma 2 because they couldn't come up with anything more interesting for Sage without literally cannibalizing on old Scholar's kit

  • @firby7341
    @firby7341 Před 24 dny +3

    i just read the changes. i wish i didnt.

  • @FatalMutation
    @FatalMutation Před 20 dny

    Sage already had a good mit toolkit so the lack of exciting changes to instead just buff damage is pretty good imo

  • @shakeweller
    @shakeweller Před 24 dny +6

    This feels like they need 2 extra weeks to finetune some jobs

    • @spuffles2104
      @spuffles2104 Před 23 dny

      unironically i feel like the reason we getting 2 weeks for normal and 2 weeks before savage is so they can finish tuning the jobs LOL

  • @kiramoth2766
    @kiramoth2766 Před 23 dny

    Well said mr Momo Sama☺

  • @carl493
    @carl493 Před 24 dny +3

    Crazy Thumbnail Change brother

  • @jordanandrews5686
    @jordanandrews5686 Před 24 dny +19

    please everyone complain enough so they make the dots be able to stack I hate this change. this is the type of stuff we should complain about

    • @MrCarlWax
      @MrCarlWax Před 23 dny +2

      1 button press every 30s = Riot, trash design, devs dont know shit.
      2 button presses every 30s - omg the role is saved!

  • @FirestreakRodimusPr
    @FirestreakRodimusPr Před 24 dny

    they ain't changing WHM Momo. if anything AST will get the changes to make it better.

  • @MrCarlWax
    @MrCarlWax Před 23 dny

    Why is 30s shield so much better than 10s? And in what way? And why should it work the same as other healers shields?

  • @reekee2182
    @reekee2182 Před 23 dny

    momo im gonna get you (in a loving way)

  • @etherity
    @etherity Před 24 dny +1

    Healers in low level content FFXIV are actually a DPS with only 1 attack.

    • @wackantheduck6883
      @wackantheduck6883 Před 23 dny +4

      Bro, healers in high level content are actually a DPS with only 1 attack

  • @kyeda
    @kyeda Před 24 dny +7

    Momo, they've been fucking healers since Stormblood, none of this is a surprise. All this yapping is like playful copium in down time. Stuff healers don't get to do. Still nothing to do in down time. Lmaooooo.

  • @iPlayOnSpica
    @iPlayOnSpica Před 24 dny +1

    Momo, are you aware that Philosophia also works on healing spells, not just dps spells? At least, that's what the media tour was and what this updated tooltip appears to continue to say. I would say a 150 potency buff on the pure heal is not a bad upgrade at all, and you can freely decide whether your gcds are spent on dps or healing, whichever the situation demands. As long as your gcds are spent at all, it's a competitive ability with Seraphism. That said, Recitation 60s is absolutely the inferior upgrade compared to Soteria 60s.

    • @MalachitesBiggestFan
      @MalachitesBiggestFan Před 24 dny +2

      I think the issue is it’s healing magic potency and not healing actions for the 20% buff, making it just a glorified regen in certain situations which feels underwhelming for your lvl 100 capstone

    • @FFXIVMomo
      @FFXIVMomo  Před 24 dny +8

      Very well aware that Philospohia works on healing spells as well. The issue I have with Philospohia is *not* that it's not strong, it can absolutely be strong in the right scenarios but it's a glorified heal over time in the majority of situations. Because it's tied to your GCD, the effects of when the healing goes out you must line up your GCD with the outgoing damage. Think of raidwide bleeds or small AOE chip damage. If you’re healthy enough to not get the full effect of the Eudaimonia heal and your GCD rolls before you take damage then that’s just healing lost. Now of course you *can* hold your GCD so it force lines up with the outgoing damage but any GCD that you do not cast in this period is healing lost as the healing proc is tied to the 20 second Eudaimonia buff.
      Unlike the other 3 minute actions. Macrocosmos, Lilybell, and Seraphism are all controllable on how you want to execute said abilities because the only play off effective damage. With Philosophia it feels like you’re banking on the healing from it actually being effective due to it basically just being a regen - and regens can either be some of the most effective forms of healing in the game; or the worst. Macrocosmos, Lilybell and Seraphism all feel “game changing” for lack of a better word. They almost completely change the way you handle a mechanic in a fight. Macrocosmos can completely heal your HP to full when planned right or at minimum heal you for at least half your HP. Lilybell can control outgoing chip damage by only proccing after incoming damage, like in P3 of TOP or Delta in TOP - letting you almost completely ignore HP values. Seraphism changes Scholar into its own solo healer and enables them to not only output massive GCD heals but also shields while healing on the move. Assuming you somehow get max value of Philosophia and get every single tick of the Eudaimonia heal you're healing a little over half the HP threshold of the party - and the chance of you reaching maximum value outside of bleed raidwides seems pretty low. Of course this can change with encounter design though.
      tl;dr aoe kardia feels bad for a "3 minute cd" type ability not that its a bad ability

    • @DarianAntilles
      @DarianAntilles Před 24 dny

      @@FFXIVMomo I can agree that Philosophia isn't that impressive at first but in combination with something like Panhaima (which is SGE's Lily/Macro/Etc isn't it?) you can either be dpsing under the effect to heal plus stack the shields from Haima skills or use healing spells under the effect, meaning you can layer essentially 3 different things to fight against chip/bleed/etc damage yeah?
      If I have Panhaima + Philosophia and I spam E.Prog (Not that I expect this to be efficient) you're doing a ton of mitigation and healing over time to prevent that damage getting done right? Isn't it basically a choice of optimization + layering and stacking the skills like SGE usually has? A lot of SGE's appeal to me is that stacking effects and healing abilities together or managing each upkeep tool to maintain damage.
      I do somewhat agree that it's not the type of capstone that SCH has but I also think SGE was already in a good spot and SCH needed something cool for a capstone.

    • @iPlayOnSpica
      @iPlayOnSpica Před 24 dny

      @@FFXIVMomo In that regard, it does make sense, thanks for your explanation. The way I saw Philosophia, because so many of SGE's aoe cooldowns are so long, if I must resort to aoe healing, Philosophia might allow me to save an Addersgall for a future mechanic, for example. I wouldn't imagine wasting Philosophia on anything that's not a heavy raidwide in serious scenarios. In a dungeon, I'll probably use it so I can braindead dps through the raidwide damage with 150 heal pot per gcd, 2-3 times per dungeon run.

  • @tomcoleman8702
    @tomcoleman8702 Před 24 dny +2

    I'm not surprised by the dots not stacking on Sage. In a 24 man alliance raid, if you had 6 sages in worst case scenario, you'd have 12 debuffs on the boss. Since we know the max boss debuffs is 36, we'd see that max cap a bunch.

    • @ridleyroid9060
      @ridleyroid9060 Před 24 dny +1

      I disagree with that assesement because scholar had at 3 dots that were direct debuffs to the boss in StB, and whm had 2 dots that were debuffs to the boss that did not stack.
      Meaning that, if your alliances were just whms and scholars, and they had dot uptime, youd have at least 5 debuff dots per healer, meaning 35 in total.
      And it didnt really cause any issues.
      Sch had bio, miasma, and miasma 2. Whm had aero 2 and aero 3. They did not stack.

  • @syaojyn
    @syaojyn Před 24 dny +1

    Macrocosmos and Ruin 2 becoming not getting damage buffs... good design? Don't think I can agree with that

    • @MalachitesBiggestFan
      @MalachitesBiggestFan Před 24 dny

      Ruin 2 his explanation is that it draws a line from the players who can avoid using it at all in order for movement or double weaving in a sense of skill expression which I mean I think is fine. It’s literally there for that exact reason. Macro though design wise is strange and momo probably thought the same thing as every other job had their gcd damage/heal is equivalent to their normal gcd. Ie misery and pneuma

    • @FFXIVMomo
      @FFXIVMomo  Před 24 dny

      I don't recall saying anything about Macro but I think it should be 270

    • @MalachitesBiggestFan
      @MalachitesBiggestFan Před 24 dny

      @@FFXIVMomo you just kinda said “??? Okay” lol cause it’s kinda like a not sure why this wasn’t updated but if it isn’t it’s not the end of the world

  • @Bon-Gi
    @Bon-Gi Před 24 dny

    I feel like every class in the game is OP at this point lol.

  • @awesomeuno1
    @awesomeuno1 Před 23 dny

    Momo talking about physis getting to 15s being one of the worst upgrades, and the man doesn't even mention plunge cd getting reduced when you use unmend

  • @albertobarberacampos451
    @albertobarberacampos451 Před 24 dny +6

    if that's the case regarding criticisms, could you please Momo complain about the Play 2 and Play 3 cards? there's barely any moments where it will be useful for most content a player can do, I personally do not see the appeal to them in that regard.

    • @AetherStar
      @AetherStar Před 24 dny

      Good for tanks and pocketing bad players in regular content

  • @DarianAntilles
    @DarianAntilles Před 24 dny +2

    For WHM expecting an instant cast 400 potency whm shield that can be casted under Divine Grace to be 30s AND still proc the regen ability is a bit ridiculous don't you think? You keep saying it's dogshit but like it's a mitigation tool that procs a regen, why should we give every healer a succor when everyone talks about homegenization at endgame? This makes it more of a pre-emptive move to prevent initial damage and then recover under buffed healing and/or just procs after the effect ends at 10s. You don't want/need to wait 30s for the regen I feel.

    • @FFXIVMomo
      @FFXIVMomo  Před 24 dny +4

      Because it's competition is Sun Sign which is inherently Temperance but -5 seconds as well as having the ability to spam 375 potency shields under the effects of Neutral Sect. A one time use 400 potency shield is hilariously bad for balance. It would be fine if the mitigation and healer disparity between the two wasn't already massive but Dawntrail has only grown that gap between the two. Also it doesn't even matter if the regen pops 30s later? It pops after the shield breaks which can happen 5 seconds after using it or 25 regardless it heals effective damage and increasing the duration only gives the player more agency on how to they want to use it.

    • @DarianAntilles
      @DarianAntilles Před 24 dny

      @@FFXIVMomo
      One time use?
      Doesn't Divine Grace last 30s?

    • @DarianAntilles
      @DarianAntilles Před 24 dny

      @@FFXIVMomo Ah I see I was under the false pretense that it could be like seraphism spam due to the wording on the tool tip.
      For all the effects I usually see the tooltip states: "Can only be excuted while under effect of X"
      Vs WHM which says "Can only be used while Divine Grace is ACTIVE" leading me to believe it can be used again. I suppose I was mistaken.
      Again though under the effect of Temperance with everything else is buffed for healing vs a flat out damage mit from Sun Sign as well so I dunno we'll have to see how it plays out.
      I'd rather more wonky skills and differences between healers to be worked out under stressful situations than to homogenize everyone with their own version of everyone elses skills. There's at least some variation in implementation here.

    • @FFXIVMomo
      @FFXIVMomo  Před 24 dny +1

      @@DarianAntilles Temperance doesn't buff Divine Caress since it's an ability unfortunately (if thats what you're saying). I don't think the ability is bad and in some situations it will be stronger than Sun Sign when there's not much to mitigate. But generally if Sun Sign isn't getting much value neither will the regen effect of Divine Caress so it's kind of a lose-lose. But the main appeal of Divine Caress is that it feels like it's supposed to help ease the difference in mitigation between WHM and AST but it only got larger in 7.0.

  • @LutherTaylor
    @LutherTaylor Před 21 dnem +2

    hate what they've done to astro over time. from one of the more complex jobs to run to being something braindead to now these new card changes are ass.

  • @obamaorb7426
    @obamaorb7426 Před 24 dny

    Id argue the 10 second divine caress really isnt a big deal considering you can proc it at any time within temperance, it doesn't have to be at the start

    • @Demagogines
      @Demagogines Před 23 dny +1

      You could argue that, but pls dont. A 10 sec shield on THE lvl 100 ability is just the last of multiple slaps to the face Whm recieved this expansion.
      Played Whm thorugh savage in both ShB and EW and recently started clearing ultimates. What they are doing with Whm (and healers in general) in DT is just completely unaccaptable.

    • @obamaorb7426
      @obamaorb7426 Před 23 dny +1

      @@Demagogines
      Oh yeah I'm not saying it SHOULD be 10 seconds, im just saying its not as big a deal as people are making out

    • @Demagogines
      @Demagogines Před 23 dny

      @@obamaorb7426 Ye, I feel ya. But considering its Whm lvl 100 ability its incredibly underwhelming :/

  • @blkhailink5963
    @blkhailink5963 Před 24 dny +1

    Dude... such a shame for sge

  • @andreluizxd2873
    @andreluizxd2873 Před 24 dny +8

    They have to remove the damage cards to give us freedom to hold or use the utility cards when we want, until we have the DMG cards we need to keep Draws on Cooldown obligating us to throw a some utility cards out.

    • @ridleyroid9060
      @ridleyroid9060 Před 24 dny

      Yeah, I agree with this, the damage cards have pigeonheld the job for a very long time.

    • @MalachitesBiggestFan
      @MalachitesBiggestFan Před 24 dny +4

      I mean yes but you have so much single target healing, I don’t think wasting some utility cards is going to hurt you a lot but I see what you mean

  • @David-re4kq
    @David-re4kq Před 24 dny

    sorry, I'm not an healer who had the time to do savages or ultimates as he wish.
    Can somebody explain to me why is so bad for Divine Caress to have only 10 sec? i mean, is an ability that one have 30 sec to pop right before any raid damage after Temperance, and i do not think that a shield of 400 potency can be so difficult to consume, so... genuinely, to learn something, why all this commotion?

    • @FFXIVMomo
      @FFXIVMomo  Před 23 dny +1

      It's not bad it just gives you less agency to use it.

  • @princekyun
    @princekyun Před 24 dny +2

    at this point i miss cleric stance

  • @AGMugen
    @AGMugen Před 24 dny

    Since when is glare aoe?... haven't played in while.

    • @wolframmm3
      @wolframmm3 Před 24 dny

      u get 3 glare4 every 2 mins, which works like a mini misery.

    • @AGMugen
      @AGMugen Před 24 dny

      ah nvm it changes to aoe glare when you have the sacred sight active

  • @chillaah2000
    @chillaah2000 Před 24 dny +2

    Well thats what healing will look like now, but we still have to wait for the content design. Healing heavily depends on that. Small example: Atm for healing auto attacks on tanks, its enough to have kardia, which IMO should not be the case. If healers have to have an eye on the tanks most of the time, that would be a really good thing for healers in general. Playing addphase in UCoB as a healer is one of the best experiences Ive had in this game, because you barely have anything at lvl 70 and the boss auto attacks hurt.

  • @doomdeathxx
    @doomdeathxx Před 7 dny

    10 years playing this game, and not this time, it feels that they really love to get rid of the Fun of each class for the sake of the stupid balance, instead of making each class feel unique to play, they make them so monotonous that it feels like dogshit, you don't feel unique except for astrologian.

  • @FubukiShiromiya
    @FubukiShiromiya Před 24 dny +6

    I wish dps wasn’t the most important thing for healers. I wish healing itself had more challenge. If I wanted to play dps, I’d play dps.

  • @lightobliven
    @lightobliven Před 24 dny

    Why... Why do they hate shields on WHM SO much. Whm can't have any good mit, period. Divine benison at half the duration of every other shield, can't crit, and still has its delay on application; and now this 10 second duration, 15 yalm range shield. Literally every other party mit is like minimum 20 yalms to 30 but nah, whm gotta get trolled. Classic SE.

  • @OwlOnFire
    @OwlOnFire Před 24 dny +7

    meow

  • @nclinard99
    @nclinard99 Před 24 dny +1

    Divine caress is 10s because it has an effect when it expires. You want it to expire quickly.

    • @DarianAntilles
      @DarianAntilles Před 24 dny +1

      It's an instant cast 400 potency shield for 10 secs that after breaking gives a regen. I don't think he read the actual tooltip when he kept talking about that. It's MORE skill expression on mitigating damage and procing it similar to like excog instead of just giving everyone a succor.

    • @FFXIVMomo
      @FFXIVMomo  Před 24 dny +3

      @@DarianAntilles I did a video on it for Arthars media tour LOL. If it's popping after the shield breaks which can happen 5 seconds after using it or 25 regardless it heals effective damage and increasing the duration only gives the player more agency on how to they want to use it. Breaking it down into hypothetical so it's easier to understand, think of P7 in DSR where you use Temperance to mitigate Ahk Morn. If it was 30 seconds you could use DIvine Caress on either
      A. Early in the Ahk Morns and have the regen cover the inbetween hits and some of the top up before Gigaflare.
      B. Late into Ahk Morn so it covers the final hit of it and then regen tops for Gigaflare.
      C. Towards the end of the duration so the shields procs on Gigaflare and the regen heals in between the 3 hits.
      With 10 second Divine Caress you are locked into only A and B limiting your usage of the skill. Increasing the shield to 30 seconds keeps the same functions as a 10 second shield but gives the players more options on how they want to use it.

    • @DarianAntilles
      @DarianAntilles Před 24 dny

      @@FFXIVMomo Not sure i agree with more duration = more agency personally.
      More duration = you can fire and forget something vs actually timing it. If Heart of Corundum's defense mitigation on the initial Parry lasted the whole duration I'd have no reason to not just spam it, vs actually timing it for the tank buster casts now.
      I guess I just don't agree with that perspective that making it a fire and forget 30s shield (that should be using and getting popped quickly anyways if you're having to pop Temperance) and I believe it's consistent with sunsign in being damage mit + healing vs flat out damage mit on AST.
      To each their own though.

    • @FFXIVMomo
      @FFXIVMomo  Před 24 dny +3

      @@DarianAntilles You're not really "firing and forgetting". You can do that, sure. By using it instantly and having it hit on something you don't really want to proc it on wouldn't really be beneficial. And I mean honestly speaking, it would fit current Square Enix design where they "bring up the floor" of the skill but also gives players who want to min-max it's effects more to work with.

  • @marcusaurelius4777
    @marcusaurelius4777 Před 24 dny +6

    FFXIV Healer Strike, because this level of neglect for one third of the game's playable roles is unacceptable. Friends don't let friends glare spam.

  • @vkrunk7
    @vkrunk7 Před 24 dny

    Is this rip to "Gain on 2" Art of war in DT? Ngl gonna be sad about Ruin 2 vs Broil debates in my head in DT content.

  • @khdayskh1314
    @khdayskh1314 Před 24 dny

    Me worrying that SE would rework AST into a WHM clone when in reality I should have feared turning into a SCH clone orz

  • @biocajun86
    @biocajun86 Před 24 dny +3

    I know this is going to get flamed so hard, but am I missing something? Like I know content creators live off of views and what’s been keeping eyes on you guys is to be negative (more of a tell on us as viewers than on content creators but I digress) but the negativity surrounding this feels like a stretch. Are these changes going to make it more difficult to keep people alive? I thought healers were complaining that healing was too boring. Are these changes making it too easy to be a healer? Then why is the CC complaining about the potencies of healing actions and the length of time a shield is applied (that is also followed up by a friggin regen)? Is it that healers don't have enough dps actions? The devs already told us they are making healers focus on healing which by the way is based on community feedback in which a very vocal minority who came from other MMOs (ahem) cried afoul when their healers weren't healing and were contributing to the party's DPS. Yoshi-P said it: we need to work on getting a community consensus. But also, why is a healer focusing on healing such a bad thing. I'm looking at these changes and worrying about how I'm going to place things on the hotbar. We are over saturated with action items and even with that, we want more buttons for pew pews when hey look! Caster DPS has pew pew action buttons! I'm not trying to be an ass about that, but the expansion hasn't even released yet and somehow over the past couple of years the community has seriously devolved and I wholly blame the viscious negativity feedback loop that is Content Creator and Viewier engagement. It’s like we don’t know how to be anything other than winey, negative a-holes these days. In closing, play the dadgum game, try to enjoy it, and try to suck less. There’s always room for feedback, but this is such a stretch. At least we got more than the Summoner mains…

    • @goropanckechi3028
      @goropanckechi3028 Před 23 dny +1

      They can't flame you because they know they are hypocrite. They say healers are less and less required.
      Then they complain about having few dps tools.
      They want both worlds.
      I'm actually very content with the modern healer design.
      I don't need to be pressing a different colored button to feel my dps rotation more engaged.
      And the more healing tool I get the more it ease the healing ( or not )
      To sum it up. It all comes down to hypocrisy and pseudo " oh man we are like leagues beyond devs capacity we should make our own game "

    • @Demagogines
      @Demagogines Před 23 dny +5

      @@goropanckechi3028 What hypocricy ? What is a healer supposed to do when they are not healing ?
      Either give healers something to do in downtime, that is not glare 130+ times per encounter, or design fights in a way that healers are mainly concerned with healing. But both ways are whined upon by scrubnugget mouthbreathers, because it would "Make the job harder to play for casual players."
      So the healing jobs get assfisted every expansion and SE is wondering why less and less people want to play healer in mid content like savage. I remember the Abyssos situation. Funny noone else does.

  • @o0rolyat0o
    @o0rolyat0o Před 24 dny +1

    Why is he freaking out out the aoe shield on whm being 10 seconds? You will almost never use it unless its right before a big aoe so who cares

    • @Salt_Mage
      @Salt_Mage Před 24 dny +10

      Because the equivalent on AST is spammable and lasts for 30s.
      It’s incredibly underwhelming as a capstone ability for WHM.

  • @MrHollowfied
    @MrHollowfied Před 24 dny +5

    Wish ffxiv would stop making dlc with a dps new class we need more healers and tanks in the game

    • @slainmaster1997
      @slainmaster1997 Před 24 dny +11

      Personally what we need is more reasons to actually use tank and healer kits fully outside of Savage/Ultimate. Adding more tanks and healers won't fix the problem that tanking and healing in 90% of the game's content just boils down to simplified DPS rotations and around 50% of your overall mitigation/healing kit actively being used and that being enough to get by.

  • @OldManDoom
    @OldManDoom Před 24 dny +7

    I feel like I am not the only who has no hype for this new expansion. I mean I don’t see any excitement about Dawntrail anywhere.
    This is the first expansion in years I probably won’t log into on launch day.
    For me, the lack of new glamour plates, and well really zero attention paid to the glam system, gives me no interest in logging in. But at least we get another Criterion Dungeon in the launch patch. Thank god.
    But even the gameplay looks just uninspired and bad. A graphic facelift wasn’t enough to keep the momentum going I guess

    • @FFXIVMomo
      @FFXIVMomo  Před 24 dny +2

      I'm really excited :D! haha

    • @VizerPS
      @VizerPS Před 24 dny +4

      youtubers who make their living talking about ff14 are PUMPED for this expansion :3!!!!!!!!

    • @FFXIVMomo
      @FFXIVMomo  Před 24 dny

      @@VizerPS I mean... To be fair.... I have hardly uploaded the past 2 years LOL

    • @NileSings
      @NileSings Před 24 dny +2

      An extra dye layer is glam right?

  • @TonyJiLe
    @TonyJiLe Před 22 dny +1

    Square is so fuckin incompetent when it comes to healers. Ive really really really started to hate this company the past few years

  • @naruto78961
    @naruto78961 Před 21 dnem

    The Astro rework is ass and boring btw

  • @SirLolawut
    @SirLolawut Před 23 dny +3

    healer mains complex strikes again. Then, healers suppose to focus on heals its in the name! Cleric stance removed. Lately, OMFG too much stuff to deal with in addition to initial healing! Other jobs get more survivablity. Recently, OMFG theres nothing much to do because im too good at healing with healers. Some dps added. Presently, OMFG theres too little dps as a healer, make us do more healing by making other jobs hurt easier or make us heals do more support stuff or give us more dps buttons REEEEEEEEEEEE. There's no pleasing the "healer main" complex.

  • @bariaboki
    @bariaboki Před 24 dny +1

    Anyone else get ass pimples?

  • @FireMage7777
    @FireMage7777 Před 24 dny +1

    Glad they didn’t go through with the double DOT jank on Sage. Yes it was jank

  • @thomascranor2668
    @thomascranor2668 Před 24 dny +3

    At this point, I'll probably finish the msq, uninstall, and cancel my sub that I've been foolishly paying since ARR. I'm pretty much done with this abuse.

    • @edermachado2844
      @edermachado2844 Před 24 dny +6

      "Abuse" lmao, you do need to touch grass but not because of this "abuse"

  • @thetog
    @thetog Před 24 dny +1

    Waaaah, SGE does more damage, but not enough. No heals should parse like SGE with their mit and comparable shields. Class should be deleted.

  • @tylere6385
    @tylere6385 Před 24 dny +4

    uhh I can’t tell if this guy is serious? xD hey TRYHARD why don’t you try scraping the floors of the quicksands for once 😂😂😂😂

  • @EndySinkai
    @EndySinkai Před 24 dny +1

    Love how healers want more dps responsibilities. Still getting full whipes in normal damage in casual dungeon content even in EW. Because the WHM couldn't stop glaring.
    Just had a tank scream at our healers to stop dpsing in EW trail 1 normal Because of how much we kept dying to mechanics.
    Like fr its not happening til at least 8.0.
    the player base as a whole can't handle the issues that come with more dps on healer Ask STB how well that went.
    Was getting annihilated from Doma Castle pulls even.
    Not everything is from just a raid prospective. 😂 and I do play healer and raid as well. Just not going to expect them to do something than what I have experienced in the game. Which is to say. Healers need to Fking heal first then worry about dps. Not the other way around. Get over it. You picked a green role not red. Thats how the design of the game is. Your job is to keep others alive. If you don't find enjoyment in that. Then you are inherently playing the wrong role and you don't actually enjoy healing.
    You enjoy the idea of support which is not a role in this game however as a community we should have a conversation about weather the trinity needs to still be around going into 8.0 onwards.

  • @gazza4223
    @gazza4223 Před 24 dny +10

    I don’t get you streamers, what is your obsession with skills being the same across classes. If you want a skill to be like said skill from other class.. play that class! Thanks to years now of CZcamsrs fucking moaning about everything they turned this game very bland!

    • @NovenariPrime
      @NovenariPrime Před 24 dny +40

      The devs did that entirely on their own.

    • @MrAhds
      @MrAhds Před 24 dny

      if you think its the result of youtubers the game is like that, you are genuinely retarded

    • @TheCuboneSwordsman
      @TheCuboneSwordsman Před 24 dny +3

      No they had to hear it from somewhere lol they listen to the community quite a bit

    • @lolmuffins1
      @lolmuffins1 Před 24 dny +7

      Because the last time they tried to make a ""unique"" shield healer it was complete ass for two whole expansions, like rightfully locked out of PF bad, and was barely playable in shb before Noct Ast was finally put out of its misery in EW. We even saw this during 6.1 when nobody brought sge into dsr, if SGE doesn't have roughly equivalent mitigation to a SCH then nobody will play SGE when it comes to hard content.

    • @pod155
      @pod155 Před 24 dny +1

      Thank you! When the classes were unique, they complained that they were too hard to play. Then they made them easier and they still complained. All the classes are the same now, and the devs are like we are just going to focus on the content and build the classes are that. People are still complaining that all classes are more accessible than ever. Momo is a good player, but that's only when he is playing with other good players, so yeah, of course, the extra skills we are getting seem like overkill. Put him in a group of low-end raiders and watch him use everything to keep everyone afloat.

  • @Fidel_Cashflow
    @Fidel_Cashflow Před 24 dny +4

    Anyone who thought Eukrasian Dyskrasia was going to stack with Dosis is kind of a moron.

  • @Kfo221
    @Kfo221 Před 24 dny +4

    Healers are fine and will be fine. Y'all need to chill

  • @pod155
    @pod155 Před 24 dny +6

    Dude, not everything has to be about optimization... you are what happens when ppl play with high-end raiders for too long. Go to Crystal for a week and try to pull that, not healing crap there and watch what happens.

    • @ridleyroid9060
      @ridleyroid9060 Před 24 dny

      But...he is a high end raider that optimizes. Go to, idk. Quazzi if you just want an unmitigated braindead shill.

    • @kennys6288
      @kennys6288 Před 24 dny +24

      Wait, you mean to tell me people find enjoyment from the game in different ways? Oh, you just want the game to be catered only to you. Got it.

    • @dragumkirisute1998
      @dragumkirisute1998 Před 24 dny +15

      Someone has not done any form of savage content... optimization is literally key to all savage and ultimate fights. This game caters to literally everyone. And you need to accept that lol

    • @pod155
      @pod155 Před 24 dny +2

      @@dragumkirisute1998 or you can stop brown nosing and just enjoy the game.

    • @Sephi98ros98
      @Sephi98ros98 Před 24 dny +16

      Yeah let's balance healers toward the rly easy dungeon you can clear without a healer if your tank is good, great idea xD

  • @thepocketGM
    @thepocketGM Před 24 dny +5

    Big oof. I thought I'd be able to watch your content, but you *squarely* come at it from an ultimate/a savage raid perspective, which isn't a vast majority of the player base. Your takes sound like an entitled child, and anyone who shits on updates **before they're even implemented** through good ol' theory-crafting gets to take the L in my book.
    It's a game, a game that has been carried on the backbone of its story and the developers behind it, not endgame raiding content. Color me the fool for thinking you'd be a content creator I could weigh the opinions of against my own to prevent myself (and others) from spiralling into an echo chamber.
    But, we both know how this'll play out, so I'll spare those curious:
    a) some white knight will gallop in on his fuggin internet horse and try to tell me off long after I've abandoned the comment
    b) in a misguided attempt to combat internet trolls, creator will hop on in and perhaps say something to the effect of "if you don't like it, feel free to not watch/fuck off"
    c) someone will throw themselves at this comment, sparking an often completely unrelated argument that drowns out the original purpose of this comment
    Or, in the unlikely event, and I'd love to be proven wrong:
    d) the creator of the videos hears that perhaps he needs to take a step back, reevaluate that "it just ain't that deep, bro" and perhaps realize that I, as a viewer, desperately wanted to like the content, but was alienated by what I saw was effectively whinging at something that I have limited ways of interacting with - perhaps even treat this as an opportunity to have multiple audience groups
    Oh well, back to skimming through a timeline that has no idea what I want to watch.

    • @dragumkirisute1998
      @dragumkirisute1998 Před 24 dny +34

      If Momo sounds like an entitled child, you haven't seen how bad casual players can get.

    • @marslara
      @marslara Před 24 dny +33

      the irony of this comment lol
      It's whining when someone else talks about what they don't like but it's criticism when you don't like it?
      Have you considered taking a step back and realizing others peoples likes don't have to cater to you to be valid?

    • @miatomi
      @miatomi Před 24 dny +11

      All this yapping oh BROTHER

    • @Sephi98ros98
      @Sephi98ros98 Před 24 dny +9

      Balance is for high end play in a casual settibg you just dont care about balance so yeah savage/ultimate player are the one Who complain about it xD

    • @esperiel
      @esperiel Před 24 dny +13

      The more "casual" approach to these changes is that an expansion that adds these few things is embarassing.
      What this video gives is the technical and mathematical viewpoint that at least can spark some discussion.

  • @aphilli97
    @aphilli97 Před 24 dny +1

    Watching all these people cry about healers changes satisfies me

  • @XLightThief
    @XLightThief Před 24 dny

    meow