Project Brutality - Doom Mod Madness
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- čas přidán 22. 08. 2024
- Project Brutality brings you the best in excess! It takes everything that made Brutal Doom great and takes it even further, adding a dizzying array of options, weaponry, enemies and of course finishing moves into the mix. You could say it's a bit fun.
PROJECT BRUTALITY
www.moddb.com/m...
MAPS OF CHAOS
www.moddb.com/m...
NOW THATS WHAT I CALL MIDI MUSIC PACK
www.best-ever.o...
Hello, I am the author of the modified id software maps used in Maps of Chaos. I hope you had a great time playing through these levels so far as the latter episodes for both games for Overkill version is not done. Dunno when I'll get around to it but it will eventually get done.
I literally thought "OK" was the "Okay" Version
@@numba12c0ck lol.
So how's OK going now? I'd love to get a full OK doom 2 eventually.
@@roetemeteor I'm part of the PB team, we've been watching it. He's made updates to maps 4-17 for D2, hopes to release by the end of the year. :)
OMG make a map with a mechanic of Finding weapons to open new parts of level's
The funniest thing about Project Brutality is that if an imp jumps too high to climb on the ceiling and jumps back down it causes falling damage to the point where they go "SPLAT" its really hilarious to watch! XD
LukeWalk1 ikr
The same goes for the rocket riding imps
Hit em in the stomach
LukeWalk1 XD
LukeWalk1 The funniest thing about Project Brutality is when a revenant picked up an imp, bashed it to death, and threw the corpse at me for a kill!
"Hmm frag rounds. Let's see what it does to a pinky."
...
..
"Kills it."
Simple. It's a shotgun, it kills stuff. Also works with frag rounds, to add extra gibs.
@@ven0o213 it wasn't even a shotgun, it was a grenade launcher
Imagine going back to 1995, just a few years after Doom came out, and showing people Project Brutality, and then trying to explain that it is actually the same engine.
I'm pretty sure this is what parents thought Doom was back in the day
Unfortunately GZDOOM is a totally different, modern engine written from scratch. It is an order of magnitude more capable thanks to hardware acceleration.
It essentially has nothing in common with the original DOOM engine other than its ability to use assets in the same format (WAD).
yea, zdoom has lots of quake 2 and quake 3 in it
@@slimebuck I don't know about ZDOOM (Zandorum), but this is GZDOOM and is much more advanced than either Quake 2 or Quake 3.
@@lepe you are correct, but it does have some code from quake 2 and quake 3, and other OPEN source id tech engines.
I in no ways mean its RUN off quake 2 engine, or that there is even a lot of its code in it,
This engine is much more advanced than any of the id tech engines is borrows from
Full metal jacket mode shoots through doors and thin walls.
+Aubrey White Really? I had absolutely no idea.
FUCK YEA. Yeah I abuse the hell out of that.
Now can it shoot through enemies?
@@KoishiVibin no
The autoshotgun seems like one of those ideas that was so gorious that the Doom Eternal team just went "we've got to get that in!"
Too bad they did the opposite. Worst ammo limit ever.
@@TacosAreWizard I disagree. Doom Eternal is the best Doom game ever made, imo.
@@TacosAreWizard What's wrong with the limit?
I love the ammo limit myself, the full auto mod is a beast after mastery, if you have great aim you can clear all low tier enemies without losing any ammo and it's so satisfying
once you experience an automatic shotgun, you can never forget it.
"Who would want to fire only one barrel of a double-barreled shotgun? Crazy people, that's who!"
I entirely agree. And so would Caleb.
Best DOOM mod of brutality. After H-Doom for being the horniest mod in DOOM.
Great video, thank you.
Some notes:
Dynamic Spawn is basically - mod take ALL maps in wad what currently loaded, counts them, and then spreads tiers of weapons and tiers of monsters from weakest to strongest to spawn progressively, so for example you not gonna see dark imps on first map nor auto shotgun. Also there is great addon to PB called Fearrific. Tweaks some stuff, but most importantly make possessed people growl, instead of speaking in that demonic voice, cause hearing same lines over and over get irritating real fast IMHO. Also, it is very important to execute enemies then they in their "oh god i am dying" animation, cause it get you extra 5 health for this. Great way to heal yourself without medpacks.
Oh, and you can use Maps of Chaos with Doom 1 also. Just change doom2.wad on doom.wad and that is it.
You forgot about the second melee attack! I think you have to go through options to map it, I set it to V. Doom Guy swings a machete if he's not duel wielding. I love putting slugs in the shotgun, running into a crowd of enemies and slashing, kicking, and shooting my way around them. Oh and you can kick hell knights and barons in the nuts for stun damage. Plus there's the deployable powerups and you can find multiple marines to help you kick ass. Even though they constantly have obnoxious chatter. Also in Project Brutality, Doom guy quotes the comic when certain actions are done.
"I'M A TWELVE ON THE TEN POINT SCALE OF BADASS!"
I need to remember to come back to you when I feel like playing some Doom.
i always do the same lol
Now if only
A. Brutality bonus was reliable
B. Same was adjustable
C. There was a file you could access to change numbers, ie damage, ammo max, etc
D. A detailed manual for 3.0 with a full console command list
E. Maybe a test map to figure out what a few weapon types and abilities do.
F. Made Complex doom level usage of inventory
G. Had options for disabling auto reload, because nothing is cooler than a custom click sound when you run out of ammo
However the weapons were not "excessive".PB has the best balanced arsenal of any FPS in gaming history.
Fight me.
You actually can edit the ammo, damage, etc. You just need 7-zip.
>project brutality
>most balanced
ok
@@_Firebert unbalanced as all fuck and I wouldn’t have it any other way
Actually, what you referred to as weapon upgrades were actually not weapon upgrades. currently 4 weapons have upgrades.
For single shotgun, the upgrade adds a dragonbreath shells as a third fire mode.
For an auto--shotgun, the upgrade increases the magazine size and reduces reloading time.
Carbine's upgrade turns it into a light machine gun.
And for a minigun, the upgrade adds a tertiary option to turn the minigun into a triple minigun (as long as you picked up 3 miniguns).
Also, you may love sliding, homing rockets, different types of grenades from a grenade launcher, mines and other things didn't show.
the minigun upgrade dosen't mean that you HAVE to grab 3 miniguns you just have to grab the upgrde
Triple minigun has only one describing word: fucking aweasome
Secondary fire from BFG looks a lot like the BFG10K from Quake III.
+aruan7sp I think it has the same sound effect as well.
well, it is a hybrid of a 9000 and a 10K
that was the point. Hell, therer is even a BFG 11K in this game!
Man this mod is so awesome, I never played BD so I just jumped straight into this. Fucking awesommmmme. If this had been released as doom 3 around doom 2 time we would have lost our godamn minds.
THAT IS FINALLY THERE! MY MOST LOVED MOD! Idk why but killing in project brutality gives me calm feeling
I was actually gonna suggest this one to you ages ago, but I thought you might not want to play another Brutal Doom version, even though this has enough content to be a completely different mod.
I haven't played this in a couple of months but I'll have to fire it up again because they put a shitload of new stuff in this update, on some maps a flesh wizard is worse than a cyberdemon so thankfully you can turn that bastard off.
Oh, and there's one thing you missed; the quick meele key, which brings out a knife and combos unlike the fists, also, if you use it on a revenant or mancubus you can cut off their weapons, really useful.
Other than that you covered pretty much everything which is a bloody accomplishment.
Definitely gonna have to give the combat knife a whirl, so many options, so little time.
+ICARUSLIV3S Is skulltag and zandronum still working? i got no response from the master server /: Can someone help me?
+ICARUSLIV3S how do you make the svgcheats true
+Rhino 'n Chips Brought one of the fuckers down only ONCE, and that was with a LOT of landmines.
+LiRUSL0VERNUM8ER1FAN type in the console sv_ cheats 1 thats all the console button is on the left next to the number 1 on your keyboard
That ending was absolutely glorious, thanks for including that little nugget of gorey goodness!
This video is 40% inaccuracies. The Carbine has a 3rd fire mode, which is the burst
HMG isn't a upgrade to a minigun, it's a different weapon, the upgrade for the minigun is the triple barrel upgrade (yeah, I know)
Rocket Launcher has a secondary fire mode which loads up to 3 rockets based on holding your RMB.
The Heavy Grenade Launcher isn't weak, it has A LOT of secondary fire modes like acid, incendiary, cryogenic, etc.
And many more mistakes.
The biggest issue I have with Maps of Chaos is that after the opening maps, they kind of fail to keep up the degree of relentlessness and the closer you get to the final levels, the less impressive they get and I'm pretty sure, especially in Doom 2, they're are barely different from the originals, if at all.
Likely because the creator said he wasn't finished with it just yet. He's only gotten the first few episodes so far.
Yeah Episode 4 in Ultimate Doom is still unchanged apart from Monster spawns. But Doom 2 seems to be filled out a bit more now.
Playing through them with Johnny Doom & Complex Doom ATM
YOU are the one that introduced me to Maps of Chaos.
Gawd I love overkill. Thanks!
When brutal doom is not enough, project brutality is your top option.
"ooh black hole generator! now I know that dosen't sound good, at least ,not for everything else *crazy laugh"
this was more fun than Fallout 4
Everything is more fun than fallout 4
God of gods Not true. The bar with fallout 4 is microscopically low, but its still not quite as low as, for example, the division or hunt down the freeman, to give a few modern examples.
15:10
actually, if you find the upgrade for the regular minigun, it gets two extra rotating barrels. each of the three barrels rotates on themselves AND around each other, causing some russian overkill levels of mayhem. i've used it once, and ran out of ammo after just a matter of seconds. BUT HOLY SHIT IT WAS THE BEST THING EVER!
You are one of the best doom mod "reactors" i have ever seen,you have earned yourself a subscriber man
Super old video, but watching it again makes me realize that Project Brutality is what people who don't play Brutal Doom think it is.
I liked the addition of that final compilation part!
I like the review because it's like a quick overview, and demonstrates how players perceive such works.
The hud he is using is called ultimate doom visor if you are all wondering and it works with all other gameplay mods
I know this video is 5 yrs old.. but damn this mod adds so much more then new weapons by now. There is like 15 different variants of monsters, not only skins but beheaviour ...
mod is still being updated to look up project brutality 3.0
When I first discovered this mod, I got addicted. I pretty much played it non-stop for a whole week. I come home from work, play doom, sleep, the next day the same thing. This is the most fun I've had in a videogame period!
so this is pretty much complex doom but with brutal doom added into it.
polaski421 and better weapons too. though that might be debatable.
Just needs the doom4 for doom in top of all it has already and it would be perfect.
Haha, so far you're the first person to pronounce my name right!
Thanks a lot for reviewing this, I'm sure the creators of Maps of Chaos and Project Brutality will be bouncing around about this!
I know I am!
,,You´re HUGE, that means you have HUGE guts. RIP N' TEAR!!!'' Doomguy 2015 (Icarus, SGT_MKIV, Doomero etc.)
You guys all rock with your videos, mods and stuff. Keep doing that and you'll be ranked up to Army General rank.
seven years went by faster than a month. recall showing my father my Doom setup in 2013: Brutality/Hexen/,Brutal Doom Black arsenal with slaughtermaps / city-map wads I based on midwestern towns on google maps. He called me a goober. Miss ya dad. 1962/4/24-2023/6/6
Even Project Brutality won't ever be truly brutal until they add the ability to jam your fist into an imp's stomach and rip out his intestine and keep pulling out thousands of feet of imp intestine for the rest of the map. When you wish to sever the intestine the animation shows you doing it with your teeth and blood squirting all over the screen. Then, finally, Project Brutality will be truly brutal.
This is visually beautiful for having sprites as they are. great video by the way!
I discovered Project Brutality in 2016 and it's been my default way of playing the old Doom games ever since. ZDoom on Linux with Project Brutality is THE way to play Doom and Doom II.
Also that "BHGEN" at slot 7 seems like a Black Hole Generator ripped straight out of Quake 4 XDAnd the MP40 is a throwback to Wolfenstein rather than ROTT. Brutal Doom allows you to pick up the MP40s dropped by the Nazi soldiers in the secret Doom 2 levels.
I played this mod recently and all I can say is I feel like I'm 11 years old again when I first played Doom 2 back in 1993. Here I am going to my 40s, having huge grin on my face as I going thru Doom 2 again. If I were to tell my young self that I'd be still playing this game after 25 years later, I'd probably will not believe myself lol
I can't believe I only just found out about this (and Brutal Doom). Absolutely blown away. Great video, gave a good intro on how the weapons work - it's a bit overwhelming with this many new ones. :O
I remember when "Maps of Chaos" was called "Mr. Chris's Brutalized Doom"
Oh how far project brutality has come
This mod absolutely takes Brutal Doom to another level. I like to enhance the Brutality by adding more custom monsters to the mix over 100 new monsters and boss, Sub boss monsters.
DarkSektori How you can do that in the first place?
I've played brutal doom for ages but this is the first time I've heard of project brutality and it looks so much better than brutal doom! I'm going to install this right now!
You forgot to mention the best thing of this mod. The mods main focus is balance.
How further you get in the game, how more variants of all the monster you will encounter.
You will find the stronger weapons later in the game, when there are also stronger enemies.
And all those monsters have there own ai and dead animations. and trust me,( THERE ARE A TON OF NEW MONSTERS)
That montage was a thing of pure beauty.
One of my favorite details is that if you crush an enemies head you can see their teeth scatter on the floor as seperate tiny sprites
thank god i have you to help me find some of the best doom mods
I'm not sure if you, Mr. Icarus, or anyone else is reading thid
but Project Brutality is having a massive overhaul, maybe revisit it sometime is a good idea
IDK... so far nothing so different from this version and 3.0. My biggest complain so far goes to the massive nerf of the special granades. Before you could clean a room with the acid rounds or gain some time with the criogenic rounds (incendiary were never soo good), acid and crio are soooooo nerfed that the mod push you into using incendiary... and incendiary sucks. At least before 3.0 the balance was in the limited ammo for the granades: if you waste them it was your fault oooooor you could save them for key moments.
May sound like a lesser problem but if you use ultimate doom visor and you play in last man on earth, you really, REALLY need every help you can get, specially on wads like plutonia...
Thanks so much for this! My favorite game of all time has an awesome community.
How are there flies on a space station?
Hobobatman1000 this is doom 2 hell on EARTH.
The same way humans are on a space station
The DeathWish of doom.
I imagine TotalBiscuit would've been absolutely loving the options menu for Project Brutality. RIP.
19:21 “What is this?! What is this?!”
My reaction to all the weapons in Russian Overkill.
I love how you enjoyed it! This brought me back to play some more! ;)
When a mod can make brutal doom look tame, *it's a must-play.*
Bit of a correction, nothing severe:
The turning on/off of weapon upgrades allows you to use all of these weapons seperately, if you turn it on however, you can choose to have higher tier weapons replace lower tier weapons. (e.g. revolver replaces handgun, autoshotty replaces pump shotgun etc.)
The shotgun can be upgraded to use DragonBreath rounds, does what it says on the tin, flammable rounds of firey deadness.
Autoshotgun is a standalone weapon dropped from Tier 2 and above shotgunguys.
It is upgradeable with a drum magazine kit, basically allows you to reload a lot faster.
Minigun can be upgraded to have 3 spinning barrels, basically chews up your ammo, but annihalates almost anything in your path.
The HMG 's FMJ rounds can shoot through most walls/doors and cuts through enemies, kind of like the railgun. The alt fire's belt function does make it so the weapon eventually breaks down and has to cool down for a while.
The Assault rifle can optionally be dual wielded, by selecting the option todisable the alt fire modes under the project brutality options menu.
This weapon can be upgraded to become the LMG, basically a 70-round-box magazine version that fires at an equal rapid rate, but even more accurate.
There's also a melee quick combo button, it's a machete. Because, fuck yeah, machetes.
Oh yeah, and you missed the chainsaw. It has some nice combo animations.
Literally overwhelming how much awesome stuff there is in Project Brutality, I think I might have needed a hourlong or an LP series to cover everything here.
Thanks again for the suggestions. PB is definitely going to be something I keep coming back to.
A few abilities you missed:
FMJ rounds penetrate doors to kill people on the other side.
The super grenade launcher has high-ex, acid, cryo, and sticky.
Alt-fire on the rocket launcher is a three shot burst, and tertiary equips a guidance laser
One of the rare upgrades grants "dragon's breath" fire rounds to the pump shotgun.
Shrapnel grenades are an alternate for the single-shot GL.
I would say myself "If brutal doom turned the knob up to 11, project brutality tore it off and ate it"
Oh god, I'm just gonna put this out there and say that I love the new sound clips for the zombiemen line, the imps, and the pinky demons, the clips make them sound more intimidating and shit. Let's hope they do the same for the rest, I can imagine the arachnotrons taunting you in high pitched voices, or the Spider Mastermind saying that he'll fill you pitiful mortal body with bullets, or shit. Imagine how badass that would be if they updated the soundclips for all of the classic DOOM enemies.
Hey Icarus, any chance you could make a vid about using doom mods? I seriously can not get the hang of using it in a userfriendly way. Thanks! Keep up the good work btw :)
Me too I have brutal doom with zandronum but everything else doesn't work and it's driving me crazy
+KensheeXII Totally! I would love to see this!
+KensheeXII I'd recommend using EZdoom; it's a loader for GZdoom where you just add mods and highlight which ones you want to use, it's really straightforward.
+Rhino 'n Chips Thanks Rhino! I'll check it out.
+Patrick McDonough I have the exact same problem... ;/
For me, this IS Brutal Doom... There's even a V. 20b mode for those who want to play "vanilla" BD so this is all you really need (minus all the addons out there).
So wierd seeing this now after 6 years after all the updates. Love brutal doom but proyect brutality is absolutely insane being like the better bigger brother of brutal
I'm so used to Doom's excessive head bobbing (and the gun hand waving wildly) during movement that it feels *so goddamned wrong* that both are absent in this video and/or mod.
PB+Hell on Earth Starter Pack+Ultimate Doom Vizor=perfection>Doom 2016
One of the best DooM mods out there. Makes you really unlike classic DooM.
when you took up the auto shotty was an instant buy for me!! Glad that i find your video! Here take a like( and many more) and +subs! keep the good work !
Imagine a Doom mod where instead of killing the monsters and finishing the level you have to go in after the level is already finished and clean up all the blood stains and junk on the ground. It could even be multiplayer where you can make it as messy as possible for your friend and make them clean it up.
Did he just say bloody fuckprints?! O_O
(Downloads mod immediately)
K
I love this mod, i love playing it, thank you for show it
Can you imagine if this was demonstrated at a tech convention in 1980? Everyone else is showcasing their version of pong or space invaders or missile command or pacman and then you start THIS up.
Game devs nowadays need to take a long look at mods like this. There's no 4k graphics, no realistic grass physics or something stupid like that, but if this was a standalone title people would buy it up like wildfire
By not worrying about graphics or insignificant details, and focusing purely on gameplay these guys made a better game than even doom 2016 did
4 years later and your comment is still the stupidest thing I've ever read, better than 2016? A mod that does barely anything to an already existing mod? Are you mental perhaps
HELL KNIGHT HULLLLLK SSMMMMMMMAAAASSSSSH
+MR revenant I nearly shat my pants when I first saw that. Especially when he does his wind up charging animation. Now THAT was scary.
+Chara
same, I kind of had an instant moment of panic as though I was actually playing and something completely unexpected like that had happened
xylem0 Tried it on the TNT Evilution map, You got two Barons charging at you in complete darkness in a claustrophobic entryway. Best moment ever.
what a weeb
The Dynamic progression is the best spawn set IMO, and one of the mods features. Basically harder enemies start to spawn alongside better weapons as the map goes on. Tier 2 I think starts about map 9, and the final tier is basically the hell maps. It really does give a sense of, well, progression, as tough enemies are far more common, though the new weapons help even it out a bit. It also keeps the game fresh all the way through, as theres always a new gun to look forward to finding right to the end.
I'd recommend having weapon replacements on, so it feels more like an upgrade system, and to prevent you getting too cluttered with weapons.
Bazil dragon Already stated this, but I'm just going to restate it: that secret weapon is a redux of the MP 40 from Wolfenstein 3D (you get it on MAP31 and 32). It was the prime choice smg for the Germans in WW2, and the Schutzstaffel use it in Doom 2, so you can pick it up from them.
one of my favorite things about this mod is when you kill an Archdemon it can drop a special orb that will turn you into a revenant for about a minute so you can wreck havoc while using the jet pack
You make the Pistol look overpowered at the first 3 minutes.
I figured how to load doom mods on my phone. Now I can take my favorite mods wherever I go!
Actually SGtMarkIV told that the next version of Brutal Doom will have some new weapons, just like the pistol and an axe... and also new types of enemies like the zombie scientist that looks a lot like the PB's, and many new looking effects like glowing acid and bigger explotions.
Brutal Doom is taking a lot from it's brother, Project Brutallity.
Gogeta007yBro The Lab worker or Scientist zombieman is from an old mappack call Beyond Hell on Earth that was made a long time ago.
There’s this really cool remake made in 2016 where it’s super gruesome and awesome! You can rip and tear demons with the cool music of Mick Gordon... oh wait I’m describing DOOM 2016
I CANNOT WAIT FOR THIS TO BE ON CONSOLES!!!
hulkboyjr Unless custom wad support comes to console, probably not happening
10:50 - Haha, I lost it in expectation of the imp to just climb over the roof and pounce you.
Be aware of those deadly damaging melee attacks!
DELICIOUS!
if icarus were a car salesman , he just handed me the keys to a testarossa :o)
It might be time to revisit the mod. If you haven't already, of course.
this is the true doom experience
Finally got this to run. It's so awesome.
I have made myself a brutal doom package, complete with music, he textures and whatnot. This is just awesome! 🤣
You should play Project Brutality 3.0. Not only does it feature smoother weapon animations, but also some new stuff like the unmaker.
we at PB love to see everyone enjoy it! hope you look forward to the update ;)
And to think with all that included in Project Brutality already, there's going to be even more included with 3.0 including more enemy variants, more weapon upgrades, more weapons, and even new power-ups like the new rune that lets you turn into a monster yourself like a Baron of Hell or a Revenant.
GIguyjoe The Revenant was already avalaible in version 2.03
Wait really? I thought it was just his shoulder launchers.
Not sure if anyone ever read the doom pocket books back in the 90's but it gave a pretty cool backstory for the games. It would be nice to see a mod add the characters from the books to the games. Just a thought.
"Prevent Revenant from using his jetpack."
Unberievabaal.
DEFINITIVAMENTE ESTE ES EL MEJOR MOD QUE HE VISTO SINCERAMENTE (y yo lo tengo y es de lo mejor)
Thank you for the VIDEO
I've tried the whole pack of mods. Oh. My. God. This is awesome. Althought I like the Hud mod with full elements (helmet borders, doom face (which I love how it starts to malfuction when you're low on armor))
10:43
That poor imp
Edit: it looks worse five seconds later. And the worst part is, I fucking love it
Seeing this very old version of PB and then comparing it to the new one and it just looks like comparing vanilla doom and smooth doom
Why does he only reload when he see the enemy and not before ?
he doesn't have the key to reload, so he can't reload unless he uses all the bullets
Quite impressive.
Makes you wonder if I.D. got some ideas from all the Doom mods when they were making Doom 4.