HOI4 Are Field Hospitals worth it? (Hearts of Iron 4 Strategy Guide)
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- čas přidán 14. 12. 2018
- So are support companies more specifically field hospitals worth it and what do they do? today we examine if its a good strategy in hearts of iron 4 to have field hospitals with division templates? many nations have reasons they should have them like hoi4 germany, uk, italy, usa and even soviet union. in this hoi4 tutorial ill show you how to and when to use field hospitals
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You explained the Facts and showed how to save men/manpower- Facts and Common sense,.......No Wonder you attracted alot of Trolls!
Common Sense = Using your regular infantry Division for an large front attack?
If he used actual Attack Divisions with enough Breakthrough&Hardness he wouldn't need field hospitals because he wouldn't take casualties. The invested industry and research could be spend usefully in giving those Division more&better Equipment.
He used 18 width pure infantry Divisions with engineers and Support artillery.
In the second example he used field hospitals which require 20 motorised so that's 20*24*2,5= 1200 Produktion cost. That could've been invested in additional artillery, recon or Signal companys which give the Division more punch, make the battles last shorter and thereby reduce your losses.
Field hospitals are useful if you use the worst possible way to attack, using pure infantry templates. Other than that, better invest factorys and research in useful stuff
You know if the enemy has a level higher inf equipment youll take enough loses to loose atleast 1 lvl of xp right? And i also only showed the basic loses from inf to show how signifigent hospitals are
@@dustinl796 The enemy likely has better inf equipment because you wasted time researching field hospitals, the cost is not only the equipment but also research time which is one of the most important factors when planning your countries army.
Soviet Union: *[switches to Extensive Conscription to have 5M - 10M in their manpower pool]*
Soviet Union: Who even needs field hospitals anyway?
Idk I'm kind of obsessed with experience. It might have something to do with the fact that I like the idea of a huge super elite military
[laughs in China]
@@alvinlin8140 same. I just basically research all support companies.
@Link Channel
10M - 12M, actually.
Unless you have capitualted to Japan.
@Link Channel
Trust me, +/- 2M really matters.
It can one river offence.
When Chiang Kai Shek saw this he just laughed and send 10 more million people to the frontline
sent*
Nyet
Nationalist China is one of the few countries for which it's worth it. 25-batallion Burrogrenadiers in the mid game benefit from field hospitals.
I mainly use them for roleplaying reasons, nations should care about their soldiers. It's also historically accurate in most instances. I'm also a medic so there's a bias.
"Nations should care about their soldiers."
*Soviet Union and China gives weird looks*
Along with tanu tuva...... or something like that
@@dustinl796 *puppets china as Tannu Tuva*
BlckGuard Don’t know about Soviet but Communist China definitely cares about their soldiers.
The soviets idea of medic during the war on the eastern front can be somewhat sums up to this: "as long as there's no bullets or shrapnels in you, you are to be out there in the field fighting even if you're sick"
Can we all just agree that every division must have the greatest support company, the military police
no -_-
Yes, the partisans shall have no effect!
They give a good def bonus good for port def
Actually there pretty good they give tons of defense. I have seen many USSR'S use them for their infantry spam.
why did the french abandon the Maginot lmao
AI playing 6d chess
Its a ai 😑
Scatha When Italy gives everything and start winnig,French reinforces the Alpes.Like İtaly is bigger treat than Germany
Perhaps
Thats nothing, try getting 700 soviet divisions that arent even in the western front when they declared war on you and took half of Europe for some reason
I feel a weird moral obligation to always include them and I don't know why.
yes you just have bad feeling when you see your man diing.(weird that saing warhamer 40k imperial guard player but yes)
m2
i use them as Australia for the South Asian theatre and i do get a lot of people yelling at me for adding them. But they are quite useful for smaller countries personally for me.
but thank you for making this video.
Yea.... not like saving around 10k men a month if your hungary makes a diffrence
Oge I thought I was the only one using only airplanes as Hungary
@Oge If people don't play games how you think they should they are beneath you. Classy guy you.
Dustinl796 Videos you don’t make infantry as Hungary though, there are no minors in the game that make infantry in an actual multiplayer game, the only one that actually does that is sometimes Australia, outside of that I can’t see it being needed.
steamcommunity.com/sharedfiles/filedetails/?id=1558681427
Here is a steam guide for hoi4 multiplayer that talks about what minors do, minors that have to worry about manpower should not make infantry, that’s reserved for majors or minors with lots of manpower.
Dustinl796 Videos
The benefits are insignificant and adding them to infantry as majors requires a lot of motorized and support equipment for little return. that’s why you don’t see anyone use them. I can maybe see an argument for something like infantry Australia, but other then that I don’t see it.
The alternatives are just much better in the long run.
yeah nah dont put hospitals on tanks, they're not gonna lose many men, maintenance is gonna save you equipment which is much better in that case.
Its not about men, its about saving xp. And if going in mp against a soviet player you need as much as possible
@@dustinl796 xp loss is caused by manpower loss, your tanks should not be pierced, therefore not lose much manpower and no xp, making hospital usefulness very limited.
@@dustinl796 Actually, I'm not an expert, but I don't keep field hospitals on my panzers. They often don't receive lots of heavy casualties, maybe highest is like 1k for a few divisions combined when bogged down encircling the enemy. I put them on my infantry and motorized because I like my infantry defensive so they can take as many casualties as possible while still retaining combat bonuses and shredding the enemy. My motorized go on the offense so they receive more casualties, so trickleback and XP save helps them a lot..
Dustinl796 Videos iczeky is right here. In an actual functioning MP game, field hospitals are not at all worth it considering debuffs to all other stats. Tanks (I mean 40 widths in this context because that's what people who actually understand the game use) are practically unstoppable by infantry especially in the Soviet-German war, so it comes down to 2 things: Air superiority/CAS and overall tank stats. Since 90% of the time the Soviets lack air superiority but use SPAA, it solely comes down to who has better raw rank stats. That being said, the negative affects of field hospitals on expensive tank divisions aren't worth it, especially considering that for the most part tanks never even reach advanced XP levels because of how fast the game goes and how powerful tanks are/how tank vs. tank battles work. If you mean this all in a singe player/non-historical (shit meme game) context then, well, please reevaluate your life and use of your time because single player is garbage and meme games don't get past 1937.
@@jimogwa1713 You mean those meme people who says they are 'competent' but at the same time saying all the time 'you cant do this/that/these/those because xx'?
Id say incompetent people doing incompetent stuff :D
Honestly. we need more support company's slots, like 10 in total, sometimes i cant decide want support companies i want in a division
There is a mod for that
Well this way it's a bit more historical, a division can only get so diverse and special
@@qwdfefefefew well, how can you get achievements then?
Darth Bobify what’s the mod
@@magatmilan8925 Yo dude... Should I send you a historical german division template?
Someone has to do it...
*FIELD HOSPITALS ONLY!!!*
Edit: thanks for the likes on this outdated meme guys :)
finally a war that doesn't break the geneva convention
Just a single artillery battery with a field hospital attached.
Human wave doctrine.
Just divisions of medics trying to stab each other to death with their scissors
@@kingandcountry1242
Wait, they aren't child proofed? Absolutely disgusting. These medics should be banned off the servers.
@James Reilly
Where can I buy that on a t-shirt?
I only add field hospitals so there can be mash in 1940
depends on the nation. If you are a nation that has low population like France, Fields Hospitals will help you preserve your precious manpower. For a nation that has huge reserves of manpower like the Soviet Union, field hospitals are less important.
Good thought out video. I'll rethink some of my Support Company Philosophy especially since those slots have so many options and so few available slots. Another great clarifying video from Dustin. Love them. Thanks........
Yea... wish you could add as many support compaies as you want
They are absolutely worth it. 1. They preserve unit strength in the field. Even if you have plenty of manpower, it takes a long time to reinforce and the unit is weak in the meantime. 2. They preserve the massive experience based combat bonuses. This also can have the effect of speeding up net experience gain. 3. They reduce total manpower loss which can allow recruitment policies that preserve ideal training time and production. 4. They can help avoid the situation of running out of manpower and having a massive temporary weakness in your entire force until you change recruitment. 5. They can delay running completely out of manpower even with maximum recruitment, which is especially significant for nations with little total manpower to begin with.
So you were suprised in the beginning about how the field hospitals caused you to take 50% casualties compared to non field hospitals.. you forget that its a lasting effect.. its not just the first combat where it helps.. its over the LONG term. Every fight has casualties.. if you only lose 50% of the "casualties", then 50% of those people are back in the fight thereby making you more effect in the next fight (if its very soon after the first fight). Its the difference in a long term bonus vs a short term bonus. More men fighting mens combat resolved faster as overwhelming means you take less casualties. Does that make sense? Its how a small pebble rolling down a hill turns into a massive landslide in the end.
That being said I mostly agree. Its better to use hospitals in the larger 40width units to maintain the unit and its combat effectiveness (basically keeping something overpowering). I wouldnt use it in Zerg units but would use it in the main thrust elements. Also its super effective with tanks and mechanized equipment.. stuff thats hard (expensive or time consuming) to produce (ergo 40 width tank and mechanized companies). It also helps for 40width+ defensive troops in last stands. Ergo this front cannot fall then put some 40width troops with hospitals.
I would use them in many 20 width divisions as well.
Trickleback: They are not sent back to your manpower pool, but returned to the units - that is the reason Exp doesn't decrease as much. Experienced troops are returned to the unit. Yes, that also means the draw on your manpower pool is lower - as these people are returned to the fight.
I usually go for field hospitals as America, since you have a huge amount of production but (at least in the beginning) fairly low manpower.
Because of trickleback, you can keep fighting Venezuela or Chile (as the case may be) ad infinitum, constantly building up army and air XP that you can use later for the cost of small amounts of manpower and equipment. Plus you can easily use it as "field training" to get veteran units to use on whatever great power you end up fighting.
Maybe not the most efficient strategy ever, but it seems to be worth the cost.
all the best german and soviet players in multiplayer get field hospital on their tanks, the xp retention is huge.
I nearly always use them as France...difficult to get because of your production capacity, but limited manpower and the trench warfare aspect of holding the germans out of the benelux means they pay off
Another good and interesting video from you. Field Hospitals are useful and I use it. The experience loss they negate is good to creating veteran/elite units.
What tank division templates are u using
5 lights, 1 med, 4 moto with field hospitals, mantinance, and arty
Dustinl796 Videos Is mantinance is needed?I never use it.I also dont use lights.Are they strong in this game?
@Keyboard Crusader lights are actually the cheapest tanks you can get. The problem is, they're generally good only early game on SP. On MP, the meta heavily favors meds.
That first comparison you did was very interesting. Didn't realize how useful early field hospital was.
I am assuming that the 20% saved were sent back to the division immediately - ie were made immediately undead, and helped the division do better in battles and thus take fewer future losses.
Nice to see a good hoi iv channel.
Tbh, i didnt realize that it do so well either. I mean, it pretty much saved 10k more guys a month with 24 divs.
My tank divivisons have at least 50% infantry, motorized or mech preferred sometimes even cav. I always put field hospitals in. They're attacking all the time
I only use them for either divisions with loads of men in them, like infantry 40 wide, or for elites where XP is costly.
Honestly pretty much whomever I play I put Field Hospitals in all of my divisions. It's expensive yeah but they're so frickin' good lol.
These types of video are very helpful for those of us new to the game. Tank you!
Glad to help 😉
Can you do similar videos on other non-combat support companies (mainly the logistics and signal are the ones I'm curious about)?
I might. Hospitals for players make the most noticable diffrence
As Germany I tend to go a naval route to take the British mainland and take the colonies so that I may not have to deal with suppressing resistance either, ships to fight Britain can take much manpower, and I need to keep pumping out divisions so I don't over extend in the eventual soviet war, I don't need negative production or training time modifiers unless necessary, so I tend to use field hospitals to minimize combat permanent losses. This usually means most games I can stay on limited conscription, it's nice to have your production staying caught up so you can make more tanks and mechanized anyway to reinforce. As I believe those non-infantry divisions loose less troops and eat away at equipment anyway, I like the hospitals on infantry, as I don't necessarily need "reliability" on those divisions to take something like a maintenance company.
Imho adding field hospitals to casualty rich divisions like infantry divisions is a nobrainer for me, not so much for the XP retention (that is nice too) but mostly for the economic part:
You can scale down your view on losses on a single engagement phase, but if you view it on the large scale, loosing several hundred thousand men less over months and years makes you last longer easier, since you don't need, or atleast not so fast, to switch to extensive conscription or higher, thus sparing you from the economic downsides of these more extensive conscription policies.
And yeah, I'm also one of these guys, who views that from an RP perspective, if you want your army to have a high moral, care for your men, give your foot soldiers the medics they need and your tanks the maintenance they need (basically maintenance companies in my eyes are the medics of the tanks).
another interesting test. good advice
Thx
which discord server/s do you play on?
Silent terrors friends united, feedback gamings, tankets, thats just a few of my favs sense i wreck pretty often on those
i think it always i good idea to have field hospitals in you're infantry divisions and in you're moterized infantry everything with armor should go for maintance instead
one important(inmo) point u missed, is that when u go superior firepower doctrine for example. u wanna have arty and rocket-arty in your support tab, which leaves u with 3 open support slots left in the division designer. engineer & logistics company are a musthave too if u ask me. espeacialy in 40 widht divisions. recon battallions give nice bonuses too. so its hard choice there.
The video was mainly just supposed to show how good field hospitals can be, a large part of it also was just to save XP on tank divisions
If you use 20 width divisions then you can often pass on logistics companies. 40 width is powerful but often unnecessary while being less flexible and increasing local logistics demands. I use 20 width for most forces and tend to save 40 width just for holding or breaking through a few key choke points if I use them at all. 20 width increases the total number of support artillery and buffs soft attack a bit while sacrificing the max cap on organization and defense available with 40 width. Not the maximum possible unit strength but adequate and the front line can be spread much wider. The wider line also eases local logistical needs.
@@stupidburp every combatzone outside of centeral europe is very difficult in terms of supply. and 2x20widht division´s need even little more supplies then 1x40width. dont get me wrong, your bulk of divisions should be 20 width, thats is right. 20 width are better in defense. but attacking with 20width divisions is not a good idea because they take significant more casaulities than 40width divisions, because of their lower stats.
@@gOtze1337 2 x 20 width taking a little more supply than 1x 40 width isn't an issue because you should not be stacking them up high. Even if you do you can split them and pull some back from the front to ease local supply, which will be difficult to do with 40 width without leaving gaps.
Lower width divisions are better in areas of low supply because even a single 40 width division can sometimes have supply needs too high for a local zone. The best in the most extreme cases would be 10 width divisions with logistics companies, which is what I keep some horse cavalry around for. Horse cav has low inherent equipment needs while having a bit of extra mobility to quickly grab undefended harsh terrain. If they meet an enemy line they can dig in and wait for the enemy to cripple themselves with attrition or quickly fall back.
The majority of your line should be defensive while making opportunistic thrusts and encirclements. Pushing relentlessly is generally a bad plan regardless of width. You can push with 20 width and take very few casualties, just keep a close eye on organization and cancel the attack if it gets too low.
What about mechanics? I always use them on my tank and motor inf. But what about the other, is the capture equipment bonus worth it?
Depends... But you can see how much you've captured this way if you look on the equipment losses of the ennemy, it tells you how much you've captured of those. It does help i think
@@benoitlabrecque4513 ok, nice, thanks for that.
More important than the capture bonus is countering the severe attrition penalties in certain terrain and weather. If you plan to have certain divisions operating in desert, jungle, or mountains then consider adding maintenance companies even to infantry.
That's actually very realistic, if you get shot in the field, most times it's getting help in short time that will save your life rather than what the injury is, this game has even more of my respect now!
interesting point
if you can produce trucks sure they are always worth 10% of your manpower :) but not on tank divisions silly only heavy inf templates
I think yes. Only think you can not expand is manpower in this game. all factories, planes ships can be built but if you run out of men, you are done. But it is useless in PvP pretty sure.
though the bigger u get and if you get the prince of terror you do get a good bit of recruitable population per month, but yes agreed
As far as I'm concerned if you'll need to enact a recruitment tier that will give a production malus, you need them. Even a 10% loss in production is way more than what you'll spend on support equipment.
love ur videos dustin796 I feel am getting pretty good at hearts of iron 4 like every time I watch keep up the great work !
Thanks 😁
If I unite the nordic countries in Road to 56 again, I will have to try these. You get so many factories and resources when you do that, but not enough manpower. When I was playing them, I tried to make it work by relying more on air and tanks to make them last longer.
Hey Dustin, Project Mapping here. Long time no see, how are you?
Gud 😁
@@dustinl796 Nice
this way you invade poland and lose so many divisions it really triggers me
It's 90% of his videos, he gets roasted every time and even on the official forums but still hasn't improved.. lmao
@@55Ironside what do you mean?
@@pedrobarbosaduarte3704 He gets picked on a lot for being horrible at invading Poland- was the general gist of my comment.
@@55Ironside i agree, he invades very good any country, but there's somethign in poland he just can't fight
@@pedrobarbosaduarte3704 Very debatable whether he can invade any country at all in games that aren't all welcome.
SUPER GOOD VIDEO YES
Thanks
Do you have a discord?
On my main channel page
@@dustinl796 Thanks my dude
ok, your half as opposed to 10% thing makes sense depending on how it works. if it puts the soldier back in the pool, then your right. if it puts the soldier back in the field, you're keeping armies at higher strength, keeping breakthrough high.
63rd! The joke about the milk was HILARIOUS! 10/10 great video as always!
Danke 😁
If the trickle back functions as advertised, by the time most nations get to ww2 it should be at least rank 2 or 3 which is 30-40% trickle back, that’s adding a compound 50% more effective manpower on top of your current max. 2m =3m, 10=15 ect. In an even fight this would make the difference.
Best use for field hospitals in my opinon:
defence divisions of small nations who are holding the line and breaking the enemy assualt :)
For example - 9 inf + 1 heavy TD + combat engeniers and field hospitals - and leave the game on , and watch how germany and/or soviets get 5 mil cassualties , while you dont get more than 100k :)
That issucc roast at the beginning epic gamer moment
☺
*Laughs in Soviet*
[Laughs in China]
{Laughs in Mao wawing at exiling ROC}But Japan always won in my games and Franco loses.Weird
Thats alot of laughs....
The two main problems with field hospitals are:
First they require trucks. That alone makes them very costly to produce because with most nations you d have to import even more rubber.
And second you could have a diferent and cheaper support company instead that buffs the divisions stats much more. Dealing more damage to the enemie, shortening the fight and resulting in less casualities in a diferent way.
Imo hospitals would only be worth it if they wouldnt require trucks.
What are the settings of your computer?
Gtx 1080 ti founder edition, 32gb ram, i7-8700k
@@dustinl796 Thanks
historicly it's 75% according wikipedia. (65% for ww1). it's worth it, if support equipment cost's less then rifles (0.1). If it costs more then artillery (vanilla) - it's not worth it.
What do you need for field hospitals? Is better to have another support company first? Is it better for little nations than recon company?
Field hospitals will reduce the casualties you take and integrating field hospitsls is all about how you play.
If you want to win few battles and end with a quick war recon company will help you achieve that.
However if you plan to wage a long war and your manpower is low but you can still defend yourself for some time I would recommend getting them.
Major countries like Germany, Soviet union and USA have a massive industry so it will be easy to get field hospitals into you army, and having a big manpower pool will make it seem like you have infinite men to fight with therefore I think that major countries should have field hospitals (unless you are rocking a tank division and you have no more space for field hospitals).
@@General_Townes shouldnt you always use FH for german tanks because they have to get reinforced quite alot.
@@masterhacker7065 I mean if you put everything and I mean EVERYTHING in the German tank division as support company and you don't have space for field hospitals even though I wouldnt advise to do it.
Personally if I play as a major and have tanks I put FH in there just because.
@@General_Townes yah my 40 width tanks I will do signal AT recon FH and LC
They’re always bad don’t use them
Are marines worth it? Paratrooping on England doesn't seem to work for me,even though how much i try every single province always has a garrisoned unit on them. I'm planning on going for Marines on my 2nd try on invading the UK. Any tips and help?
P.S Since i started playing this game I still can't defeat the UK when i start at 1936. I only when manage to win when i start on blitzkrieg
@I eat lots of beans for no reason I'm assuming you are playing Germany, so I'll try to summarize. If you truly want to beat the U.K., don't bother building marines as they are a waste of research time. Instead, invest in two things: 1. Battleships 2. Naval Bombers. So long as you can gain superiority in the English Channel (Assuming you've killed France) and can maintain air supremacy over Britain, all you really need is divisions powerful enough to crush normal land infantry. In this scenario, id recommend 10-10 divisions of 10 light SPGs and 10 motorized paired with either the mobile warfare or superior firepower doctrines as well as possibly some CAS. Since these divisions destroy infantry, if you can land 2-3 on the British coastline, maintain naval supremacy via naval bomber spam and take a port then landing the rest of your forces shouldn't be a problem and you'll be able to kill Britain.
Naval bombers. Spam hundredds in the channel with supperiority and use tanks to quickly encircle ports and secure them for troops to come across
Ah alright thanks,ill try it out
Ill try to invest on battleships and naval bombers as much as i could
Marines are great. Useful for crossing rivers as well as for amphibious assaults. But not that necessary for attacking UK.
When is that historical div. video cuz,yeah need to know for mp/single pl????
Honestly i tried it and omg it was the most time consuming thing ever. The way hoi4 works is very diffeent from real divisions. I think after 3 days of hard research i got 1 german tank div and a 2 us divs
Hmmmm, it seems logical,nice video
Thanks
I always use them, no exception.
interesting
I tend to waste lots of manpower with highly inefficient way of playing (tanks in the moutains yeaa~~) , so I'll save as many of those precious manpower as I can :P
My favorite CZcamsr isorrows
Oh.....
I like field hospitals because I am always running out of manpower, even as majors. I'm not sending them to losing battles or anything, but it just gets drained like water through a colander. Maybe too much infantry?
Dig in in favorable terrain, avoid attacking defenders doing the same and encircle them instead. Use this with engineers, recon, and field hospitals supporting your divisions and you can bleed the enemy strength until you see an opening while at little risk yourself. You can choose the last two support companies to suit the situation.
Hey Dustin..I'm currently playing a single player campaign as Soviets.. I have around 6 million manpower and it's still raising even in volunteer only due to the national focus...I'm using the default infantry Division with some support companies added..what should I do for more organisation in it..I currently have only 41 org..and it's about to be 1939..+I'm assuming I don't need field hospital as Soviets..was thinking to add it..but Thanks to this vid I can save some equipment
Do the Purge, start justifying on Turkey and continue talking focuses below Purge. When justification is ready, declare war and take "War Lessons" national focuse. Start attacking only after this focus is done, because it gets rid of Purge effect on your army. By doing that you will get your army without Purge penalty and You Will have Romania and Turkey annexed/puppeted by You. You should be careful with world tention tho in 1939 when you Will try to Annex Baltic states and eat up Finland. Dont let youself make than 15% world tention(so ur not allowed to send volunteers). When event For example "Latvia submits" pops up, You should stop justifying on them and only after that Annex them
@@MeinungMann it's already 1938 July..and wt is above 25%so I can't justify without allied Guarantee..I have already completed purge and the effects will go by mid 40
@@arulshankarum2512 You can restart game. You are supposed to justify with the first 50 political Power You get in your game, so allies dont guarantee anything since There is no world tention
@@arulshankarum2512 My first comment is dedicated to the very start of the game, if it's not clear
@@MeinungMann ik..but I'm already near 40..btw I do know how do play hoi4
How I use field hospitals. You see I think that if trickle back gives me 50 percent of my men back I will attach them to my motorized rocket artillery. I will get back 50 percent of them. I will also use them for my horses. I could use them for my bob semple tanks. I really need to save those
This is a joke but anyways I will use them for infantry
Unless there is more than 10k man in my division i don't use Hospitals, like 20 width Tank division (8-2 layout so that you can save 1.4k manpower)
Well it saves xp too.
Any tips for dealing with Russia when playing Germany. When ever I play Germany Spain always goes communists and then I’m at fighting on two or three fronts. Please help lol new to the game and really enjoy your videos!
Send lend lease guns. Send volunteers.
Help the nationalist spain win war by sending them volunteers or weapons
test blustacks tried and failed lol I’m probably doing something wrong lol I’ll figure it out
@@russelldraper6027 singleplayer or multilayer? Like Germany i usually sent them 2 tanks divisions and it always win if you flank and you dont attack in mountains
@@mariano98ify Na new meta for singleplayer is to convert a divison to a mountaineer and then send two mountain divisions and then 1 tank division and that should grind more army xp because they get you more xp because they are a bigger division therefore making more army xp also that will probably grind you a mountain attacker bonus for Rommel and he should be your tank guy. Having a hill fighter and a mountain fighter for tanks will help SOOOOOOOOO much because tanks suck ass anywhere but plains pretty much.
How the f do you got so much tank divisions
Because he focused on tanks probably. You didn't see him microing planes so he probably didn't bother too much about them, and also he only built a few infantry. If you focus in tanks it's pretty easy to get a fuckton of them as germany. In my last game I put a heavy tank battallion in my basic infantry template to make every goddamn division I have armored, and they just trumped the soviets. I had around 12000 tiger tanks in my army by the time I killed the soviets
he has factory's from Germany and oil from Romania
Magat Milan tf is this single player bs.
@@chuckyxii10
Here's how to check if a division counts as armoured / infantry / artillery / etc:
Set the unit emblem to default. If it's the infantry symbol it's an infantry division. If it's the tank symbol it's a tank division. Etcetera.
20-width infantry with one heavy won't count as tank division. However, what was meant by armoured was that it will have an armour stat that may be larger than the enemy's piercing. Why does that matter?
Damage is dealt by dice roll. It can come out either as low damage or high damage. That result is then further reduced the first X rolls, where X is the defence of the defender / breakthrough of the attacker. If impenetrable units attack (say an infantry division with a heavy tank batallion) then whether they roll low or high, the damage they do is multiplied by 1.5 and the damage they take is cut in half. Doesn't matter if they're attacking or defending, it's all about damage rolls.
Now imagine an entire army with 1.5× attack that takes only half the damage.
That's why someone would do this.
I was playing a game and started to lose to Netherland and realised that only think I had was medium tank divisions(with motorised and 1 mech) and netherlands had AT.Many AT
The real question is - are Field Hospitals worth having over any other support company? For infantry engineers, recon, support arty and logistics are pretty much a must have, and the last slot usually goes to support AT or signals. Any one of these can break a stalemate or prevent your lines from being broken. Instead of mitigating your losses with Field Hospitals you can avoid them altogether.
i dont see much of a reason adding signal or at to inf unless in mp, in that case i have some at focuses inf divisions sent to zones
Absolute must for Italy.
Oh deffinatly
So should I or should I not add field hospitals to my chinese divisions 🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔??!?
Probably not
am always using hospital on ma troops save manpower, even if your an major power is an must in ma opinion. sure russia and china may laugh at this, for me keeping the combat bonus and man is ma firts priority always keeping the edge sharp to figth when ever and anywhere.
Field Hospitals are really worth it. I did Operation Barbarossa as Germany and conquered the soviets with 20k losses, they had 20mio+. And i had only experienced and veteran toops
impresive
@@Reichsritter it did happen, so....
Sounds good. But to be Realistic you never need those.
1. Engineers (much bonuses for difficult terrain)
2.Recon (more initiative = better tactics =win)
3.Maintenance (soldier with broken gun = dead soldier, also that was upgraded with capturing)
4. Artillery (vital for killing infantry)
5.Anti-tank (for infantry)/Logistics(for tanks)
Unless you have arty divs and need the xp to be saved
@@dustinl796 Lol man, stop that
"The xp to be saved"
That means nothing. If you have more combat power( more attack and breakthrough than opposite defense) you Already saving Much xp, especially if tactics of your generals is not countered (cause of better initiative with better recon).
I had Veteran(+75%) divisions without any hospitals. And i do add artillery brigades in infantry.
1:33 this invadion of poland is the best you have ever done
😊
You male good Videos why do you get encircled by Poland every single time use the troops on standby to pin Polish troops so they don't cut your snaking off
those encirclements make me so randy baby!!
Lol
I think field hospitals are for countries with low manpower like el Salvador and mass assualt countries like china and ussr so you can keep throwing troops but countries with a decent amount of manpower like USA im not that sure
That is the main idea behind them however I mostly use them in multiplayer to retain XP
Do you reply to every comment?
I try
Amazing
Who playing one of the small majors, Italy, France, even sort of Japan when since they're always punching above their weight even with superior equipment, doesn't always use field hospitals? Shit, I even use them with Germany all the time because of the XP
Argentina is here
Well hello ☺
German profile pic 🤔
As Germany I always put field hospitals on my infantry divisions. I don’t put them on garrison or armored. It saves me a lot of manpower so I have plenty to fight the Soviet Union
Good point
seeing as i play a country with 10k man power at the start.. yes, its almost necessary
Lmfao i love ur jokes. "Italy Major" omfg. So fucking funny
Well.... they do have the largest navy in the axis... may be made out of cardboard but is the largest
How are you at war with France and they have 0 divinsions near your border?
I turned AI off for the video
What level of field hospital are we talking about? First is just 10%, then it goes up by 10% per level, so IMO it becomes worth it around level 3-4.
The one in the video was lvl 1
Worth it even at level 1. Lacking them will often cause divisions to rapidly lose net experience rather than gain it even if they are winning.
Pls theater guide
Maybe...
"Causing a disgusting mess so bad ISorrows wouldn't even do a video on it" Considering that all he has to do is to play the game and everything goes horribly wrong without trying makes it quite the statement.
The french were just doing their thing
Preparing the white flag
Fell back to sew them all up😂
Not that bad of a video. I don’t think you really said anything which was incorrect
Isorrow might tho
oof
I refuse to build any unit (even super heavy) without field hospitals. It is just too powerful. Germany can conquer the whole world with less than 200k losses.
They should make it so field hospitals lower the chance of muntines
Good point 😁
@@dustinl796 since your helping the troops it would cause less of a reason to riot or mutiny
Basically, you don't need FH on any of the majors. Your manpower is sufficient (unless you use battle plans). FHs on tanks? I'm fucking done.
On tanks its a good idea. its not meant to stop causulties but intead xp bleeding. If a level 5 ranked tank div with a +75% bonus attacks the maginot line in 1 full battle it goes down to lvl 3 with only a 25%
@@dustinl796 Tanks don't lose much xp at all if they're not getting pierced. If they are, you're fucked with or without a FH. I doubt anyone can grind poland to a couple +75% tanks.
Isorrows you say ....
I do.....
Just stick to the regular support companies any normal player uses. Don't use field hospitals unless you're absolutely desperate. Its not worth the bonuses you could be getting.
I think the opportunity cost isn't worth it, everyone struggles for support equipment so it would be better placed for engies or recon. If you are America then why not you have everything you ever need.
That's mostly my point, sometimes I will use them for tanks if I'm America just to save on XP
Engineer and recon should be added first because they don't need trucks. But field hospitals should be added as soon as you have enough motorized production, which should not take too long.
Are field bruhs worth it?
Its 2018.... field gender neutral hospital dude.... oh wait, uh oh
Bruh is still relevant and it will be for the next bruhllenium
Field hospitals are good for mass assault type of gameplay
*Soviet anthem intensifies*
1 battalion infantry with field hospitals, (soviet anthem gets even louder)
czcams.com/video/MJdz3i44dIc/video.html
The Soviet Union doesn't need Field Hospitals, they have Order 227.
Not one syringe back?
@@klobiforpresident2254 not a single one, tovarisch! Nearest hospital troops will have to go is 500 miles behind front line.
@@archiedelapena7299 I thought the reason they conquered Berlin was because there was a field hospital there and there were none in the Soviet Union ;)
@@bramvanhaverbeke6024 da, Soviet field hospitals were behind the Urals 😂
@@archiedelapena7299 Damn, so they ignored a crucial part of a war to pick the very reason that made them beat the germans, the rest of the Axis and win WWII?
Cunning soviets' upgrades and priorities.
Sorry, but Field Hospitals is a direct offense against the mantra of "dying for the motherland".
Tank has field hospital??? Wait what? No
with the xp sa ed when going against a country that has tanks to fight you like soviet, usa, maybe france its really worth it so they can become veterans and get a nice +75% combat bonus later on