Top 5 ZBrush Smoothing Tricks

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  • čas přidán 10. 09. 2024

Komentáře • 73

  • @anjanisathe
    @anjanisathe Před 6 lety +10

    Thanks for covering this topic. Now I can smooth my models without losing the details.

  • @ByShiffy
    @ByShiffy Před 6 lety +3

    Smooth directional is also a very powerful brush. Extremely handy when you're doing say, anatomy. Good for keeping form and still smoothing out strokes as long as your brush strokes follow the same direction.

  • @unknownfreak3843
    @unknownfreak3843 Před 4 lety +1

    Zbrush is hard to use, but once you got the hang of it it is wonderful! I am a beginner and I am currently learning to use it and I have so much fun! You have to be patient.

    • @FlippedNormals
      @FlippedNormals  Před 4 lety +2

      It really is - by far one of the most powerful 3d tools out there.

  • @prateeknath79
    @prateeknath79 Před 2 lety

    Thank you. Smooth strong is what i needed

  • @irkendragon
    @irkendragon Před 3 lety +8

    Any "smooth topological" functions? A way to only smooth our your topology while retaining your sculpt volume?

    • @alalmalal
      @alalmalal Před 2 lety

      This is what i’ve been looking for

  • @ellegold1039
    @ellegold1039 Před 21 dnem

    Thanks for sharing

  • @deadvulcano
    @deadvulcano Před 6 lety

    Alt smooth still is useful for that particular case 4:20, but if you don't need the lower sub-div sculptris pro smooth handles this case extremely well. That particular mode is game changing during the concepting case--which seem to be the primary way you would encounter bad spikes such as the one demonstrated in the video.

  • @TheMarinaLamarina
    @TheMarinaLamarina Před 3 lety

    Wow magic ! :D I needed this so much ! Thank you !

  • @FabioSalvidotcom
    @FabioSalvidotcom Před 4 lety

    Thank you guys, nice tutorial!

  • @vllad74
    @vllad74 Před 6 lety

    When you mentioned smoothing I remembered a little trick that sometimes helps me a lot. Smoothing is part of it. Let say you start adding details to a creature like scales ot wrinkles. Almost every time I create layer and morph target first but in very rear cases I forget doing this. In such cases the thing I do is to hit morph target and then smooth the whole model after this. Then create a layer and hit swich Morph target. After this I can play with the intensity of details.

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +1

      That's a really good tip! Thanks for mentioning that. We did a video showing something similar some weeks ago called 'Enhancing your sculpt in ZBrush'. It's such a powerful little trick.

    • @vllad74
      @vllad74 Před 6 lety

      FlippedNormals... and then the intensity of the details can be increased/decreased with the help of the morph target brush and alt+morph target brush... The layers and the morph target function/brush are always super, super helpful.

  • @TylerMatthewHarris
    @TylerMatthewHarris Před 6 lety

    A great hard surface technique for smoothing and getting sharp edges is to do a negative inflate in conjunction with morph targets. I accidentally found this out and got really excited.

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +1

      Huh interesting. I'm definitely going to give that a shot!

  • @longgeli6880
    @longgeli6880 Před 5 lety

    soooooo helpful ! thanks heaps

  • @nielsbugge3777
    @nielsbugge3777 Před 3 lety

    lol I might be a nerd here but this was actually supercool. takk skal dere ha!

  • @robinsquares
    @robinsquares Před 6 lety +1

    Would you want to do something on the 2.5D features of Zbrush? They're not used a lot, but I'd assume they would be handy for texture artists-exporting sculpted height or normal maps.

    • @FlippedNormals
      @FlippedNormals  Před 6 lety

      There might be some interesting use cases here, like capturing alphas. Adding to our list!
      /H

  • @sudharsansuresh170
    @sudharsansuresh170 Před 6 lety

    Here is the list of few things which community could use:
    like some short and sweet pro tips.
    1. understanding sculpting/reference
    2. 10 steps of sculpting(from sphere to anything stuff)
    3. useful brushes (rare and secrets).....

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +1

      Awesome, great tips! :) We might do some of these as tutorials.

  • @gauravidesigns
    @gauravidesigns Před 2 lety

    I just want to shade smooth similar to blender shade smooth and not pixeletted once , how to do it ?

  • @asdfhjsdf4523
    @asdfhjsdf4523 Před 4 měsíci

    Good

  • @arsenart648
    @arsenart648 Před 3 lety

    Hello,if can help me ,i cant find the set smoothing at the PanelLoops section.

  • @Xeto__
    @Xeto__ Před 6 lety

    Wow really helpful , thank you ! :)

  • @mufeedco
    @mufeedco Před 6 lety

    Thanks for the tricks :)

  • @PoseidonArts
    @PoseidonArts Před 6 lety

    Very helpful!

  • @klezana
    @klezana Před 6 lety

    awesome guys, thanks for the peak trick! :D

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +1

      Cool, no worries! :D There are so many of these little tricks in ZBrush.

  • @IGarrettI
    @IGarrettI Před 6 lety +7

    You guys excited for the new zbrush ?:)

    • @Cuddle-Muffins
      @Cuddle-Muffins Před 6 lety +1

      Watched the Live stream and all the new features looks amazing yeah!
      There is no hidden free student version of Zbrush perhaps that nobody has told me about tho maybe no?

    • @justVontadeh
      @justVontadeh Před 6 lety +1

      Unfortunately there's only the Core verison which is 500$ cheaper but it's still behind a 300$ paywall... I understand the struggle, I'm a student myself and I'd love to get a student version but the normal version costs like a 4 month of rent of the place where I'm right now, so yeah...

    • @Cuddle-Muffins
      @Cuddle-Muffins Před 6 lety +1

      Yeah sucks sometimes that all of these programs are so expensive and in US Dollars makes it even less affordable. I have a full time job and study when I get home and weekends but all my money goes towards life stuff and tutorials at the moment. Would be nice to be able to use a free student version until I can eventually afford the program. All the updates are free so far tho once you buy it so I can understand the price.

    • @justVontadeh
      @justVontadeh Před 6 lety +2

      Helmut Rabe yeah. Allegorithmic Substance plan is awesome. 2 (or 1, I don't remember now) years of free license and the option to upgrade to the paid version next year with a 50% discount, that's awesome. I wish everything was that way. The only thing I like about the paywall of ZBrush is that once purchased you can update as many times as you want, that's awesome too. But still, 800$ are 800$

    • @Cuddle-Muffins
      @Cuddle-Muffins Před 6 lety +1

      Yeah exactly $800 is If you don't have it a lot of money even if it is worth that much.

  • @christianlambarena3930

    Great video guys! Quick question. I'm planning on building a new workstation but I don't know if Quadro gpu's really make a difference in viewports or rendering compared to GTX 1080ti's. I focus on Maya and planning to learn ZBrush and Houdini. Thanks !

    • @FlippedNormals
      @FlippedNormals  Před 6 lety

      Stick with the gtx, better value for money in your case. The only case where you might consider it, is for vfx level texturing in MARI.

  • @jirivehovsky1912
    @jirivehovsky1912 Před 6 lety

    thanks for your fun and educational videos full of information. I love watching them. Are you going to do something about textures and maps?

    • @FlippedNormals
      @FlippedNormals  Před 6 lety

      Thanks! Glad you like them. We are definitely going to do a lot of videos in the future on texturing. It's something we've been wanting to do for some time now.

  • @AchZozi
    @AchZozi Před 6 lety

    You can also use Polish as an alternative way to smooth.

  • @linliu4909
    @linliu4909 Před 6 lety

    learn a lot things from your youtube channel. are you guy planning to cover the new feature in zbrush 2018?

  • @ModyTheOne
    @ModyTheOne Před 6 lety

    Hi off-topic question ; i have 0 knowledge in zbrush and i;m curious if it's gonna help ease the workflow of creating game ready assets

    • @mostrandomnerd
      @mostrandomnerd Před 6 lety +4

      ZBrush is great for creating high poly characters but you can also create hard surface or non organic sduff. It is more artistic then let's say Maya but you still need to then now how to UV your model and export a low poly with maps to Substance or Maya or Unreal or wherever. I'd say ZBrush is a necessity. I never heard of a bigger game company that didn't use ZBrush ;)

    • @ModyTheOne
      @ModyTheOne Před 6 lety

      alright cool i'll try to get into it after i finish maya and substance courses

    • @LuisSantanderArt
      @LuisSantanderArt Před 6 lety +2

      I recommend learning all the programs at once but for simpler assets. So you know the whole process: create a high poly model on Zbrush, create a low poly version in Maya and the go texture it in Substance. One asset at a time, start with something really simple, like a single piece background prop, then an asset with multiple pieces, then something more complex like characters. But it's important to do the whole round. If you can, import the assets to a game engine from the beginning.

    • @ModyTheOne
      @ModyTheOne Před 6 lety

      Alrightly

  • @ZephrusPrime
    @ZephrusPrime Před 6 lety

    Sculptris Pro will fix that Dynamesh pole issue.

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +1

      It will in some cases for sure. But it's not always an option to be able to change your topology. But in a concepting environment or early stages of production where things haven't been locked yet, definitely.

  • @BOSSposes
    @BOSSposes Před 10 měsíci

    the msooth brush does 100% nothign for me on 100% intensity buying zbrsh was the biggest mistake I have ever made

  • @k-vandan4289
    @k-vandan4289 Před 6 lety +1

    posing in zbrush next?

    • @PoseidonArts
      @PoseidonArts Před 6 lety

      That would be a cool video ye :D

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +1

      It's actually something we've done in the past. But it might be time to do an updated one as the existing one is pretty old :D

    • @PoseidonArts
      @PoseidonArts Před 6 lety

      Oh.. im stupid dont worry about it ;)

  • @xdeathknight72x
    @xdeathknight72x Před 5 lety

    5:30 why not just inflate the hook and then smooth that. I find the alt smooth to be too situational

  • @OlivierSayer
    @OlivierSayer Před 6 lety

    Where are we gonna have a Smooth layer... T___T that smooth just the 3d layer information we added....

  • @mikkelmelby
    @mikkelmelby Před 6 lety

    dritbra shit, keep it up

  • @neumann1940
    @neumann1940 Před 5 lety

    Your tutorials are even 100 better than Pixologic company's tutorials "Which i find it useless and annoying plus they disabled the comments " i don't know how people likes their tutorial videos or its just youtube promotions

  • @doomsdaytuther5095
    @doomsdaytuther5095 Před 6 lety +1

    having one guy mumble and stutter through the tutorial was bad enough but now we got to have someone else in the background repeating everything like an annoying parrot. Why?