Order Your Base with the MAIN BUS - Factorio 0.18 Tutorial/Guide/How-to

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  • čas přidán 22. 05. 2024
  • FACTORIO MASTER CLASS
    This series of Tutorials and How To Guides help you become a better Factorio Engineer
    Each video serves as a beginner's guide but also contains tips and tricks for both veterans players
    Before each video I am conducting a Factorio Workshop on Twitch with my community in order to refine and optimise the builds presented.
    Join the live streams and be part of the design: / nilaus
    Present and discuss ideas with other players: / discord
    Please consider supporting the channel on Patreon: / nilaus
    Schedule:
    Aiming for 1-2 videos / week depending on the time it take to create
    Patreon: / nilaus
    Twitch: / nilaus
    Discord: / discord
    Twitter: / christiannilaus
    Website: nilaus.tv
    Tips: streamlabs.com/nilaus
    Merchandise: streamlabs.com/nilaus1#/merch
    Playlist from the beginning:
    • Optimizing Early Game ...
    Save games:
    Many different maps are used to showcase these videos.
    Save games are available to Patreons in my Discord in #sub-only-chat
    00:00 Welcome
    01:03 Intro
    01:56 Why this video?
    02:20 What is a main bus?
    03:03 What are the components of a bus?
    04:30 How do I get started using a bus?
    06:16 How big should my bus be?
    08:31 What should I put on the bus?
    11:34 How do I split components off the bus?
    15:09 How to support the channel
    15:49 Advantages/Disadvantages
    18:28 Conclusion
    #Factorio #FactorioMasterClass #Tutorial
  • Hry

Komentáře • 620

  • @Nilaus
    @Nilaus  Před rokem +29

    All Master Class Blueprints are available on FactorioBin
    Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524
    (Pastebin links no longer work)

    • @realcartoongirl
      @realcartoongirl Před rokem +1

      my base is all robot's and the tps is go low im so sad

    • @monstersaint
      @monstersaint Před 4 měsíci

      What do you mean by "high compression" items"? Or the term "compression" in general? Thanks.

    • @sungerbok
      @sungerbok Před 2 měsíci +1

      @@monstersaint some items like iron sticks are produced and consumed in bigger numbers but still take the same space on belts as other low volume items . So instead of adding a bus line for it, it's sometimes better to just produce those type of items on site.

    • @alexflu2
      @alexflu2 Před měsícem

      no bus blueprint?

  • @270eman
    @270eman Před 3 lety +1383

    Every time I feel like I understand whats going on. I quickly realize I have no idea what is going on.

    • @trippybruh1592
      @trippybruh1592 Před 3 lety +12

      Just start playing and also get some blueprint strings especially his base in a book on Factorio prints dot org I think. I didn’t know much how to play but playing the game and building these blueprints helped me figure out how these factories work and I built my own speed and productivity 3 module setup myself with the correct ratios.
      Also try and use the creative mod in another save and try to just automate all science to get an idea on how you want to build a base.

    • @arbCannons3395
      @arbCannons3395 Před 3 lety +24

      Same I build stuff and hope it runs while I'm off doing other things I hope run

    • @Uberstench2169
      @Uberstench2169 Před 3 lety +59

      Just started playing I'm at 11hrs of playtime and ngl thought i was kicking ass, watched some of these videos and realized I have no idea what I am doing

    • @swine13
      @swine13 Před 3 lety +8

      @rogerwilco99 the Dunning Kreuger phenomenon, i believe.
      But be that as it may, I have to say I don't see what there is to "get" about Factorio. Everything logically follows on from previous technology. All the buildings clearly display the required materials. Material costs make sense (ie you don't need wood for concrete walls or anything) and the way the game starts is pretty clever at teaching you the fundamentals of gathering materials.
      It took me a little while to figure out logistics bots, I suppose, but its not a _complicated_ game, it's just a _complex_ game. I think a lot of people dismiss it as too confusing because of how chaotic and intricate it looks, but if they played Factorio they'd discover its a bit like your work flow at your job: it takes time to work out how you want it to go, there's the occasional unexpected situation, but after a few years you have a system that is tailored and efficient for you, and nobody really knows how it works aside from you, but you would say your work day is "pretty straightforward" because you've build it all up over time, with everything having a purpose.
      So it is with Factorio. You have 100s of building and arms and you're producing all sorts of stuff, but you remember putting most of them there, and what they were supposed to do.

    • @americankid7782
      @americankid7782 Před 3 lety +15

      The more knowledge you gain on a subject, the more you realize how little you know.

  • @hvdveer
    @hvdveer Před 3 lety +1096

    To put the bus size recommendations in writing:
    Minimum size:
    4 iron
    4 copper
    2 green circuits
    2 plastic
    1 steel
    1 red circuits
    Recommend bus size:
    8 iron
    8 copper
    2 -> 4 green circuits
    2 plastic
    1 steel
    1 -> 2 reds circuits
    Max size:
    16 iron
    16 copper
    6 green circuits
    4 plastic
    2 steel
    2 red circuits

    • @americankid7782
      @americankid7782 Před 3 lety +63

      That is far to big numbers for my brain to handle at my level of skill

    • @veronicaaragon8610
      @veronicaaragon8610 Před 3 lety +47

      Not all heros wear capes

    • @Voliere-infoNl
      @Voliere-infoNl Před 2 lety +22

      and still look at most main bus factories, and you see none of the belts fully saturated. And people running 8 belts down the whole factory while they tap a full belt of iron right at the start to make green circuits....

    • @Stabacs
      @Stabacs Před 2 lety +8

      No stone?

    • @vfernandez84
      @vfernandez84 Před 2 lety +9

      Thank you, I always come back to this video because I’m completely uncapable of remembering this.

  • @homelesswizard3161
    @homelesswizard3161 Před 3 lety +964

    "time to learn this whole mainbus strategy"
    *10 minutes later*
    Spaghetti it is.

    • @stefancristian4324
      @stefancristian4324 Před 3 lety +25

      lmao I agree

    • @AyVaZzZ4o0
      @AyVaZzZ4o0 Před 3 lety +10

      *OR Scratch that!* you can simply install the *Belt Layer* mod and forget all about what a main Bus is and create your sphagetti mess underground inside the belt layer where you don't have to look at it just like me and plop smelting crafting and production modules of ur base EVERYWHERE and ANYWHERE you desire literally doesnt matter in any non sensical order and connect them underground as for belt balancing and throughput problem you can simply again install 2 more mods called Belt Balancer mod which simply gives u this neat block which fixes your belt item transfer (items dont get dilluted on belt lanes) and the Deadlock Crating mod which puts stacks of items inside a single item form called a create boxes and u can uncrate them at the designated location for item consumption ,crafting,production needs on any part of ur base that its needed...

    • @PhotatoKing
      @PhotatoKing Před 3 lety

      @@AyVaZzZ4o0 Nice! You save me from create a new world xD

    • @arturovillarreal2129
      @arturovillarreal2129 Před 3 lety +14

      Im usually to sleep deprived and hungry while playing this game to make something other than spaghetti

    • @chinchilla415
      @chinchilla415 Před 3 lety +9

      Loud laughter from me in real life. Factorio newbie here. This hits home.

  • @VioletScarelli
    @VioletScarelli Před 3 lety +437

    This is amazing! Meanwhile my base looks like a toddler threw up their spaghetti dinner all over the map...

    • @RedGallardo
      @RedGallardo Před 3 lety +39

      Mine looks like a war zone. And I don't even play with biters...

    • @OctEddie
      @OctEddie Před 3 lety +11

      My last base (returned after a break) looked like I asked a blind preschooler to organize things.

    • @svendinsvinderlin4569
      @svendinsvinderlin4569 Před 3 lety +15

      Honestly I respect spaghetti more than main bus bases, it's extremely easy to get to late game with a main bus.

    • @youngbuck5926
      @youngbuck5926 Před 3 lety +1

      Haha so as mine :)

    • @finalcam1740
      @finalcam1740 Před 3 lety +5

      Spaghetti looks cooler and more interesting imo. Especially a high density spaghetti megabase.

  • @skashed
    @skashed Před 4 lety +696

    This is incredibly useful, I will begin ignoring this advise immediately!
    (please keep these masterclass videos coming, I really do appreciate them)

    • @mateovazquez6685
      @mateovazquez6685 Před 3 lety +3

      Ignoring?

    • @skashed
      @skashed Před 3 lety +41

      @@mateovazquez6685 It's a bad joke, meaning; "Even though I acknowledge the quality of the information, I will still do my own thing"

    • @delofon
      @delofon Před 3 lety +8

      At least you're being honest.

    • @nikelsad
      @nikelsad Před 2 lety +5

      @@skashed I've found that joke a good one :)
      I've catched myself a few times ignoring some good advice while playing some game (probably Satisfactory) :)

    • @mmrt5899
      @mmrt5899 Před 2 lety +5

      For me, it’s more about forgetting than it is ignoring.

  • @bradkuntzelman5343
    @bradkuntzelman5343 Před 4 lety +435

    Quick Reference (doing this for myself as I'm sure I'll reference some part of it later)
    00:00 Welcome
    01:03 Intro
    01:09 Where can I get more info or provide feedback?
    01:56 Why this video?
    02:20 What is a main bus?
    03:03 What are the components of a bus?
    04:30 How do I get started using a bus?
    06:16 How big should my bus be?
    08:31 What should I put on the bus?
    11:34 How do I split components off the bus?
    15:09 How can I support Nilaus?
    15:49 Advantages/Disadvantages
    18:28 Conclusion
    18:50 Join the Order of the Path
    18:59 Outro

    • @namelessgamer327
      @namelessgamer327 Před 3 lety +7

      it's already in the description

    • @namelessgamer327
      @namelessgamer327 Před 3 lety +7

      @@mxdanger oh cool and lmao didn't know other people still watched this

    • @AB094
      @AB094 Před 3 lety +1

      Thank you

  • @stdint.h
    @stdint.h Před měsícem +3

    Watched this video years ago, made the bus, and after some years without playing, I had to re-visit the video to remember why I made the choices I made. Thanks.

  • @masterphillips
    @masterphillips Před 4 lety +317

    Guides on "modular-ization" and long range transportation would be greatly appreciated! Always love your work.

    • @JonesCrimson
      @JonesCrimson Před 3 lety +20

      **Jonesy's Guide to Railways:**
      The best way to avoid collisions and maximize throughput using railways is to use multiple parallel tracks. If you limit it to two, which is very sensible, then you want one rail for each direction. I recommend using your locale's preferred driver side. If you only drive on the right hand side, then place your trains with that same orientation.
      So now we get to signals. Signals must be places with the same orientation you've decided on for your trains, but signals have to be placed on each individual tracks, so what then? Easy, just place them on only the right hand or left hand side of each track. So, always inbetween tracks for left hand driving and always on the outside for right hand driving.
      Why use Rail Signals? Rail signals separate tracks into segments. If a train is in a segment, then other trains will stop at the signal where the segment starts, and they will wait.
      Where to use Rail Signals? Rail signals should separate train stops, they should break up large stretches of rail, and they should be used to make intersections and loops their own segment. This does not remove all threat of crash. This will at most reduce crashes to a near 1% chance for each train currently moving in the same nearby system of tracks. Meaning more trains equals more chance of crashing.
      Advanced use of rails and Signals.
      I mentioned loops and intersections. but how do we make them? First of all, with the exception of T-Intersections you generally want the rails to go straight as they normally would.
      In intersections they cross right over each other as if they don't exist. Next, you simply step back a bit and add a new segment of rail connecting right side to right and left side to left at 90 degree angles. Spacing might take a couple tries but don't sweat it.
      In Loops You have just the left and right rail, a good distance away from any intersections unless you're feeling particularly adventurous. I cannot stress enough how dangerous it can be for trains to be turning around in the middle of a busy intersection. The first step is to pick which side you want your loop facing, it really doesn't matter which. Then, you want your loop to branch off from the track on the far side. Now just slap down four consecutive right turns. Cool, you have a loop, but only one side can use it and that's dreadfully inefficient isn't it? No worries,just connect the other side outward to the loop at 45 degree angles. The trains will never cross over to the wrong side of the tracks as long as they're only connected to one opposite side of the loop, each.
      Stations best practices. A station is best placed on a third or other disconnected track with it's own signals separating it from the main tracks. The be clear, the station should not be a part of the segment it is directly connected to, and also it should not be on the main tracks.
      Rail Chain Signals. As a general rule, don't use Rail Chain Signals. If you really want to use Rail Chain Signals, you should also try to understand Signal Blocks as a prerequisite. The basic mechanic of a Rail Chain Signal is to: never allow a train to enter a segment unless all exits are also clear to use. What does this mean, practically speaking? It can stop long trains from clogging intersections too close to each other. It can tell a train to wait at an intersection and give other non-chain tracks priority, which also helps decrease chances of a wreck. Yaay~! Why avoid using Rail Chain Signals? As I said before, if every exit isn't clear, the chain signal will never allow anything through. This can send your entire factory into an impasse that needs manual remediation. For those of us who build our stations directly off the main track or even those of us who build stations directly on the tracks, Rail Chain Signals will stop trains from even driving past in some cases. It can be a huge headache. If you place these then just make sure to place them before intersection segments and never after segments.
      Finally, Train Automation. Stations must be placed with the same orientation as signals. By clicking on a train, you can add things to it's schedule. Selecting a stop for the train to go to and setting the train to automatic instead of manual will immediately send it to that stop, where it will wait until its condition for that stop on the schedule is fulfilled. E.G. Inventory Full (of iron). Then, it will head to the next stop on the schedule, without stopping unless the signals warn it of a potential collision.
      Disclaimer: The above information might not be consistent across all versions.

    • @MiguelAbd
      @MiguelAbd Před 3 lety

      @@JonesCrimson Wow, great comment! You could post this to the factorio subreddit, it's really good.

    • @TommyFitzy1
      @TommyFitzy1 Před 3 lety +5

      ​@@JonesCrimson Generally good advice, except for the paragraph about Rail Chain Signals. Specifically, they don't require all exits to be clear, only the exit the train approaching the signal wants to exit through. Also, unless you are placing signals incorrectly, a base with only Rail Signals will require more manual interventions than a base with Rail Chain Signals.
      Rail Signals have just 2 states: green (let trains through) and red (don't let trains through). Rail Chain Signals have 3: green (all exits are clear, let ALL trains through), red (no exit is clear, let NO trains through), and blue (some exits are clear while others aren't, let SOME trains through). Trains approaching a blue Rail Chain Signal will stop or continue based on the closest Rail Signal they are heading towards.
      In general, Rail Signals are for preventing crashes, Rail Chain Signals are for preventing deadlocks. Deadlocks are when 2+ trains are stuck and are preventing each other from ever getting unstuck. Rail Chain Signals prevent this by only letting one train enter an intersection at a time, thus you cannot have two trains blocking each other.
      Perhaps the simplest example of deadlock is a roundabout with two entry/exits points A and B. Train X enters the roundabout from A and wants to exit through B. While Train X is in the roundabout, Train Y enters from B and wants to exit through A. Train X then gets blocked waiting for Train Y's tail end to stop blocking exit B, but Train Y also cannot exit the roundabout because Train X's tail end is still blocking A. This will never resolve itself and requires manual intervention. Example image here: i.redd.it/z9v975oxq3dz.jpg
      With Rail Chain Signals at the entry points of the roundabout, Train Y would have waited outside the roundabout until Train X was out of the way entirely. A simple rule of thumb is anytime you have a segment of track smaller than your largest train, you should have a Rail Chain Signal in front of it to ensure every train that enters that block can exit. If no train ever stops with their back end blocking an intersection deadlock should (barring any weird edge cases) be impossible.

  • @danrobidoux
    @danrobidoux Před rokem +12

    This is the video I've been looking for. I don't want blueprints, I want KNOWLEDGE.
    Well explained, well visualized, just fantastic work.

  • @alonsovb
    @alonsovb Před 4 lety +131

    I would love an advanced tutorial on city blocks, specifically with trains and loading/unloading stations. Awesome work, man!

    • @americankid7782
      @americankid7782 Před 3 lety +7

      10 months late but just making sure you know he made a city block tutorial. 👍

    • @alonsovb
      @alonsovb Před 3 lety +6

      @@americankid7782 you da real mvp

  • @dadof0043
    @dadof0043 Před 4 lety +76

    Good explanation - it is helpful to hear the why and not just the mechanics of building. I particularly liked being able to see the different bus styles and configurations you have used during different season. On the presentation side, another great job! It is really helpful that you list the objectives in the beginning to clearly state what the video is about. I would suggest adding those points as graphics on the screen so they are clear, or if you think that would trigger a "PTSD" from your corporate life, maybe add them to the description of the video. It is a really well done facet of your class and may help people as they begin to create their Factorio how-to library

  • @williamrachello3699
    @williamrachello3699 Před 3 lety +200

    As impressive as this is, I've never really felt the appeal of making a mega-base. I'm much more interested in getting more and more efficient and only making just the right amount to launch the rocket as quickly as possible.

    • @Loctorak
      @Loctorak Před 2 lety +62

      I have a feeling my favourite part of the process is finding ways to make things work without tearing it all up and replacing it. It's like a puzzle game for me and I end up with ultra dense areas where every available square is being used for something, but good luck figuring out what 😅

    • @h1dek1kun
      @h1dek1kun Před 2 lety +18

      there is a lot of technology that comes after the launching of your first rocket you may want to research, since launching your first rocket unlocks space research

    • @HakunaWhiskey
      @HakunaWhiskey Před 2 lety +15

      I have like 10 saves with minimum 20 hours and I go squirrell brained.. never launched a rocket 😅

    • @ArcNine9Angel
      @ArcNine9Angel Před 2 lety +14

      And that's completely valid. One of the many nice things about games like Factorio, wide range of buildstyles and decision making is viable in different ways.

    • @biocode4478
      @biocode4478 Před 2 lety +6

      wouldn't say this is meant to turn into a megabase. if anything you will have scalability issues with the bus method compared to using trains or logistics for more flexible material transfer for a megabase the bus itself creates a bottleneck. the bus is simply a good way to finish the base game and it is a canonical organization idea

  • @randymotter51
    @randymotter51 Před 3 lety +7

    The only thing i think this was missing was perhaps a quick address of the issue of which items should be produced at which point along the bus to reduce the amount of belts needed and minimize the belts made going back the opposite way. Looking at your zoomed out map of the bases does help with this somewhat (excellent tagging by the way), but hearing an explanation of why you position certain production along the bus the way you do would be a huge help for players learning to be more efficient with base planning. Smelting at the beginning is relatively obvious, but say putting certain chemical products or red circuits at what point on the bus and what should be around them or on the opposite side of the bus from them to minimize belts and branches is one of those big head-scratchers for me. It's an issue that makes my bases bigger and harder to manage and get around than they should be.

  • @sebthompson7871
    @sebthompson7871 Před 4 lety +2

    That last pointer is so true, the amount of times I have forgotten (normally too eager to start producing) to space my production back from the main bus and I can no longer fit a path or train through there. It is also good to leave a decent gap for things like merging two materials onto half of a belt, if you leave things so tight with no space it can get very messy.

  • @lenaboyer6981
    @lenaboyer6981 Před 3 lety +14

    Really helpful tutorial. I keep seeing advice to avoid looking up how to do things, which I've been trying to stick to because half the fun is figuring out how to build, but I like having the option of watching a short tutorial for a specific technique so I can fill in the gaps in my knowledge without spoiling too much.

  • @Tommycopter
    @Tommycopter Před 4 lety +4

    These videos are unbelievably helpful to a noob like myself! Really appreciate the time and effort you put into your videos and the way you explain in so much detail without it needing to be several hours long. Thank you!

  • @vonhoenhine1922
    @vonhoenhine1922 Před 3 lety +2

    Thanks a bunch, this has really helped me to wrap my head around the idea of a main bus and how to better use it, I've checked out a few videos and so far you've not only explained it much better but also provided some decent tips and examples!

  • @Lavi____
    @Lavi____ Před 4 lety +2

    Excellent video! I've been struggling to properly build my main bus and your examples have really helped me think up new ideas for my current playthrough.

  • @BigWolfChris
    @BigWolfChris Před 4 lety +37

    Gears... raging remark!!!
    Tbf, I agree with your thinking though

  • @brianoster5812
    @brianoster5812 Před 10 měsíci +1

    Excellent, excellent tutorial. I upvoted, subscribed, etc. about 5 min in. I am about 20-30 hours into my first game and quickly realized it was a giant spaghetti mess that simply would not scale, so decided to stop and look for strategies. Makes 100% sense to me. This was the first that I found in what looks to be deep into the series so I will definitely be checking out your other tutorials.

  • @errantjellyfish9340
    @errantjellyfish9340 Před 3 lety

    Thanks Nilaus

  • @McSmurfy
    @McSmurfy Před 2 lety +1

    This has helped me a lot with the gears brainteaser because I tried building lots of gears on a belt branching out instead of building it next the building requiring it. You saved me lots of hours because I might not have thought of it.

  • @B1g_Daddy
    @B1g_Daddy Před 2 lety

    Very good advice in this video. Finally getting around to a mega-base on v1.0 and was looking for something on properly organising smelting - never done them as columns before, but now so obvious how the rest of production is usually done

  • @SudoFPS
    @SudoFPS Před rokem +1

    Your guides and blueprints are beyond helpful. Thank you for all your efforts.

  • @sethwilliamson
    @sethwilliamson Před 3 lety +5

    Another idea: In addition to the sacred walking path, I've often left room for a shuttle train line running the length of the bus with stops at each build. Toss down a pocket train, select "Solid Fuel" station, and go. :)
    If I lay this down, it is one lane each side of the bus forming a loop. I arbitrarily use clockwise out of habit. This works well for double-sided busses and it means I don't need to install two stations for each stop as I would for a bi-directional track. You could always manually drive your shuttle I suppose.

  • @AvengerGatesOfficial
    @AvengerGatesOfficial Před 4 lety

    I'm loving this series Nilaus!! It made me want to go back to playing factorio. I never went passed green science haha. I'm playing again, already did your jumpstart base from the previous masterclass and today I may create my first main bus!
    Thanks again

  • @kurogawa
    @kurogawa Před 3 lety

    Great video! It really digs into the fundamentals of buses without being too long. I would like to see some more tips and tricks for pull-offs from the bus.

  • @sethdugas9795
    @sethdugas9795 Před 3 lety +1

    This annotation is super useful in this style of tutorial. Thank you so much for that added touch.

  • @DanielHartz
    @DanielHartz Před 4 lety +20

    Such a great argument about Iron Gears. I loathe having them on the bus.

  • @notmynormalusername1
    @notmynormalusername1 Před 3 lety

    There are a few videos pf yours I've seen that caused me to restart my first playthrough. Love it.

  • @Zilldian1
    @Zilldian1 Před 4 lety +1

    Great Video / Guide Nilaus, Thanks for what you do for the community!

  • @mikefowell93
    @mikefowell93 Před 4 lety +1

    This video was informative, well paced, and in the Nilaus spirit. Felt bad about the not so positive feedback on the previous video but this feels like you enjoyed yourself more making this video and that's the most important thing when it comes to your content.

  • @tifforo1
    @tifforo1 Před 3 lety +6

    6:37
    Minimum bus: 4 iron, 4 copper, 2 green, 2 plastic, 1 steel, 1 red (these are not the only materials on bus)
    6:51
    Maximum bus: 16 iron, 16 copper, 6 green, 4 plastic, 2 steel, 2 red (split iron and copper; 8 iron one side and 8 iron other side)
    7:43
    Recommended bus: 8 iron, 8 copper, 2 green with room to expand to 4, 2 plastic, 1 steel, 1 red with room to expand to 2

    • @lipslide101
      @lipslide101 Před 3 lety +2

      Thanks! Came back to the video for this.

  • @weekendwarri0r
    @weekendwarri0r Před 4 lety +5

    Really liking the thumbnails for these Nilaus! They look awesome!

  • @Aaron-mp9sy
    @Aaron-mp9sy Před 3 lety

    Thanks Nilaus, I've watched this video a few times. I consider this video the most important of all your master class videos.

  • @Sifizero
    @Sifizero Před 4 lety

    thank you for the in-depth topics. you and JD are my two reference builders

  • @rachelf6745
    @rachelf6745 Před 3 lety

    i like your explanation for not putting gears on the bus, because it basically puts into words what i realized through intuition but couldn't articulate the reasoning for

  • @FrostRare
    @FrostRare Před 9 měsíci +1

    I just installed this game cus I thought it looked cool. Realized it was harder than i expected. Looked up “beginners guide”.
    I feel like I showed up for my first day of kindergarten and just walked into a college calculus class. Lord… what have I gotten myself involved with

  • @GaiaSteinbuch
    @GaiaSteinbuch Před 3 lety

    Such a super useful video! I love that you have a Sacred Path, it is your unique idea (as far as I have seen on CZcams so far at least).

  • @Jotto999
    @Jotto999 Před 2 lety

    Thank you!! I have been playing on and off for years, but could never quite break out of spaghetti. It's always a plate of spaghetti throw at a wall. This tutorial might finally give me the necessary structure, that is both firm yet also extendable.

  • @swine13
    @swine13 Před 3 lety +15

    Oh, its called a main bus...
    Here i am just calling it my "massive rod" schematic. And I thought I was such a genius for figuring it out but it turns out it's a well known thing lol RIP

    • @DudeTheMighty
      @DudeTheMighty Před 3 lety +2

      Just means you found a way to be efficient is all. :)

    • @windflier1684
      @windflier1684 Před 3 lety +1

      You are genius to figure it out all by yourself! Just because it is a well known thing, doesn't mean the person who figured it out aren't a genius

  • @joelfett4739
    @joelfett4739 Před 2 lety +1

    It was worth watching the whole video, now I know about keeping a certain space between bus and production it makes more sense now

  • @unacceptable6625
    @unacceptable6625 Před 2 lety +2

    I keep watching your videos to get an idea into how to properly structure my base, and find myself getting completely bottlenecked because of the way I structured my bus off of the beginning. So far I have started my world over 3 separate times because the way I structured my main bus from the beginning prevents me from using the bus later on. Now that I have blue science I realize I left no room for sulfur, plastic, and oil/chemical manufacturing, so I crept the resources all the way from the back of the bus where they're made and brought them to the front of the production, but all of my branches are spaghetti and I left no room for moving resources past my branches for bus production which are inherently made to be expandable.
    First world had no expansion room for mining/smelting, second world had a circuit/plastic bottleneck (also I was spending 80% of my time hunting down nests because a TON spawned right near my spawn area, I had invasions since I literally first placed iron miners.) Third and current playthrough is now experiencing liquid manufacturing bottlenecks as I didnt realize id need so many liquid resources to make electric engines and drone frames and batteries; and that's without knowing what else needs to be made by advanced oil. Im temped to use a lot of landfill to reclaim the areas towards the front of the bus (which is surrounded on 3 sides by medium sized lakes, where I first started) so that I can make all of my plastics, sulfur, sulfuric acid, and lubricant streamlined into the bus. But now im experiencing a delima where I dont want to expand branches on one side of the bus so that I can keep all of my science close together and dont have to backtrack with undergrounds through other branches just so I can do research. Honestly im tempted to just start a fourth time over so that I can structure my base from the beginning with space enough for plastics and steel, and enough room for liquid materials to make their way to manufacturing points; but im so deep in that it's almost worth just deleting a huge portion of the base to restructure.

  • @Darklordcrash
    @Darklordcrash Před 10 měsíci

    bruh. im just getting into factorio and you sir just taught me more than most of the other stuff i've seen today. Thanks

  • @Naib0930
    @Naib0930 Před 4 lety +2

    Great pacing! Good complete information, nicely done.

  • @NickHanley
    @NickHanley Před 4 lety +45

    Enjoying these Masterclass videos. At this point I've developed some decent concepts and blueprints. I've adopted your city block concept, and have made some really good blueprints for oil and uranium processing. I've also made some train blueprints that I think are the best I've seen done. Quite a bit of what I've done is due to inspiration from you, so thanks N!

  • @TheyCalledMeT
    @TheyCalledMeT Před 4 lety +1

    14:30 i prefer the [inverse] waterfall(prioritize to main lane) to evenly spreading, keep the prefered pick off lanes full and see possibly empty lanes which yell in your face to be refilled ^^

  • @hondahirny
    @hondahirny Před 9 měsíci +2

    3:24 Looks like you built an airport and the belts are a complex luggage handling system. Looks really cool 😊
    Factorio is so fun. First time I played, it was about 12 hours straight.

  • @Knewman7777
    @Knewman7777 Před 3 lety

    On a smaller base, I like to run the bus well past the production lines then have 3 lanes in one direction and one going back the other way. Anything that makes it past the last production line doesn't just sit there, it circles back around on the return line to be available for all production again.

  • @ggpickle928
    @ggpickle928 Před 3 lety

    CONGRATS ON 1K!!!

  • @seanpeacock4290
    @seanpeacock4290 Před 3 lety +3

    one solution I have tried for expanding the main bus is to restock it part way down the line.
    I build a train station at some point where the belts look a bit slim and funnel that iron and/ or copper into the buss just before a belt balancer. I also have an off site smelter so my trains don't carry raw ore only finished plate. I started doing that because the ore stacks at 50 while the plates stack at 100 giving double capacity for the train cars.

    • @PanduPoluan
      @PanduPoluan Před 2 lety +1

      Same. That's why between each production units, I give some wide separation so I can inject things as necessary. Even things such as Green Circuits.

  • @GreenSamurai2
    @GreenSamurai2 Před 6 měsíci

    Been playing factorio for years (almost 3000 hours total) and just saw this video.
    Some good points i will be trying to implement. And others i already do.
    Always put science on one end of the main bus. Always connect science to labs away from main bus. Never stop feeding green red and blue circuits.

  • @csabanagy1879
    @csabanagy1879 Před 4 lety +29

    Praise for the path!

  • @alstonrodriguez5888
    @alstonrodriguez5888 Před 4 lety +3

    The ad before the video was a masterclass

  • @WoWdropzone
    @WoWdropzone Před 4 lety +2

    Very well done, Professor Nilaus!

  • @padreigh
    @padreigh Před 4 lety +1

    Thats lost of busses shown, nice examples of clear design. Like the master builder series so far.

  • @shawnwilt7196
    @shawnwilt7196 Před 5 měsíci +1

    I use a science bus. I bring lines of produced science packs on the opposite side of their respective production li es from the main bus and then just bus them into my science research facility. I am by no means a "pro" player, but this just makes sense to me

  • @Baleur
    @Baleur Před 3 lety +1

    I cant wait to start seeing videos like this about Dyson Sphere Program

  • @anderskorsback4104
    @anderskorsback4104 Před rokem

    One thing I've done in my current base: At the end of the bus, there is one lane of every material on the bus looping back to the start of the bus. I've found that if input goods come in irregularly in large batches (such as when you just have one mining outpost of every kind), it's rather the production at the start rather than the end of the bus that gets starved. Stuff piles up at the end of the bus (and is slowly drained by the production hooked up to the end), while the start of it is starved. By having a single return lane, stuff that gets through the whole bus without being grabbed off it gets another go at it, and the supply is more evenly divided between consumers at different parts of it.

  • @mrktchr
    @mrktchr Před 3 lety

    I like your walkways. Without something crossing the bus, it's a little harder to orient yourself. Your "city blocks" break it up in an appealing way. Thanks!

  • @stokescomp
    @stokescomp Před 4 lety

    We love these Master class videos. Very good information and will be sure to use in my own bases. I have made spaghetti bases before and its nice to make some order.

  • @olafredriksson5607
    @olafredriksson5607 Před 4 lety +1

    Thank for this. It felt much better pacing than the last one this time you were able to breathe. :-)

  • @elliotanimations1067
    @elliotanimations1067 Před rokem +2

    You're a god damned machine, well done man

  • @TheSauceBoss
    @TheSauceBoss Před 4 lety +1

    Thank you, this has been very interesting and informative. Please keep it up

  • @VeilingSun
    @VeilingSun Před 3 lety

    One advantage of building on one side is that it is a lot easier to bring in trains on the unbuilt side to top-off resource lines particularly after ultra hungry production modules sucks resource lines dry.

  • @wogleler3108
    @wogleler3108 Před 3 měsíci +1

    You are great at explaining certain concepts. If teachers explained like you school would be something different. Keep making vids !

  • @choloepus
    @choloepus Před 3 lety

    I learned to appreciate the Transport Drones mod. They simplify transportation greatly. If you find managing a bus to be tedious and don't want a train grid where you can get run over every once in a while, they are worth a shot.

  • @purrfekt
    @purrfekt Před 2 lety

    Coming from your previous Jump Start Base guide to this... makes my head explode.
    Much respect.

    • @Nilaus
      @Nilaus  Před 2 lety

      if you want to see the natural transition from the Jump Start base to a Bus Base, then I would recommend checking out one of my Lets Plays like "Lets Start Automating" or the latest one "Base in a Book"

    • @purrfekt
      @purrfekt Před 2 lety

      @@Nilaus Thanks, just started watching the series!

  • @winkbrace
    @winkbrace Před 4 lety +4

    Great job! I think these videos are going to be watched for a long time by new people.

  • @RigelOrionBeta
    @RigelOrionBeta Před rokem +6

    This is a great explanation of a bus for people who already know what a bus is.

    • @szymoniak75
      @szymoniak75 Před 3 měsíci

      yeah way too many things were left unexplained

  • @WilliamSpano
    @WilliamSpano Před 4 lety +1

    This is awesome, thanks Nilaus!

  • @golkarath2540
    @golkarath2540 Před 3 lety

    This is my second Time watching the Series, after getting into Factorio again and realizing, i'm so bad at this game, i'm building too small and way to chaotic so thanks again for all those neat advices ^^

  • @spiritmorin
    @spiritmorin Před 4 lety

    I approve this message! Well done.I stop explain everything about this game. For now on I will simply share those tutorial.

  • @HarryWuzHere
    @HarryWuzHere Před 4 lety

    this video was very informative and succinct, especially as a newcomer to factorio. to be honest, i was hoping for a demonstration as i am very new to the game, but the video was still very helpful. also you have a nice voice.

  • @mbroughton
    @mbroughton Před 3 lety

    Superb. Thanks as always Nilaus.

  • @icaruzzzzzz
    @icaruzzzzzz Před 4 lety +10

    Great advice at the end hah!

  • @n8wolf575
    @n8wolf575 Před 3 lety

    who the fuck can dislike this. like seriously.
    ive known the bus before, kinda came up with it myself, because i use Bus systems at work itself and it makes sense !
    Good video ! nicely structured and clear.

  • @mr.greybis4547
    @mr.greybis4547 Před 4 lety +1

    Awesome serie, very helpful and short videos

  • @BadBeardDude
    @BadBeardDude Před 4 měsíci

    This looks amazing. I've only just discovered steam power and can't imagine a day when I'll have evolved to this size factory but consider my mind blown.

  • @sveno.4540
    @sveno.4540 Před 4 lety +3

    A great tutorial. I think it's good that you took the advice to speak more slowly. You're a lot easier to understand. At least for people like me whose English isn't the best.
    A tutorial about the scalability / extensibility of the individual production sections would be very interesting.

  • @humoodalmutairi4784
    @humoodalmutairi4784 Před 4 lety

    Thank you! I'm a new player and this is very useful and helpful for me to get started :D

  • @AirmetSierra
    @AirmetSierra Před 3 lety +3

    Nice guide! When I first started playing I intentionally avoided looking up any kind of strategy to see what I would come up with on my own. I ended up building what I call the spaghetti bus, where you have the general concept of a main bus in mind, but you try to put every single product on the bus and severely underestimate the amount of space and materials you'll need.

    • @johnmarston5383
      @johnmarston5383 Před rokem +1

      Me building 200 assembly machines all feeding off 2 yellow iron plate belts

  • @Merguin
    @Merguin Před 3 lety +2

    8:35 can we take a moment and look at that genius design for the copper and iron plate 8 lane semi balancer, that takes 2 lanes of each 4 lane way and balances them with the other 2 lanes of the other 4 lane way? This is fucking genius. I have thought so many times of doing this, but never got a decent idea on how to re-balance the 8 copper/iron plate lanes without a massive 8 lane balancer.
    Thank you so much!

  • @shadowhenge7118
    @shadowhenge7118 Před 4 lety

    I use a back bus for science packs so I don't need to move my science labs forward periodically. I also use a mini bus within science pack production and make the engines for both blue and yellow science in one location, reducing the overall branches to build engines twice.

  • @ricardotamez1037
    @ricardotamez1037 Před 3 lety +1

    Estupenda explicación sobre la distribución y optimización de los recursos
    ordenando la base con main bus

  • @jakemccloud2965
    @jakemccloud2965 Před 4 měsíci

    I didn't think to have a dedicated space to walk or drive before this. thanks .

  • @tomsterbg8130
    @tomsterbg8130 Před 2 lety

    I got an idea solving many disadvantages sacrificing some of the advantages. I'll try making a single side main bus with a second buffer bus. The idea behind this is to allow for extreme megabase expansion while keeping everything saturated without the chance of any shortages unless there's not enough train demand.

  • @Spurius187
    @Spurius187 Před 3 lety +12

    17:50 I'd argue that disadvantage is rather irrelevant as you can make another production line and combine it in with the main bus at the point the bus runs dry on resources. Not all the bus' supply needs to come from it's start.

  • @xota-prebs4593
    @xota-prebs4593 Před 3 lety +2

    Tak man!!
    Den bedste Bus tutorial jeg har set!

  • @willian.gruber
    @willian.gruber Před 4 lety

    I use priority splitter to take from the bus, and just after it 3 more splitters to shift everything to the belt line that had items taken from. This way I know if the item needs more production, and sidefeed it to refill the 4 lanes. The sidefeed may be more furnaces, etc. I use one-sided bus. I think balancers are bad for control. After prioritizing, if you see an empty lane, just sidefeed it.

  • @Elyandarin
    @Elyandarin Před 3 lety

    I've got sort of a looped bus; it goes around my main base and a few outposts, branching a bit before going back to the beginning. The advantage is, I can input and output any bus materials anywhere along the line, and there is considerable storage on the belts. Also, since the bus has consistent width everywhere, I've got a blueprint I can just paste everywhere I need to expand the thing. Disadvantage is, I'm only now realizing I made the bus too thin to start with, and changing it now will be a huge undertaking...

  • @dndbasement2370
    @dndbasement2370 Před rokem

    the reason we call it a bus... is because it acts like a school bus, taking passengers (materials) and bringing them to a designed destination. this was a thing in many factories way before computers got involved. after all we had been having mass production factories way before computers existed. and before computers we were using mechanics to produce the same effects. computer actually only added the concept of logistics, which back then were only done by engineered hardware that had mechanical way of defining what was going where, such a holes big enough for 1 certain type of materials or net like stuff for liquids and filtrings... so the term bus definitely existed way before computers were a thing. its really much simpler then computer analogy... it really simply means the concept of taking multiple things at once and bringing them to another place all together. and then going back to the starting point and doing it again. much like school bus does !

  • @RustyWalker
    @RustyWalker Před rokem

    Of course, players could build a sub-bus for things like cogs which would follow a split, so they could organise their production of that item but also follow the local production tip presented here at the same time. The aim would be to have a smaller total unused buffer of that item at the end of the sub-bus.

  • @bekar_au
    @bekar_au Před 4 lety +5

    The Path Lives!

  • @ryudomesayonara5806
    @ryudomesayonara5806 Před 3 lety

    Beautiful. absolutely beautiful.

  • @kzaen
    @kzaen Před 2 lety

    Yep, I totally understood everything you said

  • @krzyszwojciech
    @krzyszwojciech Před 4 lety

    Arguably, one-sided bus doesn't have to be twice as long. You can leave a bit of space alongside the production line for branching belts (or under-belt right through it, depending on the design) and place the secondary production areas below (or above) the first one.

  • @OldManClassic
    @OldManClassic Před 2 lety

    This was so helpful!

  • @destroyerofnirn3537
    @destroyerofnirn3537 Před 3 lety +5

    Just taking the bus to the mall