Getting Started with TRAINS & SIGNALS - Everything You Need To Know | Factorio Tutorial/Guide/How-to

Sdílet
Vložit
  • čas přidán 19. 06. 2024
  • FACTORIO MASTER CLASS
    This series of Tutorials and How To Guides help you become a better Factorio Engineer
    Each video serves as a beginner's guide but also contains tips and tricks for both veterans players
    Before each video I am conducting a Factorio Workshop on Twitch with my community in order to refine and optimise the builds presented.
    Join the live streams and be part of the design: / nilaus
    Present and discuss ideas with other players: / discord
    Please consider supporting the channel on Patreon: / nilaus
    Schedule:
    1 video / week
    Patreon: / nilaus
    Twitch: / nilaus
    Discord: / discord
    Twitter: / christiannilaus
    Website: nilaus.tv
    Tips: streamlabs.com/nilaus
    Merchandise: streamlabs.com/nilaus1#/merch
    Playlist from the beginning:
    • Optimizing Early Game ...
    Save games:
    Many different maps are used to showcase these videos.
    Save games are available to Patreons in my Discord
    0:00 Introduction
    1:34 Train Configuration
    4:22 Train Size
    5:13 Train Length Visualisation
    7:52 The Power of 2
    9:01 Right or Left hand drive
    10:09 Signal Challenge
    11:01 Show Rail Signal on Map
    12:29 Rail Signals
    15:14 Chain Signals
    19:03 Simple Rules for Signals
    20:19 Other Signal States
    22:17 Signal Challenge revisted
    27:56 Patronage
    28:32 Basic Scheduling
    31:09 Adding and Moving Stations
    32:18 OR/AND Conditions
    33:53 Copy/Paste Schedules
    34:45 Temporary Stops
    35:36 Advanced Train Topics
    37:02 Outro
    #Factorio #FactorioMasterClass #Tutorial
  • Hry

Komentáře • 337

  • @Nilaus
    @Nilaus  Před rokem +5

    All Master Class Blueprints are available on FactorioBin
    Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524
    (Pastebin links no longer work)

    • @kylemackinnon5696
      @kylemackinnon5696 Před rokem +1

      appreciate you coming back to drop updated comment/links this since im binging so long after release

  • @Tvis21
    @Tvis21 Před 3 lety +1024

    We need a master class on how to be less addicted, Nilaus. Send help, I can’t stop, the factory must GROW!

    • @antigov03
      @antigov03 Před 3 lety +27

      easy stop when your computer stops ^^

    • @alingupta2809
      @alingupta2809 Před 3 lety +96

      @@antigov03 *power goes out* Did I Forget to Automate the Power????

    • @abramthiessen8749
      @abramthiessen8749 Před 3 lety +12

      Universal Paperclips is just a more honest but less fun Factorio. You stop when the whole universe has become part of your factory.

    • @richardcagle5475
      @richardcagle5475 Před 3 lety +6

      Bruh. My life is ruined now. I though LoL was bad. Shiiit

    • @oz_jones
      @oz_jones Před 3 lety +3

      Have you tried adding additional production?

  • @The_Mr._Biscuit
    @The_Mr._Biscuit Před 3 lety +394

    For those of us in the future (1.1), Rail Signals (and Logistics Bots/Nets) on the Map is now a properly implemented option, so it does not require the debug menu to show.

    • @1Tranan
      @1Tranan Před 2 lety +9

      I spent way too long looking for that setting in the Debug menu. Thanks for the tip, saved me even more time, appreciate it!

    • @kylemackinnon5696
      @kylemackinnon5696 Před rokem +4

      thank you from the world of tomorrow

    • @Sathirel2
      @Sathirel2 Před 19 dny

      Where? Can't find any option about that nor I can see signals on the map

    • @The_Mr._Biscuit
      @The_Mr._Biscuit Před 19 dny

      @@Sathirel2 I just went and disabled all my mods to make sure, and yeah. With the Map open (Either by clicking it or pressing M), there's a set of little boxes under the Mini-map window that filters out different information. You can turn Pollution on and off, show your Turret coverage, your Electrical and Logistic networks and their Bots, and your Rail Signals and Train Stops.

  • @kio05
    @kio05 Před 3 lety +163

    asked about trains on stream and get a masterclass a few days later :)

  • @corporealcasimir4885
    @corporealcasimir4885 Před 2 lety +16

    Like belts, trains really should have underground options, and even raised ground options.

  • @metroidrhyme
    @metroidrhyme Před 3 lety +102

    You know your audience so well! I was just waiting to point out that you should have two chains into one exit signal, but you're completely right! There's no difference except that your way uses one less signal. Kudos to you, sir.

  • @spencerstanley4759
    @spencerstanley4759 Před 3 lety +17

    I'm not a man who likes 40 minute long youtube videos. But I must say, you are truly trying to write a 100% comprehensive master class of everything. And I learned so much from your video! I have many more to learn, and I think your master classes will be a good help for that!

  • @pauljs75
    @pauljs75 Před 3 lety +26

    Also one sometimes has to keep in mind the role of the train when designing these systems. For example if using an artillery train you may want to keep it off the main rail network because if it makes an unscheduled stop, then you will have biters attacking the spot it last fired from. (You only want those to shoot from defended locations, or you'll be dealing with broken tracks.) So you don't want it stopping at some intersection for your ore lines if you can help it any.

  • @rarrmonkey
    @rarrmonkey Před 3 lety +43

    For faster station entry you can put extra signals between the cargo wagons and the next train will enter the station before the other one has full left, just make sure the train only moves when it can fully exit or the next train might block other stations. (situational)

    • @Nilaus
      @Nilaus  Před 3 lety +33

      I actually remove those from my stations for this tutorial as I felt that was too abstract for a Basic Train Tutorial

  • @Nortonius_
    @Nortonius_ Před 3 lety +171

    From one teacher (me) to another (you) the “can you figure out how to signal” challenge , then taking us through the method, then having us do the problem and explaining the solution, was just great pedagogy. As close to making a youtube video an interactive learning experience as it can get. When is the exam? Thank you!

    • @phillip3330
      @phillip3330 Před 3 lety +23

      I'm so glad you explained who the teachers were, otherwise I would've never guessed that was what you meant. Excellent pedagogy!

    • @dens790130
      @dens790130 Před 3 lety +5

      The exam is your factory :)

    • @fissionphoenix4995
      @fissionphoenix4995 Před 2 lety +2

      The exam is making your own train network for your factory in your world.

  • @fashnek
    @fashnek Před 3 lety +23

    I don’t want trains ever stopped inside the intersection, so I will always use chain signals at the start (before each fork) and throughout. I will only use a regular signal where a train is completely clear (no more branching). I’m OK with a little more space required outside of the intersection in order to keep them empty of any stopped trains.

    • @KG_Grandpa
      @KG_Grandpa Před 2 lety

      if tyou place a regular signal before the chain signal (the side where the train is coming from) you can even tell wich train goes first

  • @bcboy76
    @bcboy76 Před rokem +3

    Thank you for explaining Train Signals to me. at first, I didn't really understand until you made your "rule-of-thumb". Then I totally got it. Thank you again!

  • @jonathanrichards593
    @jonathanrichards593 Před 3 lety +8

    Good point about the schedule belonging to the whole train, loco(s) and wagons. If you're less disciplined about train make-up (who, me??) and you add a wagon or a locomotive to an existing train, it won't wipe out the schedule, but it will put the train into manual mode, and you'll have to switch it back to automatic.
    Perhaps it's too deep for the first video, but you might have mentioned about filtering freight wagons. For the interested: Open a wagon and middle-click one of the cargo slots. An item GUI pops up that you can use to filter that slot so that only that item can be loaded into it. Shift-right click copies a slot filter, shift-left click pastes it into another slot.
    Oh, and shunting! While the engineer is within a loco or a wagon, he uses Ctrl-V to disconnect a coupling, and Ctrl-G to connect (within a certain range).

  • @danielschweizer8644
    @danielschweizer8644 Před 3 lety +12

    Very good master class as usual! :)
    You are one of the rare number of Factorians (at least on YT) who really understands signalling and the block concept!
    I have read an interesting article about railway signalling in Factorio and RL that helped me a lot and you are the first one who also mentioned this specific rule: A block starting with a chain signal cannot "store" a train. It can only go through. So keeping that in mind, signalling is actually pretty simple - excluding a 4-rail-4-way intersection and figuring out where to put the signals to separate the paths. xD

  • @NickHey
    @NickHey Před rokem +2

    As a first time player i cam in after reading "Everything You Need To Know", and find out you didn't include laying rails at all.

  • @dmikalova
    @dmikalova Před 3 lety +8

    I've been the train master for my weekly group and I learned a bunch of good tips here, especially with your signal rules. Thanks!

  • @Kiaulen
    @Kiaulen Před 3 lety +25

    The video I didn't even think to ask for! Thanks so much, Nilaus, I've been fighting trains in my latest base.

  • @Orblets
    @Orblets Před 3 lety +3

    Over 600 hours in the game.. Never knew you could increase the train visualization amount... Thank you so much for that!!

  • @somborn
    @somborn Před 3 lety +16

    Oh my, I've seen many train tutorials, but yours is spot on! Thanks a lot!

  • @markriggs3415
    @markriggs3415 Před 3 lety +15

    I say this on every video but I absolutely love this series they're always absolutely packed with new information and tips I just had no idea about. Thanks for creating them.

  • @storymode9085
    @storymode9085 Před 3 lety +23

    "its ass is hanging into this signal", lol that damned train! subbed, also good explainations

  • @FerrybigGaming
    @FerrybigGaming Před 3 lety +7

    For the signal challenge, I would also add 3 chain signals more, that way the trains wait in front of the crossing, and if 1 path is blocked, they eventually can choose a differend route. Great for the deadlock in your network by a mistake. In your case, you actually have to go to the trains, and manually drive them backwards, while in the other case, solving a deadlock is just as simple as CTRL clicking on the map in the train GUI

  • @murrayboyton8779
    @murrayboyton8779 Před 3 lety +1

    First time dealing with trains in Factorio, was trying to make a Junction, realised i was in over my head. Came back to this Master class for advice. Thank you for these Nilaus, they are very much appreciated.

  • @ChristianBrugger
    @ChristianBrugger Před 2 lety +3

    I am a total beginner. Where I am stuck now is at the train network layout. Is there any tutorial? Specific questions:
    + Distance in tiles between tracks (1, 2, 4)
    + How many tracks in parallel (2, 4, 8)
    + Signals on straight tracks
    + Benefits / drawbacks of buffers / depots
    + Discussion of different layouts that work and pro's / con's that people use
    + Where to refill the trains
    + Train routes (many to many vs. single routes)
    + Which intersection sizes to use (3 exits, 4 exits)
    + What intersection types to use

  • @soundwaveandfriends
    @soundwaveandfriends Před 3 lety +12

    I use your cityblock blueprint, but put railways between cityblocks. Each city block has separate drone suply area, so drones don't fly everywhere in my base. Also, i plan space for double wall difence in each cityblock in order to begin with cityblock. If i want to make it space-efficient it's reasonable to make rails closely to each other. So right - hand trafic make it possible

  • @tangoto1209
    @tangoto1209 Před rokem +1

    This channel is by far the best source of knowledge I've found when it comes to Factorio

  • @arnoeagleeyes
    @arnoeagleeyes Před 3 lety +5

    Thank you very much. Finally I understand how rail signals work.

  • @pixxlated_
    @pixxlated_ Před rokem +1

    You're such a legend, man. The 3 rules you gave seriously helped me understand how to work the trains, thank you so much.

  • @Alexander-iq7sr
    @Alexander-iq7sr Před 3 lety +5

    Best train tutorial I've ever seen. Thank you, Nilaus, great job as always.

  • @inund8
    @inund8 Před rokem +1

    Regarding single vs double headed trains, if you have enough room, you can do a loop back. For the example you gave this is much more economical.

  • @Jerimiaz
    @Jerimiaz Před 3 lety +7

    Thank you! I've been searching through your videos lately, looking for a place where you build a train network and explain its inner workings. The timing of this Master Class video is perfect!

  • @akhdanarif9416
    @akhdanarif9416 Před rokem +1

    been years trying to understand the concept of rail signal, even in the tutorial, I still can't get the big picture. found this video and legit 38 mins of enlightment. you're fenomenal. thanks a lot!

  • @bossmandudeman
    @bossmandudeman Před 3 lety +2

    Love your master class series! I am a returning player and am using you as a refresher course so to speak which is amazing! This class on trains definitely helped, keep it up!

  • @tootall1488
    @tootall1488 Před 3 lety +9

    Great video! Looking forward to the one that shows how to use circuit networks to monitor station needs and requesting deliveries.

  • @elilewis8212
    @elilewis8212 Před 3 lety +2

    I've actually started using the temporary stops as a way to help troubleshoot, since you can't set a temp stop if it can't pathfind to it. So it would help by letting you know which segments actually work and where the problem is

  • @dj9136
    @dj9136 Před 3 lety +2

    I watched half a dozen videos and yours is the first that it clicked with me! Thanks for taking the time to explain it and explain it well! Can't wait to watch more of your videos!

  • @LambChop00S
    @LambChop00S Před 3 lety +2

    Thank you for this video. The signalling explanation made a lot of sense and I think it will help unclog my trains finally.

  • @thijmen6333
    @thijmen6333 Před 3 lety +4

    Thanks for making my next 40 min this evening great!

  • @fang_xianfu
    @fang_xianfu Před 3 lety +4

    One thing you didn't mention about signals that is a very common misconception is that you don't need to follow the one-train-length rule when you're just signalling along a straight piece of track with no intersections. On straight track your signals can be as close as you like and it just determines the following distance of trains. Putting them as close as physically possible does work.

    • @Nilaus
      @Nilaus  Před 3 lety +3

      ...but it serves very little purpose to do that. I don't want to make things more complicated by explaining things that really don't serve a purpose.

    • @StephanTrube
      @StephanTrube Před 3 lety

      It can increase the frequency at which trains can use that rail (and clear another rail), and thus throughput. It makes no difference on a mostly empty network, but if there is a lot of traffic (without causing jams, but occasional waiting), placing chains of rail signals can increase throughput for high traffic sections. There is no effect if there is no waiting , and the block directly after an intersection should of course be big enough for a full train.

  • @bayleylovett698
    @bayleylovett698 Před 3 lety +2

    This guy is amazing, I never comment on peoples videos but these Master Class videos are insanely helpful. Cheers dude, much love.

  • @davidvankasteren361
    @davidvankasteren361 Před 3 lety +5

    I'm really really interested in the next video about trains! Especially dealing with multiple stations with the same name has been a difficult topic for me.

  • @smorcrux426
    @smorcrux426 Před 3 lety +6

    oh my god I need this so much thank you I love you nilaus

  • @semadt
    @semadt Před 3 lety +1

    Thanks for your Masterclass series, and I am especially looking forward to the advanced train topics masterclass - that's an area I always struggle with.

  • @anToha_UA
    @anToha_UA Před rokem

    OMG now my three-trains-tutorial-railroad works like a charm! Looking at my trains working like expected made me experience a geek-gasm :) Thanks!!

  • @VadimSuharnikov
    @VadimSuharnikov Před 3 lety +2

    Hi @Nialus and thanks for your work! You helped me to make my base better.

  • @jeffreyblack666
    @jeffreyblack666 Před 3 lety +4

    For the T intersection, I believe part of it will come down to preference. Do you want trains to be able to repath at an intersection if they get stopped? If yes, then you want the signal before the intersection so they can choose to go left or right while stopped (and thus for elegance may want it at the end as well). If you don't want them repathing, then it is better to have the signal after they have already turned, as then they are committed and can't change their mind.
    Then there is also that some people like the aesthetics of having the signal before and after a Y.

  • @integratedleo493
    @integratedleo493 Před 3 lety +2

    when u came back to the challenge I already forgot about it, too many informative informations, I'm Saying that with over 300hr of gameplay! can't wait to scratch my head over the advanced version of this hahah

  • @NecroWolfExPaladin
    @NecroWolfExPaladin Před 2 lety

    I knew absolutely nothing about signals going in. My original guess was 6, but part way through the cross intersection, before the T junction i revised my guess to 9. I didn't, until you demonstrated, anticipate normal vs chain signals. Thanks to you I now have a pretty firm grasp of both. I actually found this video while trying to figure out how to make stations as well as how to fill liquid wagons. This got me halfway there, and a bit further, technically, so I'm grateful for this video.

  • @kelsanswer
    @kelsanswer Před 3 lety +4

    Love your videos and keep up the great work! If you're taking suggestions, I'd love to see a video about modules. Where and when to use each of the three types, as well as ideas on when to upgrade from level 1 modules to a higher tier.

  • @HomelessOnline
    @HomelessOnline Před rokem +1

    Thank you, this video is helping me tremendously!

  • @user-BlackBear90
    @user-BlackBear90 Před 3 lety +2

    Trains are amazing! Thank you very much! Signals were a hell before i watched your guide 3 times.. :D

  • @EagleEye789
    @EagleEye789 Před 3 lety +2

    Nilaus we love you!

  • @SnowboundAxis
    @SnowboundAxis Před 3 lety

    The rules are so helpful for understanding the mechanics. Thank you so much!

  • @deanlawson6880
    @deanlawson6880 Před 3 lety

    Thanks for this very good and concise and well organized and illustrated video on this (initially) VERY confusing topic Nilaus!!
    Great Train tutorial!! I love the walk-through on the T-Intersection signaling, and the *Rules for Signals*!! Excellent!!
    Thanks again Nilaus!!

  • @DrCaesarsPalace_MD
    @DrCaesarsPalace_MD Před 3 lety +1

    I have always built the chain-before-regular-after for junctions...never twigged that it's essentially unnecessary. Nice optimisation 👍

  • @herbert.hutterer
    @herbert.hutterer Před 9 měsíci

    You explain a relatively complex subject (for me as noob) in a total comprehendable way. Thank you! :)

  • @canadianbutt2759
    @canadianbutt2759 Před 3 lety +1

    Best Tutorial yet...
    Thank you Nilaus

  • @olekseleznov6
    @olekseleznov6 Před 3 lety +12

    Thank you for "temporary station" hint! It will make a lot of things much easier in my spaghetti base - I was sure it's some kind of modding when saw it in videos.

    • @asailijhijr
      @asailijhijr Před 3 lety +2

      It was only recently added to the game.

  • @Evolyzer
    @Evolyzer Před 2 lety

    Thank you so much! Now I finally understand how signals work

  • @Xisdown
    @Xisdown Před 3 lety

    Yet another helpful video. I'd love to see a part 2. I love trains, and your video already helped. Especially stations with the same name sound very interesting

  • @raingaming8
    @raingaming8 Před 3 lety

    Finally an explanation of chain signals that I can understand!

  • @koolkid4996
    @koolkid4996 Před rokem

    Thank you this will help my schoolwork.

  • @Erinkyan
    @Erinkyan Před 2 lety

    this was incredibly helpful, thank you!

  • @Robbbbb1011
    @Robbbbb1011 Před 3 lety

    The best factorio content on youtube, thanks a lot man.

  • @danielvomdorf8820
    @danielvomdorf8820 Před 3 lety

    thanks for seperating your videobar into sections. this helps a lot with tutorials.
    as always, an other high class tutorial. thanks for the work you put into it =)

  • @user-ik7rp8qz5g
    @user-ik7rp8qz5g Před 3 lety +1

    One good reason to choose left hand direction over right hand is signals position. For left hand all the signals are inside and for right hand they are outside. If everything is kept inside, it takes less space and keeps railroad clean and neat. And you can build anything immediately next to rails.

    • @luissemedo3597
      @luissemedo3597 Před rokem

      This. Even living in Portugal where we drive on the right, trains still roll on the left, is this normal?

  • @guycohen4403
    @guycohen4403 Před 3 lety +1

    Great guide I have been waiting for a good guide like this for a long time but I didn't fully understand signals and how it all works so if you can explain more about it ,it would be great

  • @needscientificevidenceforg3861

    *Nilaus* God bless you sir

  • @kosder-hm2xr
    @kosder-hm2xr Před 3 lety

    one of the best trains tutorial on youtube

  • @benjaminlehmann
    @benjaminlehmann Před 11 měsíci

    That was excellent. Thank you.

  • @MCLooyverse
    @MCLooyverse Před 2 lety

    I recently decided to use trains a lot, and began a save with that intention. Because of this, I very quickly set up a chest that always has many stacks of rails in it just waiting for me. Rails have not been a problem, and I didn't even really think about having a single two-way rail to my first resource outposts. Once I got the tech to mess with trains, I very quickly had a unified train network, and, knowing that was coming, having special-case two-way trains doesn't seem like a good way even just to start. I've been enjoying messing with the logic of stops and trains and circuits in general trying to get them to behave how I want, especially when I have a disconnected outpost which I cannot (self-imposed limitation) connect to with a circuit network. I'm watching this to see what I've done wrong or have over-complicated, what chain signals are for, and see what I haven't even considered that trains can do.
    (Edit at 7:40) Interesting. I'm not super far along in my save (Red, Green, Blue, and Military sciences), so neither are my outposts very far away, nor is my production very large. The *only* 1-2 train I have is one that carries solid fuel and water to two of my resource outposts that are powered by their own steam engines. All the rest, including the ones that fetch remote ore, are 1-1 trains. It used to be that my stone train (the first mining outpost I had, as I ran out of local stone first) was a 1-2 train carrying mixed stone and solid fuel, and water, but that sucks, and I figured out the logic to have an outpost supplying train that would take that job from it (and all other ore-fetching trains in the future, including an iron one I have now).

  • @AlexaAXAG
    @AlexaAXAG Před 3 lety +18

    OpenTTD players: whom'st has summoned the chosen ones!

  • @randallanderson4999
    @randallanderson4999 Před 3 lety

    After you added the second train and station you could also have the teaching moment where you have both trains going, and show the blocking, chain signals and path routing for these trains.

  • @Nuttycomputer
    @Nuttycomputer Před 3 lety

    I liked this, one thing that I think is important to realize though is whether or not to use two-headed trains isn't as much about the driving direction as much as it is whether you will have a turnaround point. I have some sections of rail, especially when starting out that was only going out to a small mine and back. While I did only have the one rail out there I used a single-headed train with a turnaround and just setup the signaling such that a train couldn't enter that section unless it could go all the way through.

  • @yerniaxzaphyrax9828
    @yerniaxzaphyrax9828 Před 3 lety

    Finally you made a Train Tutorial thank you

  • @detectivepup1167
    @detectivepup1167 Před rokem

    Not finished watching yet (and actually I'll finish it tomorrow, just noticed the time, it's late here!), but I loved the signal challenge! Was confident at first, paused it and worked out one of the lines before continuing (was too much to hold in my head). Learned something, but was still confident when you explained your method, and then ended up still being wrong even after I adjusted XD Great video so far, and I've learned a lot from your videos just in general, so thank you!

  • @arcticviper252
    @arcticviper252 Před 3 lety

    Decent tutorial. Literally subscribed for the flawless danish accent.

  • @katium9176
    @katium9176 Před rokem

    Watching this video again makes me miss playing Factorio so much.
    I wish the S key on my laptop still works

  • @nandoPluister
    @nandoPluister Před 3 lety

    I can't wait for the advanced video 😃

  • @doglover1435
    @doglover1435 Před rokem

    thank you! I have finally gotten a train to move!

  • @olliewatson45
    @olliewatson45 Před 2 lety

    Thanks a lot this was really helpful

  • @rashoodinhoorashood1641
    @rashoodinhoorashood1641 Před 5 měsíci

    thanks man very helpful

  • @steakboyjeff
    @steakboyjeff Před 2 lety

    Thanks for the help :)

  • @brianofwar
    @brianofwar Před 3 lety +2

    Hey, great video very relevant to me right now! One thing I was hoping to see though was actually early game, mid game and end game loading and unloading setups! Like fastest unloading and loading methods.

    • @Nilaus
      @Nilaus  Před 3 lety

      that would be way too complicated for this video and it would also add a lot to an already long runtime

  • @ateszkid
    @ateszkid Před 3 lety

    Very helpful! Thanks!

  • @Mike...p
    @Mike...p Před rokem

    I have watched this video 5+ times and every time it makes my eyes glaze over and I usually fall asleep at the screen. I don't think I ever get trains.

    • @maurycszmuc570
      @maurycszmuc570 Před rokem

      Watch doshdoshingtons video on trains, he explains it in a more concisive way. Don't worry, trains are not as complicated as you think.

  • @thebaronvoncarson
    @thebaronvoncarson Před 3 lety +1

    Beautiful. Thank you. Can you do a drone masterclass next? I'm struggling with how to get those logistic networks going and where to get them to draw the items from and everything! So overwhelming!

    • @pogoslogos
      @pogoslogos Před 3 lety

      Sammmme. It's so daunting that I'm too scared to get started! But I know it will be a game-changer once implemented.

  •  Před 2 lety +6

    Thanks for trying. :)
    You take great time to explain in some detail the very basics of train systems. However, as soon as you start explaining signals and chain signals there is just too much confused pointing around. You say you want to leave chain signals out for the moment and a minute later you jump right into the problem of block overhang, which makes chain signals inevitable.
    Why start with a cross intersection? There is a great number of far simpler intersections - a simple merger of two lines for example. Those would give you sufficient opportunities to explain the concepts from the bottom up.
    Anyway, I really appreciate content you're putting out and your video is a very good one to add to the list of train tutorial videos. But unfortunately it's not a catch-all video, even for the basic stuff.

    • @BrianBridges
      @BrianBridges Před 2 lety

      Yeah, I got pretty lost there lol. I went through it a couple times and still don't understand what the colors mean or how the train signals affect each other.

    • @TranquillShot
      @TranquillShot Před rokem +1

      @@BrianBridges Are you still in need of help?

    • @BrianBridges
      @BrianBridges Před rokem

      @@TranquillShot Nope, I ended up finding another tutorial that cleared things up. Thanks!

  • @PerTrygveMyhrer
    @PerTrygveMyhrer Před 3 lety

    I think inactivty and empty is great on unloading station since you often have that at base and can use it for refulling

  • @wapuvdvdv
    @wapuvdvdv Před 2 lety

    THANK YOU!

  • @mrpeer1109
    @mrpeer1109 Před 3 lety

    this is awesome

  • @azafreak
    @azafreak Před 3 lety +1

    LHD superior every time

  • @Brian8059
    @Brian8059 Před 2 lety

    Dear Nilaus: I love you.

  • @BigWolfChris
    @BigWolfChris Před 3 lety +1

    LHD Masterrace has arrived!

  • @generalsirc2615
    @generalsirc2615 Před 3 lety

    great video! id like to see the advanced tutorial soon!

  • @lolikuh1
    @lolikuh1 Před 3 lety

    Nice video!

  • @lj6401
    @lj6401 Před 3 lety

    cant wait for the more advanced video

  • @metamud8686
    @metamud8686 Před 3 lety

    Great explanation - thanks! :-)

  • @jonathanlanglois2742
    @jonathanlanglois2742 Před 3 lety

    Left or right handed drive actually makes a bigger difference then just merely changing the side on which your signals are. I've messed around with both. There are some designs that I have made where left hand drive just isn't possible because I would need to have 2 signals placed in a space that only allows for one. This can obviously work the other way around with other intersection designs.

  • @MeanManMeanio
    @MeanManMeanio Před 2 lety

    I can see myself coming back to this video 😅