All SCIENCE Layouts and Designs - Factorio 0.18 Tutorial/Guide/How-to

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  • čas přidán 20. 06. 2024
  • FACTORIO MASTER CLASS
    This series of Tutorials and How To Guides help you become a better Factorio Engineer
    Each video serves as a beginner's guide but also contains tips and tricks for both veterans players
    Before each video I am conducting a Factorio Workshop on Twitch with my community in order to refine and optimise the builds presented.
    Join the live streams and be part of the design: / nilaus
    Present and discuss ideas with other players: / discord
    Please consider supporting the channel on Patreon: / nilaus
    Link to Blueprint used: pastebin.com/bgjAa9Bx
    Schedule:
    1 video / week
    Patreon: / nilaus
    Twitch: / nilaus
    Discord: / discord
    Twitter: / christiannilaus
    Website: nilaus.tv
    Tips: streamlabs.com/nilaus
    Merchandise: streamlabs.com/nilaus1#/merch
    Playlist from the beginning:
    • Optimizing Early Game ...
    Save games:
    Many different maps are used to showcase these videos.
    Save games are available to Patreons in my Discord
    0:00 Intro
    1:19 Automation (Red) & Logistic (Green)
    4:16 Military (Grey)
    6:06 Chemical (Blue)
    8:11 Utility (Yellow)
    12:02 Production (Purple)
    14:17 Science Labs
    #Factorio #FactorioMasterClass #Tutorial
  • Hry

Komentáře • 193

  • @Nilaus
    @Nilaus  Před rokem +12

    All Master Class Blueprints are available on FactorioBin
    Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524
    (Pastebin links no longer work)

  • @krzyszwojciech
    @krzyszwojciech Před 4 lety +330

    Oh. For the completion sake of the Master Class, maybe it would be also good to have an episode 0 with all the brute facts of the game you have to take into account/remember, like throughputs of the belts, assembling speeds, ore characteristics and how they all have to be considered in calculations.

  • @silydragon5510
    @silydragon5510 Před 3 lety +36

    10:32 i closed my eyes for a second, and you scared me with a clap... Nice Timing.

  • @davethedestroyer9727
    @davethedestroyer9727 Před 2 lety +86

    Sometimes I just shut the power off in my base to reduce my pollution while my engineer makes 2k science in his inventory while I run to the store or take a nap 😅 such dedication, I'm learning so much from these videos

  • @user-iz1oj5ou1t
    @user-iz1oj5ou1t Před 3 lety +319

    "This build is also.. uh" *Slaps child in the background*

    • @JoshSauder
      @JoshSauder Před 3 lety +25

      I laughed harder than I should have

    • @abbabaaba2559
      @abbabaaba2559 Před 3 lety +12

      Slaping is usefull when you are editing the video to cut a mistake out of the clip.

    • @Freeman75901
      @Freeman75901 Před 3 lety +1

      Time stamp?

    • @DJ-Sellout
      @DJ-Sellout Před 3 lety +8

      @@Freeman75901 10:30

    • @Freeman75901
      @Freeman75901 Před 3 lety +1

      @@DJ-Sellout Thank you, but I've already found it.

  • @matthewyoung6988
    @matthewyoung6988 Před 4 lety +446

    Its time to actually commit to my play through instead of starting over every 2 hours lol

    • @MrComet101
      @MrComet101 Před 3 lety +8

      How did it go!

    • @l3cr0c
      @l3cr0c Před 3 lety +33

      yes i figured you only get good at the game by staying commited and improving your base otherwise you just end up doing what you already know

    • @caffeintweeker1
      @caffeintweeker1 Před 3 lety +26

      Le_Cr0c this! I was intimidated when I mass produced science maxing red green and military then had to learn oil stuff and gave up by starting a new game..

    • @Safari2009ify
      @Safari2009ify Před 3 lety +7

      Hahaha this is what I do too. I'm now committing to staying with the same game for much longer

    • @MrNexis3
      @MrNexis3 Před 3 lety +11

      Same, I always stopped when I finished blue science, now I already have yellow science, fully maxed power armor MK2 and I'm ready to make purple science. Maybe I'll actually launch my first rocket this time.

  • @TheSauceBoss
    @TheSauceBoss Před 4 lety +268

    1:19 Red & Green
    4:16 Grey
    6:06 Blue
    8:11 Yellow
    12:02 Purple
    14:17 Labs

    • @cheeseonhead
      @cheeseonhead Před 4 lety +10

      Putting this in the description would create chapter markers! (Don’t forget 0:00 Start though)

    • @commander_tm
      @commander_tm Před 3 lety +8

      Wheres the big clap timestamp?

    • @hekios888s6
      @hekios888s6 Před 3 lety +2

      @@commander_tm @10:31

    • @commander_tm
      @commander_tm Před 3 lety +1

      @@hekios888s6 I know, but include it to your list too :)

    • @elanasilverman4468
      @elanasilverman4468 Před rokem

      You are my hero

  • @movax20h
    @movax20h Před 4 lety +11

    This is a really high quality video. Thanks. Not only these blueprints are a great design, but they also have a lot of versatility, and most importantly the video presentation is well structured.

  • @DrTarte
    @DrTarte Před 3 lety +19

    Getting back into factorio, really making good use of these master class vids. Been a while, time to fix up the factory

  • @AlexanderWongSaysHi
    @AlexanderWongSaysHi Před 4 lety +4

    Very lovely tutorial! Really excellent touch putting the throughput information into the combinators. Cannot wait to see the different tutorial videos, like a revamped version of the vanilla train network, approaches for dealing with biters at different evolution levels, and power!

  • @dadof0043
    @dadof0043 Před 4 lety +50

    Nilaus - excellent job! I love the detail of the explanation, which is very helpful for this topic. A couple of comments - you seem to be flipping into presentation mode, as if you are in front of a committee. Your normal relaxed cadence is less stiff. Also (and I know editing is everyone's least favorite thing), you are leaving in your self corrections (10:35 - hopefully you weren't slapping yourself) and 11:30 are examples - very much a minor thing but you are a perfectionist... It is definitely improving as you continue and it is really helpful! A suggested class: A short explanation of ratio/productivity/timing calculations and considerations. I am still struggling with it!

  • @ajaxbest1
    @ajaxbest1 Před 4 lety +139

    Did Nilaus kill a biter around ten minutes?

    • @Nilaus
      @Nilaus  Před 4 lety +201

      Clapping is a great way to create a visible audio spike in the wave form so that I can cut it out when editing... or in this case forget it 🤦‍♂️

    • @user-ph7qx8ik2h
      @user-ph7qx8ik2h Před 4 lety +11

      Yeah I definitely jumped there.

    • @LiveLNXgaming
      @LiveLNXgaming Před 4 lety +27

      @@Nilaus thought a fly just broke your concentration XD

    • @MrDobilina
      @MrDobilina Před 3 lety +1

      @@Nilaus tbh I enjoyed it :)

  • @David-sg1yi
    @David-sg1yi Před 4 lety +1

    I'm not nearly ready for a master class, but I do like watching your videos. I like your layouts in general because they are "clean" and easy to see what is going on. I do like in this video that you mention additional uses for some of the layouts such as converting to use for robot builds. Thanks for doing this.

  • @gorreskime
    @gorreskime Před 3 lety

    I found this video very helpful. I just got my robot army up and running so the last few sections were really easy with the blueprints provided. Thanks!

  • @commander_tm
    @commander_tm Před 3 lety

    Watching this whole series and i will be using your blueprints for my next playthrough. They are awesome. I love your nitpicky way of playing and wanting stuff to look good and be clean and simple. Best thing is that my vacation starts at the next day the 1.0 launches, so you know what i will be doing that whole day :)

  • @dkmbeats7936
    @dkmbeats7936 Před 4 lety

    Love your blueprints and your tutorials. Thanks for making these videos.

  • @NPCDoomer
    @NPCDoomer Před 4 lety +3

    This is so perfectly timed, i was having so much difficulty with doing my sciences because of the new updates, and this is really helping out in jumpstarting my efforts. Thanks for making this knowledge so convenient!

  • @lupertmiles884
    @lupertmiles884 Před rokem +2

    Thank you so much for the cool and efficient designs. The explanations are simple enough for most people to understand which is indispensable. I have been able to use your knowledge to expand on my own designs. Again thank you for making these videos.

  • @shadowhenge7118
    @shadowhenge7118 Před 4 lety +2

    Awesome series, cant wait to see the other components.

  • @randymotter51
    @randymotter51 Před 3 lety +6

    Came for the science layout, stayed because of that really sweet 2 belt in - 1 belt out design.
    Gotta start using that, it's a bit more space efficient then what I'm doing now. I'd say your layout is about 15-20% thinner, and thus uses less belts and electric poles. Now I'm gonna have to go through your vids to find some more space/resource savings.

  • @andtechie5210
    @andtechie5210 Před 3 lety

    Awesome stuff man, I hope this continues to grow

  • @nekro5342
    @nekro5342 Před 4 lety +8

    Love how you went heavily into the ratios on this. I struggled hard when getting science going and it looked nothing like this. Hours of sitting on pause while trying to figure out what I needed for each one, although that may actually be the normal reaction to science in this game.

    • @beanstalk1309
      @beanstalk1309 Před 4 lety +2

      This is my life right now. I bought this game last week and spent most of that week with my head on my desk trying to do ratios and not cry.

    • @benja_mint
      @benja_mint Před rokem +1

      @@beanstalk1309 i mostly just produce way too much of everything so i dont have to work out the ratios 😅😅 i didnt realise until i watched this that i produce about 1000% more inserters than needed for the green science!

  • @DRY411S
    @DRY411S Před 4 lety +3

    It's probably worth noting that in almost every build after the red/green, you can use yellow belt and yellow inserters and still get the throughput you need. That makes it cheaper to build. I think the rail supply to the production science asssemblers is about the only exception. That needs to be red belt, and blue inserters.

  • @raefmac7436
    @raefmac7436 Před 4 lety +1

    Nilaus your masterclass is awesome! Some of your best videos!

  • @tracer888
    @tracer888 Před 4 lety +2

    Thank you so much, needed these bad!

  • @dakon2154
    @dakon2154 Před 4 lety +3

    Great tutorial!

  • @brianmonroe8391
    @brianmonroe8391 Před 10 měsíci

    Just wanted to say thank you for the videos, you’ve helped me a ton.

  • @smokezz9
    @smokezz9 Před rokem +1

    Damm Nilaus, your content is gold.

  • @Jonathanschwa
    @Jonathanschwa Před 4 lety

    Love your content!

  • @TheyCalledMeT
    @TheyCalledMeT Před 4 lety

    great how-to, especialy for people trying to wrap their head around the sciences and how to build them the first place.
    one tiny little thing, at the end you called the beacons modules :)

  • @G0odGames
    @G0odGames Před 3 lety

    awesome tutorials, thank you

  • @morienbendinelli1554
    @morienbendinelli1554 Před 3 lety +2

    I'm using the science design from 18:30, and I noticed some "hiccups" while researching. This is due to the fact that the outer inserters got stack bonuses.
    So remember to override stack size to 1 on the outer inserters, and it's all right. 👍😊
    I'm also planning to transfer the outer labs to a more inline setup, so that I can fill the section with beacons...

  • @michaelsdenney
    @michaelsdenney Před 3 lety

    Hi Nilaus, Great builds. Been using a lot of your builds. Used to build these from scratch, now I use your blueprints by importing string. Suggestion: In the description of these science builds blueprints, put the recipe data ratio/per sec in the blueprint description. This is the same data that you show at the start of each section showing how many materials required per second.

  • @hazmodanCola
    @hazmodanCola Před 4 lety

    Excellent stuff!

  • @TheSchneidItworld
    @TheSchneidItworld Před 4 lety

    wooow, that's gonna be useful, thanks!

  • @lazzzylouis
    @lazzzylouis Před 3 lety

    really helpful thanks!

  • @Hauptstufe
    @Hauptstufe Před rokem

    What a genius design. I'm over here, double stacking belts and having them fed into a single corner of a grid to be distributed by fast inserters.

  • @emilesteenkamp
    @emilesteenkamp Před 2 lety

    His Science Builds are always so clean. Mine tends to the way of the spageti

  • @floeckchen666
    @floeckchen666 Před 3 lety +1

    I'm just 120hrs into the game, but have never felt more stupid...your videos help a lot, thank you.

    • @Nilaus
      @Nilaus  Před 3 lety +2

      I am 6500 hours, so you would expect some skill gap ;)

  • @PatrickQT
    @PatrickQT Před 3 lety

    Great Video

  • @StormEarthFire
    @StormEarthFire Před 3 lety

    Thank you!

  • @aetriz8996
    @aetriz8996 Před 6 měsíci

    thanks alot for this

  • @electric_boogalooi2566

    Hoowowowowow the red triangle wont go away

  • @drchatlak2397
    @drchatlak2397 Před 4 lety

    nice work with one sentence ty...

  • @Jonathanschwa
    @Jonathanschwa Před 3 lety +3

    Can't wait for Megabase Science master class

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 Před 2 lety

      THIS x 10
      ...no really, that's the recipe for megascience; build 10 copies of each line, including the lab line to process all of it. ;)

  • @carldressler3262
    @carldressler3262 Před 3 lety +1

    Hey Nilaus, maybe I missed it but a small segment about how you ensure that only one color goes per belt side (14:17) would be greatly appreciated. I would guess that is possible with some witty machinery but am too new to know how to actually do it.

  • @philipfeucht
    @philipfeucht Před 4 lety +1

    Hey Nilaus, these videos are fantastic. I have been watching them for a while and have used some of the concepts in my own Krastorio 2 build. I was wondering if you were going to make a Master Class section on your confluence so all the recipes are in a central spot?

    • @Nilaus
      @Nilaus  Před 4 lety

      I have a #master-class forum on my Discord. I am sunsetting my Confluence page and would like to have something better

    • @philipfeucht
      @philipfeucht Před 4 lety

      @@Nilaus Oh nice! I'll have to join the discord.

  • @phutureproof
    @phutureproof Před 2 lety +1

    I know I'm late to the party!
    Really appreciate these vids pal, so here's a comment for you :)

  • @SuwinTzi
    @SuwinTzi Před měsícem

    I don't want to just copy your BPs but the layout is so good I can't help but use them as is.

  • @uraniummore770
    @uraniummore770 Před 2 lety +1

    How come the best Factorio lessons author has only 140 thousand subscribers?

  • @marcelvanvliet1636
    @marcelvanvliet1636 Před 3 lety

    nO.1 Factorio resource. You da bomb!

  • @elanasilverman4468
    @elanasilverman4468 Před rokem

    God bless you, sir

  • @JoelsonMedeiros
    @JoelsonMedeiros Před 4 lety

    Hey Nilaus, you think on make a Master Class video about modules prodution? Hugs.

  • @xyzxyzxyzxyz
    @xyzxyzxyzxyz Před 3 měsíci +1

    I came up with this design on my own lol

  • @alexflu2
    @alexflu2 Před 2 měsíci +1

    I can't find a bus blueprint in your blueprints is that not included? i like how tidy yours is with the roads and everything

  • @PerTrygveMyhrer
    @PerTrygveMyhrer Před 4 lety

    Great though I do not like belt weaving so I found a way with splitters with directs space science so that it moves in and out for 3rd lane, or whatever science is alone on a belt.

  • @theredadmiral1043
    @theredadmiral1043 Před 2 lety

    Question: would it be a good idea to put productivity modules in the blue science machines? Or is the design built for consistent output without them?

  • @ChasseurCwalk
    @ChasseurCwalk Před 4 lety

    i prefer 1:1 ratio for engine/blue science setup (with direct insertion), just need 1 speed module in blue science assemblers.

  • @g.pawsplays
    @g.pawsplays Před 3 lety

    Was looking forward for other science lab designs but there was only one

  • @TheJosephegould
    @TheJosephegould Před 4 lety +1

    Nice, a great companion video for a later class would be the "All SCIENCE Layouts and Designs for a MEGA BASE" 1k SPM :)

    • @canebro1
      @canebro1 Před 4 lety

      The real question here is if you do 8 or 12 beacon builds

  • @Notfreekill
    @Notfreekill Před 3 lety +1

    10:31 "im only happy when i talk much"

  • @jasonibrahim6487
    @jasonibrahim6487 Před rokem

    Hey Nilaus, what is the science lab set up for 22.5 science per second? I figured that if you are putting 7 sciences on 4 belts they all have to be on blue belts but how can you weave them that way? this starter pre-rocket blueprint is all I can find so far

  • @MrBleach163
    @MrBleach163 Před 2 lety +1

    I guess I'm a bit too late, but I think there is an error in utility science input calculations.
    It says that it requires 1.5 steel plate, but we need 2 per robot frame * 0.75 crafting speed * (14/21) science packs per second = 1 steel per second actually.
    It's 1 processing unit and battery per second for the same reason.

  • @Borthralla
    @Borthralla Před 4 lety

    For using modules with labs, you can reduce the amount of modules you need by researching the lab speed technology. The research is cheap compared to the cost of level 3 modules.

    • @Nilaus
      @Nilaus  Před 4 lety

      that is always assumed to be researched

  • @GrindThisGame
    @GrindThisGame Před rokem +2

    Ominous atomic bomb research going on there.

  • @echogamer4372
    @echogamer4372 Před 2 lety

    where are the blueprints for the other sciences, the only one i can find in the desc is yellow science

  • @Naib0930
    @Naib0930 Před 4 lety +2

    What was that noise at 10:30ish? It sounded like you killed a biter or something.

    • @EPgeek
      @EPgeek Před 4 lety +3

      It's a clap - it shows up in the audio graph during editing... except he missed it.

  • @theroflablekinda
    @theroflablekinda Před 3 lety

    Could someone explain the belt math to me? I'm a little confused on the per second values in the corner of the screen.
    For example: Should the green science need 6.75/s? I've tried the math as best as I know how but making 1.5 green per second should only need 4 iron because you only need 6 per science right? If you were to include the green circuit iron plates that would only add 2/3 of a plate per second.

  • @cshairydude
    @cshairydude Před 3 lety

    What's that cheat mod you're using (that adds the resource spawners and sinks)? I can't find it.
    edit: never mind, I found it: Creative Mode Extensions

  • @zombiecuber1224
    @zombiecuber1224 Před 3 lety

    How would you go about connecting al the sciences

  • @ronnyceballoperez2834
    @ronnyceballoperez2834 Před 2 měsíci

    10:34 The biter was successfully killed in real life

  • @obsidian5958
    @obsidian5958 Před 3 lety

    please tell what to do in the blueprint website

  • @AnAbsolutelyRandomGuy

    I have a lab mess but at least its more compact, 1 block width less

  • @Brian8059
    @Brian8059 Před 2 lety

    Anyone have a link to the blueprints used in the video?

  • @CS-wo3ml
    @CS-wo3ml Před 4 lety

    Are there any changes on importing blueprints? Haven´t done it for a while and in 18.28 there isn´t the a dialogue box to enter the string any more.

    • @Tuxedoian
      @Tuxedoian Před 4 lety +1

      One of the buttons in the toolbar is labelled "Import String," click that and it will bring up the import box.

  • @mobius1qwe
    @mobius1qwe Před 4 lety

    Since you showing 1.5k SPPM you would need 40 12b labs to fully consume 1.5k SPPM. Without modules, that would be around 60 labs so you won't be wasting science packs sitting in belts.

  • @harveyjennings8301
    @harveyjennings8301 Před 4 lety +1

    Would you recommend these blueprints if I want to get the 8 hours speed run achievement?

    • @Nilaus
      @Nilaus  Před 4 lety

      I think they are too slow.

    • @endy2629
      @endy2629 Před 4 lety

      it's actually sort of overkill. I've done a run with 0.75 Science per second(45 SPM) and was able to get sub 4-hour on the second attempt. obviously, this only works if you only research the required technologies (and maybe a few other cheap ones) and use (first level) modules. if you are trying to get sub 8 hours here are a few tips.
      1. you actually only need 1600 purple science and 1400 yellow science in total, not including productivity(which you will definitely want).
      2. set up tier 1 modules as soon as you have red and green circuits, and put them in anything that needs it (especially yellow science and labs). also, don't make any higher tier modules, apart from 4 tier 3 prod modules for the rocket silo (which reduces the cost of the rocket by 25%, so you only need 750 of each part instead).
      3. don't build a bus base. bus basses use way more resources than a more spaghetti base(obviously don't build things to close together because then you have to weave all over the place.)
      4. basically rush to robots early game. You need so many resources for blue circuits and the builds get quite big, so robots are a life saver.
      5. try to get a small amount of steel set up right at the start (0.5 or 1 yellow belt of ore) so you have enough for the low density structures and purple science later on.
      6. Plan out your whole base beforehand in sandbox mode, and play on the same seed. this helps a lot so you don't have to spend a heap of time designing.
      Hopes this helps a bit :D

    • @canebro1
      @canebro1 Před 4 lety

      Sort of. They work well, but I would half them, so 45 SPM instead of 90. Also, don't worry about bots, the time it takes to get them up and running isn't worth it. His comment about stealing electric engines to build the silo is a good idea.

    • @tootall1488
      @tootall1488 Před 4 lety

      If you are interested in tips for a speed run Nilaus does a great 100% run here czcams.com/video/4jPbPfh8wYs/video.html I never considered doing a speed run until I saw this video. I really liked his setups to achieve just getting the rocket up. On my first attempt I did it in under 6 hours and really surprised myself!

  • @Darthtribe
    @Darthtribe Před 8 měsíci

    Yellow assembler? They look green to me.

  • @sepa4876
    @sepa4876 Před 4 lety +1

    Man, Why are you so dam good? all the tutorial very well explained, the simmetry in the builds, all the stuff ordered... dude, I'll merrie you if I wasn't married to (againts) my wife, GREAT JOB!!

  • @PsychoMuffinSDM
    @PsychoMuffinSDM Před 3 lety

    Is it weird if I still kinda miss the alien science packs?

  • @worlore1651
    @worlore1651 Před 3 lety +2

    10:34 smacks small child

  • @qwerty9091000
    @qwerty9091000 Před 2 lety

    how do i get the string for the purple science?

  • @WillPhipps
    @WillPhipps Před 3 lety

    You mentioned the Blueprints are in the comments... i can't find them

    • @Nilaus
      @Nilaus  Před 3 lety

      Description. The place no one looks ;)

  • @Mushrom1786
    @Mushrom1786 Před 3 lety

    I need help how do I download the blueprint?

  • @luminescentgem7254
    @luminescentgem7254 Před 4 lety

    Why can’t you use modules with automation 2?

  • @seludovici
    @seludovici Před 4 lety

    Thanks for the shout out to your Patreon supporters.

    • @Nilaus
      @Nilaus  Před 4 lety

      of course. I think it is important to emphasize the biggest reason that I am able to do this full time :)

  • @handbanana5888
    @handbanana5888 Před 3 lety

    Yellow science
    Ok bottom to top i see engines, cool.
    Electric engines, awesome.
    WTF are those!
    And yellow science, sweet.

  • @billyzakaria9641
    @billyzakaria9641 Před 6 měsíci

    10:33 what was that noise?!

  • @williamflattiii338
    @williamflattiii338 Před 3 lety

    Are there any modifications since the release of 1.0?

    • @Nilaus
      @Nilaus  Před 3 lety

      This is still 100% valid for 1.0

  • @SwiftyGazz
    @SwiftyGazz Před 3 lety

    How do you get the white ones thats what im looking for ?

    • @perfectlybalancedasallthin9319
      @perfectlybalancedasallthin9319 Před 3 lety

      Launch satellites to get them. You get 1k for each launch. Taking a peek on the wiki would've easily given you that information btw. :)

  • @ardaozturkdr
    @ardaozturkdr Před 2 lety

    blueprint link dont open

  • @expressowo4485
    @expressowo4485 Před 2 lety

    'one lab feeding into another and stack up is a bad idea, as you can see, 2 is enough'
    me who built 4 rows with 10 labs layer:
    shit

  • @TheSchneidItworld
    @TheSchneidItworld Před 4 lety

    ohhh

  • @cascade4661
    @cascade4661 Před 3 lety

    so you dont have to fill the belts with science? im new to factorio and all the whole time ive been playing ive been trying to figure out how to produce 15 red, green and black science per second cuz the yellow belts move 15 items per second. ive spent hours building and destroying layouts over and over again trying to produce lots of science, i need help and answers please.

    • @strategicsage7694
      @strategicsage7694 Před 2 lety

      You've probably long figured this out by now, but basically nobody needs to produce science at that level unless they are building a megabase. Generally the range of what most people consider to be acceptable science for the 'main game', that is up to rocket launch, is 45-120 SPM. 15 per second is 900 SPM, megabase level is 1k SPM. There's nothing magical about filling a belt with science packs. You just want to produce enough - Nilaus is targeting 90 SPM - to keep research going at an acceptable rate so that you are generally not waiting on research a lot. You would have to be *extremely* skilled to have 90 SPM and still be waiting on research to make your next factory expansion.

  • @Glade8ter
    @Glade8ter Před 4 lety

    I think you forgot White Science :) Seriously though, amazing stuff Nilaus!

  • @Lavi____
    @Lavi____ Před 4 lety

    God do I dislike belt weaving, it always feels like an exploit (though I am sure the developers have said it is not). I wish you had gone into detail about the research setup you had in another video (sorry cannot remember the title) where you only used a few research labs and surrounded them with beacons.

  • @TycoonTitian01
    @TycoonTitian01 Před 2 lety

    How do you keep one science from clogging the belt and blocking other sciences?

    • @angeldude101
      @angeldude101 Před rokem

      Keep them on separate lanes. You'll only get this problem if you're using sushi belts.

  • @andrelopes5816
    @andrelopes5816 Před 4 lety +1

    Why do my blueprints don't show their content in combinators?

    • @strgtscntst1
      @strgtscntst1 Před 3 lety +1

      There's an option (in the display settings, i think) that allows combinators to show their content in alt-mode

    • @andrelopes5816
      @andrelopes5816 Před 3 lety

      @@strgtscntst1 found it, thanks.

  • @arstotzka333
    @arstotzka333 Před 2 lety

    the pastebin link is dead

  • @fyxxer12
    @fyxxer12 Před 3 lety

    Where is the blueprint for the space/white science?

    • @Nilaus
      @Nilaus  Před 3 lety +1

      It is not there. I have another tutorial for Rocket Parts which is basically what you need

    • @fyxxer12
      @fyxxer12 Před 3 lety

      @@Nilaus got it, thank you 😁