Janna gets the Legends of Runeterra glowup!
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- čas přidán 9. 09. 2023
- Main channel: @TBSkyenShorts || Let's plays: @2BSkyen || Twitch: /tbskyen || Support my work on Patreon / tbskyen, or on ko-fi / tbskyen || Find me as TBSkyen on Bluesky (s**tposting) || I am ohnoitstbskyen on Tumblr (articles) || || #shorts
- Hry
My attempt at a visual update for Janna, Building a Better Janna: czcams.com/video/27wMorIpkVo/video.html
I legit thought her second form was Kayle, because of how similiar it looks especially to Kayle current armor form. It does have some avian elements, but yeah could look more birdy
@@weathersama604 But i think Zephyr got better redesign
Oi, Skyen, what do ya think about hte fact that Zephyr is implied to be Exalted Cloudwinder?
What do you think of Wild Rift Redesign on characters like Vladimir i feel like they improved many of the champs
@@ByzantineRefugee no one in the comments even mentioned about her skin color what are you on about? The re design video? That made her skin white about blue, the colors of the sky and wind
LoR might be underfunded and understaffed, but they always delivered
I still play it religiously every day, but I wish more people did. IMO, it's the best and fairest CCG out there.
@@madpostman That's the problem. The most lucrative card games are those that reel in the big whales that lets everyone else play the game for free. There's much less of that with LoR on top of being a less played game in terms of raw numbers as well ( I think, at least ).
Riot just have so many projects right now that if one of them underperforms they just move staff around to the ones that have the biggest potential.
@@xavierarial24 True. I love how fair LoR is, but if appealing to big spenders is the only way sustain an CCG game, then Riot may need to go in that direction. I myself get the battle passes and the card skins I like. Hopefully Riot figures it out and I can continue to play the game for years to come.
At this point, might as well think that LoR is a passion project, rather than a pure business model.
@@madpostman same and I owned almost all the cards without paying a penny
I really hope these designs get ported to League properly. Would be a shame if they just decided to retcon these designs for league, I love all the runeterra redesigns so much
with the tempo at which they update champions we'll see these in approx 5 years.
@@ciaacho1you really are an optimist, aren't you?
@@ciaacho1 bettter chance to see it in the MMO than league with that speed tbh
Yone and Undyr look nothing like what we saw in LOR. At least Jax looks somewhat similar but it's pretty clear that Riot don't consider LOR designs as canon. And it's a damn shame, we could've get a handsome, undead, bearded dilf Yone and then Riot shitted out a Kayn in a mask🤮
League wouldnt retcon LoR stuff.
LoR was specifically built to build further upon canon league lore. So what you see in LoR is all canon league stuff.
Another thing I like, is that she’s mainly in Zaun, because Zaun was once just a port city and a part of Shurima, and was the last place that worshipped her when the emperor cracked down on old religions, and now she’s stuck with Zaun to this day, being a goddess of fresh air, it’s almost like because they were the ones who cared for her, and now she’s giving back all these years later, even as she’s more forgotten by the people of Piltover.
yea
Agreed although I still think it makes sense she looks more like a Shuriman character than a Zaunite since the people of Zaun worship her for clean air, something they lack. When a Zaunite thinks of fresh air they don't imagine the brass and greys of current Zaun, they imagine the gold and natural green of the Shuriman Port Zaun once was.
Go
I think because she is a god born from belife she is just generally more present in places that worship her more.
@@jasonsmith6219while the gold isn't very Zaunian, green absolutely is. I'd argue it's their most important color, albeit her green isn't even close to the same shade. I'd change the gold for a more worked brass look and a different, dirtier shade of green.
To be fair, she does sort of have a beak in her level 2 form. It could be bigger and more prominent though.
I think that would clash too much with azir's birb head. And making it blue would make her look like anivia's humanoid form (which I'm still waiting for since ornn and volibear have their animal form and humanoid forms)
@@Prefix1998 They could have went with blue feathers and instead of the brown cloth, green cloth to match her basic form.
@AbzuLifeweaver yeah, I think tbskyen wanted like bluebird blue and gold and not just a literal bird.
@@Prefix1998 Wait, Ornn and Volibear have human forms? Since when??
@@Prefix1998 I think it clashing with Azir would actually be perfect, as he's literally the reason she is now in Zaun.
it sounds weird to say, but longer shorts like this?? they absolutely SLAP, and they fit your style so well!
They give him the times these analysis really need! Cutting an opinion into a 59sec format just ruins it sometimes because of all the thing you really need to say.
I think the Video shape is kinda bad though
Is a short still a short if its longer than a regular short
@@betterthanyu the real question is: when does a long short become a short long
Thia video is in the style of a short, but it is not a long short. A long short might be from 2 to 4-5 minutes. This is almost 6 minutes long.
The enthusiasm in skyens voice when he talked about his ideas for her level 2 is just so contagious, cant help but smile
On the point of her hair becoming a tornado, this is present in all of her level 2 design: Her pointy ears are the "spikes" in her face, her flowy clothes are her wings. It feels as if she is prepared for a situation in which she needs to reveal herself in front of her followers: The elements of the approachable Janna are still in there, just transformed.
The actual hottest thing about her design is that subsurface scattering on her ear.
Unironically, it makes her extremely appealing and attractive and I don't know why there's just something about it
For me it is just that showing less body but giving her a better dress makes her much much more apealing.
I’m hoping Shaco gets something, im a sucker for clowns
clussy stocks have been on the rise, hopefully Riot jumps on the opportunity
🤨 a what
@@SuperTurboPOP LMAO
TBH i wanna do my own take on redesigning Shaco, and giving him some good lore but whilst i can probally write lore, i can't really get the rest of his redisgn on paper.
Yes i have a pretty good idea for multiple regions (Im open to suggestions which region he should be from), multiple lore instances, but due my autism/ADHD i just cannot get them on paper or get them out of my head...
I’m sorry, I don’t know why I say the things I say
I really like how the sun disc on Janna’s chest actually has a secret double meaning: while it obviously does link her to Shurima, it also works as a reference to her saving everyone’s lives from the flooding of the Sun Gates disaster in Zaun.
And you know, as the fact that it's not referencing the Sun Disk design but the other way around. The symbol already exist, Azir just use it for the Sun Disk design.
Legends of runeterra literally carrying leagues champs and lore
I'm pretty sure LoR and LoL share the same creative team (both being at Riot and all), so the updated visual design that Janna is getting in LoR should closely match the one that Janna would get in LoL (eventually ^_^).
This looks to be the case with the upcoming Jax visual update in League.
I’m really hoping they do some of these designs and bring them to the rift. Especially Nidalee’s and Janna’s. I know it was simpler times back then, but it looks so bad now.
I don't think it's fair to attribute bad and problematic designs like those to them having been created in "simpler times", that's straight up leaving them off the hook for their past fuck-ups
I'm pretty sure LoR and LoL share the same creative team (both being at Riot and all), so the updated visual design that Janna is getting in LoR should closely match the one that Janna would get in LoL (eventually ^_^).
This looks to be the case with the upcoming Jax visual update in League.
they probably will in due time. Udyr's rework was after the his release on LOR
@@Airwinsy9948 you liking the old design cus you've gotten used to it doesn't mean it's a good design, the new LoR design represents her character way better as a Shuriman wind goddess than the old League one
The best thing about discussing Janna's lvl 2 design is that, because it is the first time Janna got one, it's pretty much open to changes and criticisms. Just you wait until another game uses Janna's goddess form and upgrades it to some Isis levels while most likely seeing her in actual movement.
ironically janna’s divine form is a better design for kayle’s divine form than kayle has in lor
anorexia chicken is not a good design
@@pokemontas8025anorexia chicken 😭😭😭
I just realized her level 2 form helmet is actually shaped like a bird with a beak, which is funny because one of the criticism he mentioned that it should be more bird
I think its the fact that its a “helmet” and not actually a bird to symbloise her connection to nature and not weird gold
But still should be more blue than white and gold
I think he meant an actual bird, like the body of a bird, rather than the body of a human with a bird head
To be fair, going too hard on "more bird" might have some visual clash with Azir.
IMO Something closer to a hummingbird, long lanky spike beak making the staff(?) and constant beating of wings symbolising wind, would set them apart, even though her avatar is supposed to be a bluebird.
If Janna transformed into that at level 16, you would not feel like you were playing a wind god, you would feel like you're playing Nilah's friend or Zilean's study buddy because she isn't hitting 16 on that duo lane allowance
I mean it looks like she and nilah work really well together in LOR, but “duo lane allowance” has to be the funniest league phrase I’ve heard
@@funderscoretoast3220whats duo lane allowance?
I absolutely love the head and chest piece. Like you said, it's the "be not afraid" effect.
While the chest is an approximate shape of what a female torso is supposed to look like, the fact that it's open in that way makes to reveal an orb makes it feel like that orb is her heart, a little bit. Showing her benevolence, but also her power as I have heard "heart of the storm" being used interchangeably with "eye of the storm", a calm core surrounded by immense power. Although I do get why her wind does not come from there because it's already Viego's thing.
Her head however looks NOTHING like a head, barely like a helmet. It's really abstract (and reminds me of Hylics's character designs) and in a sense, creepy. Although because it points upward, I like to think that, while flying at high speed above Runeterra, with a combination of her head pointing upwards, her multiple wings and get bird legs, she would look like a great bird to ground observers, in a weird way.
I think her head looks a lot like a bird mask, with her hair flowing out on the backside. She's just looking down at the audience, so her beak overlaps and somewhat blends in with her neck.
I personally would like more blue in her Goddess form. But not just straight up blue. Maybe a gradient on the tip of the wings and some part of the body. Also need more green like her lvl 1
I honestly love that she is still extremely shuriman visually, it adds to the fact that only recently did she start to gain followers again in zaun, since she was essentially nearly forgotten for thousands of years since the shuriman empires peak it makes sense for her to still be sort of a "symbol of the times" as if she only just recently started to consciously interact with the world again due to her new following
Since Janna's original design didn't include green, I believe her new design incorporates green in order to better show that she's from Zaun (as green is Zaun's primary color). That's super cool!
Her wearing gold could represent Piltover as well (gold being one of Piltover's primary colors), though the gold is likely more tied to her Shuriman roots (Zaun formerly being a Shurima seaport, Osha Va'Zaun).
Not only would I have loved a bit more Zaun aesthetic in base form, but also a few small nods to Bilgewater
While the sailors worshipping her have gone down in numbers and she's now a lot more prominent in Zaun, I'm sure Bilgewater hasn't forgotten her completely and it would've been nice to see some small remnants of that time
Since Janna's original design didn't include green, I believe her new design incorporates green in order to better show that she's from Zaun (as green is Zaun's primary color). That's super cool!
Her wearing gold could represent Piltover as well (gold being one of Piltover's primary colors), though the gold is likely more tied to her Shuriman roots (Zaun formerly being a Shurima seaport, Osha Va'Zaun).
Maybe giving her some trinkets and offers left by the people of zaun in her base design would have been cool, both to highlight the zaun aspect and to also show that she cares about them
I'll miss her calm, ghostly voice, but everything else is an upgrade
Yeah her old voice was perfect but this new one sounds kinda like kayle and karma
Still prefer her angelic voice, I hope she’s going to be voice by Erin Fritzgerald once more on her future rework. Cause it already sounded perfect for her but here she sounded like Storm from the X-Men.
@@GaidenDS10 in the brazilian dub they are keeping the same voice actress with angelic voice, just i little bit fierce... and i love it.
To be fair about the level 2 'helmet' design, to me the shape language evokes beaks and talons which seems real on theme so I dig it
Some ideas for the Level 2 design based on my own thoughts and the points Skyen brings up:
1. Make her primarily sky blue but turn the tips of her feathers, particularly her wing feathers white and have their tips turn gaseous and cloudy.
2. Remove most of the gold except the parts which correspond to her Level 1 design, such as the chest piece.
3. Turn the long strands of her dress into tail feathers to really drive home that these are the same being in different forms.
4. Give her 8 wings: a large pair on her lower back to help form the dress with her tail feathers, a second pair that curl around her torso to give the illusion of a bust but inside is just a hollow space filled by that glowing blue core, a main pair from her shoulders, and the last pair on her head in place of her elf ears.
5. Give her a bird head with a large crest of white feathers that, when put together with her wing ears, mirror the long white hair of her human form.
6. Other than that I'd keep her the same, I like her torso design for the most part. The bird legs and hands with the feather "sleeves" already look good.
personally I love the lvl 2 headpiece (or just head?) design because it provides a silhouette reminiscent of a humanoid form without leaning entirely into the idea of Janna's god form being entirely biological. The headpiece suggests a bird-like form without being generic avian biology. After all, she isn't a living being in the same sense as an ascended, but instead something that entirely transcends the necessity for eyes or a mouth. That said, I entirely agree that she feels too angelic and her color palette could use some adjustment. Maybe her feathers could be blue and the energy encircling her could be bright yellow?
The impression I get with Janna is that she's quite down to earth as far as wind spirits go. If they did use this design or something similar as part of an VGU or whatever acronym is appropriate, I hope they'd characterise her relationship to her divine form as a trepidatious one, where she's much more comfortable being a person than a god. And while I am happy to see her sexualisation toned down, I think there's a good angle to take alongside that idea: part of her disconnect with her divinity is that it makes her feel less feminine - something that this hypothetical Janna wants to feel - as a consequence of feeling less like a person at all.
It's honestly kinda hard to make "I want to be more feminine" a good characteristic that enhance the character.
Yeah, Janna always did feel like a more kind, gentle and aprouchable god. Like. a soft breeze, Janna's femininity suits her character well.
@@toastiexx12Yeah, the classic "Mother" Nature vibe. My only complaint would be her new voice lines in LoR doesnt reflect that, she sounds like Kayle with the bold tone and everything, i miss the more gentle, breathy Janna in League
@@Airwinsy9948what armor?
@@Airwinsy9948 but your criticism is a lot about feminity but she looks and is portrayed pretty feminine
it would be sick if we found our more about the real gods of shurmia who are parallel with janna. i love the ascended warriors, and they’re already really powerful, but what about their inspirations. getting more lore about characters such as rammus, janna and other original gods of shurmia would be so fun to learn about
Wait, this "short" is 5 minutes long????
Not complaining tho
This channel does occasionally post non-short videos (there's like, 5 total compared to the hundreds of shorts he has).
Some vids ideas are too long to fit into the restrictive 1 minute short format and too short to turn into one of his main channel video essays, so this is the compromise he's come up with (I assume anyway. I prolly shouldn't be putting words into the guy's mouth).
No, you got it right pretty much :)
On her level 2; I don't know if that's a helmet or her actual head but she does have enough bird like features that my first thought was that that's what the ascended try to be. And the resemblance to kayle and mihira I think communicates that she's more like those 2 rather than silly little azir.
but yeah, she's a nature spirit (which I think is the same as voli, anivia, ornn?). so something that's more unique to her would have probably been better.
I wish that normal Janna was based on your design. A goddess of air literally being made of air shaping herself into a human figure
I also agree with some of your points on Goddess Janna. Wished her wings were blue, lose the back piece and make the head piece more have rounder and gentle features like the literal bird of happiness.
Being a Janna main, I approve. Riot please add this to the game! 😭
@@Airwinsy9948 I wasn’t saying I hated her….?
Another interesting thing I noticed about the Level 2 design, is that the ornamentation evokes her original LoL costume, with the hip-girdle thing and the shoulders-only cape-bra.
I was waiting for this video soooo much!
I mean, the attention to detail that Skyen has is incredible! I didn't even noticed how Janna is transparent, mind blown at the beggining of the video literally.
It would have been really cool if the sun disk had a clock on it. Showing where she came from, but also how she's grown since then.
you make really good arguments with your on-point praises and criticisms, my dude
Love the longer shorts ❤
I really enjoy what they did with her hair! It's unique and airy.
I actually really like her level 2 not having a head.. its soo uncanny and cool for me personally :p
To me the true highlight is the staff. I love how the metal flows into abstract shapes wich happen to remind us of wings and beaks while never truly being constrained by the notions of anatomy. For these reasons the staff our hero is holding reminds me of "unique forms of continuity of space" by Italian artist Umberto Boccioni, a piece of art that tries to morph the anatomy of a running man into expressions of movement and fluidity. The blu orbs make a great contrast with the golden colors and for some reasons I can't explain (maybe I am reminded of biblical ring-like angels full of wings) I feel like I'm staring at a sentient artifact. I truly love this stick
I love that you had so much to say about Janna's lor design.
It is great to hear a design that goes beyond "it works!" or "it doesn't work".
I didn't even know that Janna was originally from Shurima. A wind goddess who goes where the people need her has such a beautifully romanticized tone.
Another spectacular video! Your posts make a difference in the artists breaking the status quo regarding character design. It is fun knowing that quite a few lor/riot artists are taking notes while watching your video.
The fact that her head looks to be just a mask over empty space, almost a bowl, a floating-power-source/orb, and a massive tornado erupting from the top is AWESOME. I really like the idea that when she's in god form, if she's not looking directly at you, she just doesn't look human at all. No mouth. No eyes. No face at all, because the wind doesn't need them.
I feel like it makes her human form make even MORE sense, because seeing that empty literal headspace would be terrifying. Doesn't matter how benevolent a goddess she is, people would be scared out of their wits because she doesn't have a head. Her 'human' form does exactly what it needs to. She's clearly not a baseline human, but she's not different enough to feel threatening to the people she's trying to help.
Thank you for the content Skyen, as always! Hope your day is going well!
10/10 redesign, the LoR art team cooked! That said, I would love a Chemtech/polluted form of Janna that leans hard into the Zaun aesthetic. That way we can have her base design be her original form as she was worshipped in Shurima and a design which visually shows how she is worshipped in Zaun.
"Runeterran Janna" would be an amazing legendary skin.
Personally her having more Shuriman Outfit make more sense as if she was worshipped long ago before Piltover and Zaun exist. Deity always stay the same for centuries or millenia, it is very neat detail even if she is worshipped by people of Zaun now, she still retain her origin being shuriman deity.
And man the level 2 is just so amazing!!!!!!! I honestly cannot wait for Sona and Graves update in the Runeterra. Been waiting for them for ages!!! ;-----;
I like that her make-up is much more natural and less heavy now as well. Makes her face and eyes much lighter and clearer.
2:22 Skyen basically went. "She's not a sexual character, but them thighs though"
I think making her a blue bird would instead make her look like the ice bird champion. Or at least I think they where afraid of that
Making her a literal Goddess! 👏🏼👏🏼👏🏼
She looks so cool!
After the seeing the reveal yesterday, I was eagerly awaiting your take on it.
Hmmmm, tannned tropical janna Aáaaghhhhh
saw both videos and seeing the splash arts on twitter had me thinking about what you told of her design in game, she's much more respectable that way.
TB Skyen and Necrit on the same day for League. And Tabbes on the animation scene too! This is a really good day!
I LOVE the humanoid bird design omfg
Super good analysis.
Interesting criticism of her level 2. I really love it, but I can see where you're coming from and indeed, she would look more "Janna like" with blue wings. But as a main Janna, I am pleased with this. If anything this design just shows we desperately need a visual update in the game (which we won't have)
I'm pretty sure LoR and LoL share the same creative team (both being at Riot and all), so the updated visual design that Janna is getting in LoR should closely match the one that Janna would get in LoL (eventually ^_^).
This looks to be the case with the upcoming Jax visual update in League.
@@madpostman Janna's not a popular Champion. The moment she will get a visual uptade is when all the other 150 champs got one
Finally the video i was waiting for.
i’ve always loved how pale janna was :/ kinda made me feel a little less alone with my super pale skin but it makes more sense as to why she’s more tanned
I actually REALLY like her god form. I understand your criticisms, but respectfully I think they nailed it
I think just recolouring the 2nd form would do a lot of work into improving it
Yeah, blue feathers and green cloth instead of brown to match her basic form.
I believe her 2nd form has some green in it, and her spells are blue.
Since Janna's original design didn't include green, I believe her new design incorporates green in order to better show that she's from Zaun (as green is Zaun's primary color). That's super cool!
@@madpostman true! But I think a more solid design would have been to make her wings that teal green colour. At the very least it would have visually separated her Shurema/Zaun asthetics from Targon and the Aspects. As it stands right now she blends in too easily with that crowd, and I think Janna deserves more than that
Yes it’s true. For only 2.95 a minute I can leave you, BREATHLESS 😂
She looks way more like she's of Shurima.
Aatrox:
,,Where was Janna when the Westfold fell?"
I was actually waiting for this video since the reveal dropped, seeing how you've tried to make your own redesign a while back. Imo it's cool if the divine form distances itself from the two regions, making her her true self unbound from her followers, but I do agree that it kinda reminiscent of Kayle's aesthetic. I also agree that I would have loved to see more Zaun in her human form but I still adore it immensely
GREAT FOR JANNA!
That redesign video is what got me to check out your channel proper, and I am SO happy Janna finally got something of an update! She really deserves it, and she deserves the good one she got too.
Something else about her staff that I REALLY like is that it looks like a fancy magical *wind turbine* like it'll spin ferociously and golden blue in a strong breeze and imagine *that* hurtling towards you at 90 mph.
For me at least, as someone who lives in tornado alley, that adds a viciousness to her character for that to be her weapon choice, but also kindness as that would be the Zaun influence. The wind turbine clearing out the bad air.
Its probably more intented to look like a weather vane or barameter, which still doesn’t dimish it because it still catches and helps point of the wind. A wind related instrument. Which is what it should be.
Also if they're going to sexify any part of her, her legs are for sure the way to go. On a flier legs are more for posing and flow of body. They're not really doing much else so it leaves room *for* that sexualization.
I'm in love with the new Janna 😍
Now all we have to do is wait ten years for that League rework
"Give her a bird helmet with a golden beak, crib some inspiration from the egyptian gods"
Azir may have been dead for millenia but I think we're still forgetting him a bit too harshly
When he is right, he is right.
OOOOOOOOOOOOO
YEAH BABY! THAT'S WHAT I WAS WAITING FOR!
The comments were turned off on your short about the body-types of women in videogames, but as a person that has dabbled in 3D modelling I feel I should note that it is EXTREMELY easy to add most of those body types in games. Muscle structures and body shape differences are for the most part as simple as slapping on a few mesh morphs and calling it a day. You can adjust weight distribution, muscle tone, proportions, lots of details through that alone and for the most part automate conforming clothing to those modifications.
There are two things that stand out as difficult, though I see no reason a AAA studio couldn't pull them off. Making shoulders broader is tough because changing the proportions of your armature requires modifications of your animations to adjust to the new proportions, without that you could have hands in places they shouldn't be; you could get around that with just a bit of procedural animation, use inverse kinematics on the arms and target the hand bone to a location relative to the root bone instead of parenting it to the arm. In Unreal Engine you could do that by running animations using your control rig in runtime instead of baking from your control rig to the skeleton, it'd be a similar process to how feet conform to slopes when walking.
Changing height is also extremely difficult; it'd require applying inverse kinematics to lots of body parts to make sure animations handle the change in proportion. This would likely necessitate a full body IK overlay in which the hands, feet, pelvis, and head are all controls for your IK rig; you'd take a baked animation and target each of those controls to the nearest valid location hopefully avoiding any warping of the animation.
Mind you, these are issues that would be present on all characters, and AAA studios get around them with men easily, so there's no real excuse to limit women so severely.
If she was more bird like she would look like Azir's wife or something with the whole Shurima theme going on
My beloved Janna, we got justice for Janna❣️
Great video. I would love to see more videos in the 5-10 (maybe even 20) minute range. Your analysis are so amazing but the ones on your main channel are a little bit intimidating length wise 😂❤
One counterargument I’d like to make: people keep saying that Janna is a Shuriman goddess, but she’s really not. People worshipped her in Zaun well before it was conquered and integrated into the Shuriman Empire, and in fact many of her temples and statues were torn down by decree of the emperor of the time (one of Azir’s predecessors) for been heretical to the Ascended faith.
While I do absolutely adore this redesign, I do think having Janna embody Shuriman culture and belief so heavily was a little bit of a misstep. As Skyen said: giving her outfit more ties to Zaun and Zaunite culture would have probably been the way to go. At the end of the day, Zaun was as much a part Shurima as Ixtal or Icathia; a nation with its own aesthetics and culture that was forcefully integrated into the empire.
Even her lore says that she is a spirit god from shurima and janna is not even her real name and she existed long before zaun was a thing
@@pokemonlover4894 "Her name spread across the Shuriman continent’s coasts, and the seafaring people of Oshra Va’Zaun were her most fervent believers. They depended on calm seas for the trade ships that traveled through their city’s port. Statues and shrines were raised in gratitude for Janna’s benevolence. After the Shuriman empire enveloped the city, these displays of devotion continued… for a time."
Janna technically existed as a minor spirit beforehand, but she didn't truly become a goddess until the people of Oshra Va'Zaun started worshiping her and using her name.
My point is that even if she's native to the Shuriman continent, Janna is not a part of the Ascended faith, so making her look more like the god-warriors that viewed her as a 'false idol' would be a weird direction to go.
@@goldlight1322 Are we assuming the people of oshra va'zaun did not dress like that? It seems more like Piltover influenced them much later.
@@goldlight1322 is the ascendents not humanoid animals
@@AbzuLifeweaver Allow me to clarify: my argument is more-so based around Janna's level 2, in which she's made to resemble a Shuriman Ascended. It's totally plausible that the people of Oshra Va'Zaun dressed like Janna's level 1, so I've got no real complaints there.
Also, again: despite all my complaints, I do absolutely adore this Janna redesign. I especially think her goddess for looks super rad. All I'm trying to say is that Janna's religion is totally different from the faith and culture that worshiped the Sun Disc.
I think the best thing to do would be to have her become more zaunite themed when she levels up as if her appearance changes based off of where she is worshipped. It would make for a great legendary skin or just a good lore skin.
I knew it would only be a matter of time before this dropped.
You know wildrift might also be cooking with janna hearing those Reworks of her, i hope they execute it right
Hell yeah longer content
I like to think that her hair accessory (?) and the green clothes are to point out that she's part of piltover and zaun as much as she was part of shurima
Her aesthetic used to be white, gold, and sky blue but the inclusion of green might be to symbolize the change in her believers
The first design is honestly to die for
"instead of a golden helmet give her a birdhead with a golden beak"
Is it me or can I see a golden birdhead in the "helmet"?
It’s also worth mentioning that it would be cool if her lvl 2 design does have some of like “forgotten” aspect to her design like decaying body/ loosing color but there’s should be also the “divinity” of it. The lvl 2 art seems to be like she’s been bathed in sunlight lmao
i waited for your take
I kinda like the idea that her lvl2 form would in fact reveal her link with aspects, making her smth like an aspect of the wind. Or maybe she's been acknowledged by kayle or mihira since she kinda presents a strong sense of justice.
I'm surprised that her lvl 2 form feels more like a real descendant and I love it
I like the idea that her skin reflects what is arround her because she is transparent (sand and sun in this case shurima) i would like to see other versions of other regions and her god form reminds me of a siren adding the voice aspect of her lore that can be sexy or not
I really hope Janna gets an a great remake in league of legends, the idea is great and she is more cool than the before Janna xD
Her "bird" form reminds me so much of the humanoid Garuda from the Final Fantasy games, mainly Final Fantasy 14.
I missed your card review series 😢
Harpy Janna is like god tier idea and i respect that. GG designers
THEY!!
NEVER!!
MISS!!
(At this point I feel like they should be the ones in charge of the redesigns of champions, at least the visual look of the champions).
Ironically, downing down the pin up attire is what actually her hot for me, because even as elf lover, her og design is just SO boring, while her new design actually exemplifies her identity and what you actually can find appealing in her own way.
Her God form is great stand design and I didn't remember about Kayle as much as you when saw her, I think she is Shuriman enough while having own divinity with less gold.
Her old outfit is the "I ordered a Sexy FF4 Barbariccia cosplay on Wish" look, her new outfit is unique. I like it.
I mean, I guess that is why her magic that is flowing is blue.
❤you always!
I'd argue the green robes(especially that specific shade) are what ties her to Zaun since Shuriman colors are widely some variation of red.
I think that the green dress represents her presence in Zaun.
Shoutout to Zephyr, who is now HUGE