How To - Yaw 2 Motion Sim with PS5 | PSVR2 | GT7

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  • čas pƙidĂĄn 27. 02. 2023
  • The simple and easy way to use your Yaw 2 with the PlayStation 5, PSVR2, and Grand Turismo 7. This combo is so fun, and I highly recommend it!!
    Make sure you download the beta branch of Sim Racing Studio
    www.simracingstudio.com/download
    Yaw 2 Motion Rig
    www.yawvr.com/
    For devs to add telemetry for PS5
    gitlab.com/simracingstudio/sr...
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Komentáƙe • 115

  • @kristaps2010
    @kristaps2010 Pƙed 6 měsĂ­ci

    simple and perfect! now we know! many thanks for sharing

  • @dhendricks876
    @dhendricks876 Pƙed rokem +13

    You just changed the game for me 👍

  • @tofuComputer
    @tofuComputer Pƙed rokem

    This is absolutely awesome, thank you!!

  • @kinglane8634
    @kinglane8634 Pƙed rokem +1

    Thanks for the telemetry link! I have been looking into building a PSVR 2/PC VR racing sim, and this could be a great Day 1 feature.

    • @RenderedReality
      @RenderedReality  Pƙed rokem

      Awesome, would love to check it out once it's ready!!!

  • @Dronetothetop
    @Dronetothetop Pƙed rokem +2

    Oh my.. I'm subscribing to your channel now.

  • @GT1GT
    @GT1GT Pƙed rokem +6

    Your a GOD! My DOFReality H3 works like a charm. THANKYOU Shawn or is it Sean.....A LIVING LEGEND!

    • @RenderedReality
      @RenderedReality  Pƙed rokem +1

      Haha its Shawn, but you can call me whatever đŸ€Ł and happy to help!!

    • @Shinobi117
      @Shinobi117 Pƙed 9 měsĂ­ci

      Awesome was waiting to hear this.

    • @raulmangru1232
      @raulmangru1232 Pƙed 4 měsĂ­ci

      How much is a dof reality h3

    • @raulmangru1232
      @raulmangru1232 Pƙed 4 měsĂ­ci

      Does it work msfs

  • @robertgruber2629
    @robertgruber2629 Pƙed rokem +3

    Excellent video! Do you think this program will work with the new-Next Level Racing-Motion Plus Platform?

  • @Fuerteventuraventure
    @Fuerteventuraventure Pƙed 8 měsĂ­ci

    Good evening, can you tell me how you solved the stability problem with the VR2?
    Thank you very much.

  • @The_Hudson_Workshop
    @The_Hudson_Workshop Pƙed 10 měsĂ­ci

    Have you though of trying to put tracking spheres up to help the motion compensation?

  • @AdamsSIMporium
    @AdamsSIMporium Pƙed 7 měsĂ­ci +1

    Is it possible for this to work with the Next Level Racing V3 Motion Seat?

  • @mightysimgaming
    @mightysimgaming Pƙed rokem

    Can you Please drop a pic with your specific SRS settings for GT7

  • @WingManFang1
    @WingManFang1 Pƙed 10 měsĂ­ci

    Now how do I use the base PS5 controller in PSVR2 for No Man’s Sky? Because the combat is literally impossible during flight with the VR controls

  • @varpornrat
    @varpornrat Pƙed rokem +2

    Thanks for video. Does motion compensation work?

    • @RenderedReality
      @RenderedReality  Pƙed rokem

      Unfortunately it's doesn't with the PS5, like it does with PC. Surprisingly though, it wasn't too bad with out it, except the maps that have intense quick elevation changes. All still playable though.

  • @jaimecoelho4604
    @jaimecoelho4604 Pƙed rokem +1

    Great video!! Now I need to get one!! But I'm really curious how the headset doesn't loose tracking when moving around . and goes out the boundaries??

    • @RenderedReality
      @RenderedReality  Pƙed rokem +1

      With PCVR you can use motion compensation which corrects for the movement. With PS5 there is no option for that at this point. It surprisingly works pretty well still though. If the car is on a really big incline or decline, while heavily braking or accelerating it can cause your head to be too low or too high in the car, due to the no motion compensation. I havent had it happen all that often if GT7 though.

    • @jaimecoelho4604
      @jaimecoelho4604 Pƙed rokem +1

      Thanks for the answer. Would be interesting to try if it would get better attaching a small screen to the yaw 2 and using the screen tracking aid option on psvr2.

    • @attilapentek8872
      @attilapentek8872 Pƙed rokem

      A motion compensation solution could be something like this indeed considering that there is no data input to the PS5 from the PC or YAW II.
      In any case something to do with the cameras on the headset. Probably it's just up to the PS VR2 software on the PS5...

  • @bdog7262
    @bdog7262 Pƙed rokem

    Can you tell me if you need the premium subscription to be able adjust the amount of movement in the chair?

  • @elijahroach759
    @elijahroach759 Pƙed 4 měsĂ­ci

    Great Video!! How about the V3 motion platform? does it work for that yet?

    • @klelliott1984tm
      @klelliott1984tm Pƙed 2 měsĂ­ci

      That's what I'm trying to find out. I'm literally sitting around waiting to buy one but don't want to until I know it works

  • @glennpaullinton2766
    @glennpaullinton2766 Pƙed rokem +1

    Thank you very usefu videol how do we play different games and VR games on ps5 with our yaw2 please when you know please do a video will be greatly appreciated

    • @RenderedReality
      @RenderedReality  Pƙed rokem +1

      I'm hoping some more PS5 games will add this telemetry option, like GT7 has. I really want this in the upcoming Switchback PSVR2 game!! đŸ€žđŸ€ž

  • @TruckerLondon
    @TruckerLondon Pƙed rokem

    This setup can work with any motion sim right?

  • @bdog7262
    @bdog7262 Pƙed rokem

    Hey buddy, will DCS work with the SRS and yaw2? Like you mentioned I can’t get this yaw software to work to work together with my vr and DCS

    • @bdog7262
      @bdog7262 Pƙed rokem

      I like u couldn’t get yaws software to work, so frustrating!!! I got the SRS motion license and it works!!! I’m still trying to figure out if I need the premium subscription to be able to adjust the peripherals

  • @-Old-School-Gamer
    @-Old-School-Gamer Pƙed rokem +3

    Dose it work with flight-sims as well, such as Ace Combat and StarWars Squadrons etc.
    I also own the Thrustmaster T.Flight Hotas 4 flight stick, plus peddles; and I have a feeling that the next Ace Combat game will also be fully playable on PS VR2, just like GT7.
    Plus i’m praying Star Wars Squadrons will eventually get a PS VR2 upgrade.

    • @RenderedReality
      @RenderedReality  Pƙed rokem +1

      Yep it does!!! Not sure if it will with future PSVR2 versions though, unless the devs add it in đŸ€žđŸ€ž

    • @-Old-School-Gamer
      @-Old-School-Gamer Pƙed rokem

      @@RenderedReality thanks

  • @julianrawlinson1519
    @julianrawlinson1519 Pƙed rokem +2

    How do you stop the PSVR2 showing up the green boundary with all that motion?

  • @PioneerPauly
    @PioneerPauly Pƙed rokem +1

    Where can you buy a motion simulator rig?? 😍

    • @RenderedReality
      @RenderedReality  Pƙed rokem

      For the Yaw 2 it can be purchased at yawvr.com not sure how long it will take to get it though.

  • @sheldonnorton9035
    @sheldonnorton9035 Pƙed rokem

    Is this still a solid option if you only have PSVR2?

  • @shojo8708
    @shojo8708 Pƙed rokem +7

    Oh my god you cracked the code so much respect to you @RenderReality
    Something I always said is if Sony actually made a motion Sim, they'd take over most of the gaming industry

    • @RenderedReality
      @RenderedReality  Pƙed rokem +1

      It is so much fun with GT7 too!!! I'm loving it!!

    • @shojo8708
      @shojo8708 Pƙed rokem

      @@RenderedReality I bet it is. Now that I know a way to make the Yaw2 work with the psvr 2, I'll grab one asap.

  • @kevinbrook7033
    @kevinbrook7033 Pƙed rokem +2

    Great info!
    Would you recommend the Yaw 2 for PCVR with Microsoft Flight Simulator? It looks really cool and fun, but not sure its too arcadey and a bit over the top with movement?
    Also, how does it handle motion compensation? I've not tried a motion platform yet but I hear there can be problems in VR where you head movement doesn't match the cockpit so you might end up with your view going into the ceiling or across to the other side of the car or plane. Is this true, and can it be corrected?

    • @RenderedReality
      @RenderedReality  Pƙed rokem +1

      I would reccomend it with msfs, I don't play that game a lot, but I have tried it with the Yaw 2 and it's awesome. Really adds to the experience.
      With PC there are a couple ways to do motion compensation. The native Yaw program has some built in, but I the app doesn't always work great for me. I use the witmotion add on attachment, and Sim Racing Studio to take care of the motion compensation. It works well, and even using no motion compensation, I don't find it that extreme. You do get some in headset movement with out any though.

  • @hby7768
    @hby7768 Pƙed rokem +1

    are you using the rotation platform add-on for the yaw 2?

    • @RenderedReality
      @RenderedReality  Pƙed rokem +1

      No, I didn't get the rotation platform. I do plan on getting the gravity platform though.

  • @isaacminiard3200
    @isaacminiard3200 Pƙed rokem +1

    Is the Yaw 2 sturdy enough for the Logitech G Pro wheel and the Pro Pedals?

    • @RenderedReality
      @RenderedReality  Pƙed rokem +3

      I think it should be, I have seen pictures of people using them with the Yaw 2. I think I am going to pick up the Fanatec Gran Turismo DD pro.

  • @DelightfulChocolateBonbo-lb1fc
    @DelightfulChocolateBonbo-lb1fc Pƙed 3 měsĂ­ci

    How March is it in rands

  • @ghoste7546
    @ghoste7546 Pƙed rokem +1

    Hi~ Do you know if PS4 version of GT7 also can output telemetry data to SRS? Thanks!

    • @RenderedReality
      @RenderedReality  Pƙed rokem

      That I'm not sure about. I dint have a PS4 to test with. I would imagine it would though.

    • @originaltrilogy1
      @originaltrilogy1 Pƙed rokem

      It can, so it would probably work much the same way.

  • @lowellbrown1122
    @lowellbrown1122 Pƙed 5 měsĂ­ci

    Listen, I was looking online to see if there were any new updates on this where it can connect directly to the ps5, did t find any. It would be great if yaw2 could connect direct to ps5. People would buy it like crazy. Why Sony don’t allow it? Wow. The ps5 is already a computer. Is there any new update 2024 on this with ps5?

  • @AdamRabczuk
    @AdamRabczuk Pƙed 4 měsĂ­ci +1

    Pro tip, you don't need to cover the IP address of a device in your local subnet

  • @IIMinDStealeRII
    @IIMinDStealeRII Pƙed rokem +1

    I'm envious, but also Yaw2 seems a bit unrealistic, at least as a bystander watching you go up so high during acceleration, and even side to side movement. Quite curious of how it compares to other rigs with some hydraulics motors setups.

    • @RenderedReality
      @RenderedReality  Pƙed rokem +2

      That is all completely adjustable, I just like a lot of movement.

    • @IIMinDStealeRII
      @IIMinDStealeRII Pƙed rokem +1

      @@RenderedReality That's good to hear, thank you for clarification. Although I do believe it's a bit overpriced, I will keep an eye for the future! ^_^

    • @originaltrilogy1
      @originaltrilogy1 Pƙed rokem +1

      @@IIMinDStealeRII Yeah, I have my platform not move half as far, but when the kids want to rise a roller coaster sim, I tune it to max. You can set pretty much all motion platforms for as little motion as you want.

  • @sheldonnorton9035
    @sheldonnorton9035 Pƙed rokem +1

    Can you put any seat on the YII?
    Like a Playseat?

    • @RenderedReality
      @RenderedReality  Pƙed rokem

      Yes for the most part, they break it down a little further on their site, but I believe as long as it has a flat bottom base.

    • @sheldonnorton9035
      @sheldonnorton9035 Pƙed rokem

      @@RenderedReality Thanks very much! Looks outrageously fun.

  • @mosaicmonk4380
    @mosaicmonk4380 Pƙed rokem +1

    can i use my 2020 macbook pro for sim racing studio????

    • @RenderedReality
      @RenderedReality  Pƙed rokem

      Unm, I'm honestly not sure. May have more information on their website, if it supports Apple.

    • @originaltrilogy1
      @originaltrilogy1 Pƙed rokem

      If it's the M1, you might be able to via parallels, they have a 14 day trial. If it's an intel one you can use bootcamp and it's easy.

  • @RavesForDays
    @RavesForDays Pƙed rokem +1

    Details pleeeease on your desktop wallpaper!

    • @RenderedReality
      @RenderedReality  Pƙed rokem

      I believe it's from wallpaperflare.com not sure what it's called though lol

  • @cmorin522
    @cmorin522 Pƙed rokem

    The dof reality work with consoles to and the a little cheaper then yaw 2 for 500$ less you can get a dof p3 3dof.

  • @KUPHSER
    @KUPHSER Pƙed 7 měsĂ­ci +1

    Can I do this just as easily with my MacBook?

    • @RenderedReality
      @RenderedReality  Pƙed 7 měsĂ­ci +1

      I am honestly not sure if it's compatible with a Mac book.

  • @antjones2281
    @antjones2281 Pƙed rokem

    Did they enable it in the SRS config file by default ? because Otherwise you have to do that yourself

  • @RayD1234
    @RayD1234 Pƙed rokem +2

    Quick question on this
 When the rig tilts back to simulate acceleration, does the view inside the headset have you looking up to the roof of the car? Also, when you brake and it tilts down, does the headset have you looking at the dashboard? Or does your view always have you looking directly out the windshield no matter how you’re tilted. I’m just wondering how the PSVR2 distinguishes your head movements from the rig tilting? Also, is this the Pro version of the Yaw 2?

    • @RenderedReality
      @RenderedReality  Pƙed rokem +3

      This is the standard Yaw 2. The PS5 doesn't have motion compensation like it does with PCVR, but your view surprisingly doesn't change very much. Only a little bit, but not really enough to affect the gameplay at all. It works surprisingly well.

    • @nicolacasali8304
      @nicolacasali8304 Pƙed rokem

      @@RenderedReality In my 6DOF motion platform, tilting back fools you into thinking there's longitudinal acceleration because your view forward is unaffected by the rotation due to motion compensation. I'm limited to PCVR for this reason, and also limited to lighthouse based VR headsets which provide solid MC. One thing to note though. I find rotating back/forward to simulate acceleration/deceleration doesn't work so well when there's constantly varying acceleration. It's more suited to slower jets and planes.

    • @RayD1234
      @RayD1234 Pƙed rokem

      @@RenderedReality Thank you for that answer. I think I’m going to pull the trigger and order one of these. One other question
I don’t have the most powerful PC in the world (one of the reasons I use PSVR2) Do you know anything about what the minimum PC specs needed to run SRS to get the PS5 and PSVR2 working with the Yaw2? Thanks.

    • @xpnuggetbear
      @xpnuggetbear Pƙed rokem

      I wonder if the upcoming Yaw G accelerator attachment, timed with backward rotation, will help mimick forward acceleration?

    • @NebraskaDownHiller
      @NebraskaDownHiller Pƙed rokem

      @@RayD1234 a basic laptop will run SRS the specs are close to bare minimum as it’s just a data relay program.
      That being said I decided to just not use my motion platform with PSVR2 and GT7 it’s basically a barf machine without motion compensation your head just flies around to cockpit without it. Honestly a terrible experience compared to a PCVR experience with MC. I’d give it like a 2/10 review and basically is just a novelty vs super immersive on PC. A cockpit with 4 corner bass shakers and steering wheel would be a much better match with PSVR2 & GT7

  • @Jose-pn7qw
    @Jose-pn7qw Pƙed rokem

    im trying to cancel my order before it ships out and i emailed them and they havent gotten back do you know what to do im getting kinda scared

  • @d35p0
    @d35p0 Pƙed rokem +1

    Can you make it work with switchback vr on psvr2

    • @RenderedReality
      @RenderedReality  Pƙed rokem +1

      I am really hoping so, but I dont think it will be possible at least right away, unless the Switchback teak decides to add telemetry support.

    • @d35p0
      @d35p0 Pƙed rokem

      @@RenderedReality actually it's a bad idea the game is too terrifying anyway

  • @originaltrilogy1
    @originaltrilogy1 Pƙed rokem +1

    Oh man, does this mean I might be able to use my NLR V3 motion platform with my PS5?!?!?

    • @pigwatcher3
      @pigwatcher3 Pƙed rokem

      were you able to use your NLR?

    • @originaltrilogy1
      @originaltrilogy1 Pƙed rokem +1

      @@pigwatcher3 Yep. it worked!

    • @pigwatcher3
      @pigwatcher3 Pƙed rokem

      @@originaltrilogy1 how?!!!!!!!!!

    • @pigwatcher3
      @pigwatcher3 Pƙed rokem

      It worked using the method OP used?

    • @MrNiceHk
      @MrNiceHk Pƙed 7 měsĂ­ci

      Brilliant !!!
      @@originaltrilogy1

  • @ertugrulbae46
    @ertugrulbae46 Pƙed rokem +2

    It would be nice if there was a direct method to connect to PS5...something like a licensed motion seat manufacturer..or like the PS3, allow running Linux OS to install such software.
    It's weird bec I'm pretty damn sure GT7 makes up like 85% of the sim racing community. So its a missed market oppertunity..But manufacturers for such technology know console gamers ain't in that budget range and won't pay shite

    • @RenderedReality
      @RenderedReality  Pƙed rokem +1

      Yeah, would be really nice to have that option. I am glad it's at least possible though, it's so much fun with GT7. I am currently hooked on this game!!

    • @FuZZbaLLbee
      @FuZZbaLLbee Pƙed rokem

      A raspberry pi version would be nice as well, to attach directly to your sim rig.

  • @Hakeem597
    @Hakeem597 Pƙed rokem

    is there a tutorial on how to get Dirt rally working with the yaw 2? I have sim racing studio...it sees the yaw and I can do tests...once I jump into the game I get no movement...

  • @adrenalineisbrown
    @adrenalineisbrown Pƙed rokem +1

    Man I don’t like that u need to depend on wifi for this to work with PS5. There definitely should be lag or delay.

    • @RenderedReality
      @RenderedReality  Pƙed rokem

      You don't have to rely on wifi. My wifi is just really good here. You can have the PC and PS5 hardwired through ethernet.

  • @Jdevil21
    @Jdevil21 Pƙed rokem +2

    Looks like the just jump right into to psvr and not set up didn’t last long lol

    • @RenderedReality
      @RenderedReality  Pƙed rokem +3

      This is just a first time setup. After that you just double click GT7 and hop in. Super quick still lol

  • @glitch_pope
    @glitch_pope Pƙed 7 měsĂ­ci

    Why even bother to blur IP address inside the home network?

  • @lowellbrown1122
    @lowellbrown1122 Pƙed 5 měsĂ­ci +1

    Sony need to have yaw2 on ps5, also, wireless headset if they can, rock star need to have grand thef vr optional on ps5, etc. We do t need to spend money buying all kind of equipments running wires all over etc. Just the free king headset and the console. Such a technological time we are in. I know it can work, they just greedy for money. SMH

  • @PRESTIJUS
    @PRESTIJUS Pƙed 10 měsĂ­ci

    Oh


  • @petrinahkuri1005
    @petrinahkuri1005 Pƙed 10 měsĂ­ci

    That driving doesn't look natural. It looks like driving in drunk with rocking chair.

  • @0verfiend
    @0verfiend Pƙed rokem +1

    It’s all pointless. Gt7 has the worst online play I’ve ever experienced. The players and execs running it have zero respect.

    • @RenderedReality
      @RenderedReality  Pƙed rokem +6

      There are some good people online as well though, plus the regular game is still awesome

    • @CTK123.
      @CTK123. Pƙed rokem

      It depends on what driver class your in. I'm in BS and it's 80% clean

    • @0verfiend
      @0verfiend Pƙed rokem

      @@CTK123. that’s a horrible ratio when your racing against 12-16 people. It’s a completely broken online experience if you attempt daily races. Getting lucky and having fair competition only once in a while is not a brag.

    • @0verfiend
      @0verfiend Pƙed rokem

      @@RenderedReality I agree. Doesn’t change what I said. For me, it’s unplayable. BS is usually unplayable, which makes it unplayable for me. I’m not wasting half an hour only to be purposefully wrecked the entire time.
      But that’s me. You don’t have to agree.

  • @rand0mGT
    @rand0mGT Pƙed rokem +1

    Do you need sim racing studio to use the Yaw sim rig?

    • @RenderedReality
      @RenderedReality  Pƙed rokem +2

      With Gran Turismo 7, yes. It is the only way I have found at least. It won't work with just the PS5 alone. I also use Sim Racing Studio for pcvr ad well. The software just works really well, and makes it a lot easier then any thing else I have tried.