Create a stylised roof in minutes Blender 2.8 tutorial guide new 2019

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  • čas přidán 23. 07. 2024
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    Stylized 3D Game Model Complete Beginners Guide
    Roofs are as basic as buildings go, so I made this tutorial to make sure you know exactly how to excel at this basic building skill.
    In this roof tutorial, you will learn how to quickly and easily create a stylized roof in under 15 minutes. Not only will you learn how to quickly UV unwrap it, but you will also learn how to make the roof tileable so that no matter the size of your roof, this will do the job.
    Blender 2.8 is the perfect software to create and showcase game assets.
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    About the Channel Hi and welcome to 3D Tudor on CZcams! I am Neil, the person behind 3D Tudor, a 3D modeling artist and online tutor. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? 3D Tudor is here to provide you with a seamless transition to direct and to the point tutoring. My 3D Tudor CZcams channel's purpose is to bring you quick, and to the point tutorials about 3D modeling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist and keeps you up to date with my online courses on Udemy and Skillshare. I update my 3D Tudor CZcams content regularly, so subscribe to get all my updates! Have you ever wanted to build 3D models, assets, characters or scenes for games? I am excited about 3D modelling because the assets I will show you how to make will be ready to use for real video games. My CZcams channel and courses on Skillshare and Udemy all feature the 3D Tudor brand name and are designed to teach you the tools of 3D modelling. With my instruction, you will be supporting through learning how to use the all-new Blender 2.9, Substance Painter, Unity, Unreal Engine 4 & 5 (UE4), Topogun, Houdini, Zbrush, and Maya. My tutorials and courses feature texturing, UV-unwrapping, re-topology and everything there is to know about 3D modelling and basic animations.
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Komentáře • 45

  • @3DTudor
    @3DTudor  Před rokem

    ⭐Check out the Blender Animation course on Udemy - www.udemy.com/course/blender-3d-rigging-animation/?referralCode=39A1E0B8F07B474DFE0F

  • @3DTudor
    @3DTudor  Před 4 lety +5

    Hello everyone, if you really like my teaching style or love my courses or tutorials, please check my video description for links to some amazing courses and my social media platforms. It would really help the 3DTudor channel grow and that means more free courses and plenty of other great videos. Then again, if you really want to support me, become my patron on Patreon (see link in description) ❤ As always happy modeling everyone!

  • @Szzachraj
    @Szzachraj Před 3 lety +7

    Instead of "shift d" you can press "alt d". It will do the same but tiles will have same object ID and still would be scaleable.Great tut tho (:

  • @EntikaiCG
    @EntikaiCG Před 2 lety +1

    I love the tutorial! Very nice workflow.

    • @3DTudor
      @3DTudor  Před 2 lety

      Happy to hear that! Hope you enjoy some of my newer videos too :)

  • @heeramani2217
    @heeramani2217 Před 3 lety +1

    i was just looking for a tutorial like this thanks you are the best broo .

  • @muzaffer.3d932
    @muzaffer.3d932 Před rokem +1

    Thank you very much for the tutorial🙌

  • @holt_invader2324
    @holt_invader2324 Před 3 lety +1

    very helpful, thank you!!

  • @scratchydev
    @scratchydev Před 3 lety +3

    this was great, was a bit fast paced but helped me a lot

    • @3DTudor
      @3DTudor  Před 2 lety +1

      I agree with you matey :)
      I've learned a lot since then and you will see that I have become a lot more manageable, haha

  • @luislandaverde6772
    @luislandaverde6772 Před 3 lety +1

    Thank you very much, it will help me a lot

    • @3DTudor
      @3DTudor  Před 3 lety

      Happy to have been of assistance! :) You're most welcome, Luis

  • @robestey5628
    @robestey5628 Před 4 lety +2

    Cool. Thank you.

  • @vazak11
    @vazak11 Před 4 lety +1

    Brilliant!

  • @Treefrogging
    @Treefrogging Před 2 lety +1

    Brilliant , thanks

    • @3DTudor
      @3DTudor  Před 2 lety

      Glad to have helped you Steve :)

  • @karinlofgren6359
    @karinlofgren6359 Před měsícem +1

    Great.

    • @3DTudor
      @3DTudor  Před měsícem

      No problem we do now have a geometry node to do all this now as well - czcams.com/video/TMqRT2i-ngI/video.html

  • @gamecraft4343
    @gamecraft4343 Před 3 lety

    Very useful tutorial. Have a nice day bro

    • @3DTudor
      @3DTudor  Před 2 lety

      Thanks, you too! Glad to have helped in some way :)

  • @jeannono-mao-3d-infos755
    @jeannono-mao-3d-infos755 Před 4 lety +1

    THANKS WELL ..... GREAT

  • @laneweatherbee2232
    @laneweatherbee2232 Před 4 lety +1

    Any ideas about how to use something like this then texture them somewhat easily so they aren't just the same texture over and over?

    • @3DTudor
      @3DTudor  Před 4 lety +2

      Hi Lane
      Yes, you can unwrap the very first. Then create the roof finally go to UV'S and pack islands. Kind regards Neil, 3D Tudor.

  • @antonioklepo2701
    @antonioklepo2701 Před 3 lety +1

    Thanks

    • @3DTudor
      @3DTudor  Před 3 lety +1

      Happy you liked the tutorial Antonio :)

  • @DoktoreBlah
    @DoktoreBlah Před 4 lety +6

    Thanks for the tutorial! Wouldn't it be easier to use an array modifier or an partical emitting material, though?

    • @jonruckman1331
      @jonruckman1331 Před 4 lety

      ive been trying to make a roof using a particle emitter for awhile now and though it works for making straight same sized tiles it doesnt so much for me when i add in random sized particles (roof shingles)..... not sure if youve successfully done this but if you have please share a solution for me! lol

    • @eyeemotion1426
      @eyeemotion1426 Před 3 lety

      @@jonruckman1331 ​ It's been a few months for me, but you should look at the seed parameters (or their lifecycle, forgot how the parameter is called). I used that method to create a cliff consisting of different sizes of rocks.
      Hopefully I'm able to dive back into Blender in a few weeks.

  • @Par6731
    @Par6731 Před rokem

    You can use shift+R to repeat an action fyi

    • @3DTudor
      @3DTudor  Před rokem +1

      Yes mate, a very useful shortcut, we use that all the time now, thanks for pointing it out ^^

  • @tud5200
    @tud5200 Před 4 lety +2

    ha, we have the same name

  • @jessevermeulenn357
    @jessevermeulenn357 Před 4 lety +3

    7:14 Dont mind me

    • @3DTudor
      @3DTudor  Před 4 lety +1

      Shake it all about :)

  • @flaviaishikawajima807
    @flaviaishikawajima807 Před 4 lety

    Almost 6k tris for this???

    • @3DTudor
      @3DTudor  Před 4 lety +2

      Hi flavia it does not have to be no. Take the mesh and use it a s the high poly. Basically retopo this as a relatively flat plain. :) hope this helps Neil 3D Tudor

  • @santiagosteib6163
    @santiagosteib6163 Před 3 lety

    This is not practical at all. I wish there was an easy way to automate from one object following the shape of the plane, like JARCH, but being able to create your own source element.

  • @haworthluke
    @haworthluke Před 4 lety +2

    You have clearly never done any real roofing lol. Good tutorial nonetheless

    • @Celicnibrk
      @Celicnibrk Před 3 lety

      Thats why it's called _stylised roof_