Never get lost on Mansion or Facility tiles! Lethal Company

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  • čas přidán 10. 02. 2024
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Komentáře • 426

  • @call_me_bread
    @call_me_bread  Před 3 měsíci +420

    Works in v50!
    This was discovered/noticed by Artificialair along with Jish, Maku and I in some testing, in the one and only Bread Discord! (This is both shoutout to them and my discord xD)
    Join the discord: discord.gg/XC2SV6aCjh

    • @artificialair
      @artificialair Před 3 měsíci +9

      I've been capitalized

    • @makuaureo7616
      @makuaureo7616 Před 3 měsíci +1

      Crumbs on top

    • @joshg1559
      @joshg1559 Před 3 měsíci

      What mods are you using in this video?

    • @philippelord1
      @philippelord1 Před 3 měsíci +1

      It actually makes sense from a coders perspective. It probably adds incrementally the rooms starting from main entrance, and every time a new room is added it always puts the same door opening, leading to this side effect

    • @Mirroalmond
      @Mirroalmond Před 2 měsíci

      Its "me"not "I"

  • @superbro6413
    @superbro6413 Před 3 měsíci +2179

    TLDR for facility navigation--
    Brick to brick: door is compass
    Grating to grating: door is compass
    Grating to loot (white): door is compass
    ALL OTHER INSTANCES: door IS NOT compass

    • @HiYesThisIsJake
      @HiYesThisIsJake Před 3 měsíci +16

      Unless the grating is connected to the locker room, right?

    • @kingacrisius
      @kingacrisius Před 3 měsíci +86

      ​@@HiYesThisIsJake Locker room is not white floor, so you are correct.

    • @moff
      @moff Před 3 měsíci +10

      yo i love baba

    • @kingacrisius
      @kingacrisius Před 3 měsíci

      @@moff Lol

    • @eaglepeakalpha
      @eaglepeakalpha Před 3 měsíci +17

      Baba is LOST

  • @TheBestPybro
    @TheBestPybro Před 3 měsíci +1139

    WE GETTING OUT OF REND WITH THIS ONE 🔥🔥🔥🔥🔥🔥🗣🗣🗣🔥🔥🔥🔥

    • @bigmanlayne6915
      @bigmanlayne6915 Před 2 měsíci +9

      Thank god I’ve been stuck here for 12 years

    • @xenird
      @xenird Před měsícem

      Literally

    • @mimoosa7390
      @mimoosa7390 Před 29 dny

      I can't remember when I did NOT get lost on rend

  • @zeke7100
    @zeke7100 Před 3 měsíci +844

    this is probably one of the biggest finds in all of lethal company history so far. It makes the mansion basically never an issue again.

    • @CaffeineManu
      @CaffeineManu Před 3 měsíci +41

      Best part Rend is the best map to go to, it gives you a smaller maze of the 3 paid moons with tons of loot, so this is perfect for those trying to achive massive quota grinds

    • @fossfox
      @fossfox Před 2 měsíci

      I don't know if I'd go that far lmao, the mansion still has a lot of dangerous enemies

    • @CaffeineManu
      @CaffeineManu Před 2 měsíci +8

      @@fossfox it does, but it does give more loot with less danger than Dine and Titan

    • @blatantslander
      @blatantslander Před měsícem

      @@fossfox less dangerous than march hahah

    • @charlotte1060
      @charlotte1060 Před měsícem +1

      I like to use the inverse tp alot and I always get so lost in the mansion so this is such a big help

  • @FredKirk-vi2rp
    @FredKirk-vi2rp Před 3 měsíci +379

    Fire safety regulations work like this in real life! Doors open toward the building/floor exit to make it easy for people to push their way out escaping

    • @roobilyne603
      @roobilyne603 Před 2 měsíci +26

      Hmm, that's really nice actually, how despite this game settings is established on planets/moons, it still incorporate real life Fire Safety regulations for doors in a building. There has been many valuable knowledge we can get from video games if we can take notice of it.

    • @Aweoe
      @Aweoe Před 2 měsíci

      @@roobilyne603you guys are autistic

    • @redpandagamingz6987
      @redpandagamingz6987 Před 2 měsíci +2

      @@roobilyne603great point, and i hate how video games are only seen as brainrot, they can be quite nice

    • @aquatuzmagnus4322
      @aquatuzmagnus4322 Před měsícem +6

      but also ironic how the doors in game do not open towards the actual fire exit

    • @Moonflush
      @Moonflush Před měsícem +1

      @@redpandagamingz6987 quite nice brainrot

  • @PoyoDesuka
    @PoyoDesuka Před 3 měsíci +567

    Moss always grows on the side of the rock facing home.

    • @Gambling_addict1001
      @Gambling_addict1001 Před 3 měsíci +1

      You mean ship or main entrance? Ship correct?

    • @killerb3609
      @killerb3609 Před 3 měsíci

      @@Gambling_addict1001SpongeBob reference

    • @Avatcherr
      @Avatcherr Před 3 měsíci +52

      @@Gambling_addict1001 Some of real-life mosses grow on the north side of trees/rocks, as they prefer darker and more humid environment. I'm not sure, if he meant anything related to the game, or if there's any moss in Lethal Company.

    • @YourCrazyDolphin
      @YourCrazyDolphin Před 3 měsíci +14

      It's a saying.

    • @Sax4565
      @Sax4565 Před 3 měsíci +38

      ​@@Avatcherr nah it's a spongebob reference :D

  • @Licherous
    @Licherous Před 3 měsíci +917

    combine the bread and wurps guide for a manor navigation sandwich

    • @1v9machine_1
      @1v9machine_1 Před 3 měsíci +38

      Bread and Wurps guides got me to 10k quota in less than 60 hours i love them

    • @kingacrisius
      @kingacrisius Před 3 měsíci +7

      @@lordmarshmal_0643 A manor is usually built on a large plot of land that is otherwise used for agriculture. It's basically a mansion with extra steps.

    • @masonbrasher
      @masonbrasher Před 3 měsíci

      Literally the two best Lethal youtubers

  • @ventusargentum9957
    @ventusargentum9957 Před 3 měsíci +101

    "brick brick, grating grating, grating loot (white) all lead home. Nothing else"
    A mantra I will forget while being chased by a thumper or other eldritch horror in the darkness.

  • @gluehoof573
    @gluehoof573 Před 3 měsíci +426

    I spent years as a firefighter. Performing a Right Hand Search or Left Hand Search, either from the entry point or a point further inside the building, was standard practice for Breathing Apparatus teams. Helpful when you need to search for people when smoke makes it so you can't see your hand just in front of your facemask. It really works.

    • @bonthebunnycat667
      @bonthebunnycat667 Před 3 měsíci +31

      Yes! I learnt about this while investigating about firefighters.
      Thank you and your coworkers for your brave service to our communities, I will always respect anyone who serves as a firefighter

    • @gluehoof573
      @gluehoof573 Před 3 měsíci +3

      @@bonthebunnycat667 Thanks! 😳 ❤️

    • @ultrat00n
      @ultrat00n Před 3 měsíci +28

      Wow, didnt expect a firefighter to see lethal company content 👀

    • @gluehoof573
      @gluehoof573 Před 3 měsíci +49

      @@ultrat00n Us gamers have infiltrated every part of society, pal. When you hear the signal, you'll know what to do... 😜

    • @earlparkour9839
      @earlparkour9839 Před 3 měsíci +5

      @gluehoof573 does that imply if a person is trapped in a fiery building, but can't leave, that they should get to an outside wall where a RHS or LHS would pass them?

  • @wolfcl0ck
    @wolfcl0ck Před 3 měsíci +217

    you have just blown my mind in ways that I could not even begin to put into words.

    • @wolfcl0ck
      @wolfcl0ck Před 3 měsíci +2

      I have GOT to see if these methods work on any custom layouts as well.

  • @Instabwillity
    @Instabwillity Před 3 měsíci +104

    Very helpful, you are a great asset to the company.

  • @Balagnugnes
    @Balagnugnes Před 3 měsíci +21

    That mansion door method makes so much sense because i'd imagine the mansion map generates from the center out and on each predetermined hallway the doors are facing the same direction

  • @lalifunziy
    @lalifunziy Před 3 měsíci +91

    Thank you Bracken for your tips to never get lost again!

    • @dhshhsebe9909
      @dhshhsebe9909 Před 3 měsíci +37

      no wonder why the bracken can always find you deep in the facility. It’s cause he’s an expert navigator!

  • @chocotriscuit4917
    @chocotriscuit4917 Před 3 měsíci +5

    note to self:
    brick to brick = Good
    plaster to grate = Good
    brick to grate = EVIL
    Belt room, locker room, gen room = EVIL

  • @Kuvanna
    @Kuvanna Před měsícem +2

    I love this but when I’m flying through doors while being chased I’m not gonna remember 😭😂😂 the panic is real.

  • @amruthchangappa
    @amruthchangappa Před 3 měsíci +45

    This is very similar to a way to something in Minecraft, the iron doors always point away from the central staircase of the stronghold. This isn't as useful in Minecraft though, because the central staircase isn't an exit, or guaranteed to connect to one, it's just the starting point of the generation.
    Its fascinating how LC uses a similar generation algorithm to create facilities, with the starting point being main

    • @supermariocraft9987
      @supermariocraft9987 Před 3 měsíci +3

      This is exactly what I was thinking!!!

    • @redpandagamingz6987
      @redpandagamingz6987 Před 2 měsíci +3

      yes! and this actually has helped in my years of speedrunning, both games base that mechanic off of real life, doors open towards exit to make fire escape easier for escapees, allowing them to push through all the doors!

    • @aylanj123
      @aylanj123 Před měsícem +1

      isn't like, the same generation algorithm. Is just the way it is generated, rooms are rotated in the direction they are being put from. The generation starts and comes from main.

  • @julianhernandez5732
    @julianhernandez5732 Před 3 měsíci +244

    Actually, the tips for remembering facility are quite easy in my opinion. All you need to remember is which doors don’t give you useful information, which, if you included all of them all in this video, are:
    -any doors attached to a server room, big room, locker room, or apparatus type room (with or without the apparatus)
    -any doors between the maze tile and grating tile

    • @SuperAmazingJared
      @SuperAmazingJared Před 3 měsíci +45

      I mean, couldn't you just remember the specific types that help? there's only a couple, it's just grating+grating, brick+brick, and grating+loot room yeah?

    • @julianhernandez5732
      @julianhernandez5732 Před 3 měsíci +10

      It really depends on whether you think more easily on the fly in negatives or positives. Personally, I jump through less mental hoops “crossing out” a door rather than checking it off. I suppose the wording of the issue lends to this sort of thinking because the question each time I open a door will now be “is the generation scrambled?” and it’s easier for me to assume that the generation works baseline, but can be disrupted by anomalies. Additionally, you would have to remember loot+brick, so you only save yourself 1 less mental check. Pick your poison lol

    • @julianhernandez5732
      @julianhernandez5732 Před 3 měsíci

      In hindsight, can’t all of the “scrambling” rooms possibly connect to loot rooms? Or is that not a part of generation? worth some testing, but it’s possible that you have to remember that a loot room connected to anything but a grate/brick is also scrambled. You save yourself no mental checks 🤷‍♀️

    • @kingacrisius
      @kingacrisius Před 3 měsíci

      ​@@julianhernandez5732 Loot + brick is random. It's way easier to remember the 3 positive cases than the many negative cases. It works in brick + brick, grate + grate, and grate + white

    • @joelwestman8809
      @joelwestman8809 Před 3 měsíci +5

      @@julianhernandez5732 but white rooms only work with grates, not with bricks. So whether you want to remember positively or negatively, you still need to remember positively that white rooms only work with grates.

  • @jacobrubydev
    @jacobrubydev Před 3 měsíci +80

    I've been playing with artificialair and he explained the "door strat," but I didn't realize he was the first one to actually discover it 😂

  • @speckle5474
    @speckle5474 Před 3 měsíci +31

    7:47 nobody's gonna talk about that smooth transition?

    • @soya_kitchens
      @soya_kitchens Před 3 měsíci +8

      I didn't even notice that first time WHAT

    • @ronsku57
      @ronsku57 Před 19 dny +1

      ​@@soya_kitchensSAME DUDE

  • @kungusrungus2133
    @kungusrungus2133 Před 3 měsíci +27

    Very interesting, can’t say how many times I’ve been the last one alive and forced my friends to watch me run in a big circle. Excited to try this

  • @TheSkyShaft
    @TheSkyShaft Před 3 měsíci +103

    Seems every layout is generated from main entrance, then outwards. Zeekers might have miss rotated the door prefabs when constructing the different tiles when originally making factory or perhaps made them omni directional. I'd say that the consistency on Mansion makes it seem deliberate and that future layouts likely will also have this.

    • @Fo0516
      @Fo0516 Před 3 měsíci +9

      Or the inconsistency on Factory-type layouts may make up for the fact that you can't use secure doors to trap enemies on Mansions nor can you get the apparatus from them.

    • @Hyebri
      @Hyebri Před 3 měsíci +6

      Also makes sense for doors to open towards the exit, since that is how it is in real life so in case of a fire you could easily push through the doors.

    • @scribblecloud
      @scribblecloud Před 3 měsíci +1

      i like that though, makes it feel like less of a cheat, i kinda wish it was more scrambled in mansions too, because now it feels almost too safe/easy

    • @john_titor1
      @john_titor1 Před 3 měsíci +1

      @@scribblecloud For what it's worth, I HAVE seen cases on mansion where this strat does NOT work... though it was an older version of Lethal Company, and I haven't played the recent one too much.

    • @redpandagamingz6987
      @redpandagamingz6987 Před 2 měsíci

      @@scribblecloudill leave Dine to you then 😊

  • @Twzzy
    @Twzzy Před 3 měsíci +102

    8:55 this tip combined with spray paint (and even better the BetterSprayPaint mod) is really good. I also feel like spray paint is heavily underrated in the community, but its so useful especially on big facility maps like March.

    • @manoknight3780
      @manoknight3780 Před 3 měsíci +5

      Its too expensive for functionality it provides, so im better off eith just a walkie or just a shovel.

    • @idfrigginkman
      @idfrigginkman Před 3 měsíci

      ​@@manoknight3780it's 10 credis

    • @Lvl31Gardevoir
      @Lvl31Gardevoir Před 3 měsíci +17

      I recently played with some randoms that used spray paint to mark where they were going/have gone! I honestly was very impressed, and I have found a new appreciation for it.

    • @chickensky1121
      @chickensky1121 Před 3 měsíci +8

      It depends a lot on the number of players you have (as with many items). If you're by yourself, taking the time to spraypaint directions is significantly less efficient than if you have multiple other players who can all benefit from them.

    • @idfrigginkman
      @idfrigginkman Před 3 měsíci

      @@manoknight3780 expensive? it's 10 company credits

  • @silver_wolff
    @silver_wolff Před 3 měsíci +5

    Very useful, I never usually go too deep in the facility because i get lost very easily, thanks for the tip!

  • @tonygamer4310
    @tonygamer4310 Před 3 měsíci +3

    ok so I had a look at my decompiled version of the game to see if I could gleam anything, and it seems like the main connection is the "door prefab priority" that Lethal Company's map generator asset uses. Basically, the generator needs to decide which door spawner to use, and normally just uses the first one that generated, but the priority can be specified to have a specific door have its door used instead of the door from the other tile. The facility map generation uses priorities 0 and 1, with 1 being used on all grate tiles, the L-shaped and pillar loot rooms, as well as the room with the concrete floor and a staircase around going down it. Priority 0 is used on the maze tiles, server room, locker room, the large open room with the pits in it, the "bracken" room, and on the room that usually spawns the apparatus (note that both this room and the staircase room don't change priority, regardless of whether the apparatus spawns or not). Any rooms with matching priorities should point you out, while rooms with differing priorities will just point you in an arbitrary direction. Also, the doors in the apparatus room always spawn in a set orientation

  • @roubinnick
    @roubinnick Před 3 měsíci +3

    The guide really helped me navigate mansions AND impress my friends.

  • @senpai_mangue6141
    @senpai_mangue6141 Před 3 měsíci +4

    if the door has the same type of room on both sides, it will point correctly
    if its not the same, it will voiding the storage room (white, loot room) to cat walk, it will not help you
    good to know.

  • @Ringer-53
    @Ringer-53 Před 3 měsíci +3

    Really great video and to the point, love how you start with the meat of the topic, and then eventually add further details and tips as needed.

  • @minaxa
    @minaxa Před 3 měsíci +87

    For mansions, rather than paying attention to which way the door opens, it's much faster to just look at what side the door handle is on.
    Left = to main, Right = deeper in.

    • @Vercte
      @Vercte Před 3 měsíci +21

      He says this later in the video

    • @Ta1ko
      @Ta1ko Před 3 měsíci +10

      He says this in the video but thanks

    • @DarkIzo
      @DarkIzo Před 3 měsíci +5

      3:34

    • @relzyn5545
      @relzyn5545 Před 3 měsíci +2

      I suppose its useful for people that struggle with left-right to have something clearer

    • @MrDontSmokeKids
      @MrDontSmokeKids Před 3 měsíci

      He said that in the video

  • @swampet5457
    @swampet5457 Před 3 měsíci +2

    Love how comprehensive this is! Tysm for this breakdown!!

  • @jordanhoman0212
    @jordanhoman0212 Před 3 měsíci +2

    So doors point toward main between the rooms in the same group, but not between rooms in different groups. Those groups are:
    Mansion
    Grate/loot
    Brick halls
    Big rooms/aparatus/main

  • @davecrupel2817
    @davecrupel2817 Před měsícem

    Door opens away from you = warmer.
    Door opens towards you = colder.

  • @OldDogWarfare
    @OldDogWarfare Před 3 měsíci +1

    I extend my heartfelt gratitude for the enlightening tutorial you have provided. Your guidance has proven invaluable, and I am deeply appreciative of the knowledge you have imparted.

  • @player_lv4307
    @player_lv4307 Před 3 měsíci +1

    No terrible intro, no credit card, and no bs? Instant like!

  • @lLa1ner
    @lLa1ner Před 2 měsíci +1

    Great video! I've been using this tactic for over a week, and it has helped me countless times. I used to hate mansion tiles because it's so easy to get lost there and hard to find a way out. After learning this tactic, I confidently head straight inside using inverse teleporter, and sometimes I even find the exit faster than my teammates reach the entrance from outside. It's useful to know information about facility tiles, but I would say it's not worth using. Due to the large number of mazes, highly specific conditions, and multiple floors, this tactic often confused me. Thanks again for the information now mansion tiles are as simple to me as can be imagined. :)

  • @isaaclooez5011
    @isaaclooez5011 Před 3 měsíci +1

    This is actually really helpful, God Bless you and thank you for the help!

  • @Weberkooks
    @Weberkooks Před 2 měsíci

    if the door swings in, your going in, if the door swings out, your going out.

  • @celloj3703
    @celloj3703 Před 2 měsíci

    I rarely get lost but when I do, it’s the most hopeless feeling ever

  • @littletommy4250
    @littletommy4250 Před 3 měsíci +2

    I had no idea about this but thanks, this should make my work as a Mission Control/Terminal user to be easier for me so I don’t have to spend unnecessary time with one crew member to guide him back and leaving the other ones in a sticky situation.

  • @syrupchugger421
    @syrupchugger421 Před 3 měsíci +2

    We use the turn left only strat from the start and it helps a ton. Thanks for the door tips

  • @RepugnantWorm
    @RepugnantWorm Před měsícem +1

    This is some minecraft stronghold end portal locating type stuff

  • @MilanaSolyanka
    @MilanaSolyanka Před 22 dny

    Thank you so much! I have a strategy of looking through facility with a friend who knows the way, but when they get killed... Unlikely that i'm finding the way out. This strategy loooks like it will help a lot❤

  • @WDWiktor
    @WDWiktor Před 3 měsíci +2

    that's insane. gonna use it whenever i play solo or duo with a friend. I love mansions and this is very helpful tip

  • @tamamotube3964
    @tamamotube3964 Před 3 měsíci +4

    Oh this is super helpful! We're always finding new, weird ways this game works.

  • @CouchPotato524
    @CouchPotato524 Před měsícem

    You can also do what I do, and sprint through the facility wildly looking for pois, then realize I’m lost and spend the rest of the day finding my way back

  • @Emma-rt5ve
    @Emma-rt5ve Před 3 měsíci

    You’ve earned my sub for sure, thanks for helping a newbie out

  • @kittsuyokamekiri
    @kittsuyokamekiri Před měsícem

    Thanks for the tips bread!
    Truly a great asset to the company

  • @Fo0516
    @Fo0516 Před 3 měsíci +2

    There doesn't need to be a door in the frame for you to tell. You can look at the frame itself, the frame is off-center on factory maps. On mansions i think it's the same on both sides.

  • @HatsODoom
    @HatsODoom Před 3 měsíci +5

    I've had my suspicions about the doors for a while now, thanks.

  • @deltavasco6708
    @deltavasco6708 Před 2 měsíci

    interestingly the mansion method actually extends to the doorframes themselves even if they don't have a door:
    every doorframe has two sides, one with a ridge running around the frame and one with a groove, and the ridge always points in the direction you need to go to get to main, barring loops of course

  • @tinymakeschaos
    @tinymakeschaos Před 3 měsíci

    House of doors, take me home.
    Steel and bricks, not as fast!
    Brick to brick, bags are full.
    Grate on grate, I've got a crate.
    Loot and grating, feets escaping.

  • @VelMecanna
    @VelMecanna Před měsícem

    Thank you so much for the mansion trick, it'll really help ^^

  • @ericklopes4046
    @ericklopes4046 Před 2 měsíci +1

    B2B - Boy on Boy
    G2G - Girl on Girl
    G2W - Got to Wank

  • @elias90358
    @elias90358 Před 2 měsíci

    Following the direction the doors open is super similar to speedrun tech used in minecraft strongholds, cool to see it pop up in another game!

  • @timtsai2593
    @timtsai2593 Před 3 měsíci

    This is huge! Thanks for sharing this trick man

  • @zForce4
    @zForce4 Před 3 měsíci

    This reminds me a lot of Minecraft Stronghold Entrace finding technique!
    Its very similar, based on how the doors are place in each corridor (flush or inward on a block).
    Wouldn't even be surprise if the mansion generation is very similar to Minecraft Stronghold generations

  • @HarButNotHar
    @HarButNotHar Před 3 měsíci +1

    Even though i maybe won't find you again, i'll leave a sub because this is something really useful for me.

  • @mohdarafathossain7852
    @mohdarafathossain7852 Před 3 měsíci +3

    Subbed for the left-right wall hugging tip

  • @irynag5219
    @irynag5219 Před 3 měsíci +7

    Thank you this will help me alot when I inverse in

  • @ernovanchannel
    @ernovanchannel Před 3 měsíci

    I thought that it is one of those funny scared reaction videos as usual. but in fact, this is one of the informative videos out there. Thanks.

  • @MSKON1000
    @MSKON1000 Před 3 měsíci

    Man you’re awesome
    You saved a lot of my time, thank you

  • @maniacalcoast2742
    @maniacalcoast2742 Před měsícem

    This is such a fantastic mechanic, that, if unintentional should not be changed at all. You need a level of calm and collectedness if you’re running from shit to analyze what direction to go from doors point esp on facility

  • @jefftracy3771
    @jefftracy3771 Před 2 měsíci

    Very helpful. The worst thing is when you and your friends have a bunch of loot on you and you end up lost in a "Hello Cleveland" situation.

  • @clearl4755
    @clearl4755 Před 2 měsíci

    This reminds me of how minecraft speedruners locates the end portal in the stronghold

  • @Emma-rt5ve
    @Emma-rt5ve Před 3 měsíci +1

    This is a game changer for sure, omg thank you 🙏

  • @Captain_Rex14
    @Captain_Rex14 Před 3 měsíci

    It’s like magically finding your Minecraft base from 5,000 blocks away. Just remember landmarks.

  • @zeKotako
    @zeKotako Před 3 měsíci +1

    Hope the dev keeps these, as they are really helpful navigating the mansion (not so much on the facilty)

  • @ClaudioDM
    @ClaudioDM Před 3 měsíci +1

    Amazing video you deserve more views!

  • @arkumbral2146
    @arkumbral2146 Před 3 měsíci +1

    2 other tips:
    1st is kinda obvious, but if there's 3 branching paths from the main door (3 doorways without any of them being bricked off) then 2 of those paths will be relatively short and end in dead ends while the 3rd one will be the longest and most confusing one to navigate. I always look for the 2 short paths first to grab loot incase the 3rd one gets too confusing.
    2nd is something i NEVER see anyone do or think about, buy spray paint and draw lines or arrows at each turning point that you can follow back

  • @daeyzo
    @daeyzo Před 3 měsíci +1

    this is so big brain.
    Thanks for sharing!

  • @BloodyCaesar
    @BloodyCaesar Před 3 měsíci +1

    Bread, you baked me 2 great guides to this day, this one here will help me. I'm two different groups' navigator, they'll thank you for the tip.

  • @zini568
    @zini568 Před 3 měsíci +1

    Ive actually never noticed that. Well done! 👍🏽

  • @Franwow
    @Franwow Před 3 měsíci +2

    Didn't you have like 2k subs like 2 weeks ago?
    The Bread man is growing, he is spreading.

  • @amiactuallyreal
    @amiactuallyreal Před 3 měsíci

    you can just look at which side is the handle on the door: left-its going to the main, right- going away from main

  • @FriendLee.133
    @FriendLee.133 Před měsícem

    See I love playing the games I love and learning small things like this. Although I can see how it may ruin an experience, I have so much fun learning why the game does what it does.

  • @joshwebb4244
    @joshwebb4244 Před 2 měsíci

    Was already doing wall hugging but the door one is actually insane

  • @Angel_wing26
    @Angel_wing26 Před 3 měsíci

    you can also check the handle. left will swing outward, right inward

  • @davecrupel2817
    @davecrupel2817 Před měsícem

    Please never change this, dev....

  • @Ghostgametherapy
    @Ghostgametherapy Před 3 měsíci

    So helpful omg 😮😮😮
    Thank you for this!

  • @snowdust5382
    @snowdust5382 Před 2 měsíci

    the fireman methid is hug left or right wall at all times.
    a left sided search is hug left wall to go farther in and turn around and hug right wall to go out, same for a right sided search but hug the right side to go in turn around and hug the left side to go out. bam! never get lost agian ever!

  • @svist7523
    @svist7523 Před 3 měsíci

    on mansion the door handle can also be a tell tell sign if the door handle is on the left its towards main if it is on the right its going deeper in the mansion

  • @OK-Virtual-Show-ENVtuber
    @OK-Virtual-Show-ENVtuber Před 3 měsíci

    thank you for the vid it was really helpful

  • @nighttimeserenity2447
    @nighttimeserenity2447 Před 2 měsíci

    This is actually useful.
    To me, knowing some mechanics in the game explained well by others makes for a whole lot better experience overall.
    The comfort of knowing, despite the lack of experience with said knowledge.

  • @adeled8833
    @adeled8833 Před 3 měsíci

    DUDE I HAVE A NEGATIVE SENSE OF DIRECTIONS!! Thank you so much i am dying to learn ALL of it :O ❤❤

  • @czpiaor
    @czpiaor Před 3 měsíci +1

    Wow, this is pretty similar to Minecraft stronghold navigation strats, has to do with how it generates.
    Thanks for the guide!

  • @antoniosandu9002
    @antoniosandu9002 Před 3 měsíci

    This is huge, thank for sharing❤

  • @TheDweeb002
    @TheDweeb002 Před 3 měsíci

    Thanks for the guide bro!

  • @NteyDK
    @NteyDK Před 2 měsíci

    This will save you some time: on mansion tiles - you dont need to open the door to receive info, just look at the handle, if handle on right sight of the door - you going deeper, if handle on left side, you going to main. Edit: Oh you said about it later)

  • @FAILMASTERTHEGAMER
    @FAILMASTERTHEGAMER Před 3 měsíci

    If the knob is on the left it’s going towards main, if it’s on the right you are going deeper in or going in a dead end

  • @MrHeavy466
    @MrHeavy466 Před 3 měsíci

    So the game is basically a navigation puzzle with some _stress_ factors added in.

  • @DemoniteBL
    @DemoniteBL Před měsícem

    Me learning about all the mechanics of Lethal Company even though I don't even own the game

  • @kelp_khan
    @kelp_khan Před 2 měsíci

    this makes the inverse teleporters actually useful!

  • @ShadareaRapt
    @ShadareaRapt Před 3 měsíci

    you sir, have just saved my life

  • @EG-0611
    @EG-0611 Před 3 měsíci

    So this is like fire protocol. All doors are opening towards mansion exit.

  • @mraussieman2263
    @mraussieman2263 Před 3 měsíci

    Very enlightening. Very cool.

  • @Sky-de7oy
    @Sky-de7oy Před 5 dny

    what a champ. thanks for the tips

  • @cheese7693
    @cheese7693 Před 3 měsíci +4

    guys please watch the whole video before commenting about the door handle trick!!!!!

  • @N3Selina
    @N3Selina Před 2 měsíci

    thank you. i hope this may prove useful

  • @Half-Mythical
    @Half-Mythical Před 3 měsíci

    My anxiety when you run past the scraps: 📈📈📈📈📈

  • @gdrgsgdgdfsfgrgdfh
    @gdrgsgdgdfsfgrgdfh Před 3 měsíci

    Amazing video ! Thanks!

  • @Blackrobe
    @Blackrobe Před 3 měsíci +1

    > Getting lost inside facility
    > Found door
    > Door is locked
    > Any other way don't have doors or are secure doors
    🥹