Rigacar for Blender - part 1: generate car rig

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  • čas přidán 11. 08. 2018
  • Rigacar is a free add-on for Blender to help you rigging cars.
    In this video, you will learn how to install the addon and how to generate a full animation rig.
    Online documentation is available here :
    digicreatures.net/articles/rig...
    The add-on can be downloaded directly here :
    github.com/digicreatures/riga...

Komentáře • 386

  • @janmatys8990
    @janmatys8990 Před 5 lety +79

    This stuff and for FREE! Man ... U R a HERO!!! AWESOME

  • @DRAVIASTUDIO
    @DRAVIASTUDIO Před 5 lety +17

    THIS deserve addon of the year. We have to make the best animation with it

  • @ElectricSlevin
    @ElectricSlevin Před 3 lety

    oh wow thanks for making and maintaining this addon and also providing video tutorials, this is really great

  • @janelle9998
    @janelle9998 Před 5 lety +13

    This rig is amazing! I thought I'd never find one, thank you so much!
    I will admit I had a little trouble with the positions of the rig when I generated it, but then when I pressed Ctrl+Z (undo), It all suddenly went to the way it should have been when I first generated it. Thanks so much for this tutorial! You're amazing!

    • @digicreatures1945
      @digicreatures1945  Před 5 lety +2

      Check the position of the 3D Cursor when you add the deformation rig. Not sure it is related to your problem...

  • @jenovaizquierdo
    @jenovaizquierdo Před 4 lety +9

    I was looking for Blender tutorials and I saw your, OMG 😱 I’m happy I came across your tutorial is freaking awesome and thank so soooooooo much for posting it and share it. Is really hard to rig a car. I’m subscribing and looking forward for more awesome tutorials for you. THANKS SO MUCH FOR POSTING IT, I love you man.

    • @not_herobrine3752
      @not_herobrine3752 Před 4 lety +1

      hard to learn, easy to master, tedious to implement

    • @jenovaizquierdo
      @jenovaizquierdo Před 4 lety +1

      not_ herobrine definitely agree with you.

    • @skaze93
      @skaze93 Před 9 měsíci +1

      Same here, in 2023 ! Thank you a lot for making and sharing this !

    • @jenovaizquierdo
      @jenovaizquierdo Před 9 měsíci

      @@skaze93 you are definitely right. 👍

  • @fabianoperes2155
    @fabianoperes2155 Před 2 lety +16

    This is AMAZING.
    I just think you could make a 5 minute tutorial going straight to the point.

  • @AgairGilartes
    @AgairGilartes Před 4 lety

    Incredible rig!!! Congratulations!!!

  • @Lluc3D
    @Lluc3D Před 5 lety +1

    Nice add-on, thanks for keeping it opensource, will use it in my next car projects :)

    • @digicreatures1945
      @digicreatures1945  Před 5 lety +1

      Thanks.
      Glad to be useful. If it's possible, don't hesitate to share your videos...

  • @Wilphi
    @Wilphi Před 4 lety

    This is purely awesome. Thank you very much for provoding this super nice tool!

  • @kingghidorah8106
    @kingghidorah8106 Před 3 lety

    the tool is very dumb simple and crazy, I never expected I could do something so complex in two clicks! thanks a lot

  • @casuba7285
    @casuba7285 Před 3 lety +1

    I just can't belive this is freeeee men you are the best

  • @alphasatari
    @alphasatari Před 5 lety

    You're breathtaking!

  • @xavaz537
    @xavaz537 Před 2 lety

    Thanks for developing such a awesome addon...thanks a lot...

  • @chrisbradleyjones
    @chrisbradleyjones Před 2 lety

    😭😭😭😭😭😭😭😭 no one has a heart to create such a good addon 😭😭😭 you're the best hero!!!!!

  • @carlosedubarreto
    @carlosedubarreto Před 4 lety

    You plugin looks very good. Thanks a lot for it.

  • @sorgulabiraz3161
    @sorgulabiraz3161 Před 5 lety +3

    This is a life saver thank you :)

  • @onepunchman1906
    @onepunchman1906 Před 3 lety

    You are the hero who everybody need

  • @cihankenar1
    @cihankenar1 Před 5 lety

    Man this is great! Thank you so much!

  • @forrestgump2114
    @forrestgump2114 Před 3 lety

    Hey man a free addon and a free tutorial thanks a lot bro.

  • @cw4107
    @cw4107 Před 4 lety +1

    Thank you so much man! This has saved me

  • @judaiyuki4308
    @judaiyuki4308 Před 4 lety

    Very interesting tutorial, simple and efficient

  • @Egokiv
    @Egokiv Před 4 lety

    Thank you a lot! It REALLY helps me.

  • @3dbabu604
    @3dbabu604 Před 2 lety

    you have done great job

  • @WolfgangIX
    @WolfgangIX Před 5 lety

    Thank you, this is very useful!

  • @RenderatNight
    @RenderatNight Před 5 lety +5

    You earned a sub! Also thanks for making the rig free. I'll try and use it in my next animation

  • @NipunShastri
    @NipunShastri Před 4 lety

    man.... you are not less than god ! Thank you so much !! I subscribed !!

  • @H2S1Unreal
    @H2S1Unreal Před 2 lety

    Damn i been struggling hard getting it right, thanks for help fam

  • @nathanielpabalate7439
    @nathanielpabalate7439 Před 2 lety +9

    Great Add-on, but I think in the lesson there should a stronger emphasis on location of origins of each component, because if that is messed up it seems to be the root cause to errors associated with generating the armatures.

  • @shnbwmn
    @shnbwmn Před 4 lety

    Thanks, I have a car project where this will come in handy!

  • @Level_Zer0
    @Level_Zer0 Před rokem

    Thank you for creating such a wonderful add-on.
    If you plan to publish a video created using this excellent add-on on CZcams, it is recommended that you include a credit in both the title and end credits of the video, indicating that the video was created using this add-on and also referencing the GNU GPL v3 license. This is not required, but it is a good practice to acknowledge the use of the add-on and to inform viewers of the license under which it was distributed.

  • @thegamemanthegameman5435
    @thegamemanthegameman5435 Před 3 lety +1

    t'es juste génial ! je t'adore ! 😂👍

  • @silexp
    @silexp Před 4 lety

    Thank you very much! You are the best!

  • @FloppyFish
    @FloppyFish Před 3 lety +1

    That's what I call awesome.

  • @RowDogSA
    @RowDogSA Před 4 lety

    v5 in 2.82 is slightly different but what an amazing add-on! Thank you.

    • @iaritrasaha
      @iaritrasaha Před 4 lety +1

      I m not able to Get the Tool Shelf in 2.82 v5,Can you help?

  • @0MonkeyDjr0
    @0MonkeyDjr0 Před 4 lety +1

    God Bless you man!!!! wonderfull.... Maravillosooo

  • @RoiyanCahya7
    @RoiyanCahya7 Před 5 lety +1

    ooohhh thanks you so much bro , awesome :)

  • @tsbg9919
    @tsbg9919 Před 4 lety

    man i love you so much thank you !

  • @mahmoudtaher9884
    @mahmoudtaher9884 Před 2 lety

    thank you so mush for your help and this amazing add on is for free thank you so mush

  • @keevee09
    @keevee09 Před 3 lety

    Brilliant! Thank you. :)

  • @NoPointOfThis123
    @NoPointOfThis123 Před 4 lety

    How do I camber the wheels with this add on? I figured out how to get the bone rotation axis to work with the wheels but when I generate the rig it puts the wheels straight again. I'm trying to make a drift car which has front camber as they often do

    • @digicreatures1945
      @digicreatures1945  Před 4 lety +1

      @cervidae submitted this solution for camber angle
      If anyone has camber on their car you have to make the following change:
      1. Make sure your wheel is set to not have any camber and that its Y rotation is at 0
      2. Go to layer 32 of the armature
      3. Select the biggest green bone on a wheel and select "bone" from the context menu
      4. Change Y rotation to whatever you want your camber to be (for me that was 7.5 degrees)

  • @Bruceleekungfoo
    @Bruceleekungfoo Před 3 lety

    Great tutorial!!

  • @psy237
    @psy237 Před rokem

    there i'm waiting for the action you take for binding the model to the rig. i watched it 5 times and then i just tried and noticed that it binds it when actually just adding the rig... hahaha absolutely great!! very nice quick way to rig a car... perfect for my use case.. thank you so much!! The only thing that might be useful is maybe listing the naming conventions for auto-binding in the n-panel below the "generate"-rig button.. something like:
    CarName.Body
    CarName.Wheel.Ft/Bk.L/R(.001)
    CarName.Brake.Ft/Bk.L/R(.001)
    This way we wouldn't have to go back to youtube again to find out how the names of the car parts were ;)

  • @askanimation1574
    @askanimation1574 Před rokem

    Nice tutorial, im try it

  • @Seyfettin.a
    @Seyfettin.a Před 4 lety

    Thank you very much man god bless you.

  • @LaboratorioAnimado
    @LaboratorioAnimado Před 3 lety

    You are a Hero!!!! thanks!!!

  • @sidcoolman
    @sidcoolman Před 3 lety

    this guy is a blender god in disguise

  • @videoart1496
    @videoart1496 Před 3 lety

    thank you so much for this add on.... by the way something that would be interesting in future update, it would be the ability to attach front and rear lights in the model

    • @digicreatures1945
      @digicreatures1945  Před 3 lety +1

      Actually, you can... you don't even have to know anything about rigging. Just add lights and parent them to the body of your model.

  • @swedge
    @swedge Před 2 lety

    Is there any way to adjust the wheelbase / front and rear track whilst animating? For example I'd like my car to change length whilst driving

  • @ThomasNeal
    @ThomasNeal Před rokem

    When I add it in (of course after naming everything properly) it takes the tires and spreads them out and the armature for the wheels and brakes are super small, any idea what I could be messing up?

  • @Matt.visualz
    @Matt.visualz Před rokem

    Neither my T or F6 opens this pannel, what do i do?

  • @MrIzeQ
    @MrIzeQ Před 4 lety

    You are freaking awesome

  • @dieseld261
    @dieseld261 Před 5 lety

    If your body consists of more than one object (like for example the outside and the interior of a car for reasons) then would you just simply also parent those to the main pivot bone?

    • @digicreatures1945
      @digicreatures1945  Před 5 lety

      Choose one of your object as the root for the body and parent all other objects to it.
      Take a look at the online documentation
      digicreatures.net/articles/rigacar.html
      You can download a sample file with a complete model using this technique.

  • @colquin
    @colquin Před 4 lety

    Thank you for your plugin!
    I have a robot with which steers with both axles. The rear axle is always steering in the opposite direction. How can I achieve this using this plugin? I tried using just Front wheels, but the steering is wrong, not matter if I have "Ft.L.001" and "Ft.R.001" correct or not..

  • @FedorBP
    @FedorBP Před 2 lety

    Hey. Thank you for your addon! What are the prerequisites for the model itself. I have relatively simple model with body and wheels without brakes. After I create a rig the Auspension controller is too high, the Drift controller is larger than the car itself, the Root controller is also 3 times larger than the car itself in X and Y and also placed strongly asymmetric relative to the car itself.... What could be the reason? Wrong origins? Can body have children elements?

  • @tcheadriano
    @tcheadriano Před 4 lety +1

    Awesome!!!

  • @QuackingFilms
    @QuackingFilms Před 3 lety

    Great addon! One problem, when I rename the wheels so the bones line up, when I generate the rig the wheels all move forwards a bit so they are through the body of the car... Any ideas what is cauaing this? Struggling to reallign them manually

    • @digicreatures1945
      @digicreatures1945  Před 3 lety

      Check the origin point for each wheel. It should be at the center of the wheel.

  • @number-bq5qt
    @number-bq5qt Před 2 lety

    A nice and very detailed video on how to use your amazing rig( thanks for the amazing rig sir, you are saving people time with your rig God bless you sir).
    Please can you make a tutorial on how to rig a blender kit car ? Thanks again sir :)

  • @franciscomartinezzea8531

    Hi. I cannot baje steering and wheel spinning in blender 3.5. I get a message that says it doesn't find some sort of a brush?? very frustrating when everything else is set...

  • @priya05
    @priya05 Před 4 lety

    great video you are awsome

  • @paulmaloney9037
    @paulmaloney9037 Před 2 lety

    Hi, great add-on! I like to have a car do a jump form one road surface to another. Can I animate the ground locators to do this?

  • @slawek382
    @slawek382 Před 4 lety

    Hi. The addon looks great in the video, but it doesn't quite work for me. I installed v. 4.0 for 2.79 and it seems it doesn't detect wheels. I don't have brakes in my car (are they necessary?), just body and 4 wheels named and placed correctly like in your video. I even applied location, rotation and scale and reseted blender. After selecting those 5 objects and adding car armature - just one bone appears - for body. It appears with its head placed in 3D cursor (not like in your video), so body and wheels changed their location to stick to armature (leaving the car cockpit objects in their former location). Body and wheels are parented to that body bone. It kinda detect wheels because they move while changing their delta location. Still they don't have bones.

    • @HarmfulBacon
      @HarmfulBacon Před 4 lety

      make sure that the object origin is set to geometry for the wheels

    • @slawek382
      @slawek382 Před 4 lety

      @@HarmfulBacon True. Thanks.

  • @dieseld261
    @dieseld261 Před 5 lety

    I'm trying to set up a bone so that it rotates a wheel when following a path. But when I add a driver it won't rotate. How did you do it?

    • @digicreatures1945
      @digicreatures1945  Před 5 lety

      For the spinning, Rigacar can bake the animation for you (no need for adding driver). Please take a look at part 3 of this series and you will learn how to do it with Rigacar : czcams.com/video/MN6CXG83Wdw/video.html

  • @stonbax
    @stonbax Před 3 lety

    excellent merci pour cet addon gratuit

  • @onlyamovie
    @onlyamovie Před 5 lety

    This tutorial is awesome! Have a question though regarding bones for brakes. When I try to add a second pair of bones I cannot get that transform menu to pop even if I press F6 so I've been doing this without brakes. I'm running Blender 2.79 and Rigacar 3.1

    • @digicreatures1945
      @digicreatures1945  Před 5 lety +2

      Thanks! The operator menu is available only when the armature is added. If you change the mode or if you select another object, the menu is no more available. This is the standard behavior in Blender so I follow the same way. Have you made some other actions before pressing F6? I don't know what is your purpose when you want "to add a second pair of bones". But if you haven't watched this video entirely, take a look at the second part which explains the naming convention with Rigacar. Normally, Rigacar can detect automatically how many wheels and how many brakes your model has. Enjoy :)

  • @christiankiggins355
    @christiankiggins355 Před rokem

    Anyone know why my wheels arent spinning when i bake the keyframes even tho i can manually spin them with the wheel widgets

  • @vijayanand2783
    @vijayanand2783 Před 3 lety

    thank you

  • @Linkario86
    @Linkario86 Před rokem

    This is extremely cool and useful. But I wonder about creating such a rig from scratch myself. There are bones I can't select and edit. I van only select them in the items menu on the top-right. And there I see MCH Bones and stuff. I get that it's a lot of bones if they were visible in the viewport and are just some sort of helper bones. But how do I do that? Doesn't seem to be IK?

  • @mohammedfahim3447
    @mohammedfahim3447 Před 3 lety

    Thanks a lot!

  • @alaminabdullah7770
    @alaminabdullah7770 Před 3 lety

    Hey thank you!

  • @fayizfazz7226
    @fayizfazz7226 Před 4 lety

    My wheel is not spinning after rig. but suspensions and other stuff looks better working.
    plz help me

  • @Lukes3D
    @Lukes3D Před rokem

    When I generate the rig, everything works except the drift handle. It doesn't move.

  • @bancasper
    @bancasper Před 3 lety

    awesome

  • @mrvi1711
    @mrvi1711 Před 2 lety

    For those who have blender 2.9 you can find preferences in Edit instead of File window

  • @drinnerd8532
    @drinnerd8532 Před 3 lety

    I can't get the most recent V.60 version of Rigacar to install in Blender 2.83, 2.9 or 2.91 on two entirely separate computers. I can not understand what's going on. Is anyone else having installation issues?

  • @louis-marseille9499
    @louis-marseille9499 Před 2 lety

    no its good thx you so much

  • @risnandarmultimedia5296

    YEAHHH.. support blender 2.83 LTS.. thank you thank you

  • @WolfieDesigns
    @WolfieDesigns Před 3 lety

    is this available for Blender 2.82+?

  • @kimjongoof5000
    @kimjongoof5000 Před 5 lety

    How do I add a bone for the rotating satellite dish I have on my car?

    • @digicreatures1945
      @digicreatures1945  Před 5 lety

      Take a look at part 2 of my videotutorials. I explain the different layers available in the final armature and how to quickly rig a steering wheel. Layer 15 contains the main mechanical bones. You can easily extend the armature for your own purposes. I guess the satellite dish is on top of the vehicle. So you can add additional bones to rig the dish and parent your bones to MCH-Body from layer 15. Of course, you need to be familiar with rig in Blender.

  • @wyattbertz
    @wyattbertz Před 3 lety

    Hi, I love this addon. I am having trouble with the steering for a model. When I generate the rig, it only creates ground sensors for the left side of the model, and when I try to steer or use the drift handle, the left front wheel rotates correctly, but the right front wheel rotates around what seems to be the central bone, instead of its own axis. Do you know what I am doing incorrectly?

    • @wyattbertz
      @wyattbertz Před 3 lety

      Figured out my solution: it actually did generate ground sensors for the right side but they were located in the middle of the model and they were too large. When I tabbed into edit mode and adjusted these bones, the rig works great.

  • @danielmkandrews
    @danielmkandrews Před 2 lety

    thanks

  • @damdon5777
    @damdon5777 Před 5 lety

    Reference setting up the vehicle for rigging. Are you creating an empty and then parenting the different meshes / objects into each?

    • @digicreatures1945
      @digicreatures1945  Před 5 lety

      Actually, you can choose the solution you want. For this video specifically, I didn't use empties. The body of the car is one mesh and all objects for the interior are parented to this object (same thing for each wheel and for each brake disc). But you can use empties if you like, you can even use groups : there is no limitation. If you use empties, I recommend using the naming convention when you name each empty object but not for naming objects in your model.

  • @Tugoose
    @Tugoose Před 3 lety

    I don't know if I will get an answer but I'm very new ot blender and hit a bit of a wall. All the car models I want to use usually have a mirror modifier and/or all the wheels are one mesh/object or whatever. I cant figure out how to separate them

    • @digicreatures1945
      @digicreatures1945  Před 3 lety

      Take your time to learn modeling in blender. All the things you described can be handle quickly once you know how to do them. You can use group instances ou object instances to avoid duplicate wheels. You can separate part of your mesh by using the separate operator (shortcut P when you are in edit mode).

  • @hokokotokokoto7082
    @hokokotokokoto7082 Před 2 lety

    Wow je savais pas qu' il y avait un addon gratuit comme ça

  • @siddharthpaul6539
    @siddharthpaul6539 Před 3 měsíci

    my transformations are 0 but the rig is still generating in offset..can u help plz?

  • @coyprokonsultltd7470
    @coyprokonsultltd7470 Před 5 lety

    This is great! I have subscribed to your channel. One question, can I use this to rig a motorcycle?

    • @digicreatures1945
      @digicreatures1945  Před 5 lety

      No you can't. It could be possible to imagine the same kind of addon for motorcyle or another deformation rig but I haven't planned it.

  • @dhananjaykupekar6892
    @dhananjaykupekar6892 Před 4 lety

    If one don't have readymade car like BMW car model and want to rig his simple own made car model. so is it possible ?? Such that initially the body and wheel are in their respective positions but yet not parented with each other.Please help.

    • @digicreatures1945
      @digicreatures1945  Před 4 lety

      of course it is possible, that's the main purpose. No need to parent the wheels to the body (actually body and wheels will be parented to the armature by the addon). Just create separate objects and follow the naming convention to be sure rigacar will be able to identify each part of your model.

  • @haikalshakeel7647
    @haikalshakeel7647 Před 5 lety

    awesome addon great tutorial as well

    • @digicreatures1945
      @digicreatures1945  Před 5 lety

      thanks.
      Not sure rigacar can be used to rig plane. Because suspension is visible for planes and should be correctly animated (for instance at landing), I am not sure the generated rig would be appropriate. Let me know...
      For propellers, here is an example :
      www.dropbox.com/s/i8bbgq6wndiceol/propeller_animation.blend?dl=1
      I use a driver to multiply the number of the frame by a speed factor. The speed factor is a custom property of the armature named "Propeller speed" which can be keyframed. You can copy this example. Propellers is easier to animate because the animation is not related to the motion of the model.

  • @theicewall
    @theicewall Před 4 lety

    I was able to use RigACar excellently with the BMW, however, when trying to use it on other vehicles I am having trouble with the object relationships. I have the lug nuts, wheel, and tire all parented to the wheel. I have many parts of the body chasis parented to the body shell. When I generate a car rig I am getting the basic widget and the drift. The other widgets are listing in the right side but they are not appearing visually and when I move the model the wheels stay in place and don't come along with it. Can you explain what parenting or constraint you are using along with the naming convention to prepare the model?

    • @theicewall
      @theicewall Před 4 lety

      I think I understand what is happening but not how to fix it. When I select the .Body and add the armature CarDefRig I am only getting the main bone and not the 4 bones at the wheels. My vehicle is on the ground plane and on the -Y axis. It appears that I have used the correct naming convention for the wheels. Because it was not working I went in and assured that I have returned the origins to geometry for each component of the wheels and that seemed to also not make any difference in the rig identifying where my wheels are. I'm using 2.79.

    • @theicewall
      @theicewall Před 4 lety

      … so I have a working solution, the wheel and brake bones were not parenting to the wheels or brakes despite having the correct naming convention and I was able, prior to clicking generate rig, so Tab edit mode and select the correct wheel and the correct brake and CTL-P to bone and then generate rig and it worked but I am confused about why it did not automatically find these parts when generating the rig. Other than that hiccup I have enjoyed using your add-on very much. I am still very new at bones and blender armatures.

  • @Ghalynho10
    @Ghalynho10 Před rokem

    What if the scene path is already along the X axis?

  • @mr52pickupgm
    @mr52pickupgm Před 3 lety

    Great add-on, thank you! But at 12:05 you say that hitting F6 will bring up the menu that will allow you to make adjustments. I have 2.8 and F6 does nothing. I read through the comments and found a suggestion that F9 is the new F6, but that's doing nothing for me either. How do I pull up that menu in 2.8? Thanks.

    • @digicreatures1945
      @digicreatures1945  Před 3 lety

      The suggestion is correct: F9 is the new shortcut since blender 2.80. If it does not work for you, the panel is also available at the bottom left of the 3D viewport just after adding the armature.

  • @foodie360d
    @foodie360d Před 5 lety +1

    *Thanks a lot. Can you make some tutorials on uphill, downhill car animation? (Car suspension) 🙏👍🙌👌

    • @digicreatures1945
      @digicreatures1945  Před 5 lety +1

      Take a look at part 3 of this series...
      czcams.com/video/MN6CXG83Wdw/video.html

  • @bayprensip3258
    @bayprensip3258 Před rokem

    thanks.

  • @3d-illusions
    @3d-illusions Před 5 lety

    Thanks! One problem though, although I've followed the naming convention of Van.Body, Van.Wheel.Bk.L, Van.Wheel.Bk.R, Van.Wheel.Ft.L, Van.Wheel.Ft.R, I'm only getting one bone for the body and nothing for the wheels. I have doors parented to the body, could this be the problem? Blender 2.79b

    • @3d-illusions
      @3d-illusions Před 5 lety

      Found the problem, needed to set the origin to the centre of each wheel before creating the armatures.

    • @digicreatures1945
      @digicreatures1945  Před 5 lety

      Exactly, rigacar uses the center of the object as the position for the head of bones. This is particularly useful to indicate position for the body and the front wheels.

    • @3d-illusions
      @3d-illusions Před 5 lety

      @@digicreatures1945 cool thanks. I'm currently trying to use this to rig a railway RRV. Besides the normal 4 wheels, the RRV has wheels which raise up when not in use. I notice the rig only has one set of brakes for all front and all back wheels. Is there a way to independently brake the extra wheels so they don't spin when raised?

    • @digicreatures1945
      @digicreatures1945  Před 5 lety

      You're right. The generated rig has only one brake for front wheels and one for back wheels. At the time, I didn't expect to have model which would need more. Obviously I were wrong. I will think about having independent pairs of wheels for future release (especially the 2.8 version). Meanwhile, I can figure out two different solutions :
      - Create two armatures. One for the extra wheels and one for the main model. You can parent root widget of one rig to the root widget of the other rig
      - More advanced solution : activate layer 15 of the armature to display mechanical bones (MCH). For each wheel bone, add a "limit rotation" constraint on the X for local space. You can then control the influence of this constraint from 0 to 1 and have additional brakes. You can even add driver to control the influence of the 4 wheels at the same time. I suspect this solution will not be 100 % accurate but it prevents you from creating two armatures.

    • @3d-illusions
      @3d-illusions Před 5 lety

      @@digicreatures1945 Brilliant, thanks for your help.

  • @bazz9097
    @bazz9097 Před 3 měsíci +1

    Can it work on blender 2.93

  • @Simon11354
    @Simon11354 Před 3 lety

    Great addon! Is there any limit on how many verts or faces my car can have?

  • @tristanstier
    @tristanstier Před 3 lety +5

    Go To 10:10 To start the tutorial kinda, the rest is explainging hard ways nd how it works.

  • @ouzer3d
    @ouzer3d Před 4 lety

    does this addon existe for tank rigging ???

  • @dhananjaykupekar6892
    @dhananjaykupekar6892 Před 4 lety

    I made wheels out of a cylinder and car outer body with a plane after clicking the generate button it influences only the car body. There is no influence on wheels, as rear and front wheels are not rotating and steering (front) as well. Help, please.

    • @digicreatures1945
      @digicreatures1945  Před 4 lety

      Check carefully the name of the objects used as wheels. It should follow the correct naming convention. For test purposes, I usually do the same thing as you did : four cylinders and one plane. Never had issues about that.

  • @bigdamnhero2297
    @bigdamnhero2297 Před 2 lety

    The plugin has issues, the wheels disappear while rendering with motion blur turned on, manually adding motion blur in compositing editor doesn't help either. At first I noticed it in the Transportation addon from blendermarket, decided to rig a car myself similar issues in various versions of blender. Can you tell us how to troubleshoot the issue?

    • @digicreatures1945
      @digicreatures1945  Před 2 lety

      To avoid this effect, you have to be sure the center point of each wheel is at the center of the wheel. Ideally it should be at the same position as the head of the deformation bone of the wheel.
      I don't know why but you have this issue only when you activate the motion blur.

  • @mykhailoohorodnichuk3448

    Cool :)