Tutorial: Rig A Wheel In Blender 2.83

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  • čas přidán 21. 01. 2020
  • Learn how to easily rig a wheel in Blender 2.83. This tutorial is only for rigging, so I assume you already have a wheel you want to rig, if not you can easily get a free one on Blendswap :-)
    $1 Asset on Gumroad:
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    Patreon► / pixxo3d

Komentáře • 122

  • @sharn377
    @sharn377 Před 2 lety +6

    Yooooo. Thanks, man. You're the only one who's created a video about rigging a rotating item. I've searched for hours and this video is the best. Thanks so much.

  • @PIXXO3D
    @PIXXO3D  Před 4 lety +3

    Rigging starts at 1:45 for anyone who wants to get right into it.

  • @electricanimation3379
    @electricanimation3379 Před 4 lety +1

    Loving these

  • @Heyheyheyhere
    @Heyheyheyhere Před 4 lety +2

    Amazing tutorial!

  • @lalithaananthan3023
    @lalithaananthan3023 Před rokem +2

    what im learning is you are showing us many tools and its functions ! Its a kind of educational video. thanks for teaching bro.

  • @SimFiftyFifty
    @SimFiftyFifty Před 2 lety +6

    Great tutorial thanks ! Little tip : if you rotate the wheel on z axis, then the wheel might not roll as fast as it should be, to fix this, on the bone with the transformation modifier, add a second transformation modifier, with barely the same settings as the first but this time you map from X location to Y rotation, and you change the Y source axis to X.

    • @PixelStick
      @PixelStick Před 2 lety +1

      you saved my life, thanks!

    • @ZakuInATopHat
      @ZakuInATopHat Před 5 měsíci

      Exactly what I was looking for. Thank You 🙏

    • @jatnika
      @jatnika Před 5 měsíci

      when i rotate the wheel 180d on z axis (facing -Y or -X), it started rotating backwards. do you have any solution for that?

  • @ty_teynium
    @ty_teynium Před 4 lety

    I love the things I can do with the bones constraints.

  • @serhatosma
    @serhatosma Před 3 lety +8

    Nearly all animation is for one axis direction. Could you make a tutorial for when turun 90degrees in Z axis?

  • @demetriusharris2169
    @demetriusharris2169 Před 2 lety +1

    The blender community truly are hero's for procrastinative people like me.

  • @dubegamer231
    @dubegamer231 Před rokem +1

    SMART RIG ...KEEP UP AND THANKS

  • @rafaelcristan69
    @rafaelcristan69 Před 3 lety +1

    Nice tutorial yo! :D

  • @EdLrandom
    @EdLrandom Před 2 lety +1

    I forgot how to recalculate roll so I searched for this video again, thanks!

  • @stubbornsoul1649
    @stubbornsoul1649 Před 3 lety

    you're my hero !

  • @UV-ANIMATION
    @UV-ANIMATION Před rokem +6

    Then what is the purpose of the bone that you added in the beginning which is pointing upwards. I don't see the use of that bone in the video.

  • @jkartz92
    @jkartz92 Před 4 lety +1

    Thanks for sharing rigging tips, much appreciated and pretty much needed!!

  • @TheMikelmendizabal
    @TheMikelmendizabal Před 3 lety

    very good!! Thanks!!

  • @autobeemations5913
    @autobeemations5913 Před 3 lety

    thank you for showing me how to do this.

  • @namanaggarwal2163
    @namanaggarwal2163 Před 3 lety +1

    Ty bro 🤜

  • @shanerobertson3684
    @shanerobertson3684 Před 4 lety +2

    Awesome! Thank you! May I ask a further question? The wheel works perfectly but when I add a follow path constraint to the control bone, the rig moves along but it doesn't rotate the wheel. (Maybe because follow path moves an object without affecting it's location?)

    • @hydra_2005
      @hydra_2005 Před 2 lety

      I have had the same problem but it works if it drives forward along the x axis and rotates the bone on the y axis but when moving on the y axis it breaks and doesnt do anything.

  • @mastermind9711
    @mastermind9711 Před 4 lety +1

    Thanks buddy

  • @AngusTatchell
    @AngusTatchell Před 3 lety +3

    I presume the trick to getting the scale perfect is to set your min & max source location values to half the circumference of your wheel?

  • @apktube2882
    @apktube2882 Před 3 lety +1

    so nice

  • @N015iA
    @N015iA Před 4 lety +1

    Hey! I did that for my car rig. I did it to only 2 wheels and i mirrored them. This means that i was left with only 2 bones. I then created a empty cube which i parented to the car so the empty moves with the car. I parented one of my bones to the empty cube and it worked. However i couldnt parent the other one to the empty cube too. It says that parenting is overloaded or smth like that or when one of the bones parents to the empty cube the other one releases its parenting. So i simply am struggling to parent both of my bones to the empty cube which i want to use to control the entirety of my car. Do you know any ways of fixing that or any ways i can parent the bones to an object that i can control the entire car with.

  • @imvaknin
    @imvaknin Před rokem +4

    hello my friend, but what's happen if I want to rotate the wheel left or right and keep drive... the wheel stop spinning

  • @user-is9ym9zn8v
    @user-is9ym9zn8v Před 2 lety

    hi! love your videos. very valuable ones! appreciate if you could make a tutorial on how to make 4 wheel rigging at ones and following the path/curve. Based on your tutorial I managed to get wheels rotating, but unfortunately, I can't perceive how to force them to move along the curve and keep rotating. Parenting "follow path" forces rig and wheels follow path in Pose mode, but wheels do not rotate

  • @sl8roni134
    @sl8roni134 Před 3 lety

    How would one go about rigging on of those magnetic spherical tires (like the ones by Goodyear?)

  • @stenplayz4468
    @stenplayz4468 Před 4 lety +3

    Liked and subbed

  • @thelonghairedcanadiangamer3919

    hey I need some help I'm making a game in unity that me and my buddies have been concepting for a couple of years and this video really helped me cause I didn't want have to animate the wheel movement myself but when I export it to unity the wheels stop moving when I move the control bone when moving it in unity is there a way to import the functionality to unity, thanks in advance for any help

  • @GrischaTheissen
    @GrischaTheissen Před 2 lety +4

    I am pretty sure you can calculate the values correctly with the diameter of the wheel.
    Set y location to
    min 0
    max: pi*(diameter of the wheel)
    Rotation
    min 0
    max 360

    • @indieartsmidwest4042
      @indieartsmidwest4042 Před 2 lety

      Are you talking about the transform tool? If so I totally agree. Would you happen to have a solution for mapping those similar values from the Z rotation of an empty. You know like a car doing donut drifts.

    • @Thyros
      @Thyros Před 2 lety +2

      yes this works perfectly
      only by the Rotation you have to set
      min 0
      max -360
      so it rotates correctly

    • @indieartsmidwest4042
      @indieartsmidwest4042 Před 2 lety +2

      @@Thyros Awesome thank you!

    • @GrischaTheissen
      @GrischaTheissen Před 2 lety +1

      @@indieartsmidwest4042 I guess that needs to be animated by hand as there is actually no "distance" you move. You might still be able to do the same thing but plug in a value you can animate by hand for that scenario.

    • @realfaker
      @realfaker Před 2 lety +1

      @@GrischaTheissen Thank you Biiiiiiiig time Grischa, it helps alot

  • @lsneiva
    @lsneiva Před 2 lety

    Excelente! 🙂

  • @0zyris
    @0zyris Před rokem +7

    What about when you want to steer the car?

  • @CheerleaderTW5566
    @CheerleaderTW5566 Před 3 lety

    you can use "Add driver" as well

  • @dilmurod_cg1539
    @dilmurod_cg1539 Před rokem +1

    lets go

  • @norbertaust5620
    @norbertaust5620 Před 3 lety +3

    Nice setup, but it does work when the wheel moves along the x-axis only. If you rotate the model by 90 degrees around z-axis so it would roll along the y-axis, the wheel does not turn. I buildt it in Blender 2.83 and followed the tutorial down to the minute.

    • @MENIAC404
      @MENIAC404 Před 2 lety +1

      Yeah I have the same problem any answers?

  • @deeplyseated7427
    @deeplyseated7427 Před 2 lety +2

    Only thing I dont get is the reasoning for all the other bones. what does the upright bone at right angle to turning bone do, I can see what it does when moving but why was it needed?

    • @foodlfg
      @foodlfg Před 2 lety +2

      yeh. same here.
      the bone pointing upwards is probably not needed at all. try it yourself.
      the top bone can be any other object, i guess. i have seen people using arrows, plains and all kinds of objects for the main control object. esp when inverz kinematics is involved to indicate witch objects the animator can interact with.

  • @lwk2891
    @lwk2891 Před 3 lety +2

    2.93 works perfect but, this is so complicated!!

  • @ryashimura
    @ryashimura Před 3 lety

    Thank U

  • @jatnika
    @jatnika Před 5 měsíci +1

    the wheel is rotating backwards when i rotated the main controller 180deg on z axis. does anyone know how to fix that?

  • @talktime_s
    @talktime_s Před rokem

    Does it work for games?

  • @easylearning3993
    @easylearning3993 Před 4 lety

    Can I move it right left ?

  • @X27_05Stanley
    @X27_05Stanley Před 3 měsíci

    helpful

  • @victorpdesenvolvedor8088
    @victorpdesenvolvedor8088 Před 2 lety +1

    hi, could give me a help, I want to make a ball walk in various directions, the player will be the ball, but I know how, has how to do this with your tutorial?

    • @albertbozesan
      @albertbozesan Před 2 lety

      Are you working on a game? Which engine? Blender used to have a game engine, but that's no longer the case.

  • @YKUTT4
    @YKUTT4 Před 4 lety +5

    1:45

  • @in3432
    @in3432 Před 4 měsíci +2

    Good video thanks, but you said interpolate when you pressed the t extrapolate button. Sorry for being picky.

  • @dusleratasoy7025
    @dusleratasoy7025 Před 8 měsíci

    How do i parent my main bone to body it doesn't work though

  • @codeBlock786
    @codeBlock786 Před měsícem +1

    why it is way more complex in Blender as compared to Cinema 4d?

  • @Huguillon
    @Huguillon Před 4 lety +9

    The real question is: "Can it make a 90º turn and still work?"

    • @3mpt161
      @3mpt161 Před 4 lety +1

      You have the bone structure parented to the wheel so where the wheel faces the bones faces, so i think it sould work... Did you test it?

    • @Huguillon
      @Huguillon Před 4 lety +1

      @@3mpt161 I followed the tutorial, and test it rotating 90º in Z axis. don't work... but looks like it could be possible, maybe someone with more brains than me can figure it out easily, maybe with "look at" or something like that

    • @johanninong
      @johanninong Před 3 lety

      You can use drivers

    • @richardreevs6653
      @richardreevs6653 Před 2 lety

      I found the way, it's using data path.. when the control always adding value, it will rotate the wheels instead of using axis..

  • @lacai527
    @lacai527 Před 3 lety +2

    if yar wheels have that much wobble. change them! car wheel wobble tolerance should be really small! thats why we have sets where the center cap sits, and how bolts are positioned! it it wobbles it will destroy yar car. it its not tire itself, but that tells that the tire is bad, and swap it.

  • @iratewatcher
    @iratewatcher Před 3 lety +4

    Can't do 2 things in Blender 2.91
    1. ctrl+p - keep offset (there is just no such option)
    2. recalculate roll - again such option can not be found in F3 menu (i found it in preferences and saw short cut "shift+n" but it still doesn't work idk why)

  • @aeducationalplatform654
    @aeducationalplatform654 Před rokem +1

    Is it work in all axis like x, y, z

  • @user-boomnuts
    @user-boomnuts Před 8 měsíci

    Pls link from 3d model wheel

  • @MrSaemichlaus
    @MrSaemichlaus Před 3 lety

    I tried it with just one parent bone and it doesn't work. I don't understand why.

  • @user-boomnuts
    @user-boomnuts Před 8 měsíci

    Pls I want the wheel just link pls

  • @reenTV
    @reenTV Před 3 lety

    damn i did everything and it doesnt rotate, not sure what i fucked up on

  • @thegozr9588
    @thegozr9588 Před 3 lety +2

    it wont show the rotating of the bone when i try to rotate it

    • @staskravcenko7324
      @staskravcenko7324 Před 3 lety +1

      Try doing the wheel spin with driver. Transform value of distance between 2 obj into one of the bone axis.

  • @ruleamormedia3747
    @ruleamormedia3747 Před rokem +1

    Shift + N @4:14 for MacBook users

  • @thefluffles6384
    @thefluffles6384 Před 8 měsíci +1

    makes this easier cuz i have restarted so many times 1:45

  • @jkartz92
    @jkartz92 Před 4 lety +1

    how to finalize for an entire automobile? with multi tyres?

    • @PIXXO3D
      @PIXXO3D  Před 4 lety

      I don't know if I could explain that process properly in the comments section, but you would probably make a set up like this for each wheel, then parent the four main control bones to one master control that your car body would be assigned to.

    • @MightySpaceman
      @MightySpaceman Před 2 lety

      @@PIXXO3D i thought the same thing, but it doesn't seem to be working, the wheels don't rotate

  • @neoint
    @neoint Před 2 lety

    How can i change position of orange. point to center on the objek ?

    • @lovelife8360
      @lovelife8360 Před 2 lety

      click at the wheel go to edit mode choose the whole wheel Click shitf + s choose cursor to selected now go back to object mod right click the wheel and choose origine to 3D cursor

    • @lovelife8360
      @lovelife8360 Před 2 lety

      i hope that helps

    • @neoint
      @neoint Před 2 lety

      @@lovelife8360 thanks a lot it's really helpful😀😀

    • @lovelife8360
      @lovelife8360 Před 2 lety +1

      @@neoint You're Welcome ☺

  • @lucakoehler
    @lucakoehler Před 2 lety +1

    The main bone controls not the rotaition bone Blender 2.93.5

  • @skilbhumen2875
    @skilbhumen2875 Před 4 lety +1

    🤯🥴

  • @stanleykariuki1595
    @stanleykariuki1595 Před 3 lety +3

    why does it only work in one axis(x
    )

    • @staskravcenko7324
      @staskravcenko7324 Před 3 lety

      Coz it's transforms only x into rotation.

    • @rustythefoxcoon5143
      @rustythefoxcoon5143 Před 3 lety

      If you want rotation, you should add another bone like the one for turning, but going forward with deform off. Make it track another bone like one just below the bone facing in front of the wheel causing it to turn, and lock that bone to only move on the Y axis in the given situation. It's be similar to an eye rig with just a single axis restraint.

    • @seshadarling933
      @seshadarling933 Před 3 lety

      Or follow curve

  • @MrSaemichlaus
    @MrSaemichlaus Před 3 lety +1

    Just do this:
    FROM min 0 max pi*diameter
    TO min 0 max 360

  • @peepo641
    @peepo641 Před 9 měsíci

    there's no keep offset in ctrl+p

    • @peepo641
      @peepo641 Před 9 měsíci

      i realized i have multiple armatures. i needed to have only 1

  • @sadatsayem1369
    @sadatsayem1369 Před 4 lety

    I couldnt find recalculate roll in search option😑😑

    • @kevwi
      @kevwi Před 4 lety

      then you are on the wrong blender version

  • @FlyingAroundOz
    @FlyingAroundOz Před 2 lety

    This is a useful tutorial, but there are some things that make it unnecessarily complicated.
    First: The upright bone and the bone in front of the wheel are totally unnecessary
    Second: In the constraints setup, He uses -6 for the max location and +6 for the min location? Why? Because in the rotations he uses -360 for the max rotation and 360 for the min rotation.
    If the max location is set to 6 and the min location is set to -6 and the max rotation is set to 360 and the min rotation is set to -360, the rig still works.
    I don't understand why this rig was made so complicated.

  • @blue_phoenix7488
    @blue_phoenix7488 Před 3 lety +1

    Really working but try to tell more simplistic way bro ✌🏻

  • @Druv106
    @Druv106 Před 4 lety +3

    why doesn't it work in object mode

    • @cnkrue
      @cnkrue Před 3 lety

      did you found the answer?

    • @Druv106
      @Druv106 Před 3 lety

      @@cnkrue r u making a car, using wheels for it, if so, i found a better way

    • @cnkrue
      @cnkrue Před 3 lety

      Naman Kumar im trying to rig a trains wheels, no luck so far,

    • @Druv106
      @Druv106 Před 3 lety

      @@cnkrue I used this vid after

  • @roryjones346
    @roryjones346 Před 4 lety +1

    There Is no Recalculate Roll

  • @Aeli_inc
    @Aeli_inc Před 3 lety +1

    its not working 2.91

  • @NekarXenos
    @NekarXenos Před 3 lety

    Ctrl shift c doesn't bring up any panel 4:52

    • @Random-sm5gi
      @Random-sm5gi Před 3 lety +1

      You can do same thing by going to side and adding constraint

    • @accesscreative7563
      @accesscreative7563 Před 3 lety

      Make sure you are in Pose Mode (iirc)

  • @stenplayz4468
    @stenplayz4468 Před 4 lety

    10th

  • @mrhollywood1173
    @mrhollywood1173 Před 3 lety

    That's because there not a ROYCE

  • @trentburrell
    @trentburrell Před 2 lety +2

    Hard to follow.

  • @sydcorp_innovation_asf9338

    step by step, none of this shit worked.

  • @Geoffroxx
    @Geoffroxx Před 2 lety +13

    Wheel RIGGING in BLENDER is IMPOSSIBLE, DON'T ARGUE, I KNOW IT IS, THIS VIDEO IS PROPAGANDA

  • @amirhosseindoostmoradi5181

    so much fuss for a very easy task. u doing lots of extra work for nothing

    • @TheBaribob
      @TheBaribob Před rokem +4

      for professional animation this is usually mandatory

  • @andrebullitt7212
    @andrebullitt7212 Před 2 lety

    This is just to complicated. Forget it.