How This 3D Software Changed Character Animation Forever | Ziva VFX

Sdílet
Vložit
  • čas přidán 13. 05. 2024
  • 🌐Explore RenderHub's diverse 3D assets here► www.renderhub.com
    In today's video, we explore how Ziva VFX transforms character and creature animations by simulating realistic movements under the skin. Find out why it caused a stir as companies eagerly adopted this game-changing technology and what happened to it later!
    ►Thumbnail Artist:
    www.artstation.com/style
    Visit our Website ► inspirationtuts.com/
    CG Vortex (3D News) ► bit.ly/3YGkHCg
    2D Channel ► bit.ly/3YHixmf
    Game dev Channel ► bit.ly/3mLYXYD
    Archviz Channel ► bit.ly/3TbuaAM
    Facebook page ► bit.ly/3FjdUb8
    CHECK OUT THESE AMAZING BLENDER ADDONS ►
    MODELING►
    Kit Ops 2 Pro: bit.ly/3ZUsA8c
    Hard Ops: bit.ly/3T5IquI
    Fluent: bit.ly/3YHnwDp
    Box cutter: bit.ly/3Fh3zwg
    Mesh Machine: bit.ly/3Lb5Z3k
    Cablerator: bit.ly/3LiOf6g
    shipwright: bit.ly/3Jz0fiL
    VEGETATION ►
    Geo-Scatter: bit.ly/3FhLqi1
    Botaniq Tree Addon: bit.ly/3ZMuto8
    Tree Vegetation: bit.ly/3Tanh2v
    Grassblade: bit.ly/3lc4d7h
    Forestation:bit.ly/3quRwY2
    Gardner:bit.ly/441amni
    MATERIALS & TEXTURING ►
    Sanctus Library: bit.ly/3Yz46lE
    Realtime Materials(Ducky3D): bit.ly/3Kzh6C3
    Decalmachine: bit.ly/3Fi5hgW
    Extreme Pbr: bit.ly/3LfmF9O
    Fluent Materializer: bit.ly/3YF9bHx
    Material Library Materialiq: bit.ly/3mJnWf4
    Bpainter: bit.ly/3FhMXoh
    Clay Doh: bit.ly/3qq6TB5
    Terrain Generation►
    True Terrain: bit.ly/3qIEkyt
    Nodescapes: bit.ly/3DT61bb
    ArchViz & Rendering►
    Construction Lines:bit.ly/3OBuaYG
    CityBuilder 3D: bit.ly/3TcniCX
    K-cycles: bit.ly/426D9Y0
    SIMULATIONS & DYNAMICS ►
    Flip fluids: bit.ly/3l6Tv26
    Carl's Physics: bit.ly/3ZYxy3V
    RBDLab Addon: bit.ly/3ZWX35G
    Khaos: bit.ly/3LghhDd
    CLOTH SIMULATION ►
    Simply Cloth: bit.ly/3ZmcAfx
    Simply Micro Mesh bit.ly/3s8uJle
    Simply Material: bit.ly/3Zp0v9t
    RIGGING & ANIMATION ►
    Human Generator: bit.ly/3TnVoUV
    Auto-Rig Pro: bit.ly/422TaOz
    Faceit: bit.ly/3Jb6OX3
    Animax: bit.ly/3J8F859
    voxel heat diffuse skinning: bit.ly/3lal5vh
    Animation Layers: bit.ly/3J2q2hu
    X-Muscle System: bit.ly/3yvNf6Z
    UV UNWRAPPING ►
    Zen Uv: bit.ly/3JxcPyF
    Uv Toolkit: bit.ly/400IsWV
    Uvpackmaster: bit.ly/3Lyd5PJ
    Clouds & Atmosphere►:
    Cloudscapes : bit.ly/455RJ36
    Real Cloud: bit.ly/43XaLXP
    Physical Starlight And Atmosphere: bit.ly/47lKaXr
    Physical celestial Objects
    True-Sky 2.1 | Beta: bit.ly/454FvaL
    Pure-Sky Pro: bit.ly/3DNZE95
    Alt Tab Easy Fog: bit.ly/45h2E9C
    Productivity►:
    Clean Panels
    bit.ly/3qyHIMv
    Memsaver: bit.ly/3OtWhsV
    Drag & drop import: bit.ly/44cBHCV
    Auto-Highlight In Outliner: bit.ly/3OU4Jmy
    Instant Clean: bit.ly/3QCeo2C
    Asset Libraries:
    True Assets: bit.ly/465Bxj8
    Poly Haven: bit.ly/3YB6I2j
    Car Transportation: bit.ly/3J7iied
    Car - Traffiq Library: bit.ly/3ZGWRaX
    SCULPTING ►
    Sculpt+Paint Wheel: bit.ly/3YEom3x
    Speed Sculpt: bit.ly/3Yzydtl
    RETOPOLOGY ►
    Retopoflow: bit.ly/3ZUnjO2
    SCRIPTING ►
    Serpens 3: bit.ly/3T8plYM
    ►►► Blender Courses ►►►
    Cinematic lighting in Blender
    Blender Market: bit.ly/3Ecrqwp
    Gumroad: bit.ly/3YUCiad
    Toanimate: Blender Animation Course
    bit.ly/40UcFIB
    PostPro
    Blender Market: bit.ly/3EcvXPM
    Photogrammetry Course
    Blender Market: bit.ly/3lKaIyo
    Gumroad: gumroad.com/a/909448307/nhpHT
    Human: Create realistic Characters
    Blender Market: bit.ly/3k38mtO
    Alive: Ultimate Character animation Course
    Blender Market: bit.ly/3YM8ahk
    Gumroad: bit.ly/3Edp14D
    The Art of Affective Rigging
    Blender Market: bit.ly/3KbfXky
    Gumroad: bit.ly/3I5pF5t
    Real-time Motion Graphics
    Blender Market: bit.ly/3I58DV8
    Best Blender Course Creators:
    Blender Bros ► theblenderbros.gumroad.com/
    CG Boost ► www.cgboost.com/
    CG Cookie ► bit.ly/3S8d71R
    DISCLAIMER ► Some links here are affiliate links that help us create more content. Thanks in advance for using our links

Komentáře • 107

  • @TheGuardianofAzarath
    @TheGuardianofAzarath Před 21 dnem +44

    They should have just made it open source, rather than selling to another company, that way, everyone would have been able to use it.

    • @redaizo
      @redaizo Před 20 dny +6

      I think the big studios gave them a good check to shut down the software for general public

    • @Regis1997
      @Regis1997 Před 13 dny

      But then they can't make a huge profit

  • @midlet
    @midlet Před 21 dnem +57

    Unity really screwed a lot of stuff up. Next you can cover the train wreck of those Weta tools that were going to come out that Unity bought without knowing wth to do with them.

    • @badimagerybyjohnromine
      @badimagerybyjohnromine Před 21 dnem +3

      Lmao I kind of feel bad for them, massively inorganic campaign against them, people like you eating it up then forcing to sell Ziva at a loss.

    • @dibaterman
      @dibaterman Před 18 dny +1

      @@badimagerybyjohnromine I think it was pretty organic since it began with them doing the whole, "I've changed the contract, pray I don't change it further." thing.
      What you would do well in appreciating is a lot of people had different reasons for jumping ship, and of course a lot of competitors will grab at the opportunity. But Unreal, Game Maker, RPGMaker, etc didn't force Unity to make their proposed arrangement. And the entire point of this is the journey; at a minimum people are expanding their horizons for better or worse.

    • @gerardopadilla2666
      @gerardopadilla2666 Před 18 dny +6

      @@badimagerybyjohnromine Hopefully you're trolling, you should realize the whole "I feel bad for a multi-billion company to have a bad day because they went over the limit of how much they can F their customers" is plain stupidity. You should feel bad for yourself as a customer, never for the merchant, they're the ones doing business out of you, mind you.

    • @badimagerybyjohnromine
      @badimagerybyjohnromine Před 16 dny

      @@gerardopadilla2666 Your argument is so bad you're putting things nobody said into quotations lol

    • @ATCoutain
      @ATCoutain Před 16 dny

      ​​​ Yeah, and that is the main reason why I dropped Unity as my game dev engine and moved to Unreal. I personally spent almost 3 years and bought courses to learn Unity all that knowledge is wasted because they decided to screw over its users. There is nothing you can do, say or plead on Unity behalf to make me feel otherwise. They broke my trust in them, they made me lose time and the effort I put into the game I was working on. They lost big name game titles, they made these horrible decisions we had nothing to do with it whatsoever. They screwed over Weta and never released these product for free as they said they would. It became lies after lies.

  • @Xodroc
    @Xodroc Před 17 dny +5

    The EA Corporate management of Unity is one of the reasons I chose Unreal instead along time ago. Notice how companies that Epic bought are still usable to non Unreal Engine customers or free to use for Unreal Engine customers. I thought Unity was trying to compete with that business model, lol.

    • @firstborn7370
      @firstborn7370 Před 11 dny

      Yeah I started off with unity and dropped it for unreal after they pulled that stupid change in licence.

  • @MissingHorizonMusic
    @MissingHorizonMusic Před 10 dny +2

    Sad, but luckily now there is Adonis by Inbibo!

  • @TTT_NASA
    @TTT_NASA Před 21 dnem +5

    Nice video!

  • @campylooksnice
    @campylooksnice Před 20 dny +2

    Better than an Oscar. I would watch them.

  • @cj5787
    @cj5787 Před 20 dny +5

    if Unity could just release a good demo with Ziva, instead of the horrendous to look at garbage they released, people would have paid more attention to it. don't know if it was a factor in any way, but the demo of the floating head girl talking, was HORRENDOUS

  • @muviing5427
    @muviing5427 Před 20 dny +5

    I think Unity is on a bit of a misguided path, and while I understand that they need to meet the expectations of their shareholders and users, I think they're using a strategy that bypasses the essentials. As others have pointed out, they seem to be focusing more on cosmetic things rather than providing the features and conveniences that game development really needs.
    In the case of Ziva, I haven't tried it, but I know it was more convenient to use than Houdini for muscle simulation.
    If Ziva becomes difficult to use, I think I'll have to use ML Deformer, which is powered by machine learning in Unreal using Houdini.
    I know Houdini's muscle simulation is pretty good, but like other Houdini tools, it has a steep learning curve and very little learning resources and compact documentation. :(
    Good deformation, and automation of that deformation, seems to be a secondary use in console games and high quality animation, but I think the increased ease of use and applicability will help a lot in creating compelling animations and character movement.

    • @dibaterman
      @dibaterman Před 18 dny

      The problem is Unity's client base are not consumers, they are other businesses, so the typical tricks used to meet shareholder needs are far more easily responded to. Consumers are what share holders normally deal with, other businesses while they can be clients are financially tied to the Game Engine. So a Developer with millions or an established system may not care but a Developer with with a 30k budget will look at that and nope out.
      A consumer on the other hand will just consume, this is what investors call "market flexibility".

    • @muviing5427
      @muviing5427 Před 16 dny

      @@dibaterman Yeah, The cost is very expensive for companies to transit their game engine. As no matter what the game engine (Unity) company does, they're stuck with the same game engine because of that cost.
      So, normally they(like Unity) easily choose bluffing and exagerrate their new tech (almost useless things like crude AI assist tools). I know it. So they focus on pretentiousness. lol. But that strategies are so myopic. We know that and see that especially by comparing Epic game's Unreal Engine Editor. They make more game developers friendly ecosystem and frame works. They don't touch the crude and almost useless AI assit tools... ;(
      Shareholders aren't idiot. And even if they don't have a lot of expertise in game development, as they're at least investing in game engines, They've heard of Unreal Engine, and comparing both engines are made much easier by Epic's actions.
      It is so easy to recognize who's lying, misleading people, and hyping things that don't have substance.

    • @dibaterman
      @dibaterman Před 16 dny

      @@muviing5427 I'd like to think Unity will survive this, I learned game development through Unity Learn and of course practice so it's sad to see it go through these motions.
      My guess is leadership don't see it as the ship is sinking or think they have some way to bail out the water or that there is even a shore for them to reach to fix the hole.
      Sentiment aside, Godot has been... tough for me in certain things but 5 months in I finally got my brain around a work flow I think. So a intermediate Unity Dev moving to GDScript and this new Engine I can say there are specific things it does way better, and some things it is oddly missing.
      For example, making an animation in Godot is far more light and way more intuitive. Godot also has a 2d line renderer but oddly doesn't have a 3d one. X_X.

  • @rodneyabrett
    @rodneyabrett Před 11 dny

    You can do a lot of this in Maya already using Maya Muscle, but it's much slower with more limitations. Originally written by Mike Comet(Comet Muscle) and entirely in MEL, it was bought by Autodesk years ago and rewritten in Python but conceptually it's the same. Build bones, then muscles, then use a combination of different types of skinweights, including sims. I think the heaviness of a lot of this process is why some vfx studios will chose a pose-driven morphs/blendshapes approach instead, despite it being less realistic.
    Unity likely made the purchase as a response to what EPIC was doing with Metahumans and the introduction of more realistic muscle simulations in Unreal. While it's all really cool tech, indie studios likely won't use it much as the time resources required to rig up a single custom creature/character would be a lot more time than what a typical rigging pipeline in games is used to.

  • @funsensei
    @funsensei Před 20 dny

    I've always thought that the best way to have a faster way of doing character modeling is a rig based modeling apptoch. you have a character worksheet, you develop the rig accourdingly, and then you model the character with the rig parts inmind. in this way, you can even have somewhat automated appraoch that can (at least in theory) speed up the modeling process.

    • @SkalinVictor
      @SkalinVictor Před 19 dny +1

      That part wasnt 100% accurate though as thats not really how Ziva works. You still start by modelling you character, rig it for animation, and then after that you create another rig that includes skeleton and muscles to move and deform the mesh according to how the skeleton and muscles moves underneath the regular mesh.

    • @funsensei
      @funsensei Před 19 dny

      @@SkalinVictor Thanks for clarifying

  • @Argonsx
    @Argonsx Před 21 dnem +17

    Now Ziva is gone, what can we do for muscle/bone/fat simulation?

    • @TheGuardianofAzarath
      @TheGuardianofAzarath Před 21 dnem +5

      There's x-muscle system for blender, that seems pretty capable

    • @elconquistador3340
      @elconquistador3340 Před 21 dnem +5

      @@TheGuardianofAzarath 🤣

    • @jkartz92
      @jkartz92 Před 21 dnem +3

      @@TheGuardianofAzarath x-muscle is no close to ziva, but that's an option for blender users. And we can also fake a bit of muscle behaviours at some extent using cloth physics!

    • @dirtcreature3d
      @dirtcreature3d Před 21 dnem +6

      Houdini baby

    • @Blue_snapdragons
      @Blue_snapdragons Před 21 dnem +3

      Houdini! And possibly Adonis when it gets to Houdini.

  • @colorsreflections
    @colorsreflections Před 7 dny +1

    a arte é sensacional

  • @adalanew3132
    @adalanew3132 Před 21 dnem

    Nice

  • @gouravdas7557
    @gouravdas7557 Před 21 dnem +5

    If DNEG acquired the license for the ZIVA IP then no one else like MPC who have been already using it can no longer use it anymore?

    • @jkartz92
      @jkartz92 Před 21 dnem +1

      there's a limited time period where existing users can use

    • @dillo4938
      @dillo4938 Před 17 dny +1

      @@jkartz92 you have 5 years to learn ziva without update of the tool, whatever licence you have ( commercial or apprentice)

  • @Ulala69
    @Ulala69 Před 21 dnem +1

    Nice tool even though muscle simulation on cg industry is way older than ziva...

  • @arupsan
    @arupsan Před 20 dny +1

    Good muscle system is already there with all other best studios like MPC , Framestore , many building there own
    So unity is just needed money .. sold one part of it …
    Unity don’t care about passion creation and retention etc …

  • @demianpelos
    @demianpelos Před 20 dny +1

    Is a plugging for maya. Now Houdini has muscles, jiggle, chops, collision and sliding muscles Integrated so no meed for add ons

  • @UncleBurrito15
    @UncleBurrito15 Před 13 dny

    Isn't Ziva dead for us now? Been playing around with it for the past year. Haven't built a full rig yet, but the small tests that I have done look really good.

  • @skynet847
    @skynet847 Před 21 dnem

    What about Adonis inbibo?

  • @rchuangd1n0
    @rchuangd1n0 Před 13 dny

    Dick Walsh won an Academy Sci-Tech Award for the muscle based facial animation system on Shrek. His muscle based system was initially developed for Batman & Robin back in the early 90's

  • @AMANEDITOR-tv7dg
    @AMANEDITOR-tv7dg Před 10 dny

    WOW

  • @vilchico
    @vilchico Před 21 dnem +2

    Clarisse and now Ziva :(

  • @Imhotep397
    @Imhotep397 Před 11 dny

    It sucks what Unity did to Ziva, but most larger studio connected VFX houses already had proprietary muscle systems often built around Maya or Houdini’s in-built muscle tool kits and solvers.

  • @phir9255
    @phir9255 Před 21 dnem +3

    You say "we" and "our", how many people are you at InspirationTuts?

    • @dinoscheidt
      @dinoscheidt Před 21 dnem

      Standard YT influencer, all imposters including, around +/- 1

    • @angosalvo5734
      @angosalvo5734 Před 19 dny

      It's a majestic "we"

  • @HalkerVeil
    @HalkerVeil Před 13 dny

    We did this in the 90's with early Blender plugins. But light wasn't up to par. Point is they are not the first and do not own the tech.

  • @DieLitSun
    @DieLitSun Před 9 dny

    I cant find it cracked :(

  • @michaelwsheeler
    @michaelwsheeler Před 21 dnem +2

    Seems Ziva VFX is no longer being sold. As of April 4th, 2024.

    • @migovas1483
      @migovas1483 Před 21 dnem +3

      they will focus on the real time one, I have heard is pretty tricky to keep all the FEM solvers in line in a pipeline when many characters are needed..., then there is Houdini using its own Fem solver , and all the other tools to do more intense stuff..

    • @dillo4938
      @dillo4938 Před 17 dny

      yes, exactly

  • @containedhurricane
    @containedhurricane Před 21 dnem +1

    I think it couldn't compete with Houdini

  • @miriades
    @miriades Před 13 dny

    Epic should’ve acquired all the Weta tools instead of Unity.

  • @Andrian1GB
    @Andrian1GB Před 21 dnem +2

    Can i use it in Blender? l

    • @phoenix2gaming346
      @phoenix2gaming346 Před 21 dnem

      no only maya

    • @nosirve9458
      @nosirve9458 Před 21 dnem +1

      there's a similar addon in blender, idk the name tho

    • @DJMichaelWycoff
      @DJMichaelWycoff Před 21 dnem +4

      No, but blender does have x-muscle which is their similar equivalent

    • @elconquistador3340
      @elconquistador3340 Před 21 dnem +7

      @@DJMichaelWycoff similar equivalent? 🤣 you guys should really wake up at some point

    • @DJMichaelWycoff
      @DJMichaelWycoff Před 21 dnem +17

      @@elconquistador3340 calm down bro. It’s a muscle system he can use in blender. That’s a fact. Of course it isn’t going to be the power house Ziva is. But he asked a question. I tried to be helpful, while you just decided to be a smart*ss. Congratulations

  • @v4hacker
    @v4hacker Před 18 dny +1

    Ziva means "Life" in Sanskrit, The Ancient language

    • @alphamineron
      @alphamineron Před 14 dny

      Why do they keep shoving “a” at the end of Hindi or Sanskrit words… it’s so Fing stupid

  • @abhishekverma3512
    @abhishekverma3512 Před 20 dny

    Any alternative of Ziva dynamics for bone,muscle,skin ?🥲
    If anyone know pls tell me

    • @miriades
      @miriades Před 13 dny

      Houdini muscle and simulation systems

  • @evilbeanz1347
    @evilbeanz1347 Před 16 dny +2

    meh its just an over hyped muscle sim
    - it doesn't actually help with the animation process
    - again it is just a sim ontop of existing animation
    - it was extremely heavy and optimized, add that to maya 2018 , working with it was hell
    this soft ware did nothing revolutionary , pixar already had the same thing back on the original incredible's movie and I have seen people rig better systems in blender than with this damn plug in

  • @RichardLucas
    @RichardLucas Před 20 dny +1

    So, a product that was good was acquired by people who imagined they could wring money out of it by locking it away, and then one day, its underlying tech was obsolete, and now it's like a hoard of bronze axes after the rise of iron. Lol. A very human story, and one from which we apparently never learn.

    • @EndoftheBeginning17
      @EndoftheBeginning17 Před 15 dny +1

      Also the most common story when it comes to human advancement. The only way we ever got around it was monitizing knowledge via universities.

  • @shekw
    @shekw Před 21 dnem

    Finally, things make sense.

  • @russianbear318
    @russianbear318 Před 18 dny

    wait till the unreal team releases something similar lol

  •  Před 14 dny +1

    For me animals in CGI is a completely no. I explain. Animals are really pure emotion. CGI, don't make me feel the same yet.

    • @miriades
      @miriades Před 13 dny

      There is always something a bit off when it comes to CG animals.

    • @pimplefacedprick2595
      @pimplefacedprick2595 Před 3 dny

      @@miriades Its because they always drag out the sequences and it ends up looking very unnatural. Animals rarely hesitate. CGI animals are made to create suspense where it doesn't belong. No matter how good the CGI animation they always botch the performance.

  • @DomMarket
    @DomMarket Před 14 dny

    Oops!
    Ziva Product Deprecation
    We regret to inform you that after careful evaluation and consideration, Unity will no longer be accepting new purchases, trials or renewals of its Ziva products. Starting today, April 2, 2024, Ziva products will no longer be sold or receive technical support.

  • @Imhotep397
    @Imhotep397 Před 11 dny

    Another video with a bunch of erroneous inclusions. Muscle Systems have been around for YEARS before Ziva in Maya and Houdini and I think even Max (and Xsi before Autodesk killed it).
    Ziva just fine tunes to process to reduce the amount of tweaking/time needed to implement it.

  • @smallnuts2
    @smallnuts2 Před 20 dny

    I'm confused on how this muscle is added on. Does the muscle need to be shaped to what you want? Or is it a add-on for what ever animal or person your doing?

    • @jarls5890
      @jarls5890 Před 17 dny +1

      Yes - you need to model/shape the muscles. It is a bit like building a machine of gears, pistons, etc. - except here it is organic "components" that then are simulated to behave accurately. it is a LOT of work to get a realistic character/animal!

  • @thomaswakefield6889
    @thomaswakefield6889 Před 19 dny

    it's to bad that Zeva is no longer available. Unity really screwed a lot of artists and studios

    • @EndoftheBeginning17
      @EndoftheBeginning17 Před 15 dny +2

      That was probably their intent. A lot of companies, particularly older ones that don't normally innovate, tend to inhibit innovatio in order to attempt to stay on top, they tend to lose their position by simply falling behind an open source system or something like that

  • @Grom84
    @Grom84 Před 6 dny

    ahaha it's so funny) it's like somebody doesn't want to give nice things to peasants)

  • @anth5189
    @anth5189 Před 21 dnem +1

    Teaming up with UNITY? May as well have thrown it in the trash. People never learn. Do all that great work and then throw it away by getting greedy and selling out to a corrupt corporation.

  • @milax89milax89
    @milax89milax89 Před 12 dny

    Blablabla

  • @Culky
    @Culky Před 17 dny

    Classic Double Negative, buy someone else's tech rather than develop their own, prevent everyone else from using it, and then act as if they've achieved something special. Existing users will have an option to continue using it, but presumably they won't get updates to support future versions of, for example, Maya.

  • @YapmayaBasla
    @YapmayaBasla Před 21 dnem +1

    Deprecation of Ziva...

  • @BozBundalo
    @BozBundalo Před 18 dny

    another nail in the coffin of Unity. This company has become beyond greedy and just keeps on destroying every ounce of respect they've had before. You couldn't pay me money to use Unity.

  • @joseeduardobolisfortes

    In other words: Unity being an a**h**e again.

  • @Di5functi0n3l_playp3n
    @Di5functi0n3l_playp3n Před 21 dnem +9

    Look at this awsome tool that some dog company acquired the right to screw everyone out of using with a big wallet. Nice. Thanks. I didn't need to know about that. This type of buy it, now let me look better then everyone practice, pisses me off. The ones who now get to deny everyone out of using it didn't even create the magic, that's worst part, bad as it is, at least, if you created it, we'll then what can we say, but this, this is toxic for everyone. The open source community will eventually match it, especially now with Ai, but this is why we need open source genius level ai in everyone's hands. To combat practices like this. Ffs. 🤦 disgusting. And screw unity. Screw unity as well. Dog company.

  • @dirtcreature3d
    @dirtcreature3d Před 21 dnem +1

    IMO houdinis fem solver is better… matter of fact Houdini everything is better lol why use anything else?!

    • @honaleri
      @honaleri Před 20 dny

      Not a chance you said this in earnest.

    • @dirtcreature3d
      @dirtcreature3d Před 20 dny

      @@honaleri i mean for the most part I am but yeah some stuff it can’t do lol, I have used its fem solver and it’s awesome tho and pretty performant. To be completely honest I haven’t used Ziva myself but it seems to be a bit slower and of course you can’t really access it anymore

    • @honaleri
      @honaleri Před 20 dny

      @@dirtcreature3d
      More so the part where you said "Why would anyone use anything else" gets me.
      I don't know, I don't wanna sell my legs for software. That's all.

  • @alphamineron
    @alphamineron Před 14 dny

    Unity ruining everything it touches…

  • @simonmeszaros2770
    @simonmeszaros2770 Před 5 dny

    this is so booring and always was. Movies trying to suspend disbelief with hyperrealism only enforces it. Please enough of this weird hard to watch animations. There are better approaches which humans can easily accept. Being honest with audience is much more applealing. Humans have this beautiful gift they understand role play so anything moving can be perceived as living. It works well in modern theatre and in general in non-realistic animation. Check out more on this topic which is not new under the term uncanny valley.

  • @morpheus20220
    @morpheus20220 Před 14 dny +1

    Ziva is DEAD! R.I.P!

  • @Connect2Nexus
    @Connect2Nexus Před 20 dny

    and every body hate autodesk for some reason

  • @justinmonroe8683
    @justinmonroe8683 Před 21 dnem +1

    You mean you can manipulate the model in realtime down to minute details, as every other 3D program? Who knew this was a feature to be excited about in this particular program, when literally all of them do this? Simulation is only good for certain medias, the extra detail isn't even necessary, being most wont notice the flash of a single frame looking good or bad. This would be useful only for movies, 3D animated movies, but not much else, it would be redundant, and a waste of time. Plenty of sucess stories and bragged art without this software, of which the owners must stink at advertising, because have never heard of it, and probably never use. Because it's a program, and not the only, and because it's obscure not very useful to any artist already established without using this program. Can anyone else name one artists that was made, after using this, but the names of artists who've used everything else and did just as quality, without all the file bloat. Being Simulation is far more taxing on computers than emulation. Why computers even emulate math, because it's not practical to implement actual math into the computer's programming. Humans count by factors of 10, computers emulate this by factors of 2, being binary. Sure if you want to invest in loads of memory, and make one two projects, before your memory is garbage, and can't handle any more. Most companies that use software like this utilize many computers, and decks of memory to do these simulations. Not the same as rendering in footage for a youtube video. I seriously doubt the practical use for any individual 🙄, better off emulating it, and saving the headache of learning yet another software. Lol, besides A.I. is the real artist here, not those who slavev to get A.I. the resources, and you clamp some values 😂, doesn't make you an artists, makes you a wannabe. The market is bored with this crap anyway, the only other place where this would be useful (because frankly most VR games suck) is VR. Lack of artists here too. Too dumb to know you can optimize and get convincing results that have sold since computer graphics was a thing, without this assisted garbage. It's one thing to supplement workflow, it's another to allow your workflow to be dictated by an A.I. based on how well or badly it interpreted your instruction. This isn't an issue, but otional in most other 3D API's, which is the professional route. Reliance on A.I. doesn't scream talented at me, and just like you don't need to learn the nuances of 3D software, the companies that utilize sich don't need you. As if ghey couldn't use the same A.I. This hurts actual artists, and sells an unrealistic standard on 3D, that literally cuts the artists out. As if a stidio would hire someone when they could fart around on this API, and get exactly what they want, and not even bring on an artists for consultation, ehich is always a mistake. Last thing is most A.I. has built in data collection, so have fun owning nothing you create, not yhat you did anything besides punch in values, and most just straight up rip off other artists, just like A.I. does, no wonder the talentless are going nuts over this. No worries you won't get any further than your monitor, being promoting this crap, cuts you out too, even as a fake artists, and thinking those companies won't collect forvghe use of such. Nothing is free, but some ofvyou yhknk I'm talking money. Jesus the file system alone lokks like garbage. That's the main reason I don't use a majority of API's. File bloat, and most of it unnecessary 🙄, if the free software that doesn't use A.I. as a standard can do it, what's the issue with this API. That alone convinced me to stay far away. Have fun with yhose updates too, because no program, especially as obscur as yjis just gets implemented fully functional. So you'll be waiting for stable versions that won't break your earlier projects.

  • @justinmonroe8683
    @justinmonroe8683 Před 21 dnem +1

    Lol, whatever, some humans have eyes to spot things. Most do not, how else do garbage media, and unrealistic renders get famous? Case and point the recent Disney movie got bad reviews, because they used more accurate and realistic styles in Wish. People didn't like it, being ghey wrre used to animation out of Disney being exaggerated, which they saw as more realistic. So no most humans cannot tell. Why lie?