Arkham Horror LCG - In the Know - A Beginner's Guide to Enemy Engagement
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- čas přidán 1. 03. 2018
- Enemies are a fact of life in the Arkham Horror LCG, but their interactions with investigators can throw new players for a loop. In the Know - A Beginner's Guide to Enemy Engagement attempts to clarify how enemies enter play and engage investigators for new players setting out on the grand adventure that is the Arkham Horror LCG. CC licensed music from the album Lovecraft Memories by Zreen Toyz. Contact manfromleng@gmail.com.
- Hry
I have dyslexia, and trying to decipher the rulebook for this game is an excercise in futility. It might as well be in Mandarin. Thanks for this. I also like the speed that you read in. No fast cuts and speed-talking like other vids. I can follow along without problems.
Thanks! Good explanation! Please make one about fighting an enemy.
I rarely comment on CZcams videos. But this one helped SO MUCH. Thank you. I just got the game and have played the starting campaign top to bottom three times. Each time I missed a different major rule. I watched multiple videos trying to parse the rules and get some clarification. You cleared up a ton in a concise, easy-to-understand way, and have helped me enjoy this wonderful but complex game. Thanks again.
Oh and mark me down for a vote for more "In the Know" videos :) This game is so wonderful, but I'm primarily a eurogamer and am not used to intricate rules like these!
This was great! I would love to see some clarification on the “Windows” that certain cards are played. Some clarification of the flow chart for those phases would be immensely helpful!
I've been playing hunter wrong for a year now. Thanks for doing this series, I can't wait to see what else I've been playing wrong.
You realized Hunter Enemies can Move AND Attack in the same Enemy Phase? U_u
@@SlebenGates considering I left this comment 2 years ago, I have no idea what I was playing wrong at this point. If I had to guess it was related to hunter + prey.
More please. That was excellent.
Great video! Looking forward to more in this series.
Exactly the video I needed. Thank you!
Incredibly helpful video, thank you!
Great solid video. Well explained, good visuals, and in depth topics that you really should know to enjoy this game to the fullest. Thank you!
This was superbly helpful, I have just started playing and this dramatically helped my understanding and improve my confidence. Please make more!
Thanks for this video. I played my first game of Arkharm Horror yesterday, and I struggled with the rules, even though I enjoyed the game. Stuff like this really helps.
The best channel about my fav game! Thank you, sir. Also it’s a pleasure to listen to your voice :) wish you all the best and will wait for new video.
Great series idea! Thanks especially for the section on the Grim Rule - I see that used wrongly in the forums seemingly every day!
As a new player, this is incredibly helpful, thank you!
Been playing for a while but I enjoyed the video.. One thing I would like to see is a video on keys words like massive.. I enjoy your videos and I love this game..
Very informative video, thanks and please keep up the good work.
Thanks for this. I found this exceptionally useful. I suggest u do more of these videos as its the best tutorial i've seen. Modifiers woukd be a good one. Thanks again
Thanks, I've had this game for ages and never taken the plunge, it's intimidating me. Sat there sleeved and waiting, I hope for more tutorials. Thanks
Great video, waiting for more such content :)
Thank you!!! This video was incredibly clear and answered all of my questions.
Man, you are the best!! The explanations are clear and easy to understand and follow. I bought the game a couple of days ago and I have so many questions! Especially around monsters. Cheers
Really good, clear explanations. Thank you. Maybe a future video could explain the engage and attack action, regarding attacking aloof enemies and enemies engaged with other investigators. I messed up the rules with attacking aloof and exhausted enemies when first learning the game.
Very helpful, thank you. It’s videos like this and such a great supporting community that have convinced me to buy the game and get into it!
Wow simply amazing. Thx so much for this complet and easy to understand overview. That realyl helps out a lot. Best Enemy Engagement guide(Resourse I have found. Subbed and liked
Thank you for making this very clear, it helped alot
Thank you so much for this video. I am late to the Arkham horror LCG party but the rules with dealing with actual enemies (not revelations) were the only thing I had trouble figuring out. This helped immensely.
Thanks for this. We're getting back into this after quite a bit of time off and relearning the rules.
An excellent tutorial. Very thorough and concise description of game play. Much thanks.
Excellent explanation!
Extremely helpful! Thanks.
this really helped me, also i love how you showed many examples, really helpful, thank you!
Glad it was helpful!
7:50 Follow up. I understand what you're saying better now. It's an especially confusing circumstance. 1.) You draw an enemy from the encounter deck. 2.) That enemy has spawn instructions that indicate a location 3.) You are in that location 4.) Another investigator is in that location 5.) The enemy has no Prey instructions. When this happens, the confusing situation arises where even though you draw the enemy, and it spawns in your location, it doesn't automatically engage you because it technically spawns unengaged and the lead investigator has an opportunity to assign it to whoever he/she would like.
Agree with all the other comments, this type of video is fantastically helpful I would love to see more of this. Perhaps on player window actions as suggested by Dennis, or on card combos.
Thank you. The next instalment of In the Know - Timing and Player Windows - will be out shortly.
This video was great. Thanks alot for helping a new guy out!
Amazing Video! Cheers big man!
I don't think there's anything in this video that was new, but absolutely fantastic to have as a reference. Keep this series going! I second the request for Player Windows.
Player windows and triggered abilities are the next two videos planned for the series.
Excellent video. The enemies have been the hardest part of comprehending the rules. This definitely helped my understanding substantially!!
Great explanations, thanks!
Super presentation. Thank you: helpful indeed.
Glad it was helpful!
Very helpful,thank you.
Incredible work
You really explain it well
Thx from all the new players like me
Thank you, Bruno! Glad to hear you enjoyed the episode. And welcome to the game. If you have any questions, don't hesitate to drop me a line at manfromleng@gmail.com.
This was great. Thanks.
Thanks a lot for this video. Really helped clear things up.
Thank you very much! Glad to hear that you found the content useful.
Great video. Made everything clear.
Thank you for this!
Dude! That was great. Thanks.
Good job
Fantastic.. thanks 🙏
Excellent video. Even after many games played, I still learned a couple things on this clear, concise video. I thought the Lead investigator always got to choose who the drawn enemy engaged with if two investigators were at the same location and one of them drew the enemy. Thematically, that makes sense since they are in the same location when the enemy shows up (aka drawn from encounter deck). But I will play it differently now. Thank you!
Cool video and cleared some things for me.
You are awesome my friend. Thank you
Very good.
Really useful video, thanks!
Great video thanks so much
exactly what i was looking for thanks.
Great video!
great video, thank you
I like what I hear !
Great video😊
Very very useful!
Nice video! Only comment would be if the Prey instruction contains the keyword ONLY. Then the enemy acts as if it only sees investigators that fit the description after only. Maybe a video on attacks, resolving them and dealing damage?
Can’t believe how confusing this rule is haha. Wow
I wish I could put more thumbs up ! This is how a tutorial is supposed to be.
I finally understand Spawn and Prey without having to check the RR for ten minutes.
Thanksss it help a lot!
Great video. If you could do one on the keyword ‘massive’ that would be great. I am always looking that up in the rules
Thank you for the hard work.
One thing I have done was if I drew the Icy Goul, I would reshuffle the deck or set aside until passing the first location then insert into the encounter deck.
Another thing I started doing was rolling a D20 and on a 1 and incrementing each round instead of drawing from the encounter, place the Icy Ghoul into play.
There was eratta I just do not know the modified rules for the Ghoul.
The Return to the Night of the Zealot box changes the spawn rules for the Icy Ghoul, placing the basement into play first and then spawning the ghoul. The same is true of its counterpart in the attic.
@@TheWhispererinDarkness this is hilarious. I just bought that box. Have yet to tear it open.
Nice video!
I´ve been playing the Prey keyword wrong all along...
Jose Mermoz me too!
Great video! Really helpful! Do you have one for combact/attack and its details? E.g. I realised we had been pulling chaos tokens when in the enemy phase and lately I realised that was wrong
My upvote set the upvotes to 666.. Awaken, O Great One!
very helpful
This was great! Any plans to continue this series?
-Innkeeper Vase Odin
I’m coming late to this game. I find it a good solo game but it has a large learning curve. This video is the best I’ve found so far. One place that I’m having difficulties is when the enemy attacks me. Do I just lose the attack, can I commit cards to the attack before I pull from the chaos bag, or do I even pull from the chaos bag. Do you have that video? By the way I’m 66 years old and started to play as a brain activity. Now I’m hooked!
If an enemy attacks you, you simply take the damage and/or horror unless you have a way to react to the attack and cancel it (say with a Guardian card like Dodge from the Revised Core set) or you have a way to react and mitigate the damage/horror (like the Guardian card I've Had Worse, which is also in the Revised Core set). You don't draw from the chaos bag. The enemy simply deals damage/horror, then exhausts. Of course, it readies again during the next upkeep. Technically, damage/horror happens in two steps - first you assign it (placing damage/horror tokens next to your investigator card, allies or other assets with health or sanity), and then any damage or horror not prevented is applied (that is, placed on the card). If no damage/horror is placed on the card (because it has been prevented) no damage/horror is dealt. See page 7 of the Rules reference. If you have any other questions, don't hesitate to ask.
Thanks!!!
Great video, and I haven’t even started the game yet. Just bought it though. Any more recommended videos to watch before starting the adventure?
Thank you! I will have another installment of In the Know coming out shortly. It will be on Timing and Player Windows. There are a lot of great content creators out there, though few of them make videos. I would recommend you check out the Mythosbusters podcast, the Drawn to the Flame podcast, Twisted Tentacle Inn and The Strange Solution blog.
The Whisperer in Darkness thanks for the info. Keep gaming.
"however and unless" are Arkham in a nutshell
Any chance of a video on timing checks for skill tests and the use of triggers?
I'm planning on making on making videos about player windows and triggered abilities the moment I get back from vacation.
These are really great. I'm going through your rules series now. Really helping me understand the game mechanisms properly so I don't cheat
Just startet with Arkham Horror LCG. The example with the two guardians. Both have the same combat value, but one has a machete, doesnt the combat value on the machete give Zoe the highest total combat value, and therefor the Ghoul priest should engage her per prey instructions?
But thanks for an awesome video, really cleared up things!
No. The Combat bonus from the Machete applies only if you take a Fight action with it. If the Machete was a Beat Cop, which adds one to your base Combat skill value all of the time, the Ghoul Priest would engage with Zoe. Hope that helps clear up the issue.
@@TheWhispererinDarkness Thanks alot for the answer! I mistook the icons that are for skilltest for passive bonuses. Cleared up the issue!
15:30 Is this just a suggestion that zoey is the better option to be engaged given that she'd be able to deal with the enemy better because she has the Machete? But Roland can still be engaged, right? Either of them can be engaged because in the end the lead investigator will decide.
I must have played a good ten times and I'm still getting stuff wrong. Didn't realise that enemies spawn unengaged (if it's got a spawn instruction) and engaged if not.
...but unengaged enemies engage immediately if there is an investigator at that location. The difference would be that an enemy without a spawn instruction engages the player drawing it from the encounter deck, whereas a spawn-instruction enemy foregoes that, and spawns at the specified location. :) *phew*
hi, good information now i understand. but there something still make me confused. exemple: when roland do evade to enemy and success, and in the same location wendy there too. do evade work for wendy? or just only me and enemy still can attack wendy in enemy phase?
If Roland evades the enemy, the enemy is exhausted. Exhausted enemies do not attack during the enemy phase, so Wendy is safe.
Prey only mattering in case of a tie is so dumb, I think I might just keep playing the way I always do.
If an enemy is in your threat area and you evade them then move to another location (assuming they DON’t have hunting keyword) after they ready in enemy phase do they 1) move to your new location and/or 2 engage with you regardless of you being in the same location? I’m having a hard time differentiating between enemies that are in my threat area (next to my player card) enemies that are at a location (card is next to the location card) or is it all the same, enemies are at locations at all times?
If you evade an enemy, it is removed from your threat area and placed at the location exhausted. If you then move to a different location, the enemy does not move with you. If you remain at the same location, the exhausted enemy will ready during the upkeep phase and engage you, returning to your threat area. If you move to a location while there is a ready enemy in your threat area, the enemy will move with you after making an attack of opportunity.
The Whisperer in Darkness Thanks buddy. That cleared it all up👍
Are there any more In The Know videos? I just purchased AH and I need more help. Thank you
Welcome to the game! There are three others on the channel. They are about timing and player windows.
This game is awesome I have it and I the board game also
Great video! One of the things that has kept this game off my table is that the game instructions were horrendous. This along with some other instructional videos has been immensely helpful. Please keep it up.
Old video I realize, but does this mean that with the right stats and a big enough map, you could juggle Hunter enemies back and forth between several investigators, if more than one tied with the Prey criteria and moved to always stay at the same distance from the enemy? Meaning, the enemy would never reach an investigator because it'd be bounced back and forth by the lead investigator's choice. Probably too much setup to work though.
The situation you describe is theoretically possible. However, I can think of only one scenario where you might be able to pull it off (the investigators would need to have the same remaining sanity, which is difficult to rig). You'd be much better off simply killing the enemy, since every enemy in that scenario is a hunter, and there are quite a few of them to slow you down.
When do you think Guard Dog will get an upgrade
I'm guessing in Return to the Night of the Zealot.
I drew Icy Ghoul which had a spawn instruction at the Cellar. Will the Ghoul chases me if I moved to a different location? Or will it stay at the Cellar?
If you are in the cellar with the Icy Ghoul, the Icy Ghoul will make an attack of opportunity against you if you take an action to move away.
The Icy Ghoul will also follow you when you move.
@@TheWhispererinDarkness thank you for clarifying that! You deserve a subscribe for that 👍
What happens with an enemy (hunter or otherwise, doesn't matter) that is exhausted and in the same location as an investigator? An example would be in 19:20. Would the ghoul priest ready and immediately engage Wendy, or does it merely ready instead?
If an exhausted enemies readies during the upkeep phase, it immediately engages if there is an investigator at its location. If there are multiple investigators, the players usually pick which investigator the enemy will engage, barring unusual circimstances.
@@TheWhispererinDarkness Ah, so it doesn't ready until the upkeep phase. Got it. Thanks, I was thinking that would happen in the enemy phase, and I couldn't find any rule on what it does after that, but the upkeep phase answers that.
When you move into a location where there is an enemy does it automatically engage with you? So long as it’s not aloof or exhausted?
Yes
@@TheWhispererinDarkness Great thanks!
Here is a question that I think I know the answer to but I get hung up on all the time...
2 hero’s are in same location. Enemy is engaged with one hero, who quickly disengages and leaves location.
The other hero for whatever reason remains at the location. Come the enemies turn does it automatically engage and attack that hero at it’s location? Or does it engage only.
Enemies abhor a vacuum. If the enemy is ready after Investigator A disengages and moves away, it will immediately engage Investigator B. It won't wait until the enemy phase. This could be important if the other investigator hasn't taken their turn yet. The enemy will attack as normal during the enemy phase.
@@TheWhispererinDarkness Thanks! It seems like most commonly the enemy will become immediately exhausted after Investigator A disengages right? There are probably cards that don't exhaust the enemy, which is why i assume there are cases where the enemy would then engage Investigator B.
@@freeadvice1695 There is a difference between Evading an enemy (which exhausts it until the Upkeep phase) and Disengaging from an enemy (which does not exhaust the enemy). For example, Survival Instinct (0) lets you Evade one enemy (exhausting it) and disengage from the others (which remain ready).
@@TheWhispererinDarkness Thanks!
Hi, how mange attack and evade when facing multiple enemies in same location
You take separate Fight and Evade actions against each enemy. Fight and Evade actions do not prompt attacks of opportunity, so if you take a Fight or Evade action against one enemy, all of the other enemies won't attack you.
If I successfully evade from one of them the other unsuccessful I consider successfully evade to other locations or still stuck in same
If you successfully evade one enemy, but there is another enemy at your location that has not been evaded, it will follow you if you move to a different location and you will take an attack of opportunity it.
one topic that routine trips us up is everything related to un-engaged enemies. For example...
- you evade an enemy, how long do you have until they deal damage to you again
- you enter a space with an unenganged non-aloof enemy: when do they strike
- etc etc etc
if you could do an in depth explaining all that, it'd be very much appreciated
7:50 I believe is incorrect. You said "even though Roland has drawn the Icy Ghoul, it is up to the lead investigator whom to assign it to." If the Icy Ghoul was drawn from the encounter deck by an investigator, then the Icy Ghoul will engage automatically with the investigator who drew the enemy.
What you are saying here czcams.com/video/CFdp2aWiBpI/video.html directly contradicts official video here czcams.com/video/zzliu_-xNNQ/video.html . But that looks like a mistake in FFG video...
Is there anything at all the an exhausted enemy can do?
I don't think so. Exhausting an enemy turns off Retaliate and Alert keywords, and the enemy won't move or attack during the enemy phase. The only thing I can think of that might cause an exhausted enemy to move or attack is an encounter card, but those are pretty rare.
useful only AFTER you played 2 rounds in The Gathering. I tried to follow before buying the game, and had a hard time following.
This doesn't feel like fun at all. Cards should use keywords better, now you need to consult the manual every time.