How to Create a Simple Car Rig in Blender | Fast and Light

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  • čas přidán 5. 02. 2023
  • In this how to create a Simple Car Rig in Blender tutorial I go over a curve constraint rig. It's light and fast and gives you what you need to create sweet animations!
    Car model is by: Fennec - Rocket League Car
    sketchfab.com/3d-models/fenne...
  • Krátké a kreslené filmy

Komentáře • 50

  • @emanime-431
    @emanime-431 Před 22 dny +1

    Thank you so much for this tutorial ! I wanted to start learning how to rig a car but almost every other tutorial used an addon to rig it, and I didn't wanted to. Your tuto was really clear and helpful, thanks again !

    • @alexonstory
      @alexonstory  Před 19 dny

      That's great to hear! Thanks for your feedback!

  • @Element4ry
    @Element4ry Před 17 dny +1

    Very good tutorial, excellent for quickly making a simple vehicle manageable without messing with bones system.

    • @alexonstory
      @alexonstory  Před 16 dny

      Happy to hear that, thanks for your note!

    • @Element4ry
      @Element4ry Před 16 dny +1

      @@alexonstory Cheers, have a good day and keep up the great work!

  • @amirnetwork8629
    @amirnetwork8629 Před 8 měsíci +1

    This is how a REAL tutorial should be like. didn't even finish watching it but I understood the basics of car rigging i a few minuets. Thank you

    • @alexonstory
      @alexonstory  Před 8 měsíci

      That's great to hear:) happy the video is helpful! Thanks for your note!

  • @calmmind1390
    @calmmind1390 Před 3 měsíci +3

    very easy ro understand and plaease keep making these long and detailed tutorials

    • @alexonstory
      @alexonstory  Před 3 měsíci

      Happy to hear that! Thanks for your note!

  • @pizzathehut2264
    @pizzathehut2264 Před 6 měsíci +2

    Finally a useful and understandable tutorial of car rigging!! I’ve been struggling forever on this!

    • @alexonstory
      @alexonstory  Před 6 měsíci

      Happy to hear that :)
      Thanks for your note!

  • @hungrysquishybrain
    @hungrysquishybrain Před rokem +2

    This is WONDERFUL, and you explain it all very clearly. Thank You 🙏

    • @alexonstory
      @alexonstory  Před rokem

      Happy to hear that! Thanks for the note!

  • @paranoidandroid627
    @paranoidandroid627 Před rokem +4

    Thank you so much! This is my first time rigging and It feels a bit daunting, but this tutorial was super easy to follow. You're a great teacher!

    • @alexonstory
      @alexonstory  Před rokem +2

      I'm glad it helped you! Thanks for the note!
      Check out my latest short as I use the same car and rig in the car animation. I'll be coming out with a demo video about it soon.

    • @alexonstory
      @alexonstory  Před rokem +2

      czcams.com/users/shortsA1pgFb6IV6M?feature=share

  • @Gerson-3D
    @Gerson-3D Před 3 měsíci +2

    muito obrigado, eu estava com muitas duvidas sobre rig mas esse video foi um bom começo sobre o assunto para mim

    • @alexonstory
      @alexonstory  Před 3 měsíci

      Happy to hear that! It's a simple rig and I hope it works well for you! Thanks for your note!

  • @bipedalnarwhal277
    @bipedalnarwhal277 Před 4 měsíci +1

    Awesome vid and seuper easy to follow! I found a quick way to get symettry when adding the tire circles at 19:43 to the other side is to Mirror X global after you add the new relationship

    • @alexonstory
      @alexonstory  Před 4 měsíci

      That is awesome! Thanks for sharing :)

  • @supriyam3002
    @supriyam3002 Před 7 dny

    Thanks for the tutorial. Its great! But when doing this, I face an issue while assigning child of to the respective larger controller. when assigning a sub to the larger rig, the sub rig goes too small and goes inside to the pivot point. But when I am making the influence 0 it stays in place but not moving along with other

  • @DoryRail
    @DoryRail Před rokem +1

    Very Nice

  • @Shka_maru
    @Shka_maru Před rokem +1

    I like doing this too instead of bones sometimes. Only thing I wish is that we could change the colors of the controls like you can do in Maya. Thank you again for the video.

    • @alexonstory
      @alexonstory  Před rokem

      Totally! We could make some cool looking rigs that way that are easy to read. I am sure we'll be able to in future updates.
      Thanks for the note!

  • @bootlegbadger
    @bootlegbadger Před 2 měsíci +1

    Late to the party, are there any disadvantages to not using bones? still unsure on the direction to go with my model

    • @alexonstory
      @alexonstory  Před 2 měsíci

      Most rigs you'll want to use an armature.
      The reason I went with a control hierarchy rig is because I don't have to Tab in/out of pose mode. That speeds me up when I work so closely with the camera. Being free to select between the two is great for me.
      Hope that helps!

  • @Shka_maru
    @Shka_maru Před rokem +1

    After watching the video, I would like to know the reasoning and logic behind having 2 controls for essentially one action? Do you do this for all rigs? What are the pros and cons? I am working on a rig right now (a proxy rig to help me with layout/previs) and thinking of implementing your method

    • @alexonstory
      @alexonstory  Před rokem

      Hey! Having 2 controls in the same position allows you more options in animation.
      You can add detailed animation on the second control and not affect your action from the first control. Just gives you a second control if you need it.
      Hope that helps!

  • @mfastuff
    @mfastuff Před 2 měsíci +1

    Hi, thank you for the tutorial! Maybe I missed a step but what about the parent of the 'Tire_BR_Empty', 'Tire_FR_empty' etc... when I move the car using 'MoveAll' -the four tires empties just stay in place... any fix to this? What have I missed? To what parent those four empties? Thanks!

    • @alexonstory
      @alexonstory  Před 2 měsíci +1

      Hey, thanks for your question!
      Those empty's serve 2 purposes. First we identify the correct pivot location. Secondly they take on the transform value, so when we make the controls children of those empty's they have a value of 0.
      You can hide the empty group as you don't need it if animation. They just stay at origin and you'll move your car rig with your controls.
      Hope that helps!

    • @mfastuff
      @mfastuff Před 2 měsíci +1

      @@alexonstory Thank you so much for your reply and for the detailed explanation.🙏 Please keep making blender tutorials, you are a great teacher!👏

    • @alexonstory
      @alexonstory  Před 2 měsíci +1

      Thank you!!

  • @aaronvdw
    @aaronvdw Před 9 měsíci +1

    Nice one! Wondering though, what's the reason for all the empties if the meshes are constrained to the control curves?

    • @aaronvdw
      @aaronvdw Před 9 měsíci +1

      Ah nvm. I think I understand - it's so you can zero out the resting state of all the controllers, ya?

    • @alexonstory
      @alexonstory  Před 9 měsíci +1

      Yes that's right :)
      I'll revisit the car rig next year to see if I can make it even more simple to put together.

    • @aaronvdw
      @aaronvdw Před 9 měsíci

      @@alexonstory Cool looking forward to that one! One thing I struggled with is that I didn't fully understand parenting vs parenting with inverse. When you pick a parent from the relationship panel, it is doing the 'with inverse' method. I didn't know that. Big unlock for me.

  • @Nagi_.0001
    @Nagi_.0001 Před 5 měsíci +1

    hi, just a question if i wanted this car to use physics what am i supposed to do, will this rig work

    • @alexonstory
      @alexonstory  Před 5 měsíci

      That is beyond my capabilities and this rig. There are rigs like that available. This one is stripped down to the core.

  • @VotechsDigital
    @VotechsDigital Před rokem +1

    quick question can u put physics into the rig a car addon

    • @alexonstory
      @alexonstory  Před rokem

      I don't know sorry. Hope you can find out!

  • @greninchard
    @greninchard Před rokem +1

    Hello, is it possible to put custom decals on this fennec model because when I try it makes the whole car turn black

    • @alexonstory
      @alexonstory  Před rokem

      Hey! For sure. I found this cool tutorial that hopefully will help you out.
      czcams.com/video/0nStr9Z9l7Q/video.html
      There are a number of ways, but I think the way he sets it up allows you some good control to change placement.

    • @greninchard
      @greninchard Před rokem +1

      @@alexonstory the problem is that it is not just a sticker, it will cover the whole car where the blue paint is, will that still work like how the person did it in the video?

    • @alexonstory
      @alexonstory  Před rokem

      @@greninchard I would give it a try! You might need to break it up into a few parts and line it up as best you can.
      However, what your after with a full body paint/sticker job feels like it would be a texture task. That car looks like it is not UV unwrapped and that could be a lot of work.
      I did play with it a bit.
      www.imgbly.com/ib/Nh5HvZ9O63
      Duplicate the texture and assign the new texture to the face you want to see the sticker. You can UV unwarp from view then scale the UV's and apply the texture you want. For the Mix RGB node add your image to color 2 slot. Color 1 slot gets the same color as the car paint.
      Color Ramp and RGB Curves helps to darken the image/logo.
      I am not a pro texture artist but I did get it to show up. Hope that helps!

  • @EvokAi
    @EvokAi Před 8 měsíci +1

    You should have started simple, make it run, then add more tricks

    • @alexonstory
      @alexonstory  Před 8 měsíci

      I'll take another look at making the build more simple. In terms of controls I think it's just the right amount for a basic rig.

  • @SHADOWJAGO-mb8kn
    @SHADOWJAGO-mb8kn Před 11 měsíci +1

    not so simple

    • @alexonstory
      @alexonstory  Před 11 měsíci

      I hear you! There is a few steps to the set up. But the rig the animator uses is simple and powerful.

    • @SHADOWJAGO-mb8kn
      @SHADOWJAGO-mb8kn Před 11 měsíci

      @@alexonstory it is an ironic comment , i like this way to rig.