Helldivers 2 - HUGE Update Adds New Enemies, Nerf ArcThrower And Teases Illuminates!

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  • čas přidán 1. 04. 2024
  • Where's your Arc Thrower god now?
    Reddit posts:
    / the_bots_have_atats_now
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Komentáře • 61

  • @panzerfaust1152
    @panzerfaust1152 Před 2 měsíci +30

    The name of the AT-AT is the Factory Strider it also spawns devastators underneath. No idea about the weak spot but it does look like their might be shootable square vents on the sides of their back.

    • @monoespacial
      @monoespacial  Před 2 měsíci +2

      If I were to guess I would think the legs should be vulnerable, but maybe not

    • @Captainbeaky89
      @Captainbeaky89 Před 2 měsíci +5

      I took one out earlier. I used the spear, it locked on to and destroyed a turret on top of it. After that a couple of EATs to the face killed it.

    • @brunothebat4122
      @brunothebat4122 Před 2 měsíci

      @@monoespacial It looks more of an AT-TE than an AT-AT. Both are walkers, but this one doesn’t have a head for it and it got a top gun.
      Edit: Saw the full one. It looks like an AT-AT.

  • @gavingamer2222
    @gavingamer2222 Před 2 měsíci +26

    The gunships are able to be shot down by the Autocannon with 2-3 shots to the engines. You cannot blow up the gunship towers with the Eagle 500k bomb, only with the Hellbomb can blow it up.

    • @lisseseghers3101
      @lisseseghers3101 Před 2 měsíci

      In My game te gunschip was blowen up with 1 schot of e quasar canon and with anti armor te 1 wherry you Gent 2 één schot weapons from

    • @Azer-il5ld
      @Azer-il5ld Před 2 měsíci

      Gunship will target the hellbomb when it is active.

  • @juancarlosalonso5664
    @juancarlosalonso5664 Před 2 měsíci +15

    Great video, just disagree with the arc thrower being nerfed, it staggers pretty much anything now including Berserkers and Hulks. Good diving everyone!

    • @monoespacial
      @monoespacial  Před 2 měsíci +1

      Yeah but once you stagger a Hulk, you're making it harder for anyone with an autocannon/anti materiel/bazooka to get a headshot, plus you need to get within an extremely dangerous range. And if someone goes behind it to shoot it in the back, the arc might hit them. Lastly, by the time you take down the Hulk with the Arc, there's probably 50000 enemies around you.

    • @brunothebat4122
      @brunothebat4122 Před 2 měsíci +1

      @@monoespacial Honestly, I view this more as realistic. They’re probably trying to make it feel like a grueling war and not easy. I saw complaints about automatons being hard, but what if that is the intent of the developers to show them that this isn’t going to be easy due to this being a war?

  • @Mark-vl9gc
    @Mark-vl9gc Před 2 měsíci +13

    Level 69. Nice.

  • @monoespacial
    @monoespacial  Před 2 měsíci

    PSA: I didn't destroy the fabricator with the AMR. It seems like someone else destroyed it at that same moment. 99% sure you can't destroy them with it, but I want to check if a better angle works.

  • @ceraphidlivefield2585
    @ceraphidlivefield2585 Před 2 měsíci +2

    Those ships have been here since forever, people just started to notice now

    • @Jack-jz4ls
      @Jack-jz4ls Před 2 měsíci

      Daily reddit post about it and IGN notices it yesterday

  • @For_the-Emperor
    @For_the-Emperor Před 2 měsíci +7

    Disappointed that they are ignoring the misaligned crosshairs on the mechs when it comes to rockets. You still can’t aim down and have to aim about 1/8 of a inch to the left of the crosshair when firing rockets.

    • @frankjohnson2242
      @frankjohnson2242 Před 2 měsíci

      Sounds appropriate to me. The rockets shoot from the shoulder. Maybe a second hash mark would help. Put a peace of tape were you want on monitor for now.

    • @monoespacial
      @monoespacial  Před 2 měsíci +2

      I'm personally more irked by the crosshairs on snipers and machine guns being horribly misaligned. I'm usually shooting rockets at something large with the mech. But when I want to shoot the eyes of a hulk from 100m away and the sniper hits wherever, it's incredibly annoying.

  • @Zunger
    @Zunger Před 2 měsíci +5

    the order for Tibit was totally do-able the problem was lack of coordination between players.

    • @johnnyAFIRE
      @johnnyAFIRE Před 2 měsíci +1

      They even brought up in the discord that 25% of our forces were busy with Malevelon instead of the primary objective. Then of course we had the Eastern bug front not helping

  • @TomBattrum
    @TomBattrum Před 2 měsíci +1

    2 orbital lasers for the ATAT works on helldive mode, have not hung around long enough to spot weak points yet.

    • @monoespacial
      @monoespacial  Před 2 měsíci

      We obliterated one yesterday with an absolutely excessive amount of firepower. I called in a 110mm barrage and an eagle 500kg. Someone else called in an eagle strike, another 500kg and we got 2 rockets to it's face seconds before that. Needless to say it went down pretty quickly.

  • @TelosBudo
    @TelosBudo Před 2 měsíci +5

    Great vid!

  • @deadlock9085
    @deadlock9085 Před 2 měsíci +2

    Don't pay attention to this guy the arc thrower is still viable and it's great at stunning enemies plus hulks

  • @BiscuitWaite
    @BiscuitWaite Před 2 měsíci

    The 500kg was used in your video and it did not work. I've only used Hellbombs to take it out. Funny story, someone shot down a gunship, it dove right for me, crashed but didn't kill me. I considered myself lucky until it exploded. At which point I felt unlucky. Nothing is "unusable". You have to adjust to the changes. 35m is still pretty far and as I understood the Arc Thrower it was intended to be used against the lighter enemies, of which for the bots was the Troopers and nothing else. You can clear a dropship of light enemies really quick even with the "nerf" and soften the mediums pretty well. Which is what helps your team. You know this Mono, I've been watching you since Hell Let Loose and you know the Arc Thrower isn't meant to make you an OMAC.

  • @NyJoanzy
    @NyJoanzy Před 2 měsíci +1

    They gave us BS orders to fail just to contextualize new units coming in.
    Joel is just a Dungeon Master for real.

  • @user-fg3kf1nt4i
    @user-fg3kf1nt4i Před 2 měsíci

    The gunship engines are vulnerable to pretty much anything with medium armor penetration and above.

  • @greggknight4641
    @greggknight4641 Před 2 měsíci

    I noticed shooting the pistons on its back with the auto cannon seemed to have an effect, but I could be wrong. Seemed like it was getting rocked tho

  • @hampdog5716
    @hampdog5716 Před 2 měsíci

    “How do we destroy this?”
    Me, everytime: “Calling in a Hellbomb”

  • @xenooose
    @xenooose Před 2 měsíci

    Despite the flame thrower firedamage being stronger, it feels like its taking longer to kill the bugs, usually a sweep or two woulf be enough to finish a warrior but not anymore

  • @AMICAI
    @AMICAI Před 2 měsíci

    Do these still spawn if the major order is complete? Haven’t seen them in my recent games but maybe that’s just by chance

  • @MsSepik
    @MsSepik Před 2 měsíci +2

    just had a match on ubanea and got that new mission to destroy their fabricators,dangerous buggers.

    • @juancarlosalonso5664
      @juancarlosalonso5664 Před 2 měsíci +1

      There’s an actual mission to destroy those? I’ll definitely be looking for those now.

  • @youngmasterpig5971
    @youngmasterpig5971 Před 2 měsíci

    I dont think thats illuminate ships cus i just saw 1 of those ships shooting at something and their lasers were red

  • @WarrenGdog28
    @WarrenGdog28 Před 2 měsíci

    Someone use a Lazer Canon on the Gunships

  • @JulioTorres-gl6ke
    @JulioTorres-gl6ke Před 2 měsíci +1

    it seems like they're giving us a few major orders until they hand us an impossible one, and then once we inevitably fail that, they roll in equipment/enemy upgrades.

    • @breakthecode4634
      @breakthecode4634 Před 2 měsíci

      Agreed, at first I thought it was cool. But that literally means us liberating planets does not matter. It's all fake.

    • @TheCosta5000
      @TheCosta5000 Před 2 měsíci

      I'm thinking we were never meant to liberate tibit now.

    • @breakthecode4634
      @breakthecode4634 Před 2 měsíci

      @@TheCosta5000 just look at the rate of liberation. It's def rigged.

  • @Cryodrake
    @Cryodrake Před 2 měsíci

    While i had to take a round or two to get use to the arc thrower i massively disagree on any idea that its useless, the fact you can now stagger a hulk, heavy devastator, and berserkers is insanely useful. I no longer need to worry about using my rail cannon shot and can save it for using it on tanks because i can use the arc thrower to deal with other threats which makes my resource management become a lot better now.

    • @monoespacial
      @monoespacial  Před 2 měsíci

      When there's rocket devastators coming at you, what good does staggering a few enemies do? Especially when it takes so long to kill Hulks with the Arc. Yes, it's very useful but it goes from being very good at dealing with small groups to being a death sentence when dealing with multiple drop ships. We had 4 Hulks, A Fabricator Tank or whatever it's called + easily 20> heavy and rocket devastators plus 3 tanks coming at us while we tried to complete an objective yesterday. The Autocannon allowed me to destroy many enemies and several hulks, while my squadmates with the Qwasar handled Hulks and Tanks. I can't really see an Arc thrower being useful in that situation.

    • @bruticus1496
      @bruticus1496 Před 2 měsíci

      You know stun locking is a thing? I’ve stun lock killed plenty of berserkers with the arc shotgun

  • @Saint-JGJK
    @Saint-JGJK Před 2 měsíci

    Seems like solo stealth is dead, spotted every time by flyers.

  • @bigbill42007
    @bigbill42007 Před 2 měsíci

    But what does it mean, man? Joel is up to something.

  • @Jack-jz4ls
    @Jack-jz4ls Před 2 měsíci

    The warships been in tbe game sinxe day one

  • @peekiepeeks5099
    @peekiepeeks5099 Před 2 měsíci +1

    Thats just it the major order was achievable its just fucking bugdivers and creekers had other plans

    • @monoespacial
      @monoespacial  Před 2 měsíci

      Having to defend Draupnir was going to really set back any progress made on Tibit, and by the time the Defense campaign on Draupnir was over, we would have barely had any time to capture Tibit. It was doable, but would've taken an unusually high % of the playerbase to get done in time. They didn't need to launch that Defense of Draupnir. They did it specifically to make Tibit fall, in my opninion.

  • @AngryBoozer
    @AngryBoozer Před 2 měsíci

    Returned to ship covered in blood. I was fighting bots. Whose blood is this?

  • @Schproemftell
    @Schproemftell Před 2 měsíci

    ... that nerf isn't nerfing the arc into the ground ... ot still has lots of tange for what it is supposed to be an Arc-Thrower ... you know like a Flame Thrower ?

    • @monoespacial
      @monoespacial  Před 2 měsíci

      I wish they would increase the range on the flame thrower tbh. What I would've done, I would've nerfed distance from 50m to 40m. Set flamethrower to also 40m. Nerf Arc Thrower damage by 15% or so, and increase stagger very very slightly. Tweak damage and stagger over time to keep it balanced after that.

  • @hampdog5716
    @hampdog5716 Před 2 měsíci

    You can kill a Spawn with the AMR now?!

    • @monoespacial
      @monoespacial  Před 2 měsíci

      No,you can't, I was checking to see if it worked and someone else destroyed it.

  • @skyekross
    @skyekross Před 2 měsíci +1

    did you just destroyed a fabricator with a anti material rifle?

    • @Elidrys
      @Elidrys Před 2 měsíci

      Was surprised by that too. Cool.

    • @monoespacial
      @monoespacial  Před 2 měsíci

      No, I didn't, I was checking to see if it worked and someone else destroyed it.

    • @skyekross
      @skyekross Před 2 měsíci +1

      @@monoespacial oh ok ok.
      but its now head cannon that only you can do it XD

  • @Voeluspa45
    @Voeluspa45 Před 2 měsíci

    Such a clever concept. Just add some models from time to time. Awesome ones like the AT-AT that is. It's still some work I believe, developing them from the sketchboard to actually moving, animated adversaries. Kinda like in Monster Hunter just with less recoloring so they keep us entertained.

  • @mouseii88
    @mouseii88 Před 2 měsíci +1

    Primary nerf is fine, the slugger is still very good, now people need to aim for weak spots just like every other gun.
    Players shouldn't be choosing a gun because it is more powerful. The core gameplay is to balance the range of weapons a team uses, not one that will work better than everything else.
    Buff only no nerf will eventually meet with buffing all enemies to maintain challenges, which practically nerf all guns at once, or likely end up with super short ttk/bullet sponge extreme power creep.

    • @Yonlop
      @Yonlop Před 2 měsíci

      Finally, a voice of reason. People just don't like their favorite guns getting nerfed, when others aren't. Slugger is my favorite gun, but the knockback was TOO strong.

  • @breakthecode4634
    @breakthecode4634 Před 2 měsíci

    These last few updates/major orders honestly prove that what mission you play literally doesn't matter, they will shift the numbers how they see fit based on releases. Play what mission you want dudes.

  • @DannyMartin3z
    @DannyMartin3z Před 2 měsíci

    Instead of nerfing popular weapons why not make the others ones more usable so everyone plays the weapon that best suits them instead of the weapon that makes it easiest to survive.
    I really hope the arc thrower isn’t really useless. It was my termanid faithful along with incendiary breaker.