Helldivers 2 - Everything You Need To Know About the New Throwing Knives

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  • čas přidán 27. 06. 2024
  • Tested out everything i could think of thats relevant about the throwing knife!
    Enjoy!
    Timestamps:
    0:00 Intro
    0:23 Armor Penetration & What It Damages
    2:25 Throwing Knife 4 Shots Chargers
    2:48 Damage Breakdown
    7:10 Tips, Tricks & Facts
    8:49 Armor Set Impact
    10:05 Overall Thoughts
    #helldivers #helldivers2 #helldiver
  • Hry

Komentáře • 408

  • @davidballantyne4492
    @davidballantyne4492 Před 13 dny +552

    While the knife isn't very good, it is funny to note it does almost double the durable damage of the new mech.

    • @ksuma715
      @ksuma715 Před 13 dny +33

      That's funny

    • @Legendary_Honey
      @Legendary_Honey Před 13 dny +56

      Aside from maximum charge, I think it also does more than the railgun if I'm understanding the numbers correctly. I'm stoked with the patch, but there's still a lot to clean up. At the very least, the direction they're going is finally a good one.

    • @You_Ate_My_Soap
      @You_Ate_My_Soap Před 13 dny

      So the emancipator does 30 durable dmg to bile titan heads, so it does 60?

    • @kotekxv1352
      @kotekxv1352 Před 13 dny +18

      @@Legendary_Honey Max charge railgun does 90 durable dmg, 10 less than the throwing knife.

    • @t0m0d0m0
      @t0m0d0m0 Před 13 dny +48

      @@kotekxv1352Hold up. Are you telling me a supermagnetized projectile moving at supersonic speeds does less damage than a piddly pointy metal stick chucked with 1% strength and 99% democracy?

  • @LagiacrusHunter
    @LagiacrusHunter Před 13 dny +432

    Anecdotal evidence from Reddit claims that knives ignore shields (i.e. the Shield Generator backpack strat), so they're potentially much more useful than grenades once the Illuminate join the war

    • @francoisvT
      @francoisvT Před 13 dny +32

      Can confirm it does, tested in game with buddies and it one shots other helldivers through their shields so one could assume when the Illuminate get added that you should be able to one shot them as well as the shield backpacks are their tech to begin with.

    • @metro4noww
      @metro4noww Před 13 dny +8

      First the electric resist armor now this knife. How much useless shit are they gonna give us.. what happened to high quality warbonds??

    • @francoisvT
      @francoisvT Před 13 dny +44

      @@metro4noww Useless now yes, but once they release the Illuminate, which hopefully is soon both should be really good. Electric resist armor because they mainly use electric weapons and the knifes as previously stated as it by passes shields in the the past games the Illuminate were known to run with shields and light / no armor so breaking shields will be key on that front and resisting electric damage should come in clutch. All speculation of course at this stage, not without merit but still only in theory at the moment. For now it is just for fun and cool looks, Fashion Divers.

    • @christopherbecerra1977
      @christopherbecerra1977 Před 13 dny +14

      @@metro4noww useless now, but wait until the squids show up and then they wont be so useless. Remember squids use arc weapons often and we acquired our shield tech from them.

    • @francoisvT
      @francoisvT Před 13 dny +9

      @@metro4noww Also do remember from this point onwards they are focusing on putting out better warbonds for the future hence the posts that future warbonds will be over a longer cycle to ensure better quality. I really like this one although mostly for cosmetic reasons and taking into account all the fixes and buffs they did to better the quality of life of the game in it's current state it is to be expected that the devs could only put out so much in the timeframe. I would say give them a pass on this one as they have made some great changes in the latest patch as a sign of hopefully many more to come while they also work on what next to give us content wise.

  • @gabealexander1818
    @gabealexander1818 Před 13 dny +208

    saw a reddit post that someone used the throwing knife on a teammate and it went right though the persona shield generator. That led a lot of people to speculate that the knives are really meant for illuminate faction since in HD1 they used a lot of shields that you had to take out before damaging them directly.

    • @devonnotz9898
      @devonnotz9898 Před 13 dny +3

      Very interesting

    • @drb0mb
      @drb0mb Před 13 dny +21

      I think this shows how kneejerk emotional the community is, because it's more likely that it's an oversight and nobody thought about them being used against a player wearing a shield. Occam's razor says it's unintended. It's a bug, it's just not a very annoying bug, so the imagination goes wild.

    • @onhillsgaming
      @onhillsgaming Před 13 dny +6

      Its probably just cause they never fully test anything... if any test gets done.

    • @tropicalhorizongaming5459
      @tropicalhorizongaming5459 Před 13 dny +4

      I love how paranoid the community is about the illuminate… just like super earth

    • @gabusdeux
      @gabusdeux Před 13 dny +4

      @@drb0mb occam's razor doesn't apply when the information you have is wrong. throwing knives went through illuminate shields in the first helldivers. it stands to reason, it would be the same here.

  • @KingFourth
    @KingFourth Před 13 dny +56

    Instead of taking up a grenade slot, it would be so cool if there was a melee slot to override the usual buttstock punch. I'd even be fine with it having limited uses as it does now, but when you're "out" you start swinging with a knife instead of throwing. That would give some fun options to create different melee weapons later on like power gloves or archaic weapons like swords and spears.

    • @Sturmovik1946
      @Sturmovik1946 Před 7 dny +1

      I've always felt that HD needs some melee weapons. Would probably be difficult to balance but really fun.

  • @rosco1409
    @rosco1409 Před 13 dny +260

    In my opinion, u should be able to pick the knives up after throwing them

    • @Digimaul
      @Digimaul Před 13 dny +39

      I'd go further to say they should just be unlimited. Or maybe automatically replenish every set amount of time.
      Even with that though they have to compete in a grenade slot which is insane. I can't imagine any situation, even stealth, where the value provided here exceeds that of grenades.
      Melee equipment should be its own slot.
      Put this item, maybe bayonets, spiked gauntlets, swords, something like that all in a melee slot and let you choose one of them with various advantages.

    • @MikeMulligan-ke2lx
      @MikeMulligan-ke2lx Před 13 dny +28

      @@DigimaulI wouldn't mind having less knives in exchange for a melee attack with them

    • @-Ozer-
      @-Ozer- Před 13 dny +12

      I'll do you one better, you should be able to melee with it, since it's a knife, a throwing one tho, but still a knife.

    • @DevineDumbass
      @DevineDumbass Před 13 dny

      @@Digimaul I wish they would have been a sidearm. That would have let us melee with them too

    • @emissarygw2264
      @emissarygw2264 Před 13 dny +2

      @@Digimaul killing chargers in 4 spammable hits seems good

  • @BazzBrother
    @BazzBrother Před 13 dny +77

    the knife should have a gimmick, like
    "Magnetized, so it returns to your hand when pressing fire again"
    or "Inflicts shock/burn/stun helping against priority threats",
    or maybe "homing beacon, nearby stratagems now track the knife to drop directly on it"
    or "Armorer breaking, Places hit with the knife counts as exposed armor, allowing you to shoot into the knifes spot to inflict direct damage"
    If its damage/DPS isn't useful, it should have synergistic utility

    • @Killicon93
      @Killicon93 Před 13 dny +17

      Or the simplest solution: give us way more of the throwing knives. Like 16 or even more.

    • @rudyh721
      @rudyh721 Před 13 dny +2

      That would be better I think than giving extra knives. I’d love the homing beacon. Maybe the most recently thrown knife tracks your next thrown strata if it’s within 45 meters

    • @godless1014
      @godless1014 Před 13 dny

      But this would require Arrowhead to take their heads out of their asses so... good luck with that

    • @matteparent2468
      @matteparent2468 Před 13 dny +3

      Hack the Automatons like the knife from Titanfall hahaha

    • @heav2001
      @heav2001 Před 13 dny +6

      Or keeping with the viper theme, make the knives deal a slow poisonous corrosive DOT for as long as the knife is still stuck in them (dealing even more damage if it strikes a critical point). It might sound overpowered if it were to serve as a potential mark of death, but the disadvantage would be that it's slow, with the guarantee that it will kill so long as the body part isn't blown off.
      Plus I was kinda disappointed that the warbond is titled Viper Commandos but there's no poison. Especially after seeing how I ignored the underrated orbital gas strike for so long, I do want to see more poison added to the arsenal.

  • @Darkwater1886
    @Darkwater1886 Před 13 dny +57

    The fact this warbond didn't let Old Painless out of the bag should be a crime.

    • @LordVader69420
      @LordVader69420 Před 13 dny +6

      I ain't got time to bleed...

    • @vastolord_a7853
      @vastolord_a7853 Před 13 dny

      What's old painless?

    • @shadowwolf7933
      @shadowwolf7933 Před 13 dny +2

      @@vastolord_a7853 Its a Bangalore voiceline from Apex Legends. Iirc its specifically a voiceline for when she throws her ult

    • @raven9578
      @raven9578 Před 13 dny +7

      @@vastolord_a7853 A minigun from the Predator movie

    • @_Jay_Maker_
      @_Jay_Maker_ Před 10 dny +2

      @@shadowwolf7933 It's literally the Minigun from Predator, dude. What the shit. 😆

  • @atifsarfraz7621
    @atifsarfraz7621 Před 13 dny +75

    Heldivers: bring knife to a hellbomb fight

  • @Jawshuah
    @Jawshuah Před 13 dny +37

    BUFF THE ARMOR PENETRATION. Imagine seeing a knife in the face of a hulk as it explodes

  • @Starlit-Music
    @Starlit-Music Před 13 dny +10

    I honestly feel the throwing knife would've been better as a secondary rather than a grenade, along with having much more if them to help it fit that role. They're slower than other current secondaries, but they also don't need to be reloaded at all and are completely silent so they'd still find use in said role rather than taking up a valuable grenade slot.

    • @morgoth2425
      @morgoth2425 Před 13 dny

      this idea is awesome

    • @calebl7076
      @calebl7076 Před 8 dny

      They still attract enemy agro and give away your position when you use them. They’re not silent like the description would make us believe

  • @nickquang1996
    @nickquang1996 Před 13 dny +12

    Missed opportunity to not allow melee with the knife

  • @icata12345
    @icata12345 Před 13 dny +18

    Getting extra armor pen so we 2-3 shot hulks to the face WOULD BE HELLA FUN!

  • @dezmondo007
    @dezmondo007 Před 13 dny +8

    It completely makes sense in terms of realism that it wouldn’t damage certain armour but they are going to need to give us a massive capacity of knives to make them viable. Also retrievable knives, lots of stagger so we can use them as a single target stun grenade and maybe gives us a damage buff if you ricochet the knife to a second enemy?

    • @BallJuiceOfZeus
      @BallJuiceOfZeus Před 12 dny +2

      It also makes no sense to start chucking arm propelled sharp objects instead of using a fucking gun

  • @joondes4531
    @joondes4531 Před 13 dny +37

    4:42 bottom left ayo???

  • @eq2lornick
    @eq2lornick Před 13 dny +6

    They should make it so that when you throw them, you can pick them back up. You should also deal double damage with melee attacks imho (as long as you have at least 1 knife available). The new armor set passive should apply to throwing knives too. Even with those changes you wouldn't call them "good". Feels like a big missed opportunity.

  • @ZephyrusAsmodeus
    @ZephyrusAsmodeus Před 13 dny +3

    Man, I appreciate the armor value being as high as it is, but being able to melee with it and pick it up should definitely be a standard thing

  • @kamikeserpentail3778
    @kamikeserpentail3778 Před 13 dny +6

    They're alright for stealth.
    I pretty much expected them to be exactly this strong.
    But I did think they'd go with 12 instead of 8, due to how much versatility you lose out on.

  • @berserkerpride
    @berserkerpride Před 13 dny +44

    I can’t see any way to make a knife competitive to a grenade. The knife should be a free backup you get when grenades run out.

    • @averymccoytarnished6782
      @averymccoytarnished6782 Před 13 dny

      Make the handle of the knife a stick grenade.

    • @kinggeo8545
      @kinggeo8545 Před 13 dny +2

      So the thermite

    • @emissarygw2264
      @emissarygw2264 Před 13 dny +2

      more armor penetration/damage would do it... grenades only kill trash atm

    • @MMOplayeerr
      @MMOplayeerr Před 13 dny +3

      400 damage and 250 durable damage with 50% capacity increase aka 12 knives instead of 8 + picking them back up would make them actually god tier if you are good with them.

    • @matteparent2468
      @matteparent2468 Před 13 dny +2

      While that's an interesting idea, I'm actually okay with the fact that not all weapons are competitive. It's ok to have a funky thing like throwing knives that's basically useless but there for the jokes and flex points.

  • @gamermagnum
    @gamermagnum Před 13 dny +8

    It needs: re pick up and possibly the bleeding effect if hit by one.

  • @NxnjaSenpai
    @NxnjaSenpai Před 13 dny +36

    Charger legs have been known to have weak points that medium penetration will go through. 6 shots from the senator will kill a charger if you hit the same leg each time

    • @elgringofeo9348
      @elgringofeo9348 Před 13 dny +2

      I think it was the back of the legs

    • @NxnjaSenpai
      @NxnjaSenpai Před 13 dny

      Front of legs can be pened too. I haven't been able to test the exact spot to aim for but besides the hit marker, you'll also see that splash of bug juice. It seems the top part closer to the head is the area but it's a precise spot and can be difficult to find.

    • @advakart4208
      @advakart4208 Před 13 dny +9

      it's due to a bug which removes a charger's armor after they charge, you can even kill it with a liberator if you pull off the bug. but this bug seems to be something different since you can do it even to a charger not charging

    • @Boamere
      @Boamere Před 13 dny +2

      yeah that's the armour desync bug

    • @doodguy12
      @doodguy12 Před 13 dny +1

      We get it. You watched the old video of the senator piercing the front legs. It’s a bug

  • @shizumeru_
    @shizumeru_ Před 13 dny +9

    It would be interesting if the knives were electrified and could stun individual targets if left alive. They could arc between multiple knives to make up for the lack of crowd control.

    • @im3phirebird81
      @im3phirebird81 Před 12 dny

      Sounds like the electro pistol thing in Generation Zero and I would find that awesome xD

    • @shizumeru_
      @shizumeru_ Před 11 dny

      @@im3phirebird81 My thoughts were leaning towards the electric bolt from Deep Rock Galactic

  • @OpXarxa
    @OpXarxa Před 10 dny +1

    yeah this is about what I expected. They are a stealth option for grenades.
    against bots, it's not really uncommon when you try to stealth on them to find a situation where a silent takedown would let you get in unseen, but can't quite get in melee range for it undetected. This is just a neat option for stealth commitment, specially if you bring an orbital EMP to substitute the stun grenades.

  • @lekarabbit5181
    @lekarabbit5181 Před 13 dny +19

    It feels like you should have more knifes I really don't think 2 knives are doing the work of a single grenade. But it is possible there may be a really high skill cap on them with the bounce. You really should be able to stab it's a freaking knife and knifes should also be able to be picked up. On the other end they could make the knifes a little weaker but give you infinite of them.

    • @stuflames4769
      @stuflames4769 Před 13 dny +2

      They exist as a stealth option, and shouldn't be expected to directly compete with grenades doing grenade things.

    • @harrybishop7206
      @harrybishop7206 Před 13 dny +4

      @@stuflames4769 yea but they should be a viable alternative

    • @gabusdeux
      @gabusdeux Před 13 dny +1

      @@harrybishop7206 they are, as stealth tools.

    • @Mare_Man
      @Mare_Man Před 13 dny

      ​@@gabusdeux You know what's stealthier than getting one enemy with 2-3 throwables?
      Taking out a squad with one.

    • @victornguyen1175
      @victornguyen1175 Před 13 dny +1

      ​​@@Mare_ManI think taking out a squad is where people are going wrong with the point of these things. Doesn't make them good, but this really shouldn't be a comparison at all.

  • @samturner6061
    @samturner6061 Před 11 dny +2

    One of the first things I did with the throwing knife is headshot myself by diving backwards into shallow water (to trigger the janky animation) and throwing it.

  • @jose2822
    @jose2822 Před 12 dny +1

    "But what kind of madman would actually attempt to kill a factory strider with throwing knives"
    a true and patriotic helldiver

  • @RafaelOliviera952
    @RafaelOliviera952 Před 13 dny +9

    thinking about "commando" theme.....its about stealth i think...this probably do 0 aggro... thinking about sound....it should be the most stealth weapon

    • @shadowsketch926
      @shadowsketch926 Před 13 dny +2

      that paired with the fact that bushes that slow you down now also conceal you better... yeah, this thing is very specifically used for stealth i think

    • @Themightyfrogg
      @Themightyfrogg Před 13 dny

      It's been proven to have 0 stealth value.

    • @spearsage
      @spearsage Před 12 dny +1

      ​@@Themightyfrogg tells me you didn't watch or pay attention to the video without you telling me that you didn't.
      At around 8:30 the guy talks about and showcases how silent it is.

    • @Themightyfrogg
      @Themightyfrogg Před 11 dny +1

      @spearsage he gets spotted and shot at in that same clip fym? Conveniently has the volume down so as to not reveal when the detection happens, but it does. Sit back down. Falling for youtuber editing, jeez this is rich.
      Tell me you don't play the game without telling me you don't play the game

    • @ryanlink8699
      @ryanlink8699 Před 11 dny

      How’s it about stealth when you have a triple barrel shotgun as a sidearm and a close quarters combat rifle??

  • @samturner6061
    @samturner6061 Před 11 dny +2

    "Imagine the scenario, you just ran out of ammo, a bug is closing in, and you dive backwards and throw a knife right into its head"
    - Someone who apparently has never actually played Helldivers 2.

  • @spacebarjazz
    @spacebarjazz Před 13 dny +1

    Great work catching the bounce mechanic! If AH can work out the tech, guaranteeing a set number of minimum bounces would be a fun way to buff the knife in the future.

  • @svn5510
    @svn5510 Před 13 dny

    Great video

  • @billiondollardan
    @billiondollardan Před 13 dny +3

    Yeah if you could pick up spent knives, I feel like it would be a good weapon. You still might not always take it over grenades, but at least then it would be good enough that you'd seriously consider it. I think that's the kind of balance the game needs. If we had more loadouts that worked, it would be pretty cool

  • @LukeKimmell
    @LukeKimmell Před 13 dny +3

    As far as the current Galactic War stands, throwing knife is useful when you run out of ammo and you need to finish off one more foe.
    But in that case, I'd rather bring an impact AND be able to break bug holes

    • @onhillsgaming
      @onhillsgaming Před 13 dny

      That and finish off more then one more foe with an impact...

    • @carolthepyro899
      @carolthepyro899 Před 13 dny

      Impact does have AOE, so you might kill yourself. As for holes, taking weapons like crossbow, autocannon, erupter, Grenade pistol should help.

  • @pureradio5655
    @pureradio5655 Před 12 dny +1

    Honestly it seems like the knifes are best at staggering enemies while doing a nice chunk of dmg. A fun alternative to nads and a good addition to the game

  • @jarradpuckridge8210
    @jarradpuckridge8210 Před 13 dny +2

    My personal change wish for this weapon would be that you can only carry one but you can kill hulks and chargers with it if you hit the weakspot making it a high skill weapon that looks cool

    • @Wip3ou7
      @Wip3ou7 Před 13 dny +1

      I second this. You get 1 knife with lvl 4 armor pen and does like 500 dmg and can be picked back up IF it doesn't stick to the target.

  • @worthlesstrash9662
    @worthlesstrash9662 Před 13 dny +1

    Oh yeah, there's something wrong with walker'S legs. I noticed it too. Some Dominator shots just bounced, some caused knockback but no or little damage, and sometimes the walker just went down with 2-3 into the leg. It's weird and the main reason I returned ot the plasma punisher.

  • @jonathanandresrosarioclaud4866

    They should allow it to be picked up

  • @zenks5883
    @zenks5883 Před 13 dny +2

    They need to make it mega critical strike like guaranteed one shot on the hulk if you hit the eye, also give enough armor pen to hit hulk eye obviously

  • @Scott.E.H
    @Scott.E.H Před 3 dny

    Finally. A stealth weapon. We need more of these.

  • @Zerokun9000
    @Zerokun9000 Před 13 dny +1

    The knife should pin the enemy down for 3 seconds and do a small bleed effect, kinda like a weaker stun nade but with an effect to make it different.

  • @sturmmagnunstein1008
    @sturmmagnunstein1008 Před 13 dny +4

    Picking up missed knives is Apparently lost technology!

  • @LordRazer3
    @LordRazer3 Před 13 dny +2

    They have already mentioned not only the idea of picking them back up but also using them as melee but nothing stuck well in development. To tell you the truth I'm not surprised I play hunt showdown and to this day you still lose knives or simply lose the ability to pick them up when by all rights you should be able to
    There is...the third option DRG make them hit REALLY hard

  • @dapper3322
    @dapper3322 Před 13 dny +1

    Honestly they should make the knifes superheated and have them able to pen a hulks face plate. Making them a fun but risky alternative to the thermite grenade for taking out heavier enemies. This wouldn't be too OP imo but it would be pretty fun.

  • @Gundolf300
    @Gundolf300 Před 13 dny +4

    Looks like it does more DMG than the purifier after the buff 😅

    • @berserkerpride
      @berserkerpride Před 13 dny

      250 standard 100 durable. So yeah basically identical damage to purifier.

    • @-nyon-6108
      @-nyon-6108 Před 13 dny

      @@berserkerpride Except Purifier some how can't one shot warriors in the head.

    • @berserkerpride
      @berserkerpride Před 13 dny

      @@-nyon-6108 Probably because the explosive damage gets transfered to the main body. Most explosive damage redirects to the main body health pool.

  • @foxwhistle
    @foxwhistle Před 12 dny +1

    Its criminal the Knifes don't act as a Melee weapon when equipped

  • @insentia8424
    @insentia8424 Před 13 dny

    regarding the numbers for chargers: did you test only with behemoth chargers (beefier) or normal chargers as well?

  • @patrickhuffman9632
    @patrickhuffman9632 Před 13 dny

    What's up legend.

  • @JamesonKimoWilliams
    @JamesonKimoWilliams Před 13 dny +2

    I feel like they need to buff the knife to be effected by some boosters and armor passives like you noted. Also resupply to 10/10 not 8 with the engineering kit is probably a miss on their part.

  • @davidballantyne4492
    @davidballantyne4492 Před 13 dny +1

    Hey takibo - how many knifes would make knifes worth using, do you think? If you held 20? 100? Infinite? I don't think I would use them even if unlimited TBH, the other grenades are just so useful.

  • @ema-hx1br
    @ema-hx1br Před 13 dny +4

    you can die from your own knife, today i found out and luckily i recorded that

  • @itriyum
    @itriyum Před 6 dny

    We need to be able to pick them back up and also used as a bayonet on our primary just like on HD1...

  • @cryophobic9259
    @cryophobic9259 Před 13 dny +1

    FYI the Behemoth Charger variant now has different stats than the regular Charger, including a higher health pool, so you can't test weapons for Chargers on them anymore.

  • @lucaswilson4458
    @lucaswilson4458 Před 13 dny

    Ayo, 11 charger back shots is crazy

  • @fiesesalien
    @fiesesalien Před 13 dny +1

    "The enemy can't press a button, with a wounded hand!"
    =) Knives also have the hidden bonus of "Coolness + 3"
    Stay crunchy

  • @ksuma715
    @ksuma715 Před 13 dny +2

    If only we can pick it back up

  • @ArheIy
    @ArheIy Před 13 dny

    A good idea would be to make knives deal more overall damage and add a synergy with armor: +1 AP while you wear servo-assisted armor and +50% dmg while you wear peak physique armor. That'd make them at least somehow useful in right circumstances. For now - it's just a meme, like a revolver had been before it got some love with loader and damage buff.

  • @gaudiestivy4297
    @gaudiestivy4297 Před 13 dny

    I think the best balace for using throwing knives, is that you can pick them back up only if they bounce or make their way to the ground. If you throw a knife into an enemy and it deals damage, you shouldn't be able to get it back and need to resupply

  • @ShadwRavn
    @ShadwRavn Před 13 dny +1

    We should be able to take out the knife like a grenade and melee with it. Also, picking it up after throwing would also make it better.
    Last, maybe ad a tiny tiny bit of auto-aim when throwing it at automaton heads.
    Those changes would massively improve it

  • @Not_Harvard
    @Not_Harvard Před 13 dny +2

    I think it should be a secondary with retrievable ammo so you can still run stuns. The crosshair is also way off. Idk who the hell designed it but they need their eyes checked.

  • @ghilliecamo222
    @ghilliecamo222 Před 13 dny +12

    Anyone else noticed that the recoiless got its reload speed nerfed..?

    • @BloomsArchitect
      @BloomsArchitect Před 13 dny

      Heat planets nerf everything by 2.5 seconds

    • @BloomsArchitect
      @BloomsArchitect Před 13 dny

      Cold planets the opposite. Faster by 2.5 seconds

    • @AceKing1428
      @AceKing1428 Před 13 dny +3

      @@BloomsArchitectNo cold planets slow rate of fire and hot planets increase heat buildup

    • @ghilliecamo222
      @ghilliecamo222 Před 13 dny +3

      @@BloomsArchitectyeah but that only applies to laser weapons right?

    • @BloomsArchitect
      @BloomsArchitect Před 13 dny +1

      @@AceKing1428 that is correct. I got it mixed up with Quasar Cannon cooldown

  • @borplex
    @borplex Před 13 dny +1

    The knifes vs. heatsink testing is flawed, they updated the heat syncs to account for the direction in which the attack comes from. You should redo the test to see if there is a difference or not since they did put it in the patch notes, love the videos!

  • @slyngn7847
    @slyngn7847 Před 3 dny

    Two things that would've made the knife better in my opinion:
    1. Make them reusable.
    2. Do extra melee damage when equipped.

  • @niekversteege
    @niekversteege Před 13 dny

    It does seem to stagger the berserkers in the final clip! Not bad.

  • @Extraordinarylurker
    @Extraordinarylurker Před 13 dny

    It just occurred to me that if you reload a lot this is actually pretty good. A nice "SWEET LIBERTY" weapon when you need to reload everything. "me with my plasma punisher, revolver, and autocannon." It may also be pretty good with the blitzer to give you something to use between reloads.

  • @WankMk2
    @WankMk2 Před 13 dny +1

    I've noticed that the throws of the knife seem inconsistent sometimes with how far they go as the knife seems to wobble sideways in midair. Is this an actual problem, or am I just misjudging the range?

  • @RedHawk.Sokotra
    @RedHawk.Sokotra Před 13 dny

    Definitely need to petition Arrowhead to allow us to do melee attacks with the throwing knife. Would be great for stealth.

  • @jorisdekoning7240
    @jorisdekoning7240 Před 13 dny +1

    You can equip and aim with the knife by pressing 4 on PC

  • @Aurilion44
    @Aurilion44 Před 13 dny

    Honestly, Viper Commando Warbond is awesome. Textures and armors look cool. We got new emote finally. The new armor perk is amazing (try it with something like Dominator, AC or HMG). Carbine is CQC monster and awesome against bugs. Bushwacker is just pocket sawn-off shotgun that melts even Berserkers and would probably fair well against Stalkers (didn't play bugs with it yet). Finally, while the knife is a bit niche, it's a massive game changer for stealth players of which there are some. You can finally take out some stragglers silently. It seems to even one shot Devastators if you hit their head which is good.

  • @scarletgore1975
    @scarletgore1975 Před 13 dny

    They should make it where if you hit something with the knife it would have an electric discharge and deal extra damage to the hit unit causing stun too.

  • @nikajo__8755
    @nikajo__8755 Před 5 dny

    If you could pick them back up they would absolutely be worth considering for regular use. Otherwise I guess they are fun for a change but hard to take seriously when compared to grenades

  • @xperience-evolution
    @xperience-evolution Před 13 dny

    The bug with the resupply is still present so maybe when that is fixed we will also get full knifes with a supply pack

  • @AWARHERO
    @AWARHERO Před 8 dny

    How do you apply the Paint from this warbond to the Exosuit??

  • @Kyrox2
    @Kyrox2 Před 13 dny

    charger legs armor inconsistencies has been a bug since release. All weapons can shoot charge legs when they are charging inconsistently. larger projectiles are much more consistent at bypassing the armor.

  • @PlatinumDestroyer
    @PlatinumDestroyer Před 5 dny

    I was really hoping you would be able to melee with them with the gun equipped for bonus melee damage

  • @dravenwolvesbarrow5193

    i think they should keep the damage to the charger. that would be a fun little bonus

  • @GGBlaster
    @GGBlaster Před 13 dny

    It seems that, at least for now, the knives are not a practical option for missions above difficulty 3.
    I’m not opposed to a single-target throwable, but it needs to be surgically accurate and an instant kill for the vast majority of enemies currently in the game, just to be a decent alternative to the more versatile grenades. Even after that, it would have to be a very specific build that works in tandem with a varied team. One can already feel the loss of destructive potential when wielding stun grenades, and even those make up for it with their unique ability and surprisingly easy cooking.

  • @tomyorke3412
    @tomyorke3412 Před 13 dny +2

    Should have been made into a meme weapon can pen and kill anything in 2 -3 knives as it has zero utility and you have to throw them

  • @wolfegaming2505
    @wolfegaming2505 Před hodinou

    At the very least, They need to add in the ability to pick them back up. maybe have a roll chance of them breaking if you miss....but yea. that would make them super viable. And maybe a high crit chance for hitting certain areas.

  • @sarge4285
    @sarge4285 Před 13 dny

    Would be nice to pick them up after throwing, and being able to use them as a melee weapon

  • @sturmmagnunstein1008
    @sturmmagnunstein1008 Před 13 dny

    Takibo, i have a question. I recently made a damage calculator for myself for hd2, and ive checked multiple times if my formula is correct (which i do believe is). Issue is that for the knife with its 250 impact damage and 100 durable damage at ap3, the heatsinks of cannon turrets and tanks, which has Armour 3, should be taking 30 knives to destroy instead of 15. That is clearly not the case here. Ive ran my calculator against hulks heatsink, guard head, nursing spewer, and devastator chest - everything checks out, as shown in your video. Is there something funky going on here? I cant use the official discord, one is i got banned for reason unknown to me (despite having never posted there) and two the helldivers community is known to propagate a lot of false information. Any thoughts? Also i do believe the reason why for the cannon turret test you have 15 to 17 knives used is because of the angle at which the blade struck reducing their AP.
    Edit: for cannon turret it should be 15, theres no issue there. For tanks are you absolutely sure its the same as the cannon turrets? Seeing tanks have double the HP as cannon turrets

  • @captaintruth
    @captaintruth Před 13 dny

    The knife is cool and I'm sure a good diver can make it work. But it needs some serious tweaks. You should be able to both pick them up and use them for melee. Also if an impact can do so much a knife can't the knife needs to be really good at what it does. I feel like it should sever most limbs with one and kill up to a hive in one shot. devs and broods in two. It has to really stand out as it isn't killing any heavies or taking out and infrastructure. It also can only kill one at a time and it needs to do that really well.

  • @ObliviousNaga
    @ObliviousNaga Před 13 dny

    I never expected the knife to be good. It's a meme weapon. A movie reference. However, I do hope that if melee gets added (which is going to take a fair bit of time, I'm assuming) that the knife gets moved to that category and becomes more useful

  • @IAMBatKat
    @IAMBatKat Před 13 dny

    "Dealing damage this way is rather sub-optimal"🤣🤣

  • @boodlebubby6147
    @boodlebubby6147 Před 13 dny

    Sometimes it's okay for something to not be as efficient as a grenade. Sometimes, its okay if it looks cool and is fun.

  • @frankdrawsnear9995
    @frankdrawsnear9995 Před 13 dny

    I hope thermites get buffed some day

  • @Boamere
    @Boamere Před 13 dny +1

    Meanwhile DRG has throwing axes that are incredible and probably drillers best throwable. Cause they do huge damage and have a little shockwave

  • @SuperAllhead
    @SuperAllhead Před 13 dny

    I watched a video of a guy using them and it was triggering alerts from bots even when they were prone wearing scout armor. Is it really silent.

  • @madmanthepope6448
    @madmanthepope6448 Před 13 dny

    I need tactical tomahawks, and they need to make them both usable in melee, giving you the dmg buff. Also, the muscle enhancements should do what it says it does and buff it more...

  • @NightKeoz
    @NightKeoz Před 13 dny

    Let em cook

  • @samuelm4021
    @samuelm4021 Před 8 dny +1

    The fact that it takes the grenade slot and you can’t one shot a spewer head, useless

  • @samiches4500
    @samiches4500 Před 13 dny

    I wonder if it has a hidden mechanic such as it's damage is multiplied when used against bleeding targets.

  • @WulfieZi
    @WulfieZi Před 13 dny

    What about the armored Bile Spewers? e.g. the "mortar bugs"? They have armored faces.

  • @Commander_ZiN
    @Commander_ZiN Před 11 dny

    The charger is not a bug, the AMR has armour pen 3 and it can hit the legs. The legs have lower armour pen than the face.
    However pretty sure the AMR takes more shots.

  • @kojikashiin319
    @kojikashiin319 Před 13 dny

    I hope they give us like 25 knives so we can go completely silent or something, a knife only run would be sweet
    Also we should be able to equip it as a ‘melee weapon’ for increased melee damage
    I used a new armor set last night and the 50% melee damage increase wasn’t really noticeable. With a knife adding another layer to that though, I could see it being better. In a game that punishes you for being close to enemies, I don’t think it would be OP for them to give us viable melee options. Hell, I would love a primary gun that has worse stats than the liberator but an axe bayonet or something for a massive melee boost.

  • @sephtis
    @sephtis Před 13 dny

    Besides illuminate possibilities with these, this makes me sad. I was hoping since the armour passive was melee dmg that the knife would enhance melee. Or at the very least we could pick the damn things up.
    Mabye one day...I just want it to replace my hilt bash with a face stab, is that so much to ask :(
    At least the bushwacker is pretty sick.

  • @MrTheTaz
    @MrTheTaz Před 13 dny

    how many knives for the special stalkers?

  • @C.u.d.s
    @C.u.d.s Před 13 dny +1

    From my testing, I can confirm it will 1 shot headshot a teammate.

  • @Aremisalive
    @Aremisalive Před 13 dny +1

    There's a ricochet icon!????!?! I have never seen that pop up ever, even if my shots are ricocheting off something and the animation of it doing that is visible.

  • @Fightersword
    @Fightersword Před 13 dny

    Knives are a funny stealth meme that might be… usable against the illuminate whenever they show up.
    Frankly I didn’t expect much else from them and don’t really care if they’re viable compared to grenades.

  • @user-nw4ln6gr5v
    @user-nw4ln6gr5v Před 13 dny +2

    I just dont know why you would ever pick this over either impact grenade.

  • @Pygex
    @Pygex Před 13 dny +1

    Yeah knives need a buff. Pick up and full re-stock on any ammo box pick up. Even if you had infinite ammo with knives they wouldn't be op.

  • @RoniDraws
    @RoniDraws Před 13 dny +1

    Feels like knives should be a secondary, instead of using grenade slot

    • @MattWanchap
      @MattWanchap Před 10 dny +1

      Or a primary! If a helldiver can carry that massive autocannon backpack full of ammo, they can damn well carry a huge box full of hundreds and hundreds of knives.