Accelerating Creation of Sci-fi Game Character for 3D Modeler | ActorCore AccuRIG
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- čas přidán 1. 07. 2024
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AccuRIG is a free application designed for fast and easy character rigging, aiming to reduce production effort for character artists by focusing on model design with automation and simplicity. Achieve accurate and superior rigging results in 5 simple steps for models in A/T/scan poses, or with low/high/multiple meshes. Direct export to all major 3D tools, or upload directly to ActorCore and try tons of production-ready animations for game, film, archviz, digital twins and more.
In this video, Nathan Olsen, a 3D modelist, will guide users through the process of creating an animated sci-fi game character. He will cover sculpting the original model in ZBrush, rigging with AccuRIG, uploading to ActorCore for motion previewing and retargeting, editing in Blender, and finally rendering in Marmoset. This workflow provides an easy way to achieve both animation and concept art.
00:00 Intro
00:35 Zbrush Model Sculpting
03:08 AccuRIG Auto-rigging
05:54 ActorCore Mocap Animation Preview
08:27 Blender Animation Editing
10:42 Marmoset Rendering
13:33 Final Render Results
HOW TO USE ACCURIG AUTO RIGGING TOOL:
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HOW TO USE ACTORCORE CHARACTERS AND MOTIONS:
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#AccuRIG #ActorCore #autorig - Krátké a kreslené filmy
the final renders are so nice looking. Accurig does save lots of time to turn zbrush models to animated ones.
Thanks for sharing the workflow from zbrush to marmoset and giving useful insights for new 3d artists.
What I like about Actorcore is that I can always preview motions with my own model before I buy them. That helps a lot.
I hope they can increase the max tris count one day. And also make it work for animals and creatures.
Accurig is really cool, the program is easy to use and the rig result is very impressive.
Indeed. I don’t understand why it’s not the same in CC4, but at least we can use them together.