Assassin’s Creed 1 Stealth Guide, Episode 4: Social Stealth Obstacles

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  • čas přidán 16. 07. 2024
  • A guide on the annoying NPCs that harass Altaïr and how to deal with them.
    Mintdragon’s Channel:
    / @mintdragon5382
    #assassinscreed #stealth #altair #stealthkills #guide #tutorial #tips #tipsandtricks
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Komentáře • 29

  • @kinography9085
    @kinography9085  Před 2 lety +7

    Sorry for the long absence everyone! Haven’t been feeling motivated enough to make content as of late but now I’m ready to get back into the swing of things. I’m not sure how many more episodes this series will be but I’d say it’s very close to completion.
    Addendum:
    -Also from Mintdragon; similar to beggars, drunkards and lunatics have set, observable paths that can be memorized. When approaching from a far distance, they will approach and then stop, which gives you time to walk around and juke them.
    -Beggars will throw stones at Altaïr if he tries to parkour while they are begging him.
    -Beggars will stop bother Altaïr if he steps on a Non-Standing object (courtesy of Mintdragon)
    -Beggars will always walk to Altaïr’s front. Turning around and then quickly turning around again to run away allows you to easily juke them (also courtesy of Mintdragon)

  • @Wbubbles3998
    @Wbubbles3998 Před rokem +3

    God, Ac1’s stealth is so underrated. So many things to consider, such an alive feeling environment
    Easily has the best social stealth in the series

    • @kinography9085
      @kinography9085  Před rokem

      AC1’s social stealth is way too binary for my tastes but I can see why you would say that

  • @zhroom8623
    @zhroom8623 Před 2 lety +6

    This is such a phenomenal vid!
    There's this one other thing Mintdragon taught me when dealing with lunatics and drunkards. Super niche and a little tedious but nonetheless useful.
    They have set paths that you can observe and trace out with your mind. If you stand in their predetermined path and let them approach you from a far distance, they will stop in place, which gives you a chance to walk around them when parkour isn't the best option.

    • @kinography9085
      @kinography9085  Před 2 lety

      Completely forgot about this, going to add this to the pinned comment

  • @thatsaweirdone
    @thatsaweirdone Před 2 lety +1

    Every time I encounter the Lunatics/Drunkards I always think of the fun time the people recording sound effects for them must have been having

  • @Lumin-
    @Lumin- Před 2 lety +1

    Very nice

  • @ashenhnybgr5942
    @ashenhnybgr5942 Před 2 lety +1

    good stuff 👍

  • @thedudejqn
    @thedudejqn Před 2 lety +1

    Altough I dont have AC1. I watch this video. Interesting stuff

  • @ahari8142
    @ahari8142 Před rokem +1

    Worth noting but Beggars can actually disturb Altaïr if he parkours away from them as when his back is turned and he’s climbing they will throw a stone at him and if it hits it causes him to fall down

  • @SkyUnknownstealth
    @SkyUnknownstealth Před 2 lety +1

    Thanks kino I was waiting for this so I can show my definitely real 619 subs lol they are totally real it’s not because someone hacked my account and spammed videos that got me all these subs lol.

    • @kinography9085
      @kinography9085  Před 2 lety

      Lmfao, I’m happy to see you got your account back

    • @SkyUnknownstealth
      @SkyUnknownstealth Před 2 lety +1

      @@kinography9085 thanks kino lol I can say I have more subs than you again

    • @kinography9085
      @kinography9085  Před 2 lety +1

      @@SkyUnknownstealth love to see it

  • @faramund9865
    @faramund9865 Před rokem +1

    I wonder how you find out about so many things. Is it experimentation or does the game provide a written tutorial with all these things?

    • @kinography9085
      @kinography9085  Před rokem +3

      The game often does not provide a tutorial. This is all experimenting and sharing findings with other members of the community