The Black Sheep of Zelda - Zelda II: the Adventure of Link Review

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  • čas přidán 10. 07. 2024
  • Following the financial and critical success of the Legend of Zelda, a sequel was inevitable. Instead we got... this. Today, I'll be tackling the supposed "Black Sheep of Zelda." Is it secretly good? Is it just misunderstood? Will Octo be able to finish it without destroying his NES? All of these questions, and more you didn't ask for, will be answered in this video.
    Chapters:
    00:00 Introduction: The Beginnings of a Sequel
    03:51 Gameplay: The Onset of Link's Adventure
    08:07 Palace 1: A Microcosm of all that is Wrong with Zelda II
    12:17 Aside: Zelda II vs. Ninja Gaiden
    18:18 Palace 1 and 2 in-betweener: an Artificial Game Lengthener
    19:13 Palace 2: Key Mistakes
    23:31 Palace 2 and 3 in-betweener: Death Mountain
    25:35 Palace 3: Eh
    27:46 Palace 4: a Mistake to Reflect on
    29:50 Palace 5: Illusionary Quality
    30:52 Palace 6: Not so Bad, Actually
    33:55 Valley of Death: Miyamoto's Hell
    35:22 Great Palace: Not so Great Level Design
    38:08 Conclusion: Do Not Play this Game
  • Hry

Komentáře • 179

  • @freshdebesh
    @freshdebesh Před 2 lety +21

    I think some of the criticisms are fair, but as a young dude in the mid to late 80s, I actually loved Zelda 2, and got this game and beat it before the original Legend of Zelda. I was a weird kid that preferred the side scroller over the top down view of the first game. I personally enjoyed that you did have to study how different enemies attacked, like Iron Knuckles (Darknuts were in the first game and not the same knight enemies we see in Zelda 2). Once you figured out a strategy to beat some of these tough enemies, there was a sense of accomplishment as you moved onto progressively harder enemies.
    It definitely wasn't easy and did cause a lot of angst playing this game as a kid, but being able to max out all 3 levels and beat the Golden Palace, which still gives me PTSD, was such an immense sense of satisfaction.

    • @octorokreviews
      @octorokreviews  Před 2 lety +6

      I think your comment here is the gold standard for what I want to see out of people who still like a game despite knowing it has some technical problems. It's cool that you're open minded enough to understand why I'm so hard on the game's design, while still enjoying the game from a subjective standpoint. I even admit that, after playing the game five times in a row, I was starting to have fun trying to max out my level and blaze past enemies (though that could have just been Stockholm Syndrome LOL). This game is not entirely devoid of any value and can still be fun in the hands of the right player, which is why I gave it a 3/10, but I can't personally recommend it to anyone that I know. I'm glad you still like it despite those problems; I'm not trying to convince anyone to stop enjoying Zelda II, just to see why it's poorly designed.

  • @Mellerman4
    @Mellerman4 Před rokem +6

    As someone who played this game in the eighties I can tell you that the Nintendo Power issue that covered this game did not reveal the hidden village. Back then, after struggling with that puzzle for hours upon hours, I finally gave up and called the 1-900 number (ask your parents) that Nintendo had for tips and hints and was told how to find it. I had no idea that you could chop down trees until that point.

    • @RFGSwiss
      @RFGSwiss Před 3 měsíci +1

      the location of that town is hinted by townsfolk. i found it in the 80thies.

  • @trevorsmith9985
    @trevorsmith9985 Před 2 lety +34

    He shot the lake because landing on a body of water that still has surface tension can in some cases be like diving onto concrete

    • @octorokreviews
      @octorokreviews  Před 2 lety +15

      Lol no way, you're actually right! I went back and watched that scene and they both land inside those ripples of water to break their fall. It's hard to see in motion, but that was definitely the intent of the laser beams in the scene. Bully for you, pal.

    • @tobyk5091
      @tobyk5091 Před 2 lety +1

      Pin this comment

    • @retropalooza
      @retropalooza Před 11 měsíci +2

      Hasn't anybody ever jumped a quarry when they were younger. You throw rock and try to jump feet first into the same spot but either way the waters broken into mini waves so u don't hit it at 7mph while it's surface is hard as a rock. Hell red bull divers do it, but usually they find a place with a waterfall or something or the open ocean

    • @Radien
      @Radien Před 10 měsíci +2

      Very nice. Either someone on the team had some knowledge of physics and/or diving, or they did it randomly and got lucky.

    • @retropalooza
      @retropalooza Před 10 měsíci +1

      He shot the Zelda..
      .but I swear it was in self defense

  • @GribbleGob
    @GribbleGob Před 2 lety +8

    This game's music rocks. I remember when I played it through to completion the first time and I was miserable when I got to the great palace at the end, but since I was so close I couldn't just quit

    • @NEStalgia1985
      @NEStalgia1985 Před 23 dny +1

      U couldn't quit because you knew you would be giving up the start at the last palace feature

    • @GribbleGob
      @GribbleGob Před 23 dny +1

      @@NEStalgia1985 Um.. no? Don't put words in my mouth or speak for me, its very rude

    • @NEStalgia1985
      @NEStalgia1985 Před 23 dny

      @@GribbleGob it's what you said uh yes

    • @GribbleGob
      @GribbleGob Před 23 dny

      @@NEStalgia1985 I said I was so close to the end I couldn't quit, not that I didn't want to walk all the way back to the end. it was a pride thing, not a lazy thing. so stop trying to twist what I said.

  • @NEStalgia1985
    @NEStalgia1985 Před měsícem +1

    Love the original commercial shows a gray cartridge for Zelda

  • @danieltiffany1793
    @danieltiffany1793 Před 2 lety +5

    One big reason I like this game, it gave us the names of characters in later games and contributed to what would become the iconic Zelda soundtrack. Another reason I think it was a good idea is that it showed Nintendo what NOT to do in the future of the series.
    Don't recommend playing it unless you love to grind.

  • @redgrapes7546
    @redgrapes7546 Před 2 lety +2

    Sub number 500 here. Only found your channel yesterday but I gotta say, your videos are waaay higher quality than your channel size reflects. Hope to see your fanbase skyrocket in the near future.

  • @AdamTheGameBoy
    @AdamTheGameBoy Před 2 lety +4

    I want this game remade because I see so much unrealized potential in it. For me, the unforgivable sin was making getting all the optional upgrades mandatory to get Thunder which is necessary to complete the game. These upgrades often being hidden obtusely on random overworld tiles.
    I stopped right before the final dungeon when I learned I needed thunder and was missing like 3 upgrades somewhere and the old man refused to give me thunder. I didn't remember where I got the ones I got and didn't want to backtrack and check every upgrade location. Imagine BOW, but you have to find all 900 korok seeds to make Ganon vulnerable.

    • @octorokreviews
      @octorokreviews  Před 2 lety +3

      You know, I didn't talk about that, probably because I felt like I had talked enough crap on the game up until that point, but you're absolutely right about the thunder spell being complete BS. I didn't run into the same problem you did, but I was probably just lucky, because the game doesn't really tell you that you need the thunder spell to beat the game, does it? Geez, this game really does suck.

    • @EmilyRose900
      @EmilyRose900 Před 2 lety

      4 magic upgrades compared to 900 isn't even in the same galaxy as far as a comparison goes. It also takes 5 minutes or less to traverse the overworld to get wherever you need to go unlike BoTW.

    • @octorokreviews
      @octorokreviews  Před 2 lety +2

      @@EmilyRose900 This game is 4 hours long, so of course the comparison is scaled down. It doesn't make it any less accurate though. You also need to know exactly where each one is if you want to find them in 5 minutes like you say; otherwise, a noob will have to search the entire game world looking for some of these extra elixirs. Those should, therefore, be optional, not required.

  • @urametroid
    @urametroid Před 2 lety +2

    This was my very first and only Zelda game for a long time, when I was little I'd play in short spurts not sure where to go other than the 2 towns and first palace. Eventually I'd make it to the third town where my progress was halted for the longest time (years tbh), then one day I randomly stumbled on the key to cross the river and get to Death Mountain. At this point is where my adventure and love for this franchise truly began. I remember working my way to the Great Palace thinking it was palace 6 only for my journey being halted once again, then one day I decided to deforest Hyrule and found the way forward and stormed my way through palace 6 and finally entering the Grate Palace was almost more satisfying than collecting the third Triforce. My long adventure was finally over but my next adventure to Hyrule (Ocarina of Time) was just around the corner!

  • @BrodieBr0
    @BrodieBr0 Před 11 měsíci +1

    I'm right with you with this one. I WAS that kid back in the 1980's that enjoyed Zelda 1 so much I played through it many times. When I got my eager hands on Zelda 2 release day, I was like...WTF is this.. lol Back then as a kid, whatever game you got you were stuck with for quite awhile unless your parents had money or like me had to save up money I earned working odd jobs. Now days you can easily drop a game you don't like for 1000's of other choices. I thought Zelda 2 was a sure bet as a game I'd like. Thankfully I had a plan. A buddy of mine had just gotten Metroid for Christmas so I traded him that for Zelda 2 during lunch at school. At first, he thought he was getting a steal of a deal but when he got home to play it man was he pissed. He hated Zelda 2 more than I did. lol We're still pals today, and once in awhile he still brings up that game trade. haha As a Zelda fan I forced myself to beat it about 5 years ago but your complaints are totally valid even though I didn't hate the game like I did as a kid.

  • @Smokey1419
    @Smokey1419 Před rokem +2

    Took me from 4 to 7 to beat this game. I still play every now and then and love this game. I can understamd peoples complaints, but its too nostalgic and fun for me to hate

  • @NEStalgia1985
    @NEStalgia1985 Před 27 dny

    I just realized the zelda nerd commercial actually showed the fun club newsletter that turned to Nintendo power. For years i thought it was just a kid showing the game to his homey. Plus the cart was grey

  • @sicjes1
    @sicjes1 Před 2 lety +9

    Played through this for the first time recently. If it wasn't for save points you can create for all the online games, like on the NES and SNES minis, I would have broken expensive things.

  • @Ryan-vl2nn
    @Ryan-vl2nn Před 8 měsíci +1

    I actually really like Zelda II. I can still remember going to Toys R Us to buy it when it first came out. My Dad is a huge Zelda fan.
    Now I know many aren’t big fans of this sequel. And I think that a good amount of the disdain that this game receives are due to it being somewhat of a relic of it’s time. As it’s quite the puzzle of a game. One which utilized the gaming community of Nintendo via Nintendo Power. It was one of those games that required some sleuthing to uncover it’s secrets. Sure it’s predecessor was superior. As well as Link to the Past on the SNES. That being said Zelda II holds tons of great, shared memories trying to conquer this game with my Dad. We’d play this game almost every night after dinner for like a month or so. So maybe nostalgia is ‘tinting’ my vision of this game. Regardless I still love this game.

    • @Ironcabbit
      @Ironcabbit Před 3 měsíci

      Speaking as one that disdains this game, the puzzles have nothing to do with it. It’s that it resembles a side-scrolling platformer - with all the cheap-ass frustrations that go along with that style of play.

  • @chrish8904
    @chrish8904 Před 2 lety +6

    I don't know what to say; I think its strange so many people hate this game. I first played it (along with literally every other Zelda game that had come out prior to 2007) as a kid and found it fun from the start. I thought it was weird; It was strange, mysterious, kind of dark, and a little bit mystic in certain ways. The combat seemed hard, but it was fun learning how to jump strike darknuts and the like. The music was just so good, too. From the adventurous overworld theme to the mysterious dungeon theme, I remember not being able to sleep at night , because I wanted to explore the world more, fight interesting monsters, and the whole time these songs would be keeping me awake and from sleeping.
    I think this game is so drastically and even inappropriately hated-on on a general level, but I understand not everyone enjoys this kind of thing; especially when the game has very strong, drastic aspects about it that differentiate it from, say, Zelda 1. However, I don't believe these reasons to make it objectively bad. Maybe the issue is that its a Zelda game and has a particular narrative and certain gameplay aspects to live up to. But this game isn't trying to be Zelda, really.
    Anyway, I honestly wish they would remake this game. They could make it such a better game.
    And you know what? I have watched your Zelda 1 review in addition to this and although I do not agree with some of the criteria you use to hold parts of game up to a certain standard for judging, I like that you at least develop these standards. I look forward to watching your future Zelda reviews.

    • @jeremyy22
      @jeremyy22 Před 2 lety +1

      This game is one of my favorites in the series. It was super hard, so you felt really accomplished when you beat something in the game, and i loved exploring the world, getting new items or spells. I agree that this game needs to be remade. Faithfully like with metroid zero mission, or Samus returns remakes.

  • @mynameisNeo369
    @mynameisNeo369 Před rokem +5

    This game is absolutely great, with save states and a guide at your side. Otherwise you're absolutely spot on 😂 I'm enjoying this series very much! Thank you, new subscriber as of now

    • @octorokreviews
      @octorokreviews  Před rokem +3

      Thank you so much! I’m working hard on the Ocarina video :)

    • @mynameisNeo369
      @mynameisNeo369 Před rokem +1

      @@octorokreviews I look forward to that very much, I hope to start covering some of the OoT hacks soon as I don't have to work seven days a week lol 😂 your hard work is inspiring though, thanks again!

  • @user-zm4ro7yh4e
    @user-zm4ro7yh4e Před 2 lety +4

    7:20 I find funny that a lot of people try to kill the bubble...
    the first time I played I had already played A Link to the Past and Link's Awakening, so I just assumed every floating skull enemy (anti-fairies in alttp/la and bubbles in aol) in a zelda game was immortal, so I didn't even bothered trying to kill it :v
    I only learned you could kill it in that AVGN video.

    • @octorokreviews
      @octorokreviews  Před 2 lety +2

      I'm pretty sure AVGN is where I learned they could be killed, too. They're wonderful sources of early game XP due to their inability to fight back, but since they take a million hits to kill they can also be really annoying. The downward thrust makes things easier, but you can only get that halfway through the game, so... yeah, they still suck.

    • @user-zm4ro7yh4e
      @user-zm4ro7yh4e Před 2 lety +2

      @@octorokreviews nice video btw ^^ looking foward the a link to the past review, my favorite in the series.

    • @user-zm4ro7yh4e
      @user-zm4ro7yh4e Před 2 lety +1

      @@octorokreviews also, if you make an a link to the past video, please don't forget to mention how the Agahnim sending you to the Dark World is nice twist, I see a lot of reviews for this game and people simply don't acknowledge how off guard this catches you.
      First time I played, I was 100% sure that defeating Agahnim was going to end the game, and when I was teleported to the Dark World I started dying all the time for new, much stronger, enemies. This caused me to reset the game, thinking I had forgotten or did something wrong, and this was some type of "bad ending".
      Sorry to ask like this, just something I always to see be acknowledge in an A Link to the Past video ;)

    • @octorokreviews
      @octorokreviews  Před 2 lety +2

      @@user-zm4ro7yh4e The script is already done and recorded; I'm just editing the video. That being said, I do briefly mention the fact that Link gets transported to the Dark World by Aghanim, but more in relation to the story. I do also talk about the Dark World as an overworld and what's good about it, so in a deconstructed sort of way, yes, I will mention exactly what you're talking about.

    • @user-zm4ro7yh4e
      @user-zm4ro7yh4e Před 2 lety +1

      @@octorokreviews thanks, I appreciate it a lot!

  • @NEStalgia1985
    @NEStalgia1985 Před 2 měsíci +1

    7 days a week I'd run to my best friends to play Nintendo together after school....when he said let play Zelda 2 I walked over

  • @AlexVazco
    @AlexVazco Před 20 dny

    I just discovered your zelda reviews and they are amazing, wish you kept going with them.

    • @octorokreviews
      @octorokreviews  Před 20 dny +1

      Thanks, man! I'm glad to hear you enjoy them. You'll be happy to know that I'm editing the Ocarina of Time review right now; it'll be long though, so it might take another month or so before it's out.

    • @AlexVazco
      @AlexVazco Před 19 dny +1

      @@octorokreviews the wait will be worth it 🙌💪

  • @wadeepperson6906
    @wadeepperson6906 Před 11 měsíci +1

    I remember yelling at the tv saying the game is a piece of crap. Then I’d turn on the 1st one again. I’ve actually grown to like it when I got older for just being different.

  • @karllantz
    @karllantz Před 2 lety +6

    I might be totally strange, after watching this video and hearing your legitimate criticism of it, I'm actually started to believe so...
    ...cause this game is THE GAME I think about when remembering, not only the Zelda games, but my whole gaming childhood.
    To me this game had it all! It wasn't just easy enemies, with repetitive and easy to find out patterns...it wasn't linear dungeons, in the sense of doing A, then do B, then do C.
    To me this game was more like I imagined a real adventure would be. It was unforgiving, really hard core. This game gave me, randomization, the pain of having to search for clues, sometimes even having to "invent" new ways to do things, the despair until you made it work and the huge reward when you finally managed to succeed.
    To me the "dead ends" in the castles where how I imagined things in a real castle would be...rooms with no obvious purpose (some even lacking purpose to me, and my quest, at all), obstacles with no apparent solution, and finally the need to "grind" that came from an overpowering feeling of inadequacy all made me feel like I played something really epic. Something where I as a meagre noob, RIGHTFULLY, had no chance!
    Thinking of it now, this game might even be the game that made me look at the real world, the way I do today.
    I, to this day, recognise that there are things I can't do, I don't understand, and that happens without me seeing any logic in it. I also see that, even if this is my reality today, it doesn't have to be tomorrow!!! If I try once more...if I just try a different way, maybe even "grind" or doing something totally different, not to find a solution for this, right here right now...NO...doing something else, leaving this problem unsolved, just to broaden my horizons. Then maybe just maybe, somewhere in this new knowledge I might find the solution to that problem I couldn't solve before. Or maybe I won't...and then I might have to grind some more! ^^
    Yeah...I guess I am kinda strange! Sorry for wasting your time, if you read all this. Love your video thou!

    • @octorokreviews
      @octorokreviews  Před 2 lety +2

      Thanks, and I totally get you here. Oftentimes, we find meaning in the most harshly criticized games known to man because we played them when we were young. As I have mentioned in other comments, Sonic Adventure is that game for me; people hate that game, but to me and my brother, it's so much of our childhood, to the point where both us and our parents can remember all the lyrics to every song from that game LOL. It's an important, formulate memory to us, and helped shape our taste in music, to be sure, but I also understand why it's a "bad game" and why people hate it so much. It's great that Zelda II is still so important to you - never let that go, as far as I'm concerned - but I'm also glad you can see the problems I had with it and understand them in a rational manner. Anyway, I really appreciate the comment, dude, and thanks for watching.

    • @karllantz
      @karllantz Před 2 lety +1

      @@octorokreviews thx for the response! Yeah totally agree with you there: "to each their own" I guess is true as always here! Thx for great content! This video actually made me download an emulator and play both Zelda 1 and Zelda 2 so thank you very much!!! The only problem now is...my kids wondering when it's their turn 😉

  • @NEStalgia1985
    @NEStalgia1985 Před 2 měsíci +1

    Id like to thank the save states

  • @retropalooza
    @retropalooza Před 10 měsíci +1

    I overheard the palace has a false wall.....yup u remembered correctly

  • @leGUIGUI
    @leGUIGUI Před 3 měsíci

    31:20 If you go to the old town of Kasuto (and somehow survive) you will meet one town folk, a wise man, remaining telling you too look in the east in the woods. So that's the clue. Also, it has been a long time I haven't played the game, but I am almost certain the Magic Key isn't a requirement to finish the game.

  • @solomonexpress2445
    @solomonexpress2445 Před 2 lety +4

    The combat in this game is excellent, learning how to make short work of Iron Knuckles had massive appeal. It's not hard to see why it would be unfun just stabbing at something and not trying to figure out why that isn't working.

    • @octorokreviews
      @octorokreviews  Před 2 lety +2

      There is literally no way to make "short work" of an Iron Knuckle in the base game. They take too many hits to kill and are impossible to predict; even the cheesing method of jumping at them takes at least half a minute because of their huge health bar. Only on new game plus are they easy to deal with; if that's how you play the game, then maybe that's why you think that they're easy to kill? But in the base game (which is what I'm judging here), that is absolutely not the case.

  • @partlyawesome
    @partlyawesome Před rokem +1

    I kinda love this game, though, maybe my experience has been tinted with how I played it. I played it with the Zelda 2 Redux patch(es), which includes small things like, game-overs return you to the palace enterance and XP is saved, and a better translation (it gives you direction to the hidden village and makes it clear you can clear forests with the hammer!). Though, I don't think you'd like that, as it doesn't fundamentally change how the game plays. I actually really like the combat, I do wish it was developed on a bit more, but it fundamentally is fun to get around the high/low shield stuff. I didn't really mind the palace layouts, sure it's a little annoying but it wasn't anything that rubbed me the wrong way. I would wonder if you'd like "Zelda Again: Link is Adventuresome", it's a completely reverse engineered and improved, the fairy spell is replaced, there are hidden heart pieces everywhere, it's pretty cool!

  • @What_is_wrong_with_this_world

    To be fair, they only made one Zelda game before this one. The scene was still open for a side-scroller at that time. And its both a great game and a classic.

  • @nobafan7515
    @nobafan7515 Před rokem +1

    Huh, now I'm curious to your windwaker review. I feel kinda mixed since I enjoyed it but I still look forward to your review of it.

  • @roundninja
    @roundninja Před 2 lety +6

    I really love the concept of a sidescroller RPG Zelda, but I never got past the first dungeon in this game because it was just poorly designed. Maybe it needs a full remake?

    • @octorokreviews
      @octorokreviews  Před 2 lety +5

      That could be a solution, but it's probably just best to let this one die. Personally, I think RPG Zelda should look like BOTW, but with an expanded combat system, magic, better equipment system, and a MUCH better written storyline and side quests. Still, if you had to do it in a 2D side-scroller, then Metroidvannia would definitely be the way to go - the entire map should be the overworld, the range of motion needs to be dramatically increased and improved upon, and power ups should be provided more rapidly and with more tangible results than they were in Zelda 2. I see that as the logical next step to creating a 2D Zelda game, since, as KingK has stated in practically every Zelda review of his, the Zelda series has a lot of similarities with the Metroidvannia genre, and thus, could be made to fit it rather easily.

    • @ekwensu8797
      @ekwensu8797 Před rokem

      I believe the 3ds adventure time games were modeled after zelda 2's unique sidescroller/bird's-eye view gameplay

  • @mon0tony
    @mon0tony Před 2 lety +8

    Dude you're underrated.

  • @Radien
    @Radien Před 10 měsíci

    Zelda 2 was, oddly, the first Zelda game I ever had access to, and I was determined to enjoy it. I can appreciate the things it got right, and years later I wanted to remake it using a Zelda editor (with the Zelda 1 engine) into the game it should have been.
    The intent was to translate the palaces into a dungeons that had a recognizable progression while taking up a comfortable 2D space in overhead view, like all other 2D Zeldas. Eventually I realized that the progression of the game -- and the branching layout of the dungeons -- was so badly designed that anything truly reminiscent of the original game would not be fun to play. Also, the overworld felt completely empty.
    I would have had to make an entirely new Adventure of Link mostly from scratch in order for it to be a fun game, making it Zelda 2 in name only. Rather than do this, I abandoned the project. If it would have been a completely new game, why label it a remake of Zelda 2: Adventure of Link at all?

  • @imonly1man_
    @imonly1man_ Před rokem +1

    Did you edit the lip flaps at 23:31?

    • @octorokreviews
      @octorokreviews  Před rokem +1

      A bit, but it was actually a surprisingly fitting clip lol. I used to do some abridged content so I know my way around lip flaps :)

  • @kdavous
    @kdavous Před 2 lety +2

    Shadow of the colossus and Zelda 2 start the same way? That’s weird

    • @octorokreviews
      @octorokreviews  Před 2 lety +2

      You know, the more I think about it, the more I realize you're right in a way. Mono's role in the story of SotC is exactly the same as Zelda's, being the character motivation for Wander to do as he does the whole game. But more than that, she has the same intended effect on the player; every time a colossus is killed, you teleport back to the room she lays in, and are reminded why you kill the beasts you do throughout the game: it's all for her sake, and past the opening cutscene, this is entirely conveyed through the gameplay just like in Zelda II. That's a pretty good takeaway, my dude, thanks for pointing it out.

  • @warioland523
    @warioland523 Před rokem

    Also the thing with the enemies is they can be fun to fight but they all have strategies to them. I find the best method with dealing with Iron Knuckles is to jump stab them though with the blue variants you want to time those jump stabs since they throw an infinite amount of swords at you and pick up speed for brief periods each hit. Each enemy has a different strategy and I did like fighting the enemies in this game. Except the Bubbles. Screw the Bubbles. They have way too much health.

  • @Retroman8077
    @Retroman8077 Před 5 měsíci +1

    23:37 funniest things ive peed my pants laughing at since college.... how'd u sync it up

  • @retropalooza
    @retropalooza Před 11 měsíci +1

    Miyamoto was too busy at the love hotels with yamauchi to dedicate his sweat and time too gameplay. Plus seeing USA ate up part 1 they could have had link selling lemonade in Hyrule town and still sold out. Your just pissed off cuz there's no octoroks in it lol. I think the reason it's rpg is cuz all u need is 2 cookie cutter shapes for the over world and u can dedicate more memory to larger sprites and more detailed enemies. I still want to know how I could beat this at age 10 and can't get past death mountain at 45

  • @Kalvin919_Vlogs
    @Kalvin919_Vlogs Před 2 lety +2

    Where is the link to the past review?

    • @octorokreviews
      @octorokreviews  Před 2 lety +5

      Still in production LOL. It's long (roughly two hours) and there were a few speedbumps along the way, but it's coming within the next month or so at this point. Believe me, I'm working hard on it, and I'm especially motivated due to the recent surge in subscribers I've been getting, so I'll have it done as soon as possible.

    • @Kalvin919_Vlogs
      @Kalvin919_Vlogs Před 2 lety +1

      @@octorokreviews I can’t wait to see it.

  • @Mrkino
    @Mrkino Před 2 lety +2

    I would like to hear your thoughts on Fallout 3's encumbrance mechanic. Personally I thought it was a cheap way to pad the game's run time, and when i finally sat down to play skyrim, it was the same thing (at which point, I just deleted the game and moved on, well that and unless you are outside the game is dark af)! I want to explore new places, pick everything up and then go back to sell my loot. Imagine a zelda game that had this mechanic where you have to clear a dungeon 3-4 rooms at a time because you have to go back to town to sell your wares?

  • @bryanmccain969
    @bryanmccain969 Před rokem

    Zelda 2 is my all-time favorite game. EVER. It was one of the first titles I owned on NES back in the late 80s, and I have downloaded it on each streaming service nintendo has offered since the wii. That being said, I did not beat this game the first time until I was in my mid-30s in 2017! Even though it is my favorite (I still replay it every few months on my Switch), IT. IS. A. MOTHERFUCKER. Thank Hylia that if you make it to the last palace and die, you get to restart from the beginning of the palace instead of ALLLLLL the way back at the beginning of the game (thos friggin lizalfos throwing rocks from behind the fence are the absolute bane of my existence!!) But! The fact that enemies like the darknuts attack randomly is what makes the challenge of the game fun for me. Although once you learn the jump crouch attack (I dont mean the downward thrust), they, too, are no longer a challenge. And besides, the Thunderbird is touted (to this day) as the hardest Zelda boss of all time! That's gotta count for something...😊✌️

  • @DrJamieTalks
    @DrJamieTalks Před 6 měsíci +1

    I love Zelda II

  • @retropalooza
    @retropalooza Před 9 měsíci +1

    Must suck for Nintendo to use Sony TVs and monitors in their offices

  • @NEStalgia1985
    @NEStalgia1985 Před 2 měsíci

    The put all those wizzrobes in palace 4 to get u to drain your magic for an easy kill and power up xp. So be careful.

  • @ShadowZero1980
    @ShadowZero1980 Před rokem

    Am I the only one hearing Spike Spencer's Neon Genesis Evangelion Shinji?

  • @bronwynecg
    @bronwynecg Před 2 lety +2

    It’s been almost 35 years since I played this game and I’ve STILL got ptsd frustration just from the music 😤😳😫 there is no word in English to describe how much I hate this game in my soul…… having said that though, I think I’d give it a shot if it was remade with better combat mechanics…

  • @danielalva2
    @danielalva2 Před 5 měsíci +1

    Love this video! Do all zeldas!

    • @octorokreviews
      @octorokreviews  Před 5 měsíci +1

      That's the plan! Got Ocarina of Time coming out later this month!

  • @retropalooza
    @retropalooza Před 10 měsíci +2

    My kids school banned sleeping beauty because of the waking up scene kissing innuendo of a vulnerable woman. Whats next zelda 2s scene. Wake up world.

  • @FindeSiecle5
    @FindeSiecle5 Před rokem

    Not a Gamer in the truest sense, so I'm sure I'll sound somewhat uneducated, but Z2 is a great game. Sure, the lack of continues is annoying and deflating, but it's no more arduous than the complete trial and error of Z1 exploration. It's also worth noting that patience and dedication were necessary to unlock secrets and excel at combat in both games. Z1 enemy movements were just as random, no? And regarding the "good fight" of Horsehead - is it good because it's more quickly distinguished how to fight him? Because it's pretty much the same automatic hitbox attack pattern for defeating a darknut: jump and strike the head, works every time. Maybe this gets into generational territory where older people are accustomed to "NES hard" against how games seem to be more spelled out these days. I'd imagine that's where the majority of division comes into Z2 reviews, though not being a gamer anymore, I wouldn't know. The short of it: Z2 is a great game if you have the patience to unlock its patterns/gameplay secrets. I really enjoy Z2 speedruns, the way these people have simplified combat strategy is a lot of fun to watch.

  • @goodnightmush9024
    @goodnightmush9024 Před 2 lety +1

    So are you gonna review Phantom Hourglass? I loved playing it as a kid and hardly hear anything about it! Would love to hear someone’s take even if it’s not necessarily a positive review :)

    • @octorokreviews
      @octorokreviews  Před 2 lety +2

      Yes, I’ll review that one too. All 13 mainline games plus the 3 Capcom releases (Oracle, Minish Cap) are on the docket.

    • @alexbedel6320
      @alexbedel6320 Před 2 lety +1

      @@octorokreviews we await a link to the past with bated breath! I'm so excited for your next video in this series. This is quality content.

  • @Retroman8077
    @Retroman8077 Před 5 měsíci +1

    Oh boy do i have a surprise for you

  • @Fauntleroy.
    @Fauntleroy. Před 2 lety +2

    Keep up the great work. Hoping this channel takes off--good things are happening here!

  • @NEStalgia1985
    @NEStalgia1985 Před měsícem

    Level 1 of zelda 1 u can go in and out if the level to remove that north locked door. Its a glitch

  • @collectingonthecheap56353

    As one who still has a love for this game, being the first game I got on my own; I do say that your anger and rage is very fair. I do actually replay it on occasion, and am working on beating it on 3DS Virtual Console. I feel that it does have too many cheap ways to die, but mostly by the silly bubbles while jumping over the cliff sections. I do find that Darknuts, and other large enemies do have patterns.

    • @octorokreviews
      @octorokreviews  Před 2 lety +3

      Whoever at Nintendo came up with the bubbles can go to hell LOL.

  • @mikekromer2669
    @mikekromer2669 Před 11 měsíci

    Yup its hard as fuck, although it's my first entry into the Zelda verse. So I loved it regardless, but one thing I did like was the music lol. Definitely a hard difficulty spike indeed. Especially the knock back into a pit/lava whenever you jump/get hit.

  • @NEStalgia1985
    @NEStalgia1985 Před měsícem

    33:22 gleeok is actually barba
    Your only mistake so far, well with the exception of not being a long enough video. You could have easily put in Zelda and link mud wrestling or the old lady from Zelda 1 running a pharmacy in a town. Maybe even had talking NPCs in palaces. Better yet shadow link butt chug

  • @jayceodell
    @jayceodell Před 2 lety +1

    I think alot of gamers forget when this came out there was only one other Zelda game out, there was no template established yet so I don't understand why it's called the black sheep, it was simply an attempt to grab some of the dragon quest market.
    If you don't try something new you never know what could have been, Mass effect 2 would be considered a drastically different game then Mass effect 1 and its considered the best one (for some reason 🤨🤔) judged against Zelda 1 nes I think Zelda 2 is a still a good game it just aged the worst when grouped with all of the sequels

  • @TKnightcrawler
    @TKnightcrawler Před rokem +1

    Great. I type for like 20 minutes on my cell phone/other CZcams account and the dang CZcams app crashes when I'm 2 sentences away from pressing submit. *Sigh* Let's see if I can remember all the things I wrote...
    So I think you said a lot of negative things about the game that were fair, but also a few things that weren't. But first, let me add one fair criticism. The Magic Container in Maze Island has no hints for it. You will only find it if you specifically do not walk in the most obvious path toward the Palace and Child. But you need every Magic Container to get Thunder, which is required to beat the game. In fact, you could think you're prepared for Great Palace, march in there maybe expecting to find the last container, and be totally boned. Nothing in the game tells you that you are required to use Thunder on the second-to-last boss, and if you didn't know the spell existed, you'd be a little confused. The boss's name doesn't appear in the game, either, so there are no hints. Obviously, you'd know you are missing a spell, but it could be pretty much anywhere by the time you realize you are missing a Magic Container.
    I do think it's unfair that you are making criticisms about the game for both the way a noobie would play, and the way an expert would play, but nothing positive from either. You fight the Ironknuckles like a noob and complain about that experience. Yeah, that's a totally fair criticism. That's the most obvious way to fight IKs, and although it can be done in the same way you are doing it but more effectively, it's not a fun enemy to fight under those conditions. But you don't mention that you can also stab them in their visor, which you show later on. Fighting IKs that way is actually really fast and fun. But then later on in the video, you fight Dark Link in a way that you either took you a while to discover on your own, or you read in a guide or saw in an instructional video. No noobie would think to do that. There are lots of bosses with exploitable AI oversights/bugs, but usually people don't think less of the boss for that. If you wanted a harder fight, you could have just not used that AI exploit (which I heard doesn't even work in the Japanese version, which is mostly worse but in some minor ways better than the international version).
    Personally, I find the combat mechanics in this game to be REALLY satisfying. Almost every enemy in the game has multiple ways to defeat them and you can take the initiative in attacking them. A lot of later games don't let you do this; you often end up having to wait for the enemy to attack, then counter, then wait, etc. Or sometimes you can only attack them with expendable resources like arrows, and otherwise have to wait for them in some way (Wizrobes in Wind Waker). It's a very passive and frustrating way to design enemies, and it's common in most 3D Zelda games. But in Zelda 2, if you get used to the game's physics and learn how the enemies tick, you can absolutely dismantle most of them in short order. It's a satisfying way to play. But even then, the enemies in Z2 are dangerous if you mess up. This is exactly how you want to design enemies in a video game, IMO. The enemies are always dangerous at some level, but skill and gumption will pay off. As an added bonus, there are ways to defeat enemies in the game that you normally never come across. You can kill Wizrobes with Thunder or you can hurt IronKnuckles by hitting them in the back. But the enemies are fleshed out very well, so you can do it.
    As for Carrock in Palace 4, yeah it's really cheap that you can basically forfeit a life by going into his boss room to fight him without being able to cast Reflect, but to be fair you DO first encounter Wizrobes in this palace and you'd be unable to kill them, too. So the same thing you praised the Ice Palace boss in ALttP you're berating Carrock for in Zelda 2. I don't really like being able to be put into a situation like this in any game, though. I don't believe in the no-win scenario... or only having one way to beat a boss. And Carrock is really the only boss in Zelda 2 without multiple ways to defeat; not that you'd usually see the alternate way for Horsehead. So Carrock's not a good boss, but at least it is foreshadowed a little bit that you will have trouble.
    It's also not true that no new enemies appear in later dungeons. Doomknockers, Wizrobes, and Magos appear in dungeons 3, 4, and 5 I think, and GP has all new enemies. There's also the Armored Stalfos which appears somewhere, and it has a new move to use against you so it's not just a palette-swap. Blue Ironknuckles also have different AI than the Red and Orange, in addition to throwing knives at you, so it's not simply giving more HP to enemies progressively. I also think it's kind of obvious that enemies should be able to do things the player can't do. The NES controller really wouldn't allow a player to lower their shield and attack high, anyway. You'd end up with some really clunky controls like in Trojan. ;-)
    I'd also say your idea of the levels are a bit wonky. Yeah, the boss of Palace 5 is going to be easy if you go into it with maxed-out levels, and IronKnuckles are going to take several hits if you only have Attack 1. You actually don't need to grind at all to max out your levels quickly, but for a player without much experience, it's going to feel necessary. I know it felt necessary for me when I first played Zelda 2.
    Finally, I can't say I follow your logic about the maze-like Palaces in Zelda 2. Yes, in The Legend of Zelda and Link's Awakening you can see any locked doors from anywhere in the room, but that's not true of... ANY other Zelda games, I think. I remember specifically in the Forest Temple in OoT doing this room where you climb up through a series of blocks where you push and pull, and there are Bubbles (the skull enemies) to frustrate your attempts to climb and pull. Then you get to the top of them room and need... I think the Bow, but it might be a key. Either way, I spent a few minutes on that room and just had to call it a loss and do it again later on. Having a camera in the 3D games does help for some rooms, but maybe half of them? Yeah, you have to move around to look understand the room in most Zelda games. I'd certainly rather have to backtrack 6 seconds in a Zelda 2 room than 2 minutes in the Forest Temple in OoT. And that's just for a single room. There are plenty of other Zelda games where you can go off in a direction and be unable to progress because you should have gone THE OTHER WAY first. So... I don't know, I don't think what you said here is fair.
    But come on, at least the game has some serious bops. Some pretty great music. I'm surprised the Great Palace them isn't used in more games. And GP is supposed to be brutally difficult. Once you find out you can continue from there, it really allows you to relax. Yes, it should have been there for all of the Palaces, but at least it's there when it really mattered. Great Palace is just pure combat, platforming, and mental mapping, and I don't think that's a bad way to set up a final dungeon. I mean heck, that's kind of what Hyrule Castle is in Breath of the Wild.

  • @RadBrad1986
    @RadBrad1986 Před 2 lety

    I just noticed the title theme for this game is the same music in the world and dark world for Zelda 3. Even if a game is very hard, use your brain, and have fun anyways. I understand how you feel about that hidden village with the key. As for the graphics, use your imagination. An okay video. Cheers. 👍 Any RPG that could be beaten in four hours, and shorter than 12? Go play Final Fantasy Mystic Quest or FF2 on the SNES. 😂

    • @nobafan7515
      @nobafan7515 Před rokem

      I tried playing the zelda 2 title music and I'm still not hearing either music. I might briefly hear the dark world music.

  • @NunyaBesnas
    @NunyaBesnas Před 10 měsíci +1

    Thank you for suffering so I don’t have too.

  • @NEStalgia1985
    @NEStalgia1985 Před 2 měsíci

    You've been listening to city pop again huh

  • @imranshakir2802
    @imranshakir2802 Před 2 lety +9

    Sounds like you didn't spend enough time to learn how to defeat darknuts, to be honest. Just because they don't have a fixed pattern doesn't mean you can't find a strategy to beat them. Watching their moves and learning to block them yourself is waaaaay more rewarding than simply remembering an attack pattern for a predictable enemy.

    • @octorokreviews
      @octorokreviews  Před 2 lety +1

      You can't really block an enemy if they don't have a fixed attack pattern and they shoot out instant sword attacks in rapid succession. Besides that, I absolutely did spend the time to to learn this game's every facet before making this video; I played through it 5 times in succession, and got really good at it by the end. The problem isn't that I couldn't learn how to kill the darknuts; it's that it took 2 playthroughs and learning how to cheese their AI in order to do it. If the best strategy to kill an enemy boils down to abusing their AI, then the enemy isn't well designed. Besides, this game isn't worth playing multiple times in order to learn how to have fun with it, because by the time you do, you'll have already beaten it several times, and why should anyone have to play a game they don't like over and over again? By that point I think the enjoyment I got out of it was more about Stockholm Syndrome than the actual gameplay itself, since you'll inevitably feel like justifying the time you spend with a game if you keep playing it over and over again. Can you have fun with Zelda 2? Yes, but that's a subjective feeling that takes far too much time and energy to develop, and this game simply isn't worth playing enough to find out how to have fun with it. Zelda 2 is just a fundamentally flawed experience, and I can't, in good faith, suggest such a game to anyone.

    • @imranshakir2802
      @imranshakir2802 Před 2 lety +3

      @@octorokreviews I'm not suggesting in any way that the conclusion of your video should be different, I agree with you that Zelda 2 is a deeply flawed game and most of my criticisms of it appear in your video.
      Specifically on the combat, I offer a different opinion. Zelda 2's combat is not about learning patterns, it is instead about careful observation and reflexes. You will notice with DarkNuts, for example, that before they attack the swing their sword behind them, indicating whether the next attack will come from above or below. This is enough information for you to block them and then have an attempt at a counter-attack. For me, this is much more like a real sword fight than anything from that era and much better than many games that came after!
      Please don't take this as a trashing of your whole video, it is not. I have a lot of respect for those who take their own time to create content, and I hope you continue! Just simply wanted to offer a counter-opinion on the combat part, as I think it was an area I disagreed with you in an otherwise good video!

    • @octorokreviews
      @octorokreviews  Před 2 lety +4

      I appreciate your opinion, and more than that, I appreciate that you backed it up with evidence from the game. Particularly, I never noticed the animation that indicated at what elevation the darknut’s would thrust. Of course, counterattacking is still made difficult by the fact that Darknuts can block from both the same and different elevations than from where they attack, which is something the player cannot do. Still, I want you to know that I actually really like and appreciate just how well written your counter arguments are, and I’m glad you enjoyed the video despite those disagreements.

    • @CatPhil
      @CatPhil Před 2 lety +1

      @@octorokreviews Now the real way is to jump towards the darknuts and hit them right before you hit the ground. Your welcome ;)

    • @octorokreviews
      @octorokreviews  Před 2 lety +1

      Yes, I figured that out, thanks. Made the fights much easier the last 3 times I had to play the game LOL.

  • @KlrbyZ
    @KlrbyZ Před rokem

    I love this game, been playing ot since it lauched and still play it at least once a year.😂

  • @TruckingShooter
    @TruckingShooter Před 11 měsíci

    I have some memories associated with this one. The music is great but I recall borrowing it from a buddy of mine in the 80s a lot to try to beat it. I never did but I recall the endless hours in front of a old TV trying to beat it and being excited when my buddy actually shockingly managed to beat this. I guess good memories about a rough game is the best that I can say about it. There was a LOT of garbage games for the nes that made this seem... not terrible? 😂

  • @KBXband
    @KBXband Před měsícem

    I have only two major complaints with this game. The incredibly unfair difficulty spike once you hit Death Mountain, and the fact there are enemies who not only lower your HP when you hit them, they STEAL YOUR XP. That to me is the most bullshit mechanic in any RPG. Does Link drop IQ points when he takes head damage??

  • @GribbleGob
    @GribbleGob Před 2 lety

    I can see why anyone would dislike Skyward sword, but not the wind waker, it's my personal favorite and i'm curious to hear at least one reason for someone to dislike it.

    • @octorokreviews
      @octorokreviews  Před 2 lety +1

      My thoughts on WW are actually pretty complex, and some of them (not all, but some) are admittingly personal. I don’t hate it or particularly dislike it though - I just have problems that I’ll one day explain in detail when we get to that video. I hope that cleared things up - it’s no Skyward Sword LOL.

  • @VikingBoyBilly
    @VikingBoyBilly Před 10 měsíci

    "The final fantasy games look great when square was at risk of going out of business, so why does zelda 2 look like hot garbage when nintendo was filthy stinkin' rich off the success of zelda 1?" The recent discourse about the pokemon company should give you an answer to this. The more things change, the more they stay the same.

  • @Plumpus3545
    @Plumpus3545 Před rokem

    I love Wind Waker

  • @NEStalgia1985
    @NEStalgia1985 Před 28 dny

    Miyamoto is due to retire or really retire soon enough. I dont think nintendos next release after that happens is gonna be good at all....proof the man makes the game

  • @VikingBoyBilly
    @VikingBoyBilly Před 10 měsíci

    would Action 52 get a 0/10?

  • @NEStalgia1985
    @NEStalgia1985 Před 2 měsíci

    Your wrong homey. I Zelda 1 once u enter level 1 you'll see the north door is locked by key. If u turn around and exit level and go right back in, the door is magically gone and now open. So theres my two dimes and a nickle.... additional credits from Paolointokyo

  • @Retroman8000
    @Retroman8000 Před 4 dny

    To get thru the hallway to fight the gleeok....wrong game bro....that's barba....a big ass dragon with breath so bad it lights on fire....you'll kicks his cousins asses in botw and totk

  • @Elfos64
    @Elfos64 Před rokem

    I agree that Overworld is not well designed and doesn't have enough to do in it. I agree the dungeon designs kind of suck. I agree leveling-up Exp system is bad. I agree that the combat was more ambitious than it was actually able to pull off- but I feel that has more to do with it being too basic, not giving the player enough tools to work with than it being fundamentally flawed. With some refinement, I feel the combat system could have worked. Based on the footage and speaking as someone who has myself played Adventure of Link, you just seem bad at it. Your point about how many hits it takes to kill enemies was dishonest, you were showing footage of trying to kill a Red Bubble, which is literally the most fringe example you could have possibly used. I don't know why they're killable at all given how many hits it takes to kill them and how little exp they give out, that legitimately was bad design, but the obvious implication is that you're not supposed to kill them, they're just obstacles you need to get past which sword can stun. As for the issue of the potential to screw up by skipping town and instead going straight to the temple, the towns are always encountered before the temples and the game explicitly tells you that there's a wise man you learn magic from in every town. If the player consciously decides to forego the spell from town they should expect to need in the temple ahead, that's their fault for not understanding the language of the game. While there are some archaic parts of the game, that definitely ISN'T one of them. Also, you're flat-out incorrect about needing the magic key from Kasuto to get through 6th dungeon, the magic key is completely optional. You can get through 6th dungeon just fine with the fairy spell if you know what you're doing. Also, New Kasuto is definitely hinted at in-game. Wise man at Old Kasuto explicitly tells you Old Kasuto is dead, other village in forest to the East. Sure, it doesn't spell it out for you, but it's a sufficient hint. As for the bullshit of the flying enemies in the gantlet leading up to the great palace, if there was no way to deal with them other than sword, you'd be right, but you can actually render all them harmless by casting "spell". Granted, the game never tells you this, but still. And as you pointed out (with footage but not dialogue), you can maneuver around most of it with the fairy spell. I agree that the Dark Link fight is way too easy to cheese through.
    I also agree Spell system was poorly thought out, but again not fundamentally flawed.
    Adventure of Link is not a great game, but it is a good game. Just a bad Zelda game.

  • @Aqsticgod
    @Aqsticgod Před rokem

    Z2's failure i think paved the way for the devs to make better zelda games, now i what i would like to see is a straight up remake of zelda 2 with better design in combat and exploration

    • @channelremoved32
      @channelremoved32 Před 11 měsíci

      you should check out Infernax and the upcoming Sheep Lad, they're both very zelda 2 inspired and get a lot right that zelda 2 didn't!

  • @NonProphet420
    @NonProphet420 Před 10 měsíci +2

    This is a great game - I grew up with NES in the 80's 1st Zelda was great, 2 was awesome. I'm sorry you had a bad experience, but to be alive when this came out and get it during the holidays etc. so good. There's a nostalgia that people don't get when they didn't grow up with the game (organically)

    • @HabAnagarek
      @HabAnagarek Před 9 měsíci +1

      Yep, the "black sheep" cliche is beyond old at this point.

  • @dappapdap-5562
    @dappapdap-5562 Před 3 lety +2

    Legend for even starting up this game

  • @daronwarren3964
    @daronwarren3964 Před 2 lety +2

    Great video! But you mentioned the game not making it clear enough to the player on what to do in certain dungeons.. for example getting the reflect spell for a certain Boss. However in your Zelda: a link to the past review you expressed how you didn’t like the developers spoiling any fun for the players by telling them what to do. I think we as gamers don’t realize we give these developers a hard time and it’s always a Lose lose situation.

  • @miketate3445
    @miketate3445 Před rokem

    I really love zelda 2. Shrug

  • @miura_vs
    @miura_vs Před rokem

    Enemies in BotW and TotK require way more hits to kill than anything in Zelda II. It’s boring as hell.

  • @Retroman8077
    @Retroman8077 Před 6 měsíci

    Try doing a Zelda commentary without saying miyamoto lol

  • @NEStalgia1985
    @NEStalgia1985 Před 2 měsíci

    So far miyamoto can't stop making a Mario & Zelda games at the same time. No wonder it sucks ass

  • @johnforkner
    @johnforkner Před rokem

    6/10

  • @RFGSwiss
    @RFGSwiss Před 3 měsíci

    31:15 The old man in Kasuto literally said: "LOOK EAST IN WOODS."

  • @retropalooza
    @retropalooza Před 11 měsíci +1

    Um thats bandi you showed where the guys boss asks him to lunch ...wayto go paulo

  • @OhmiKuma
    @OhmiKuma Před 10 měsíci +1

    Zelda II is great. You seem really resistant to accepting its game design but for those who got used to it, it was a difficult but rewarding Zelda. It's one of my favorites in the entire series.
    Also why so hung up about the Bubbles? Yes they have a hilarious number of hitpoints but you don't need to kill them in order to advance. Just stun them with a hit and walk by them.

  • @Allen.Christian
    @Allen.Christian Před rokem +2

    Meh. Your combat issues are skill issues. Or rather, a refusal to engage the system on its own terms. Of course it's about finding an opening. It's also about defending. Y'know, like actual combat. Your refusal to engage the system that its actively teaching you. The first Iron Knuckle is a clinic on it. Octoroks teach you to use a shield before that. The intention is to slowly build your intuition, as it culminates in the Dark Link fight. It's not supposed to be Ninja Gaiden's fast-paced combat. Nor are the enemies supposed to be puzzle-boxes to figure out by recognizing their attack patterns. It's a combat encounter. It blows my mind that people dont recognize this in the combat system, since it's literally the basis for the combat in the 3D games.
    And how are you complaining about there being combat between zones? Oh no, they put more gameplay in your game. That's how you keep up with the RPG grind. And they're better than the random encounters.
    The dungeons are combat labyrinths, not the elaborate puzzle boxes of other Zelda games. Dead ends are a staple of labyrinths. Worked real hard to get to that dead end? Your reward was XP and hopefully an actual skill gain.
    The grinding isn't well ballanced, but few RPGs nailed that back then, including Final Fantasy. But it anticipates that you are going to do a fair amount of exploring before discovering where to go, not that you'll go straight to the first palace. It was made for a time before guides. That's how I first encountered it.
    The lives system exists to kick you out of ppaces you clearly aren't ready for. Rather than throwing yourself at somethinf you aren't yet skilled enough for, it encourages you to go back out and gain more experience. Its balance is... questionable. But that's the idea of it.
    Its not a perfect game by any means. It doesn't flawlessly execute on its ideas. The overworld is ugly (the side scrolling graphics were very good for the time). There are cheap things in it that irritate me to this day, having beaten it dozens of times. The platforming does not feel great, the enemy variety in the overwolrld is poor. And look, it's okay if the combat isn't to your liking. But hearing someone trash one of the most thoughtout skill-based combat systems of the NES era because they couldn't take the hint to look for tells and use the shield that takes up half the front face of the character sprite when they were getting their ass kicked is just... disheartening.

  • @jamesk8147
    @jamesk8147 Před rokem +1

    I’m giving this review a 3/10.
    Zelda 2 is probably my most played NES game and much of what you complain about is what I love.
    First of all, comparing Zelda 2 and Ninja Gaiden is comparing apple and potatoes . Sure that are both round and you can eat them but they are totally different foods. And I’ll take Zelda 2 over Ninja Gaiden any day. Far more variety and interesting enemies that take tactics other than just learning a pattern.
    I love the Iron Knuckle (not Darknut) fights in the game. It feels like an actual sword fight. You don’t need a pattern, only reflexes.
    The dungeon designs actually feel like exploration with no handholding. Plus, despite your statement that all dungeons have the same enemies, each dungeon introduces new enemies that often are designed to use new abilities you’ve recently obtained. And the complaint about the false wall is just dumb. You complain that all the dungeons are the same and then complain when they add something different and provide multiple clues to it.
    The common complaints that a game over takes you “all the way back to the beginning” makes it sound like you have to start over but that is not true. You have everything you died with and the new items you’ve obtained makes it where you can get nearly in on the map in under 3 minutes.
    And finally you aped the the common “Nintendo Power” comment that’s so popular but Nintendo Power was not for a year after the games release. My 8 year old self and many, many others like me had no problem figure out the things that apparently can only be figured out with a strategy guide.
    This is a pretty sad review with poor research, outright misleading comments, and complaints about things being the same and then complaints about things being different while comparing it to a game that no similarities other than you can walk left or right and jump.

    • @octorokreviews
      @octorokreviews  Před rokem +1

      Most of your points are entirely subjective. You “love” the iron knuckle fights because they feel like a sword fight, but you completely ignore the actual game design. And any of the inaccuracies you pointed out in my video are pretty minor; I called the foes “darknuts” because there is literally no difference between the two - they’re dudes in spikey, medieval armor with swords. Excuse me for switching up the names. And Nintendo Power did come out before Zelda 2 in NA, which is what matters, because it was a North American magazine. But regardless, it was preceded by Nintendo Fun Club, which was the exact same thing (it gave in game hints and the such). As for Japan: Family Computer Magazine preceded Zelda by a whole year (first published in 1985). So my claim is not false; these gaming magazines existed before Zelda 2, dude. Next time, do more than just a cursory glance at a Wikipedia page before charging into my comments section with such an antagonistic comment; especially when you’re trying to claim that I did poor research.

  • @jondelmore3163
    @jondelmore3163 Před rokem

    You made the Darknut fight WAY harder than it needs to be. All you have to do is jump at them and if you time the sword slash correctly, you'll hit their heads over their shields perfectly. Same with the Stalfos. walk up to them and then crouch and stab. You'll hit their legs every time no problem at all.

    • @octorokreviews
      @octorokreviews  Před rokem +1

      I know that, dude - that's how I beat the game as many times as I did. But the jumpstrike is not entirely reliable, and it's more of a bug rather than actual feature (it was removed from the patched version of the game that was released for the Zelda game and watch, for example).

  • @warioland523
    @warioland523 Před rokem

    This game is underrated. I never understood the hate for this. It's definitely the better of the two NES Zeldas. The first one while innovative also had issues with being a game that required a guide. Playing it blind is basically suffering. This game though. There's a bit more leeway due to it's 2-D nature. The only top down section being the overworld map. Sure there are some secrets but nothing too bad. It's just more or less a matter of exploring the maps top to bottom to figure out where you need to go.

  • @paulreynolds5751
    @paulreynolds5751 Před 9 měsíci +2

    U can't beat the darknuts because u are fighting them wrong 😂😂

  • @EmilyRose900
    @EmilyRose900 Před 2 lety

    Your comparison of the level design in metroid to Zelda 2 isn't accurate. If you decide to go right in metroid you run into a wall you can't go under and have to backtrack all the way past the beginning and get the morph ball / key to go further right. It's the exact same scenario in Z2's first dungeon.

    • @octorokreviews
      @octorokreviews  Před 2 lety +1

      No it's not, because in Zelda 2, this happens for every single key in every single dungeon until the penultimate one; in Metroid, this happens immediately in order to demonstrate to the player the main objective of Metroid: to find new powerups that will serve as keys to the entire overworld of planet Zebes. This is a paramount lesson, one that needs to be taught, and then the trick is never pulled again; Zelda 2 does this in every dungeon, and it adds nothing positive to the gameplay, and imparts no lesson on the player. Finding a key that opens one door is not game changing; obtaining an item that forever affects the abilities of the player character is, and that's why Metroid's formula works so much better than Zelda 2's.

  • @NEStalgia1985
    @NEStalgia1985 Před 28 dny

    Boy sure loves the word tenets

  • @roracle
    @roracle Před rokem

    Wow, we were a different class of gamers back then. Many of my age enjoyed this game and beat it a number of times back then and today. I play it once a year. Maybe I'll live stream it in the future.
    My criticism of your video: you, like others, have some strange idea that 3D Zelda games are "true to form" when they're not 2D and top down. It's dishonest and only shows the critic's lack of comprehension. 3D is closer to the side scrolling Zelda because there's strategy involved. And don't act like you're able to see every locked door at a glance in 3D because you can't. Water Temple footage while you criticized this aspect was pure hypocrisy because there's plenty in that dungeon that is in that main room that isn't visible until you get to where you're able to see it.
    I don't like saying "get good" but I think it's warranted in this case.
    I highly recommend hacks to make the experience better by the way. Many today should play it, but again: different class of gamers. So to compensate, the hacks (specifically Redux) is a perfect version that rebalances late game mobs and lets you respawn at dungeon entrances on game over (with optional hack to always respawn on current screen even at game over).
    I prefer your kind to enjoy the game with hacks because it's still a great game.

    • @octorokreviews
      @octorokreviews  Před rokem +2

      My friend, I can handle the game just fine; I've beaten it too many times to count by this point, and wanted to make sure I experienced every facet of it before writing my review of it. I don't need to "get good" because, to be quite frank, I am good at it by this point. But even if I wasn't good at the game, that would not matter in the slightest, since my criticisms of the game are purely based on its design and quality, rather than my personal enjoyment or the ease of my playthroughs.
      3D Zelda is not necessarily "true to form" simply because it is 3D - many of these games are true to form because of their design, like Ocarina of Time, which has an identical game structure to a Link to the Past, and has the best designed dungeons in the whole series. But combat in all of these games can differ a lot - top-down Zelda is vastly different from Zelda 2 or 3D Zelda games, but all of these games do require strategy - top-down Zelda is not entirely devoid of it as you implied. Regardless, I would hardly call the 3D games "close" to Zelda 2 simply because it involves "strategy" - like I said, every game in the series requires some level of strategy, so I don't understand what you're trying to argue there.
      And I never said you can "see every locked door at a glance" in 3D Zelda - I said that "you can see to the end of any given room," allowing the player to better map out and navigate the dungeons when compared to a side scroller. And as for the Water Temple, the large central room is actually very open visually - it's the branching paths that drift into maze-like design. This gives the player some sense of familiarity, because the main room is vast and unlike any other part of the dungeon - in Zelda 2, every room looks extremely similar to the last, and it's impossible to create a central hub anyway due to the fact that Link can only move in 4 directions in Zelda 2. That's an example of how the side-scroller genre hinders the exploration involved in these dungeons - movement is more limited in Zelda 2 then it is in any other game in the series.
      Finally, if your advice to people who don't like the game in question is to download an altered version of it in order to make it enjoyable, then it's rather clear that the design of the game itself is quite lacking. Hacks and mods are wonderful, don't get me wrong, but when they become necessary for the design of the game to be bearable for a majority of the player base, then the design of that game is screwed up to some degree. I love the Elder Scrolls, but it's unacceptable that so many players need to download unofficial patches to make whole sections of those games playable - it's a mar on the game's design, not a point of pride, as far as I'm concerned, when the player base needs to work overtime to fix a developer's broken game.
      Anyway, I appreciate the view and comment nonetheless; I hope my reply cleared up my thoughts and got you to understand my critiques a bit better. Have a nice day.

  • @birms3287
    @birms3287 Před rokem

    This game is dope.

  • @laz7354
    @laz7354 Před 2 měsíci

    Fairy-Link can fly through the keyhole on locked doors. Youre welcome. 🧚‍♀️

  • @EmilyRose900
    @EmilyRose900 Před 2 lety

    All you have to figure out in Zelda 2 is to strike the head of everything. Iron knuckles are easy as shit, you just suck atm, gotta git gud. Jump at them and strike their head, it's really easy.

    • @octorokreviews
      @octorokreviews  Před 2 lety +1

      There's literally footage of me doing that in the video. Did you even watch it before you commented? Also, Iron Knuckles aren't the only foes in the game, of which most are immune to such tactics. It really sounds like you don't know what you're talking about.

    • @EmilyRose900
      @EmilyRose900 Před 2 lety

      @@octorokreviews almost every enemy in Z2 can be beaten by this strategy. I must have missed it in your video, I got distracted a couple times and sorry my language was a bit harsh, but I love Zelda 2 and it is always getting trashed on the internet. I understand it definitely has some flaws and people are used to a crap-ton more handholding in their games today.

  • @sgfreak37
    @sgfreak37 Před rokem

    I beat this game when I was 6, it isn't that difficult. I've played it to the point i can beat it without dying. I actually like it more than the first. 😒

  • @toddhouchin3252
    @toddhouchin3252 Před 6 měsíci +1

    Any game can be not fun if the player is not good at it.

  • @omegafd6992
    @omegafd6992 Před 6 měsíci

    says dark link is shit cause you use an exploit to beat it. try and fight him properly and its one of the best bosses in the series no cap

  • @Spurdboy
    @Spurdboy Před rokem

    He said the ninja game was the best bc the enemies are easy 😂

  • @cpetefly
    @cpetefly Před 2 lety

    You had to be then.

  • @eddiemoney1093
    @eddiemoney1093 Před 5 měsíci

    How can you be reviewing these games and not know that the darknuts simply can't block jumping strikes?

    • @octorokreviews
      @octorokreviews  Před 5 měsíci +1

      I do. I use the jump strike several times in the footage in this video. That still doesn’t fix the underlying problems with the game’s AI or level design.

    • @eddiemoney1093
      @eddiemoney1093 Před 5 měsíci

      @@octorokreviews fair enough. I just saw you repeatedly trying to fight him like a ten year old in 1988. You could be excused because this game is pretty shitty.