Somehow... Everyone is unhappy... - Manor Lords (#9)

Sdílet
Vložit
  • čas přidán 29. 04. 2024
  • Here we go again!
    ⬇ Links & More ⬇
    - - - - - - - - - -
    ► Twitter - nerd.yt/twitter
    ► Livestream - nerd.yt/live
    ► Merch - nerd.yt/store
    ► Discord - nerd.yt/discord
    - - - - - - - - - -
    ► About The Game...
    Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
    Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are motivated by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed.
    • Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
    • Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each region will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
    • Build extensions behind larger homes to generate income and resources that would not otherwise be available. Homeowners don't just pay taxes - they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
    • Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.
    From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
    • Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing population.
    • Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
    • Sell surplus goods to traveling merchants or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mercenaries, and unlock technologies for new industries, products, and tools.
    Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
    • Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to crush rebellions or suppress banditry, and at other times you will lead you men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks.
    • A robust diplomacy system will allow you to communicate with other lords, using influence or threats to sway their actions. These competing lords have their own goals and will seek you out as well, and your response to their offers or insults can mean the difference between war and peace.
    • Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely - a smaller force can defeat a larger enemy, if commanded well.
    Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city. A pyrrhic victory can spell economic doom, or a winter of rationing food and firewood.
    MANOR LORDS on STEAM
    store.steampowered.com/app/13...
    - - - - - - - - - -
    Watch Dylan play some other great games!
    ► • SimCity 2013 - Revisit...
    ► • Cities: Skylines - Van...
    ► • Banished (2023)
    #conflictnerd #ManorLords
  • Hry

Komentáře • 19

  • @beardly
    @beardly Před měsícem +15

    You can hit tab and it will show you the status of all your buildings. It helps find hidden buildings and which ones are able to be upgraded.

  • @Ikestrip
    @Ikestrip Před měsícem +2

    Maybe you need more warehouses and storage units to move the goods around and create more market tents at the same time

    • @Underground3
      @Underground3 Před měsícem +1

      After watching other lets play of this game, his build is currently bug. Not only the applse are bug and they won't eat them. If he watch were they are moving the goods around his village. He will find out the people are either stuck somewhere or not delivering the goods in the market. Increasing it will just make the traffic ten time worst.

  • @narffran8151
    @narffran8151 Před měsícem +2

    4 Families inside a Workshop all work the Workshop, so you added 4 more Bakers instead of only one

  • @dansmith9100
    @dansmith9100 Před měsícem +2

    You should start rallying your retinue and not leaving them out. They are total machines in a fight

    • @DarwinPlaysVideoGames
      @DarwinPlaysVideoGames Před měsícem

      My current save has 8 retinue taking out 16 bandits with no losses. My militia of 20+ (admittedly without armor/helmets) will take at least a death or two

  • @pfang32
    @pfang32 Před měsícem +1

    Another item. You need two taverns, you have increased density without increasing infrastructure.

  • @Lothaenorixius
    @Lothaenorixius Před měsícem +1

    Maybe it's not the supply of food. It's the transportation of the food.

  • @erinhm0404
    @erinhm0404 Před měsícem +2

    The town should just be renamed to Eggenfeld

  • @coldun85
    @coldun85 Před měsícem

    I am not sure the clothing problem would be sorted if you built industry units that makes jackets, capes and the other clothing item.
    Also, loving the animal party at the end of the video 😂

  • @indigoenergygamer4350
    @indigoenergygamer4350 Před měsícem +4

    "We don't have enough eggs"
    *checks inventory, sees 3.5k eggs*
    "Oh yeah, definitely not enough"

  • @Underground3
    @Underground3 Před měsícem

    45:42 Why not just relocate the farmhouse that is next to that market and make it as a full market place?

  • @pfang32
    @pfang32 Před měsícem

    So think you taxed, poor on the outskirts suffer. Which then lead to a die off of the entire production chain failing backwards. More stalls, more things to keep commerce moving. Ox, horse...

  • @TeedRance-jf3ld
    @TeedRance-jf3ld Před měsícem

    Yay a new video

  • @tahashabbir9663
    @tahashabbir9663 Před měsícem +1

    You need to trade

  • @Jack-sarsy
    @Jack-sarsy Před měsícem

    Cmmonnn

  • @jonnycreelman3562
    @jonnycreelman3562 Před měsícem

    Can you farm animals for meat?