100+ Rimworld Mods Worth Checking Out for a Deeper Experience and a More Satisfying Game
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- čas přidán 30. 06. 2024
- ** Mod list below ** I've been checking out a lot of new Rimworld mods lately, largely based on what I've seen from others, your recommendations, and some things I found in the workshop. Here's just a few that I've been trying out lately.
Didn't quite get to every single mod, though I exported it as a string in case you want to see a more complete list: these are some seriously great works by these creators, and I hope you go check them out if you haven't already!
0:00 - Intro
0:39 - Essential Mods
1:18 - QoL Mods
15:59 - Combat Mods
18:20 - Game-Changing Mods
28:44 - Outro
Mods (still very much a WIP):
docs.google.com/document/d/1Y...
Workshop List (still very much a WIP):
steamcommunity.com/sharedfile...
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If you haven't already, go check out the modlists by trmplays, Loreplays, Kokoplays, Yeti's, Roll1D2Games, and Quarantine Games's and Barky's mod showcase videos. Those were the ones I watched while getting ideas for what to include, though a lot of other fine mod videos exist out there. I'm def not the best at modding or explaining what each one does - I'm just honestly really interested in these mods and how they make the game feel new to me again. I grateful for any knowledge of mod conflicts or other ones you might share with me, as usually that helps me explain it better in future videos. Haven't been in the modding world in awhile tho, so hopefully I did at least a little justice to these great mods! There's also a bunch I didn't include because they add a completely different facet to the game, like SOS and Hospitality, though those are fine too! This is not an exclusive list by any means. And if I haven't said it already, thanks to all the amazing people who mod the game and provide fun experiences for everyone!
But im interested in you man
Love your content
Keep up the amazing work amphibian, also what’s your plan for the next kenshi challenge, I’m curious since it’s my favorite game I’ve seen you play.
I am a programmer. I have done some Rimworld mods. If you want you can send me your list of mods and your error logs and I will go through them for you to see what the errors are. Some of them will never affect you, some make it so things in the mod just don't show up in the game, and some will cause random crashes.
You should keep mods that are realistic, like run and gun and the holes in walls, we are human we are superior :/
Ambiguous tries just a few mods and now he's doing them like crack cocaine.
just like me lel
Mods are just like drugs
Thaaaaat's rimworld!
aren't we all ?
Sam King not gonna lie I thought the wall building mod was vanilla
I've had a colonist literally bite off an entire arm of a guest in a "social fight", so I think the Ugh You Got Me sounds like a good adition to the game
Recently I've played without that mod, and in one playthrough there's been three social fights that have involved someones brain being gouged.
**Confused hand gesturing**
Bloodlust pawn vs Tough pawn is very bad
That and the "no slaughter" mod (removes slaughterer break) two of my essential QoF mods.
mm hungry
If you play with Rimworld of Magic, then you will probably know just how bad a social fight can be if a monk is involved. Literally had a colonist die instantly because they insulted the generosity of the monk's uncle's son.
ah, Rimworld, the perfect game to use your Cthulhu-praising Jedi Catgirl to kill some invading magic zombie-Xenomorphs....
You can say that again 🙃
Hell yeah
You need RJW on top og that
I actually have a jedi catgirl that praises cthulhu in my colony, for real
@@LazlaTheFallen dont
That was quick, you've fallen into the Rimworld Mod rabbit hole too.
In a matter of days...
It gets to the point where you never play vanilla again.
@@sameggenton1077 it just took me hours. Came to youtube for guides but fell into the mods rabbit hole.
And I found loverslab and found my dark side.
it's ridiculously easy to get addicted to it...because you suddenly realize you can make your game exactly how you want it XD
I’ve recently gotten into to rimworld do you think I should wait a bit before I start downloading mods or do you recommend any?
Along the lines of careful raiders, "Sometimes raids go wrong" adds an element of variety to raider spawns, as the name suggests, raids can go wrong for them in a multitude of ways, my personal favorite is when the raiders spawn in, alongside a hostile bear that attacks them, but there are plenty other events in a similar vein.
Lmao i love the Jurassic Park mod when a pack of man hunter raptors have my base seiged and the raiders spawn in and get absolutely mauled.
Do both of them play well together, or is there any clashing with the mods?
For me it mostly tends to spawn 2 raids from oposite factions at once, which can be lethal if handled poorly (ultra insect hive + an army of centipedes? what could go wrong amirite?), but is pretty fun because it adds more risk and reward
I am using this mod. Had a raid spawn in which immediately got smashed by like 6 different gold/silver/copper(rimforge) meteors. 11/10
In my save (without SRGW) I have insect nests which spawned in near some choke points and raiders always end up getting eaten by em. It sucks for them cuz I got a mod that allows insects to impregnate people so it sucks REALLY hard.
Finally you embraced wall lights 😂 I've been pitching them to you for months!
Wall lights are life!
Why use any other lightsource when you have wallights. Other than the nightlight sculptures mod there's no other lamp mod that beats it
Outdoor Lightning is a great mod too. My colony has lamps that light up the roads but only turn on at night.
Comments from people like you are the reason why I have most the mods I do.
Just started playing and it was my first mod
i love how after just 2 years, the rimworld devs managed to implement most of the mods shown in the video in the base game
The rimworld devs are by far the most inclusive and non judgmental devs when it comes to modding
"lets go for a vanilla experience this time!"
me 2 hours mod searching later: 27:38
LMAO same
So I was laying in my bed watching this video. and when he mentioned what "common sense" did I litterally sprung up and leapt at my computer to install it because food poisoning from dirty kitchen is my #2 problem for my current colony. #1 is that my storyteller is obsessed with cats and I keep getting cat related events, like 10 cats just joined your colony or 7 man-hunting cats have appeared and one of your colonists has been clawed almost to death.
Just build your kitchen without floors. Then no dirt problems, you can't get dirt dirty. Just clean up the blood after butchering.
Mogul DaMongrel Doesn’t dirt just count as a permanently dirty surface? I always thought it did.
@@zadikariamitchell1930 yes but you won't get negative stats from cooking on its surface. Unless I've been rolling some serious health checks from my surfaces. People have gotten sick from an incompetent chef but not from dirty surfaces. You do however get the ugly surface modifier. So long as you have beautiful stuff though it's not a huge negative to counter.
EVEN WITH GOOD COOKS IT STILL HAPPENS
idk how i did it, but i never got issues with it, i think it's due to that garbage bins mod (which auto cleans an area around it over time) + the cleaning bots, they keep everything so clean that the food poisoning never happens
17:15 ah yes, a mod that finally lets your pawns “move while they’re running”, finally
When will someone make a mod that allows pawns to run while moving?
This video took me nearly 2 hours tabbing to Workshop constantly. Thank you!
Yeah, I need to add at least 80% of these
as a new player when he mentioned the mod that tells u what a mod is, I immediately got up and sat here with the workshop open because I can now tell whats modded and whats original, usually id ignore mods for weeks
12:20 "so you can move when you are running" thank you i didn't know i can move when im running
Wrong timestamp?
@@bobthebox2993 17:19
You just got me watching an entire mod list video for entertainment and for ideas for an colony of my own, thanks for the mods and keep doing what you’re doing, but make sure you know what you want to do too.
Thanks! That's actually exactly what I was hoping would be the takeaway from the vid ^.^
I have a mod suggestion for you! Check out the Megafauna mod it adds some larger extinct animals (some very useful but need high taming skill and eat a lot). Some are really useful as battle mounts and others can be super useful with carrying stuff in caravans! They also look like they belong in the vanilla game so to me it's an absolute must!
I second this. Megafauna is balanced too and because it looks vanilla it doesn't break immersion at all
megafauna is better quality than some of the vanilla animal mods so yeah he should deffo check that out I would love to see it in his playthroughs
wow hes gonna be so happy when he looks up that mod thanks for sharing it im gonna use it in all my future play throughs
Thanks! I thought I had it on the separate list - Def one I'd like to add
Alpha animals as well. Nothing like making a mountain base dug out entirely by giant genetically engineered moles.
A small note on Map Reroll, whenever you do it all the items that spawned with you will disappear, so make sure to put everything in your colonists inventory first.
I've never had this problem, sounds like you might have a conflict somewhere.
I have also resolved the map, but didn’t lose any items. I did use prepare carefully, so that may be a factor.
Instead of a top 10 mods, i like how this is just lets take a look at all these mods that i like, great video
Oh i wish rimworld was multiplayer. The sort of game i would love to play with my children.
Honestly, Thank you for your Mod Reviews! Half of them where already on my list, but the other half looks intresting too
honestly, most of these mods should've been in the base game
Tynan agrees
you can use ctrl+scroll wheel to zoom in and out in the research pal
Thanks for this!
@@ambiguousamphibian it's actually with shift, but yes ..
@@elQueFaltaba i may be using a different mod then
Pokey do you by chance know backyard monsters?
ah shit, my mouse wheel broke and i was using the keyboard for zoom
at least now i know how to do it for the future
Thanks for supporting the mod community and thanks for featuring at least six of my mods!
Great now im downloading not only Kenshi but Rimworld because of you. Videos are just too great for me to just sit here and watch, i gotta experience it myself
Me: Looks at this video
My CPU: "My time has come."
I recommend dubs performance analyzer, helps identify what's killing the game's peroformance
For me it turns out that the "Refill urgently" option from deep storage was killing the FPS
Thanks for the modlist, im happy you took the time to talk about them all. most of the time when i get mods i just want to get a list and play but never really look at what most the mods do. since this video im going to try out all these mods and see where it will go. you did a great job explaining all the mods too. the video of you using the mods was even a greater visual of understanding the mods. thanks!
Tynan: I´m gonna destroy this man whole career
**Releases Rimworld 1.2**
yeah, most of them are not compatible with 1.2
@@AchmadBadra oh, I mean, at this point if I remember correctly, many of those mods have a "continued" version, and if not, there’s almost always a good alternative
Somehow, this vid just flew under my radar! I legit love Rimworld and modding, seeing some new mod ideas and combos is always awesome! Thanks for introducing me to doormats and dragable corners and mad skills! (I hate how fast the skills regress).
i just want to thank you so much i've been wanting to get back into rimworld after playing for over 500 hours and this gives me so many ideas and im really thankful that you'd make a video like this for newer players and veterans alike. i'm so happy i've given you a sub and im probably going to give this video 12 veiws by myself. keep up the great content!
Thank you for sharing your mod experience! I’ve been loving the recent content and I’m excited for more soon! I hope your new job is going well!
I know this is from last year, but thank you. I recently found you and you've given me hours of entertainment! I've been binge watching your Rimworld series and when I saw this video, I admit, I got excited. Thank you again for all the great content! Keep up the amazing work!
Look forward to your content every day. Love you! And welcome to the rabbit hole that is rimworld mods. Last run I had about 200 mods and it was great
I didn’t watch the whole thing, but I didn’t see “No Pause Challenge” in there. I’ve been playing with it and it adds more real time tactics. I’d think that’d be a great addition to wave survival to keep you on your toes.
I’ve never heard of this mod before but it sounds hella interesting! It would definitely make for super entertaining and fascinating gameplay
I like this one too!
Thank you so much, this actually rekindled my fire for this game. It is grindy, but the mods you suggested tackled all of my issues.
I'd love a new version of this video. 1.4 has changed quite some stuff
pretty much the overview i was looking for, while being too tired to read through reddit posts, thanks!
also, nicely chosen relaxing background music. good guide!
I've been enjoying your videos, man. I'm a new rimworld player but by no means a new gamer. You're giving me a nice crash course and I love what i'm seeing when it comes to possibilities in this game.
Ahhh yes. They all fall eventually. Welcome to mods my favorite rimworlder.
Professional Rimmer
@@schwany6703 wow
I'm sitting here working, making a list of all the mods I want to add tonight... amazing video, thanks for this
I’ve watched the last few series and he had no mods. “Here is my 100+ mod list”... straight to the deep end I like it
I already have a mod list with over 100 mods.
While several of these mods I already have my mod list has grown by at absolute minimum 25 more.
You’re a monster Ambiguous Amphibian.
damn your video was insanely good for me, been playing this game and moding it for a while and you showed me really great mods i didn't know i needed until i saw what they did
the BEST mod list on youtube, thanks!
I just want to say that I love how perfect Rim World is as a platform for different genres and even franchises.
You want Lord of the Rings? Absolutely.
Star Wars? Got it.
Halo? Sure.
Furries? Why not?
Medieval Stuff? Certainly, mi'lord.
Warhammer? Yes, by the Emperor!
It's just great.
Adeptus Mechanicus Aproves.
QoL modes are things that I really like in every game I play, from Rimworld to Minecraft, and they increase the pleasure I get from the game to enormous levels. I have downloaded so many mods from this video(it will probably take me a few hours to try to install them all into the game) the game seems to have started all over again for me :) Thank you very much for this beautiful video, I hope that there will be more videos of this kind. I'm sorry for the bad language, I'm using yandex translation, but I don't see an error :))
I discovered your channel with Torsolo, and im realy glad , I want to play the games you play, they seem funny, may be more funny when you are playing them.Anyway thank you for this mod pack, I just downloaded Rimworld and this is gamechanging.Love your vids !
I started watching you on the coral island and found you funny, and so I continued watching your content and enjoying it. However, today sir you earned my sub and bell click...even though I knew about many of these mods this was a very well made video and you introduced me to some mods I am looking forward to trying myself. Good Job & Well Done!!
Thanks :) Glad it helped somehow!
this vid is super chill. music choice made this vid for me tbh. perfection
Before you invest too much time into a series with androids, you need to know that they are horrendously unbalanced in terms of colony wealth. I've tried this before, and with just 3 t1 Androids and normal Crashlanded scenario beginning stuff, I was getting space pirate raids within a season on the middle difficulty. You may not think that's insane, but when you just have 4-6 wooden buildings, a bolt-action rifle and almost no security buildings, a tripple-rocket launcher is quite difficult to handle, so do be careful.
This explains why my colony got obliterated yesterday.
Is gonna be tuff at the beginning (off course)
But when u had resources, man power, diplomatic relations (make friends is important)
Androids army on your command ;)
Also nukes from Rimtomics(To take out enemy base easily when u are bored)
Btw ya I had at least 300+ mods
And I am happy one of my first t1 android I build is still operating :D
I loved mountain bunker base (Infestation is the only thing that hurts me)
Grow humans, recruit humans, production of plasteel, chemfuel and yadayada~
Had lots of fun on Rimworld
Recently just build a station and launched it to space(Mods: Save our Ship 2)
Losing is fun
*But winning is also fantastic*
@@alphariusfuze8089 what is your mod List?🙂
i mean, they ARE op themselves, so you get bigger raids to compensate
i personally have managed pretty well even without kill boxes
remember that space pirates can come at any point (SPECIALLY with randy) but their size and equipment varies per wealth, i once got a single super soldier with a charge rifle as the initial raid, but my 3 colonists could kill it quickly with proper usage of cover and flanking
Just deactivate wealth scaling under custom difficulty
been waiting for a video like this. thanks!
This was awesome and just the video I was hoping to find!
Very nice video with lots of mods i haven't heard about after dozens of hours playing modded
I’m super looking forward for to all these mods! The only thing that might be tough is dumping all of them into a new play through all at once
Yeah maybe don't do that ;-)
I'd recommend a few common sense ones (all hail the While You're Up) that made you go "yes zomg that should be in vanilla!!1!" let's say 5 max, any vanilla extended, (1x1 tables ftw, also the animal ones), and maybe 2 or 3 others. I like the fishing one a lot. Harmony and such don't count because they don't change anything themselves.
Use Rimhud and other user interface ones to your liking. I do recommend at least Rimhud. Maybe limit yourself on others at first so you don't get lost in all the new UI.
Oh and special mention to Giddy up. Because why the F can't I ride an elephant?
@@mirjanbouma I meant having ambiguous dump them all into 1 play-through not me lmao
@@icecreamz3003 whoops, my bad!
Great video, that windows mod looks really cool. The Rimcuisine 2 mods and the Vanilla Expanded Cooking/VEPlants mods play nice together and are fun for roleplay playthroughs. There's a drugs add-on for Rimcuisine 2 that lets you make painkillers even from neolithic beginnings, as well as brewing add-ons that are pretty fun.
Also Dress Patients changed my life, it should just be a base game thing but it lets you dress downed pawns - like stripped wounded prisoners - and gets rid of easy mood debuffs by just putting some fucking pants on them. Like you do with IRL bedridden people. lol
"run and gun, it lets you move while you run" ah yes, the mod we all needed
Hahaha I'm dead, this cracked me up.
That really a great video, thanks for showing me new mods for this amazing game!
I already had 20+ QOL mods installed. After this video I have installed about 20 more. Great summary.
The Hygiene mod has become a must have for my in my recent games. It adds some basic elements that make the game a bit more realistic.
It's a bit unrealistic how people who are struggling to survive need to bath every day
This list was super informative!
A really really useful set of mods. Thank you.
Researchpal - Shift and scroll is to zoom in and out
Omg thanks ALOT dude
I'm definitely interested in mods that make the colonist behavior actually make more sense. The work mod is interesting too because I would like to prioritize different crafting stations that use the same skills/job duties.
Have you ever done a play through where you make it to the other side of the map where the quest is for the off world ship at the beginning of the game? Might be a different objective to try.
i feel more open to playing rimworld now , thank you Ambi !
Part 1 is basically: “Tynan please add this”
Great video man, keep it up!
Even while I play with so few mods as possible, it is very nice overview.
Skylight is amazing as you can create greenhouses and farm during winter (if you of course build some heaters). There is also additional mode to LMV Storage mod, that adds single storage containters.
SNAP OUT AND MEDICAL TAB ARE SO FLIPPIN USEFUL! I tried them once and NEVER went back. And when I thought 'eh I don't use it much' and took it out, I realized just how useful it is. It tells you who's bleeding and how badly, pain levels, each stat, if they can self-tend, and apparently lets you set surgeries, but I haven't figured that bit out yet. I use it after raids to tell who needs to be treated first and who can take a backseat and when I'm making bionics to quickly tell who's missing parts so I can make the proper bionics.
This would make a great series,like always :D
25:27 I don't really know about this one but I think when I was playing not very modded gameplay with ZombieLand, the blood that was coming out of them was actually cleaning out itself after a rain rather than staying. I don't know if this was because of any mod's option or because it may disappear after some time, but if it's not in vanilla game then I think it's good that somebody added it. I still think filth should disappear much quicker.
Thanks a ton for this video. I mod a lot of the games I play, and I've already modded Rimworld a fair bit, but it's difficult to find those needles in the haystacks that is the modding community for Rimworld.
You have very similar tastes for the types of mods I like for Rimworld and you've even inspired me to shirk my usual strategy to just build a large colony until I get bored and actually experiment with what Tynan insists is not simply a game you play to win, but a story simulator.
The first thing I'm going to do is use that one dev tool option to spawn in a premade colony (bunch of pawns, clothes, weapons, workbenches, etc, but no walls or organization) on Randy Random "losing is fun" and just see what happens.
I'm not sure if you'll like this game, but the modding scene and ease is similar, plus the people who like Rimworld seem to like it; try out Starsector. It may be a fun series for your channel.
I know I'm late to the party but fluffys breakdown is awesome. Things will need fixing every so often or they will break. When they break you must fix them like normal vanilla with a component. This mode is a good way to conserve components.
This is great. You make some essential videos. Good on you and thank you.
Thank you for this, ive been trying to find some good mods to add to my game ^^
this is a big help for me every couple of seconds i pause to download a mod
Rimworld of Magic, Rimsaves, StartUp Impact, and Dragon's Descent are also VERY excellent mods. What The Hack?! also adds a lot of really cool new approaches to mechanoids.
You're the Born-Again-Christian of modding. You found your Mod-Jesus and now it's all you wanna talk about.
As a peddler of mods, I approve of this while finding it amusing.
Hahaha! This is actually a really funny image to put in my head
I don't know how a video in the morning could make my day
I knew you by a project zomboid video, and i stay here for your content.It's really good.
I'm gonna have to live vicariously through you and your Rimworld playthroughs as I don't have the time to play video games lately :(
I am excited for this video as it reminded me of a lot of the QOL mods I used to use in the game, but had to uninstall a lot because of incompatibility due to the 1.1 update. I'm glad that more mods have been updated because I've missed some of these mods! A warning with Hunt For Me, though. I had to uninstall it because my colonists pets kept getting killed trying to hunt small animals. If you like the smaller animals and don't want to just use them as food, be sure to keep them in a safe area or a hare will be the death of fluffy. I actually started using Achtung! because of your last Rimworld colony! I love being able to line up my colonists!
Rainbeau's fishing mod is my favourite fishing mod. It can be a little OP because you get a lot of small fish and it's basically an infinite food source, but I love that it adds new recipes that give your colonists a mood boost similar to fine or lavish meals. I try to balance it out by only using the shellfish traps but it's one of my faves! It's definitely my fave fishing mod, it seems a little boring to me that other fishing mods don't add extra recipes. Rainbeau doesn't update the mods themselves anymore, but they have been getting fan updates so it's really exciting! Trading Spot is another really nice one that allows you to choose where you want traders to go. It's nice because, if you've designated other parts of the map as Home area (for example, if you use a growing zone to automatically harvest ambrosia), traders will gather at any home area and it's nice to have them gather right next to your base. I also recommend More Trade Ships because I always feel like there aren't enough traders after I built the trade beacon. Animal Food Restrictions is nice because I'd rather animals eat raw food rather than eating my nice meals. Partially Passable Wind Turbines is nice and very self explanatory. Let's Trade! is fun as t just ads new types of traders, makes it nice if you just want to sell animal skins or building supplies. Blighted Alert is nice as it just adds a notice on the side, similar to the one that shows the weather or if you have toxic fallout, so you know that you have blighted plants, but it might be unnecessary if you have the mod that allows you to cut blighted plants automatically. I love mods that add fences, like Gloomy Furniture or Fences and Floors (or fences and no floors, same thing as previous but just fences), as it seems fairly natural to have in the game. It's nice to have fenced in fields so your animals can roam free and not eat your crops, and, for me, I like it a bit better rather than just setting allowed areas. It makes it nice so wild animals can't eat your crops.
I love using Simple Sidearms as it lets me build actual loadouts for my soldiers.
I like having a composition of
1 Sniper
1 Light Machine Gunner
3 Assault Troopers
2 Grenadiers (these guys get regular rifles but switching to grenades make them so good against mechanoids.)
I love that mod! My colonists have a standard setup.. Base weapon, side autopistol, and side gladius. My reason for this is all of them can shoot, even if they lose their main weapon. The gladius is there in case they're melee attacked.
Would we be able to get an updated mod list for 2021? You've inspired me to pick up Rimworld and give it a go. I am an avid mod user and enjoy anything that adds to a game in general. But since I enjoy your content, It'd be cool to get your updated opinion on what you suggest and advise people to give a looksee nowadays, If you have any updated stances to begin with, that is. Keep up the good work, and I look forward to your next Rimworld series!
I'd love to see more videos like this of the other kinds of mods you think are cool! Do it!
i have played this for years and this was very useful video. thank you.
Hashhash i love how last series he was "lmao this mods looks good idk if im into mods haha" and now he is like 100 MODS ESSENSIAL for your MODDED Rimworld EXPERIENCE!" i love u aa, keep doing ya thing
Yo I want to say thanks for both this video and for getting me into RimWorld since it's one of my favorite games
Zombieland mod could make for an interesting survival play through especially with some of the OP combat mods you have
Currently playing a zombieland/war hammer 40k colony. Its been pretty brutal but loads of fun
He is finally modding!!! I love your videos man, but I always thought how much of a hassle it would be to have no quality of life mods
Fluffy Breakdowns has been one of my highest priority mods from the moment it was created. Equipment maintenance is one of those things I just cannot accept as a pure random event. Switching breakdowns from a random event to a consequence of equipment condition was perfect, and saves so many headaches when it comes to budgeting components.
Just scrolling through at 1:30 in the morning and I see this is uploaded now it's good to work the night shift
I'm and avid modder and I didn't know about some of these mods, great video! Here's to hoping it doesn't annihilate my compatibility...
As of March 2023 this video, although outdated is still very useful. Some mods are now part of the base game, some don't have a 1.4 version but any still do and/or have been updated. Thanks!
Awesome stuff. Didn't realize most of this stuff.
"chuckles knowingly" Welcome to The Addiction that is rimworld mods.
thank you for the vid, it gave me some great mods i have installed now
I smell downloading every mod coming up soon
Good vid, straight to the point, no useless fluff
the more i watch this video, the more mods i add, then something goes wrong and i just end up unsubbing from all my mods because its too much work to find the exact mod that doesnt work, then i just repeat the process, im addicted to mods
i love the music this video is so cozy :D
A mod I really enjoy is expanded prostetics and organ engeneering.
I often feel like there are certain artificial items mission from the base game, but this mod adds a lot of them, giving you more options when it comes to equipping your colonists with artificial bodyparts
A follow up on this video this summer would be pretty cyool :)
A very useful video that gave me some good ideas
Glad it helped :)