I am surprised out of the 100+ Skyrim reviews/retrospectives/analysis/conversation videos I watched you not only managed to bring up new points and perspectives but also did in just 10 minutes while others needed 20 hours to achieve the same (See "Skyrim a quick retrospective" from Patrician TV)
@@FurthestLevell Basically no one commented on graphics at all and if they did, they just said that the art style was good and moved on, but that the setting and art style likely majorly determined the success of Skyrim is a thought I never heard before.
There's one oft-overlooked element to Skyrim's success, and that is Jeremy Soule's soundtrack. That music just draws you in like no other game I've played. It's so incredibly evocative, and I think the game's success owes a great deal to the music. CP2077 is the only game that comes close in that regard. If I managed a game studio, one of my chief hires for a game is the music composer.
You are very wrong about oblivion and Morrowind. Skyrim doesn’t exist without them in the first place and they allowed Skyrim to reach its level of fame. If Skyrim was the first in the series it doesn’t get anywhere near as successful.
I never played the other games until after Skyrim. You're right that it doesn't exist without the others, but the OP is talking about success of a game, not how/why it's made, and he's got a good point. BGS changed a lot of things about Skyrim from the previous ES games (and plenty of players still gripe about that), did they luck into a gameplay mix that worked for a lot of people? It seems that way.
I am surprised out of the 100+ Skyrim reviews/retrospectives/analysis/conversation videos I watched you not only managed to bring up new points and perspectives but also did in just 10 minutes while others needed 20 hours to achieve the same (See "Skyrim a quick retrospective" from Patrician TV)
thank you so much for the kind words my friend!
@@FurthestLevell Basically no one commented on graphics at all and if they did, they just said that the art style was good and moved on, but that the setting and art style likely majorly determined the success of Skyrim is a thought I never heard before.
Also if you are not yet playing with mods you absolutely have to in your next play through, it elevates Skyrim to a whole nother level.
There's one oft-overlooked element to Skyrim's success, and that is Jeremy Soule's soundtrack. That music just draws you in like no other game I've played. It's so incredibly evocative, and I think the game's success owes a great deal to the music. CP2077 is the only game that comes close in that regard. If I managed a game studio, one of my chief hires for a game is the music composer.
fantastic point!!! music is key to ambiance for sure. didnt even think of that!
8:54 I'm looking at you "The Boys"
"im the real hero"
When the hell are we getting Elder Scrolls 6? And I thought the wait for GTA VI will be bad…
our grandkids will love the next trailer!
According to Todd Howard, it will be later than 2028.
@@amazinghorizon8270 nah I’ll be 30 by then wtf
Good video. Personally, Skyrim was a masterpiece, but seeing the game makers fail since then makes me think about many things.
You are very wrong about oblivion and Morrowind. Skyrim doesn’t exist without them in the first place and they allowed Skyrim to reach its level of fame. If Skyrim was the first in the series it doesn’t get anywhere near as successful.
I never played the other games until after Skyrim. You're right that it doesn't exist without the others, but the OP is talking about success of a game, not how/why it's made, and he's got a good point. BGS changed a lot of things about Skyrim from the previous ES games (and plenty of players still gripe about that), did they luck into a gameplay mix that worked for a lot of people? It seems that way.