Duke Nukem 3D 1996 Full OST
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- čas přidán 14. 06. 2024
- en.wikipedia.org/wiki/Duke_Nuk...
Tracklist in description ↓
0:00 - Grabbag
2:17 - E1L1 - Stalker
5:13 - E1L2 - Taking the Death Toll
9:27 - E1L3 - The City Streets
15:34 - E1L4 - Water World
21:34 - E1L5 - Sneaky Snake
27:29 - E1L6 - The Call of Death
33:56 - E1L7 - Ah, Geez!
35:43 - E2L1 - Future Military Conquests
39:11 - E2L2 - Space Storm
44:34 - E2L3 - Gut Wrencher
48:31 - E2L4 - RoboCreeping
51:07 - E2L5 - Stalag 3-D
54:27 - E2L6 - Pissed!
59:45 - E2L7 - Aliens, Say Your Prayers! (Probably my favorite track in the game)
1:03:10 - E2L8 - Plasma
1:05:51 - E2L9 - Alfred H. (My Family's Plot)
1:09:09 - E2L10 - Gloomy
1:11:55 - E2L11 - In Tents
1:14:56 - E3L1 - In Hiding
1:19:16 - E3L2 - Going After the Fat Commander
1:23:38 - E3L3 - Taking Names
1:29:33 - E3L4 - Subway
1:36:33 - E3L5 - Invader
1:41:33 - E3L6 - Gotham
1:44:31 - E3L7 - 233.778 Celsius
1:51:27 - E3L8 - Lord of L.A.
1:57:58 - E3L9 - Urban Jungle
2:00:53 - E3L10 - Spook
2:05:19 - E3L11 - Whomp
2:09:18 - Cinematic - Briefing Room
2:10:06 - E4L1 - Missing? Impossible!
2:13:21 - E4L2 - Preparation D
2:17:13 - E4L3 - Baked Goods
2:19:33 - E4L4 - Calypso Facto
2:22:53 - E4L5 - Lemon Chilllllllllllllllll
2:26:31 - E4L6 - Pissed Office Box
2:31:21 - E4L7 - Warehaus
2:34:40 - E4L8 - Layers of Dust
2:38:27 - E4L9 - Floghorn
2:41:40 - E4L10 - Departure
2:45:12 - E4L11 - Restricted Area
All music composed by Bobby Prince and Lee Jackson
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Well here it is. The only video on CZcams that contains the entire soundtrack to Duke Nukem 3. I never knew that every single level in the game had it's own music track, weird huh? This probably took about a total of 8 hours of on-and-off work. (Likely the reason no one has done this before...)
All information came from: dukenukem.wikia.com/ I just put everything together from my own copy of the game.
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7-15-18
I took this video down for a long time due to copyrite claims (which I assume are fake to generate money from a popular video).
Usually this can be fixed by privatizing the video for a while and waiting for it to go away, but I think it has been over a year at this point and I decided... fuck it. - Hudba
Please, what's the name of the music when you have finished a level ? can't find anywhere >
It's not an actual MIDI like the rest of the soundtrack. It's a sound effect called bonus.voc. You can find it near the bottom here: www.vgmpf.com/Wiki/index.php/Duke_Nukem_3D_(DOS)
@@ThisIsGamerLisD Thank you very much. :)
That was the shitttt in the day
@@ThisIsGamerLisD From that wiki you linked: "The music of Duke Nukem 3D was put together by Bobby Prince, a veteran in the video game field, and the amazing composer, Lee Jackson. The soundtrack fits well into the various levels of the game adding to the ambiance. By itself however, the soundtrack is merely average. None of the tracks are really that memorable, but they do properly fit the game. "
What the fuck?
@@Kevin-jb2pv I guess the journalistic standards (or lack thereof) are why that page wasn't accepted on Wikipedia. 🤣
These old school bgm composers deserve a flippin' Grammy, I swear . . .
Fuck yeah, I've always said that, I love VGM composers.... Especially the ones who create metal sounding tunes!
My favourites include the following:
- E1L1 @2:17 (obviously, put your #1 track first)
- E1L4 @15:34
- E2L7 @59:45
- E3L6 @1:41:33
- E4L10 @2:41:40
Sound great on modern hardware don’t they 😊
So true, Lee Jackson is an absolute genius.
@@wishiwascooler And a lot more culturally influential than much of pop music. These tunes play in our hearts.
This game was so bad ass, My grandfather even played this shit. And he was 76 when he played it.
"Hollywood Hollocaust" its probably the "best first level" ever made on a videogame (together with Super Mario Bros 1-1 level?). The desing, location, music and ambience is superb 😌 That level will stay on your head for a long time... unforgettable.
is good, but future military conquest and in hiding are awesome too!
E1M1?
Doom e1m1, hollywood holocaust, 1-1 smb, and green hill are the four horsemen of memorable levels
The first Hexen level too
@@yougonnascrollpastwithouts8742nah, more like doom map01
I just realized some similarity between this game and Doom's soundtracks. They both contain strong, fast and energetic intro and first level music, while most of other levels contain slow paced, atmospheric, creepy and moody kind of music.
+cw3le
it has same composer
ONE of the composers is Robert Prince. The other is Lee Jackson.
Yep
the good old days of crappy computers and great games
Now it's great computers and crappy games
Ying-Yang shit there
@@nukecorruption
Did i?
@@angus6858 this caused my Cyrix 200 MMX to crash. A bug in the CPU, never fixed. lol
@@angus6858 Rogue like trading card indie shits
HAIL TO THE KING BABY
Time to Kick some Ass
@@KrijoStalka19 and chew bubblegum
@@2muchwit and im all out of bubblegum
I AM THE KING OF THE WORLD BABY
Aw, damn. They blew up my ride.
" I never knew that every single level in the game had it's own music track,"
one of the many reasons why this game is awesome,and was so diverse compared to the other fps of its day.
The same could be said about many oldschool FPS' of the day.
Today however.. Just grey clots of generic soldier guys shooting generic terrorists.
The imagination, the creativity - is gone.
Wolfenstein 3D, Doom, and their clones also had tracks which were mostly unique, although the later levels often reused tracks from the earlier levels . Conversely, Duke Nukem 3D seems to truly have a track for every level.
Those floating squid things used to creep the fuck out of me when I was a kid
+Vexivero VXVO
What, the Octobrains? Yeah they're pretty freaky.
Yeah. Unless I was playing on God mode I was always dreading them :o
+Vexivero yeea
+Vexivero I used to have nightmares about them. True story.
Same...also the cacodemons in doom did the same...guess floating blobs creeped me out
There is something oddly charming about this period in video game music, when video games didn't have to rely on square waves, triangle waves and noise waves (how 8-bit music was made), but instead they had samples (although granted, not that much since space was a huge problem), and all these new midi instruments that somewhat mimicked real instruments but still sounded synthetic. I think more people should explore on this brief moment! It's been mostly forgotten since not too long after this, video games could finally have music made with real instruments. When people think of old video game music, they're usually referring to the 8-bit NES era of music, but rarely do I ever see the 16-bit era of music get any love.
I disagree, it's mostly Americans who go on about NES music. In Europe people talk about 16 bit Megadrive, SNES and 8 bit Commodore 64 music and Amiga Music. The SID Chip in the C64 is legendary.
I got a third party soundblaster "ALS-400" card with a opl-3 FM chip on Windows 3.1. Sounded like a Super NES.
This style was actually rather prominent on the PS1 and Saturn which used midi-style formats for sample-based chiptunes, often mixed with redbook cd audio or streaming audio files in the same game. You also had .mod music on PC up until Unreal Tournament and Deus Ex if not a bit later.
Not to mention SNES and Amiga, the latter being from 1985 though we didn't see the sound chip start being utilized well until around 1987.
16 bit is the perfect balance, i really dig it
Your forgetting saw tooth waves
I forgot how creepy the music was on ep. 2. The assault commanders always scared me the most when I was younger. Hearing them shouting and knowing that I was walking into a barrage of rockets when I stepped around the corner.
It's so insane how each level has its own different soundtrack.
no shit thats like saying its so insane that all humans look unique
@@farmervillager1376 The thing is, game devs would reuse tracks for different levels quite a lot. For example, in Wolfenstein 3D, there are 6 episodes, but there are only three different sets of tracks. That means that episodes 1 and 4 use the same tracks, instead of episode 4 having unique music. (Same goes for episodes 2/5 and 3/6.)
To add insult to injury, even a single episode isn't spared from track reuse in Wolf3D. An episode has 10 levels, 4 of which have repeating tracks: Level 5 always plays the same track as level 1, level 6 repeats level 2's track, all the way up to level 8, that reuses level 4's track.
In this context, the fact that Duke 3D has a lot of unique tracks, is quite a big deal.
That was on a time when developers did truly care for the quality and soul of the video game. They really deserve more recognition. Damn at least to be on Spotify or most of the music library that there are for music in general it's just music at another level...
@@farmervillager1376The fuck...
Almost 50 individual tracks, good quality, and very little repetition while maintaining cohesiveness within episodes. Quite a feat.
One of my favourite moments is in the E2L8 level with the Plasma 1:03:10 track. When you go outside on the big field with the big satellite antenna. The calmness of that track hits hard with the atmosphere of the outside of the moon and the "dead nature" that 2d sprites bring to that landscape (also mildly creepy side effect that the sprites always faces you since they have no 3rd dimension). No 3D game can replicate that effect; 2d is effectively art that the human mind can play with.
omg I remember that, and I never thought to explain it! you're absolutely right!
I also love sometimes when sprites always faces you when you move. There's still 2D sprites in 3D games that faces you no matter where you go, but they are harder to notice than before and less numerous.
Dark Side was a great level from the music but really wished it was longer-yes I’d love to see a few levels get supersized.
Also the following level Overlord is so meh.
It's a great track for Doom maps too
Duke Nukem 3D has the best shotgun sfx ever.
+MagicForDummiez I'll never get tired of the shotgun sfx.
+MagicForDummiez yeah it was badass
is the real game sfx
wait, wait, wait, wait, doom has an awesome shotgun sfx too!
Especially running through a 1000watt amp with 8 speakers on 1/4 volume it shakes the room.
NICE
+DUKE NUKEM YOU ARE NOT DUKE NUKEM! I AM DUKE.
My hero! Hail to the king baby! Hail to you!
DUKE NUKEM 69 likes babeh let's keep it that way!
CUM
GROOVY
Old 3D Realms games had some really immersive music.
I remember playing the first level at night with headphones, and the whole atmosphere coupled with the soundtrack made for a fantastic experience. Those where you feel it even with your stomach.
I was terrified by this Duke Nukem and at the same time fascinating while I was playing this on my father's computer in secret.
Those were the days I love the 90's with the rock music grunge music and the video games
IT ALL HAD MORE HEART AND SOUL
kids now don't know what they missed!
I'm 15, and I prefer games like Duke 3D, Quake, Doom, Wolfenstein and even games from Atari/Commodore 64 like Boulder Dash. Modern games are good, but I like playing oldschool games.
Wait, how does Darth Sidious know of video games on Earth?
TyrannWright ???
*****
Me too.
when games, were not built exclusively for money
+Amph those were fun times
+Amph
indie games still do it for fun and some big budget games are good, but not known because of advertisement
+Amph built exlusively for money "and idiots"
+Amph lol, sure they were, you just happen to remember few of them that were quite good in spite of that. When grass was green and grain was yellow...
+Ladislav Loukota no they weren't "exclusively" i said, this because many DEV back then was still in the era of "discovery" so there was much "trying" and not only focus on the money
search for how they created Broodwar for example, if you're seriously interested
I like how the song "The city streets"in deathrow Has a DOOM vibe to it and its also the level where you can find DoomGuy
bobby prince composed the music for DOOM, you can tell for the most part which songs are his if you are familiar with his style from DOOM
@@issiahfuentes9226 what is funny that he composed music for the DOOM and Duke Nukem II (which was create in kindly same way - ripped from metal hits) and Duke was released 3rd December 1993, than 10th December 1993 was DOOM day :D
Reminds me of Doom's E2m2
Thanks for putting the song titles up with each picture! :)
Nope.
E1L1 Stalker is literally in my opinion one of the best songs ever written in a video game. If the combination of running around shooting things and this song didn't get you into a first person shooter type game, then nothing ever was!
Couldn't say it better 👌 👌
I know right it’s so fknnnnn amazing !!!!!! That tune will forever be in my heart since the 90’s till now
I agree. Especially the off-beat timing.
Man that kind of mentality it's what made the games back in the day being so timeless. Things were at it's peak. You can see good games now days but most of them lack something in some department or another
54:28 This will always be my jam. I love it!
My too.
i'm feeling like 13 years old, it was the great time. thanks for this video.
DUKE NUKEM is the best for ever.
great music!! duke atomic is the first game i played on my dads computer in 1997 ive been 9 years old, now i'm still playing duke nukem 3d atomic !!
atomic better than HD
finest classic music for an alltime classic game.
Old game composers are so underrated, they deserve some attention! Love this!
I think nowadays worse OST and games, pressure on any developper , they dont take Time..., Transport us into something great like before
@@cedriccalefati1079 yes. yes yes and yes. Metroid Prime 4, please don't be a slave to deadline and actually have good music, not like metroid dread or samus returns.
@@TachyBunker Metroid 3 prime corruption had good music. I remember cranking the window A/C up when I played on the snow level or area, I felt like I was in the game with the music.
@@MikeJ122o :)
Adult content warning makes so much sense on this game. As a kid, I just wasn't ready for it, I couldn't get up to higher levels and I just used cheats to horse around with all the weapons and did a lot of other immature stuff.
Two years ago, I've played this game again, went through all the episodes and all the levels (OK, still only on Let's rock difficulty, but c'mon, I'm a working man :)) and found it highly entertaining and even requiring some thinking, especially in the higher levels. That was the point when I searched for the soundtrack.
For example the Lunar Apocalypse, it is such a great episode! And the music? Just listen to 39:11 -- it so perfectly captures the atmosphere of being alone in a large space complex occupied by aliens.
One thing I truly love in this world is mixing engineering with art, putting brain and effort to create a fascinating result. Many games from the 90's have accomplished this, and Duke Nukem 3D is definitely one of them.
This was the 1st FPS game I ever played, used to play it on my dads computer in around 2001 so I would of been 5, dam where has the time gone!
Haha seriously where has the time gone again I put this comment up 2 years ago dammmmmmmmmm.
2 Years?
wew lad
Yea and there's another 2 years to add on :D
In 2001 I was leaving school.
Ps. This comment is older than my son who's 4
@@Cuckie1996 3 more years! Are you still doing ok?
I see why 'Aliens say your prayers!' is your favourite track, it has that Bobby Prince signature style while sounding like b movie's soundtrack while mixing in a distinctive 90s synth, its just badass
1:19:16
I've had this tune playing on in my head all day... and I couldn't remember where it was from! Thank you. Great memories. Much nostalgia.
Wau! I'm so glad that I wasn't the only one. This strikes still after 25 years!! It has certain John Carpenter vibes on it.
1:19:16 - E3L2, "Going After the Fat Commander", sounds almost exactly like "Never Let Me Down Again" by Depeche Mode, once it gets past the introductory portion, with the drum solo.
A very informative and well put together video friend. Best iv seen on youtube. I love how youve placed an image of the level, the name of the level and the tracks name. Love it. This is a labour of love. Thank you
Everything was perfect about DN3D, even the music.
The standout tracks imo:
59:45 - E2L7 - Aliens, Say Your Prayers!
1:11:55 - E2L11 - In Tents
2:45:12 - E4L11 - Restricted Area
I also just realized the pun from the title of the track for E3L7. 233C is approximately 451F. The level is called Fahrenheit... 451 Fahrenheit. Nice.
451 F is the temperature of paper igniting.
Is it a reference to book Fahrenheit 451?
Rock Id
It is!
ILLUMINATUS!
Nobody abducts our chicks and gets away with it!
HOW TOUGH ARE YOU?
-Piece of cake
-Let's rock
-Come get some
-Damn, I'm good
+SuperMarioFan123311 I usually do Let's Rock cause i'm not the greatest at this game
Piece of cake until I find where the fuck I'm meant to be going to avoid spamming buttons on every wall until I find my way.
Damn I'm Good - finished all 4 episodes on that difficulty. Boy it was fun (excluding alien armageddon)
Yeah, back in the 90s the games had so much soul und design-love in it. They were not so generic like modern games. You feel the handmade-work from a little company in it, not a mainstream-entertainment-mega-company. Doom, Duke Nukem, Quake, Unreal, Half-Life, Wolfenstein etc. you will remember this games and even single levels, music and secrets/easter-eggs even in decades. Try to remember something from modern games like CoD in the next years.
Also each level was also like a puzzle from a zelda dungeon so it forced you to actually think while you were shooting. Many times you must observe what happens when pushing buttons to know what is needed to progress in the game. Fact is game design was smarter in old games and required more backtracking and player attention. Sometimes you will get ambushed if you were to rush through sections. So if you speed run the game becomes more intense. Lack of regenerating health meant every shot and healthpack counted. Sometimes rushing forward with machine gun while kicking your opponent was needed to end them quickly while picking at them slowly with a pistol and strafe-dodging was fine. But you were not forced to face an enemy from the exact same direction like today's games! Levels let you explore in the order that suits your style of play. IE sneaky(circle around behind to get the first shot off), guns blazing (best when well equipped), or cautious and conservative (kill everything you encounter but don't waste ammo so you have enough to tear the boss a new asshole). I miss that old game design.
@@UToobUsername01 I think part of that was because levels were designed to be played both single player and multi player. I think it was Unreal and then Half-life where they really started separating the two out. It was a pretty obvious choice as games evolved - increasingly scripted and curated linear single-player experiences don't translate well to the need for circular deathmatch arenas without dead end hallways. Even so, I think something was lost from the flow of the levels when they could no longer be played multiplayer.
@@ingolifs Well it is possible to make single player games where levels feel like places that can be fully explored for extra ammo and supplies and bonus items. It's called not limiting us to a straight f*cking line. Old games knew from examples like Zelda and Metroid that you should be backtracking just to re-aquire the dropped weapons of dead enemies just in case you needed a different strategy to deal with the enemies and so levels felt more strategic in order to complete them. They didn't assume that once you go through an area once like an on-rails disney ride that you would never need to come back so it meant that you as a player could take advantage of your knowledge of the area and the items in the area to assist you later. This is why games like Halo and Cysis have memorable levels since they don't insult your intelligence while the console game Call of Duty sequel's single player campaign just feels like a on-rails disney ride. It is due to memory limits that the levels in your modern day call of duty game have to flush out the previous area you went through and not because it's a better design. But it affects the way you play a game because when you approach enemies you will ALWAYS have to face them in scripted ways and there is no emergent behavior of enemies since everything has to appear in the environment in a specific stage or wave at a specific time and never because you caused them to appear due to lack of being sneaky enough. In the real world, if you go into a environment sneakily you should not alert so many guards and reinforcements so trying to avoid conflict is a genuine strategy in war because you want to minimise risk to yourself. But in linear level designs you have no choice since the levels are story-driven and scripted experiences rather than being player-driven experiences where you shape how the game will react to your actions by what you do and how you do it. Good game design allows players to be flexible in how they deal with a level so that you can choose to use silenced weapons and only take out the necessary enemies or you can go loud and shoot everything. It was standard in older games to let players use their brains to determine which way they wanted to go and choose the order in how they would kill things. Nowadays they don't let you do this with a few exceptions. And it is annoying when games are dumbed down for kids. We need a balance of dumbed down shooters and the traditional ones where you are rewarded for actually behaving intelligently and luring enemies into traps, ambushing them, walking past them by hiding in bushes and not making noise, and spying on the area to observe patrol patterns like in Golden Eye so as to not attract attention. This allows us to feel more involved in the game. Games that do not let you act with caution and just place you into an area forcibly are admitting they don't really want to design complex games and so these types of games have poor replayability. It's a sign of less talented game developers who just make games as generic summer blockbuster high budget titles for children to rake in as much cash as possible by appealing to the lowest common denominator. There is a reason why classic games like Dues Ex, Halo, Golden Eye etc are respected because they don't insult the player's intelligence and let them act in a way that is based on common sense. Levels are memorable in these games because players can replay the game in different way and it alters how the enemies react to that style of play. Eg in Golden Eye you can karate chop enemies from behind just like in the movies to avoid making any noise and this prevents other guards hearing anything. But if you don't want to be sneaky you can deliberately let them see you raise the alarms and get into an intense shootout if you want to as a test of your skill with guns but it will come at the expense of longer mission times. (some challenges are based on how quickly you finish a mission if you want to unlock fun stuff in the game which forces you to replay the levels to improve your efficiency and this makes you a better player as result of experimenting on other methods of completing the missions. But today's games don't care how good you do something because they are designed in such a way that players are just stuck in a series of shooting galleries rather than giving you time to think about what you want to do before doing it. You just react to what is there and that is all the control you have)
I miss the 90's so much...
Couldn't agree more. As I read one day in the comment section under some other video : nostalgia, innit ?😞🙄
To think that I'm developing a game for this awesome company!
RealDavoX Oh really
Whats it called:/
It's an unnanounced project. If you search on 3drealms forums you'll see they were hiring a couple months ago.
RealDavoX Yeah sure
Good for you :/
TetchyEquation Check my videos ;)
RealDavoX k, Cool
Good for you, and good luck
BTW Sorry
This recording is fantastic thank you! One of the best games ever made IMO. Sadly, the IP took a crap. Maybe we can bring back this great IP to what it once was, a top-notch retro-shooter.
When Duke was one of the best...
It's a shame Ah, Geez! (33:56) only ever appeared on a level that's almost impossible to stumble upon. Proper banger. Glad to hear the actual version here; a different version is usually heard in videos. Thanks for the upload
1:03:10 - E2L8 - Plasma
wow
its really nice moon ambient
Its so chilling
Dark Side was the best level.
It was so cool, I even made a remix of it (with, of all things, a few notes of a kawaii bossa nova song that got stuck in my head at the time) soundcloud.com/acuddle/essai-noo-4 😅
Simply God-Tier soundtrack.
Thanks for sharing this. Was working on a Duke video and couldn't process the Midis with my particular software. But yes, Aliens was definitely my favorite track playing this game as well ;)
i remember drinking water for about 20 minutes and listening Duke say:.... What are you waiting for.. .Xmass ?
Me, aged 50, still playing this on PS1! #NoShitDuke
You'll never too old to kick alien asses.
Try the HD version, it have all 3d enemies and graphic enhances for the levels
"Aliens, Say Your Prayers" has a motive that reminds me of the track for the Vigilance Platform mission in Crusader: No Remorse.
Nice soundtrack, astonishingly well recorded, and I'd say it's way better than Doom 2.
This is the BEST compilation there is! The music sounds original, but much better! Great Job on this!! Great package all together!! Thank you!
Great soundtrack for one of the best shooter-games ever made!!
Duke Nukem, quake 3, unreal tournament, doom, wolfenstein 3d, nfs1, serious Sam was literally my childhood! Ah the nostalgia.
This is gold. Pure gold.
1:11:55 Please listen to this, it's from a little known secret level. Takes a bit to get to the main chorus part, but it's so gorgeous. Beautifully dark, and haunting. Surprising to find such profound music in a game like Duke Nukem 3D.
Sounds like something out of the later Build game _Blood_
94-2000 Best PC-games period ever.
Amen.
My fav list of memorable Duke music when I was 8/10 years old! And still to this day.
My homage list:
1> 35:43 - E2L1 - Future Military Conquests (Most memorable to me)
2> 59:45 - E2L7 - Aliens, Say Your Prayers! (My favorite track)
3> 2:41:40 - E4L10 - Departure (To me my most relaxing and mystique aquanautic track)
4> 1:41:33 - E3L6 - Gotham (Most listen to wile studying)
5> 2:45:12 - E4L11 - Restricted Area (One of the few patriotic Military tracks in Duke, just amazing)
6> 2:10:06 - E4L1 - Missing? Impossible! (To me my most funny track)
7> 2:22:53 - E4L5 - Lemon Chilllllllllllllllll (Hearing this track made me always play like i was Clint Eastwood "go ahead and make my day")
8> 2:13:21 - E4L2 - Preparation D (Hearing this track i always did think, better than McDonald)
9> 2:17 - E1L1 - Stalker (For sentimental value, most heard and memorable to me)
Good taste with 'Alien, Say Your Prayers'. I loved it at the time and now it has a melodically poignant nostalgia.
Red Light District.
Even as a young adolescent teenager, you knew where you were
A hard F for one of the classics. I'm glad DooM Eternal looks great and DooM 2016 was bad ass. But it's a shame that franchises like this and so many more will never get the sequels or reboots they deserve. Thanks Randy.
Due to the limits of the hardware, game musicians of old had this unlikely freedom of being able to concentrate more on composition than sound engineering. Just smashing out bad ass melodies and riffs without worrying too much about how "steel guitar" would sound across different sound cards. And if you listen to this now and are honest with yourself, you realise the instruments sound like shit ... but we don't care, because we accept that as a technical limitation. So instead we listen to the composition ... and composition is where all the effort went ... and thus some of these tunes are fucking brilliant.
Honestly? The instruments sound fine because the composers knew what they were doing with them
@@Beansman-gp3ws You don't understand his point. The "instrument sounds" (not PCM , they were generated on the chip with sine,triangle, sawtooth) were different on different sound cards at the time. For another guy they sounded like shit but it still had to work somehow. As composer you can not reliably tell how the sound is going to play on the users soundcard. Only thing you could reliably do is the sequence of midi notes, so you invest the most effort there
@@VincentFischer didn't Bobby prince compose doom 1 & 2 & duke nukem 3d all on the sc-55?
@@VincentFischer THIS.
Deus Ex music is like that also
DN3D is one of my favourite game ever. In fact, it is my favourite just behind the Serious Sam games, and this whole soundtrack is a true masterpiece.
One of THE games of my youth. Much in this game is special to this day.
Seriously good memories listening to this.
doom and duke nukem 3d easily have some of the best osts of any game ever made, they still hold up amazingly to this day seeing as the soundfonts sound great unlike other older games
you heard of "rise of the triad" right? it have better soundtrack than duke3d and doom
Good organize that music with stage background!!!Thank u..These game is my favourite Sega cd game at 18 yr ago..memorieable...scarely,horrified,adventurous...like in a puzzle like that in every round..Very enjoyable these game.Game music is excellent!!!
Duke Nukem 3D on the Mega-CD? Uhm... we never got a Duke game on that platform.
Sega Saturn you'd say?
Awesome upload, these are the original pieces with amazing quality.. Thanks for the memories! P.S. Amazing soundtrack also!!
I like "Stalker" it feels fitting in Hollywood Holocaust.
The first FPS game I owned on PC (at age 5) in 1997 - however I was playing DOOM on my fathers PC from age 4 :) haha my dad is awesome introducing me to such classics early on! So much nostalgia
Is it crazy that I still have all the original midi files from this game on my computer? People give Doom a lot of credit, but this game pushed the 2.5D game engine to its limits and was pretty damn amazing.
You can hear how this influenced Andrew Halshult every second. Also the composers themselves seemingly hard Megadeth fans. Just a wonderful amalgam.
One of the best games ever made. Maybe didnt age that well, but for its time it was just so innovative and just cool locations/interactivity
i remember in like 97 or 98 going with my parents to buy a "new" computer an hp and duke nukem was on one of the test computer you can try out and played it for a few minutes but that was the beginning of pc gaming for me and ive never looked back.
Duke Nukem was the best of its time. The soundtrack is so classic as Duke phases.
"Your face, your ass. What's the difference?"
"Come get some"
"Shake it baby!"
"Shit happens"
"Ahhhhh much better"
59:45!the BEST!forever
Thank you for this! Love listening to this stuff at work... brings back memories.
Sums up the 90s golden era of fps.
Come get some
What you waiting for Christmas
Duude! Thanks a lot! This is absolutely awesome!!!
This reminds me of the beautiful days in 1998 when I was a child. Amazing
special game with lots of atmosphere.
Made me discover the best video game hero ever and Megadeth in the early 90's. Souvenir, souvenir.
"Unreal" has good tracks too, on every level.
the music for dark side level is some of the best ambient music you will ever hear.
LET'S ROCK
Aw man every last one of these tracks just oozed with character. Ha in regards to the description; my sentiments exactly man to be honest I loved Aliens say your prayers (or Alienz as referred to ingame) that much; lunar reactor was arguably my favorite level in the game. :)
Im glad you did say fuck it cuz this game has one of my all time favorite scores on top of an all time favorite game. Thank you!!
Everyone who says Bobby Prince just copied popular rock/metal music needs to give this a listen - these are some peak ambient themes
When games were good . . . .
Wow nice job with the recording of this, all that fancy editing with the levels in it, damn. you did a lot of work.
1:14:56 is my favorite. Very hideous,scary and creepy. Love the stage also. Best episode
I always loved this particular moment in Duke3D. So in E4L9 Floghorn and you see the lighting strikes in the dark, giant ship with alien tube beneath it and tons of varied enemies everywhere. It's one of the larger maps and when finally finishing it you get to E4L10 and that heroic music kicks in. Such an awesome contrast from dark depressing overwhelming battles to heroic final battle against the alien queen boss.
So we're not gonna acknowledge how badass Pissed! is? My favorite track on the game.
Aahh the 90's, when more effort was put into music, the track for each level seemed to fit well and each track was appropriately named.
The nostalgia is real!
I love it. Bring back level-by-level music.
Thank You for this Masterpiece
I loved this game as a kid! So nostalgic man
"Ready for action.."
"Damn.. Im looking good."
"Your face, your ass.. Whats the difference?"
"Aahhh.. Much better.."
"Hmmm. Thats one doomed space marine.."
"Blow it out your ass!"
"Damn im good.."
"GROOVY..."
"ill rip your head off and shit down your neck.."
There is something in this game that has always made me come back for more. Many times in the passed ten years i have suddenly got inspired to play. I have seen it all thousand times and yet its all new.
Maybe when i grow old im going to show this game to my grand children who are playing their virtual reality stuff. Actually running in some kinda battlefield, waging war with their friends. That kinda gaming has always been my dream but when that kinda technology becomes cheap and common for normal consumers im already too old If not dead. But its ok because if i had born into that kinda environment then i wouldnt know how to truly appreciate it like i would right now.
Forgot "It's time to kick ass and chew bubble gum, but I'm all out of gum." and "Rip'em a new one!"
+B Rad this stuff is from the movie... i forget wich one but from the movie and they took it to the game
Truly the best era of gaming. Everything now is wash and repeat.
Still love this game today, it's so replayable, blasting the shit out of aliens just never gets old
HHHHUUUUUUAAAAAGGGGGGHHHH!
SHAKE IT BABY! (spacebar spacebar spacebar)