The HARDEST SKILL to learn in fighting games.

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  • čas přidán 3. 01. 2023
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    #brawlhalla #streetfighter #fgc
    This video talks about various defensive mechanics in fighting games.
    Brawlhalla is a free-to-play 2D platformer fighting game developed by Blue Mammoth Games and Ubisoft for Nintendo Switch, Xbox Series X|S, Xbox One, PS5, PS4, Steam, iOS, and Android, with full cross-play across all platforms. It also has some of the most satisfying combo mechanics of any fighting game I've played, because doing successful low damage to kill combos is extremely hard. You have to either 100% know where your opponent is going or just make up some wacky play and hope for the best. It makes the kills all the more exciting. Brawlhalla has reached OVER 1 million in esports prize pools this year and over 50 million online players in total.
    Guilty Gear Strive is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series and the 25th overall. The game was released worldwide on June 11, 2021. It uses Unreal Engine 4. Intended as a "complete reconstruction of the franchise", Guilty Gear Strive retains the core essence of the series but revamps many features and mechanics, except for the removal of the series’ signature mechanic, the Instant Kill. It introduces the "Wall Break" feature, which allows for stage transitions when a combo is initiated in the corner of the arena. Guilty Gear Strive was released for the PlayStation 4, PlayStation 5, and Microsoft Windows on June 11, 2021. It was also distributed via Sega to Japanese arcades on July 29, 2021. "Limited Edition" and "Ultimate Edition" editions were made available for pre-order; console players who get the latter received early access to the full game on June 8, 2021. The cross-platform play was only supported between the PlayStation 4 and PlayStation 5 versions at launch. Cross-play with the Windows version is set to be added as an update alongside Season Pass 2. Ver. 1.05 added Korean voices, marking the 3rd game in the franchise to have a Korean dub, alongside Guilty Gear X Plus and Guilty Gear X2 #Reload.
    Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX, Great Fray Smash Brothers X), often shortened to "SSBB" or "Brawl" (スマブラX), is the third installment in the Super Smash Bros. series published by Nintendo. The game was designed by Masahiro Sakurai, who also created the two preceding Super Smash Bros. games, and was developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, beginning in October 2005. The game was released on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. Up to four players can engage in local multiplayer battles at any given time with any combination of controllers, while Brawl also supported online play through the Nintendo Wi-Fi Connection, the first game in the series to do so. While Brawl continues to include the tournament-like "Classic" and "All-Star" single-player modes, Melee’s Adventure Mode has been replaced with The Subspace Emissary; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game.
    Tekken 7 (鉄拳7) is a fighting game developed and published by Bandai Namco Entertainment. It is the seventh main and ninth overall installment in the Tekken series. Tekken 7 was released to arcades in March 2015. An updated arcade version, Tekken 7: Fated Retribution, was released in July 2016, and features expanded content including new stages, costumes, items and characters. The home versions released for PlayStation 4, Xbox One and Microsoft Windows in June 2017 were based on Fated Retribution. Set shortly after the events of Tekken 6, the plot focuses on the events leading up to the final battle between martial artist Heihachi Mishima and his son, Kazuya. Tekken 7 introduces several new elements to the fighting system such as Rage Arts and the Power Crush mechanic, making the game more beginner friendly than previous iterations in the series. Tekken 7 was a critical and commercial success, selling over 9 million copies as of June 2022. A sequel, Tekken 8, is in development.
    Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016. Similar to the previous games in the Street Fighter series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge" which builds as the player receives attacks and adds three new skills.
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Komentáře • 273

  • @typhoonbh
    @typhoonbh  Před rokem +23

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    3:31 I was editing this video late and didn't even realized I used the wrong clip. Yes dust is an overhead not unblockable lmao, hopefully my point still got across.

    • @forbiddenbox
      @forbiddenbox Před rokem +1

      Time travel tutorial when

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      @mawillix2018 Před rokem +1

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    • @typhoonbh
      @typhoonbh  Před rokem +1

      @@mawillix2018 It's all good, no worries

    • @SuuBrainrot
      @SuuBrainrot Před rokem +1

      Also at 7:13 you show a crazy ass TK Axl Bomber and that one isn't a reversal/dragon punch either
      which makes the clip even funnier honestly

    • @nitrax96
      @nitrax96 Před 2 měsíci

      music list?

  • @gengarisnotinsmash...
    @gengarisnotinsmash... Před rokem +413

    General defence tip: after you get knocked down, blocking is ALWAYS the safest option. When fighting a new opponent, I would always use this as your first 2-3 options on wakeup. This lets you see what kind of blockstrings they do, how often they go for a grab, if they know a safe jump, etc.. Getting hit by a grab is ALWAYS less damage than a full counter hit combo, which is why "take the throw" is such a popular saying. Once you have established where the opponent will try a mixup, reset pressure, etc, you can plan a way to counter it. I prefer using an invincible reversal at these times because it simplifies defence to two things: block or reversal. Add in a fast button you can potentially mash to hit them out of gaps in their pressure and you have a good defensive gameplan. Just remember to play it safe until you get the download.

    • @kamachunoFGC
      @kamachunoFGC Před rokem +22

      Ken mains will ignore it

    • @philliplamb2761
      @philliplamb2761 Před rokem +2

      Nice tip

    • @xirtayrc
      @xirtayrc Před rokem +9

      dragon ball fighterz would like to have a word with you...

    • @cobaltstar_8281
      @cobaltstar_8281 Před rokem +21

      Unless you’re playing against a grappler, then they might delete half your health to outright kill you with meter

    • @faragaroruga3229
      @faragaroruga3229 Před rokem +6

      Uuuh, really depends on the game... I'd like you to apply that take the throw mentality on DBFZ skullgirls or melty lol

  • @m.o.s.4742
    @m.o.s.4742 Před rokem +213

    The Matt scene Makes you actually understand that after that defeat, he decided to hang up the boxing gloves to become a Chambara Champion…an this definitely hits different

  • @primarchjackfrost8117
    @primarchjackfrost8117 Před rokem +7

    in the end the DP always wins
    unless you whiff and then icarus from ggxrd starts playing in the background as your life flashes before your eyes

  • @Stringblazer
    @Stringblazer Před rokem +77

    Funnily enough, I actually like playing defense, even when I'm not exactly playing zoners. I don't have great combo execution for most games, so being able to block the opponent's entire onslaught is a satisfying enough replacement 😅

    • @almontemcclendon661
      @almontemcclendon661 Před rokem +1

      I am your exact opposite. I have like negative defence except for the odd counter but my offensive pressure and combos are insane

    • @boxtupos7718
      @boxtupos7718 Před rokem +5

      ​@@almontemcclendon661I'm the same as both of you, I have weak defense; Go full offense but still drops combos
      I'm a misinputing machine

    • @joelpaultre7440
      @joelpaultre7440 Před 2 měsíci

      I feel you on that one. All my friends find it frustrating to play me because I just play defense and only hit with simple combos.

  • @WillowIsntSeen
    @WillowIsntSeen Před rokem +73

    Editing quality of this channel very underrated tbh

  • @withoutorder
    @withoutorder Před rokem +67

    I think understanding the risk-reward for each of your defensive options is key to mastering defense.
    Should I delay-tech on wakeup?
    If you hold block on wakeup, you're susceptible to being thrown. If you immediately tech on wakeup, you're susceptible to being hit with a meaty. In SFV, you can block the first few frames and then press throw to defend against both options.
    The payoff is damage mitigation and resetting the situation back to neutral. This can help prevent you from being throw looped in the corner, or slow down their push to the corner, or save your life if you're one hit/throw away from death.
    However, this opens you up to being shimmy'd - the opponent can expect you to delay tech and whiff punish your attempt for massive damage. If they have full resources, delay-tech can become a fatal defensive option if unsuccessful.
    It takes an understanding of positioning, resources, player momentum, objectives and win conditions.
    TL;DR -- Always wakeup DP

  • @Chip10591
    @Chip10591 Před rokem +22

    There’s also the counter type of parry, where if they hit your counter you take no damage and instead hit them, it feels great whenever you use a counter to successfully get out of a disadvantageous situation, like your checking your opponent predictable and telling them to stop pressing buttons.

  • @Malacai087
    @Malacai087 Před rokem +13

    The only characters you'll see me wake up DP against 110% of the time is rushdown/grappler characters. I'm just not ready to hold that bro

  • @thiagomonteirooliveira9870

    MK11 breakaway mechanic seems very similar to the burst mechanic, but instead of throw your opponent away and restart the neutral game you just fall to the ground immediatly, making the opponent still have the pression. Technically it's a very interresting mechanic but in some situations you can punish your opponent in the middle of his combo.

    • @basicname1555
      @basicname1555 Před rokem +5

      Mk11s breakaway is a garbage mechanic imo. Since it allows you to just interrupt their own combo get a bit and start your own. Unlike burst where burst really only resets that rounds momentum while in mk11 it just switches the momentum to the defense side.

  • @JaimeAGB-pt4xl
    @JaimeAGB-pt4xl Před rokem +13

    Yes, proper defense and movement/positioning is a barrier between low/mid to Higher level gameplay.... This is YET ANOTHER way in which modern devs have made the games "more accessible" to beginners/new gens, by limiting defensive options (See SFV and other games that came out after it specially) so that even the higher level players are as vulnerable as the rest ... and instead encouraging offense (not to mentiond that pressure and offense among characters has become more and more homogenus in modern games, because having multiple options "makes the games hard") which is easier than defending...
    Great games have a versatile system in which the defensive options can turn the tied and become offensive if properly used, just like SF3 parry as mentioned (Guilty Gear had blitz, perfect blocking changed frame data too... but all of that is "too hard" so the game was made "accessible" for Strive players), Garou perfect block, tekken's evasion/side step, KOF roll cancel and others, which in the end BREEDs players actual interactions

  • @Talibanistan
    @Talibanistan Před rokem +19

    All your transitions are just so smooth and well worked in

  • @lolok3718
    @lolok3718 Před rokem +9

    I think that for me personally the hardest skill is decision making, because choosing when to do what can be hard without experience

    • @typhoonbh
      @typhoonbh  Před rokem +1

      True, sometimes you're basically guessing what to do next.

  • @Cassapphic
    @Cassapphic Před rokem +9

    The clip at the end is just exactly me and the friend that got me into strive when we play that matchup. "They'll never expect the 15th DP!"

  • @marcunbut1058
    @marcunbut1058 Před rokem +3

    Wake up dragon punch is the heart of french fighting game culture, we call it a "pif" wich is a term used to talk about the nose. That attack is called a "pif" because we have an expression wich litteraly translate to "with the nose" meaning trying something randomly, like throwing shit to a wall to see wich ones stick to it.

  • @naoqueromais6510
    @naoqueromais6510 Před rokem +3

    i think the only really hard part about defense in fighting games is getting out of it and starting your offence, which gets even harder when you are like me and can't your commands right lol.

  • @EchosongVV
    @EchosongVV Před rokem +24

    Now me personally, I am a master of the wake-up DP with characters like Akuma and Ken. If only I had that when I matched up against you in Brawlhalla Ranked, haha.
    As always, this was a beautifully made video, and you're quickly becoming one of my favorite CZcamsrs to watch for fighting game content, and in general. I can't think of a single defensive option that you did not cover, to include armor breaks, parrying, and even the unique system that Brawlhalla has.
    Absolutely love this content, man. Please keep up the good work!!

    • @typhoonbh
      @typhoonbh  Před rokem +1

      Thank you so much! GGs its always fun running into you in ranked.

  • @Vizorfam
    @Vizorfam Před rokem +6

    Thanks a lot for bringing out such amazing and educational content. We need a whole series on this

  • @lozardo1499
    @lozardo1499 Před rokem +3

    def surprised you didnt mention the shield in mbtl, since its kind of a unique parry. you can hold it out, but it leaves you open on high/low depends on if your low shield. also the fact you only have 4 followups after a parry: launcher, teleport behind, dashing attack and standing in place.
    the shield mind games are super fun

  • @Nikkoyes
    @Nikkoyes Před rokem +5

    Why did that first part with Matt hit different...

    • @typhoonbh
      @typhoonbh  Před rokem +1

      It's hard to see one of the greats fall

    • @Nikkoyes
      @Nikkoyes Před rokem

      @@typhoonbh 😔

  • @stun7884
    @stun7884 Před rokem

    This is an awesome video man, I'll try and apply some of this in games since my blocking is trash xD Thanks!

  • @johnstevenson3628
    @johnstevenson3628 Před rokem +2

    Great video once again. Your channel definitely deserves more growth and recognition. Keep up the great work!

  • @spiffythealien
    @spiffythealien Před rokem +1

    Soulcalibur I, III, and IV's Guard Impacts (Repels AND Parries) were the best defensive mechanic.

  • @BasicLee_
    @BasicLee_ Před rokem +3

    I had to learn blocking and defense first since my main friend has been playing Rushdown mixup characters for around a decade and I just started around GGST....he now hates that I can just sit there and wait for him.

  • @Gilthwixt1
    @Gilthwixt1 Před rokem +1

    Tekken players rubbing their hands together seeing another video telling FG newbies to hold down back lmao. Also love the use of Inscryption music to highlight the forbidden nature of wakeup DP at the end.

  • @donalddavis370
    @donalddavis370 Před rokem

    Jut found your channel, and glad I did, excellent content

  • @lolmonkyboi
    @lolmonkyboi Před rokem +1

    This is the quality content im subbed for thanks!

  • @naivealmoktar6920
    @naivealmoktar6920 Před rokem

    ur vids are so nice bro keep it up

  • @loveandpeace3345
    @loveandpeace3345 Před rokem +1

    I felt that Killer Instinct’s Combo Breaker should have gotten a mention.

  • @tree2992
    @tree2992 Před rokem +1

    Gotta give a shoutout to directional influence (DI) from smash games. Smash probably has the most active gameplay for the defender who is getting comboed. Once the combo starts in most fighting games, the only counterplay is burst or nothing whatsoever.

  • @hossamabdelfattah424
    @hossamabdelfattah424 Před rokem

    dude ur content quality is insane keep up the good work

  • @HELLRAISER02
    @HELLRAISER02 Před rokem +3

    Theres parry, BUT, theres a scroll out there, hidden in a dark cave, that tells the legend of the forbidden defense, for being too powerful.
    Its only problem is that no ones good enough to master it: stop mashi-, i mean, red parry....yeah

  • @jhsrt985
    @jhsrt985 Před 2 měsíci

    That was unironically a great intro

  • @GildonUser
    @GildonUser Před rokem +2

    I love the editing, especially at 1:24 👌

    • @typhoonbh
      @typhoonbh  Před rokem +1

      That came from the video in the corner of that part

  • @tedrock7102
    @tedrock7102 Před rokem

    luv the vids

  • @YoTerrako
    @YoTerrako Před rokem

    “I’m not gonna play the whole clip” proceeds to play the whole clip😂

  • @The4SK02
    @The4SK02 Před rokem +1

    Man, the quality of these videos is getting insanely good

  • @WookieChoi
    @WookieChoi Před rokem

    7:07 Did I hear Inscryption? Banger game btw. Also banger video.

    • @typhoonbh
      @typhoonbh  Před rokem +2

      Yes it was inscryption. I love the game’s sound design. Thanks for watching!

  • @Marco-The-Grey
    @Marco-The-Grey Před rokem

    As a DBFZ player this is definitely helpful along with learning how to tech dragon rushes.

  • @stgchulk
    @stgchulk Před rokem +1

    Did I hear a sigh after 'dashing backwards'? If so, that's how I feel too.

  • @wd3460
    @wd3460 Před rokem

    Got my man Bruce💀 W vid

  • @forbiddenbox
    @forbiddenbox Před rokem +2

    Personally, the hardest skill to learn is movement. Especially on titles that are a bit goofy. Ima watch the video to see if I change my opinion

    • @typhoonbh
      @typhoonbh  Před rokem +2

      Well movement is apart of the video, and it is hard to learn.

  • @ellyjockey6164
    @ellyjockey6164 Před rokem

    "Teching" might be a technique to consider.
    Basically, with good timing, you can break your fall from a softer knockdown.
    Some (if not many) platform fighters have a rule where you can break your fall on just about any wall or surface if you tech (though it might be different for some games). This can drastically improve your survivability but it's tough to master.

  • @Countdownsmiles
    @Countdownsmiles Před rokem +1

    One of my favorite defensive mechanics to come out of the past decade is reflect in dragonball fighterz. It's a great evolution of the push block from marvel

  • @wweis6772
    @wweis6772 Před rokem +1

    Everybody's DP gangster untill Leo starts DPing too

  • @joshuasturby9573
    @joshuasturby9573 Před rokem

    I love high score girl. I wish you played the audio clip of it explaining guile turtling

  • @catdude3263
    @catdude3263 Před rokem +2

    Defense is one of the first things i usually think about when i start playing fgs. I am usually a very passive player, even when i play aggressive characters, so i get pushed into defensive situations very often. My general tip is: if you don't know your opponent, blocking is very safe and useful

    • @typhoonbh
      @typhoonbh  Před rokem

      Yep, blocking is your best bet 90% if the time

  • @shadowsnake5133
    @shadowsnake5133 Před rokem

    The dragon punch clan is the rival of the super armor command grab clan, and their battles are legendary. Or at least would be if they weren't busy punching zoners for the millionth time today.

  • @focusgaming1416
    @focusgaming1416 Před rokem

    You culda talked bout other system mechanics in games like moves that push back on block like FD, or YrC but still great video

  • @donlld152
    @donlld152 Před rokem

    These videos are really well made

  • @266hz
    @266hz Před rokem

    The bruce clips legendary

  • @thatiafilatia
    @thatiafilatia Před rokem

    Good job mentioning the sword catch in ss2 but jubei actually had a sp parry and could only be used while holding sword and only against weapon attacks and I believe it was more so the inspiration for parry in later games if at all

  • @legobeyblade8277
    @legobeyblade8277 Před rokem

    love your stuff man

  • @aaronsound
    @aaronsound Před rokem

    Good video thank you!

  • @potofgold2303
    @potofgold2303 Před rokem +1

    your helping people learn this basic skill defense!, maybe they deserve it.

  • @b00mbl0w
    @b00mbl0w Před rokem

    There is one more which doesnt work in every game but its worth to mention. The wake-up super

  • @tndmrappelz7210
    @tndmrappelz7210 Před rokem +1

    You forgot the beast one
    The teleport from behind like the old DBZ and storm that shit is broken asf lol

  • @bigboibebop
    @bigboibebop Před rokem

    7:37 He is not one of us. This man has abandoned his pride.

  • @Yakuo
    @Yakuo Před rokem +1

    Nice video!!!

  • @a_creatorsstuff17
    @a_creatorsstuff17 Před rokem

    Bonus points for the use of Inscryption music

  • @mikeypatts7541
    @mikeypatts7541 Před rokem +1

    You forgot to mention the best defensive mechanic of all: Alt + F4 during a block string

  • @agiliteaV
    @agiliteaV Před rokem

    I do not DP as often as I should in comparison to a lot of people but it has taught me how to block or jump out of certain moves which makes me really dangerous on defense if I do remember that DP does exist.

  • @Crazybark
    @Crazybark Před rokem

    DP BABY!!!

  • @shaghilathar3588
    @shaghilathar3588 Před rokem

    Some games have an attack reversal or chicken mechanic where if you time the enemy attack with the counter you deal damage back. Counters and reversals are different however depending on the game, smash being an example. Shotos have wake up shoryu in basically every game they're in whether it be smash or even Tekken but there's also something most fighting games don't have.
    Chickens, which is essentially a reverse of the reversal. This basically changes the effects of the counter so it's more advantageous to the aggressor. You might deal more damage back, or get put in a more favourable position.
    Reflecting and absorbing also counts too although these are mainly for projectiles.

  • @Sickmmaner
    @Sickmmaner Před rokem

    Up B out of shield is the wakeup DP of Smash Bros

  • @jasomega2446
    @jasomega2446 Před rokem

    1:23 Cool!

  • @jpVari
    @jpVari Před rokem

    part of me innately tends towards slow, defensive play. and then part of it developed as something I loved in starcraft 1+2 as a viewer and player. so now in fighting games, where again I try to learn everything I do find myself with a stronger tendency to hold back, corner myself, be generally more defensive than most of my opponents. It doesn't mean I'm good at it per se, altho I do get a lot of practice at it. But what's been harder for me to drill and keep up on is pressure, not just falling back. without that you will get broken apart, of course, because fighting games don't work like starcraft! lol.
    Good video as usual!

  • @TubeTAG
    @TubeTAG Před rokem

    Always feel like Soul Calibur had really fun defensives. Ducking highs or jumping lows can lead to full combos, giving added value to mids. Sidestep can let you dodge verticals but can get punished by horizontals. Guard impact works as the parry equivalent but always leaves enough room for your opponent to counter guard impact, making it an advantage but not one without counter-play. Reversal edge gets a little maligned as the “noob” trap but it has counter-play too. Auto-counters are also a super flashy way to use certain kits, and there’s nothing more hype than someone auto-countering a super.

  • @SaveFrog
    @SaveFrog Před rokem

    7:08 LETS GOOOOO! WAKE UP DP SUPREMACY!!!!

  • @kavinbala8885
    @kavinbala8885 Před rokem

    if you take the defensive options in traditional fighting games then inserting the defensive options in smash would be hard to segway into. tho it would have been cool to throw in how smash also has defensive options which require you to be hit like sdi and regular old di

  • @AndTheHeroWillFall
    @AndTheHeroWillFall Před 2 měsíci +1

    Di and sdi in melee that's a hard defense mechanic

  • @hasanplaster1510
    @hasanplaster1510 Před rokem +1

    Or just mash pokes and pray it stop your enemy you can add an overhead spichal move to add salt to injury
    Thats the true dark side of defense
    Also in alot of games delaying a wake up is a good defensive style and there's more options for wakups and theres also hyper armor to attacks and stances if you're the crazy guy who's going to learn a 7 stances character and both buffs an debuffs to character and putting traps

  • @xavierdulla2000
    @xavierdulla2000 Před rokem

    Not realated to the video, but have you tried Yomi Hustle? It's like a regular fighting game but time stops and you can choose moves and you can adjust everything, even di at really specific angles. It's kind of like tool assisted, but as a mechanic, you should check it out

    • @typhoonbh
      @typhoonbh  Před rokem

      The next video talks a bit about it

  • @XLFighting
    @XLFighting Před 7 měsíci

    new players always smash buttons but defensive options should be the default move whenever you're not inputting a strong.

  • @revok255
    @revok255 Před rokem

    1:08
    Project : Kaiju would like to differ

  • @nnoxx1935
    @nnoxx1935 Před rokem

    the advantage of wake up dp is that its so dumb that no one thinks your gonna use it and instead they try to oki

  • @djgocrazy1427
    @djgocrazy1427 Před rokem +1

    Seeing a high score girl clips getting used made my day it is an underrated anime

  • @Stryfe52
    @Stryfe52 Před rokem

    0:08 *RIP KING* 👑🤴🏾😭🪦

  • @pvpsushi
    @pvpsushi Před rokem

    TYPHOON GOT A SPONSOR WHAT AND MY MAN STILL WITH THE BRAWLHALLA REFERENCES

  • @potatowifi1235
    @potatowifi1235 Před rokem

    even in Tekken 7 I still struggle to block low attacks, I really need to learn how to do it more consistently so I don't get to lose a lot to my friends that actually know how rarely I would block low attacks

  • @kazakhstanobamarunesports1350

    parrying is so cool i wish all fighting games had it. thats mainly why i love ultrakill, even though it isnt even a fighting game

  • @tigriscallidus4477
    @tigriscallidus4477 Před rokem

    You forgot countering (from dead or alive as an example) as defensive options. This options looks cool so even amateurs try that

  • @Realmccoy614
    @Realmccoy614 Před rokem

    For me it's the dragon punch motion 😂

  • @riffz6065
    @riffz6065 Před měsícem

    Thought melee's infamous wave dash and dash dance would've been covered as those are 2 unique defensive mechanics specific to it.

    • @typhoonbh
      @typhoonbh  Před měsícem

      dash dancing is also something brawlhalla has so I assumed it was a universal platformer mechanic

  • @goodie2shoes874
    @goodie2shoes874 Před rokem

    Drum and bass is awesome

  • @darknessedgyik7077
    @darknessedgyik7077 Před rokem +1

    Forgot 2L the most optimal defensive option (=_=;)

  • @geraldtheoctopus1594
    @geraldtheoctopus1594 Před rokem

    Wake up DP? Nah, wake up Potemkin Buster.

  • @PyroInferno110
    @PyroInferno110 Před rokem

    what were all the songs in this video?

  • @SantaAzulCTZN
    @SantaAzulCTZN Před rokem

    What about Holds from DOA?

  • @harryvpn1462
    @harryvpn1462 Před rokem +1

    3:32 brother thats an overhead

    • @typhoonbh
      @typhoonbh  Před rokem +1

      You're right lmao, I was editing this video late and didn't even realized I used the wrong clip. I did multiple takes and just saw ky dash back and thought I used the right one.

  • @jimmyjohnjingles6266
    @jimmyjohnjingles6266 Před rokem

    Matt forgot to block parry and dodge

  • @LevanteDelante
    @LevanteDelante Před rokem +1

    5:16 Is nobody questioning skull knight modded in tekken 7 ? Is that what he does when guts isn’t endangering himself or running after apostles and/or griffith ?

  • @Tr0lliPop
    @Tr0lliPop Před rokem +1

    If you don't believe that defense can be cool... just remember that moment 37 exists.

  • @beenis08
    @beenis08 Před rokem

    Wake up DP YESSIRR

  • @rudrakpal_
    @rudrakpal_ Před rokem

    Can you play all jjba fighting games? They are the capcom and asbr

  • @soymilkcoffee621
    @soymilkcoffee621 Před 4 měsíci

    5:36 "in anime fighters like GUILTY GEAR, BlazBlue and PERSoNA 4: Arena" I don't know it's kinda funny that he mentioned three Arc Sys games

  • @emperormegaman3856
    @emperormegaman3856 Před 6 měsíci

    4:20 and here i was doing it just because my character doesn't walk back like that.

  • @zumie3285
    @zumie3285 Před rokem

    “If you have the meter, it has to be EX”. No truer words said.

  • @wakkaseta8351
    @wakkaseta8351 Před 8 měsíci

    You forgot the most important defensive option: ToD-ing your opponent before they can even throw a punch.

  • @averydistinctusername1635

    fucking LOVE this kind of content