Why blocking is good in fighting games, actually

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  • čas přidán 15. 08. 2024
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Komentáře • 317

  • @williamguillemette29
    @williamguillemette29 Před 3 lety +317

    Also, blocking makes a neat thud sound.

    • @bryanryan4504
      @bryanryan4504 Před 2 lety +2

      It is like the sound you make when you knock on a door w your knuckles.

  • @sperp1511
    @sperp1511 Před 3 lety +130

    this video showed up in my sub box and i thought "this is beginner stuff i dont need this"
    and then i remembered im bronze
    i learned valuable info

    • @sperp1511
      @sperp1511 Před 3 lety +22

      @@Doktor_Jones you underestimate how little i really know

    • @justterrell956
      @justterrell956 Před 3 lety +1

      Lmao good you learned from it

    • @ryankl1984
      @ryankl1984 Před 3 lety

      blocking and anti airs should get you to silver.

    • @Lepidopterous.
      @Lepidopterous. Před 4 měsíci

      @@ryankl1984Learning & incorporating anti-airs evolved my game. I used to never consciously think about them before watching FGC content.

  • @Negajoe
    @Negajoe Před 3 lety +128

    2:02 - "We don't have any healing in this game."
    *PTSD flashbacks to USFIV Elena*

    • @Switcheroo4542
      @Switcheroo4542 Před 3 lety +21

      *PTSD flashback to Gill Resurrection*

    • @noticeme6412
      @noticeme6412 Před 3 lety +6

      @@Switcheroo4542 *get’s GILL BOSS BATTLE PTSD FLASHBACKS*

    • @noticeme6412
      @noticeme6412 Před 3 lety +8

      @@Switcheroo4542 R E Z U R R E C T I O N

    • @jasky9178
      @jasky9178 Před 3 lety

      Well...i think most of you forget that even in SF5, NASH can freakin heal himself

    • @rensten4893
      @rensten4893 Před 3 lety

      @@jasky9178 That didn't help him much...

  • @syeungmin6204
    @syeungmin6204 Před 3 lety +227

    "We don't have healing in this game" Tell THAT to my 60 hp restore from Nash EX Tragedy Assault... Nash is truly top tier

    • @stank666ocean
      @stank666ocean Před 3 lety +10

      damn i thought it was just 3S Elena with the heal

    • @meathir4921
      @meathir4921 Před 3 lety +5

      @@stank666ocean USF4 Elena has a heal Ultra

    • @GuiGonJohn
      @GuiGonJohn Před 3 lety +5

      Oh bro! The two jabs of health is the best nash can get! 😂 just spend a measly bar to get it! Lol i remember everyone saying thats too good for nash lol

    • @codyxvasco592
      @codyxvasco592 Před 2 lety

      I've played this game since day one and I did not know tragedy assault healed him.

  • @kccts44
    @kccts44 Před 3 lety +319

    Blocking is a social construct haha fire line.

    • @xthechroniclesof.5554
      @xthechroniclesof.5554 Před 3 lety

      But it's true.

    • @GG256_
      @GG256_ Před 3 lety +1

      Idk man, I'm from the school of thought that blocking is a biological fact of life. xD

  • @kyleyuen245
    @kyleyuen245 Před 3 lety +52

    Dabes___: lmao who blocks when you can just wakeup dp
    Dargen_1: @Dabes___ fucking ken mains
    Underrated interaction

  • @ActivelyVacant
    @ActivelyVacant Před 3 lety +97

    One of the things that I got annoyed with in MKX was that combos in that game often had built-in forward movement. Some characters would never lose pressure, so your only way out of a bad defensive situation is to know when you have the slight bit of frame advantage or to blow resources to get back to neutral.

    • @hackingenious7
      @hackingenious7 Před 3 lety +2

      I personally think it makes the game more interesting

    • @marcuss4697
      @marcuss4697 Před 3 lety +7

      Sure, every character had forward advancing strings, but block pressure in that game was pretty cut and dry. Often a string into a special, which then ended the block pressure; or the odd positive on block EX special or run cancel for characters like Hellfire Scorpion. Either way they had to use resources to keep block pressure going. The real drama in that game were overhead/low 50/50s that basically everyone also had

    • @leper763
      @leper763 Před 3 lety +3

      @@marcuss4697 That created characters such as bo'rai'cho where it was just guessing, is it an overhead or low... well you are gonna get reset. That had to be the most unfun type of playstyle in any game

    • @Sorrelhas
      @Sorrelhas Před 3 lety

      I remeber when the game came out and Liu Kang had an infinite blockstring

    • @marcuss4697
      @marcuss4697 Před 3 lety

      @@leper763 thankfully no one played boraicho cause what a fuckin disgusting character, both in visuals and gameplay

  • @nyleaustin1336
    @nyleaustin1336 Před 3 lety +30

    Before I continue the video: blocking does 2 things
    1) prevent damage
    2) wear down the opponent’s mental. If one is patient while blocking it will make the opponent feel like there is nothing they can do, which leads to more risks and by extension, more punishes

    • @1starfalco1
      @1starfalco1 Před 3 lety +1

      stagger your hits when they block against u or tick throw them. or make them guess. People don't like losing the match based off of 50/50 coin flips so rather than guess meaty or throw they will wake up 3 frame or wake up dp

    • @gman8D1
      @gman8D1 Před 3 lety +3

      @@1starfalco1 nice bot account

    • @geeshthegod9573
      @geeshthegod9573 Před 3 lety

      Unless you're me and gets mad when someone blocks my combos so I just try to punish them more👿

  • @TEEFnGOBBO
    @TEEFnGOBBO Před 3 lety +292

    "Anime players don't know how to block" sajam

    • @onkarlally
      @onkarlally Před 3 lety +15

      Mashing 5k all day baby

    • @god_lushen8128
      @god_lushen8128 Před 3 lety +10

      I'm a bardock main and Sajam is just hating leave 5l alone. =/

    • @NeoBoneGirl
      @NeoBoneGirl Před 3 lety +5

      No FG player wants to block

    • @zacheryh1061
      @zacheryh1061 Před 3 lety +9

      Me "hmm I just got hit with a 6m in dragon ball... why don't I start MASHING LEVEL 3."

    • @okmaybejustonce
      @okmaybejustonce Před 3 lety +5

      *laughs in Slayer backdash cancels*

  • @saik212
    @saik212 Před 3 lety +8

    One thing not enough players know is how to block "offensively". When in neutral, walking up and blocking allows you to get information about a player, eg. what buttons they like to press, when they press them etc. Walk-up+block let's you safely gather information without necessarily overextending yourself. It also blows up people who are careless with their buffers. Walk-up+block is a great way to blow-up a Ryu who gets overzealous with cr.mk+ex_donkey_kick by making the buffer unsafe.

  • @kevingriffith6011
    @kevingriffith6011 Před 3 lety +38

    Also worth noting, but in SF5 while a lot of the cast *has* overheads, very few of them get anything after them. Certain characters *can* combo after their overheads, or have specials that overhead and lead to combos, but in general you're going to take a small slice of damage and then the pressure resumes... some of them aren't even plus on hit.

    • @emeraldmann1329
      @emeraldmann1329 Před 3 lety +5

      For instance, Karin f.MK is 0 on hit, and only +1 if it hits meaty.

    • @enveritas4948
      @enveritas4948 Před 3 lety

      Just got to watch that stun meter. Eating an overhead and getting stunned because you're focused on blocking feels bad.

    • @justterrell956
      @justterrell956 Před 3 lety

      @@emeraldmann1329 you can get a plus 2-3 if it’s max range counter hit, well you could prior to rose I haven’t checked if it was changed. But even so it’s trash and your prolly gonna be to far for crouch lp.

    • @emeraldmann1329
      @emeraldmann1329 Před 3 lety

      @@justterrell956 I'm honestly convinced that f.MK is only there to teach Karin to not just hold forward and spam medium kick in neutral

    • @justterrell956
      @justterrell956 Před 3 lety

      @@emeraldmann1329 wait you said Karin my bad I was thinking Kolin. But I guess we have similar situations

  • @iorilamia
    @iorilamia Před 3 lety +129

    From Obama’s Waifu Gacha to this.
    FGC tube is balanced.

  • @pscwplb
    @pscwplb Před 3 lety +31

    Capcom gave us 6 buttons to push and you expect me to NOT use them? Excuse me, this isn't a Nether Realms game. There's no block button.

    • @MansMan42069
      @MansMan42069 Před 2 lety +3

      Also NRS: *Stance Switch Button*
      _dances in place_

  • @whoiskorbo
    @whoiskorbo Před 3 lety +64

    I just always block on wakeup cause I know damn well I'm gonna get oki'd if I don't

    • @numa2k147
      @numa2k147 Před 3 lety +1

      You've learned well 😅

    • @numa2k147
      @numa2k147 Před 3 lety +3

      And I don't want to be an ass but I think you meant Meatied bro. Oki is when you get a knockdown, meaty is an attack on wakeup lol

    • @HeirofDacia
      @HeirofDacia Před 3 lety +19

      @@numa2k147 Oki is pressure after a knockdown, not the knockdown itself...

    • @Switcheroo4542
      @Switcheroo4542 Před 3 lety +4

      @@numa2k147 I assume they were suggesting that if you don't block on get up, you'll be crush countered

    • @jolanjakers8380
      @jolanjakers8380 Před 3 lety +4

      @@numa2k147 yeah you got terms mixed fam. Oki is using a meaty attack on your opponents wake up.

  • @chickentendie
    @chickentendie Před 3 lety +13

    Brian conditioned me with the useful information so hard I wasn't expecting the 50/50 at the end

  • @Pianet
    @Pianet Před 3 lety +32

    Next few "Kicks vs Punches, aka why you need more than one button ", "Should you use your meter: at all?", "Why cornering yourself might be less than optimal"

    • @javjuegos_8917
      @javjuegos_8917 Před 3 lety +3

      Who needs light kick, medium punch for the win

    • @rensten4893
      @rensten4893 Před 3 lety +4

      Kick, punch, it's all in the mind...
      If you want to test me... I'm sure you'll find--
      The things I teach ya is sure to beat ya!
      Nevertheless, you get a lesson from teacher!

  • @BananaHace
    @BananaHace Před 3 lety +11

    mans talks about how easy it is to react to boxer's overhead while duffing people with it all the time

    • @justterrell956
      @justterrell956 Před 3 lety +3

      Cause by that point he’s in their head. It’s pretty easy to react to at the start or mid round, but after some pressure has been applied well you know b

  • @cutcc
    @cutcc Před 3 lety +3

    Oh man I never thought to look at pushblock being a reward of blocking. That's a really interesting perspective.

    • @GeminionRay
      @GeminionRay Před 2 lety +1

      Same here. I know about negative moves but never paid attention to the pushback, and my friends never told me about that either. This will come in handy.

  • @LordDraikful
    @LordDraikful Před 3 lety +4

    This is crazy-helpful - thanks Brian. Been really struggling to make any sense at all of what's going on in SF because I'm a Tekken/DBFZ player and this idea of getting pushback/space by blocking just doesn't exist in those games. Tight.

    • @Xeaku
      @Xeaku Před 2 lety +1

      Dbfz has reflect, which is probably one of my favourite defensive maneuvers

  • @lesleylindsay7871
    @lesleylindsay7871 Před 3 lety +24

    Dont tell that to DBFZ players. I asked a man to believe in himself holding down back and he told me I had no balls.

    • @AlbertPianoKid
      @AlbertPianoKid Před 3 lety +1

      "oh you're just waiting for me to throw out my super unsafe attack and then you block and attack me back you have no honor" :D

    • @Jgt612
      @Jgt612 Před 3 lety +10

      My favourite interaction like this was back in the MKX days; a scorpion sent me a message saying I was spamming block and called me Dildo Faggins which was so disarmingly funny I’ve memorised it.

    • @justterrell956
      @justterrell956 Před 3 lety +4

      @@Jgt612 that’s a character from South Park

  • @bogartskim
    @bogartskim Před 3 lety +15

    Brian upload?? Pog

    • @masontem7526
      @masontem7526 Před 3 lety +1

      Bogart comment?? Pog

    • @Sphinx_
      @Sphinx_ Před 3 lety +1

      Every single time

    • @bogartskim
      @bogartskim Před 3 lety

      @@Sphinx_ I probably have an addiction to this

  • @DJ_Anonym
    @DJ_Anonym Před 3 lety +12

    that 50/50 at the end tho :^)

  • @dbgr9875
    @dbgr9875 Před 3 lety +68

    "But blocking does no damage" oh yes he brings a good point

    • @LoxeAeon
      @LoxeAeon Před 3 lety +12

      It does psychological damage

    • @Clarkbardoone
      @Clarkbardoone Před 3 lety

      @@LoxeAeon if your blocking everything he throws out he is gonna be so ducking scared to attack you.

    • @ravioli4601
      @ravioli4601 Před 2 lety

      @@LoxeAeon the only attack that couldnt ever be blocked

  • @lko990mtapod
    @lko990mtapod Před 3 lety +2

    mustache F is coming back
    god bless

  • @Cage313
    @Cage313 Před 3 lety +1

    Watched this video and instantly went from Super Gold to Ultra
    Who woulda thought that blocking makes my mashing more powerful. Thats all I needed to hear lol

  • @obeserob5027
    @obeserob5027 Před 3 lety +4

    That is probably the best 50/50 I've ever seen at the end

  • @somesandman8328
    @somesandman8328 Před 3 lety +11

    I literally just fought a Fang player, and I didn’t know how plus he was on block for some moves, so naturally I lost both games but took a round
    I rematch with him after knowing what buttons of his he can’t press on me and perfected his ass! The guy didn’t rematch 😂😂😂

    • @jonc8561
      @jonc8561 Před 3 lety

      Do you play Rashid by any chance?

    • @somesandman8328
      @somesandman8328 Před 3 lety

      @@jonc8561 no, I’m a monke Urien player

    • @AlbertPianoKid
      @AlbertPianoKid Před 3 lety +1

      Yea these guys be like "wait this fool wants a rematch? ok let me show him who's boss" but then when you figured them out they just head out ^^

  • @zerostarhx
    @zerostarhx Před 3 lety

    This video really hit home. I often find that I will be so scared of either buttons while I'm downbacking or scared of being thrown that I lose sight of the fact that what I'm actually looking for is that pressure to be unsafe, the jump after a blockstring, or if who I'm fighting can throw me from that range etc. I sometimes get frustrated that I don't know X about a certain character but what I'm actually frustrated by is my inability to notice how effective the block string I'm in actually is, and when / what I should do about it.
    Hoping to take this awareness into my matches today and be more patient and thoughtful while blocking. Thanks Brian!

  • @laffy7204
    @laffy7204 Před 3 lety +5

    I gave Brian F a meaty by mashing that big red button right as the video ends

  • @iamwilladd
    @iamwilladd Před rokem

    Love the thud sound, great video Brian thanks

  • @just4real72
    @just4real72 Před 3 lety +22

    BrianF it’s called fighting games not blocking games! We are supposed to fight

  • @davidantoine6625
    @davidantoine6625 Před 3 lety

    I love the 50/50 note at the end...glad I'm already subscribed. Great video as always...

  • @enderwalker6528
    @enderwalker6528 Před 3 lety +15

    As a wise man once said about EU players.
    "They know no risk, only reward.'

    • @gman8D1
      @gman8D1 Před 3 lety

      The weak should fear the strong, you tell me if i have a slight chance of getting you hit into oki into some degen stuff for dmg, be sure ill do it, if you block or punish me, ayy no biggie ggs

  • @Jojimbo009
    @Jojimbo009 Před 3 lety

    Very informative. Never really thought about the space control aspect of it. I just block because I don't want my opponent to have fun.

  • @AstronautenKing
    @AstronautenKing Před 3 lety +1

    Brian_f boosting every bronze player to gold with these secret techniques

  • @GuiGonJohn
    @GuiGonJohn Před 3 lety

    The fact that i did not know crush counters or a combo withe a trigger activate reduces damage is new to me. That i learned from brian f!

  • @Chill_Derp_
    @Chill_Derp_ Před 3 lety +1

    Brian got the sheriff mustache

  • @Soryouken
    @Soryouken Před 3 lety

    I actually subscribed after the 50/50 on the end! Sick setup

  • @MansMan42069
    @MansMan42069 Před 3 lety +1

    Don't forget that SFV is one of the few games that doesn't allow chip kills from specials. Only by blowing your whole load with Critical Art can you chip kill.
    Blocking is powerful.

  • @jeanlucstitt9950
    @jeanlucstitt9950 Před 3 lety +1

    That subscriber mix is crazy.

  • @bluewolf8873
    @bluewolf8873 Před 3 lety

    Damn...I had to check myself with this one... I'm not mad about a person mashing.... I'm mad about the accurate timing of when someone mashes... thanks for the insight..

  • @obi7841
    @obi7841 Před 3 lety

    i remember it took me really long to understand these concepts lol, good stuff

  • @thealmightyscooobb3072

    Now I have to sub for that smooth as heck transition

  • @fromage_fiend
    @fromage_fiend Před 3 lety +15

    Even in the face of evidence, i still won't block because it's a fighting game not a blocking game.

  • @TimothyMazanec
    @TimothyMazanec Před 3 lety

    Lol the subs mixup is real af hahaha great content Brian!!

  • @ShadyHitchhiker
    @ShadyHitchhiker Před 3 lety +1

    I had no idea non-light normals do grey health damage in this game

  • @austinkious3940
    @austinkious3940 Před 3 lety

    I was surprised Brain didn't mention chip damage. It plays a pretty important part in the discussion of blocking.
    Perhaps master Brian could teach us some secret forbidden knowledge about chip damage next time?

  • @ghosttemplar6989
    @ghosttemplar6989 Před 5 měsíci

    Blocking creates openings no matter what but how big those openings are is dependent on the oppent move that they use to attack you with.

  • @kirazira7468
    @kirazira7468 Před 3 lety +1

    Dude this was such a good video! 👍🏽

  • @pouliotwilliam1
    @pouliotwilliam1 Před 3 lety

    That mix up at the end. Damn!

  • @pekicodex6233
    @pekicodex6233 Před 3 lety

    11:53 Alright, that was sick. Take my sub.

  • @cf5397
    @cf5397 Před 2 lety

    I don't even regularly play fighting games but now I know

  • @DeathbyGlamour-mwahaha-
    @DeathbyGlamour-mwahaha- Před 3 lety +1

    Yo Brian, I'm actually surprised you didnt mention Punishing. Not only does blocking allow you to reset to neutral and force your opponent to take risks, but you can also use blocking to test weather or not your opponent knows how to go on the offence safley. If I can turtle shell all game and react to everything you do, why would i ever take the risk of playing footsies with someone whos random. I'de rather wait to see if you know how to play the game first (see what button choice you have etc), then adapt to what you choose to do.
    If I know i'm fighting a flowchart Ken, who only wants to jump and dp, i can just wait and punish.

  • @kaioxys
    @kaioxys Před 3 lety

    Subscribe and notification is how you option select that 50/50

  • @kaleu66
    @kaleu66 Před 3 lety

    Man, thats a valuable lesson. Thank you!

  • @DoctaAfrikan
    @DoctaAfrikan Před 3 lety

    Very good video!

  • @sebasoler5347
    @sebasoler5347 Před 3 lety

    This is such a cool video

  • @iwatchDVDsonXbox360
    @iwatchDVDsonXbox360 Před 2 lety

    11:54 lol i see people asking to subscribe all the time using the statistics, but so far it was the best attempt.

  • @theocantin886
    @theocantin886 Před 3 lety

    -Evil footing
    Brian F, April 19, 2021

  • @mikecampau438
    @mikecampau438 Před 3 lety

    If everyone who was intrested in learning fighting games should start with this video. Cause this talks about any moves in specific. This video was executed perfectly.

  • @breaka666
    @breaka666 Před 3 lety

    really awesome and informative video. still glad they added another defensive mechanic. I come from a Soul Calibur household so not having a "fuck your button" button makes me break out in hives. it's been fun tryin out SFV though, really forces my spacing to be on point

  • @GeneralButtKnight
    @GeneralButtKnight Před 3 lety

    10:43 Thak you Letardigrade

  • @waydeclarke5349
    @waydeclarke5349 Před 3 lety

    Good stuff as usual Brian, keep it up

  • @nojyeloot
    @nojyeloot Před 2 lety

    Good guy Bri is good guy

  • @megazardxl7844
    @megazardxl7844 Před 3 lety

    One of my issues is I don’t take risk when pressuring I force people to respect my air tight pressure but I never mix it up, hopefully I’ll keep this in mind.

  • @qedsoku849
    @qedsoku849 Před 3 lety

    great video

  • @lookatmynips
    @lookatmynips Před 3 lety +1

    blocking is a social construct created by the blocktriarch to keep the mashers down. POWER TO THE MASHERS.

  • @garretwoeller7669
    @garretwoeller7669 Před 3 lety +7

    Sagat mains out here like yeah Blocking is very important

    • @gman8D1
      @gman8D1 Před 3 lety

      Tiger tiger tiger tiger tiger tiger

    • @Zetact_
      @Zetact_ Před 3 lety

      Sagat mains when they hear you can't crouch block aerials.
      "Wait, this game has aerial attacks?"

    • @garretwoeller7669
      @garretwoeller7669 Před 3 lety

      @@Zetact_ Sagat literally out here being bad at most shit for no reason like Juri

    • @Zetact_
      @Zetact_ Před 3 lety

      @@garretwoeller7669 Haha that feel when I like both of them and want to play them and like every fight is an uphill battle.
      As I see it, Sagat's issue is largely in just the general design of V giving people more tools that make his Tiger Shots less effective. And Sagat in neutral has issues since his buttons really aren't that great other than for their massive hitboxes. His combos and oki aren't that great. His V-Skills both strike me as "win more" V-Skills since they're either just more damage for the uppercuts or better frames on the knee to keep the opponent closer to him (though Hanuman Charge is good when you can get it off, although the long charge time hurts really more than it needs to). He doesn't have anything hugely sick other than fullscreen anti-airs with kara uppercuts. And playing Sagat well almost requires knowing negative edge not only for hit confirms but for his karas which are mandatory to know. Compared to being able to pick up, like, Guile, who mechanically does basically everything Sagat can do but better and he can do more stuff.
      Juri's problems are far more straightforward... Normals have weird boxes and their range is practically a joke, hit confirms are kinda tough thanks to said normals, the charge mechanic is really unnecessary when even with charge her combos aren't as good as a lot of the cast, and similar to Sagat the V-Skills take setup for what isn't that great a reward. Weirdly despite how convenient most fireball invincible moves in V are, her flip kick doesn't have it other than on EX which means is pretty much EXCLUSIVELY a combo ender and only if you don't have Fuhas and it's rather minus on block. I think that a lot of the ideas Juri has still are good but need to be rethought in SF6. Fuha stores not requiring a button hold makes sense, but they need to have either better reward or just not be as integral to her plan. Stores being fireballs makes sense, she should have the combo/pressure/mixup tools that are currently her tied to a different special attack (essentially just let her have the same animations on her charged Fuhas but put them on a dedicated move that doesn't need a charge and ideally let them increase her versatility outside of being more combo moves).
      But I'm nowhere close to an expert in the game.

    • @garretwoeller7669
      @garretwoeller7669 Před 3 lety

      @@Zetact_ I say make here charge versions like almost a buff sorta tie the charge kick to 1 special move and it makes the next move better make this sorta option select Rekka like a build your own rekka with an over head a combo and a low and make her fire ball OTG and act more like a moving trap where it's slow but it's to force jumps and not meant to hit.
      As for Sagat I say give him either some Hyper armor on his overhead or give him a command grab maybe even like other shotos a Parry but it's built into his kit like Kolins parry like you parry an attack and auto grab.

  • @harryvpn1462
    @harryvpn1462 Před 3 lety +7

    Baiken players: You guys dislike blocking?

    • @spicymint437
      @spicymint437 Před 3 lety

      I'm friends with a Baiken player who literally never blocks.
      He'd always mash heavy slash on wakeup

    • @gman8D1
      @gman8D1 Před 3 lety

      +r or xrd, coz id be damned if +r baikens dont love to do alpha counters

  • @nfsm07
    @nfsm07 Před 3 lety +1

    Cool video mr.F, but what am I supposed to do when my opponent is better than me if I can't mash and hope it works?

  • @somafiora
    @somafiora Před 3 lety

    "Blocking makes your mashing more powerful"
    Mashers: "I am my own God."

  • @Justakid55
    @Justakid55 Před 3 lety

    Brian I didn't pay 60 bucks to block. I payed to do dumb shit, let the dumb shit rock and win. Good video

  • @solkriger_mrt
    @solkriger_mrt Před 3 lety

    Good idea to use the mirror match on training mode to lab that linda stuff, nice content.

  • @GeorgeRMN
    @GeorgeRMN Před 2 lety

    Does anyone else get distracted by the pillows that look like a human sized doll behind Brian?

  • @xthechroniclesof.5554
    @xthechroniclesof.5554 Před 3 lety

    Wow.... Didn't think this topic needed to be discussed but apparently it is an issue people face, How hard is it to hold down back and wait for a punish.

  • @Onewolf101
    @Onewolf101 Před 3 lety +2

    I misheard the video. Controller keeps holding north not pressure

  • @patetarr
    @patetarr Před 3 lety

    I literally just watched 1:28 of this stream just to see this topic of the day.

  • @FAMCHAMP
    @FAMCHAMP Před 3 lety +1

    Why do I feel like Yipes MVC2 MSP team and the MVC scene as a whole help inspire a generation of people who are rushdown/combo heavy in so many fighters they just don't care about blocking because the big damage and combos really applealed to them to wanna play in the first place?
    I know its a different game but I know that mvc were some people's gateway to fighting games and it was pretty big in its heyday so it mighta help birth alot of casuals with that style of play
    maybe they thought that style could translate to others but didn't but wanted to play another capcom fighter
    I mean there is still DBZ Fighterz but
    I could be wrong about it though
    Not sayin the mvc pros don't block but alot of casual fans that was solely into the offensive side just focused on that and use that approach to everything

  • @ghoulchamp6242
    @ghoulchamp6242 Před 3 lety +1

    both on evil footing 😈😈😈

  • @rb1902
    @rb1902 Před 3 lety

    Wake up babe, new Brian-F video

  • @CallMeKap_
    @CallMeKap_ Před 3 lety

    Top tier content 👍🏼

  • @terrorclawful
    @terrorclawful Před 3 lety +1

    Im still gonna wake up DP

  • @FiveStringC
    @FiveStringC Před 3 lety

    Cpt Brian Sparrow "we must block to mash"

  • @topdamagewizard
    @topdamagewizard Před 2 lety

    And you're seeing the bad guys "flow chart" and you can start downloading.

  • @Krizrax
    @Krizrax Před 3 lety

    Love the 50-50 plug lol

  • @nebiyuesayas5600
    @nebiyuesayas5600 Před 3 lety +1

    The only time blocking is bad is if your opponent is doing a throw (normal or command grab). Otherwise, there's reason not to block Vega's sharp metal claw or Akuma's chi energy with your bare, unprotected arms

  • @PomadaGaming
    @PomadaGaming Před 3 lety

    I am starting to pick up dbfz online,as i have tried sfv and it’s there,but man,that game is just too many options of escaping pressure. I personally had a lot of trouble with autocombo spamming and all that,but now my struggle is how to make them stay on the goddamn ground for once. Still working on it,now to actually watch the video.

    • @PomadaGaming
      @PomadaGaming Před 3 lety

      Well,actually,i think should just start looking for solutions to every other defensive option instead,since now that i realize all of them have high risk and can be punished;yeah,i think that could be a good tip to any other player who has trouble with the shenanigans on fighting games and whatnot,just as dbfz with reflect,vanish or raw level three,maybe too with sfv,with now dps,wake up 3 frames and grabs,and now v shift;learn to counter all of those then it’s all about practice,experience and not getting salty.

  • @aClay1788
    @aClay1788 Před 3 lety

    "Hey Brian F blocking doesn't do damage"
    I was about to type that in the comments the second the video started and he beat me to it. This man is a fortune teller...

  • @vyrawllxo300
    @vyrawllxo300 Před měsícem

    Haven’t watched the full vid yet, my guess for why you should block is that it forces the other guy to have to do things. Idk I may be wrong I just play like a turtle sometimes

  • @brutus9929
    @brutus9929 Před 3 lety

    Yes, please block
    - Signed the Grappler Gang

  • @sylvan4309
    @sylvan4309 Před 3 lety

    BRIAN_F UPLOAD POG

  • @30yovegan34
    @30yovegan34 Před 3 lety

    I play the no block mixup so when they think I;m free. I block. Chills bro

  • @DragynFyre12
    @DragynFyre12 Před 3 lety +2

    One of the things that makes Street Fighter feel the way it does is that is everything is "almost" react-able. Its not an anime fighter that has crazy un-reactable mixups. The mental strain comes from everything can be blocked if you're focusing on just blocking, but if you're focusing on just blocking, your gonna get thrown or put into a guessing situation.

  • @jcrosato
    @jcrosato Před 3 lety

    That crazy 50/50 got you +1 sub XD

  • @antonsimmons8519
    @antonsimmons8519 Před 3 lety +1

    Exactly. Blocking means you aren't getting blown the F up. Low rankers stay low because they don't BLOCK!

  • @gatordude4224
    @gatordude4224 Před 3 lety +4

    He does a little teaching...

  • @andrewhoganson4642
    @andrewhoganson4642 Před 3 lety

    @Letardigrad You too man.

  • @kuda9464
    @kuda9464 Před 3 lety

    Ohhhhhh, now that you put it that way...

  • @JamesMcCloud
    @JamesMcCloud Před 3 lety

    i just got logicked into subscribing...

  • @k-o-d-ekingofdaeast2114

    Just subd to your channel bro. Good info.