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5 decisions that HARMED fighting games.

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  • čas přidán 15. 08. 2024
  • Which dead fighting game should be revived? Comment down below!
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    Tags:
    #smashbros #multiversus #fgc
    This video talks about decisions made by devs that caused their fighting game to become inactive.
    00:00 Intro
    01:00 DNF Duel
    02:47 Multiversus
    03:52 Smash Bros Brawl
    04:48 Rivals of Aether
    05:54 Dead or Alive 6
    06:51 Outro
    MultiVersus is a platform fighter that lets you team up with or against your friends using some of the world’s most iconic characters including Batman, Shaggy, Superman, Bugs Bunny & more. Use unique co-op abilities, find your favourite fighter combos and save the Multiverse!
    MultiVersus is an upcoming free-to-play crossover fighting game developed by Player First Games and published by Warner Bros. Interactive Entertainment. The game features various characters within the Warner Bros. Discovery catalogue. The title is scheduled for release in 2022 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S. The open beta for the game is set to be released in July 2022.
    Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX, Great Fray Smash Brothers X), often shortened to "SSBB" or "Brawl" (スマブラX), is the third installment in the Super Smash Bros. series published by Nintendo. The game was designed by Masahiro Sakurai, who also created the two preceding Super Smash Bros. games, and was developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, beginning in October 2005. The game was released on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. Up to four players can engage in local multiplayer battles at any given time with any combination of controllers, while Brawl also supported online play through the Nintendo Wi-Fi Connection, the first game in the series to do so. While Brawl continues to include the tournament-like "Classic" and "All-Star" single-player modes, Melee’s Adventure Mode has been replaced with The Subspace Emissary; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game.
    Rivals of Aether is an indie platform fighter video game created by Dan Fornace, and released for Microsoft Windows in March 2017, for Xbox One in August 2017, and for Nintendo Switch in September 2020. It received positive reception from critics, who commended its deep gameplay. The game received two spin-off video games: a dating sim, Lovers of Aether, released on April 1, 2019, for PC; and a deck-building game, Creatures of Aether, which was released for iOS and Android on September 28, 2020, and for PC on August 2, 2021. A spin-off comic series, Tales of Aether, was also released in 2021, detailing the backstory of the game. A third spin-off game, Dungeons of Aether, was released in 2023, while a sequel to the original game, Rivals 2, is currently planned for 2024.
    DNF Duel is a fighting video game co-developed by Arc System Works, Eighting and Neople, and published by Nexon. It is a spin-off of the Dungeon & Fighter series and it was released for the Microsoft Windows, PlayStation 4, and PlayStation 5 on 28 June 2022. A Nintendo Switch port was released on 20 April 2023. Gameplay is similar to other fighting games developed by Arc System Works but with more simplified mechanics. Like some previous games, the game features simplified inputs to allow new players to be able to get into the game without being put off by complicated controls. One big difference in this game is the use of an MP bar that is used to activate certain attacks, called "skills" in the game, similar to the main series games and other RPGs. Though the bar disappears after each use of a skill, it slowly regenerates over time, unlike the use of special meters found in other fighting games.
    Dead or Alive 6 (Japanese: デッドオアアライブ6, Hepburn: Deddo Oa Araibu Shikusu, abbreviated as DOA6) is a 2019 fighting game developed by Team Ninja and published by Koei Tecmo. It is the sixth main entry in the Dead or Alive fighting series. The game was released for PlayStation 4, Windows, and Xbox One on March 1, 2019, and was also released in the Arcades in Japan on July 18, 2019. Running on a new engine, the game offers new features and introduces new mechanics.
    Dead or Alive 6 was praised for its polished gameplay, battle arenas, and its beginner-friendly tutorials, but was criticized for its multiplayer functions as well as the absence of online lobbies at launch. A free-to-play version of the game titled Dead or Alive 6: Core Fighters was released on March 15, 2019.

Komentáře • 322

  • @typhoonbh
    @typhoonbh  Před rokem +73

    I know its been 2 months... But I hope you guys enjoy this video, I just wanted to take a break (I didn't have any good video ideas) And btw thanks for letting me know about the SWT thing, I'm not apart of the smash community and was going off of what people were initially saying.

    • @testhekid
      @testhekid Před rokem +1

      u could talk about controls, after sf6 sparked the debate of using modern controls recently

    • @ontosinabyss5950
      @ontosinabyss5950 Před rokem +2

      Good vid, but I do want to interject and say that there's way more as far as in Nintendo supporting Smash. Mainly the fact the community is very hypocritical and filled with pedos, pedo defenders, Narcissists, and overall degenerate and irresponsible adults.

  • @undiagnosed01
    @undiagnosed01 Před rokem +507

    Samurai Shodown being a google stadia exclusive, then epic games exclusive before finally being available on steam was certainly a sequence of events.

    • @typhoonbh
      @typhoonbh  Před rokem +60

      that's unfortunate

    • @leaomarinho5023
      @leaomarinho5023 Před rokem +44

      Samsho was harmed so much this poor zoomer didn't even hear of it

    • @antonsimmons8519
      @antonsimmons8519 Před rokem +28

      That explains why I started hearing about the game, saw some trailers and gameplay, then **poof** disappeared.

    • @poisonsnivy6439
      @poisonsnivy6439 Před rokem +12

      The game’s lucky enough to get a second breath with the game getting rollback, unfortunately the rollback beta was definitely a beta so who I’m not even sure if the rollback patch for Samsho is even out

    • @tuluflulu
      @tuluflulu Před rokem +6

      It was on PS4, as well. What are you talking about?

  • @oxyacetylene_
    @oxyacetylene_ Před rokem +123

    You completely missed the mark on DOA6. What killed that game in the competitive sphere was that in the first balance patch, they made sidestepping take stamina, in a 3D game. Literally nobody liked this change and Tecmo never undid it.

  • @testhekid
    @testhekid Před rokem +253

    fun fact: "dead" fighting games can be also called "discord game" meaning its still viable to just hit up ur friends for a game or 2 and enjoy what these games have to offer despite the lack of players :)

    • @typhoonbh
      @typhoonbh  Před rokem +36

      Yeah I've heard people use that term before, it's more accurate.

    • @Random-yg1fi
      @Random-yg1fi Před rokem +21

      That’s the beauty of single player games (probably a better word I could be using) in a couple decades you can still play them.
      Meanwhile live services are dying by the dozens.

    • @derrinerrow4369
      @derrinerrow4369 Před rokem +7

      I remember getting Lethal League Blaze for a friend to play with. no one plays online, but it was fun playing and watching each other grow and discover techniques

    • @rockyino99
      @rockyino99 Před rokem +7

      its actually called a discord fighting game because there's usually an active discord scene for most "dead" fighting games. A lot of games you wont fight games naturally in a que but if u find the dedicated discord , youll find many people who enjoy the game and actively play it

    • @X2011racer
      @X2011racer Před rokem +1

      A true dead fighting game means that online services are no longer active and is no longer getting updates. Sometimes, the meaning gets deeper when the game is only playable online, such as Tekken Revolution, as no online service=no playability.

  • @monchete9934
    @monchete9934 Před rokem +44

    As of why Smash has a terrible netcode, in a video, Sakurai mentioned that he didn't want Brawl (and other games in the series) to have online play, let alone a good netcode but was told by Nintendo to implement it as it was becoming the standard for gaming at the time (and it still is). He thinks that online play was at odds with his vision of Smash as an "offline couch party game" and that the online experience was worse than the offline one (actually true, but making a bad netcode only exacerbates this issue, it's just putting it under the rug until it piles up), so Smash's online was pretty much poorly designed on purpose, even when Bandai Namco was in charge of it.
    It would be a pity if a world event forced people to stay at home for a couple years, limiting offline couch play and forcing people to pass through Smash's awful online to play with others (good luck playing FFA there), which causes interest in playing the game to stay at float solely through DLC content.

  • @antonsimmons8519
    @antonsimmons8519 Před rokem +75

    Another thing that really hurt dnf duel was that when a matchup was uneven, it was damn near unwinnable, not just against the top-tiers. Add to that the fact that the devs basically made it a point to look like they'd abandoned the game entirely, what could've ended up a great game is now a dead kusoge.
    Never been a DoA player, but that hair color thing is DISGUSTING.

    • @DemonEyeHelix
      @DemonEyeHelix Před rokem +4

      DNF Also had basically no defensive options, even worse for characters without a DP.
      You block a single hit from striker and are either perma shield stunned until you get guard broken, miss a block and take the full combo anyway, or possibly have 1 attempt at guard canceling which even then can be predicted and was only possible with 100 MP.
      DNF was the only game where I could play against a person in ranked who's similar rank to me, double perfect them 2 games in a row, and have no idea how good/bad they are as a player. It was literally option select at round start, and if I picked correctly and got 1 hit in at the start, they lost. Start the round with a 50%+ combo that puts them in the corner, they get up with the game's very limited defensive options, I guess/read which option, and they take another 50% combo and die. (playing ghostblade btw)

  • @magmarxiogaming6717
    @magmarxiogaming6717 Před rokem +45

    the unfortunate thing with multiversus is that it's clear the devs care a ton about this game but they just haven't had the man power to keep up with everything going on because they pretty much only focused on getting the characters released up until marvin

    • @X2011racer
      @X2011racer Před rokem +4

      I blame Warner Bros. for that. Ever since the management change that erased a great amount of animation and upcoming projects were cancelled, Multiversus was essentially doomed as Warner Bros. had no interest in anything related to their animated past. Why else did the game servers shut down without leaving beta at all?

  • @darienb1127
    @darienb1127 Před rokem +31

    I don't blame Dan's team for making the game smaller. Trying to make games is such a difficult and volatile process that just getting it to a working state is a massive achievement in of itself. With the scale of the game being smaller, it allowed them to put more polish into it. I have no doubt that they're learned from their expereince and bring it over to making Rivals 2 and evem better game

  • @Moss_Dude
    @Moss_Dude Před rokem +18

    Another bad decision was how there was basically 0 marketing for Pokken Tournament, especially at launch

  • @jaidora
    @jaidora Před rokem +16

    Let’s not forget Pokkén Tournament on the WiiU and Switch, it was a unique spinoff of the Pokémon series that was mixed with the appeal of a modern Tekkén game. It tried to gain popularity but it couldn’t get the recognition a lot of people hoped for. Especially before 2020 and even more after Smash Bros Ultimate was released which mirrored the release of Arms alongside Splatoon 2.

  • @insertchannelnamehere7154

    To this day I’m still sad that Centralfiction never got a dub. Blazeblue was a series I had been playing since I was 9, and I loved all the English voices. So for the final game that concluded a story line that had been going on for almost 10 years to suddenly not have those voices hurt.

    • @MrTherandomguy42
      @MrTherandomguy42 Před rokem +2

      Well said. Sure Cross Tag Battle had an English dub, but I am pretty sure not too many cared when that was announced considering Arcsys ignored flan pleas for English dub DLC for Centralfiction, not to mention that it’s a non-canon crossover game so that announcement probably held less weight in that regard. Also, the botched handling of Cross Tag Battle essentially killed the BlazBlue franchise as a whole. Sad.

  • @spring6964
    @spring6964 Před rokem +64

    the case of rivals is pretty unfortunate, its genuinely one of the most fun platform fighers ive played that somehow caters to both casual and pro play perfectly, i forced some friends (one is a brawlhalla player and the other doesnt play fighting games) to try it even though they said they wouldnt like it but guess what, they absolutely loved it especially with all the workshop content it offers.
    here's to hoping rivals 2 is just as good i guess

    • @deemaske9143
      @deemaske9143 Před rokem +3

      i totally agree with you, and to prove the casual side i recently replayed it with a friend after not playing it for months and we had a lot of fun
      also Mollo supremacy, join the power of the minefield

    • @ItsSpies
      @ItsSpies Před rokem +2

      Ranno gotta be my favorite character to play in any platform fighter

    • @LoraLoibu
      @LoraLoibu Před rokem +1

      > all the workshop content
      _You mean all the Ronald McDonald wannabes?_

    • @1nfinitezer0
      @1nfinitezer0 Před rokem +10

      @@LoraLoibu I have... (checks notes) workshop 368 characters installed and ZERO memes or cheapies in there. There's so much design gold. For the type of person who loves labbing out sequences in SSBU, there's basically infinite variety to explore. Even with RoA2 I'm still gonna play this game for life.

    • @Random-yg1fi
      @Random-yg1fi Před rokem +2

      I love rivals but have two types of friends. One type plays it with me and loves it. The other type are Smash ultimate players who hated it because it wasn’t smash. So there’s that issue of fans of a certain series sticking to that series and only that series

  • @letstalkfiction5187
    @letstalkfiction5187 Před rokem +67

    I legitimately miss dnf duel. I think it’s a shame it died out so quickly, because it’s still really fun

    • @Lintlikr1
      @Lintlikr1 Před rokem +14

      I loved it. literally stopped playing because it would take 20 mins to get a match. So disappointing.

    • @typhoonbh
      @typhoonbh  Před rokem +9

      hopefully the new dlc boosts the playercount

    • @Lintlikr1
      @Lintlikr1 Před rokem +4

      @@typhoonbh maybe if it was released 6 months ago. I'm putting my effort into SF6 now with the rest of the world. Also surprised you didnt mention SFxTK although I think we all know what happened there.

    • @typhoonbh
      @typhoonbh  Před rokem +5

      I mentioned SFxTK in my videogame price vid, so I decided not to mention it in this video

    • @drewskidewsk
      @drewskidewsk Před rokem +1

      @@typhoonbhI'm just hoping it breathes some sort of life into the game. I hope the devs can shut the "dead game lol" crowd up.

  • @andybilyak
    @andybilyak Před rokem +5

    Another example could be how Marvel vs Capcom infinite drastically cut down the roster size by over half to comply with disney's brand synergy of the avengers movies, forcing capcom to cut back representation as well. And with a poorly recieved single player mide on top of it, Infinite is the worst recieved entry of MVC to date

  • @shaghilathar3588
    @shaghilathar3588 Před rokem +41

    You produce quality over quantity my friend so feel free to take as much break as you want if it means you keep providing us with this level of content. Have a good one

  • @Mikewee777
    @Mikewee777 Před rokem +3

    Punishing button-mashing meta-spammers is a good thing .

  • @nayt9nayt
    @nayt9nayt Před rokem +20

    I liked your story about Rivals of Aether. I appreciate when stories of gamestudios leaders are told. It's hard for me to find videos of who are the leaders. What ideas do they bring, where do they work and what is their story? So... I thank you for the content))

  • @videakias3000
    @videakias3000 Před rokem +8

    there is one gameplay decision that many fighting games have for balance reasons........I am not saying that it is an inheriently bad decision, but it does have a (probably) unintended consequence.
    this decision is putting a "knockback" in most if not all moves.
    the problem with this decision is that it makes it harder for the casual players to practice the combos since you can press the buttons on the correct order and still fail because either you or your opponent moved one centimeter too far and that caused your combo to break.

  • @StubenhockerElite
    @StubenhockerElite Před rokem +4

    DNF had a massive fall off because it had insane hype in the fgc influencer bubble and it turned out that 99% of people don't like to play anime fighters. It's still an incredibly fun game if you are into it

    • @joedatius
      @joedatius Před 9 měsíci +2

      its kinda crazy just how incredibly unpopular DNF was given how many people talked it up. it was like a case of ghost hype for the game being basically entirely centered around influencers and people making videos about it and it shows that even good positive word of mouth isn't always enough. Maximiliandood who is a massive fan of the game is up there with some of the most popular streamers on twitch and yet not even a fraction of a fraction of a FRACTION of the viewerbase even tried the game. how the hell does that even happen

  • @smiller2323
    @smiller2323 Před rokem +2

    Nickelodeon all star brawl was a bummer because it could've been great, but felt like the developers had a shoe-string budget. They got the fundamentals right and the gameplay was really fun, but it was so damn barebones. No voice acting, very limited single-player options, etc. Smash Ultimate easily has 10x the amount of content. The full $50 game honestly felt like a free demo

    • @JDReC100
      @JDReC100 Před 9 měsíci

      Lets see how NASB2 goes. recently got released. looks pretty good so far.
      only time will tell in the end.

  • @gengarisnotinsmash...
    @gengarisnotinsmash... Před rokem +21

    I honestly think the real culprit behind DNF dying was the community. It is INCREDIBLY hard to stay passionate about a game when the entire fgc constantly says "oh, it's going to die/is already dead". Enough players unfortunately believed that, and left, leading to not enough players to actually get matches meaning those that wanted to keep playing could not. If there was some people in the community saying "hey, just stick it out a bit and keep faith", then the game would have survived. I honestly think the game was already in a decent spot after the first balance patch and if people kept playing it they would have realized that the game was fine. But by the time the amazing grand balance patch came around, the damage was done. I don't think spectre will fix the problem either, everyone is still going to say the game is dead instead of either keeping to themselves or trying to fix the issue.

    • @typhoonbh
      @typhoonbh  Před rokem +3

      That’s true, that’s why big content creators in the space have so much influence because once the word spreads that a game is “dead” it’s very hard to revive. I also think DNF took too long to release DLC because I think it could have at least kept player’s attention before the balance patch came

    • @beegyoshi1685
      @beegyoshi1685 Před rokem +3

      i think developers doing almost nothing with the game for that long killed the game. The game didn't respect the players so there is really no reason to have faith and wait till it gets good

  • @DarkHeroCC
    @DarkHeroCC Před rokem +7

    While not really a fighting game, I'd like to highlight Omega Strikers. The game has a new patch every one or two weeks so no character is unbalanced for long. I wish more games would be so proactive when it comes to maintaining a balanced and fun roster.

    • @Xenonfuji
      @Xenonfuji Před rokem +4

      That works for games like omega strikers, but for fighting games that's actually harmful. Balance patches every 3-5 months makes way more sense when it comes to fighting games

    • @user-dk3ty1ho4h
      @user-dk3ty1ho4h Před 9 měsíci

      It's dead now :(. I really liked that game.

  • @glacierwolf2155
    @glacierwolf2155 Před rokem +3

    Two of the biggest ones that come to mind are both ironically Capcom-related.
    1. The cancellation of Capcom Fighting All-Stars led to the release of the absolute dud that was Capcom Fighting Evolution.
    2. Street Fighter x Tekken's obsession over Gems and the dreadul decision that was _on-disc DLC_ that forever taints the legacy of this game.
    I would say "The roster of Marvel Vs. Capcom Infinite," but it's less of Capcom's fault for faulty choices but moreso Disney's fault for being extremely petty over the rights of X-Men and the Fantastic Four properties and for generally being difficult to work with.

  • @pn33milan11
    @pn33milan11 Před rokem +4

    I wouldn't say DOA6's fissure between fans was due to fanservice per se, but rather a multitude of reasons.
    The game just didn't have a direction.
    - Features, modes and content removed from DOA5, which was acclaimed as the definitive DOA game by many and only stopped receiving support 2 years prior
    - awful business practice, which was way worse than DOA5
    - poor pr, with the famous EVO Japan incident. Fun in retrospective, but it did showcase the developers had no idea who they were targeting their game to
    DOA6 was simply a "just fine" game, at a time where the competition was too much for "just fine", and a huge downgrade than the previous title. They simply lost all momentum.
    Team Ninja is doing good nowadays, so we might get a DOA7 eventually, but not if that means repeating the same mistakes

    • @hjblacdes61
      @hjblacdes61 Před rokem

      Yeah just saying "DOA6 did poorly bc no lack of fan service" is just lazy.

    • @typhoonbh
      @typhoonbh  Před rokem +1

      @@hjblacdes61 I did mention the predatory dlc though 6:24 I just didn’t go into detail or else that would just be a whole video on it’s own

    • @pn33milan11
      @pn33milan11 Před rokem

      @@typhoonbh yeah, that's fair. as someone who lived inside that for a whole year, i was able to see all the horror unfold 😓
      sure there's still the whole fanservice stigma, but that was honestly the least of the many DOA6 problems

    • @deco7217
      @deco7217 Před rokem

      What happened at EVO Japan?

    • @pn33milan11
      @pn33milan11 Před rokem +1

      @@deco7217 they hosted a panel to promote DOA6 before release, and people were expecting some news about the content of the game or a showcase of mechanics. It was EVO, after all.
      But instead it was mostly a comedy sketch, with two Japanese models making sexy jokes and playing around with the camera. It was even taken down by Twitch and Evo had to apologize for it, with the infamous "core values" quote.
      Now, as much as i disagree with EVO and Twitch's strict and unbalanced guidelines about content (I mean, MK11 was shown right after DOA6, and they had a whole fatality where Baraka cut away Sonya's face and ate her brain), i do have to agree that was a shitshow.
      There's nothing wrong with fanservice and playing around, but that was EVO. you were promoting the game to fighting game fans. That's not what most people wanted to see, myself included as a longtime fan.
      In hindsight, i would bet they simply had nothing to show 😒
      But still, it was probably the first example that they had no idea who they were making this game for

  • @fritosmobile4837
    @fritosmobile4837 Před rokem +3

    When you mentioned a split between melee and brawl both gameplays were from brawl

    • @typhoonbh
      @typhoonbh  Před rokem +2

      i used melee tournament footage so if it was labeled wrong them my bad

  • @TheOblomoff
    @TheOblomoff Před rokem +4

    King of Fighters 15 had a problem with ranked matchmaking. Crossplay patch appears to have helped though.
    KoF15 had only 2 options for ranked: 'match me with anybody on the queue' or 'wait 30 minutes for a perfect match' with nothing in-between.
    The game itself and netcode is good. It's got the same party vibe as SF6. Although I don't know, 15th ws my entry to the series.(and I don't know, I'm writing this third time. It might have been automodded,or sorry).

  • @linny8279
    @linny8279 Před rokem +4

    I haven't seen a notifcation from you in a few months -- this video is a massive upgrade in quality compared to previous works, its so jarring to know this is from the same creator, loved the video hope you keep this line of quality.

  • @damianateiro
    @damianateiro Před rokem +3

    I was amused that they complained about the DLCs in DOA being that the FGC are the ones that bought 3 reissues of Street Fighter V with all its DLCs that are as many as those of DOA and even Tekken 7 that also has many and even charges to know the frame data, and even worse that SFV came without any content. If only they were equally critical of all games they wouldn't be getting their wallets fisted with every game that comes out.....

    • @typhoonbh
      @typhoonbh  Před rokem +1

      I think its the fact that DOA takes it way further than other games

    • @kula3368
      @kula3368 Před rokem +3

      what SF and Tekken have that DOA doesnt is a good reputation and die hard competitive community. the promotion of the franchise put all their eggs in one basket, which unfortunately led the game to not really be respected enough for high profile events. when they tried to walk back on that legacy, people went into weird culture war panic about them censoring the booba (which they didnt even follow through with). all in all, they were doomed no matter what they did because they also couldnt have just done the exact same things they did for DOA5. but then they "strayed" a bit and got dragged. that being said, they did give up way too early on it, which SF didnt do.
      very unfortunate because 6 is genuinely really fun and would make for a fun game to spectate. speaking as a fan, i dont really think a DOA7 is in the cards for the near future like at all.

    • @damianateiro
      @damianateiro Před rokem +2

      @@kula3368 That explains more but it also doesn't take away from the fact that many of the guys who complained about DOA 6 receive similar treatment from their beloved franchises and yet don't get as upset

    • @kula3368
      @kula3368 Před rokem +2

      ​​@@damianateiroIt's drawn criticism for sure, but when you have the prestige (and support) that Tekken or SF have you can put your fans through a lot and still keep them around. also worth noting that SFV in particular never stopped receiving content and neither did T7. here's to hoping namco is a little nicer to consumers with tekken 8.

  • @dainobu10
    @dainobu10 Před rokem +2

    I was part of the Smash community and I totally support Nintendo's decission to not sponsor the competitive scene. It's too much of a financial risk.

  • @BenGetsStrange
    @BenGetsStrange Před rokem +7

    I'm not quite sure why rivals is on the list, unless switching back to game maker studio is the decision that "killed the game"? I'm pretty sure every decision in the past couple of years for rivals has only revitalized the game. rollback, definitive edition, workshop, a decently sized roster, frequent balance patches etc.
    I'm always happy to see rivals of aether get some love, but it definitely didn't die and isn't really comparable to anything else on this list.
    good video overall though!

    • @typhoonbh
      @typhoonbh  Před rokem +4

      I changed the title to more accurately represent the video, because not every game on this list is dead.

    • @BenGetsStrange
      @BenGetsStrange Před rokem +1

      @@typhoonbh genuinely goated

  • @fatyoshi696
    @fatyoshi696 Před rokem +3

    saying that rivals is a dead game is very far from the truth, averaging 500 concurrent players makes it the second biggest indie fighter on steam only behind yomi hustle's 600 players, it beats out skullgirls's 300 players and even some non-indies like bbcf's 250 players. The game has actually been growing constantly since it came out if you look at the steamcharts, tons of content is still being made for it and it even gets featured at many smash majors as a main event alongside smash.
    A game that would probably have been better to talk about is rushdown revolt, the gameplay is incredible but mediocre graphics, tons of bugs, basically zero singleplayer content and some bad decisions by the developers mean the game has almost no one at all playing it and it's a huge shame. If you want a platform fighter with speed even beyond melee's, absurd combos, mvc3 levels of character power and super unique characters, rushrev is fully f2p offline and f2p people can join the lobbies of people who bought the online, so just download it, join the discord and ask for matches, we need more people playing this hidden gem of a game

  • @L.A.M.B_B4
    @L.A.M.B_B4 Před 11 měsíci +1

    3:23 Losing mmr for winning is crazy. They really want you to dominate every game you play against low ranks.

  • @theotherjared9824
    @theotherjared9824 Před rokem +1

    NRS having a consistent 2 year development turnover definitely kept things fresh, but every previous game was then dropped like old toys for the new game and left ghost towns. MK11 then lasting 4 years definitely left it feeling tired and stale towards the end.

  • @djFUCKINGmizhap
    @djFUCKINGmizhap Před rokem +3

    The Rivals segment is blatantly false. Cheating has never been an issue within rivals, although gamemaker does have its limitations, primarily in netcode, which is still miraculously good considering how long it took to implement rollback into the game at all. Its competitive player base is comparable to most other mainstream fighting games, the difference is that rivals caters to the competitive community almost entirely which by proxy limits its scope. There have been more issues with prominent community members stream sniping smash players than any kind of blatant cheating (i have 2.5k hours, never encountered a single cheater) and that has arguably stifled community growth more than anything the devs have done. That being said, rivals is still an extremely active scene and claiming it's dead because it's purposefully not free to play in order to stop cheaters is some real "my source is I made it up" shit

    • @typhoonbh
      @typhoonbh  Před rokem

      I never said rivals had a cheating issue?? I said game maker itself can be exploited easily but they were able to make safeguards for that, most of what I said literally came from dan himself: fornace.medium.com/why-isnt-rivals-of-aether-free-to-play-1ca2750831db
      The video is about decisions that harmed fighting games, even in the intro I specified that, I did not say that every game on the list is "dead"

  • @kriemhild9425
    @kriemhild9425 Před rokem +2

    Trying take out sexiness out of DOA is like trying to take out gore out of MK it will fail every time

  • @sonixbelit
    @sonixbelit Před rokem +3

    Finally Peak YT analysis. My goat has returned.

  • @MoldMonkey93
    @MoldMonkey93 Před rokem +1

    As someone who played DoA competitive at some point. It was not the DLC that we primarily gave it flack for. It was the combat systems being 10x dumbed down than the last game. Adding meter and one button bullshit. The sidestep was powerful in the meta. Japanese players hated it enough to get it changed.

  • @Jesus-hu4lq
    @Jesus-hu4lq Před rokem +1

    Apparently Nickelodeon all star brawl is getting a sequel with jimmy neutron, vlad and el tigre added. Theres still a small community dedicated as well as they secretly added cross play without anyone knowing

  • @edwardperkins1225
    @edwardperkins1225 Před rokem +1

    So if a small number of devs on Rivals of Aether were getting more done in 2 hours in GM Studio than weeks in Unity that may mean the game would not have released at all if they'd gone the Unity route. If they made enough to hire professional devs to make their next game in Unreal then that would actually make their strategy a success. GM Studio 2 has improved net code a lot. Speaking from experience working in and understanding how to do most things in 2d is dramatically easier in Game Maker compared to Unity. They still didn't go with Unity for the second game so in reality that's similar to asking them to learn 3 game engines before making the game.
    Freedom Planet 1 was made on Clickteam Fusion. It was a success, and Freedom Planet 2 was made on Unity. The devs either had more time to learn, or more professional dev's help the second time around. In theory RoE would have done better if released on a different game engine, but it might not have been released at all then. Some of the bigger more profession game engines simply aren't optimized for the reasources indie devs have to make them.

  • @NickBrawlGuy
    @NickBrawlGuy Před rokem +1

    Nickelodeon All-Star Brawl still has an active competitive community on PC! :) It's a Discord fighter at this point but the scene hosts multiple online brackets every week

    • @SporkSlayer
      @SporkSlayer Před rokem +1

      If I was someone who played and enjoyed the game despite it's flaws, where would I go to find this?

  • @GhibliNova
    @GhibliNova Před rokem +11

    Honestly, I think Sakurai was forced to make it more of a party game by Nintendo. Melee's mechanics were nerfed from 64, with a lot of options added for both offence and defense, so from the beginning he was focused on making a "hitstun chaser" fighting game, where you'd be rewarded with more time to catch up to your opponent hitstun if you could soft land (what Sakurai called L cancelling in the smash 64 manual) plus adding a way to escape combos with DI, And he still says he thinks Melee plays the sharpest. I think Nintendo wanted to preserve their family friendly persona and told him to knock it off with the complex tech.

    • @DANCERcow
      @DANCERcow Před rokem +14

      Yeah I doubt this is true lol sounds more like coming to a conclusion to fit your views on the series lol

    • @GhibliNova
      @GhibliNova Před rokem +8

      @@DANCERcow that's what "I think" means bub

    • @DANCERcow
      @DANCERcow Před rokem +2

      You can "think"? 😮 Could a fooled me! Lol

    • @supervideomaker9136
      @supervideomaker9136 Před rokem +9

      Didn’t Sakurai literally admit to making the game more casual. Idky so many people seem to love defending Sakurai and making him innocent.

    • @uberculex
      @uberculex Před rokem +2

      This sounds like a complete fabrication. Nintendo didn't give a shit about the complex tech and tell him to tone it down. They just wanted more Smash and more dollars. I have NEVER heard a quote from Sakurai that says Melee "plays the sharpest" whatever that vague compliment means.

  • @ronldfigueroz1837
    @ronldfigueroz1837 Před rokem

    2:47 the song in the background is tides by HOME.

  • @uberculex
    @uberculex Před rokem +1

    Smash Bros Brawl proves what Sakurai knew all along. He doesn't NEED the Smash community at all to make a successful game. Catering to your hardcore fanbase is what killed games like that Nickelodeon one.

  • @Slayerthecrow
    @Slayerthecrow Před rokem +17

    Now, considering what happened with Skullgirls, I wonder if they have enough time to back pedal that desition.

    • @typhoonbh
      @typhoonbh  Před rokem +2

      They stopped making content for doa 6, they'll most likely focus on making doa 7 now

    • @INSANECRAZYHODAPP
      @INSANECRAZYHODAPP Před rokem +2

      It's pretty damning they still haven't buffed painwheel, game is probably over, it's what the people really crave.

    • @placeadrien5566
      @placeadrien5566 Před rokem +1

      What happened with skullgirl ?

    • @Slayerthecrow
      @Slayerthecrow Před rokem +4

      @@placeadrien5566 New staff decided to censor and change a lot of stuff in the game for ridiculous reasons and also in the digital art book and fans were angry for very valid reasons.

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN Před rokem +1

      The only people who were mad about what happened with Skullgirls were people who didn't play it anyway. Player numbers pretty much saw no change.

  • @doggermelon
    @doggermelon Před rokem +1

    DNF duel can still make a comeback with the new update

  • @Mr_Tux794
    @Mr_Tux794 Před rokem +2

    Honestly most fun in rivals came from the goofy custom character workshop. Almost got it on console until i realized it didn't support the workshop lol

  • @legobeybladestudio1589
    @legobeybladestudio1589 Před rokem +3

    Makes me like fighting games again

  • @captainharpoon
    @captainharpoon Před rokem +1

    4:22 It was definitely mostly Nintendo's fault. Panda doesn't that kind of sway.

    • @typhoonbh
      @typhoonbh  Před rokem +1

      I edited the pinned comment after people told me

  • @Ridlay_
    @Ridlay_ Před rokem +2

    At least with Rivals 2, unlike the first time, it is intended as big game. Of course if it lives up to that is the real question, but the devs have talked about how that influences design philosophy and the potential monetization model. I really hope it does well because Rivals has been an absolute joy to play and gave me exactly what I wanted in a competitive plat fighter when I was tired of Ult.

  • @FlagpoleGlitch
    @FlagpoleGlitch Před rokem +3

    I've played Rivals of Aether since 6 years. Orcane was probably my main in the game

  • @sharzinlalebazri5673
    @sharzinlalebazri5673 Před rokem

    - "improve"
    - Shows something from Str*ve
    I enjoy the comedic contrast between your words and the visuals you use.

  • @captainphoton1693
    @captainphoton1693 Před rokem +1

    Pretty happy DNF duel is getting a full dlc season witnew game mechanics, even crazier buffs, 4 new characters. Etc

  • @SirLightsOut99
    @SirLightsOut99 Před rokem +1

    To me, no recent example shines brighter than Nickelodeon All Star brawl. That game came out the gate running with a nostalgia fueled trailer and some fairly in-depth character tutorials, and everybody was theorizing about who would make the roster and who wouldn’t, but then it came out that the game didn’t have voice acting. And then the game itself came out and some very prominent characters were not in it, while a lot of characters that people had no clue about were. Like it’s perfectly OK to market your newer franchises in your game, but there was no reason for the loud house to have two representatives when shows like the Fairly OddParents and jimmy neutron didn’t have any. When you pair that with the rest of the games presentation, such as its sound design and music, neither of which generated any hype, the game was dead a few weeks after it came out.

    • @RandomDude647
      @RandomDude647 Před rokem +1

      at the very least, they added voice acting and items in a free update later

    • @uberculex
      @uberculex Před rokem +1

      Also, the competitive side was mostly a mess of infinites and hand cramping control schemes so it's "high ceiling" didn't really become as popular as was advertised.

  • @naerolf09
    @naerolf09 Před rokem +3

    ive never had cheater problems in rivals but i mostly play local with the boys and use workshop characters
    although since rivals 2 is a 3d game i feel like modding will be alot harder due to modelling and such

    • @darienb1127
      @darienb1127 Před rokem

      The two games will probably exist side by side becuasr of that. Rivals 1 for the workshop, and Rivals 2 for more standard competitive

  • @trashmystic7964
    @trashmystic7964 Před rokem +1

    Other dead fighting games of note:
    Super Smash Bros 4
    Playstation Allstars Battle Royale (is this even a fighting game?)

  • @jasomega2446
    @jasomega2446 Před rokem +1

    0:00 I see.

  • @tumultoustortellini
    @tumultoustortellini Před rokem +2

    Slight correction on the smash bros section, Panda was basically slandered by vgbootcamp and other catty TOs. Long version: smash world tour wasn't good for a license because tournaments weren't up to code on security at events (The bouncers didn't really check anyone, let in banned players, left after a certain time, and were only like 15 for an venue of hundreds) and violating agreements as far as announcements. They moved recklessly, then blamed it on panda instead of taking responsibility.

    • @DANCERcow
      @DANCERcow Před rokem +1

      Wow as usual contexts adds the truth that most of the issues that competitive Smash Bros community complains about blaming Nintendo and panda etc were actually the competitive Smash Bros community all along lol

    • @tumultoustortellini
      @tumultoustortellini Před rokem +1

      @@DANCERcow I have a theory, that smash bros is part of the "toxic kid-centered entertainment enjoyed by adults" community archetype, so spoiled man-children and infantile egomaniacs are attracted to it like moths to a flame. I'll keep it a buck, if trad fgs are anime, smash bros is mlp. I go to tournaments and can tell you that most people are chill on the local and regional level, but the highly known names on the major level have as many gross people as any other kid-intended community

  • @yummyos
    @yummyos Před rokem +1

    It’s funny how all the points you’ve made in this video should apply to a game like UMvC3 but here we are getting ready to watch it at EVO this year

  • @Copper670
    @Copper670 Před rokem +3

    I wish rivals got more of the spotlight :(

  • @zage932
    @zage932 Před rokem

    Brawlhalla actively ignores the player base's recommendations for balancing that is obviously needed. Its still gonna be alive cause its free, gives out free rewards via twitch drops for every weekend, and connections to ubisoft, nick, Hasbro, etc.
    The current meta right now is annoying to play and it has been the least fun meta for the last 5 years with them dropping lackluster changes needed for bad weapons/broken weapons.

  • @kyperactive
    @kyperactive Před rokem

    Add a 6th one to that one: Whatever the hell Skullgirls thought they were cooking with their update lmao

  • @eggshell1195
    @eggshell1195 Před rokem +2

    you should have a look at slap city, it was made by the same devs as nick all star brawl and all their games are pretty underated

  • @GeebusCrust
    @GeebusCrust Před rokem +6

    Ive really liked doa since 2, and i was excited for 6 to tone down the ecchi to try and expand the player base. The more forward facing changes like making base costumes less horni werent even bad, and there was still plenty of smut for the people who were into it, though system changes left more serious players let down. Sadly, it turns out that as someone who just wanted to be able to see a cool, smoothly animated game be played more competitively, i was in a very small minority. DOA always was, and now sadly still is, just a softcore eroge that people will make fun of you for having in your library.

  • @HeirofDacia
    @HeirofDacia Před 8 měsíci

    Them's Fightin' Herds should be added to this list, since the devs decided to stop development completely after the last 2 SEASON 1 DLCs are out... even though they surpassed their indiegogo campaign goals and said campaign promised a full, 7-chapter long story mode...

    • @typhoonbh
      @typhoonbh  Před 8 měsíci

      It’s a shame, I remember picking up the game when it was free on epic for a little bit, haven’t played it since.

  • @sibusisolanga2393
    @sibusisolanga2393 Před rokem +2

    OKAYYYYYYYYYYYYYYYYYY Typhoon upload been WAITING for this!

    • @typhoonbh
      @typhoonbh  Před rokem +1

      Hopefully it was worth the wait

  • @BlueLightningSky
    @BlueLightningSky Před 5 měsíci

    6:04 so people just forgot about how DOA5 did the same thing? That's what the I'm a fighter campaign was for in the first place.

  • @GFClocked
    @GFClocked Před rokem +1

    Strive can't fix lobbies or hacker man. This pretty much killed it for a lot of people. For a bonus sfxt never ever fixed insanely broken pc netcode, literally waste of cash, I'm still salty about it. SfV never properly implemented fully working rollback either - another 60€ wasted, never played it after the first few hours, and when community tried to fix it - they stopped it, Jesus christ.

  • @ghosthuntermike2592
    @ghosthuntermike2592 Před rokem

    I'm surprised BBTAG wasn't here, making more than half the roster DLC didn't really seem wise.

  • @donkylefernandez4680
    @donkylefernandez4680 Před rokem +1

    Is it weird to want nick brawl to not follow the platform fighter formula and instead the 3d/2.5d anime style arena combat? It'd just be reminiscent of Nick Forces and since the game's competitive scene was dead from the starting pistol, they could've went the Shrek All Stars route.

  • @TheRedCap30
    @TheRedCap30 Před rokem

    I got a friend who has over 600 hours in NASB. Shout out to Papa Mac, Korra main ✌️

  • @CharacterCrisisTV
    @CharacterCrisisTV Před rokem +1

    Hey Ty, Nice video!
    A quick comment on the flying elements throughout the video. Try to lessen the ease out and increase the ease in of the position values. Right now, it looks like you’re operating at a 0 - 100 curve which is why the elements leave the screen way too quickly then have a huge dampening effect when coming in. I suggest a 50 - 90 value on the elements leaving the screen and then a 90 - 50 value when the other element comes IN to the screen.
    Hope this helps you create smoother, more natural motion. Cheers!

    • @typhoonbh
      @typhoonbh  Před rokem

      I’ll experiment with that next time, thanks for the tip

    • @ThePoodle
      @ThePoodle Před rokem

      wait huh? i just found your channel what the heck is going on

    • @typhoonbh
      @typhoonbh  Před rokem

      @@ThePoodle what do you mean?

  • @GazettiSF
    @GazettiSF Před rokem

    “It’s been 6 months and there has only been two balance changes” that is an absurd statement. Unless your game is a total balance disaster (kind of like that one was I suppose) a game needs time and in the past, games wouldn’t get rebalanced for at least one year with a new edition of the game. There needs to be time to find tech and learn the game.

    • @typhoonbh
      @typhoonbh  Před rokem +1

      Well it was a balance disaster and it took 6 months to really address it, that was my point. That’s why everyone started complaining in the first place.

    • @GazettiSF
      @GazettiSF Před rokem

      @@typhoonbh they tried to say fuck it and make their game fun and not worry about balance but they blew it. Idk if I’ve seen such a hard bag drop.

  • @N12015
    @N12015 Před rokem +4

    4:25 Nah, it was mostly VGBootcamp lying about the being sustainable, then weaponized its audience to go against Panda. Nintendo just refused to make threats with VGBC, which makes sense due to lack of regulations who had caused issues in the past. Don't get me wrong, Nintendo HAS DAMAGED competitive smash in the past due to an outdated and stubborn 80's japanese mentality, but sometimes is the own community who ruins it.

  • @TrocoWasTaken
    @TrocoWasTaken Před rokem

    As a nasb player, yes we do have an underground community :)

  • @erichthegraham
    @erichthegraham Před měsícem

    DNF Duel is a pretty good game now, but the damage is done. I would love to see it get the treatment GBVS got, but that seems a bit unlikely. I actually like this game better in some ways, but it's hard not to compare them, and as a product its inferior (less content, smaller roster). I love DNF and hope it sticks around as a niche pick, but there's always gonna be bigger games pulling people away from it.
    Multiversus did a couple key things that made it unplayable for me. The 2nd biggest was not having a block button, to me that just made the game feel "less" than Smash. The big killer though, was not being able to easily play the game offline. Not supporting local play in a platform fighter is like a cardinal sin, I don't understand how people were able to play this game.
    DOA5 is, in my opinion, the most under rated 3d fighter of all time (with good reason but still). The "Visual appeal" was a successful marketing strategy for them, but detractors like to take this as evidence of a low quality game, never taking a look under the hood. The actual gameplay was fire, plus it had tag battles, so playing that game with a group of friends, even casually, was mega fun. You just stick the stronger players with the weaker players and teach them how to team combo, suddenly you got 4 people having a great time. I also like that there was no meter in the game, and the big super move was a big charge move that you typically had to combo into.
    I could go on about how landing that blowback super was cool (it had an environmental aspect as well, and it could be countered if you call it out, the stun system was wild), or how it had the best roster of any DOA (4 guest characters from virtua fighter and Mai from FF). The point is, DOA 6 lost the plot. The overly stimulating characters are something I feel the game gets undeserved criticism for, seeing as how Tekken characters are just as unrealistic. You could argue the exorbitant price to get all the bikinis was ridiculous, and you'd be right, but let me just point out that cosmetics are now the industry standard for continued monetization of your game, and we hardly bat an eye about it now. In that regard the game was ahead of its time (still not a good thing, they went pretty crazy with their dress up dolly games).
    Enough time has passed that I can see why people aren't usually willing to have this conversation with me. In the other side of things, before Tekken 8 came out I found myself wanting to play other 3d Fighters, so I was rotating VF5, T7, and DOA5. Obviously I'm biased to prefer DOA5, but while I was there one of the people I played with left me with a bad experience that put things in perspective. He would not play the game if you locked in a male character, and if the outfit you picked wasn't showing enough skin, he would tell you "you pick bad outfits" and try to encourage you to pick a "beauty outfit." It was super cringe, and in general I hate it when dead game communities do things like this that keep games dead. How am I supposed to convince people to play this with me knowing they might have to deal with that?
    So while the decision to move away from "appeal" towards a more Esports style was kinda questionable, since that was such a part of the game's identity, it was also kinda necessary in a way. It is hard to know what would have happened if they had stuck to their "guns" (hehe), but they definitely missed both marks with 6. Frankly, I think the meter was a bad move, I find that 3d Fighters in general need to avoid meters like 2d, Soul Calibur 5 is unplayable to me, and 6 was kinda meh, but part of that is just...meters in 3d Fighters are weird. T8 heat is probably the only exception, they thought really hard about how that was going to make the game better instead of just adding it just to make the game flashier.

  • @Moon-uq6ob
    @Moon-uq6ob Před rokem +7

    Every time I hear someone say that it was Panda’s fault the SWT got cancelled and not Gimr/VGBC’s, I start hating the community more. Also brawl was bigger and more popular than melee for almost its entire lifespan until the melee documentary came out.

    • @TweakyCSS
      @TweakyCSS Před rokem +1

      Would you care to explain? That drama mostly went over my head, I just know that Panda sponsored players left in droves.

    • @N12015
      @N12015 Před rokem +2

      ​@@TweakyCSS Basically, Panda had NOTHING TO DO with the World Cup. The issue is that the tournament wasn't sustainable and Nintendo did not wanted to support VGBC due to lacking proper security norms, which considering what happened 3 years ago... Yeah, they had all the rights to do so. That being said, Panda was awful at handling the situation yet the community cancelled their cup.
      Honestly, for people like this is that Nintendo doesn't want to support Smash.

  • @QGonline
    @QGonline Před rokem +2

    I appreciate how civil you were regarding Nick Brawl’s shortcomings, it’s pretty common anymore for people to complain about every single facet of that game
    And yes there is an underground community that still plays, it’s the Nick Brawl Grinders server, I believe it just recently went public

  • @83cuicui
    @83cuicui Před rokem +1

    You have wrong information on the smash world tour and the blame is heavily on the organizer of smash world tour .

  • @ph1lny3
    @ph1lny3 Před rokem +1

    Icons was another one that died, and I think it was one that more plat fighter developers should look at what NOT to do when making a competitive plat fighter. Your marketing should not lean on "Smash but with dev support and an indie coat of paint", because the community is already very insular. Worst yet, whenever you are branded as a "Smash killer", this is the pattern you go through:
    1. Get hype from trailers/dev roadmap discussion and content creators
    2. Game comes out, server inflation occurs because of smashers rushing to try the new thing.
    3. Smashers realize it's not smash (and subconsciously I think they like Smash for more than just the depth, things like visual polish and franchise power are unparalleled for the series and Smashers are drawn unknowingly more to that than they want to admit), they leave but not before the game's resources like servers were overextended/burdened with the people that came just to try for the launch release.
    4. Game gets a huge fallout, which compounds frustration with those that want to play, but are stuck in long queues. Also intimidates new growth because you have very little entry point, matchmaking will more often match you with diehard players and newer players often quit when faced with no "gradual" ease into skill progression.
    I think Rivals of Aether, Rushdown Revolt (which bought the assets from Icons after it died ironically), Flash Party, and Brawlhalla are doing the right things and doing just enough in either marketing or mechanics to keep a community that wants that flavor specifically the game offers.

    • @strickshot
      @strickshot Před rokem

      I agree with this except for flash party

    • @ph1lny3
      @ph1lny3 Před rokem

      @@strickshot I gave it more time, and now I'm less about Flash Party since they introduced the sticker system. Still, while I don't think it's a game to my liking, I think Flash Party will enjoy a small amount of success being one of the only plat fighters on mobile (already has a fairly big fan base in Southeast Asia)

    • @strickshot
      @strickshot Před rokem

      @@ph1lny3 true

  • @joedatius
    @joedatius Před 9 měsíci

    SFV releasing in the state it did should count as one of if not the worst decision in the history of the genre. it lowered the standard for fighting games to an incredible degree to the point where games like Tekken7 at launch seemed good by comparison because at least it was better then the absolute barebones that was SFV. even though it still had massive issues to this day.
    I don't think it would be fair to say SFV almost killed fighting games in terms of having any mainstream appeal what so ever and only until very recently has that changed, for fucks sake we're only NOW getting acceptable online play as a core feature

  • @ShikayHawken
    @ShikayHawken Před 8 měsíci

    I keep remembering that DoA only has 5 mainline game lol

  • @djncypher1744
    @djncypher1744 Před rokem +1

    Am I the only who thinks that marvel v capcom infinite had a chance to become a great fighting game, even though I still play that game and enjoy I understand why people didn’t like it, I guess that’s one video idea I’m throwing out there, title could probably be “did marvel v capcom have the potential to be a successful fighting game?”

  • @richardmacdougall7812

    is this blank banshee or home that you've got going for background music? i'm blanking on my vaporwave but i'm digging it

    • @typhoonbh
      @typhoonbh  Před rokem +1

      yeah the first song is from otis mcdonald and the rest is HOME's discography

  • @JDReC100
    @JDReC100 Před 9 měsíci

    And now NASB2 has released.
    it will be interesting how it goes the next few months.

  • @Kirbman
    @Kirbman Před rokem

    4:44 Wait, those are both Brawl.

  • @Random-yg1fi
    @Random-yg1fi Před rokem +1

    I’m guessing the actual reason: “Being a fighting” isn’t on here.
    The genre is very much like mobas, too hard or confusing for new people while the old fans will stick to their original game/franchise. At least fighting games have the benefit of good single player or couch party options

    • @typhoonbh
      @typhoonbh  Před rokem +1

      The barrier to entry is something that most fighting games deal with so I didn't include that, but platform fighters have a lower barrier to entry because of the simple controls and combos but still a high skill ceiling like other fighting games.

    • @Random-yg1fi
      @Random-yg1fi Před rokem

      @@typhoonbh Thanks for the clarification I didn’t have time to fully express my final thought: I would argue that fighting games in general can’t die. Unlike mobas which have online and multiplayer in the name, fighting games can and will always be able to be played offline and I think that where they shine the most.

  • @futurewario9591
    @futurewario9591 Před rokem +3

    SUPER SMASH BROS BRAWL IS THE BEST SUPER SMASH BROS GAME!

  • @bigtoblerone8446
    @bigtoblerone8446 Před rokem +1

    Uh you're completely misinformed about the whole smash tour and panda cup situation none of that was Nintendo's fault; it was community TO's being salty and jelly and sabotaging and imploding their own community where they saw others getting success where they didnt.
    Nintendo tried to help and was working well with panda, building a relationship with them for over 3 years; it was later found out in a long pod cast interview with hungry box, Alan, and other community leaders that swt just tried relentlessly to make alan and panda look like bad guys all becuz they refused to work alongside Nintendo for the years while panda did. They werent forcibly shut down but told after their championship for 2022 things would have to change. And so swt shut their own championship finale down, pocketed all donated prize money as collateral, and decided if they cant have a piece of the pie they were going to smear alan as some bully or manipulator in charge of shutting them down. It was those in charge of SWT that ruined the fun for everyone by turning the mindless masses hungry for drama against panda.
    Alan had been in the smash community as a TO for over 15 years before Panda's relationship with Nintendo ever began, and helped many local scenes thrive and grow to become big time tourneys we all enjoy today; there's a long history of all that. No one would be as petty as SWT tried to make Alan look, all becuz they were bad at being business partners and salty over it. No one becomes a TO in the fgc community to make bank, TOs are always in the red.
    Its a job you take upon yourself out of the passion for fighting games, not to be rich and famous but swt out of their own pettiness made sure panda fell along side them; and all it worked by stirring up people against each other with misinformation. Becuz people love an easy, simple to follow drama where the rich ceo bad guy takes the fall, rather than looking at the nuance of EVERY one involved in the entire situation, that no one is rly the bad or good guy, its just business.
    those salty johns in charge of SWT fooled us all; only for a short time but that was enough of a time to get panda cup shut down when panda did nothing wrong but play ball with Nintendo.
    Nintendo DID NOT actively shut down the swt finale; their licenses and legality were being reviewed as they refused to work on friendly terms with the company while Panda had been fostering a trust with them. They were still gonna be allowed to do their one big last thing, but instead swt organizers just threw a crybaby fit over not being chosen like panda was, and so went and ruined things for all of us

    • @typhoonbh
      @typhoonbh  Před rokem

      yeah I mentioned the mistake in the pinned comment

  • @akkorokamui8319
    @akkorokamui8319 Před rokem +1

    NASB was better than multiverses imho but I dropped it all the same. 🤷‍♂️

  • @forbiddenbox
    @forbiddenbox Před rokem +1

    In order for a game to succeed it has to add a forbidden box cameo/easter egg in it think of all the popular games, they have me in them eg. Tetris

  • @RedFoxLevel101
    @RedFoxLevel101 Před rokem +2

    Where in the world did you get that cheat idea in rivals???
    Yes it’s true that game maker studio is the cause of a lot of rival’s problems. Cheating should not be one of them because a game altered client side would just cause a desynch in the peer to peer netcode resulting in players crashing back to menu and the cheater not being awarded a win because it’s not verified on the other person’s game.
    I’m very curious to know your source.

    • @typhoonbh
      @typhoonbh  Před rokem

      Dan talks about a bit here: fornace.medium.com/why-isnt-rivals-of-aether-free-to-play-1ca2750831db

  • @goofygoober4205
    @goofygoober4205 Před rokem

    DNF was trash, easy inputs with TODs is already a red flag. The comeback mechanic is broken, it’s just rage arts and rage drive but better. Plus I don’t think any type of player wants to sit through one minute of comboing only to guess wrong on the mixup and die.
    Rivals isn’t dead. It struggles sometimes but I think the overall developer to playerbase has been consistent and more and more people are consistently buying the game.
    Dead or Alive for me looks cool, I like the newer approach to keep the characters more serious. However, the only thing that holds me from actually buying it is that: THE COMBOS LOOK GOOFY AS FUCK. Why does it look like they flail like an action figure when they get hit? The moves even look goofy too.
    Multiversus was the most hyped game of the year. But releasing a battle pass in a beta? That’s foul. Also, the online was TERRIBLE. Actually made me not want to play. I know the Ultimate’s online is also terrible, but I could at least follow what’s happening on screen without my character teleporting around like a gmod npc. It’s frustrating going into a match finally ahead a stock and one moment you’re on the stage and another you’re not on the stage near the blast zone.(also Johnny Bravo for Multiversus I will literally suck WB’s balls if that happens)

  • @neytracg308
    @neytracg308 Před rokem

    N.A.S.B. is getting a sequel.

  • @sethswoodruff
    @sethswoodruff Před rokem

    DNF duel still has not a single dlc character released yet

    • @typhoonbh
      @typhoonbh  Před rokem

      They just announced one recently

  • @hightensionjapanesegoblin9821

    Honestly, I doubt Rivals 2 will be able to live up to the first. Modding for the game will likely be much more difficult than before, and drive off a large number of the playerbase.

  • @EndlessDream
    @EndlessDream Před rokem

    DNF Duel doesn't excite me as much as it used to. It was my most anticipated game of 2022 because I played the first beta at the tail end of 2021 and winning dozens of matches gave me a confidence boost that I would dominate the fullgame. I even went as far as to say it would be my main fighting game. That was Soulcalibur 6 but it's dead AF.
    But alas, it was not meant to be. After I hit Gold in DNF I took a hiatus from fighting games that lasted till SF6's open beta dropped.

  • @aleousmajor6825
    @aleousmajor6825 Před rokem

    What was the music that played in the Multiversus section?

  • @NedMethod
    @NedMethod Před rokem

    good video! should do a part two with different fighting games

  • @EnderCraft-ko3wd
    @EnderCraft-ko3wd Před rokem +1

    Return of the 🐐

  • @Relics__
    @Relics__ Před rokem

    The thing I hate about multiversus is that they didn't even made a global launch so me as an Asia player cannot even experience.