On a lot of levels, yeah. Licensed property, unique move-specific resource that can get removed midmatch, some real character-defining BS, rad puppet characters, underrated compared to other fighting games of that generation, some of the hardest combos in gaming (Yukari), and an ice-themed top tier that can kill you on the right counterhit and has decent oki. And it got a remake sequel. The one thing keeping it from HFTF status is that it doesn’t bug out bad sometimes. That would be BBTag
It's worth mentioning that Adachi can always inflict the Fear status by using his 236C/D, Evil Smile, which is a specific space covering attack that deals no direct damage, but has to be ducked to avoid its effects. It is something he always has access to, rather than needing to have the Magatsu Mandala buff active
Also worth saying: while a lot of status effects singlehandedly define a character’s strengths (see: Mitsuru being the most terrifying and honest character simultaneously somehow), Kanji and Shock status are a match made in heaven. While P4AU zoners are kinda left high and dry in balancing, Kanji gets plentiful access to a status effect that even further simplifies the grappler gameplan. For new players, it lets you play ignorant of how grapplers function, and for experienced players, it enforces your strike-throw in the most direct way possible. Most of the time a grappler needs a bunch of extra specialized tools to cover jumps and movement, but Shock really does most of the legwork once you’re in as Kanji.
I would love to have Ann in a fighting game. I'm not even the biggest Ann enjoyer but she uses whips which is the play style I tend to play most in fighting games
I've been playing this game for a while since the re-release, and I still love this game. The characters are all super unique and not a lot of games could ever replicate something like it.
Good vid bro! P4Arena is so cool to me, obviously a Persona x Guilty Gear game is gonna be awesome but still. Hope that P4AU cup run back happens soon 🤞🏽
Great video Im glad you like the status effects! The best part about this game imo is the presentation and how the game feels very welcoming to people coming from the RPG series, with status ailments contributing to that! Also I see a familiar name in that description 👀
Funny how oddly specific content overlaps. Qmanchu did this exact subject about 2 weeks ago only his was more in a broad sense. Tbh yours is refreshing cause it covers one of my favorite fighting game.
I personally think BlazBlue's Drive Mechanic, which is a unique action for each character is the greatest fighting game mechanic as it allows for more diversity in the cast: Ragna, A character whose drive allows him to steal health from the opponent with every D attack, this is balanced with the fact that he has some of the lowest health among the cast. This functionality is unique ONLY to him. . Valkenhayn a character whose drive transforms into a wolf. He is more agile in this form and gains a completely new moveset to his already existent one in human form. You will need to be able to move flexibly in both human form and wolf form to best play Valkenhayn. While it may be difficult at first, the reward for taking time to learn this character will transform you into a fearsome player, as he has some of the best neutral in the game.Valkenhayn's wolf form has a special pruple guage, and while in the werewolf form, the purple bar above your heat gauge will slowly deplete. If the gauge reaches 0, you will be unable to transform until the gauge fully refills. In addition to this, direction + D will allow the wolf to dash in that direction, and will deplete the gauge faster. 5D will revert you to human form. It is important to conserve your wolf gauge for optimal pressure and look for very minimal methods of depleting meter whilst dealing damage. The gauge will slowly refill as Valkenhayn is on the ground, but not in the air. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit. This drive mechanic is unique ONLY to him and that is on top of all the universal mechanics I mentioned in my previous post. Amane Nishiki, A character who whose drive does chip damage, this mechanic similar to Valkenhayn is also tied to a guage that has a total of 3 levels. The Gauge increases upon using D attacks and decreases over time, though you can charge with the D attack as well to get it go up faster. Drill attacks last longer and do more damage with higher level. Gauge builds even on whiffed D attacks. Each attack will deal more hits if the button is held down, with each hit contributing to the Gauge. You can also stop holding moves at any time. Level 3 D moves do a very high amount of chip damage on block. Again, he is the only character that does chip damage this Massive, which at level 3 can turn the tide of match with ease, but he's not broken. For one, the drill can overheat if charged for too long. When overheated, D moves and D specials cannot be used, which is what he thrives on in order to win matches. Secondly, he lacks in defensive options relying soly on the game's universal mechanics, In addition, he's not strong at close range with the opponent, preferring to attack at a distance. He also has below average health compared to the rest of the cast. Hopefully you now have a better idea of how unique this game is. And these unique actions doesn't even go into the unniversal system mechanics, but there is a tutorial on youtube titled "BlazBlue Chrono Phantasma Basic System Mechanics" on youtube if you want to learn more about the game. As "BlazBlue Central Fiction", the most recent mainline entry in the franchise, is more of an evolution to the game, and most of the overall system mechanics carry over, with a few additions like "exceed excel" and "active flow"
I think it would be interesting to put status effects in a team fighter as team composition is part of both RPGs and team fighting games. You could even have status effects that only interact with the benched characters and stuff like that.
Fun fact, rise can actually inflict shock too but it’s very specific conditions because the opponent has to be scanned and hit with sb arrow rain but it *can* happen
I like that Elizabeth essentially becomes a "true grappler" every time she lands a hit, since ideally you want her combos to end with Fear inflicted on the opponent, and she can actually combo after her regular throws on counter for some pretty respectable damage. It's an interesting gameplay design choice for a character that has pretty bad mix at face value.
Ultimax is so fucking sick, I am so glad I grew up with it. Will never forget cutting class with my best friend just to go buy copies and run matches night 1.
In the case of Rage, in the Guilty Gear XX games, Baiken could remove the opponent's ability to block with the S followup off her Baku force break. The attack is effectively a counter, and a very powerful one at that.
Yamazaki in KOF15 also afflicts poison in a super he has and lets him get big damage after doing thr otg stomp. Why? Idk he didnt have it in previous games, hakkeshu power i guess
I feel like this video didn't really answer the question I clicked on it for. Why are status effects "cool"? Sure, they're a cute tie in with the RPGs, but over half of them disable at least 1 option. Why is getting rage reset cool? Why is not being able to tech throws cool? Why is mashing out of freeze cool? Even shock, the most open of these, can't be too interesting because it can't be designed around Kanji, it HAS to consider other characters getting it. This is one of the mechanics that made me grow to hate P4AU back in the PS3 days, and I was hoping to get some new perspective on what I think is one of the worst mechanics of all time. Also, shoutouts to negative penalty not activating for an air turn retreating forward air dash. Incredible implementation good job arcsys.
Mitsuru is prob the funniest example of marin karin cus in p3 (the original) she spams it even when the enemy nulls it.. yeah mitsuru was not a good party member in og p3 cus of this cause it can be very anoying to let a heal or ice attack taken cus mitsuru spams marin karin
No, there isn't a taunt button in P4U, there are the animations you get if you stand still for too long which could kind of count as a taunt, but they don't inflict NP.
kind of funny how teddie can give every status except charm
We don’t know what kind of bear Teddy is, but what we do know is that he’s not a rizzly bear
@@lancesmith8298 This is paradoxially awful and amazing at the same time.
absolutely ZERO rizz
@@Twinsidedsoldier tsundere comment
“sticking out your gyatt for the grizzler”
end me now
Love this game! Fun fact: the fear+ghastly wail interaction IS in the game. It's just exclusive to boss Elizabeth.
MEMENTO MORI
Nah normal Liz has it too ghastly wail Does more damage to feared targets
@@Solo_octo I'm talking about the insta-kill part
Adachi's Ghastly Wail does do more damage when opponent has Fear, but doesn't IK
@@darkdjinniumbrage7798 Thank GODS!
Probably the closest thing we'll get to a modern HFTF
On a lot of levels, yeah. Licensed property, unique move-specific resource that can get removed midmatch, some real character-defining BS, rad puppet characters, underrated compared to other fighting games of that generation, some of the hardest combos in gaming (Yukari), and an ice-themed top tier that can kill you on the right counterhit and has decent oki. And it got a remake sequel.
The one thing keeping it from HFTF status is that it doesn’t bug out bad sometimes.
That would be BBTag
It's worth mentioning that Adachi can always inflict the Fear status by using his 236C/D, Evil Smile, which is a specific space covering attack that deals no direct damage, but has to be ducked to avoid its effects. It is something he always has access to, rather than needing to have the Magatsu Mandala buff active
It’s always nice when adaptations match the originals in some mechanical way that works well
Umineko Debate Super!
XD
It's a nice touch making debilitate do negative penalty, that's a clever bit of adaptation right there.
Also worth saying: while a lot of status effects singlehandedly define a character’s strengths (see: Mitsuru being the most terrifying and honest character simultaneously somehow), Kanji and Shock status are a match made in heaven. While P4AU zoners are kinda left high and dry in balancing, Kanji gets plentiful access to a status effect that even further simplifies the grappler gameplan. For new players, it lets you play ignorant of how grapplers function, and for experienced players, it enforces your strike-throw in the most direct way possible. Most of the time a grappler needs a bunch of extra specialized tools to cover jumps and movement, but Shock really does most of the legwork once you’re in as Kanji.
P4AU is such a fun game with a lot of unique stuff, and the small community around it is super chill, it really did deserve better
Y’all remember when the name for persona 5 strikes was leaked and everyone thought it would be P5 Arena?😭😭 I still cry about that sometimes…
I would LOVE to play Yusuke in a fighting game.
I would love to have Ann in a fighting game. I'm not even the biggest Ann enjoyer but she uses whips which is the play style I tend to play most in fighting games
i just want to main Haru
@@CantHandleThis6 Then the Monkey's Paww would curl, making her low tier so she still wouldn't get screen time.
@@darienb1127 I will then become the greatest Haru main and sweat to make Top 8 in tournament and force her to get screentime
I've been playing this game for a while since the re-release, and I still love this game. The characters are all super unique and not a lot of games could ever replicate something like it.
Ken can also inflict shock with SP Thunder Reign and SP Gigantic Impact!
Really needed this video. Just got into P4AU and i needed an explanation for the status effects. Thanks!
13:00 don’t forget Ken, he can also inflict shock using 236 236 A and B,
I love these videos so much.
Get yourself a quality mic to match the quality video and script!
*Oh man! Congratulations on 10k!
Good vid bro! P4Arena is so cool to me, obviously a Persona x Guilty Gear game is gonna be awesome but still. Hope that P4AU cup run back happens soon 🤞🏽
As a fighting game dev who hasnt played every single fighting game, i really appreciate your videos!!
I like how the devs saw Makoto's SA3 and said to themselves "Are you sure that's _really_ an install"
Great video Im glad you like the status effects! The best part about this game imo is the presentation and how the game feels very welcoming to people coming from the RPG series, with status ailments contributing to that! Also I see a familiar name in that description 👀
For freeze you don't actually have to mash anymore that was just in 1.1 you can now just hold a button best decision they ever made.
That’s neat
Funny how oddly specific content overlaps. Qmanchu did this exact subject about 2 weeks ago only his was more in a broad sense. Tbh yours is refreshing cause it covers one of my favorite fighting game.
This game is great, but one of my favorite mechanics is strives "looking really cool"
I personally think BlazBlue's Drive Mechanic, which is a unique action for each character is the greatest fighting game mechanic as it allows for more diversity in the cast:
Ragna,
A character whose drive allows him to steal health from the opponent with every D attack, this is balanced with the fact that he has some of the lowest health among the cast. This functionality is unique ONLY to him.
.
Valkenhayn
a character whose drive transforms into a wolf. He is more agile in this form and gains a completely new moveset to his already existent one in human form. You will need to be able to move flexibly in both human form and wolf form to best play Valkenhayn. While it may be difficult at first, the reward for taking time to learn this character will transform you into a fearsome player, as he has some of the best neutral in the game.Valkenhayn's wolf form has a special pruple guage, and while in the werewolf form, the purple bar above your heat gauge will slowly deplete. If the gauge reaches 0, you will be unable to transform until the gauge fully refills. In addition to this, direction + D will allow the wolf to dash in that direction, and will deplete the gauge faster. 5D will revert you to human form. It is important to conserve your wolf gauge for optimal pressure and look for very minimal methods of depleting meter whilst dealing damage. The gauge will slowly refill as Valkenhayn is on the ground, but not in the air. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit. This drive mechanic is unique ONLY to him and that is on top of all the universal mechanics I mentioned in my previous post.
Amane Nishiki,
A character who whose drive does chip damage, this mechanic similar to Valkenhayn is also tied to a guage that has a total of 3 levels. The Gauge increases upon using D attacks and decreases over time, though you can charge with the D attack as well to get it go up faster. Drill attacks last longer and do more damage with higher level. Gauge builds even on whiffed D attacks. Each attack will deal more hits if the button is held down, with each hit contributing to the Gauge. You can also stop holding moves at any time. Level 3 D moves do a very high amount of chip damage on block. Again, he is the only character that does chip damage this Massive, which at level 3 can turn the tide of match with ease, but he's not broken. For one, the drill can overheat if charged for too long. When overheated, D moves and D specials cannot be used, which is what he thrives on in order to win matches. Secondly, he lacks in defensive options relying soly on the game's universal mechanics, In addition, he's not strong at close range with the opponent, preferring to attack at a distance. He also has below average health compared to the rest of the cast.
Hopefully you now have a better idea of how unique this game is. And these unique actions doesn't even go into the unniversal system mechanics, but there is a tutorial on youtube titled "BlazBlue Chrono Phantasma Basic System Mechanics" on youtube if you want to learn more about the game. As "BlazBlue Central Fiction", the most recent mainline entry in the franchise, is more of an evolution to the game, and most of the overall system mechanics carry over, with a few additions like "exceed excel" and "active flow"
I think it would be interesting to put status effects in a team fighter as team composition is part of both RPGs and team fighting games. You could even have status effects that only interact with the benched characters and stuff like that.
Lots of great stuff from you the past couple months, loving your stuff
Rage reminds me of the Typhoon weather effect from Touhou Hisoutensoku
Touhou Hisotensoku also has a block preventation status, though that one applies to both players as part of the weather mechanic.
Fun fact, rise can actually inflict shock too but it’s very specific conditions because the opponent has to be scanned and hit with sb arrow rain but it *can* happen
Adachi
What are the odds we'd cover status ailments in FGs within 5 days of each other?? Glad i stayed away from P4U lol
Haha yeah a friend of mine posted both of our videos showing up in her recommended the day my video went up. Small world.
Darius' wound is gonna be added to the list of cool debuffs soon.
Confusion used to flip blocking too but this was changed in the most recent version
I like that Elizabeth essentially becomes a "true grappler" every time she lands a hit, since ideally you want her combos to end with Fear inflicted on the opponent, and she can actually combo after her regular throws on counter for some pretty respectable damage.
It's an interesting gameplay design choice for a character that has pretty bad mix at face value.
Ultimax is so fucking sick, I am so glad I grew up with it. Will never forget cutting class with my best friend just to go buy copies and run matches night 1.
Sick video, keep up the good work
In the case of Rage, in the Guilty Gear XX games, Baiken could remove the opponent's ability to block with the S followup off her Baku force break.
The attack is effectively a counter, and a very powerful one at that.
Baiken in plus R can also completely remove a characters ability to block, burst, attacks, or jump with her counter super.
Some of these statuses remind me of Baiken's Baku FB in +R. She could force CH, make the next attack unblockable, remove dash and jump
Huh, I also got another video on this kind of thing recently. Neat theme
Hello from Persona Fight Club!
RPG ailments in an FGC game
*LOVE* it!
6:20 if i'm not mistaken baiken in guilty gear ac+ can also remove the enemie's block with her counter atack
Yamazaki in KOF15 also afflicts poison in a super he has and lets him get big damage after doing thr otg stomp. Why? Idk he didnt have it in previous games, hakkeshu power i guess
I feel like this video didn't really answer the question I clicked on it for. Why are status effects "cool"? Sure, they're a cute tie in with the RPGs, but over half of them disable at least 1 option. Why is getting rage reset cool? Why is not being able to tech throws cool? Why is mashing out of freeze cool? Even shock, the most open of these, can't be too interesting because it can't be designed around Kanji, it HAS to consider other characters getting it. This is one of the mechanics that made me grow to hate P4AU back in the PS3 days, and I was hoping to get some new perspective on what I think is one of the worst mechanics of all time.
Also, shoutouts to negative penalty not activating for an air turn retreating forward air dash. Incredible implementation good job arcsys.
Will you do any vids on ASBR?
Baiken can also make you unable to block in +R
Mitsuru is prob the funniest example of marin karin cus in p3 (the original) she spams it even when the enemy nulls it.. yeah mitsuru was not a good party member in og p3 cus of this cause it can be very anoying to let a heal or ice attack taken cus mitsuru spams marin karin
I whole-heartedly Pray they make a new or expanded Persona Arena game one day...! ( ;∀;)
Does NP also occur if you repeatedly taunt your opponent here?
No, there isn't a taunt button in P4U, there are the animations you get if you stand still for too long which could kind of count as a taunt, but they don't inflict NP.
Am I crazy or did you already release this video before?
perhaps you are thinking of Qmanchu's video on Status Effects in fighting games that just so happened to come out 5 days ago
new vid letsgooooooo
You forgot to mention that Elizabeth being the status effect goddess that she is can also inflict charm
Atlus needs to get persona arena 2 going and add guest characters like demifiend abd nahobino
I haven’t even played SMT3 or SMT5 (yet) but I agree with this
lol i was playing this game last night
Fuck no who tf said stat hits are awesome