Human Guided Missiles VS Planes!
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- čas přidán 7. 06. 2024
- Welcome to another episode of Trailmakers! Today we are building human-guided rockets and piloting them towards a plane to take it out of the sky! However can last longest against the rockets when they are flying the plane wins!
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers - Hry
that fast takedown on yzuei was hilarious!
Scrapman was fully locked in
He was all like “yea I’m throwing y’all off the path- oh”
yh the second yzuei said that hes staying close to the ground, i knew this would be a quick round. higher chance of hitting the ground
Poor yzuei, can’t catch a break
I guess that was Yzuei's fault as he was staying too low to the ground but even in the air he would drop from the sky
5:49 that takeoff looks cartoony
arent some ship launched cruise missiles like that
@@royalphrog they are because the aerodynamics turn
My PC crashed when i clicked that timestamp
@@XKM265 When they turn after launching, they turn because of dedicated thrusters on their side. When it turns while in flight, it turns because of thrust vectoring
@@TaylorfromPapaLouiethat is entirely dependent on the missile
Scrapman, if you put a camera block on a missile you can figure out a way to launch it from some sort of silo with logic parts, maybe you could do this again but make a SAM site with multiple missiles with controls and camera blocks guided by the SPAA vehicle or SAM site? With this idea, you could do some sort of objective to stop the plane from bombing a series of areas or an SPAA vs Close Air Support battle! If it goes well, you could also do a cruise missile ship battle or Sea vs Land with Javelin style up and down missiles, or figuring out to shoot a guided barrage! If you want to know what I'm talking about, check out "HELIOS 'Javelin' RC-Guided Missile Cruiser" by Sareth on the workshop! Either way, keep up the awesome content!
jeez he didn't respond
Yes good idea.
Gold we found gold
This is the best progression/storyline
i had this exact same idea and commented it on another video, in fact that's what i thought this video was!
I'm waiting for the day when someone says "no" when Yzuei asks if your done with your creations...
That’s hilarious 😂
I think someone did the other day, lemme check
Can confirm, Patchbits did on the 2 helicopters vs OP Quadcopter
@@Orion_44 I wonder how I missed that
Feel like that's something kan would say, lol
"You're going to be going along with me on this journey through Trailmakers" 45 sec into scrapmans first Trailmakers video... seven years ago. I have been here for almost three. The ten year anniversary is gonna be EPIC!!!!
My list of ideas:
1. First person view only
2. Missiles must launch from the ground each time. No mid-air repairs
3. Faster planes, and missiles
4. Missiles are 'fired and controlled from ground stations, and can use a camera on the missile for control.
5. Make a 2 seat cargo plane with a gunner
6. Along those lines you can make the missiles try to defeat a base with anti-air cannons
yes
also maybe ban gyro's? (you can control with the fins)
@@notthatbad42yes
isn't 4 just 1 and 2 combined?
@@jetgaming5633 nah, it's a bitdifferent, but i see why you're confused
If you do another one like this, add a ~3 second delay to the explosives, use a lot of them, and have them more towards the back of the missile. It'll make it harder to land an explosive hit, but far more destructive when it works.
The 3 second delay makes it more of a challenge for the missile. Once they activate the explosives, they have to commit to the strike.
Moving the explosives towards the back changes the strategy for aiming when using physical vs explosive attacks. More importantly, it moves the explosives away from the physical contact point of the nose.
12:49 which cheeks? WHICH CHEEKS??!!!!
12:49
@@shadow_blader192 thank you
12:49
@@DivinityAureole you are late 😈
The mystery continues????
Idea for 4 players.
Every team builds missle like that and a plane to attach the missle. Then You perform ''dogfight'' using only these missles and lets see who kills the opposite team faster.
missiles have timers on them so they explode a few seconds after launch, so the pilots have to position carefully for shots as well as evasion
or just use a points system ex: whoever's team has the most points/kills wins
"That sounds fun"
_Casually breaking the Geneva convention_
That sounded like a war thunder missile 16:55
That's edited I believe
@CJBuggs Scrap did comment on the sound though. Which leads me to believe it wasn't.
That wasn’t edited
I think a base defense could be fun. one player has a defensive turret on a circular rail around a building and the others have bombers to take out the building.
Hey Scrap, here's a crazy idea: Try a Supersonic Jet dogfight with the requirement being your plane should be able to break the sound barrier 👍🏻
And for a follow up, try a Supersonic missile version too!
Imagine a missile creating a sonic boom while charging towards the plane! Unless the plane is very large or durable, the collision from the momentum would be an instant takedown🤣👍🏻
Two kamikaze planes VS battle ship with 1 driver and 1 gunner
Yes BANZAIIIIIIIIIIIIIIIII!!
Yes
Parhapskis this is cool
Defenitely
@@Perhapskisbruv made an account named perhapskis
@@max________2190 the parhapskis must live forever
@@M22-locust01 where did it come from?
@jackadactle6885 dunno what video but from this guy named scrapman who said "perhapskis"
Your shielding panels added aero. Tip: if you cant cover a stabiliser (the pointy one) lay a 2x1 shield piece in front of it, to improve its aero stats.
That was fun. What about ground vehicles? Tanks with AA, fast cars with no guns, hovercraft, etc. Boats? Same deal, speedboats with no guns, gunships with aa, etc. Maybe instead of making another missile, you all make 1 missile together and then each build their own vehicle to run away or shoot back? Controllable torpedo against subs or ships? Space missiles but you can't use drag blocks?
the same thing but under water or in space could be interresting
It's more thrilling underwater, but going so fast in space is kind of inaccurate, but it depends on how you build the turning system.
do it with anchor blocks so you have to pull the plane down with your own plane pls
@15:15 "...Don't you want to know my time, Scrap?" lmaooo
Don't know if this was done before, but I would suggest doing ground-based missiles -- basically detachable dynamite cars that automatically drive forward (and hopefully into your enemies).
Guided missiles versus anti-air ground vehicles could be fun
shame the guy you got the idea from didn't join you, could have made for an interesting challenge with somebody who's already got human missile experience
Shame indeed, I have so much experience flying that missile. :(
Guided Space missile next? Would be interesting to see in space
Tried it, wasn't really fun without drag because of how fast it was. The deceleration in the turns wasn't a problem for me. In fact, it was great.
Ive been missing these styles of videos. Where everyone was laughing, this video felt genuine. love you scrap.
For a missile oriented game mode, an idea I have is a base defense game. One player controls a turret and tries to shoot the enemy missiles out of the sky, while the players controlling the missiles try to take out objectives around the turret. These objectives could be anything since they are just targets for the missiles to hit. The turret is not to be targeted by the missiles, and it is a game where the turret tries to prevent the objectives from being destroyed for as long as possible.
I really wanna see the scrap mechanic version of this challenge
scrapman driving skill is 10/10 👌
Hey scrapman, a cool video idea just popped into my head while playing trailmakers today. This would kinda work like battlebots evolution, however it has its own twist. This would be construction machines evolution. Basically instead of regular power core rules, this game would have “abilities”. In the first round, everyone can have only one ability, in the second round everyone can have only two abilities, this goes on Untill round five where anyone can have any ability to create utter chaos (except for the last ability, “extra car”, that would be OP) Some “abilities” include:
Car Jack: Four gyro stabilizers that will turn the vehicle right side up when a key is held no matter how stuck the vehicle is.
Crane: a crane with a magnet on the end, can be used to troll or hurt or even immobilize other players. You can also pick up exploding barrels with this and use them as a weapon.
Bulldozer head: a reinforced plate that can be pushed at -10.00 speeds using pistons to damage players. Also acts as armour.
Backhoe: a crane that can only go up and down at high speeds to damage players.
Concrete Wall Layer: self explanatory.
Metal Box Cannon: self explanatory.
Fire hose: it’s just a snowball cannon.
Mine layer: nine detachable pieces of dynamite for maximum damage.
Overdrive: up to four dragon engines that do not count towards the power core limit (every round you earn one more power core to spend on engines)
Turn assist: a gyro that can be set to whatever turning speed the user desires.
Mounted turret: four small cannons that have no auto aim on top of an aiming device (like a few large hinges on a rotating servo)
Extra car: you can revive once per round.
If you can think of anything else that is fair for the game, then use it. Just a few more things: “abilities” do not count towards the power core limit, that is only for engines. You start with two power cores, you start with five minutes for your original design and get two minutes of building time between each round. I think that is all, I hope you consider my convoluted idea.
I think the idea of human guided rapid dragon missiles against a ground vehicle of any kind would be fun. Because you not only have to build the missile, but you also need to build the aircraft you're throwing the missile out of.
I love watching new videos and watching the veiw counter jump up
You guys should make submarines that shoot guided missiles out of the top
I had a carrier that had a rail kind of cattle for the HGM 2 bt fun gets lost to time
A modified version of this:
2v2
1 building a somewhat weak against explosions plane, 1 building the missile as the only weapon.
Attach 2 missiles and all controls for the plane to one of the missiles.
Win Condition: Make the other teams plane hit the ground or water.
That means the plane should still be reasonably well flying without anyone controlling it, though things like gyros that may make the plane able to fly indefinitely should be disabled once all controlling missiles are disconnected.
if after both teams exploded both planes still look like they will keep flying indefinitely, the round is a tie.
If after a direct hit the plane is still able to fly indefinitely with no controller, maybe add some dynamites to the planes so that hits will actually be able to take out a plane.
This idea is great
Do the same thing but with only 6 power cores for thrust, and no yaw. You have to use pitch and roll. Also, remove the explosives and replace them with 4 anchor pins. The plane also gets an emp
I've given this idea before, and I'll try giving it again...
A huge plane with a separate gunner and pilot vs two tiny, tiny kamikaze planes.
the next one would probably be guided torpedos
4 guys, 2 human missiles, and 2 pilots
2 overpowered missiles VS 1 underpowered plane.
Laughed out loud at this one. Best one in a while.
doing this with a bunch of people with the same missile would be epic
1:15 Billy started thinking back to the '40s 💀
Here's a suggestion:
Torpedoes vs Hovercraft
One Team is a pair of torpedoes which need to take down the Hovercraft. It would be over open ocean, so the torpedoes would have a large place to maneuver but would have to jump out of the water to hit the Hovercraft. The Hovercraft would also need to maintain speed over the water to not sink.
Have a wonderful day.
I say yes to this concept. Much faster vehicles means much harder targets rather than the sluggish bombers, with I'll equipped aviators.
Tip: If the target is behind you at 4 o'clock high, you turn left and try to fly close to a structure and hide near it, but not hugging it, this might allow better dodging.
this concept was really fun and cool to watch
I feel like for this one, you could do a part 2 where each person has to build a plane that is capable of dodging or surviving the missiles. Since even the overpowered plane performed poorly, you could have little to no limitations for once other than perhaps max speed. It could be rather interesting as you would have to balance or focus on agility, offense, or defense in order to survive.
Maybe try doing this challenge again, but with limited burn times. IRL missiles have a finite amount of fuel, so after they have finished their burn and have climbed up to altitude they can only use that stored energy in going after their target. Thus, the strategy to defeat missiles is to use up their stored momentum (dragging them down into the thicker parts of the atmosphere and then making turns the missile can't follow). A way to simulate that would be if the human missiles had a timer (10/20/30s?) that cuts the thrusters after the specified amount of time and after that the missiles can only glide to hit their target.
A cool idea to use that would be to have a SAM site at a spawn point where the human missiles launch from and the plane has to reach that base (i.e. bomb it). The missiles then have to shoot down the plane before it reaches the SAM site.
This is one of the best challenges to watch yet.
I think this is the earliest I've been to a video ever
I'd like to see another race. Could do a evolution missile race?
This is a super fun concept
Cool concept
Thanks
The Japanese during WW2:
Frank brings a lot of energy to these that was missing with just you and yuzui. Still miss the old days with Kan and kosmo though. Imagine if we could get a video with all 5
I'm sure you've already considered it, but you asked for ideas applying this concept:
- Torpedoes against a battleship or submarine (unlike your recent video, these torpedoes are human controlled and start in the water)
- 'Rocket-bikes' against tanks/armored cars on a track
- High-speed space battle with space missiles vs a space cruiser
- Maybe a human-controlled missile without propulsion but dropped from a human controlled aircraft into a moving target/stationary target
Surprise talent unlocked for scrapman apparently. He's deadly accurate with these!
Love the vid😊
*frank getting chased by missiles "im good👍"
Idea for guided missile challenge;
Reverse it. One person flying an overpowered missile, trying to take out everyone else.
human guided missile ❌
japanese pilot with a rocket engine instead of a propeller ✅
That is actually racist
I like it 😂
Not likely as for the pilot being a common American
😂😂😂
There actually was a plane made by the japanese with a rocket engine and used specifically for suicide strikes at the american aircraft carriers. It was called the Ohka.
Sounds like a kamikaze to me...
Remember that time you weaponized the skyhook recovery system? What if you turned that into a battle? Have someone with the skyhooks chasing the other players trying to send them to the skies
Human-guided torpedos versus overpowered submarine.
Don't google what the German human torpedo was called like.
The Japanese had human-guided missiles once upon a time… and torpedoes (most don’t know that one). I’m honestly split on how to feel or think of this concept in a game because of that… However, their are TV and wire guided ordnances out there which can’t be replicated, so I’ll go with that as the “human guidance” here, rather than the obvious seat stuck in it…
For future ideas?
Rule 1: Missile must be supersonic .
Rule 2: If you miss, you can’t circle around (since that means target lock is broken), detonate and start again on ground.
Rule 3: make sure a physical impact can also trigger your dynamite.
Idea?: Supersonic guided missle vs. supersonic plane. Greetings from Germany
Human guided missile. “Sounds like a good idea.” 💀💀💀💀 cmon scrap man! Hahaha it’s ok, I’m dead of laughter tho
such a good video i had to watch it twice. next time maybe try this against helicopters and/or drones
Human guided missile idea: overpowered nuclear missile versus 3 underpowered rockets
Okay now you gotta do supersonic missiles!
How about making planes with pilot guided missles. You stay in the plane, and use controls to guide the missle. Its anything but easy. It may need two people per plane, but definitely something more along the lines of what I was expecting. You could also do flares for the pilot that shoots out debries from the rear of the plane
Great video!
Do a 4 person race : 2 people, in pod racers or hover cars, have to get to the finish line while being chased by missiles. The racers have multiple, rear facing EMPs to fend off the missiles, who's dynamite are exposed on their noses. The missiles can respawn infinitely but the racers only have one chance to make it to the finish, if both racers are disabled before winning, a new round starts until someone wins.
Maybe if you all used the same missile, the difference in time would be less pronounced. I think that would make sense since you three used the same planes. Good video!
I don’t know if the “remote control” builds still work, but if they do that would open up some cool possibilities. Guided anti air missiles, a two person plane where one pilots and the other controls the missiles, an anti missile gauntlet etc.
good video
This a good concept and makes for a good video.
You could do human powered torps vs high speed boats?
Flight Olympics Episode? Each person builds 3 aircrafts. Each one with a different event in mind. One for speed, agility, and endurance. Speed is max top speed with 5 power cores total, Agility is an obstacle course, but the aircraft has to have a minimum of 3 power cores and at least two must be Phantom Jets (so no slow and steady, must be fast & agile), then endurance is a 200 block max tank or evasion aircraft build where the others will fly these guided missiles to try and take out the competitor.
I like your videos
Me too
A missle vs drone battle would be cool, where a bunch of missles try to hit a small, nimble drone
Repeating this with faster builds could be interesting. Putting a speed limit on the missiles that is a little lower than the plane would allow for more intense chases and maneuvers and eliminate the small issue y'all had where the target was a little too easy to catch and take out. For extra fun, it could be done at supersonic speeds
The natural progression here would be planes vs OP anti-air installment at this point
1 min btw im big fan and watched you for years 😊
for the next time you can maybe do humain guided torpedo vs boats or subs
this definetly should be revisited with some revised rules,
such as more dynamite, proximity trigger by sensor only, and perhaps beef up the target plane a bit, and a minimum allowed speed for the missiles, missile spawn point restricted to the carrier
could also change the target from plane to tank, boat or make a manned torpedo to take out submarine or boat
Some idea-skis for more guided-missile-challanges are perhapskis doing this in space or underwater with torpedos? Maybe you could then build the target vehicle and have the missiles premade as they are fairly simple?
Another challenge involving the missiles could be sort of an ICBM intercept, so a really fast little thing that maneuvers to dodge you while trying to hit a target of some sort
You and Yzuei should do a dogfight but you use boats that come out of water. The boats would not have any aerial propulsion for a little twist!
Video idea
You could do it with submarines. That would be very interesting
Make this a series and use the human guided missiles against old overpowered projects. For example human guided missile vs overpowered quadcopter and so on
Perhapskis. Perhapskis will never die no matter how long you choose to ignore it.
sequel idea: overpowered missiles. inspired by the Jerico missiles from iron man, your missiles must be bigger, faster, and have the ability to break into multiple rocket propelled projectiles mid-flight. your opponent should probably be a specifically designed overpowered plane
you guys should do like a plane battle in the high seas map since the wind will make it hard to fly and possible throw you off, maybe like a ww2 type style of planes to since it would look cool
Mission control style - seat on land, double the explosives, target plane has to circle island, missle and gunner on mountain peak controlling a missle to hit the orange marshmallow 😂
When scrap went down it looked so cinematic
UNDER 2 FRICKING MINUTES PEOPLE
Edit: I commented exactly 1 minute 44 seconds after the upload of this video
Looking at this I think A fortress vs missiles would be fun, so basically just a stationary object packed with armor and shields on the helipad or aircraft carrier vs the missiles on the heli pad or aircraft carrier.
Would love to see a super-sonic version of this
Nice
Here's an idea in the same style: human guided artillery/bombs... have a ground vehicle in a restricted area trying to drive around and avoid a driven bomb with only limited ability to course correct. have them set up the launch site at a spawn area for maximum fire rate. that or build a "bomber" where the cockpit is in the bomb after detaching.
You should do the missiles vs the giant helicarrier!
I got an idea for next video: You build a normal bomber which could hold a cruise missile. The missile will have no thrust (or as little as possible) and the goal will be to try hit more and more accurate targets (maybe like a tank or going through the loops around the map) from higher and higher.
submarines vs human guided torpedoes :3
Supersonic planes vs. slow plane? I don't know if that would work very well normally, but if you logic in that the supersonic planes' controls turn off when they're below supersonic speeds, they'd have some serious control problems which would make it pretty funny to watch.
When frank says' that the 2 here comes the 1'