They turned MATH into a factory game...
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- čas přidán 14. 06. 2024
- Beltmatic is a factory game, similar to Shapez and Factorio, but rather than automating shape or resource production, you're doing hardcore maths!
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#realcivilengineer #engineering #beltmatic - Hry
If Matt pins this comment I will do nothing
lmao
26 minutes into doing nothing
35 minutes into doing nothing
finally an honest bot
He actually pinned you lmao
This has to be peak nerd-game. Strip away the façade of ore mines, production farms, worker buildings, etc. and just go with the straight numbers.
Next is going to literally just be coding
It's pride month tho...
@@shlatekkin who cares
@@MrTriple3Dthe joke went a bit over your head, didn’t it?
@@jagobot1487 lol this gaslight tactic isn't going to work forever
Matt:
Goes to great lengths to make 16.
Then starts an entirely new production to make 26, rather than just adding 16+10.
he also added a bunch of 3s together to make 18 instead of just adding 8s and 10s from before
@@MrTriple3D TBF, RCE's method is the easiest and fastest because you only need threes. It's what I would've done.
@@samiraperi467 you need like 5x the amount of adders to get the same number, it's alot of wasted space, and time
I always want to shout at Matt through the screen, when he plays games like these because he does so many inefficient things... then I play the same game and forget everything I've seen in the Vids.
So real man, like Matt has a built-in inefficient Creation he would legit find a way to make his factory inefficient, watch his Mindustry Playthrough,(if you know how the game works) Matt made the most inefficient factory in Engineering History.
I wonder wouldn’t this game be an excellent way to help teach kids in multiple ways? The first is basic mathematics with the various upgrades, secondly they are introduced to the puzzle aspects that could keep them entertained, and lastly their challenged to make all this work as effectively as possible stimulating their problem solving skills.
There was even one with making words, or letters... I don't remember 😅
0:26 we could scrol and see nothing but only number 😂
yep, definitely nothing at 0:27
Nothing
Juuuuuuust numbers
That's a great number right there
6:30 Really missed bridge review here, what a shame
True.
Biffa hired him for yesterday's timeslot.
He probably realised that they're not bridges. They're junctions.
I was looking for this comment
It's impossible to route the three fours and three ones to three adders in a plane (without bridges or tunnels). This is a famous result in graph theory, usually about utilities.
to be fair he is only a civil engineer so higher level maths are somewhat lost on him
@@HPD1171Are you an architect? 🧐
@@HPD1171 To be fair a civil engineer should know about the Three Utilities Problem ;)
i was kinda skeptical whether this and three utilities is the same dilemma layout. i figured out that the three houses is equivalent to the one, the four and the fives belts. the three utilites are the adders
Random suspicious shape in the beginning
what do you mean? I haven't seen anything suspicious
thats normal here
The video is just starting strong.
Not suspicious... efficient.
@@trainelectriciantrue
0:26 He did the same "strongest shape" joke however many years ago he made a video about shapez io, he just doesn't age.
Yeah, that reference to the first shapez io episode was golden
The fact that one of the modules making 3s was not connected frustrated me to no end
i like the fact that he made 10s with 8+2 well he could have used a the 5 systeem on a to and add 2 fives but still a fun video
Well thats the architect solution
You need to learn reading 😂😂😂😂😂😂
The upgrade tab for extractors tells you how many belts it can fill.
It could support 2 belts because you upgraded it from 1 to 2 earlier.
At the start of the game you likely won't notice(you need so little in terms of numbers and adders etc are so slow you always wind up with backlogs), but planning for the next output upgrade is always a nice idea.
I love this new style of “clicker games”, like this one or “The Farmer Was Replaced” where you actually do something but have periods of just sitting there and watch your creation doing its work.
Er, it's not really a clicker game. It's a factory-builder; which is a genre that predates the clicker genre. They both have idle-elements, sure, but their evolution in game design are entirely seperate.
Lol ever heard of factorio
I like the fact that they teach you something tangeble while doing what you would otherwise do in a entirely pointless game!
24, the number of seconds it took Matt to display a knob in the video. Contrats
6:30 what happened to the bridge review!?!?! Dont be an architect and give us the bridge review we deserve lol 😂
Bringing in non-integers would be opening up a real can of worms
I love how RCE explains having 3 1's add to 3 like we are 2 years old lol 😂
That legendary structure in the beginning was epic😂
I bet you liked it
😂😂😂😂😂😂😂😂
Epicly immature, yes
It feels like the extractors don't extract more the more belts it has...
The upgrade level is the number of belts that can be fully supplied. It starts with 1 and he upgraded to 2.
Omg nooooo why did the video end I was so invested 😢
PLEASE I JUST FINISHED MY MATH LESSONS 💀
LOL
You can't run from maths.
This is the most satisfying factory game to watch.
I remember back in the day when matt didnt know how to properly pronounce shapez
nowadays he confidently says it
brings a tear to my cold dead eyes
he doesn't pronounce shapes the same way as shapez for the lols
the developer/publisher Notional Games released this game (Beltmatic) this year for 6.99€ on steam,
but had released an almost identical game (Beltex) for 4.99€ on steam two years ago.
the difference is only that this game is played on square tiles (like shapez) with 4 neighbors per cell,
while the other was played on a hexagonal board with 6 neighbors per cell ...
3:40 🎶 big boy math with matt 🎶
Matt needs to play Factorio. With Adult supervision (perhaps, one of us?) of course.
Leave it to an engineer to create chaotic and completely inefficient designs to complete any given task, Works for the first task but doesn't at all think about the next steps.
12:15 "18's for everyone" 💀💀
0:26 Oi, oi Matt, what was that?! What was that Matt?? I dont want numbers on my stongest shape! Erase those numbers 😂😂😂
"They turned MATH into a factory game..." Factorio exists.
This game is so satisfying for no reason lmao
I can´t believe I watched this entire video and injoyed it....... WHAT HAVE YOU DONE TO MY BRAIN!!!!!
Matt just absolutely skirting demonization with those conveyer layouts. Namely that 3s generator...
Matt: 75 is quite a big number to get to...
Me: 5x5x3
2:29 i am extracting a number 2 while watching this video
Loved the video, played the game for like 4 hours after watching this, hope to see more of it in the future, it gets interesting once you have a lot of templates to work with
Imagine RCE playing sprocket again
"You can see, at the bottom, twos are coming out"...That's fine Matt. Just remember to wipe properly and wash your hands.
It would be great if you did a part two
after i saw that there wasnt only numbers there.. i tought alright lets go to the comments and I LITTERALY SAW NOONE MENTION IT like how real civil engineer's subscribers are really good!
i think once you get division and substraction you are capable of just exponetially scaling and outputting mass amounts of small numbers
Gonna need this as a series
"A brigde review" best quote ever
Lol. The knob at the beginning cracked my shit up
What did you draw? It was already There! 😂
Bach's Partita #3 is such a good piece, even as background music.
For an engineer you sure make me feel pain
Back seat gang rise up🗣🔥🔥
this is fun! would love to see more!!
0:26 I do wonder if this was just added by the editor. RCE not spotting the strongest shape and not mentioning it is sheer impossible.
Matt's architect level efficiency triggers my engineering brain
Its probably better to have 3 exits from the extractor, they spawn in certain rates meaning yes, they belts have gaps, but atleast you're using all the spawnable numbers, no clogging
"This 1 is 3's"
And the first hand is the second hand and the second hand is the minute hand.
And the next challenge, do it all with just 1s and the Adder.. endless belt hurray!
9:42 it takes Matt a lot to figure it out
0:24 the pp I just cant-
I was hoping for a bridgereview!
Hey Matt, there is a very similar game to this one on steam, called Beltex. The difference is that it uses hexagons (the bestagons...? :) )
the pain of the build to make 3s not working fully bcs matt forgot one belt pains me
14:40
The 4 belts were backed up, you could just copy it to the same extractor
He missed a bit of the 3 generator module the whole time and didnt notice - pissed me off the whole video
I am also watching videos on computer science, where peolpe sometimes talk about adders. I always have to think of snakes when I hear the word.
0:26 scroll for a long while and see nothing exept numbers. yeahhh sure thing...
I can't believe Matt missed the shape of engineering here
If you ever find yourself up against Matt on Countdown, you can be confident of victory.
now this is a "Cool maths game" I was promised as a kid.
What an efficient background.
12:34 This is such a Matt thing to do 🤣🤣🤣
Matt Matt Matt.. Has 10s, Has 5s and has 3s.... Maybe this is why Math gives me an aneurysm
This should be an educational tool in schools.
00:25 wow, that made me choke on my coffee ☕😆
That was one odd looking 1 in the beginning.
Watching him make 18s hurt
Imagine their next update's gonna add stuff like imaginary numbers or font types or colours lol
Essentially this game is simulating what your computer's CPU does billions of time per second - math with numbers!
you need to get 420 on that last belt
good god that hurt my head towards the end and that was literally only adding and multiplying
were still waiting for mindustry new episode matt... and if you don't do it you're a true architect
Fun fact this concept existed in hex-grid style first in a game called Beltex
last time i was this early, the cambrian explosion was a recent event
Time to try and cure my everprecent boredome with some enginerring
The first 2 sets of 3s where painful to watch, especially the copy when the bottom one wasnt even connected fully 🤦♂️😂
yeah, how is this not a top comment? This was SO PAINFUL!
This is just countdown, Matt
Why am I fascinated by this game.
Come on Matt it really should be titled "They turned MATHS into a factory game..."
Thank you matt this is game what i need for
You need a language lesson
@@TaylorChatman-gv2dc idc
"How did I make a 178?" Now I want to make a 32768, a 65536 or a 21474somethingsomething
can you make a loop? like 2x2=4 and that 4 fed to the input instead of, one of the previous 2?
In the beginning there is a very strong detail 😂😂
has no one noticed the one conveyor he forgot to put in
0:25
"It looks like a huge-"
"Pecker"
What an amazing game!!
Pretty sure on the adder blocks you can have 2 outputs
this should be the way we learn math
This is pretty cool!
civil engineer I love math it's my favorite
AWESOME GAME IDEA!
Matt almost making austrian signs at 3:14
Strangely bought this game immediately. Not sure why, it just seemed to add up
I think if I was doing this I'd create several paths with 5, 10, 15, 20 etc and then have 1-4 coming in as potential add ons to make those into numbers I need that aren't the 5 times table.