From Basics to Brilliance: Particle Trails Motion Graphics in Houdini - 03 Advanced Setup
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- Äas pĆidĂĄn 10. 07. 2024
- Dive into the dynamic world of motion graphics with our comprehensive SideFX Houdini tutorial on creating captivating particle trails! đâš In this step-by-step guide, discover the secrets behind crafting mesmerizing animations using Houdini's powerful particle systems.
đ What you'll learn:
Mastering particle trail creation in SideFX Houdini
Techniques for dynamic and visually stunning motion graphics
Pro-level insights on animation principles and best practices
Tips for optimizing workflows and enhancing creativity
Whether you're a beginner looking to explore the basics or a seasoned professional seeking advanced techniques, this tutorial has something for everyone. Elevate your motion graphic skills and unleash the full potential of particle trails in Houdini!
Subscribe now for more in-depth tutorials, tips, and tricks on SideFX Houdini, and join us on the journey to mastering motion graphics in the world of 3D animation. Let's bring your visions to life with the magic of particle trails! đ„đš #HoudiniTutorial #MotionGraphics #ParticleTrails #3DAnimation #SideFXHoudini
Keywords
Particle trails, Motion graphics tutorial, SideFX Houdini, 3D animation, Visual effects, Dynamic motion design, Houdini tutorial, Animation principles, Pro-level insights, Creative workflows, Motion graphic techniques, Particle systems in Houdini, Advanced animation in Houdini, Visual storytelling, Houdini motion design, Professional animation tips, Particle animation tutorial, SideFX tutorial series, 3D motion graphics, Mastering Houdini particles
Content
00:00 Introduction
01:00 Creating curves
02:45 Attach emitter to curve
05:30 Particle simulation using POP Curve Force
13:30 Adding particle trails
14:20 Duplicate setup to second curve
16:27 Adding main line using Path Deform
21:00 Main line animation
24:05 Additional particle simulation setup
27:10 Control Particle size over life
31:36 Organize the project for rendering
33:52 Outro
Part 1 - âą From Basics to Brillia...
Part 2 - âą From Basics to Brillia...
Part 3 - âą From Basics to Brillia...
Part 4 - âą From Basics to Brillia...
Project File Download
/ project-file-82796445
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Super helpful! Thanks for sharing this great tutorial.
Thank you so much for this series! It helped me a lot for my final university project
Thank You very much, Roland!
You are welcome, Massimo!
@@graphicINmotion bro how to increse the speed of particle to reaching at specific destination in popnet in houdini
@@VISHNU.S_143 not quite sure what you mean, but the attraction force can pull particles to a specific destination.
How do you embed the object properties pane inside the geometry nodes window like that? It looks nice!
Just press âpâ on your keyboard.
if you're life expectancy isn't working on the second particle sim, just put * ^life into the inherit attributes on the pop source.
Thanks for the advice! đ
i'm really loving the tutorials tbh, i was wondering if at any given point you will show a bit of karma maybe to use instead of redshift ?
I actually tried Karma exactly for this project. But because it has no post effects, it would have been impossible to achieve a cool looking result, without using a compositing software like After Effects, Resolve or Nuke. So I chose Redshift again. Karma looks really interesting, but imo Redshift with itâs simplicity, speed and PostFX is hard to beat right now.
@@graphicINmotion huh that's actually very interesting i'm still trying to learn houdini actually since i'm really new and i think it's really really hard do you think it would be worth it to pay for a version of houdini and redshift to learn? currently i believe that your videos have been the easiest for me to follow if i'm being honest
@@ismaelpaz5863 Redshift is not necessary to learn Houdini. For most of my tutorials you can also use Karma. As far as I experienced it, they are similar. But I come from Cinema 4D and use Redshift since a very long time, so I am used to it. I will take a closer look into Karma as soon as I find the time.
@@graphicINmotion gotcha thank you so much for taking some of your time to reply back