No VEX Houdini Tutorial: Dancing Mocap Trails
Vložit
- čas přidán 30. 07. 2024
- Support us on Patreon: / entagma
Houdini without using VEX? It is possible. Although Mo doesn't enjoy it, he guides you through setting up a simple abstract mocap animation using nothing but built in SOPs. No scripting in this one. Promised.
Of course everything is heavily inspired by Method Studio's seminal 2016 AICP Sponsor Reel: vimeo.com/169599296
For a scene fully set up and lit to render in Octane, have a look at the scene files.
Download Scene File (.zip): www.entagma.com/downloads/Sim...
00:00 - Intro
00:32 - Downloading mocap data
00:50 - Loading mocap data into Houdini
01:51 - Scattering points onto animated mesh
04:20 - Calculating velocity for coloring
04:40 - Generating trails
05:11 - Color from velocity
06:20 - Smoothing the trails
07:16 - Adjusting the trails' width
08:29 - Preventing Octane glitches
10:32 - Thoughts on VEX vs SOPs and personal style
12:05 - Infamous last words
No vex or almost no vex in tutorials makes me happy. Thanks !
It's incredible how I ALWAYS learn something cool on your tutorials. Thx Mo!
Alvaro
Without VEX you say? You had my curiosity... now you have my attention.
Good to know, thanx gor taking the time to explain and demonstrate the process.
oh no, don't wake this trend up agian .. I was so happy to not have to see every 3D artist on Instagram doing it.
7:51 Whaaat, never knew about it, loved the tip!
Damn, Refik Anadol is a patron of yours. This is nice!
Good video, always well presented! I notice that you put the final render of the project at the beginning of your videos, but I find after watching I always want to see the final rendered result again. I think it would be a good idea to sneak the final render again at the end, before your patreon credits.
I made the VEX version and it's a bit tricky to get the min and max from the curvature but worked as well too! Learned a lot from this.
Attribpromote set to promote to detail with min or max is your friend - a bit awkward but it works. Cheers, Mo
@@Entagma Used this and also used the setdetailattrib with "min" and "max", worked too! Thanks Mo!!!
Is there a way to work with particles and send them to Blender for rendering? A tutorial please :(
With redshift, how do I render it?
using Strands setting?
is there any possibility to do that in geometry nodes?
Bone deform don't apply any motion, why?
Why is it that when I create hair in Houdini 19.5, the hair is not separated one by one? When the animation is played, it is shaped like a block instead of hair.
I am a bit of a newbie, I tried to find the FBX character import node (pressing tab in geo1 as in the tutorial) but the only node that I have is the ROP FBX output. I am using Houdini Apprentice, is that the source of the problem?
I have the same problem v19 Apprentice. No FBX nodes at all.
what hotkey is it for changing values in parameters? looks like you are dragging the number up and down to dial it in? Thanks for all amazing tutorials :)
Just mouse scroll
Ha, I bet it was realy hurting you Mo to go a non vex way hehe. But anyway, great use on 18.5 new nodes
May you some time end a video making one of your gorgeous renders using UE5 path tracer instead of octane?, u know, a more accesible option for all of us. I recommend u to check out this William Faucher video about Path Tracer to see its potential >>> watch?v=X5zVhc5ahl0