Guest Tutorial: Simon Fiedler - Mesh Based Bubble Deformer

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  • čas přidán 3. 08. 2024
  • Support us on Patreon: / entagma
    Simon Fiedler (simonfiedler.de/) doing his thing again: This time he’s covering how to create this blistery/bubbly effect on a mesh without resorting to VDB conversion. Enjoy!
    Download Project File: www.entagma.com/downloads/ENT...
    00:00 - Intro
    00:24 - Theory
    01:28 - Setting Up The Basics
    02:43 - Using Sprites
    03:40 - Relaxing Points
    04:28 - Building The Deformer
    06:20 - Working In The AttribVOP
    13:47 - Tweaking Peaking
    15:05 - Refining The Setup
    15:40 - Fixing Overlaps
    20:00 - Fixing Normals
    21:30 - Tweaking Values
    22:00 - Using MOPS To Drive The Effect
    25:10 - Infamous Last Words

Komentáře • 41

  • @magneticanimalism7419
    @magneticanimalism7419 Před 3 lety

    This is awesome, thanks Simon, Please come back with more. This was insightful as always.

  • @massimobaita7178
    @massimobaita7178 Před 3 lety

    Thank You very much, Simon and Entagma!

  • @kir11
    @kir11 Před 3 lety

    Cool! You are one of the best houdini learning channel! Keep it up!

  • @KevRyanCG
    @KevRyanCG Před 3 lety +2

    Fantastic tutorial! With so many great pragmatic tips in it! Manu had a setup for the overlapping a while back that made my head spin but this volume sampling trick is more my speed. Want to try it with some instanced spheres in from a sim now.

  • @cdeftones
    @cdeftones Před 3 lety

    Huge fan of Simon. Really awesome tips. Thanks guys.

  • @ParticleSkull
    @ParticleSkull Před 3 lety +3

    This is fantastic. So many great tips in there! Thx!

  • @PawelGrzelak
    @PawelGrzelak Před 3 lety

    Very good and clean. Well explained Simon. I very much like well optimized setups like that.

  • @Gabykk
    @Gabykk Před 3 lety

    That's grossly wonderful. Bravo sensei.

  • @strangeapprentice
    @strangeapprentice Před 3 lety

    Love it! Love to see more MOPs tutorials please Thanks!!

  • @birthdaycereal
    @birthdaycereal Před 2 lety

    Excellent tutorial!

  • @juampasa
    @juampasa Před rokem

    Amazing setup!

  • @evening8990
    @evening8990 Před 3 lety

    Brilliant Simon, cheers

  • @rponnie
    @rponnie Před 2 lety +4

    Thanks, great stuff. In case someone else wants to apply the color. After some fiddling around in the bubbledeformer VOP, I figured the trick is to plug the "fit" output and the "mops falloff" into a new multiply node. Then pipe the multiply out into the Cd of the "Geometryvopoutput", and then add a ramp color node at the end of the SOP tree. Works like a charm.

    • @Fralibers
      @Fralibers Před 2 lety

      Awesome thanks for this 👍

  • @evmlionel
    @evmlionel Před 3 lety +3

    thanks for sharing!

  • @magnus8358
    @magnus8358 Před 3 lety +3

    Thank you!!!

  • @OnkAnCa64
    @OnkAnCa64 Před 3 lety

    Great, thanks, very instructive.

  • @niczoom
    @niczoom Před 3 lety

    Good video, some great tips, thankyou.

  • @ramseysangma3350
    @ramseysangma3350 Před 3 lety

    Great one. 👍

  • @CarstenBaarsFX
    @CarstenBaarsFX Před 3 lety

    awesome! easy and effective. thanks for the video.

  • @apofis3d
    @apofis3d Před 3 lety +3

    Cool! Thanks!

  • @emreyaka355
    @emreyaka355 Před 3 lety +1

    thank you

  • @facadevhive
    @facadevhive Před 3 lety

    thank you!

  • @sams_3d_stuff
    @sams_3d_stuff Před 3 lety

    Entagmamazing

  • @vladyslavlavrenov9167
    @vladyslavlavrenov9167 Před 3 lety

    Heyy Simon! :)

  • @milad_savar
    @milad_savar Před 3 lety

    nice Stuff as always ./ with the Pow function and smooth can't get lazy Bubble ;(

  • @uzaykisi1863
    @uzaykisi1863 Před 2 lety

    How can i give every each bubble different color? (Only the effected bubbles)

  • @roberthintz4017
    @roberthintz4017 Před 3 lety +2

    I see this as a method for modeling bumps on a toad.

  • @lalamax3d
    @lalamax3d Před 3 lety

    thanks, lovely. where is coloring part :(

  • @vipergx
    @vipergx Před 3 lety

    the vectors part ain't easy, have to admit, but the final result is worth diving into it again as to understand the math behind it.

  • @nictanghe98
    @nictanghe98 Před 2 lety

    17:04 fixing overlaps keep quads.

  • @ryandeguzman1537
    @ryandeguzman1537 Před 3 lety

    How was the color applied like in the preview?

  • @Rhiggins5173
    @Rhiggins5173 Před 3 lety

    Does anyone have any tips for how to make the bubbles keep their color?

    • @Rhiggins5173
      @Rhiggins5173 Před 3 lety

      Originally I thought I'd try separating the Cd attribute in the VOP but all that did was change the position of my bubbles for some reason. Whatever it was I'd probably loose that data anyways when we convert to a VDB. My second attempt is to make two groups using a bounding sphere that's the exact size of the original sphere scaled 0.02 up. I'm about to try this now but I wanted to make this post incase someone sees it and knows an easy fix.

    • @vihao9532
      @vihao9532 Před 2 lety +1

      @@Rhiggins5173 the easiest way is to use curvature map in your render

  • @brianboycepersonal5650

    anyone else having issues with this tutorial in 18.5+? I have even downloaded the file provided and it does nothing.

    • @Entagma
      @Entagma  Před 3 lety +2

      Just checked the file - working fine in H18.5.535 - do you have MOPS installed? (www.motionoperators.com)
      Cheers, Mo

  • @emmanm5633
    @emmanm5633 Před rokem

    can you make this in blender pls?

  • @nikoulph
    @nikoulph Před 3 lety

    A big WTF.... The art produced by all this knowledge and mathematics engineering is worthless. But all the reasoning, knowledge, engineering is the real piece of art here!
    Thanx fantastic video

  • @everydayfitness3004
    @everydayfitness3004 Před 2 lety

    5 ads in one video... YT is soooo annoying now..