Blender Guest Tutorial: Differential Line Growth
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- čas přidán 18. 02. 2024
- Support us on www.patreon.com/entagma
We are happy to bring you another Blender Tutorial with the help of Louis Brodnig. He will show you how to create a differential line growth set up with Blender Geometry Nodes that he used in his CZcams Video about Emergence.
Check out Louis CZcams Video:
• How everything is conn...
Download Project File:
entagma.com/downloads/Differe...
wow. the GeoNodes tutorials on this channel really are top notch.
This man just dropped so many nuggets of knowledge!
Awesome! we want more 👏👏👏
Thanks for all the times you guys put into this
Thank you!!!!!
I've seen another videos addressing this but your explanations are always top notch.
I always look forward to your approach.
Great tutorial, thanks!
Also, another way to find your nodes if they're lost off-screen is to press 'Home'.
Finally,another amazing blender tutorial😍
Great tutorial. Thanks so much for this!
Great tut. Hope to see more Blender content.
Awesome! We want more 👏👏👏
Thank you!
Is it possible to add an object / editable curve as an obstacle that the curve must never cross ?
Amazing! Please make a tutorial on creating Hilbert curves in geometry nide blender 😮
Pretty cool and mesmerizing :D
Du hier :D
Nice video ❤❤❤
Thanks for the tut, just followed along and wrapped it to the exterior of a sphere! Let's see what else we can do with it!
HOW??
Amazing! Thank you! How do you wrap this around Meshes and other Geometry?
Wow~!
That’s amazing thank you so much for this tutorial! I do have a few questions to ask tho! First of all, how do you get the growth to be so fast in the timeline? Mine doesn’t do half what yours does even when i set it as far as 3000 frames. Do you have a solution to make it develop quicker/ like yours? Maybe i missed a step? Second question, after doing all of this, when i try to add color with the color ramp it just doesn’t work and my line stays purely black. Stayed black and white in the geometry node editor when we tried to plug it to the viewer node at first, then stayed purely black after switching to the shader editor and adding back the color ramp there. Would you have an idea why this is happening? Thank you so much again!
Hi there, sorry for the late answer. A lot of the times where I let it run, the video is actually sped up. I could have made that a bit clearer, sorry. How well it runs is mainly dependent on your CPU but with this kind of system, as it gets more complex, there will always be a point where it won't run in real time. But to speed up testing simulation setups, you can switch your scenes framerate to something higher as the simulation zone is frame dependent. So setting your FPS to 60 or even 120 can save you a lot of waiting time as long as it runs faster than realtime.
So if the curve is still in black and white, you might want to check the input of the viewer node and if its set to float or color. If its still set to float, hold ctrl and shift and click on the colorramp.
As for the shaded view, do you have set up the Hair Emtpy System or have you used a Curve to Mesh node to make it visible? If it's still only a line it won't be able to render.
is it possible to grow lines inside another shape that acts like barrier?
This is great!
But your blend file crashes 100% on v4 build.
I'll have to try and recreate the file from scratch following this video.
牛人!!!!!!!!!!
Is this possibla to make the Same somehow in RHINO3D+Grasshopper?
This should be possible as far as I know, but I don't know Grasshopper well.
Did the same thing 5 month ago :)
😝 Promo-SM
Imagine if all those billions wasted on war go to good use like fighting against deserts, that would be amazing. ❤🇲🇼