Unlock Vellum's Power: Controlled Inflation Techniques in Houdini

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  • čas přidán 30. 07. 2024

Komentáře • 23

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Před 22 dny +8

    13 years and he didn't hit the 100K subs!? People help this man! His content is super cool and very well teached! Thank you Roland for all this Years of goodness 🙏☺️

  • @R1PPA-C
    @R1PPA-C Před 9 dny +2

    I see you have a Maschine Studio behind you there!!
    I'm also a Maschine / Kontakt / Cubase user!!
    I'm just about to make the transition from max to houdini and looking for tutorials, mainly on particle physics and fluid sims but mainly geared towards making visualisations for my music...
    if you have any tutorials which are geared or could be geared to react to audio I'd be more than grateful as I have a lot of learning and adjusting ahead of me.
    Subbed :)

  • @pawelczar
    @pawelczar Před 7 dny

    OMG you tutorials are great and its for free as well, which in Houdini universe is so rare. You definitely deserve more recognition and thank you for your work you doing here :). And I hope for more ;)

  • @frigbychilwether
    @frigbychilwether Před 22 dny +2

    Hi, thanks for this. This is a great technique, I would normally try using a vellum constraint property in the solver and then bring in the mops falloff and use that to adjust the restscale or restlength - the problem I always have is finding the exact settings to get the inflation to work - lots of frustration and retries when it doesn't inflate the way I want. Whereas this stopped method means can get the look of the inflation first just by adjusting settings in the cloth and pressure then use the stopped animation to animate it coming on.

    • @graphicINmotion
      @graphicINmotion  Před 22 dny

      Additionally I often animate the restscale of the pressure in the beginning of the inflation transition using a constraint properties for even more control.

  • @mrsidi87
    @mrsidi87 Před 17 dny +2

    Love this!!!!

  • @Bag99Rom
    @Bag99Rom Před 16 dny +1

    Like! subscribed!

  • @iSam3000
    @iSam3000 Před 20 dny +1

    Awesome

  • @philippwelsing9108
    @philippwelsing9108 Před 21 dnem +2

    Finally. a new one! Thank you, Roland!

  • @AshleyGlover
    @AshleyGlover Před 22 dny +1

    This is a fantastic tutorial, thank you for sharing.
    I was wondering what is the alterative setup for if I was unable to install MOPs due to strong IT setup?

    • @graphicINmotion
      @graphicINmotion  Před 22 dny +2

      Thank you! You could use the "pyro source spread" node for example. You need to group a few starting points. Create a temperature attribute with a value of 1on these points. Then set up the source spread. You can then use the temperature attribute exactly as I use my "activate" attribute.

    • @AshleyGlover
      @AshleyGlover Před 22 dny +1

      @@graphicINmotion damn thank you for getting back to me so quickly, great advice thank you.

  • @philippwelsing9108
    @philippwelsing9108 Před 21 dnem +1

    Maybe helpful: Instead of painting the attribute all over again, I just did Undo until edge was back and used an Attribute Rename to name it restscale. Super quick.

  • @IronMan-yg4qw
    @IronMan-yg4qw Před 22 dny +1

    NICE.