Bloodborne Cut Content - Cut Boss - Snake Ball - Development History

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  • čas pƙidĂĄn 25. 01. 2023
  • đŸ“čTwitch: / lancemcdonald
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    this video documents a piece of bloodborne's development history. in particular, a boss called "snake ball" and the history behind it. bloodborne cut content lance mcdonald debugmenu.com snake ball boss
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Komentáƙe • 369

  • @DebugMenu
    @DebugMenu  Pƙed rokem +109

    follow my twitch account immediately twitch.tv/lancemcdonald

    • @deejayvibo
      @deejayvibo Pƙed rokem +4

      debugBounce

    • @gabionsquared7858
      @gabionsquared7858 Pƙed rokem +13

      Nothing brings me joy like the juxtaposition between youtube lance and twitch lance

    • @kenallsop7502
      @kenallsop7502 Pƙed rokem

      @@gabionsquared7858 Give that snake a juicy slice

    • @-_._._-
      @-_._._- Pƙed rokem +1

      Buddy there's no Thanks button present :

    • @LordSleven
      @LordSleven Pƙed rokem

      Already did chief!

  • @soulsatzero3788
    @soulsatzero3788 Pƙed rokem +473

    I always wondered about the firefly pool. It looked so much like a place where some kind of boss fight would take place.

    • @Amitlu
      @Amitlu Pƙed rokem +5

      I also always forgot that the boss arena is deeper in. I keep expecting to get attacked by the Shadows where that alpha fogdoor used to be.

  • @AssailantLF
    @AssailantLF Pƙed rokem +472

    Looks like they took the basic concept of this unfinished boss and turned it into Rykard. Especially since both share a very similar attack where they grab and swallow the player whole (3:33)

    • @AGuyCalledHarry
      @AGuyCalledHarry Pƙed rokem +17

      I'm glad they cut this from Bloodborne. Rykard was legit one of the worst bosses in Elden Ring and the Shadows of Yharnam are a great, balanced fight.

    • @LordRezo
      @LordRezo Pƙed rokem +153

      @@AGuyCalledHarry Imagine unironically typing that about Rykard.

    • @krisyums
      @krisyums Pƙed rokem +50

      @@LordRezo He's my favorite fight in Elden Ring's base game. A masterpiece of a fight!

    • @AGuyCalledHarry
      @AGuyCalledHarry Pƙed rokem +3

      @@DontXtheStream That's fair enough.

    • @AGuyCalledHarry
      @AGuyCalledHarry Pƙed rokem +4

      @WincentCena I'm curious, what do you think is good about Rykard lol

  • @HorrorCoffee
    @HorrorCoffee Pƙed rokem +657

    Really wish the moon phases would have changed enemy layouts. Thank You for sharing these amazing finds Lance~

    • @bismarckluna
      @bismarckluna Pƙed rokem +55

      In my first playthrough I revisited all places again to find new stuff and was kinda disappointed that the only new enemy was the Bloody Crow. Now I'm sad that this was actually planned at some point.
      If a remake ever comes out, I wish it would implement these ideas. But if Bluepoint do it, it's not gonna happen since they're very conservative.

    • @Lunartic_
      @Lunartic_ Pƙed rokem +71

      @@bismarckluna And Bluepoint would fuck the art style and music completely so hopefully they never remake it.

    • @bismarckluna
      @bismarckluna Pƙed rokem +28

      @@Lunartic_ to be fair, Bloodborne is way more detailed than PS3 Demon's Souls so I think they would just up the fidelity without messing the art much, instead of trying to fill the gaps like they did with DeS. I hope.
      Agree with the music though, never played the original Demon's Souls but I like the original OST better, so much character. A lot of the Remake just sound like generic over the top "le epic" music you find in trailers or CZcams fan remixes, though there are some very good tracks.
      I still liked the Remake a lot, I just feel like it has lot of wasted potential and it's probably my least favorite of the bunch.

    • @Thisisthegreatestatofalltime
      @Thisisthegreatestatofalltime Pƙed rokem +18

      @@bismarckluna The first three Souls games all suffer from bad releases don’t want that shit for Bloodborne too. I’d much prefer a competent pc port that doesn’t try to do much else other than like 60 fps.

    • @alastor8091
      @alastor8091 Pƙed rokem +1

      Its not even like it would've been a hard thing to do.

  • @Terror_Official
    @Terror_Official Pƙed rokem +98

    4:45 This makes so much more sense why that pool with the green fireflies is just massively open with no enemies within it, not even an ambush.

    • @izv3174
      @izv3174 Pƙed rokem +7

      Just a little paradise in a horrible world.

  • @Seishae
    @Seishae Pƙed rokem +94

    Imagine returning to the forbidden woods after the blood moon, not expecting anything out of the ordinary, and then seeing THAT.

    • @DeathnoteBB
      @DeathnoteBB Pƙed rokem +3

      That would have been awesome 😍

  • @wanred61
    @wanred61 Pƙed rokem +118

    The boss staggering at every white snake hit seems too strong so I think we might have had to hit them a couple times just like with the Curserotten Greatwood which makes me wonder if the snakes were repurposed for the balls.

  • @InfernalMonsoon
    @InfernalMonsoon Pƙed rokem +140

    A huge part of me wishes they kept the snake ball in as a much more simplified spectacle/obstacle type of enemy, similar to the Hellkite Drake in Dark Souls 1 or the Carthus Sandworm in Dark Souls 3. An enemy where the challenge is avoiding and bypassing it as opposed to killing it outright, but allowing the play to do so if they're bonkers enough.

  • @illusorywall
    @illusorywall Pƙed rokem +58

    A new Lance video about Bloodborne, hell yeah.
    edit: This rules.

  • @threemeters1425
    @threemeters1425 Pƙed rokem +17

    This guy definitely turned into Rykard

  • @adamblue2980
    @adamblue2980 Pƙed rokem +10

    Rykard in Elden Ring feels like the culmination of this Snake Boss idea that they were attempting here. I love how From hardly ever gives up on an idea and how we can see them come to fruition several years and projects later.

  • @mastericarus776
    @mastericarus776 Pƙed rokem +100

    The detail of the ticks attached to the lead snake’s head is such a genius way to connect with the game’s broader themes.

    • @protonjones54
      @protonjones54 Pƙed rokem +4

      Those aren't ticks đŸ€Š

    • @sabinekine2737
      @sabinekine2737 Pƙed rokem +32

      @@protonjones54 They absolutely look like ticks, arrange themselves like ticks, and even have eggs masses that look like tick eggs attached to the creature's scales. If you've got a deeper insight on what they are, that would be nice to know.

    • @schnozgaming989
      @schnozgaming989 Pƙed rokem +16

      @@protonjones54 yes they are, and huge snakes in bloodborne also have them

    • @schnozgaming989
      @schnozgaming989 Pƙed rokem +20

      @@protonjones54 also snakes being affected by a lot of ticks are common thing

    • @skepsisrollins1711
      @skepsisrollins1711 Pƙed rokem +2

      @@protonjones54 wrong.

  • @kivsto8130
    @kivsto8130 Pƙed rokem +6

    Ohhhh it's a hydra waterfall callback

  • @horlof1
    @horlof1 Pƙed rokem +145

    The animation on that grab attack is very similar to the grab that rykard has, maybe they repurposed it with adjustments for it

    • @acolddarkgentlebruh8205
      @acolddarkgentlebruh8205 Pƙed rokem +25

      Wouldn't surprise me, there's already bosses in Elden Ring that are repurposed old bosses that were cut from other games.

    • @JAR2388
      @JAR2388 Pƙed rokem

      @@acolddarkgentlebruh8205 oh really give me examples, is very interesting

    • @starry5303
      @starry5303 Pƙed rokem +33

      @@JAR2388 one example I know of is the unused snake soul boss from ds3 was repurposed as the ulcerated tree spirit in elden ring, also not sure about this one but I've heard the erdtree avatars use parts of the asylum demon moveset

    • @JAR2388
      @JAR2388 Pƙed rokem +2

      @@starry5303 interesting.

    • @gee_woah
      @gee_woah Pƙed rokem +26

      @@JAR2388 Areas too, the intro to the haligtree (all the branches) is using data that was for a cut ds3 area (old archdragon peak iirc?).
      The watchdog tomb boss seems to share some animations (the walk animation) from the Bloodborne cut bloated/rock head puppet enemy as well.

  • @soulinker3895
    @soulinker3895 Pƙed rokem +54

    almost 8 yrs after release, more cut content videos LETS GO

  • @painfuldiscourse5231
    @painfuldiscourse5231 Pƙed rokem +66

    Wonder why they didn't use snake ball in the chalice dungeons (even the simplified version) seams I was almost finished. Cool to see this

    • @LordSleven
      @LordSleven Pƙed rokem +16

      The dungeons are a bit small no? Furthermore iirc the dungeons were a late development addition so I imagine the snake could've been already scrapped by that point

    • @GameDevYal
      @GameDevYal Pƙed rokem +24

      They probably just found it was not fun to fight it during playtesting (forcing the player to break lock-on so they can hit something behind them feels incredibly weird for a Souls boss)

    • @edwardnygma8533
      @edwardnygma8533 Pƙed rokem +2

      Would've been better than a good deal of the other mob enemies turned bosses they did.

    • @Paddy656
      @Paddy656 Pƙed rokem +10

      @@LordSleven hintertombs have those big poison swamp rooms, which works even better cause poison

    • @Thisisthegreatestatofalltime
      @Thisisthegreatestatofalltime Pƙed rokem +6

      Probably cause it wasn’t very fun to fight

  • @LastProtagonist
    @LastProtagonist Pƙed rokem +12

    Ah, gotta love it. Also the fog wall messengers!

  • @hellgodbabydamnno8978
    @hellgodbabydamnno8978 Pƙed rokem +15

    when y'all spawn these unfinished enemies, it gives me the chillls. it's like walking around rock n roll mountain with the lights on. something is off and you end up feeling like you're not supposed to see this or be there 😊

    • @Bunny-zg4hd
      @Bunny-zg4hd Pƙed rokem +9

      Shadow of the Colossus' cut content does this for me. Taking the camera into the cut Eastern lands and just exploring the remaining slices of what's left is uncanny

    • @protonjones54
      @protonjones54 Pƙed rokem +5

      The fuck is rock n roll mountain??

    • @hellgodbabydamnno8978
      @hellgodbabydamnno8978 Pƙed rokem +4

      @@protonjones54 sorry it's a indoor rollercoaster that runs dark, but with the lights on you see the whole room and the coaster. to me that's a nightmare, both lights on and off.

  • @kuzcoII
    @kuzcoII Pƙed rokem +26

    The small white snakes look suspiciously similar to the great snakes of Sekiro

  • @erikson94gremista
    @erikson94gremista Pƙed rokem +12

    Man, Bloodborne is my beloved but it would've been so cool to have the Nioh 2 Twilight Mission style of revisiting earlier levels now presenting more difficult encounters. (I do understand why this was cut though. Budget and time constraints are the bane of methodical creativity)

  • @runningtwo2818
    @runningtwo2818 Pƙed rokem +17

    What a juicy slice of Bloodborne history

  • @sasamosamo
    @sasamosamo Pƙed 11 měsĂ­ci +2

    This is my favourite piece of Bloodborne cut content after the Beaver-like enemies (which I hope you cover Lance). I think they merged the idea of a large snake creature into Rykard, but realized that forcing the player to get up close to the enemy defeated the purpose of making it so big. They then gave the player the spear to push them further back to see the grand scale of the enemy in Elden Ring,

  • @phobos5323
    @phobos5323 Pƙed rokem +27

    Outstanding work as usual, Lance.
    It's impressive to see how far they got with this boss. Hearing about it through the years, it sounded like it was scrapped early, but they actually had a whole idea for it and tried to implement it. The encounter at the pool in particular would've been fantastic to have in the finished game, as there's so little that changes with the day phases; it would've been a great surprise.

  • @JaytheLay1
    @JaytheLay1 Pƙed rokem +8

    It is genuinely difficult to think of a better Cut Content channel. Clear and efficient information with a clear large amount of work behind every video. Thank you for your work, I look forward to more.

    • @JaytheLay1
      @JaytheLay1 Pƙed rokem +1

      @Lance_McDonald. Get Parried Casual

    • @bigenemy000
      @bigenemy000 Pƙed 3 měsĂ­ci

      Tbh Zullie the witch and Illusory wall are 2 great contender, but this way of explaining cut content is definitely more soothing and seems more professional

  • @senseweaver01
    @senseweaver01 Pƙed rokem +49

    If this boss actually made it in, all the speedrunners on earth would start calling it Phalanx 2, I'm sure of it

  • @BigPapaKaiser
    @BigPapaKaiser Pƙed rokem +1

    Ah yes, the infamous Rykard teenage era photo. No wonder he hid this from the public.

  • @joebressan869
    @joebressan869 Pƙed rokem

    It is always incredible to see a video of yours pop up! Great video Lance, Congrats!

  • @SmHy23
    @SmHy23 Pƙed rokem +5

    TOGETHA !!!

  • @PierceArner
    @PierceArner Pƙed rokem +2

    Your content digging into the development is awesome as always!

  • @ardy6241
    @ardy6241 Pƙed rokem +1

    Thanks for your hard work lance,
    Man lots of the cut content in this game look epic. Cant help but dream what the game will look like if these weren't cut

  • @skunkk414
    @skunkk414 Pƙed rokem +2

    It absolutely boggles my mind how you guys manage to find and reimplement this stuff. But, however you're doing it, thank you. I hope there are still more discoveries to be made, but I kind of assume the majority of the cut content has been explored by this point. Bloodborne means a hell of a lot to me, so it will always make my day better getting these uploads from you. Cheers, Lance; and I hope you're well.

  • @parmesankilla690
    @parmesankilla690 Pƙed rokem +4

    Man it sucks these were cut, i hope in bloodborne 2 we get something like these two ideas, both a huge snake boss and the changed enemy layouts after a significant event.

  • @AnitaBGood
    @AnitaBGood Pƙed rokem

    Love bloodborne and the cut story content that the community has found! Please keep posting as much as you find!

  • @DAngelProductions
    @DAngelProductions Pƙed rokem +4

    No way, this is amazing! I think thematically this boss made the most sense for this location. I hope this and many of the previously axed content will be fully realized in a potential remake.

  • @cal5365
    @cal5365 Pƙed rokem +3

    After 9 months, he's finally free, time to conquer earth

  • @Zinkolo
    @Zinkolo Pƙed rokem +2

    Along awaited return after tons of spicy tweets and hottakes

  • @RunningDownMidAsTechies
    @RunningDownMidAsTechies Pƙed rokem +1

    Cut Bloodborne content is my favorite drug

  • @nightfallalicorn4246
    @nightfallalicorn4246 Pƙed rokem

    I'm glad to see you're still uncovering more content, Lance.

  • @ThatsMySkill
    @ThatsMySkill Pƙed rokem +2

    ive never once been disappointed by one of your videos. seriously. you being the first to uncover all these things about my favorite game feels like witchcraft to me. its a small peek behind from softwares developement every time and i love it so much. seeing the ideas and changes they have done to create this masterpiece feels incredible. thank you so much for blowing my mind every time.

  • @-_._._-
    @-_._._- Pƙed rokem +2

    Yesssssss buddy! Cut content!

  • @MrBoywonder1985
    @MrBoywonder1985 Pƙed rokem +1

    Just amazing what was left on the cutting room floor. Lance is just great for revealing this stuff to us. Let's hope there's a Bloodborne 2!

  • @user-we8rx3sy4j
    @user-we8rx3sy4j Pƙed rokem +3

    He’s back! And it’s Bloodborne!!

  • @lunaluceat
    @lunaluceat Pƙed rokem +2

    definitely reminiscent of (and most likely inspired by) the term rat king, where the tails of many rats become tangled and the rats become one. i'm very glad a lot of my questions about that pool with all the fireflies have been answered. thank you for all the incredible work you've done, not only for bloodborne itself but also the community.

    • @StephanuSneed
      @StephanuSneed Pƙed rokem

      They just took an irl ball of mating snakes and turned it into an enemy. Nothing to do with a rat king.

    • @lunaluceat
      @lunaluceat Pƙed rokem

      @@StephanuSneed it took you two whole months since i commented that, and that's really the only piece of information you could have possibly came up with? are you fucking kidding me?

  • @catzilla1616
    @catzilla1616 Pƙed rokem

    Long time no see, Lance! Thank you so much for the upload, I missed your videos!

  • @user-vi4zw6zu4c
    @user-vi4zw6zu4c Pƙed rokem +1

    Reminds me of the cursed tree in DS3. You hit the smaller "heads" first, they spit out poison

  • @Thisisthegreatestatofalltime

    Speaking of Shadows I find it interesting that in the 1.0 version their fight had no music and when music was added it was just a generic chalice dungeon boss theme. That in addition to the fact they’re reused right before the wet nurse and apparently reuse the snake attack makes me wonder if they were a last second addition to the game?

  • @js1zzle
    @js1zzle Pƙed rokem

    awesome content as always
    can't wait for the next one, Shadows of Yharnam are so cool

  • @McNairborne
    @McNairborne Pƙed rokem

    ive never clicked a thumbnail so quick in my life. New lance is a holiday

  • @kozmo7
    @kozmo7 Pƙed rokem

    I absolutely love this channel so damn much, take my money

  • @spiridiums
    @spiridiums Pƙed rokem +2

    I am so glad we get to see the original textures. I still think this would've been a cooler boss than Shadows of Yharnam (they fit more thematically into the swamp, for one thing), but I'm sure they cut this boss for a reason. Hopefully though they bring the snake ball back in a future game, because this is a really neat creature fight that I really, REALLY want to face.

  • @dogthedog1338
    @dogthedog1338 Pƙed rokem +1

    Oh my god new video, I'm so happy

  • @michaelaj4495
    @michaelaj4495 Pƙed rokem +3

    Woah lance is back :o

  • @mausebas
    @mausebas Pƙed rokem +1

    Bloodborne is almost 10 years old and still and exclusive, God of war 2018 came out after it and stopped being an exclusive before it too, despite it being one of the most iconic PS4 exclusive series since 2 decades before.

  • @danebrennand
    @danebrennand Pƙed rokem +5

    I always had a theory that the large puddle earlier in the forest, just after the little starchild ayylmao's, and maybe also where the pig is, would've had an "intro invasion" by this boss, where some of the snake heads would burst out from the pond/lake and attack you, and then getting to the actual boss you'd face the full encounter, perhaps able to weaken it's overall hp slightly before hand?
    The puddle is not far before the boss area and it always seemed very out of place like some encounter was supposed to happen.
    **edit** actually watched the video in full, HAHA!

  • @redbirdtribe
    @redbirdtribe Pƙed rokem

    Thank u lance for all the work u do for this community especially for Bloodborne

  • @bendybenbenderson
    @bendybenbenderson Pƙed rokem +2

    Super interesting video Lance, can we have more please?

  • @Gimplock1
    @Gimplock1 Pƙed rokem

    Nice work on the video

  • @osohista
    @osohista Pƙed rokem

    this is great content, lance. we are eating well.

  • @khroxas
    @khroxas Pƙed rokem

    Bro u need to upload more. Love ur vids

  • @nightscout9979
    @nightscout9979 Pƙed rokem

    I thank you and everyone else for investigating this unused boss for years, and finally restoring its textures and arena! Something about the overall size of this boss feels creepy, even more so than the "finished" idea seen with the God-Devouring Serpent in Elden Ring. The snake cluster feels like it's on a different scale than the rest of the game, and even the areas with it feel uncannily wide, with the firefly pool seems oddly broad despite its size, a bit deeper than it should be, and just strange, rough, and perhaps unfinished to some degrees.
    As an actual fight, the boss looks like its range would be obnoxiously large or surprisingly short if it kept getting caught on itself as it reached out. The main snake's major tick infestation is a neat detail with the parasitism of the game, but the main snake doesn't seem to fight much, and its range could either be too long if it did or it'd have to tip the entire snake ball over for most attacks and to move, which would mess with the overall design. I wonder if each head could be parried and visceral attacked, or if the idea wasn't implemented because it might feel too odd to visceral a single head, almost a de facto limb, of the same boss while the rest are there and attacking the Good Hunter.
    Is the grab attack bite really meant to just deposit the player out through a random spot in the stomach? Was there an unfinished spit out animation? Is the shown animation what remains of a special "kills the player" animation for the grab? That just looks odd. Also, was the boss meant to drop any items in the boss and firefly pool encounters? Do values for the blood echoes it'd provide still remain?
    Thanks again for the amazing Bloodborne content, as well as the content you discover for all of these games!

  • @STARSTyranT
    @STARSTyranT Pƙed rokem

    Incredible Lance. Thank you.

  • @CinnamonToastKing
    @CinnamonToastKing Pƙed rokem +1

    So they took that ground snake animation/attack and put it in Nioh 2's snake boss!

  • @Cubsbane
    @Cubsbane Pƙed rokem +2

    SNAKE BALL REAL

  • @SciFiMangaGamesAnime
    @SciFiMangaGamesAnime Pƙed rokem

    5:44 - yeah, I think most of us expected something to attack us in that location.

  • @andrewvisser5409
    @andrewvisser5409 Pƙed rokem

    I love how they keep concepts and implement them further. Rykard in this instance.

  • @sergiokaminotanjo
    @sergiokaminotanjo Pƙed rokem

    nice video cant wait for the next one 6 month from now

  • @cactusmann5542
    @cactusmann5542 Pƙed rokem +1

    At least it doesnt want you to join the serpent king as FAMILEEE so you can TOGETHAAA devouah da very Goohzzzzz...

  • @Lexsed
    @Lexsed Pƙed rokem +20

    Shame it got cut, but then again I do see why, likely due to the unwieldy nature of the boss just not getting enough attention for its animations. You can see the "main" big snake body is just hanging around there doing nothing most of the time, a lot of the upper/bigger snakes do the same only being used for that underground snake attack, even when the hunter is near, since the "proximity detector" snakes are the smaller ground ones, it makes sense gameplay wise that not TOO much is attacking the player. It just feels it doesn't act as good as the small and medium snake balls around the woods, where each attack implements the heads that can obviously reach the hunter and the bigger one is just too tugged into the main body to do so.
    You can even potentially say that The One Reborn was their final version of this design. Sure it's not as cool as a ball of snakes but it works a bit better by having a "front" and "back" as well as the Main body always attacking via magic, with the grounded appendages always attacking the player when near. This design makes more sense I feel where everything seems engaged with the player, rather than having some part just be idling about for no other reason but gameplay balance.

  • @6reen6uy
    @6reen6uy Pƙed rokem +2

    Your work is appreciated, I’d love for it to amount to a job at fromsoft one day, seems that’s what it would take for them to revisit this world.

  • @nikiriot8636
    @nikiriot8636 Pƙed rokem

    The Legend is back!

  • @BlatantThrowAway
    @BlatantThrowAway Pƙed rokem +4

    OK now use the debug menu to port Bloodborne to PC

  • @oldhoonta
    @oldhoonta Pƙed rokem +1

    "Oh yes, palesnakes...Well, you've come to the right place."

  • @MRSketch09
    @MRSketch09 Pƙed rokem

    Thanks for doing this. Surprised you'd even make a vid at this point about the game?
    Content is interesting. I'll watch a commercial or 2 for ya.

  • @Tasuke
    @Tasuke Pƙed rokem +1

    Thanks!

  • @mrjukeboxparty4563
    @mrjukeboxparty4563 Pƙed rokem

    It’s interesting how fromsoft reuses cut content in other game’s specifically Elden ring. This snake ball was clearly turned into rykard, the red wolf of radagon was from ds3 along with the ulcerated tree spirits too it’s really interesting

  • @kodemasterx
    @kodemasterx Pƙed rokem +2

    Sony spends millions of dollars porting SackBoy on PC only to sell 3 copies, meanwhile the one game ppl have been requesting for nearly a decade still gets ignored, Sony hates making money I guess...

  • @leadfaun
    @leadfaun Pƙed rokem +10

    These games really deserved a longer development time.

    • @Aussie27Legend
      @Aussie27Legend Pƙed rokem +3

      It is kind of insane how tight 'a schedules these are really on.

  • @tristanmestroni6724
    @tristanmestroni6724 Pƙed rokem

    Incredible. It's like magic. I just can't even understand how you do what you do.

  • @purplle_purpurina
    @purplle_purpurina Pƙed rokem

    Return of the king

  • @alephnole7009
    @alephnole7009 Pƙed rokem

    I'd also like to point out how deep the muddy water is in that fight.
    Very cool.

  • @MilkmanYeti
    @MilkmanYeti Pƙed rokem +1

    This is incredible

  • @SpyroTheEternalNight
    @SpyroTheEternalNight Pƙed rokem

    ... what? i only saw this video because i went to your channel from your newest one. i would have 100% watched this if i had known about it. i guess YT are failing to notify people about videos again...

  • @OBLOOONG
    @OBLOOONG Pƙed rokem

    Babe wake up, Lance McDonald just uploaded a video

  • @echofiend3722
    @echofiend3722 Pƙed rokem

    Ah yes! That firefly puddle always felt like something belongs there but went missing

  • @falguard
    @falguard Pƙed rokem

    SNAKE BALLS! They're the Snake Balls!
    They're the masters of snakes, so hey, don't mess around
    with the SNAKE BALLS

  • @alexandru3334
    @alexandru3334 Pƙed rokem

    Love the Bloodborne videos

  • @LordSleven
    @LordSleven Pƙed rokem +3

    Feels more like a Dark Souls style of boss in terms of moveset/gameplay design imo... I imagine it's possible that one of the reasons they cut it is that it would've been awkward to fight this thing with the Bloodborne style of play... That being said pretty sure Rykard might be some form of spiritual successor to the Giant Snake Ball idea

  • @vallgron
    @vallgron Pƙed rokem

    I'm so glad they changed there minds on this boss I don't think I'd have ever cleared the game otherwise I've never figured these enemies out

  • @Sassy_Witch
    @Sassy_Witch Pƙed rokem

    whoa he's back

  • @Mister_Eiffel
    @Mister_Eiffel Pƙed rokem

    Y'know, now that I think of it, I wonder if the more in-depth moon phase spawning different enemies was an early attempt at what Sekiro did with Ashina castle. Sekiro in general had a much more dynamic world than most From games (as far as actively changing maps are concerned). Not only was Ashina castle constantly changing with the phases of its invasion, but the poison pool encampment where the reavers (and Snake Eyes) are posted changes dramatically if you first defeat the guardian ape (since it then comes down and rampages through it). Hirata estate also changes if you get Owl's bell charm and, to a lesser extent, the entire map is worth taking a second glance at once you learn to dive underwater.

  • @gimmigea3449
    @gimmigea3449 Pƙed rokem

    what i find funny is how enemy layout changing by moon phase made me think directly about Bloodborne:Scholar of the first sin

  • @viniciustigre5146
    @viniciustigre5146 Pƙed rokem

    Thank you

  • @jthele
    @jthele Pƙed rokem

    I feel like playing Bloodborne again thanks lance

  • @Epistolary8
    @Epistolary8 Pƙed rokem

    When the world needed him most, he returned.

  • @adamwestslappup
    @adamwestslappup Pƙed rokem

    I feel like this was reused for Rykard in Elden Ring. The big main head reminded me of him a little and that grab attack looks like the unique death animation where the snake eats you.

  • @the14thbloodhunter40
    @the14thbloodhunter40 Pƙed rokem +1

    Amazing...really wish this could be fixed as a proper boss or miniboss encounter but I understand that it's way to buggy. That being said will you be doing any video's on the cut Great One Beast history? Seeing as how it's boss battle has been restored and all, along with Inherit The Nightmare (Moon Prescence) boss history? Both have received amazing retexture work by Abyss1ne from what I've seen however I believe some of the cut MP's attacks are still invisible, unlike the GOB's attacks which have been restored.

  • @amirmehr151
    @amirmehr151 Pƙed rokem

    Man , this hurts! I really wish they kept this enemy in the game , specially as a new enemy in the firefly pool once the bloodmoon appears. And the whole idea of certain changes in previous areas at diffrent phases of the moon
    Kind of currently exists in the game (with the ghost-like enemies summoned by witches of hemwick appearing in the entire area if you go there after beating vicar amilia and moving the world state from daytime to night time.
    Or how the bloody crow of cainhurst appears at vicar Amelia's arena after killing rom and revealing the bloodmoon.) But it would be really cool if it existed as a more fleshed out mechanic with more changes in diffrent areas as you progress through the game. It would have made this already perfect experience even better!

  • @emlan3494
    @emlan3494 Pƙed rokem

    Wonder to get such clear shots of the model and it's animations!

  • @Tackitt
    @Tackitt Pƙed rokem +1

    The Ryckard before Ryckard.

  • @SpookeyGael
    @SpookeyGael Pƙed rokem

    It's cool how this is basically the prototype for Rykard's first phase