[WIP] Unreal Engine 4 : Custom Gravity Plugin

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  • čas přidán 16. 07. 2024
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Komentáře • 35

  • @Latvian3Dman
    @Latvian3Dman Před 6 lety

    Thank you for your work on this.

  • @notexiaomi3274
    @notexiaomi3274 Před 8 lety +4

    waiting for the tutorial. I need this in my little project.

  • @sebbybartelega3529
    @sebbybartelega3529 Před 8 lety +8

    please make a tutorial please my friend

  • @muhammadmadi8584
    @muhammadmadi8584 Před 8 lety

    Subscribed already !!!

  • @Batice77
    @Batice77 Před 9 lety +1

    OMG, this is exaclty what i want for my project. Do you made this all in plugin or you have made some change on CharacterMovement in Engine ?

  • @BaxaTV
    @BaxaTV Před 9 lety +1

    That's pretty cool! Any tutorial or more detailed showcase on your mind? :)

    • @Mhousse
      @Mhousse  Před 9 lety +1

      It will be available in 1 or 2 weeks!

    • @BaxaTV
      @BaxaTV Před 9 lety

      Super! Eager to see what's going on behind the scenes! :)

    • @muhammadmadi8584
      @muhammadmadi8584 Před 8 lety

      +Mhousse1247 ill wait :)

    • @JotaRyeLush
      @JotaRyeLush Před 8 lety

      +BaxaTV OH Baxa, tu por aqui! :O

    • @TorQueMoD
      @TorQueMoD Před 6 lety

      2 years later...

  • @TorQueMoD
    @TorQueMoD Před 6 lety

    Hey guys, don't know why he didn't post on here but the plugin is available on Gumroad for donation or free - forums.unrealengine.com/community/released-projects/56517-blueprint-c-advanced-templates-tools-plugins

  • @Latvian3Dman
    @Latvian3Dman Před 6 lety

    Could we please encourage Author to make also flying pawn customized version for such nice planets? :) (i did write more about it on forum thread).

  • @uteged
    @uteged Před 8 lety

    cool!
    it's possible to change the sphere planet in a cube?

    • @Mhousse
      @Mhousse  Před 8 lety

      +uteged It will not work with "Point" gravity mode , maybe you shold try "Surface" mode

  • @Saeed-jf8lg
    @Saeed-jf8lg Před 6 lety

    So I bought it on gumroad but its not for 4.19... any updates??

    • @Mhousse
      @Mhousse  Před 6 lety

      I've added 4.19 version 2 months ago !

  • @brianjohnson9193
    @brianjohnson9193 Před 7 lety

    Is it possible to make our own character, for instance, a VR one, and add your inherited movement component to it?

    • @elhoussinemehnik6910
      @elhoussinemehnik6910 Před 7 lety +1

      ue4 Character class is not supporting custom gravity, what is the behavior you are trying to achieve in VR , so if I have some time i will try to include VR in the next updated !

    • @brianjohnson9193
      @brianjohnson9193 Před 7 lety

      That would be amazing! In the mean time would a pseudo gravity, applying a force to a line trace checking the floor work if I did that in my own project without your plugin?
      Thanks again for everything

    • @brianjohnson9193
      @brianjohnson9193 Před 7 lety

      That would be amazing. I have custom VR character derived from this plugin: OpenVR Expansion. It uses arm-swinging locomotion to move around. I tried to get your plugin to work with it, but had no luck using them together.

    • @elhoussinemehnik6910
      @elhoussinemehnik6910 Před 7 lety

      Mixing the 2 will not be an easy task , you will need to make a totally custom solution for that !

  • @davidmsika3808
    @davidmsika3808 Před 8 lety

    Any update on the plugin availability?

    • @Mhousse
      @Mhousse  Před 8 lety

      +David Msika check out this thread goo.gl/m6PkeW

  • @Jorge-vv8cy
    @Jorge-vv8cy Před 8 lety

    Hi, im trying to code planetary gravity for characters, but i cant achieve the rotation for the planet. How do you perform those rotations?

    • @Mhousse
      @Mhousse  Před 8 lety

      +Jorge Yanguas It's not possible at the moment to make this with Character Class . What i used here is a pawn with a custom movement component . Link to the plugin is here czcams.com/video/oLB28JvEQAg/video.html

    • @zacharyglazer7649
      @zacharyglazer7649 Před 8 lety

      +Mhousse1247 +Jorge Yanguas
      It is now possible using this pull request:
      github.com/EpicGames/UnrealEngine/pull/1773
      All you'd have to do is calculate the gravity on the character and set it using SetCustomGravity every tick.

    • @Jorge-vv8cy
      @Jorge-vv8cy Před 8 lety

      +Zachary Glazer Page not found man

    • @zacharyglazer7649
      @zacharyglazer7649 Před 8 lety

      +Jorge Yanguas You must first sign in through github. It is EpicGames private repo and you must get permission from them to access it. Go there to sign up github.com/EpicGames/

    • @Jorge-vv8cy
      @Jorge-vv8cy Před 8 lety

      +Zachary Glazer Thanks for the info dude. What files i have to checkout to understand how does is this working?

  • @Mr_i_o
    @Mr_i_o Před 8 lety

    This is available as a project.

    • @Mhousse
      @Mhousse  Před 8 lety

      +Eric Green Yes , check out this thread goo.gl/79LUa5

  • @lucasbonatti1664
    @lucasbonatti1664 Před 8 lety

    Put this on Marketplace an I'll buy