Hey guys, don't know why he didn't post on here but the plugin is available on Gumroad for donation or free - forums.unrealengine.com/community/released-projects/56517-blueprint-c-advanced-templates-tools-plugins
ue4 Character class is not supporting custom gravity, what is the behavior you are trying to achieve in VR , so if I have some time i will try to include VR in the next updated !
That would be amazing! In the mean time would a pseudo gravity, applying a force to a line trace checking the floor work if I did that in my own project without your plugin? Thanks again for everything
That would be amazing. I have custom VR character derived from this plugin: OpenVR Expansion. It uses arm-swinging locomotion to move around. I tried to get your plugin to work with it, but had no luck using them together.
+Jorge Yanguas It's not possible at the moment to make this with Character Class . What i used here is a pawn with a custom movement component . Link to the plugin is here czcams.com/video/oLB28JvEQAg/video.html
+Mhousse1247 +Jorge Yanguas It is now possible using this pull request: github.com/EpicGames/UnrealEngine/pull/1773 All you'd have to do is calculate the gravity on the character and set it using SetCustomGravity every tick.
+Jorge Yanguas You must first sign in through github. It is EpicGames private repo and you must get permission from them to access it. Go there to sign up github.com/EpicGames/
Thank you for your work on this.
waiting for the tutorial. I need this in my little project.
please make a tutorial please my friend
Subscribed already !!!
OMG, this is exaclty what i want for my project. Do you made this all in plugin or you have made some change on CharacterMovement in Engine ?
That's pretty cool! Any tutorial or more detailed showcase on your mind? :)
It will be available in 1 or 2 weeks!
Super! Eager to see what's going on behind the scenes! :)
+Mhousse1247 ill wait :)
+BaxaTV OH Baxa, tu por aqui! :O
2 years later...
Hey guys, don't know why he didn't post on here but the plugin is available on Gumroad for donation or free - forums.unrealengine.com/community/released-projects/56517-blueprint-c-advanced-templates-tools-plugins
Could we please encourage Author to make also flying pawn customized version for such nice planets? :) (i did write more about it on forum thread).
cool!
it's possible to change the sphere planet in a cube?
+uteged It will not work with "Point" gravity mode , maybe you shold try "Surface" mode
So I bought it on gumroad but its not for 4.19... any updates??
I've added 4.19 version 2 months ago !
Is it possible to make our own character, for instance, a VR one, and add your inherited movement component to it?
ue4 Character class is not supporting custom gravity, what is the behavior you are trying to achieve in VR , so if I have some time i will try to include VR in the next updated !
That would be amazing! In the mean time would a pseudo gravity, applying a force to a line trace checking the floor work if I did that in my own project without your plugin?
Thanks again for everything
That would be amazing. I have custom VR character derived from this plugin: OpenVR Expansion. It uses arm-swinging locomotion to move around. I tried to get your plugin to work with it, but had no luck using them together.
Mixing the 2 will not be an easy task , you will need to make a totally custom solution for that !
Any update on the plugin availability?
+David Msika check out this thread goo.gl/m6PkeW
Hi, im trying to code planetary gravity for characters, but i cant achieve the rotation for the planet. How do you perform those rotations?
+Jorge Yanguas It's not possible at the moment to make this with Character Class . What i used here is a pawn with a custom movement component . Link to the plugin is here czcams.com/video/oLB28JvEQAg/video.html
+Mhousse1247 +Jorge Yanguas
It is now possible using this pull request:
github.com/EpicGames/UnrealEngine/pull/1773
All you'd have to do is calculate the gravity on the character and set it using SetCustomGravity every tick.
+Zachary Glazer Page not found man
+Jorge Yanguas You must first sign in through github. It is EpicGames private repo and you must get permission from them to access it. Go there to sign up github.com/EpicGames/
+Zachary Glazer Thanks for the info dude. What files i have to checkout to understand how does is this working?
This is available as a project.
+Eric Green Yes , check out this thread goo.gl/79LUa5
Put this on Marketplace an I'll buy
gumroad.com/l/gPGP