Sin 101 | Strategy, Combos, Overview and Advanced Tips | Guilty Gear Strive Starter Guide

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  • čas přidán 23. 08. 2024

Komentáře • 74

  • @kaorikind2
    @kaorikind2 Před rokem +280

    This guide is almost perfect, its just missing the glue eating section with the list of recommended glues to eat for which matchups.

    • @Diaphone
      @Diaphone  Před rokem +102

      thats the advanced guide

  • @Crescent-Adam
    @Crescent-Adam Před rokem +84

    As someone who's off playing Gear for a while but appreciates the work you do and the quality of your content, take my like and a comment to appease the Eldritch Algorithm 😄

  • @NickJJU
    @NickJJU Před rokem +26

    Great guide! It's probably easiest to just call his meter "stamina" instead of "flag meter" or "food meter"

  • @micahonline_
    @micahonline_ Před rokem +27

    very well made, better than most tutorial content as usual

  • @DebonairDandy
    @DebonairDandy Před rokem +10

    Eating glue made me like guilty gear. This was the power up I needed.

  • @KillaCheeto56
    @KillaCheeto56 Před rokem +3

    This was super helpful. I've gotten back into the game recently and Sin has very quickly become my secondary character just behind Sol. The main thing I need to learn to do is working the dash cancels into my combos. Here's hoping I can get good enough where I can not go 0-2 at Evo this year.

  • @tbdevo
    @tbdevo Před rokem +8

    Appreciate all the tech, editing was dope this go around as well. One minor correction, but the auto-time safe jump after throw can be punished midair by 2P.

    • @Diaphone
      @Diaphone  Před rokem +2

      yea I started just manually timing the jumpin.. feels easier tbh lol, but i see a lot of sins go for it.

  • @Tentimez5
    @Tentimez5 Před rokem +7

    I've been wanting to play this dude since he came out, thank you so much!

    • @AnthonyBottari
      @AnthonyBottari Před rokem

      .....have you not been playing thr character cause there was no guide?!

  • @dylanskrow1669
    @dylanskrow1669 Před rokem +8

    I'm sure it has a lot of weaknesses, but round start 2D seems pretty good from my experience so far. at 10 frames it tends to trade with a lot of f.S or 2S round start, scoring a hard knockdown in the process

  • @OneDivineShot
    @OneDivineShot Před 8 měsíci +1

    Bro I am just getting into this game and holy crap you make some of thee combos look easy to pull off lol. The combo at 2:17 that follows the dash with the 2k is such a tight window.

  • @BolSadguy
    @BolSadguy Před rokem +4

    a nicely made video. thank you Mr. Phone.

  • @Venkullix
    @Venkullix Před 8 měsíci +1

    i was SUPER hyped for this game i pre ordered it on both ps4 and pc even buying one of the special editions on ps4 which got me season pass 1 but unfortunately right around when it came out i had fallen out of playing fighting games and all my friends that played them did as well so i barely played it but with tekken 8 coming out ive been watching ton of videos on the trailers n stuff and its making me want to play something before it comes out so i can de rust and i figured i'd see what new characters have come out for gg strive and as soon as i saw sin i knew who i was about to buy and get back into the game with and this video is the first thing im watching once i get him

  • @fathertaira
    @fathertaira Před 4 měsíci +1

    everyone goin crazy over sin now hes insane

  • @JohnGlow2
    @JohnGlow2 Před rokem +3

    I just got back into the game after taking a break shortly after HC came out cause they finally released a dlc i was interested in, and long story short I have been getting WAXED cause I had no idea how to approach Sin, so this vid was a big help

  • @King_jamiee
    @King_jamiee Před rokem +2

    Been waiting patently for this,your video is such a blessing 🙌

  • @pizza_messiah
    @pizza_messiah Před rokem +3

    Appreciate the guide! Sin is so much fun :) Absolutely love the c.s > 2h > 214S combo options!

  • @irapedbidenirapedbiden
    @irapedbidenirapedbiden Před rokem +1

    You just got me to be a winner watch your video over and over today now I'm a killer see you at the top

  • @DevilJhoMama
    @DevilJhoMama Před 29 dny

    Yoir guides are always amazing wow. I remember loving your testament one too!

  • @magmaspacer1967
    @magmaspacer1967 Před rokem +2

    Would have been funny if eat was also a followup to all his moves. Beak into eat sounds fun from far away

  • @reignthapain3046
    @reignthapain3046 Před rokem +6

    NOTI GANG

  • @goose_asdf
    @goose_asdf Před rokem +1

    thanks for the guide!

  • @JetBlack708
    @JetBlack708 Před rokem +1

    I use food to bait reactions. Some people mash wakeup throws after I use food after throwing them myself.

  • @littledurpburg6575
    @littledurpburg6575 Před rokem

    You know this man is an og when he calls it the food meter

  • @unfortunateinc.205
    @unfortunateinc.205 Před rokem +1

    One odd thing to note is that rtl somehow can be input after beak driver without any dash canceling. It just works I guess

    • @Diaphone
      @Diaphone  Před rokem

      its because there are 2 forward inputs in the motion (so you can get dash that way) dash button more consistent

    • @unfortunateinc.205
      @unfortunateinc.205 Před rokem

      @@Diaphone zany

  • @holdysnausages
    @holdysnausages Před rokem

    Thank you for this.

  • @Snoots16
    @Snoots16 Před rokem +2

    I love all of your content. Genuinely becoming my go to for FGC content. Question, in so many of the combos shown you are doing the dash followup after specials into 2.K or c.S and I simply cannot get those to link, am I missing something?

    • @Diaphone
      @Diaphone  Před rokem +2

      All these combos work, there are weight classes so make sure you are doing the combos on the weight class character shown

    • @Snoots16
      @Snoots16 Před rokem

      @@Diaphone Honored to get a reply directly from you! I suppose I may be mashing too much or something. I'll hit the lab, but I always seem to be a frame too late. Thanks again.

  • @colinhay1666
    @colinhay1666 Před rokem +2

    I've seen good Sin players do spaced beak driver 1>command dash>throw which seems pretty good to me? Btw best GG guides on YT *edit* Just realized this was basically covered in the video

  • @sippi3947
    @sippi3947 Před rokem +1

    Incredible video! I’ve taken a liking to your guides on strive, especially the one on baiken. But could you give the name for the background music you use? I saw it said music by Harris heller in the description but I couldn’t find the specific song. Thanks 🙏

  • @MyTardisGoWhoosh
    @MyTardisGoWhoosh Před rokem

    Omg he reminds me of Robin From injustice 2..this is very good news

  • @Sera_FGC
    @Sera_FGC Před rokem +7

    i noticed that you use 5S > 2H > DP after gazelle step. I found that 5S > 6H > DP does more damage.. and it feels good because i get to use 6H

  • @dizzyspellss
    @dizzyspellss Před rokem

    I’m coming for your #1 Sin spot. It may take me a year, it may take me 10. Just know I will take it

  • @Cloudberry_1
    @Cloudberry_1 Před rokem +4

    I'm calling it right now. In a couple of months, we'll all agree that Sin is a top tier and we'll be laughing at ourselves for downplaying him at his launch. This character is absolutely absurd imo.

  • @k4g7
    @k4g7 Před rokem

    you know I used to hate on you because you used to use hitman in dnf, but you seem like a real chill dude. take this sub

  • @aci00smh48
    @aci00smh48 Před rokem +1

    What if your not able to have a macro since ur on console is there anything solution or do I just need to time my dashes perfect

    • @cheshire7str
      @cheshire7str Před rokem +1

      All macros in this game works on every platform (faustless defense, dash, whatever).

  • @iamacharliest
    @iamacharliest Před rokem +2

    The problem with 13:26 is that there's literally 0 reason for the opponent to press a button after they block the overhead if you have flag meter. So this doesn't work, the play group I play with just won't press a button and then Sin becomes completely useless. These are the scenarios: they either don't press a button and I delay or don't delay the follow up and then we're back to neutral after the follow. They don't press a button but I don't do a follow up at all, back to neutral because they've let me get away with the frame disadvantage but it doesn't matter really because it's a better option that taken 50% from a counter hit. Lastly I do the special then I dash cancel for a grab.. well they have time to react to the grab and tech it or punish the dash. These are the only 3 options and it makes Sin a very, very linear character in my opinion. There's nothing to open an opponent up if they have somewhat decent reaction times. I'm pretty confused when watching content creators on CZcams and people they are playing against aren't teching the dash throws and nobody is throwing Sin off of his blocked aerials. Maybe my friends are just better than top calibre players.. who knows.

    • @Diaphone
      @Diaphone  Před rokem

      there are ways to beat dash throw (if they tech, it means you could have punished it with either backdash or j.d) so maybe focus on that?

    • @iamacharliest
      @iamacharliest Před rokem

      @@Diaphone I'll try and lab the timing for that, I can see backdash working after the dash cancel but would they not be able to grab the startup frames of the jump?

    • @JackKahunaLagunaFGC
      @JackKahunaLagunaFGC Před rokem +1

      You're not representing more potential threats or extended pressure. If you do the overhead without a follow-up because they're just looking for something to react to and punish, you're not in neutral even though you're at a frame disadvantage; you've just successfully built meter, opponent RISC, and then because they're choosing to do nothing you get to continue extending your pressure. That's when they're going to be forced to challenge with either a button or escape option, and you can frame trap with the follow-up or a normal. Just because overhead is negative, if the other person is always looking for something else to punish, you can go into a safer button to extend pressure, such as either K or even a c.S if they're really waiting. Hope this helps at least a little. It really matters to take risks in advantage if you think the other person is turtling up and just blocking/reacting, otherwise you'll be stuck ending a string and giving respect to an opponent who's still just blocking. Maybe this isn't the answer you want or will even consider, but it's my personal opinion on how 'linear' characters open people up.

    • @iamacharliest
      @iamacharliest Před rokem

      @@JackKahunaLagunaFGC I understand what you're getting at. Especially about building their risc and even doing some slight chip damage if they never respond then i'm still kind of pushing a small advantage if they block forever. Maybe my frustration stems from the limited use of Sin's meter. Rounds end pretty quickly in Strive and after youy've attempted a frame trap twice or a dash up throw all of your stamina is gone and part of me wants to hold some back in case I land a hit because without stamina you can't convert into any damage. Maybe this is more the root of my issues feeling like I can try 1 or two mixups with meter but then feeling that I have to back off once it's low or gone because some stuff is unsafe on hit. By the time i've got my meter back i'm usualy in a whirlind of Nago pressure and I lose haha. I guess I need to work on things I can do without meter

    • @dylanskrow1669
      @dylanskrow1669 Před rokem

      @@iamacharliest I think an important consideration is that a lot of characters have to take a risk to go for overheads (tap dust, jump ins, chip rekka overhead etc) which can get punished if blocked. So yes you don't gain a lot for throwing out hoof stomp and having it get blocked, but limiting mashing with the follow up lets sin get away with taking a risk and using resource to make it safe.
      While sin is certainly linear to an extent, the threat of flag meter or tension making overhead/low mix safe extends the mental stack an opponent has to consider. No single option of sin's seems inherently busted, but he has a lot of control and choice in how he extends pressure and resets pressure using a variety of resources.

  • @jeffrio
    @jeffrio Před rokem

    If they can DP his safe jump, doesnt that mean its not a safe jump, I dont understand that.

  • @dontwaketheneighborsgaming6327

    Wait can you double tap your dash macro to do Sin's dash cancel thing???

  • @nokizeme457
    @nokizeme457 Před rokem +2

    First here!

  • @hylanderOP
    @hylanderOP Před rokem

    I'm here because I've been playing Sin for a while and I'm salty lmao.

  • @ConniptedOne
    @ConniptedOne Před rokem

    mmm... glue

  • @donniewalsh4888
    @donniewalsh4888 Před rokem +1

    ƤRO𝓂O𝕤ᗰ

  • @khhnator
    @khhnator Před rokem

    Hello

  • @michaelpecukonis5074
    @michaelpecukonis5074 Před rokem

    I have autism. And I wish and pray diaphone can train me I'm not you f but I have 24 hours. I really need a mentor. Being mentally challenged is not the end. , I will never give up

  • @_JusDavid_
    @_JusDavid_ Před rokem

    sin is the most brain dead dlc character in the game and I love him

  • @nathanhower4017
    @nathanhower4017 Před rokem

    Misleading title. This was at LEAST a 200 level course.

  • @JVH35
    @JVH35 Před rokem

    WHY

  • @drpysorus
    @drpysorus Před rokem

    Is any of this guide outdated?

  • @justinfigueroa8306
    @justinfigueroa8306 Před rokem

    All these comments are to smart just turn your brain off and go monkey mode. 😂
    It’s working for me 😂

  • @TheGOAT-ot2kw
    @TheGOAT-ot2kw Před rokem

    What I've been using for safejumps is 5P -> IAD -> FD -> to either K, S or even HS
    Because you get more plus frames to where you can C.s for a true blockstring
    You can also do this after a OTG with C.s in the corner or midscreen after a 2D altough some reversals (I think 9 frame reversals) can punish Sin because of landing frames
    The same can be done after you get a wallbreak with a super (loses to the same 9 frame reversals)
    This is what I took from 3h of labbing in the training mode tho, so I may be misinformed 👨‍🦯

    • @Diaphone
      @Diaphone  Před rokem

      yea, you dont recover faster with fd in my testing, just more frame advantage... im still bad at it so i dont do lol