Octopath Traveler: The Battle System
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- čas přidán 10. 07. 2018
- Octopath Traveler comes out for the Nintendo Switch on Friday. I've been playing it a *lot*.
I LOVE the battle system.
Here's me spending 13 minutes to tell you about the battle system as we frame-by-frame our way through a two-minute battle. - Hry
this isn't bookworm adventures deluxe, but I'll settle for it.
And this isnt Beef Stew but alright
Haha Dunkey!!
Ah that game. I used to play that all the time. I still have it.
it's odd that every enemy in the game is called "Vulnerable"
^ ^ ^ This ^ ^ ^ ... the enemies actually have names, as you can see if/when H’aanit captures them.
Not gonna lie: I’m digging your smokey voice.
“Oooh yeah, baby. I’m gonna show you some rpg mechanics.”
Found my new way to hit on women.
...
Yep. You can tell the narrator is Barry White. 😆👍
@@zackmhuntr25 better have a lot of stamina points then. ;)
AMAZING-you are SO articulate and explain things in incredible detail...u must spend tons of time of your videos...keep up the good work,thanks !!!
Aweomse video. Your explanation actually sold this game to me. I was looking for a new turn-based rpg to play that has a different formular to the classic FF games. And while there are many around, I simply didn't like many of the modern approaches. But this feels like peak turn-based gameplay to me. The idea of boosting moves is great but what I like most here is that weapons and defending actually serve a purpose in this game. Defending not only makes your turn come faster but even gives you boost points. So you actually have an incentive to defend unlike in most turn based rpgs. That the boost give you additional weapon attacks in itself is great but I think what gives weapon attacks the most viability here compared to the FF games is the weakness of the monsters to them. Being abtle to swtich between weapons mid-game is something I always wanted in an rpg game. I assume you can equip and use up to two weapons at the same time? And finally it did with analyzing abilities what I always wanted in FF7, make them auto abilities at the beginning of the battle without you having to waste a turn on them. I feel like I will have tons of fun playing this game. It's exactly the kind of game I've been looking for. Not just a different take on classic turn-based rpg combat but an actually improvement on it. Consider me subscribed.
I could watch a Tim Rogers video about any topic.
Excellent break down of the battlesystem of Octopath.
I like the guesswork of the weaknesses.
I love Tim Rogers videos, and this one taught me a hell of a lot as well as making me laugh!
great vid for me who is just starting the game, thanks timtim!
Good walkthrough and tips. Thanks. 👍 Great game, as well.
Super useful and interesting video. Thanks.
thanks tim
Very helpful.
the tactics that i have is break shield first and then hit it with the BP to make more damage, if you use your BP when they have a shield the damage decrease a lot, i use attacks all to break all shields and then use the single foe attacks (those make more damage)
Cant wait til friday... kinda hoping Amazon accidentally send it early
Crimson 7 from my experience, you can count on 1 or 2 days late
when you find a new job, equipped right away, it makes better any build and can carry more weapons
I can’t WAIT for this game’s release tomorrow!!!! It’s going to keep me busy summer long.
I just bought the game last night and was so confused by the battle system. Thank you for this video!
How is the game?
@@rain1676 AMAZING. My favorite old-school RPG was FFVI (FFIII in US) and this kind of reminded me of it. It's not as epic in story, but it has a fantastic battle mechanic and charming art style. Already clocked in 60+ hours and about a third of the way done.
@@DOFIXERR I just went to Walmart bought the game. Your right game is awesome. I really love battle theme musuc
@@rain1676 Awesome!!
Anyone else think of Spyro Year of the Dragon when you hear this guy talk at certain points? Lol "It would be easy to get that treasure if you had something to stand on" Sounds just like that guy from Frozen Alters.
Very helpful thanks ese
TIM. I would ask if I should buy this but about the time you SMOKED baddie #1 I received an email from Amazon saying it shipped. This is where I would put a shrug emoji here if I knew how.
Love the very, very quiet jazz music in the background
Not sure if someone else said it already or if you realised already (considering this comment is almost an entire year after the posting of this video) but you *can* change your main character once you finish their chapter 4.
Analyze Skill has a one flaw. Once used it should show the HP of the enemy until the fight ends and not just briefly at this moment.
Merchant + Runelord job class = Invincible
Thank you
Thanks.
Great stuff love the game
not necessary, if the shield is higher it doesn't mean that it hits harder, it just mean it has more heal point
hell yeah
Okay, for everyone who's watching this to get a feel for how the game works, Tim made a slight error explaining Cyrus's Study Foe skill. Allow me to correct it.
Study Foe, once at the start of the battle, and anytime you use the skill itself for 1SP, reveals one unknown weakness of any one specific enemy. If you have multiple enemies of one type and one or more enemies of another type, as long as they have unknown weaknesses, one will be revealed. It is, however, completely random which weakness gets revealed if there are more than one. Luckily, there's always a set order each weakness will appear in: Sword, Lance, Knife, Axe, Bow, Staff, Fire, Ice, Lightning, Wind, Light, Dark. Sometimes, depending on which weaknesses are visible, you can use process of elimination to determine what a hidden weakness might be, based on what comes before and after it. That, or some enemies only have one weakness... If you're still confused, I can try and explain it again, if you can tell me what you're confused about.
Do a video on skills secondary skills.
It's like Bravely Default and Child of Light put together! Neat!
Matthew Labenz more like a simplified version of trials in the sky series.
No ! Is a SaGa series son . Most people won't know this . Because the ones that play the closest . SaGa Fronteir and Romancing SaGa were never popular games . Which ware a very hardcore and difficult series .
Maria Rodriguez I miss those games, hopefully SaGa Scarlet grace gets localized.
I see your plan. Let's see how much you get on that d20
Tim i know you read these comments please compare this game’s combat to cinco paus thank you
looks like a fun switch game, still haven't picked up a switch though.
sheamus awesome piece of hardware
Thanks so much, I get it now, clear and fun explanation!
what are the herbs ie herb of valor herb of clamor for?
The herbs are all cures for status impairments. Herb of Valor cures terror. Herb of Clamor cures silence.
I've never played a turn-based RPG before, this combat has always been a turn off for me. But I really want to play this game. Is this game a good place to start turn-based rpg's?
Thanks for getting me excited for this game. I watched another of you videos on it. I'm waiting to get it on switch when it goes on sale.Or I'll cave and get it on steam. I also love this battle system. There's a lot going on but it's intuitive feeling for a real rube like me. I'm really loving FF3 on snes too. Again, thank you. I haven't submerged myself in a game in a long time. It reminds me of when I played Chrono Trigger the first time. I played for like 10 hours straight when I should have been sleeping on a school night. I was just too pumped to sleep.
this explanation is longer than an episode of captain tsubasa
ryukenb2k indeed, the best ff.
Wish it was active time battle
This game's got nothing on KNACK 2 BA-BEEE! OOOOOUUUH~
Knack 2 is the best ps4 exclusive and thats a fact
I can't even defeat the first boss, why do I suck
Camille F I struggled the first time in that battle. What helped me is skill slash all enemies with boost and when he grins and twirls sword that’s when you defend instead of attack. It reduces your damage by like two thirds of that special move of his. It’s also possible you might need to grind a bit if that doesn’t work. If you did something different I’m interested in knowing what your strategy was. 😊
almost all enemies with the same sprite have the same debilities, as example in here you can see 3 lizards but one don't said the same debilities as the other 2, so check that out
Miss the old turnbased
Atelier Sophie
8:20 You would've gained the second BP anyway if you had casted any unboosted spell instead of defending. You wasted a good amount of damage here. It didn't really matter in this specific case, because as you said it's a low level battle. But if it weren't one, that damage could have mattered.
yeah, i knew i didn't need that extra damage because i was keeping track of how many times all of the enemies had been hit. also casting an unboosted spell would have been a waste of SP!
also, i had a checklist of things i wanted to do in my "untouched" battle and one of them was "demonstrate stalling for a BP" lol
You're right Rajin90, but I think it was more important to show the "defend move" importance.
But by attacking in that turn instead of defending he would've lost the Break being present when using the boosted attack on the next turn
THAT'S A 3:49
lets hope he got some flex tape around ;P
I didn't get it. Please definitely explain it again.
try support skills it'll kill faster
heck yeah (fist message opportunity; Im taking it.)
thanks for the comment buddy
Less than 4 more hours!
I enjoyed what I played of both demo's, but was disappointed to see that all the character path's converged in this manner -- or at all really.
Olberic's demo from last year was very fun playing through solo; especially considering how difficult it was compared to most other RPGs (both western & japanese). It reminded me of the challenge of Dragon Quest 1, with added depth considering that you had to manage skill points to strike multiple enemies at once given the massive amount of damage they do, while also conserving SP for future battles. Too bad the original demo had multiple save states throughout, and it seems as though they've kept it in the more recent demo.
Primrose's recruitment system felt as though you were improvising party builds based on what was immediately around you. If they would've incorporated Labryinth of Touhou's TP system, it could have been something great.
The game still looks interesting, and I hope the boss battles - and the 'long game' of regular encounters - stay engaging as you say they do. Especially considering that Octopath Traveler successfully combines SMT: Nocturne's Press-Turn system with Bravely Default's Brave/Default mechanic. I haven't had the opportunity to play Four Heroes of Light, so I don't know what if anything they may have taken from there.
Hopefully Atlus will take the shield point system from this game, the Co-op system from SMT: Strange Journey, and incorporate them into Shin Megami Tensei V.
Looking forward to the video review tim! (if you are reviewing it that is)
Naphaster Jones there’s no big evil they all band together to fight, they all have their own story.
my issue is more with them converging at all. battles are seemingly of a more generic variety due to preparation, resource management, and expected party status were compromised e.g. solo Olberic in the first demo had me engaged in managing SP throughout battles while using multi-hit skills in order to quickly incapacitate monsters who had enough health to be a considerable challenge, not just being trash encounters); Primrose recruitment becoming less significant, etc.
dual classing was another unneeded dimension that this game ought to have not included. it took the unique aspects of each character and simply let you prep a singular team. not trying to claim its impossible to manage dominant combinations - or even engaging ones - due to the variety, but it certainly exacerbated the issue enemy encounters already had after allowing permanent joining of other MCs.
as for the story, the first demo made it apparent that they were going to be terrible (and having played Bravely Default, I expected as much already). the story wasn't a letdown for me since I already expected the worst to come of it at the outset.
overall, the game ended up being a complete let down for me. the battle system including press-turn in some form was interesting! hopefully they'll make a game I could enjoy without as many of the niggling issues it had for me. Where games mostly have niggling issues for me in terms of story, aesthetics, narrative -- basically, overall presentation. this game was a bigger letdown as it attempted something with its battle system -- and exhausted it with great balance from enemy encounters from the first demo. battle systems in most turn-based games don't bother me as they are usually boilerplate (outside of hating Valkyria Chronicles for its real-time movement system that takes strategic value out of moving, and other such examples from games).
@@MrValsung you're saying you'd prefer less party customization, which is ridiculous. Not sure why you would be disappointed in the ability to customize your party as opposed to no customization. Very strange
Party Customization in 1 game != party customization in any other game. Octopath's party customization is straight-up garbo. and given its battle system and player dynamics outside of battle, it would've benefited from a lack of superfluous party customization as what the game currently provides.
Trials in the sky - simplified edition
1
I’d play this if it didn’t have this stupid turn based combat system. Otherwise it looks amazing.
I bit skeptic about turn based jrpg, played a lot of them and getting bored, then i moved to arpg genre played XC2 anf ff7remake before this,
but octopath battle system is really game changing,
Enemy weakness, stagger/breal, boost powerup make turn based super strategic,
Grinding doesnt really help here, wrong move means death,
Bosses is sick,
Dual job system really give us freedom and room to explore, we can have combination of mage archer, mage healer, merchant knight, thief archer whatever we want, to solve any battle with any approach we like, there is no single winning formula,
The same feeling i got when playing ff7remake, yes i played ff7r before this, in ff7r we cant do random button smashing, we have to exploit enemy weaknesses, study them, have to understand and experiment with combo, equip upgrades and materia,
can you just speak normally like a normal person ?
Great video, not so great voice 🤷♂️
STOP letting this guy make videos for Kotaku. BRING BACK MIKE FAHEY AND SNACKTAKU
He's the best part of Kotaku.
dude Mike Fahey has been in hospital for the past few months and literally just got out.
Was it the snacks? :(
oh no! Glad to hear he just got out!
the graphics annoy me. why have pixel sprites without natural movement mixed with kind of realistic background and effects. how this is a triple a game baffles me
ViRrOorR 2D or 3D doesn't make a game AAA making a full complete experience with a nice budget makes it AAA this game has a lot of content was made by a big Studio had a decent budget
SkitBit Production so far it looks and seems veeery bland and dissapointing both story and gameplaywise. It lacks character. The graphics are veery offputting and boring as hell
ViRrOorR that's your opinion and I respect that but I completely disagree and it got high ratings from many sites in both America and Japan
Have you actually played the 3 hour demo? I think think the characters and graphics are great. I like how they mixed 2D with things like real time shadows and lighting effects.
phatboy5015 mixing in real time graphics with pixels takes me out of it completely it just doesnt work. Like what kind of world is it supposed to take place in. It cant be both good and bad graphics. Also the whole colorscheme is so mundane and lifeless with very little colour. Nothing looks alive in this game. Ive seen way better pixelgraphics than this.