Hitman, and the Art of Repetition

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  • čas pƙidĂĄn 31. 05. 2016
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    You'll probably suck at Hitman when you first play it. But that's okay: the game makes deft use of repetition to turn you into a master player, and close the skill gap between you and protagonist Agent 47.
    Recommended reading / viewing
    Writing on Games: "Is Hitman's Episodic Nature Actually Beneficial to the Game?"
    ‱ Is Hitman's Episodic N...
    Games shown in this episode (in order of appearance):
    Hitman (iO Interactive, 2016)
    Batman: Arkham Knight (Rocksteady Studios, 2015)
    Mirror's Edge (EA DICE, 2008)
    Red Dead Redemption (Rockstar San Diego, 2010)
    Dark Souls III (From Software, 2016)
    Music used in this episode:
    Thoughts Alive, animeistrash
    Runaway, animeistrash
    Syrup, animeistrash
    Thoughts Alive, animeistrash
    Syrup, animeistrash
    animeistrash - Thoughts Alive
    animeistrash.bandcamp.com/alb...
    Other credits
    TheKotti - "HITMAN - Sapienza Chain Explosion"
    ‱ HITMAN - Sapienza Chai...
    Contribute translated subtitles - amara.org/v/C3BF6/
  • Hry

Komentáƙe • 717

  • @ivanchu8415
    @ivanchu8415 Pƙed 6 lety +950

    You know, whenever I think of the repetition of the same game level, I'd like to imagine this is how Agent 47 visualize his playground and the possibilities of how he should execute targets and complete his mission all before actually doing it so he would be so comfortable and chill that he doesn't even break a sweat.

    • @arsnakehert
      @arsnakehert Pƙed 4 lety +91

      You ever play Katana Zero? It's kind of like Hotline Miami but with a sideways view, and when you fail a level it's kinda like how you imagine 47 working: your failed attempts are ways in which the protagonist is planning to go through a level, when you fail there's a screen where he says "...yeah, _that_ wouldn't work", and when you finally succeed, the replay showing your successful attempt is a VHS recording of how you did it and how things _actually_ played out in the end

    • @theonewhowearscrocs8591
      @theonewhowearscrocs8591 Pƙed 4 lety +59

      Yeah, I just imagine him sitting in an all white room, with a blank face for hours, thinking, and then he nods and checks and arranges his weapons, which are in a suitcase next to him.

    • @frankwhite5862
      @frankwhite5862 Pƙed 2 lety +19

      Ahhh...like how Robert Downey Jr.’s Sherlock Holmes character works out a fight or sees it play through in his head before he attempts it. I like this. ☠

    • @FunnyGuy93
      @FunnyGuy93 Pƙed 2 lety +6

      This idea is really cool. It's like playing chess.

  • @TheGamedawg
    @TheGamedawg Pƙed 8 lety +1635

    This video makes me really want to try this game.

    • @pmac139
      @pmac139 Pƙed 8 lety +143

      Yeah, I was like whatever until now. This is sick

    • @MrSlashStudios
      @MrSlashStudios Pƙed 8 lety +6

      +pmac139 When does the complete retail version come out?

    • @SultanSamet
      @SultanSamet Pƙed 8 lety +37

      Yeah. But not with that episodic nonsense... play Hitman 2 instead.

    • @MysteryMudokon
      @MysteryMudokon Pƙed 8 lety +7

      It's a great game imo.

    • @sebastiandurando2493
      @sebastiandurando2493 Pƙed 8 lety +16

      Agreed, but I'll wait till the full game is released.

  • @sushigimme
    @sushigimme Pƙed 4 lety +212

    "Repetition legitimizes." - Adam Neely.
    "Repetition legitimizes." - Adam Neely.

  • @MrCrespo583
    @MrCrespo583 Pƙed 8 lety +691

    One of the best channels on game design. Im learning a lot thank thanks to you. Keep it up!

    • @TheDaemon2142
      @TheDaemon2142 Pƙed 8 lety +6

      Would you be so kind as to point out other channels? I really love this channel and more like it would be nice!

    • @MrCrespo583
      @MrCrespo583 Pƙed 8 lety +3

      There you have it. Ahoy is also one of my favorites. Really cool vids with a lot of effort put into them.

    • @blackjellycat9498
      @blackjellycat9498 Pƙed 8 lety +3

      Thanks for sharing hadn't heard of those before :)
      I would also like to add RagnarRox, ClassicGameJunkie, extracredits/extraplay & GDC. // Not maybe fully like this video but I have personally find them enjoyable. ~

    • @paaatreeeck
      @paaatreeeck Pƙed 8 lety +4

      Worldofleveldesign too for, well, level design ;)

    • @jermainemason3352
      @jermainemason3352 Pƙed 7 lety +5

      also check out ACG and extra credits

  • @snomangaming
    @snomangaming Pƙed 8 lety +1053

    This was awesome Mark! Didn't realize the new Hitman was so extravagant. Looks like a blast to go back and try killing in different ways!

    • @enriqueuret
      @enriqueuret Pƙed 8 lety +5

      hello there!

    • @Halopedian
      @Halopedian Pƙed 7 lety +5

      You're another one of the best gaming channels on youtube, just wanted to point that out

    • @vivavaldez87
      @vivavaldez87 Pƙed 6 lety +2

      My 2 favourite gaming analysts, Snoman and Mark :)

    • @danielwilson5450
      @danielwilson5450 Pƙed 5 lety +3

      @@enriqueuret General Kenobi

    • @enderuzhumaki
      @enderuzhumaki Pƙed 4 lety

      You know each other?

  • @kazuhiramiller7013
    @kazuhiramiller7013 Pƙed 4 lety +39

    “That, is viktor novikov.”

    • @estivee
      @estivee Pƙed 3 lety +4

      That line is so engrained in my brain. I played that first level sooo many times. And EVERY TIME you walk through the front door there's that "That, is Viktor Novikov" line! Haha, I love Hitman, so sad that 3 is the end of the "World of Assassination" trilogy! Would love for them too keep going! Really excited for their 007 game though!

    • @sam-fr5tc
      @sam-fr5tc Pƙed 3 lety

      Head of sanguine,and ringleader of IAGO,quite the resume.

  • @mikewright7964
    @mikewright7964 Pƙed 7 lety +1111

    Hitman would lose its fun if it had that helping hand bullcrap.
    "Target 1 will enter the bathroom, you have 25 seconds before someone else comes in" or something stupid like that

    • @andersonrobotics5608
      @andersonrobotics5608 Pƙed 4 lety +167

      later:
      "Mission Failed - Target left bathroom"

    • @reuben4721
      @reuben4721 Pƙed 4 lety +108

      The main reason I love Hitman 2 is the huge amount of freedom that comes with it. Like there are so many ways to kill a person, and you never have to follow a set of instructions. And this is the reason why I'm not such a big fan of games like RDR2, for example, if you don't put your horse in an exact spot in a mission, it will fail.

    • @harelko6813
      @harelko6813 Pƙed 4 lety +28

      there is still hand-holding though, like the opportunities, but even with an opportunity there is no game over until 47 dies.

    • @dawnbr8k
      @dawnbr8k Pƙed 4 lety +12

      So.... Absolution?

    • @Cruxin
      @Cruxin Pƙed 4 lety +36

      People are like "oh yeah you can even ignore the opportunities" if I'm not mistaken, you can completely disable them in settings, still being able to do then without guidance. It's really up to the player.

  • @AlexNiedtGaming
    @AlexNiedtGaming Pƙed 8 lety +308

    Great video, just want to say the part about having to hide bodies to achieve Silent Assassin is incorrect. The bodies just mustn't be found, unless the deaths are the result of accident kills. Then it doesn't matter either way.

    • @GMTK
      @GMTK  Pƙed 8 lety +133

      +Alex Niedt Gaming aha! I wish they had more of these types of challenges. would like an all-accidents challenge, for example

    • @AlexNiedtGaming
      @AlexNiedtGaming Pƙed 8 lety +46

      Yes, accidents only challenges would be nice.

    • @neil340
      @neil340 Pƙed 8 lety +3

      Would love to hear your take on MGS5 changing the need to hide bodies, by allowing you to fulton them away.

    • @AlexNiedtGaming
      @AlexNiedtGaming Pƙed 8 lety +11

      +Neil M My take? I think it's a fun mechanic. Silly, but fun.

    • @borek92
      @borek92 Pƙed 7 lety +1

      Alex Niedt Gaming hi Alex!

  • @MrPersistent16
    @MrPersistent16 Pƙed 6 lety +156

    Hitman does have "Instinct Mode" though, which is essentially the same as in batman arkham

    • @blazingfire7517
      @blazingfire7517 Pƙed 4 lety +14

      Amanpreet gill It’s in both Hitman 1 and Hitman 2

    • @whatthefuck9703
      @whatthefuck9703 Pƙed 4 lety +1

      Blazing Fire hi , i just bought hitman season 1 and I’ve only played absolution in the series many years ago, is it better turn off the things that make gameplay easier like instincts, etc.? or just play it the way it is?

    • @blazingfire7517
      @blazingfire7517 Pƙed 4 lety +20

      @what the fuck
      My first Hitman game was Hitman 1 so I’m probably not the best person to ask but I’ll give my opinion anyways.
      I personally like playing with instinct on. I feel like having it on makes the game more enjoyable because I have an easier time knowing where the target is which means I don’t have to wander around the level until I find them like I have to in elusive targets. It’s also helpful for when trying to avoid enforcers. I know where they are if they are relatively close to me so it’s never a surprise when I encounter one. It removes the obstacle of knowing where the target/enforces are. I like instinct because I believe that those obstacles hinder my gameplay experience.
      This is of course just my opinion. There are other people who will dislike instinct for the exact reason I like it. They believe that those obstacles enhance their gameplay experience. They enjoy having to overcome them. I won’t say they they’re wrong and I’m right because it is just simply what they enjoy more.
      Ultimately instinct was added to enhance the player’s gameplay experience. If you feel like it does, you should keep it on. Otherwise turn it off. You obviously won’t know whether you like it or not until you play so for the first time you play it, I would recommend you play with it on simply because it’s the default option. The fact that it’s the default option tells me that IOI intended for the game to be experienced with instinct on. The levels are built with the assumption that you have instinct. Not to say they are unplayable without instinct. That is most certainly not the case. Just keep that in the back of your mind when making your decision.

    • @chess74u
      @chess74u Pƙed 4 lety

      @@whatthefuck9703 i am also going to buy hitman 2016 soon didnt play any hitman games before and then hitman 2 but I would say you should beat the game with it on first time or couple more times and as you get knowlage of the maps try to do a no hiud and that x ray vision to fell like real life. Well thats how I will do it when I get hitman 2016 and than hitman 2

    • @whatthefuck9703
      @whatthefuck9703 Pƙed 4 lety +4

      Jovan Vukosavljević im at episode 2 now ive completed all the tutorial and paris challenges and escalations and im halfway to finishing sapienza , all i can say is this game is really hard without any knowledge of the map so i always just mess around and explore before i do any assassinations ; having instinct and opportunities off is so impossible if you’re a new player so i always keep them on , overall im loving the game but i hate that you can’t do the elusive targets mission anymore that is stupid they should bring them back for new players cause the rewards is the og suits its a shame you can’t use it if you’re a new player
      But here’s what i love about this game ,the creative kills are so satisfying and fun, maps are so huge and dense unlike absolution's linear map cause its more story based rather than a sandbox killing playground like the old hitman games i still love absolution tho it doesn’t deserve all the hate it gets

  • @PauLtus_B
    @PauLtus_B Pƙed 8 lety +241

    5:27 that's so horrible. But so awesome it's possible.

    • @flitsertheo
      @flitsertheo Pƙed 4 lety +46

      Horrible ? Try 3:09, you can dispose of a body (alive or dead) in a shredder. Or find the acid containers in the lab.

    • @manavsridharan3811
      @manavsridharan3811 Pƙed 4 lety +43

      You think that's horrible? You can exploit Silvio's loss of his mother and make him go hysterical and almost lose his mind.

    • @user-hx6gs9rq7u
      @user-hx6gs9rq7u Pƙed 3 lety +8

      And now you can feed a drug cartel leader to his own pet hippo or just stab him while you're giving him a tattoo

    • @PauLtus_B
      @PauLtus_B Pƙed 3 lety +2

      @@user-hx6gs9rq7u :|
      I forgot about this game. I should give it a shot.

    • @PauLtus_B
      @PauLtus_B Pƙed 3 lety +1

      @@rowan8756 Hmm...
      Might be a good point to check it out.

  • @ThunderRazorYT
    @ThunderRazorYT Pƙed 8 lety +121

    This reminds me of Majora's Mask, but there you're trying to help people and it all happens in one play of the game. Which is actually really impressive: you play Majora's Mask Clock Town many times in one play through. I love progression of the player.

    • @MajkaSrajka
      @MajkaSrajka Pƙed 6 lety

      Man, I gotta check Majora's Mask...
      Any hints? Favourite lets-player maybe?

    • @namelastname3126
      @namelastname3126 Pƙed 6 lety +1

      MajkaSrajka late, but a guy called chuggaaconroy did a pretty gpod 100% lp of it

  • @sudevsen
    @sudevsen Pƙed 8 lety +79

    this was like evil Source Code

    • @PauLtus_B
      @PauLtus_B Pƙed 8 lety +11

      Good one. More people should know that movie.

    • @QwertyCaesar
      @QwertyCaesar Pƙed 8 lety +3

      Well at least the people you're killing in this mission are bad guys. In fact, its implied a lot in the series that the government sometimes hires you to take out bad guys that are outside their legal jurisdiction.

    • @QwertyCaesar
      @QwertyCaesar Pƙed 8 lety +3

      GastNdorf There have been decent'ish people you've killed. Usually they're just in a bad situation bu they're not monsters. The amusement park guy and the witness against the mob boss in Hitman: Blood Money both immediately come to mind. Thats not to mention when you're contracted by bad guys. For example, again, in Blood Money, the river steamer mission and the wedding mission you're contracted by the bride to kill her father, her newly married husband and his father so that she inherits the mob business.

    • @GastNdorf
      @GastNdorf Pƙed 8 lety

      Heh they all been involved with gangs or drug deals at some point, enough for me to have justice served. :p

  • @Zeshix
    @Zeshix Pƙed 8 lety +23

    This reminded a lot of Majora's Mask's time travel system in which you have to discover peoples movements during the 3 day cycle in order to progress.

    • @pmac139
      @pmac139 Pƙed 8 lety

      I feel that. Good point

    • @ThunderRazorYT
      @ThunderRazorYT Pƙed 8 lety

      Bah, I said the same thing, but you said it first and I didn't notice. It clearly has that vibe!

    • @DisKorruptd
      @DisKorruptd Pƙed 3 měsĂ­ci

      Which is actually why I liked Blood Money more. People had schedules that they adhered to, whether agent 47 was following them or not. Things would happen with or without you, but the things that happened were typically on a loop, that way if you missed it the first time, you could be prepared for trying a second attempt.

  • @av076
    @av076 Pƙed 6 lety +7

    Beautiful perspective for a beautiful game. Glad to see they've made this game into what it's meant to be.

  • @Klarden
    @Klarden Pƙed 8 lety +91

    Very good video. Hitman basically took Thief 1 and especially 2 formula and perfected it over the years (with several levels from 1 and 2, and most of the Absolution being a rather unfortunate misstep) into what they're doing now and what EXPANDS and not only perfects the original Thief 2-based stealth idea - previous Hitman games often felt more like they had some "objectively correct solutions", a slightly more "puzzle with one solution" kind of approach. New Hitman seems to be going in a way, where you can solve the level in a huge variety of both serious and silly ways and all of them are fun.
    I feel like IO perfected the formula and fully embraced the more speedrun/challengerun mentality with the new Hitman. Very refreshing, given how "one playthrough with lots of padding to make the game longer" is the approach most games take nowadays, sadly.

    • @Terraluvar66
      @Terraluvar66 Pƙed 6 lety +5

      How can you compare thief to hitman

    • @CassidyCope
      @CassidyCope Pƙed 6 lety +3

      Klarden That's all we need to remember Absolution as.
      An unfortunate misstep.

    • @CassidyCope
      @CassidyCope Pƙed 6 lety +1

      Ć€3ƘƘÅƅ0VÅ - Don't worry, he's not talking about the shitty reboot.

    • @jebediahkrimsoncraftleding3012
      @jebediahkrimsoncraftleding3012 Pƙed 4 lety +1

      Ć€3ƘƘÅƅ0VÅ -
      This is so unclear it annoys me.
      The original run of Thief was phenomenal and is clearly the basis for all stealth games; that and maybe the surprisingly amazing Riddick game (only successful movie->game transition I’m aware of, though it’s more action-stealth).
      The new Thief is still a lot of fun, but specifically letting you upgrade your blackjack directs you away from intelligently progressing and makes combat more viable, which the early games obviously abhorred and made basically impossible.
      The newer Hitman games-while yes you just shoot people-do reward that sneaking puzzle element.
      Are their stories or aesthetics at all similar? No. But they’re both stealth games and it’s clear Hitman is doing well because of the influence of Thief, even if most people haven’t played it.
      But the element of dropping you with no knowledge into a world with a direct goal, forcing you to be unheard/unseen and saying “figure it out, dumbass” is the obvious comparison.

  • @untapped8776
    @untapped8776 Pƙed 8 lety +15

    Hey! Just want to say I'm glad to see these coming out so fast now! I'm always excited to see what's new!

  • @trevork7420
    @trevork7420 Pƙed 8 lety +250

    so rather than repetition, perhaps levels of replayability is more fitting?

    • @eoghancarroll4365
      @eoghancarroll4365 Pƙed 6 lety +6

      Trevor Ka'aihue The levels are exactly the same each time.

    • @OatmealTheCrazy
      @OatmealTheCrazy Pƙed 6 lety +61

      Mr Ojo64 yes, but how you play them differs. I think he more means levels as in tiers

  • @lonelyPorterCH
    @lonelyPorterCH Pƙed 4 lety +23

    Man, I've killed those targets in Hitman and Hitman 2 so many times^^
    Everytime in a different way, for another challenge, sometimes I just shot them in the Head and ran, because I've done other challenges and wanted to just finish the mission ;P

    • @gabrielsantiago3016
      @gabrielsantiago3016 Pƙed 3 lety

      I know, right? Now, if you've completed the challenge, it's all that matters, you can load back to a previous point to do a very similar challenge (VERY useful for all the poison/drown kills, in which you just change your lethal poison to rat poison).

  • @JohannGambolputty22
    @JohannGambolputty22 Pƙed 4 lety +42

    I remember how disappointed I was with Hitman after I beat it. Like that’s it? Then I started replaying it and doing escalations and contracts and I can officially say I have more hours in this over the past 4 years then all my other games combined.

    • @apictureoffunction
      @apictureoffunction Pƙed rokem +7

      This Hitman trilogy is one of those series of games that I absolutely will not delete from my SSD to make room for something. I'll randomly get the urge to dive in for hours and I want to have the game ready to go at a moment's notice, and it's insane that everything from all 3 games can be accessed from Hitman 3 and it's only 70gb on my PS5. It's great being able to go from playing Sapienza from H1 and then go straight over to Dartmoor (H3) without having to actually switch from Hitman 1 to Hitman 3.

    • @JohannGambolputty22
      @JohannGambolputty22 Pƙed rokem +6

      @@apictureoffunctionI have never been a speed run person but once you master this game you get addicted to that too. I also love grabbing a machine gun and just running through each level killing everyone. Something a beginner would killed immediately for trying to do. But you have to master this game before you can even do that. The more you master this game the more ways you can actually play it. This game never ceases to amaze me.

  • @BastiaenAssassin
    @BastiaenAssassin Pƙed 8 lety +22

    This is exactly what makes Hitman (2016) so great, and why it's episodic release is so appropriate. With each episode, I feel encouraged to try out everything, over and over, and it's still so much fun.

  • @ArtdesTests
    @ArtdesTests Pƙed 5 lety +10

    "This slick, silent assassination felt fantastic" :') that's what my uncle used to say

  • @Cooldude190403
    @Cooldude190403 Pƙed 6 lety +62

    1:37 Mark_brown.exe has stoped responding

  • @bitterbatterdog
    @bitterbatterdog Pƙed 8 lety +70

    Great episode. It hurts me when people disclose these types of games as short and overpriced. I remember arguing the same for MGSV:Ground Zeroes and no matter how much I tried to explain, they just didn't get it. In a landscape where people are surrounded by 10 games at all times, the idea of 'replaying' one over and over is laughable, and yet a good game can easily get you to do this.

    • @raphaelramiso2715
      @raphaelramiso2715 Pƙed 6 lety +6

      I would say that ground zeroes is definitely worth around $20. The replayability in that game was insane. People can never imagine a rockstar game with a map that small since the mechanics weren't designed around it.

    • @mr.cup6yearsago211
      @mr.cup6yearsago211 Pƙed 6 lety +3

      Krabbymcnabby This. Right here. Perfect.
      There's a game called Westerado: Double Barreled, it's an extremely short game, took me maybe an hour to complete, but I replayed it about 20 times since then, trying new things to do, and missions I missed.

    • @Joao-ur7ey
      @Joao-ur7ey Pƙed 4 lety

      Well, this is actually my problem. I can't afford replaying a game over an over again when that's a lot of other games on my list waiting to be played.
      I think the only exception was Skyrim and multiplayer games, where I play more casually.

  • @Pyca96
    @Pyca96 Pƙed 8 lety

    Absolutely beautiful editing, really enjoyed the map part!

  • @itachi988
    @itachi988 Pƙed 4 lety

    Being a long time fan, I have to say that this is one of your better episodes. Distilled, focused and informative, itÂŽs always a pleasure to watch your episodes :)

  • @khameeselbayouk60
    @khameeselbayouk60 Pƙed 8 lety +1

    Fantastic video. Really, really informative and intelligently explained. Keep up the brilliant work!!

  • @GetBant
    @GetBant Pƙed 8 lety +1

    That was such a better intro and tone to this video, Thank you!

  • @andrewsasala6841
    @andrewsasala6841 Pƙed 3 lety +1

    This video never gets old; been going through the silent assassin suit only challenges in Hitman 3 and the repetition is still such a core fun gameplay loop!

  • @thegrimm54321
    @thegrimm54321 Pƙed 8 lety

    Hands down, this is the best channel related to game design. In depth topics with actual content to back up the theses.

  • @lyndonlives638
    @lyndonlives638 Pƙed 4 lety +1

    Great analysis! I'm playing Hitman for the first time now, and it's definitely that 'Groundhog Day' aspect of the series that keeps me engrossed. With each level, you really are learning every aspect of an entire little 'world' throughout one extended 'day' or moment in time - and that knowledge does end up making you a kind of minor 'god'...just like Groundhog Day!

  • @GwaiLoIntheHead
    @GwaiLoIntheHead Pƙed 8 lety +3

    Great vid. Perfectly captured how i felt about this game after purchasing it seeing the trailer for sapienza. One thing i love aswell which further adds to the feeling like an assassin is the ability to turn off the hints and such to have a completely immersive experience. I think the new theif, although not it's not the best, introduced this.

  • @thrillhouse_vanhouten
    @thrillhouse_vanhouten Pƙed 8 lety +3

    Excellent video! You've done a great job of selling me on this new Hitman game. I'll definitely be picking it up when the disc version is inevitably released later this year.

  • @davidredacted3769
    @davidredacted3769 Pƙed 8 lety

    Awesome video, awesome content, editing, everything. Props to you!

  • @sam.tnelis2123
    @sam.tnelis2123 Pƙed 6 lety

    I love your videos, they really open my eyes to things in gaming that I've never noticed before

  • @Bobio
    @Bobio Pƙed 6 lety +1

    Heads-up: this mission is available for free right now on all platforms as part of a spring promotion.
    Fantastic video. Very well presented and articulated as always. (I know I'm late to this entire series, but it's a joy to binge watch on lunch breaks.)

  • @ZaZeZo13
    @ZaZeZo13 Pƙed 8 lety

    I get so excited when I see a new video come up...I swear I just want to play every game that shows up on this series!

  • @batman_outoftown
    @batman_outoftown Pƙed 6 lety

    Subscribed right away, the quality of the video is remarkable. Thank you!

  • @lacroixboix
    @lacroixboix Pƙed 8 lety

    Love these so much, thanks yet again!

  • @VelocityLP
    @VelocityLP Pƙed 18 dny

    This was the first GMTK video I ever saw, I'm incredibly nostalgic for this video as well as both this music and this Hitman map as a result.

  • @benox50
    @benox50 Pƙed 7 lety +1

    When you first start the mission, you do a tourist tour of all the possibilities, then you plan ahead, you restart it and you perform the plan.
    When you fail you restart and modify the plan.
    When you advance enough, you use one of your saves until you complete the mission
    I love your channel

  • @El-Burrito
    @El-Burrito Pƙed 8 lety +12

    I normally get bored with games that expect me to repeat the same mission. It sounds like Hitman at least has a good way to make you want to repeat a mission. But for example something like Uncharted, where they'll just throw in a random QTE in cutscene that kills you if you miss it. It just pulls me right out of the game because I think "well my character wouldn't have done that".

  • @alexcs4669
    @alexcs4669 Pƙed 5 lety +1

    i just noticed how things like you killing people in the game and cutting to another scene is coordinated with the music. great editing

  • @technicalleon
    @technicalleon Pƙed 6 lety

    Great video! I haven't gotten the chance to play Hitman yet but you summed up everything I liked about the game whenever I watch other CZcamsrs play it.

  • @solodark5646
    @solodark5646 Pƙed 8 lety

    Designing and developing a game right now, and this channel has been a tremendous help.

  • @detergent6477
    @detergent6477 Pƙed 4 lety

    Amazingly edited video, good job

  • @OrangeVision
    @OrangeVision Pƙed 8 lety +175

    E-expired spaghetti kills?

    • @bruhSaintJohn
      @bruhSaintJohn Pƙed 8 lety +97

      Hitman was nervous, but on the surface he looked calm and ready.

    • @tedthecommenter5364
      @tedthecommenter5364 Pƙed 8 lety +86

      He doesn't die from eating it, he runs behind the mansion near a cliff so he can vomit. You can eaither kick him off the cliff, but his body will be seen by civilians on the beach below. Or you can slash his throat, strangle him, or shoot him, and hide his body in a garbage container nearby.

    • @redlightning0001
      @redlightning0001 Pƙed 8 lety +52

      To drop golf bombs, but he keeps on forgetting...

    • @trashpanda5869
      @trashpanda5869 Pƙed 6 lety

      That's hitman for you.

    • @phoenixwright2322
      @phoenixwright2322 Pƙed 5 lety +7

      ted the commenter
      If civilians see his body...let’s say it will get spotted but it also won’t get spotted, they will see the body and panic but since it’s an accident then they won’t be THAT suspicious

  • @AgentKnopf
    @AgentKnopf Pƙed 5 lety

    Great Video! I played one of the older Hitman games and loved it! Definitely gonna buy the Hitman version featured in this video :))

  • @undrtakr900
    @undrtakr900 Pƙed 6 lety

    Love your videos, keep up the good work! 😎

  • @AaronCanaday
    @AaronCanaday Pƙed 8 lety +3

    This design method actually reminds me of Gerudo Fortress in Zelda:OoT. Getting captured isn't quite a fail-state (as defined by the rest of the game) instead it makes you feel clever by escaping and trying again until you achieve the perfect stealth run.

  • @Crowbar
    @Crowbar Pƙed 8 lety

    fantastic video as always, and I will keep posting that on every new video.

  • @TheCaliforniaHP
    @TheCaliforniaHP Pƙed 5 lety

    I am absolutely having a blast with this in Hitman. All the experimentation. So many options. Like I didn't know that Francesca smoked, or certain ways to get into the mansion. Versus discovering VHS tapes and great sniper vantage points. It's a very different type of sandbox but it's great and creative as hell.

  • @DavMCycle
    @DavMCycle Pƙed 5 lety

    You talked about the most important feature on Hitman games, and I forgot that's the reason why you repeat until you get a perfect assassination, great video.

  • @rxramon
    @rxramon Pƙed 6 lety

    I enjoyed the way you explained this game's practice makes perfect model.

  • @jaguartony
    @jaguartony Pƙed 8 lety

    Hey, Mark, you're my new favorite channel on youtube! Great insights and masterful editing! I would like to see a video about boss fighting in action games. I know it's an extensive topic, but lately I've been playing Dead Rising 2 and they just feel so unfair. I'm not new to videogames and I just came from a Dark Souls 3. Which makes me wonder if the fault is mine or the game. Either way, I will definetly check that new hitman series as soon as I have cash, it looks incredible.

  • @kiefjohn
    @kiefjohn Pƙed 2 lety +1

    Can’t believe how long ago this came out it feels like 1 - 2 years not 5 I was still a kid when hitman came out and now I’m not a kid but dang it was fun

  • @paulambrosino9094
    @paulambrosino9094 Pƙed 8 lety

    Great video as always !

  • @shazzu19
    @shazzu19 Pƙed 6 lety

    Awesome explanation of the concept.

  • @alexrechkin7
    @alexrechkin7 Pƙed 8 lety +21

    hearing about things you do in this game can be hilarious and terrifying at the same time. What a state of human culture huh

  • @DigGil3
    @DigGil3 Pƙed 8 lety

    Never thought of this concept. Cool!

  • @YandereDev
    @YandereDev Pƙed 8 lety +182

    Excellent video. You made many of the same observations that I did about this fantastic game. I'd love to make a video series like this one day...(or, produce such a good video game that someone makes a video like this about my own game one day.)

    • @-grey
      @-grey Pƙed 8 lety +2

      I'm pretty great.

    • @i.e.o.5840
      @i.e.o.5840 Pƙed 6 lety +8

      Looking forward for Yandere simulator

    • @johnnycake2057
      @johnnycake2057 Pƙed 5 lety +10

      You’d love, but you definitely will not.

    • @Gamesfan34260
      @Gamesfan34260 Pƙed 5 lety +9

      @@johnnycake2057 Well that was just unnecessary.

    • @daniellemurnett2534
      @daniellemurnett2534 Pƙed 5 lety

      Let's hope that you can make Yandere Sim good enough to be in GMTK. I have faith in you.

  • @GustavoSilva-ny8jc
    @GustavoSilva-ny8jc Pƙed 2 lety

    Gosh, how i freaking love this video!!!!! It's useful for any facet of life not only gaming, and i've lost count of how many times i watched. This kind universal content is my favorite (Core a Gaming also does something similar).
    Thank you, thank you, thank you so much for this.

  • @Bilaros93
    @Bilaros93 Pƙed 8 lety

    Great video Mark!

  • @jackramone8831
    @jackramone8831 Pƙed 6 lety

    Amazing vid just subbed

  • @Jiggeh
    @Jiggeh Pƙed 8 lety

    Great video! The structure of this game (and how it incentivizes exploration of its missions, both geographically and mechanically) and how it's actually HELPED by the episodic release schedule has me very intrigued by this game, despite not being very interested in Hitman since the first few games. I just wanted to add that Dead Rising was another game that had a very cool structure built around repetition; there's pretty much NO WAY you'll complete the story on your first attempt, since doing so requires building up both your knowledge and your character's skills. But redoing the game multiple times (and screwing up in different ways) and spending time exploring the mall and the wealth of weird and funny mechanics is what'll enable you to eventually make your way through the game. Sadly this element seems to have been toned down if not completely removed from the sequels.

  • @exquisitecorpse4917
    @exquisitecorpse4917 Pƙed 8 lety +4

    This video really describes the appeal of stealth in general: Stealth games, at their best, are simulating the sense of 'outsmarting' some intelligent opponent. Not outshooting or outmaneuvering, outsmarting.....which is pretty hard to do when you consider that AI opponents are dumber than a box of nails even in the most sophisticated systems. However, hitman has always been able to match its dopey AI with intricate map design, a sense of humor, and massive number of things for the player to discover, and the difficulty has always been pretty unreal at the top levels. The end result is exactly as you say: Repeat encounters in order to learn, enjoy faffing about, and then come back for your 'expert' run.

    • @hemangchauhan2864
      @hemangchauhan2864 Pƙed 8 lety

      Well worded. I know people who reset the outposts in Far Cry 4 for a silent take down, or completing Dishonored with certain conditions.

  • @sliceofbread29yrago52
    @sliceofbread29yrago52 Pƙed 4 lety

    This video helped me look at the game in a new light.

  • @AlexLiYT
    @AlexLiYT Pƙed 3 lety +1

    Literally every game is different yet the same I love it

  • @concernedcommenter8258
    @concernedcommenter8258 Pƙed 4 lety +13

    3:55 "Or just walking into he front door."
    How about- *Running past the guards in the front, killing the doctor getting a disguse to kill the guards in the hallway take their guns and outfits to gun down every enemy who tries to kill you?*

    • @Ender11037
      @Ender11037 Pƙed 4 lety +2

      ...is not a Hitman experience.
      I got the joke no R/slash whoos, please.

    • @prabhdeepsingh5642
      @prabhdeepsingh5642 Pƙed 4 lety +1

      Thats what I always end up doing after half an hour of playing like a silent assassin. I love my rating of being a psychopath. 😂😂

    • @AifakhYormum
      @AifakhYormum Pƙed 4 lety

      @@Ender11037 R\WOSH

    • @_._---.
      @_._---. Pƙed 4 lety

      @@AifakhYormum Except, wosh is a cult.

  • @usefulbobcat
    @usefulbobcat Pƙed 4 lety

    A way to have fun in your mind in the Hitman games think of reloading saves as the character thinking and considering every possible outcome to figure out the best way to do things

  • @Tempestelterna
    @Tempestelterna Pƙed rokem

    This is what I love about the hitman games! Different ways to do the same mission!!

  • @sukrutjadhav9494
    @sukrutjadhav9494 Pƙed 4 lety +1

    In Hitman Observance and Planning is the Key.. Never Rush to Kill.. Observe.. Identify the weak spots.. Spots to kill targets unnoticed.. It takes Hell lot of time.. but that is the essence of being a Mastermind in Hitman.. Hitman isn't made to Finish.. it's made to Master the Art of Stealth.

  • @Korpifilmi
    @Korpifilmi Pƙed 7 lety +1

    Thank you for your channel! Your videos have evoked interest in me towards some games that I somewhat smugly thought to be redundant - or at least derivative. (Hitman 13254 and the new Doom, to name a few.)
    To take this video's topic into consideration: I'd like to hear your insights on GRINDING, especially in RPGs! It's an aspect in games I'm not too fond of, and would like to get educated in an interesting use of grinding (is there any!?).

  • @batadeplaya4649
    @batadeplaya4649 Pƙed 8 lety

    Awesome video thank you very much

  • @paulstaker8861
    @paulstaker8861 Pƙed 8 lety +1

    More and more the segmented release format of Hitman is working out for IO and Squeenix.

  • @Lightning-ig2do
    @Lightning-ig2do Pƙed 6 lety +1

    This reminds me of the Sonic games with the boost gameplay (Unleashed, Colors, and Generations). You can get through a level on your first try, but in order to see all the paths and/or do really well and feel like a speed demon, you need to practice

  • @ricflair8867
    @ricflair8867 Pƙed 3 lety +4

    Hitman is the best game to smoke a joint and play.

  • @vheyney
    @vheyney Pƙed 5 lety

    When the game design is sooo good that you forget you're talking about it. Thanks man for this video!

  • @DarkMar1ne
    @DarkMar1ne Pƙed 8 lety

    I've only ever played the first game, but I totally agree with the premise here. The original forced me to replay some missions I did horribly in to re-earn my silenced pistol, and in doing so I felt really smart and it was extremely fun to do pull the hard ones off perfectly.

  • @Deathtopaper
    @Deathtopaper Pƙed 5 lety +1

    If you press 4 you can get mark to start saying "and again" over and over, which is great cause he says it four times during that repetition sequence

  • @TheDanielsliekmanis
    @TheDanielsliekmanis Pƙed 6 lety

    I have been playing Paris for over a week and i still find new things with the escalation mode... next up, Sapienza, and after that, another 4 locations.

  • @roquea.deleon6175
    @roquea.deleon6175 Pƙed 3 lety

    This game is awesome! It make you feel smart and creative even though the developers have likely thought of most of the possible take-downs. Challenges give you ideas of how you can approach the mission and it seems like there is lots of flexibility with the different difficulty options/settings etc. Can't wait to play through the whole series.

  • @CheckeredFedora
    @CheckeredFedora Pƙed 8 lety +1

    This game is probably the strongest entry in the Hitman franchise. Not only does repeating a level help the player beat that level in unique ways, it also prepares them for future levels - they then know how to think about the environment and how to pursue opportunities.

  • @jeffersonrodriguez8081
    @jeffersonrodriguez8081 Pƙed 3 lety

    Wow, this whole video was on one mission. I need to play it

  • @miongskie
    @miongskie Pƙed 6 lety

    Makes me wanna play it even more!

  • @james.a
    @james.a Pƙed 8 lety

    Great video!

  • @F2t0ny
    @F2t0ny Pƙed 2 lety

    Giiirrlllll the music at 3:56 is nicee

  • @turboadlerlp2361
    @turboadlerlp2361 Pƙed 4 lety

    thanks for the video was really great

  • @oogieboogiedoogie1
    @oogieboogiedoogie1 Pƙed 6 lety +1

    You know, this is indeed how I felt playing Blood Money. The more I played a level, the more opportunities I saw to make every target kill look like an accident. I never realized how the trial and error design did, in fact, make me feel like Agent 47. Cool.

  • @purfplays7392
    @purfplays7392 Pƙed 3 lety +1

    I had never quite warmed up to the series - and I still prefer my stealth strategy games with all puzzle pieces on the table, like Mark of the Ninja or Desperados do - but this video nicely describes my two last evenings with this game. I think it finally clicked :)

  • @LivvyHackett
    @LivvyHackett Pƙed 4 lety

    I’m absolutely terrible at combat systems in games (can’t remember and coordinate button commands at all) but I’ve always wanted to try something like this. Maybe I’ll give it a go now...!

  • @ArifDiamanta
    @ArifDiamanta Pƙed 8 lety +1

    I really love this game.

  • @Dark_Saibot
    @Dark_Saibot Pƙed 2 lety +1

    Instinct is what we need in most games like Assassin’s Creed and Far Cry

  • @AndroidOO3
    @AndroidOO3 Pƙed 7 lety

    This channel is my hero!

  • @gustavocosta7304
    @gustavocosta7304 Pƙed 7 lety +1

    Receiver's (the FPS roguelike) core idea is repetition, and every mechanic works on that axis; having to master the obtuse controls and pick up the same tapes over and over to ''transcend human limitations''

  • @ShinoSarna
    @ShinoSarna Pƙed 8 lety

    I think ranking system are a crucial part of this repetition system. Character action games (like most of Platinum stuff) use these to rank player mastery of game mechanics, rather than learning of the levels themselves (and old arcade games used score/leaderboards for the same purpose) - but getting optimal ranks is very important thing in these games.

  • @Ma1q444
    @Ma1q444 Pƙed rokem

    Best think about hitman games is you can purely get ideas by listening to conversations, every conversation is important.

  • @LaughingThesaurus
    @LaughingThesaurus Pƙed 8 lety +5

    This sort of thing happens in Bayonetta, I feel, as well. Your first run is going to be clumsy and terrible, your score will be terrible, but you'll probably still have fun with it because the combat's really satisfying... even if you're button mashing. The game itself is probably only 5 or 6 hours long, too. If you finished the game and had a good time, the game gives you an overview of all the trophies you'd earned and unlocks Hard Mode, so you have a few options. If you feel so inclined, you can go for improving those trophies. That will demand of you a strong knowledge of the combo mechanics, dodge offset, and which weapon is best for each situation. Additionally, there are plenty of places to explore in each level for unlocking new weapons and toys, or getting just a little bit closer to the elusive maxed out health bar, if you're into the Zelda-style health upgrade thing. As you repeat stages, you'll get more money to buy more accessories, which give you access to very powerful situational moves that can help you improve your ranks more. If you're among the most ambitious, you may even discover there's a rank you can get in individual fights referred to as Pure Platinum, for doing absolutely perfectly... and you may wonder how you can get a Pure Platinum trophy. You'll discover secret fights along the way, master them, and get to the point where, eventually, you can dodge and weave through a complex sequence of enemy attacks while comboing like a pro.
    I think the way the game grades you is probably the strongest encourager, too. You need to take no damage, while keeping up the pressure on the enemies. If you waste a lot of time, or let your combo break, you won't be able to get a pure platinum medal... however, if you keep up the pressure competently without getting hit, you can get a pure platinum medal every single time. It's not too harsh, you're given a lot of room for creativity. I'd be interested in knowing your perspective on how platinum games encourage mastery to turn you into a master action hero.

    • @pmac139
      @pmac139 Pƙed 8 lety

      Yeah, it feels like that's Platinum's MO (as seen in Mark's video on Vanquish). Mega Man and other games do similar things: short and challenging giving you the chance to play again and again until you can do it perfectly. Bayonetta seems to get this just right with the rank/score mechanic you talked about. I guess that's an important wrinkle to make it all feel right to the player and keep them coming back.

    • @LaughingThesaurus
      @LaughingThesaurus Pƙed 8 lety

      pmac139 The rank mechanics and the fact that, in principle, the combat is so simple is what really gets me into their games usually.

    • @pmac139
      @pmac139 Pƙed 8 lety

      +LaughingThesaurus So the simple to learn, hard to master type thing? I'm usually into games like that too.

    • @LaughingThesaurus
      @LaughingThesaurus Pƙed 8 lety +1

      pmac139 Yeah, it definitely has layers of depth but, your basic response to an attacking enemy is probably going to just be the dodge button. If you want good score, all you really have to do is remember to do a wicked weave every 6 attacks or so.
      There are tons of hidden mechanics and little nuances to all of this, and a lot of combos to play with that all serve different purposes. They throw in the ability to switch between two weapon sets mid-combo, and dodge offset to cancel attacks and dodge simultaneously while continuing your combo from another location...

  • @EverScrolls
    @EverScrolls Pƙed 8 lety +1

    Dammit! ...Now I gotta play this.

  • @RickshawWatcher
    @RickshawWatcher Pƙed 6 lety

    Oh, so the repetition is the Hitman version of "Casing" a target. It's his internal planning stage as he gathers information, processes that information, and plans accordingly. So every play through before your Silent Assassin (canon?) run would be him planning the kills out in his head; constantly thinking and rethinking every detail with obsessive precision and getting better results with every iteration.

  • @hasmond6808
    @hasmond6808 Pƙed 8 lety +4

    You're actually talking about replayability here, not repetition. Repetition would be if you did the same kill the same way every time, here you're doing the same kill in different ways.

    • @ChucksSEADnDEAD
      @ChucksSEADnDEAD Pƙed 8 lety

      It is repetition because your best score is not a result of a unique playthrough, but applying what already worked for you in the past.