Is Assetto Corsa Actually BETTER Than its Sequel?

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  • čas přidán 4. 03. 2021
  • The proposition has been made in sim racing many times: Assetto Corsa is better than Assetto Corsa Competizione. But is it really, and by what metrics? We take two identical cars and tracks to the test today in order to find out what's really what.
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Komentáře • 520

  •  Před 3 lety +799

    AC has no sequel. ACC is a standalone title with focused content. The two coexist.

    • @ajh_1990
      @ajh_1990 Před 3 lety +84

      This. If I want GT3 and GT4 cars then ACC is the only place for me - anything else and AC has you covered with mods etc.

    • @JPKelly-xr7tr
      @JPKelly-xr7tr Před 3 lety +5

      This!

    • @luizarthurbrito
      @luizarthurbrito Před 3 lety +16

      I second that. Let's wait for asseto corsa 2, now.

    • @4879daniel
      @4879daniel Před 3 lety +9

      @@luizarthurbrito It will be a long wait unfortunately. Kunos is only around 30 people and they haven't started on it yet.

    • @DWDrums123123
      @DWDrums123123 Před 3 lety +20

      Agreed, I don't know why people keep saying ACC is the sequel?

  • @axelode45
    @axelode45 Před 3 lety +288

    I completely abandoned AC as soon as I got my hands on ACC. But that's because I like gt3 cars. I found that ACC was easier to drive, makes it easier to setup the car, and has better and more structured multiplayer, better physics, non-black hole kerbs...
    But that's just cause I like the more focused and more polished nature of ACC. If you want to race all sorts of cars around every track in the world, AC is of course a better game.

    • @theaveragecarguy770
      @theaveragecarguy770 Před 3 lety +15

      For me one of the biggest "bonuses" of ACC is how good you can feel each click in the setup. 1mm in ride height makes a difference and you can feel it.

    • @axelode45
      @axelode45 Před 3 lety +3

      @@theaveragecarguy770 Yeah I feel like the cars are a lot more communicative and precise.

    • @THMSKA
      @THMSKA Před 3 lety +5

      I'm in the same boat. I still fire up AC once in awhile but the cars in ACC are excellent. Even though they are all the same two classes, each car feels drastically different to me more than AC does within a class of car. I think Kunos really nailed it with ACC, and even the VR is fine if you set it up now.
      I kind of look at AC as a driving sim and ACC, RF2, R3E, etc as racing sims. I fire up AC if I want to cruise or do Nordschleife Trackdays, otherwise I want to actually race.

    • @axelode45
      @axelode45 Před 3 lety +2

      @@THMSKA Exactly!😁👍

    • @jazzdirt
      @jazzdirt Před 2 lety +2

      Somehow your reality seems to be a holy different from mine... UE is bad for racing..

  • @thehorsecockexpress1068
    @thehorsecockexpress1068 Před 3 lety +300

    The original AC is still the benchmark of sim racing, with its mods, it is the benchmark

    • @paulthomson9709
      @paulthomson9709 Před 3 lety +8

      Got it on ps4 and it's garbage on that, put me off getting on PC

    • @nathanwebster8971
      @nathanwebster8971 Před 3 lety +47

      @@paulthomson9709 Get it on pc, you cant go wrong for a couple quid. Absolutely night and day difference between pc and console

    • @DarkIzo
      @DarkIzo Před 3 lety +7

      and while youre at it, install content manager for the TRUE experience

    • @KettunenJ
      @KettunenJ Před 3 lety +5

      @@paulthomson9709 PS4 😆

    • @joshhawkins8394
      @joshhawkins8394 Před 3 lety +11

      @@paulthomson9709 cus console version is shit

  • @Eryionification
    @Eryionification Před 3 lety +150

    Do you wanna mod your game with fun cars and cruise and take dope ass screenshots? AC. Do you wanna take GT3 racing seriously and kill laptimes and race online with an amazing rating system and physics? ACC.
    I constantly jump back and fourth between the two.

    • @Devouv3r
      @Devouv3r Před 3 lety +1

      @ASMR James meanwhile my safety rating sits at 99 and won't go down lol

    • @zethyuen8859
      @zethyuen8859 Před 2 lety

      @ASMR James Tbh only Racecraft and Safety Rating matter. Safety rating will go up as long as you dont have too much contact but my safety rating wont go higher than 57 now..

    • @Poodah_2k
      @Poodah_2k Před 2 lety +1

      AC is more for me

  • @JoeBlowUK
    @JoeBlowUK Před 3 lety +43

    It depends if you are a real life driver or you have only driven sims. Both Ac and ACC have weird things happen which do not in real life driving. Driving aggressively over curbs in real life is always risky, as it can change from one lap to the next, depending on exactly where you make contact, rubber laid on them, debris collecting on them, weather changes, etc. I see often people get caught out in sims when they say they "randomly spin", then they look at the replay and see that they either bottomed out, or there was a pothole which they didn't know about.

  • @Dutsky
    @Dutsky Před 3 lety +103

    So short answer: Yes, but no, but also yes. But no. Depends... XD

    • @spellcaster39ify
      @spellcaster39ify Před 3 lety +1

      Basically Kunos spent all that time, money and sanity building a 5-point tyre model and better sound? There is, of course, more to it than that. We won't see the full potential of the UE4/ACC engine for many years to come - 7 or 8 years after launch, just like the original AC.

    • @qornyfn7966
      @qornyfn7966 Před 2 lety

      holy moly we got a jokester lmaooooo xdddd that is so pog, pog the through pain

  • @Username_Invalid
    @Username_Invalid Před 3 lety +15

    People arguing of sim titles are pretty damn funny :), Im a simple guy. I'll pay 20-60 dollars on any racing gaming as long as I get some sort of satisfaction out of it. If I was to buy and take any of these cars to the track you'd be looking at $5,000-$2Million. Needless to say, Im more than happy to race with any game that adds to sim racing field. Yes some are better than others, but overall I appreciate every game as they are a simply fun and keep us from going crazy. Lets face it, the most important thing in sim racing is simply enjoying every minute of it through the good and bad.

    • @MarkChance
      @MarkChance Před 3 lety +1

      Could not agree with you more.

  • @d3tach3d
    @d3tach3d Před 3 lety +24

    Ilya's Rain mod is mindblowing. The particle simulation thats happening with the rain droplets on the windshield and how they move around depending on speed and g-forces is groundbreaking. Then when the wiper blades move it away i'm always like "MY, GOD!" Its almost identical to Drive Clubs Rain and its amazing. Ilya has done so much for AC that I dont think it would have still been this big without his Tools/Mods.

  • @iTipTurtles
    @iTipTurtles Před 3 lety +138

    I've been really enjoying AC lately. The mods are great
    A lot of that may come down to VR performance.
    That is my preferred way to drive, and VR in ACC is just awful compared to many other titles

    • @semiedgv
      @semiedgv Před 3 lety +5

      A few of my buddies and I did a 24h of Le Mans race on AC. With AI on 100% on difficulty and aggression it was probably some of the most fun racing I've had in a long time.

    • @pstoppani
      @pstoppani Před 3 lety

      @@semiedgv You have an AC server with AIs?

    • @YordanHristooov
      @YordanHristooov Před 3 lety

      Play more with settings. After the latest few updates for my quest 2 im getting some really good FPS in ACC while scaled the ress a lot with some high settings. Things change often and worth a go again. Took me 2 weeks to get where i am with settings and visual quality. Had to overclock my msi2080ti as well to get some results

    • @iTipTurtles
      @iTipTurtles Před 3 lety +7

      @@YordanHristooov I can get it to a playable state, but it still drastically worse than any of the other sims out there. So I generally just avoid it now, its unfortunate.

    • @YordanHristooov
      @YordanHristooov Před 3 lety

      @@iTipTurtles maybe it’s just the sim that you don’t like. I know a few people with old pc’s and 1080ti but they still race ACC in VR. One of them it’s even on laptop so I can’t even imagine the blurry mess 😂. I doubt that VR looks by it’s own it’s stoping you playing the game. Happy racing in the titles you like 💪🔥

  • @magzire
    @magzire Před 3 lety +35

    kunos should just employ the creaters of sol and csp for AC2

    • @jazzdirt
      @jazzdirt Před 2 lety +1

      Unfortunately they are probably opting for UE5 instead of Kunos engine. :(
      So AC2 might turn out to be ACC2....

  • @theaveragecarguy770
    @theaveragecarguy770 Před 3 lety +40

    The developers said many times that Unreal engine's physics is only used for wipers, net movements in car, colisions with trackside objects and similar stuff. All the simulation side of things is Kunos engine, the same in AC just with many iterations of development on top of that.
    Regarding those slides - they are not something unusual. It is called "rotation" (different from turning). The only issue with ACC is that the ffb is very vague in that area and if you want to keep that rotation through the corner you have to kind of wild guess a bit with that "seasawing of the wheel". But its not hard to stop that slide if you want that - it just needs a fast and sharp correction. :)

  • @d3tach3d
    @d3tach3d Před 3 lety +29

    One word. MODS. But, this is a very subjective question. To me I have more fun in AC simply because of Mods. My AC folder is 250Gbs full of tracks and cars. When a Developer makes their game moddable, its something that extends and breathes more life into it. Also, it can give it so much more as well as creating a bigger and closer community. If you look at any popular game that is/was moddable, they still have huge player bases 5, 10, or even 15 years later. Look at Half-Life "The OG" of mainstream modding and what it spawned (Team Fortress/Counter-strike), Quake 1-2, The Fallout games, The Witcher 3, The Elders Scroll games, and all the others (too many to count). Mods can make game last for generations. But for AC vs. ACC it also depends on what youre comparing. Obviously ACC is newer with a better graphics and physics engine but AC isnt drastically behind in that department and has so much more due to the wonderful modding community. With the right tracks, Sol, CSP, and Reshade presets you can even make AC look hyperreal and in some cases better than ACC. For example Ilya's new Rain Mod for AC destroys ACC rain FX. The track maps in AC are a little bland in terms of environments because modders might focusing more on the track other than the environment since nice assets can be a challenge to make or find to place in the track. But, the cars can look identical and have similar geometry levels, the shaders can look just as good, etc.). Until ACC implements Ray Tracing (because Unreal Supports it) than we might see an even bigger jump in visuals. This AC vs ACC is something that can be talked about for hours. But to chalk it one it one sentence. AC is the better "Overall" Sim for me but I still love ACC as well.

    • @Donesyboy
      @Donesyboy Před 3 lety +2

      Hell yeah, a modding community can single handedly keep a game alive and bursting with content! I'm pushing 268GB for AC and probably about the same size for Skyrim and Fallout4 lol.

    • @mehmetkara2752
      @mehmetkara2752 Před 3 lety +1

      Lol no its not. AC has some of the worst physics Ive ever seen in a racing sim. Its borderline simcade.

    • @LordSeth-hf8ew
      @LordSeth-hf8ew Před 3 lety

      Really?

    • @d3tach3d
      @d3tach3d Před 3 lety

      @@LordSeth-hf8ew Really, what? or are you just being patronizing?

    • @d3tach3d
      @d3tach3d Před 3 lety

      @@mehmetkara2752 ​ When did I say the physics were better in AC? I was talking mainly about MODS, Visuals, and the like. Obviously the the Physics are better in ACC. it doesnt take genius to figure that one out. He asked a question in the the title and a gave an opinion. ACC is Great, AC is Great and the physics are good for its time and not a bit close to a "simcade". But its Apples to Oranges in that department. Try not to be a pretentious dick too by not going LOL like a tween. just a thought.

  • @OhItsThat
    @OhItsThat Před 3 lety +56

    Project Cars 2 was abandoned, AC wasn’t.
    At some point you have to move on. What Kunos left the community with was a platform that could be built on for many years to come. In my opinion it’s not like they over charged and didn’t produce any content for the base game.
    397 and Sec3 should take a page out of the Kunos book. When it’s time to move on its time to move on.

    • @spellcaster39ify
      @spellcaster39ify Před 3 lety +1

      Did you just write that "left" is not the same as "abandoned"? So, because AC is moddable, the devs just left it. But if it wasn't moddable, they would have abandoned it.

    • @desirefusion532
      @desirefusion532 Před 3 lety +5

      @@spellcaster39ify I read somewhere that they left it because if they add more things the coding will prevent most mods from working, so basically the just let the community take over (apparently)

    • @spellcaster39ify
      @spellcaster39ify Před 3 lety +3

      @@desirefusion532 That's also quite convenient. No developer is required to constantly update, maintain and support a game that's built on an older system - I totally get that and have no issue with it. What I take issue with are the glib comments from an employee of the company not only perpetuating a corporate-speak half-truth, but also accusing the content creator who promotes his own company's work of creating clickbait. This is where we've evolved to in 2021.

  • @youp1tralala
    @youp1tralala Před 3 lety +10

    AC is the new RBR. It will never die, much to the dismay of Kunos

  • @shovas
    @shovas Před 3 lety +5

    Glad you're still highlighting that ACC lumbering slide thing. It's so annoying. It might be realistic but if it is then we're lacking ffb forces to indicate to us how to feel it coming on and how to handle it as it's happening.

  • @lopi3351
    @lopi3351 Před 3 lety +13

    AC is not abandonned by kunos, if kunos update a text file, like a while ago, some mods won't work anymore and this is why they try to not touch their game. At least this is what I saw.

    • @onearmedbandit_nz
      @onearmedbandit_nz Před 3 lety +2

      Like most users of AC mine is running CM, Sol and CSP and none of the recent updates from Kunos broke anything.

  • @billwiley7216
    @billwiley7216 Před 3 lety +1

    I like the attention to the little details that a more narrow focused title like ACC allows with the cars and the tracks and the tire models and BOP within a class.
    I also like that again more car classes or race series can be added one at a time including new tracks that again expand the scope and content of the game while still keeping those details and improvements along the way.
    There are so many avenues Kunos can go in the future as far as adding series and different car classes, a great one would be a North American IMSA series adding in all the iconic tracks used in that series, Touring car classes and series around the world, many would like to see an Australian V8 supercar series added, what about historic types of series as well, there are so many.
    I really like the possibilities but I also like the focusing on one thing at a time seems to bring so much additional details and look forward to what may come in the future. The wide open games that try to cover too many things at once lose so much of what can really make the game great the close competition while maintaining the feel of actually driving different vehicles. Give me the broad scope added in basically one chapter or series at a time that is really done right.
    I know since ACC added the GT4 cars that I have rarely driven a GT3 car as the GT4 cars are just so much fun to drive for me.

  • @angryginger791
    @angryginger791 Před 3 lety +9

    ACC is a step up... unless you like racing in VR, then it's like 5 steps down.

    • @ErwinLiszkowicz
      @ErwinLiszkowicz Před 3 lety +2

      Nah mate. ACC is like 10 steps up in terms of physics, and in VR performance wise it's 5 steps down. BUT with powerful rig it's still 5 steps above graphically. But that graphics upgrade costs A LOT.

    • @1000sofusernames
      @1000sofusernames Před 3 lety

      @@ErwinLiszkowicz I've been running with loads of graphical options turned up but at 45fps just see what it looks like. Still not impressed. Madness engine looks better.

  • @heyes55
    @heyes55 Před 2 lety +2

    AC for mods
    ACC for competitive racing with GT3 and GT4.
    For me, ACC is better because of better graphics, more attention to detail etc.

  • @BillyCherokee
    @BillyCherokee Před 3 lety +10

    The Need For Speed 4 Soundtrack was enough for my sub :)

    • @EmoDKTsuchiya
      @EmoDKTsuchiya Před 3 lety

      He likes to throw all kinds of classic racing game soundtracks in there. Tis how he got my sub too

  • @tt350zJason
    @tt350zJason Před 3 lety +3

    Appreciate your thoughts and opinion Ermin...great video once again. Also, tip of the cap to you for diving into such a dangerous discussion as some folks get very "feisty" over which is "better".

  • @alessimunic
    @alessimunic Před 3 lety +22

    You should really try an RSS, VRC or some of a little dated URD mods, to get what CSP and other development made possible in AC. And for direct comparison with ACC, there is an excellent Lanzo V10 from RSS, which you can better compare to ACC's Lambo GT3 evo than the 488. Still of course ACC has chassis flex, which makes a world of difference, but other than that AC is in my opinion on par with ACC in almost any other aspect. One might even argue, that slip and slide (the thing that IMO makes AC stand out and still so popular amongst sim racers, as it is the most realistic from all the sims) is much more accurate in AC.
    Also AC's strenght is the road cars. Those behave so accurately some times it's actually scary. Here is my comparison lap with Dodge Viper ACR on the Nordschleife (Beto Fernandez from BZ Simworks over at FB made this mod a while back with input from actual team that ran than car on the Nordschleife (it also includes the actual setup used on the lap record atempt)). I was within a second of the real lap record lap time for the duration of all 7 minutes and 1 second. And that is only due to mistakes made by me or the real driver. Majority of the time, we were within hunderts. And the speeds were never more tha 20 km/h apart. Also the slips and slides, braking points,.... virtualy identical: czcams.com/video/sKL_aOhzIi4/video.html . Hey, maybe a fun challenge for you Ermin to try to break the 7:01, as you said you like Nordschleife so much.

  • @Scotts_Arcade
    @Scotts_Arcade Před 3 lety

    Love the videos and the information provided in them. I have one question though, I'm curious as to what your FOV is set to in both ACC and AC, as it really does add to the in cockpit view, especially for some of the GT3 class cars. Keep up the amazing work.

  • @andreasotto1977
    @andreasotto1977 Před 3 lety +4

    As far as I understood: The key of the weird curb behaviour lies within the amount of contact points. AC1 uses a one point model, which means if that contact point slips over the edge of the curb, it drags the entire tire with it. (I guess PC2 has the same issue, though IMO it's pronounced even weirder than in AC1).
    ACC got patched with a 5 point model the other day, which balances this out. As far as I remember, Stefano Casillo described exactly that scenario in his patch notes about the tire model.
    Talking about AC vs. ACC, I really dig AC1 and have spend hours and hours in it. But meanwhile I almost exclusively run ACC. And yes, I do run it in VR (Rift S on a RTX 3070 since last November, GTX 1080 before), which sadly still is far from superior, but the overall immersion, including the unparalleled audio engine, makes it so much enjoyable.
    Also, I actually did like the FFB when I still had my TM TX, and I like it even more since I got a DD wheel.

    • @andreasotto1977
      @andreasotto1977 Před 3 lety

      Note to self: Watch videos until their end before commenting about things that are about to be explained anyway. ;-)

  • @gasixteenb11
    @gasixteenb11 Před 3 lety

    It has to be epic that the very first issue you mentioned...in fact the dominant issue discussed was that tire model and it's not only the traction flaw but the tire life...at least on ps4 are seriously flawed and I've done some tests and comparisons using GT3s. Racing Hard slicks somehow seem to lose it's traction with ease but it also helps you to learn how to manage wear at a price...lap times.

  • @darqutopia
    @darqutopia Před 3 lety +1

    AC is bloody brilliant. VRCs Auriel 90 on Feldbergring and the Deutschlanding tracks is one of the greatest experiences I've had on a sim.

  • @redfrontdoor
    @redfrontdoor Před 3 lety +4

    One really good thing about AC is that fact you can pick up the Ultimate Edition for usually under £6 when theres sale on. A true bargain

  • @asiagobagel8293
    @asiagobagel8293 Před 3 lety +2

    I definitely agree with this conclusion. Everything is wayy more refined in ACC, but I still find myself playing AC 10x more than ACC, mostly because of RSR livetiming and being able to use so many different cars and tracks. I just wish there was some sort of online leaderboard for offline hotlaps or full races in ACC, and I would play it a lot more.

  • @AdityaMr66
    @AdityaMr66 Před 3 lety +2

    100 percent with you on the fact that weight transfers are better felt in AC than ACC. One need not look any further than the stock BMW Z4 GT3 in AC to get this point. But I always wondered which is closer to real life?

  • @Leynad778
    @Leynad778 Před 3 lety +3

    The curb-behavior is better in ACC, but it seems only about controlling front-tyres while the back is just following despite all the power comes out of the rear-axis. As long as you don't hit curbs, AC feels a lot more like a car. I also tested the Ferrari yesterday in iRacing and obviously rF2 and AMS2 does the best job regarding GT3-physics for me. The brake-performance in iRacing is unbelievable and feels almost like arcade.

    • @dansolo6684
      @dansolo6684 Před 3 lety

      Tbh you probably didnt go deep enough, or drove fast enough (and with different cars) in ACC to come up with this conclusion. Im driving a lot the 488 evo lately to practice for some competitions and I can tell you that its a very competitive car but it also has a thin line between being fast and overdriving and killing your tires. Thats some of the beauties of ACC every car is a complex machine that works completely different from the other, and in this case that Im citing, I have to care a lot of the rear tires on the Ferrari so I dont kill them in a few laps, or end up overdriving and losing time. Is about finesse and ACC really rewards you when you apply the correct techniques and try to start pushing your car to the limit. So in my humble opinion you should try to go little bit deeper and find those nuances in those cars :)

    • @Leynad778
      @Leynad778 Před 3 lety +1

      @@dansolo6684 About 300 hours is enough to make my opinion and just did some Special Events including still Top 25 results when I was checking last week. I don't like GT3 cars in general and I analyzed the driving style of Jardier. Pedal inputs are simply 0/50/100% plus trailbraking and that's not anywhere close enough to control real racecars even with TC. In AMS2 I can see who is driving more ACC, because they are spinning all the time. There is no 'one and only' driving line with enough rubber like in ACC, but you need to be precise with your feet. A bit less with GT3's as well, why I prefer others, but all GT3 and GT4 are more enjoyable to drive in AMS2 than in ACC for my taste. I also do iRacing and it's like ACC more a skill game than a driving simulator, but it at least teach more authentic driving lines (straight line braking, slow in, fast out) and punish ACC alien driving styles, which has not much resemblances to real onboard footage.

  • @SoloWingX108
    @SoloWingX108 Před 3 lety +7

    Nice video. Wholeheartedly agreed that ACC beats AC with the same car/track combination, no doubts. ACC ruined GT3s for me in other sims. As a bit of feedback to your video, ACC's physics have nothing to do with UE4, the physics started as a 1:1 copy of AC inside UE4 and worked with from there. So in that sense the same improvements could be moved back to AC, but don't quote me on that :D In my opinion, modding is what keeps AC alive, of course, but it kind of ruins it a bit as well. You cannot get a consistent package of a sim. New CSP stuff is released, well 3 or 4 tracks/cars have it, for the others as well as for mods you have to write them or wait and hunt on the internet to find them. It's always troubleshooting with AC. Regarding the actual 488 GT3 from BK you drove here, from exterior shots you can see that the interior becomes very bright from a certain distance. Track Reboot Suzuka in AC? You add 25 AI cars and the sim goes into slow motion mode for me, time literally slows down (very strange, no other mod track does this for me). Just so much work keeping AC up.

    • @Marocco2
      @Marocco2 Před 3 lety

      If it's like slow motion, probably your CPU can't pick it up

    • @SoloWingX108
      @SoloWingX108 Před 3 lety

      @@Marocco2 It's track related. Same grid on any other track (even from the same modding team, like Bathurst or Daytona) and everything is all right. It's not lag or stutter or lower FPS, it literally runs in slow motion. Very very strange.

    • @zekkai1005
      @zekkai1005 Před 3 lety

      @@SoloWingX108 because the track modders are lazy asses, they only care about visuals but not optimizing their shart.

  • @th3orist
    @th3orist Před 3 lety +3

    i think the fact that AC is going so strong especially because of the modding community, is a strong point when it comes to whether or not Kunos decides to stick long term with ACC or to develop Assetto Corsa 2. My guess is that if they see how popular AC1 is, that they will want to bring the successor in AC2 because clearly there is demand for a title that offers this kind of spectrum of cars, ranging from regular somewhat sporty cars to hypercars and racecars ranging from touring to open wheel beasts.
    just the same official content that AC1 has, if you take all this keep or improve physics and ffb, and put it into a new graphics engine and give it a bit better or enticing career mode, it would sell like hot cakes and also outsell ACC.

    • @asiagobagel8293
      @asiagobagel8293 Před 3 lety +1

      yep, totally. I think the massive popularity of the Forza Horizon games recently (even with sim racers, although the physics are pretty bad) should show them that a lot of people prefer to have a giant selection of cars and tracks, and the ability to compare offline lap times with others rather than focusing on a small subsection of racing. Imagine a game like AC with the car selection of FH4, but attention to detail of ACC. That's my dream haha.

    • @th3orist
      @th3orist Před 3 lety

      @@asiagobagel8293 oh yes that would be something. But Kunos is just not big enough to pull this amount of cars and tracks off. On forza games work around 200 or more devs, Kunos size is 30 lol.

  • @redactedaudioworks9407
    @redactedaudioworks9407 Před 3 lety +19

    How to end this video in 4 words:
    Depends on your mods

  • @imembridibuddha
    @imembridibuddha Před 3 lety +2

    Everyone is talking about mods, mods but as a singleplayer guy, I'm having a really hard time appreciating AC despite the huge amount of community content and improvements. It's just not made for championships, full-length races and pit stop strategies. The AI is still pretty flawed too, only except when you want to do short races starting last and going first overtaking the bots one by one like an arcade game.
    ACC, while simplistic, it does offer some sort of functioning singleplayer content, and the netcode is better for multiplayer races (but I may be wrong in this).

  • @highestsettings
    @highestsettings Před 2 lety +1

    I might be wrong. I haven't even played ACC, but with the talk of AC2 next year, I think there's a good chance that they've been using ACC as a way to generate money and to push their simulation tech forward at the same time in a more focused and specific way (getting in all of the physics necessary to simulate one type of car, but making sure it's modular enough that it can be adapted to other classes and conditions at the same time). I imagine they probably started AC with good intentions, then realised the absolute mountain of a task they brought upon themselves. As time was going on, they needed money to push things forward and so learning from their mistake, they made a new more focused game that isn't a sequel. It can be used in tandem with AC because right now they serve different purposes, being a spin off of sorts demonstrates that GT isn't going to be the focus forever.
    On top of that, they've licensed out AC to 505 I believe to make a mobile version of the game, making money both on sales and licensing fees too in a market that has no real sim competition (I know it won't be anywhere near as good as even AC on PC but still, for mobile it'll be decent I suppose). I feel like AC2 might just be something truly special if I'm right. But I could be totally wrong.

  • @tonyogar6936
    @tonyogar6936 Před 3 lety +1

    Thanks for the vid. I think they live side by side, and not in sequence.. I find myself jumping back and forth... When it's GTs, I'm on ACC, but when I just want to race a crazy variety of cars, I jump on AC...

  • @JamesCoyle95
    @JamesCoyle95 Před 3 lety +2

    Have you got any videos showcasing the actual modding for AC? I use the Content Manager launcher with CSP installed but don't seem to get the level of detail that you're getting. It would be great to see a video rounding up the must have mods and how to set it all up to be the best it can be.

  • @Bazzookie
    @Bazzookie Před 3 lety +2

    Honestly Assetto Corsa's fatal flaw imo is the tire model at the limit. There have been many times in races where pushing the car leads to an unrealistic loss of traction and a spin that is uncatchable, and It's why I prefer rF2. I can push a car the same way I have when driving on track in real life or on some empty mountain roads. The most important aspect of driving is the limit, and how much you're actually able to play around with it. Real cars have a lot of play around the limit allowing for a lot of creativity and different driving styles, and the only exception to that would probably be super high downforce cars like F1 cars, and really that's where AC is most fun imo, with like the RSS Formula cars. ACC has made massive improvements over AC but even still, I just never get around to playing it because of its locked nature. Not being able to run mods and rip around in basically any car the modding community is willing to give you is a real drawback, and because it's solely focused on GT cars you only get that, GT cars.

  • @mapextv
    @mapextv Před 3 lety +12

    Comparing AC with ACC is completely missing the point already. Obviously ACC is better in simulating GT3 and GT4 cars...that's the whole and only point of the sim! ACC can't and doesn't want to compete with AC because it hasn't got open wheelers, road cars and V8 Supercars, so naturally it won't be better in those areas than AC.
    Assetto Corsa Competizione is NOT the sequel to Assetto Corsa. It's a wholly standalone product made to simulate the SRO, and ONLY the SRO Leagues.
    If someone thinks that ACC is worse than AC because of the simulation, then he's simply delusional. I think David Perel knows more about GT3 cars than the average Chair racer.
    If someone thinks that ACC is worse than AC because of the content, then fair enough, but it's not the game fault, it's your personal preference playing a part here.
    Just my ten pence on the whole debate but in my opinion the whole debate is just another case of "I wAnT tO cOmPlAiN cAuSe SiMrAcInG ArGhHhHhH ReEeEeEeEe"
    Just enjoy the pleasure of driving jeeeeez...
    Purely from the physics side I totally agree with you Ermin, but I do think that calling ACC a Sequel is simply wrong, even if Kunos called it another Assetto Corsa.

    • @untrainedprofessionals2374
      @untrainedprofessionals2374 Před 3 lety +3

      Yes yes yes. ACC is its own animal not the offspring of another. The depth of ACC is particularly important to understand. It requires time and effort.

    • @alouisschafer7212
      @alouisschafer7212 Před 3 lety +2

      I hope there will be an Assetto Corsa 2 at some point.

    • @4879daniel
      @4879daniel Před 3 lety

      @@alouisschafer7212 Check the GTPlanet channel three weeks ago for a Kunos interview. It will happen but work not started on it.

  • @jettingspeed8750
    @jettingspeed8750 Před rokem

    Dude any kerb on Project Cars 2 was devastating. For example, on Indianapolis Rod Coarse, the outside kurbing after turn 10 would completely through your car of the road. Even without being near the kurb you still get butterflies.

  • @jackdrodge4273
    @jackdrodge4273 Před 3 lety +1

    I haven't played acc, but from what I've seen i do think it is a more solid sim. I do have ac, and i love it, but it can feel weird sometimes. The force feedback feels like itcuts out at times, which makes it undrivable. The UI looks like something made in the 90s. And the kerbing is odd. Sometimes, i get an extreme amount of grip on the kerbs, and then others i randomly spin out. But, ac is much more optimised, has more variety of content, and the servers are pretty decent, and acc took ages to get where it is now.

  • @StakedWitch
    @StakedWitch Před rokem +1

    The biggest issue with the black hole curb issue is actually the modders themselves most don't use the 2020 v10 tyre model opting instead for the dated v5 tyre model as its easier to understand

    • @StakedWitch
      @StakedWitch Před rokem +2

      Not to mention that the largest community for AC by far is the drifting community leaving most other disciplines lagging far behind

    • @nicolasoliveira4903
      @nicolasoliveira4903 Před 22 dny

      ​@@StakedWitchThat must be why I don't have problems with curbs, I don't use mods. I love AC vanilla

  • @infn8loopmusic
    @infn8loopmusic Před 3 lety +2

    It's certainly less limited in choices and mods. That's for sure.

  • @laurentderrien
    @laurentderrien Před 3 lety +2

    Well, without ACC this mod wouldn't exist :)
    Team AC tho, I love how diverse it has turned. And its just the best for hillclimbs

  • @lordadz1615
    @lordadz1615 Před 3 lety

    It's great how passionate he is

  • @TaylorTheDirtRider
    @TaylorTheDirtRider Před 2 lety

    Omg this intro song made my jaw drop. Throwback to the early Need For Speeds!!

  • @danielhearn5543
    @danielhearn5543 Před 2 lety

    AC was my favourite go to but after a little bit of correct practice and determination I have fell in love with ACC.

  • @PROV96
    @PROV96 Před 2 lety +1

    I hope the next AC gonna be AC with ACC in (like GT7, full game with sport mode for competition) with mods indeed

  • @Costiii
    @Costiii Před 3 lety

    I personally never noticed the kerbs being an issue, but once I tried the 488 I noticed the same issues you experienced in the video. The Kunos 488 GT3 felt miles better over kerbs whereas the mod 488 couldn't get a lap around Spa completed without at least one scary moment where you'd lose the rear end.

    • @coastallab5526
      @coastallab5526 Před 2 lety

      that's not kunos fault, and using a modded 488 GT3, when there is an official one, it's simply wrong, especially if you're trying to compare kunos work with kunos work

  • @Anonnymouse53
    @Anonnymouse53 Před rokem +1

    I'm driving in VR and ACC is criminally bad for both terrible performance and a VR only rendered HUD, trying to browse menu's in VR using a mouse and keyboard with a headset on is super annoying. It's basically impossible to get a solid 90fps whilst keeping it looking acceptable, let alone crisp. AC looks literally twice as good in VR with my Pimax/3070.
    For a while I was mostly racing in ACC, it's definitely got the edge on AC in terms of the ranking/server system and I think the tyre physics feel better, for sure curbs 100%.
    But recently I jumped into some new AC GT3 mod cars and the it felt much more alive. Everything in ACC feels muted to me now, particularly haptic feedback feels way better through simhub, as does belt tensioners and wheel feedback on my CSL DD.
    After spending time and money on sim hardware & setup, it feels like there aren't any sims that have it all, but ultimately I think AC still sets the bar - even with it's dated physics.
    If they went back and gave us ACCs physics in AC I'd buy it all over again.

  • @anpesx
    @anpesx Před 2 lety

    Damn, i love the NFS High Stakes soundtrack. Instantly recognized it

  • @MrRexxyboy
    @MrRexxyboy Před 3 lety +1

    AC is dated, but i find it a lot more FUN than ACC. ACC feels serious, linear and Robotic in comparison. ACC is years ahead in sounds, AI, UI, tyre model, pit stops etc. FFB in AC feels better on my DD1, it;s more lively and i prefer the arcadey slides and unpredictability. I wish Kunos could just to one more major update to AC and fix a ton of stuff, I'm pretty much just hangin in there thanks to Content Manager, Sol 2 and Race Department mods.

  • @mrbungle3310
    @mrbungle3310 Před 3 lety

    James Baldwin said its his favourite sim,and he was racing in British GT3 so im guessing its good,just the flexibility and mods of AC makes it better

  • @mantasisganaitis2281
    @mantasisganaitis2281 Před 3 lety

    I'd like to comment lots of stuff, especially from physics side, but whatever.... overall its really good subject and nice video.

  • @culfy118
    @culfy118 Před 2 lety

    What should I buy? AC AC ultimate edition or AC Comp? I'm new to xbox one and have just moved from 360. Of should I buy two of them for different reasons. I like to modify cars as far upping the power and handling eyc but haven't ventured in to setups yet. I liked Forza 4 but am up fkr something more challenging. I currently just have a controller but would like to add a steering wheel setup at some point. Please help

  • @bigredracingteam9642
    @bigredracingteam9642 Před 3 lety +1

    The track mod is called "rt_suzuka"

  • @ninji5226
    @ninji5226 Před 2 lety

    Thanks for the comparison. I just recently got into sim racing, albeit on console, and started with a t150 wheel and gt Omega rig. I bought PC2 and I absolutely hate it. I know there are a million nuances that go into driving high performance cars but when I can drive my bone stock 87 firebird formula around a corner faster in real life than I can a $700,000 tricked out supercar, there's a problem. I'm hoping ACC isn't the racecars on ice that pc2 is bc I really love my set up, just not that game.

  • @richardsutcliffe3884
    @richardsutcliffe3884 Před rokem

    Assetto corsa 2 if these two merge will be amazing
    I've been into ac for years and recently had a go with acc, there's nothing I don't like about it.
    I did find acc easier to be consistent.
    A friend jumped on and had a go at spa and round eu rouge he went through cleanly in the fer 488.
    First go of a sim, this was acc.
    My first go on ac and the same bend I found very tricky to master flat out.
    I think I may get acc, but the pull of nordshilief and more cars will always have me back too ac.
    Ac2 should be off the scale

  • @bebussound7991
    @bebussound7991 Před 3 lety +1

    I prefer ACC just because of graphics, sound, force feedback, and multiplayer. Im on a g29 and no matter what settings I use Asetto Corsa is extremely notchy and unnatural. Proper multiplayer is also a huge bonus for me on ACC

    • @bigredracingteam9642
      @bigredracingteam9642 Před 3 lety

      Try to lower the in-game FFB strength in AC - it's way too high at 100.

  • @darkgio6
    @darkgio6 Před 3 lety

    I was a fan of AC, was the only sim I played just to get times, and the hype was real when ACC was announced, mostly because the promise of having a proper simulation system and not an all patched and hardcoded thing like in the first game. But then ACC arrived and it didn't felt right to me. I can't feel when the car is breaking and God knows I tried everything. So now I stick to Automobilista 2 for the simulation, mostly because its out-of-the-box VR support.

  • @AustinOgonoski
    @AustinOgonoski Před 3 lety +8

    ACC feels so weird for me to drive, it's like there's too much drag induced on the tires if you drive with any sort of slip angle. I legitimately don't know how to go faster in the game, it reminds me of iRacing circa 2012 or 2013. I've tried to pick it up numerous times and it just doesn't make any sense to me at all.
    With AC I can jump in with no practice without having played the game all week and it feels so much like a real car that I can be instantly quick. I just drive how I know to drive in real life and I usually rocket to the top of the qualifying leaderboard on places like SRS. In fact it's allowed me to cut back on the time I spend gaming and I can go out with friends more during the week and not have to worry about practicing for league races.
    The problem with AC is that it's super rough around the edges. The menus and UI are both ugly and it feels like I'm playing X-Plane when using content manager. Just setting up a race against the AI feels clunky and archaic and mod quality is all over the place. But in terms of raw driving there is no replacement.

    • @Fearlessphil100
      @Fearlessphil100 Před 3 lety +3

      lol there goes the subjective example of human experience, because for me it's exactly the opposite. ACC feels much more weighty and grounded like real driving to me, and is more intuitive after some of the latest updates. Unless force feedback settings are altering the experience, but I am using only standard settings for my wheel in both games.

    • @jopereirapt
      @jopereirapt Před 3 lety +2

      I really prefer the fast, useful Content Manager over any other game interface. In no time, you are racing a previously saved track-cars combo. I wish rF2 had something like that. ACC just doesn't need it ☹️

    • @johnduncan5117
      @johnduncan5117 Před 3 lety +1

      @@Fearlessphil100 what I've heard is that ACC really doesn't like the cheaper wheels. I have a g920, and rF2 ffb is excellent on it. But ACC is appalling. AC is actually way better with the g920.

    • @Fearlessphil100
      @Fearlessphil100 Před 3 lety

      @@johnduncan5117 Funny cos I have exactly same wheel and find it is fine on both AC and ACC, but the feel of the drive has become better for me on ACC lately (probably because of the updated tyre model).

    • @johnduncan5117
      @johnduncan5117 Před 3 lety

      @@Fearlessphil100 yeah and maybe that's my issue because I don't think you get those updates without the international gt pack right ? And I didn't get that as I hardly ever play ACC.

  • @CostasCh
    @CostasCh Před 2 lety

    It depend what you like to drive most. I am into road cars mostly. I love road cars. So AC is one way for me with all it mods, tracks and cars and now with Sol, Pure, and Shaders patch that you can have dynamic weather, day/night cycles, is out of any competition over there. Plus, it is an old game and it does not require super computer to run! It still looks good, feels good in driving experience... ACC maybe better in physics, sounds etc, but it is made for GT3/GT4 exclusively. When they decide for AC2, they can choose to have... i don't know, two sections that corresponds in each situation?! racing cars are a whole deferent situation in driving compared with road cars. Deferent racing lines that road cars are not benefit from them, deferent behavior in corners under braking, accelerating, curbs etc, deferent tires model....

  • @maniacvr3107
    @maniacvr3107 Před 3 lety

    Hey Ermin...What Skin you are using in this Video?

  • @rockerbauer
    @rockerbauer Před 3 lety +1

    We desperate need AC2 for lots of reasons, like the variety of content, improvements on tire model (they are limited for GT3 / 4 cars with TC and ABS, and have horrible mechanical grip IMO - very different from RL), graphics optimization, for the VGA ACC demands it should look and perform much better, especially in 1080p, and sounds, people think ACC is awesome in sounds just because it has lots of sounds, but to me sound sterile and lifeless, the onboards movies often shows better sounds. ACC has the better balance of physics, graphics and sounds but isn't the top in none of it as some fanboys may think.

  • @qweryuiasdf
    @qweryuiasdf Před 3 lety +37

    Definitely not. Ac feels like the tires are made of wood. Also suspension, aero and electronic systems are far superior in acc. And of course weather effects and other improvements make acc a far superior drive imo

    • @mmsweatyballs1449
      @mmsweatyballs1449 Před 3 lety +4

      mods change all that tho

    • @angryginger791
      @angryginger791 Před 3 lety +3

      @@mmsweatyballs1449 Not really. Quality is all over the place. weather effects are pretty much visual only. And I'm still just not impressed with the overall driving feel of AC. Of course, that's just my personal opinion. YMMV. Don't get me wrong. I like AC, and I love some of the better mods, I just don't think it's as good as a lot of people hype it up to be.

    • @jj72rg
      @jj72rg Před 3 lety

      @@angryginger791 with physics extension, and correct data, it can be so good that real racing teams are using AC for data analysis.

    • @angryginger791
      @angryginger791 Před 3 lety

      @@jj72rg Yeah, since it's open to modding, I'm sure a lot of racing teams use their own physics, etc. for analysis. That doesn't mean that the sim we all play is that good. With physics extension and correct data ANY sim can be amazing.

    • @zekkai1005
      @zekkai1005 Před 3 lety

      @@angryginger791 yet only ac has cars with proper data and physics lol

  • @MrWolf2212
    @MrWolf2212 Před 2 lety

    Need For Speed soundtrack at the beginning

  • @drchtct
    @drchtct Před 3 lety +4

    I think AC is unfortunately too often recommended to beginners. ACC is the perfect game for beginners. Just GT3 and GT4, familiar well designed tracks, great UI, easy setups, decent online racing, amazing graphics and physics, no mods needed for anything.
    In AC on the other hand, it only really gets good with mods. The UI is a mess, the setups are way harder to get right (I can't even get my tyres green 99% of the time, never have the problem in ACC), an overwhelming number and types of cars. All I do is just hotlap Nordschleife and Le Mans because I don't see a direction the game wants me to take. As a beginner, I need a direction, like F1's career mode or ACCs track medals and ratings.

  • @justjoe1071
    @justjoe1071 Před rokem

    Factual. Pretty visuals cannot compare to the sheer dedication and madness of the modding community.

  • @steelin666
    @steelin666 Před 3 lety +2

    I find I would've to sacrifice too much to put AC aside in favor of ACC. In AC everything is either good enough or better. ACC is undeniably great at what it does, but it does too little to pick my interest, at least at the moment. It's a niche within a niche. I wish Kunos develops actual AC2 utilizing whatever experience they aquired by developing ACC to make it objectively superior to AC1.

  • @toivonen1310
    @toivonen1310 Před 3 lety

    Not a Simple debate... with all the mods and improvements i have in AC, and taking advantage of all the release potential through CM, CSP, amazing mods like RSS, and GREAT tracks... for me AC is my favorite title!
    Always felt much more on tune with physics, don't need to still money to buy a suitable GC to play with it, has almost All my dream Cars and Tracks/Stages and Top made, gives better info to my motion sim, and because i mostly play to enjoy and don't need complex online ratings/rankings...i almost Skip ACC all together!
    Not saying isnt Great, but it's becoming ever more clear, that even for Kunos, the future is more to due with the past then with present...UE is a limiting factor!
    GREAT vídeo though... ALL the Best mate!

  • @milkteawithoutbubbles
    @milkteawithoutbubbles Před 3 lety +5

    ACC is weird, I been having difficulties to make ffb come through on my T300RS
    Although on AC I spend most of my time on wide open mod maps like Shuto express way or LA Canyons which hardly have kerbs

    • @iseeq72
      @iseeq72 Před 3 lety +1

      It is not you... the FFB IS weird in ACC - communicates a lot, yes, but is simply weird and does not reflect forces that are remotely what you feel in real life.

    • @ErwinLiszkowicz
      @ErwinLiszkowicz Před 3 lety +2

      @@iseeq72 I'm not so sure about that one mate. It's my favourite game in terms of FFB right now, however i'm using clubsport v2.5 so perhaps it works better in ACC than whatever you guys are using.

  • @HipsterOctagon
    @HipsterOctagon Před 3 lety +1

    I find AC harder to drive honestly. Maybe its just me being a bad driver, but the cars do things seemingly at random where in ACC I feel like I can understand what the car is doing, even if I can't correct for it. That being said, I play both games for different types of cars. AC for prototypes and formula cars, and obviously ACC for GT3 and GT4 cars.

  • @scottmcqueen3964
    @scottmcqueen3964 Před 3 lety

    ACC uses an entirely proprietary physics engine and has since day one. Mr Kunos himself talked about it on stream a few times, UE4 is mainly just for the renderer.

  • @surryp5076
    @surryp5076 Před rokem

    Are there any good mods or updates etc for AC to get that tire model issue sorted?

  • @phenomta4236
    @phenomta4236 Před 2 lety

    just purchased both thanks to steam august sale!

  • @housy1
    @housy1 Před 3 lety +1

    You should use BK's R8 EVO mod for your next comparison. It is the most realistic GT3 simulation currently available using real data and tons of help from a real R8 engineer.

    • @Ermz
      @Ermz  Před 3 lety

      I tried it already but had massive understeer with stock setup and didn't have time to retweak from scratch.

  • @felipetartas5434
    @felipetartas5434 Před 2 lety

    Love those NFS High Stakes songs.

  • @mc1996
    @mc1996 Před 3 lety

    ACC cars are the best GT3 mods to AC. So much detail.

  • @2sik_UK
    @2sik_UK Před 3 lety

    Is there going to be an ac 2? Just got in to sim racing this year and only had a wheel for a few months,on next gen xbox not pc so no mods and not as many games and ac is amazing I'd love too see a ac 2

  • @rolandracz723
    @rolandracz723 Před 3 lety

    I play both of them, enjoy them a lot. Ac is better in variety of course, you can race with almost any type of cars. Modding community is amazing. Acc is imo really good for competitive online racing. It is not a sequel, its for gt only. Depends on what do you expect from playing.

  • @freekshow
    @freekshow Před 3 lety

    Where did you get the Impreza from? :O

  • @cirulishomevideo
    @cirulishomevideo Před 2 lety +1

    I recently bought AC during a steam sale, completely forgetting about ACC and now I'm having mixed thoughts. Should I have bought ACC instead of AC? Or is the original AC alright?

    • @Marauder1981
      @Marauder1981 Před 2 lety +1

      Imho AC is superior on so many levels. FFB, modability, quick to load. It´s has the best representation of the Nordschleife which is important to me since I can´t race on the real track during Winter.

  • @chrisperry5244
    @chrisperry5244 Před 3 lety

    Every sim racer should own ACC AND another sim. ACC is the best replication of GT3/4 racing imho. But you will always want diversity which is why ACC can co-exist with its older sibling or my personal fave Raceroom.

  • @leadfootnick4x4
    @leadfootnick4x4 Před 2 lety

    Good video

  • @mrfranzose
    @mrfranzose Před 2 lety

    NFS IV soundtrack in the beginning?! :D

  • @giancarlovinciguerramorale2951

    Great NFS soundtrack selection.

  • @jacksonueland
    @jacksonueland Před 3 lety +3

    ACC is the GT3/4 King

  • @thanasisprofilis5169
    @thanasisprofilis5169 Před 3 lety +2

    This weird slip from what I know is a characteristic of just the 488 on ACC for some reason, which I do not particularly like either:)

    • @vinx3373
      @vinx3373 Před 3 lety

      Can put the caster up for that

    • @zelrack
      @zelrack Před 3 lety

      Nah, most cars can do it. R8 is notorious for it too but even a car like the Bentley or the Aston can do it too.

  • @scotthiland5521
    @scotthiland5521 Před rokem

    Agree with what most are saying in that when it comes to GT racing ACC is much better and polished. I actually have completely gone away from AC entirely. AC has been replaced with AMS2.

  • @chrisnewton2325
    @chrisnewton2325 Před 2 lety

    I just got acc for ps5 and hated it, the crap I had to do to get it working with my g29 was a joke. I played ac recently on PC and loved it. I'm enjoying gt7 as I can drive a massive amount of cars and the sound is incredible. I'm not a Sim racer I'm just a car fan that loves to race occasionally.

  • @rich1701
    @rich1701 Před 2 lety

    It definately is now. AC looks stunning.

  • @FruitLoop2020
    @FruitLoop2020 Před 3 lety +2

    Do you have any links to the car and track?

  • @SURG3NT
    @SURG3NT Před 3 lety +2

    Would be interesting video to hear ur thoughts on iRacing

    • @formulefrank6395
      @formulefrank6395 Před 3 lety

      Iracing is better than ac or acc

    • @ErwinLiszkowicz
      @ErwinLiszkowicz Před 3 lety +3

      @@formulefrank6395 it really depends. In terms of content surely iRacing covers more than ACC, but at the same time definetely less than AC.
      In terms of online racing - there's a lot of people driving in iRacing, but there's a lot driving in ACC as well. In terms of driving physics - there's not contest. ACC is the best simulation. iRacing's GT3s can't fight with ACC's GT3s and the same applies to GT4s.

    • @formulefrank6395
      @formulefrank6395 Před 3 lety

      @@ErwinLiszkowicz yes but in terme of physic iracing is better

    • @ErwinLiszkowicz
      @ErwinLiszkowicz Před 3 lety +2

      @@formulefrank6395 it's not mate. GT3 cars in iRacing are very crappy. All of the car classes present both in ACC and iRacing - GT3, GT4, Porsche Cup - are a lot more complex physics wise in ACC. iRacing is decent, but still nowhere near as good as ACC.
      If ACC had worse physics people would have no reason to drive it.

  • @mirial2108
    @mirial2108 Před 3 lety +4

    My biggest issue with ACC is that the yaw response is far too slow. In other words, you only realise you're drifting long after the car has started to drift and it's way too late by then.

    • @felipetartas5434
      @felipetartas5434 Před 2 lety +1

      Yeah. Neils made a Talk and Drive Assetto Corsa Competizione video and he talked about this, the long slides.

  • @ScrubbDoesStuff
    @ScrubbDoesStuff Před rokem

    Is that the intro music from NFS High Stakes?

  • @sluggywug
    @sluggywug Před 2 lety

    I may be 9 months late but this NFS High Stakes soundtrack is giving me life

  • @TH-eu4rw
    @TH-eu4rw Před 3 lety

    Could you please share your ffb settings from the dd1? thanks

  • @6vitamin
    @6vitamin Před 2 lety

    WHY DOES CZcams RECOMMEND THIS AT 1am?
    Now I wanna go play ACC.

  • @Jt7166
    @Jt7166 Před 3 lety +5

    Tbh I would say ACC>AC. Most of the amazing stuff that happened in AC was done by modders not Kunos. To me, AC is a driving sim while ACC is a racing sim...if that makes sense.

  • @chadat23
    @chadat23 Před 3 lety

    My setup and budget won't allow for a nice monitor so, until DLSS 2.1 is added to ACC to enable it in VR, I won't be playing it much.