What Are The Similarities & Differences Between ACC & Real Life Racing?

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  • čas přidán 19. 01. 2023
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Komentáře • 395

  • @egj1975
    @egj1975 Před rokem +467

    I REALLY love to hear this. For us normal people that will never have the chance to drive cars like these its so fun to listen and learn about difference. Thanks for this insight.

    • @R3RS2024
      @R3RS2024 Před rokem +21

      I don't like people with your mentality, if you want it bad enouth you will work your ass off for it, just look at David Perel, slept on a couch for years to build a business to be able to afford racing, im also working on my Company so I can continue racing. Never say US when you can't be bothered to do something about it.

    • @agontprevarator5214
      @agontprevarator5214 Před rokem +82

      @@R3RS2024 I'm not talking in favor of a culture of laziness, but the reality is that for every David Perel, there are 99 others just like him who will never make it.

    • @dante316a
      @dante316a Před rokem +27

      @@R3RS2024 not everyone lives in europe you know

    • @egj1975
      @egj1975 Před rokem

      @@R3RS2024 Are you an idiot. I am 49 with family, house and work. How the hell am I supposed to be able to drive a GT3 car in a race. I have worked since I was 16 years old and have worked my ass off to be able to provide a good life for my family. Your answear is just plain nonsense and you have no clue what real life is. 99% af all people on the planet will NEVER have the chance and that has nothing to do with working hard or the lack of it. Does your mom pay for your Iphone or is it dad that brings the cash.

    • @Starmast3rmusic
      @Starmast3rmusic Před rokem +50

      @@R3RS2024 Until there's one accessible GT3 car with gas and roads per person on the planet, there are always going to be people that never are gonna be able to race. They're just being realistic

  • @boostedmedia
    @boostedmedia Před rokem +126

    Excellent video mate. Thanks for the plug too, and for letting me use your real life footage. All the best with Merc Esports this year!!

  • @_Sennek
    @_Sennek Před rokem +207

    ACC really does get a lot of things right, but there is always room for improvement. Great to hear some insights from someone with real life experience.

  • @TMVideoProductions
    @TMVideoProductions Před rokem +19

    I decided to get into karting a few years ago (2-stroke on sprint tracks) after being exclusively a sim racer for over 20 years. I very quickly realized that sim racing had, not only, not fully prepared me for that experience, but had also taught me some bad habits I had to 'unlearn.' Chief among those was constantly looking back. I always wanted to know what was going on behind me because it was always so easy in sim racing with the virtual mirror and, in some cases, the 'look behind' button. When karting, every time I turned my head to look behind I would go into the next corner and make a mistake. Eventually, I learned that you need to focus ahead, don't worry about what's happening behind you, and if someone tries to pass you, you will see them in your peripheral vision.

    • @Jaaames
      @Jaaames  Před rokem +6

      I also learned this in karting back in the day, always look forward & minimise the amount of time looking back (or in your mirrors)

    • @TheOfficialOriginalChad
      @TheOfficialOriginalChad Před rokem +2

      20 years of sim racing and you didn’t learn that? Like what level of sim racing are we talking here…Fun with your buddies in private servers or competing in season championships or driving on a team for 12-24h races? I honestly can’t imagine I could do well with a habit like that lol
      Not trying to be a jerk here just kind of surprised and curious.

    • @TMVideoProductions
      @TMVideoProductions Před rokem +3

      @@TheOfficialOriginalChad In sim racing, the cost of knowing what is behind is a momentary glance a few degrees to the top or side of the screen, or a split-second button press. Every sim has some kind of assist, such as virtual mirrors, look-behind button, relative position menu, and radar. You don't have those in real life. Sim racing subconsciously trained me that I could know what was going on behind me at all times without having much effect on my concentration. In karting the cost of knowing what is behind is much greater. You have to physically turn your head and upper body for up to 1-2 seconds to look back. This absolutely breaks your concentration and makes it much easier to miss an apex. It took me a number of races to start consciously telling myself to stop looking back. If you've never experienced it then this may be hard to understand. Obviously, looking behind is an important part of karting, but knowing when to look behind and when to focus ahead comes with real life experience. Because it's just different when you're actually blasting down the track, no matter how many virtual laps you've turned.

  • @skylerdavis1701
    @skylerdavis1701 Před rokem +50

    Great video James. I think the kerb/bump physics are the biggest thing for me. Even just as a spectator watching a real life race you can see plainly that the cars handle the kerbs far better. Honestly they prevent me from enjoying some of the cars in the game because of how random it can feel.

    • @AdamL_18
      @AdamL_18 Před 29 dny

      Im new into sim racing, but long time spectator. and thats what i also noticed. The curb in AC or ACC unsettle de car so hard, that it lift the wheels and can easily throw you out of track or into someone else. and this really limits the possibillity of overtaking.

  • @blanchimont5587
    @blanchimont5587 Před rokem +15

    Some may throw the baby out with the bathwater, but ACC is clearly close enough to reality (other sims as well) that it can be used as a tool to improve our race craft. not that most of us will get the chance to race irl, but i have seen some have the attitude that a sim will never be close enough to reality to be worth putting time into, resorting to a "just buy a real car" response, but as this video and James's entire journey shows, Sim racing can be a powerful tool to complement real driving, and I think that's something that is incredibly special.

    • @Jaaames
      @Jaaames  Před rokem +6

      There are a lot of differences, but ACC & sim racing as a whole is still a massively powerful tool for IRL race training

    • @tryNtryAGAIN
      @tryNtryAGAIN Před rokem +2

      Nothing can compare to racing for real ,it takes balls .Sim can never get close to it and might slightly help with know the circuit but then again when your actually moving at speed and g force it will all look different ! Some sim guys try talk as if they can actually drive like they do in the game for real haha

    • @blanchimont5587
      @blanchimont5587 Před rokem +2

      ​@@tryNtryAGAIN any sim racer who claims the could hop in a car and be as quick irl immediately is crazy.
      although if an absolute novice and a veteran sim racer got the chance to race a real car, the sim racer would absolutely wipe the floor with the novice.
      Sim racing gives you the base skillet to build upon when talking about real racing. similar to karting, plus a bit more if it's a specialized scenario (such as a car and track combo that's in a good sim) even relatively affordable gear can advance your skill level to a point where once you adjust to reality you're already miles ahead of your peers who have no idea what a racing line even is.
      "Some sim guys try talk as if they can actually drive like they do in the game for real haha" well no, but also yes.
      motorsports is a farce, skill ultimately doesn't matter, money talks. real racing drivers arent superhuman gods - they're sportspeople ho have been given the opportunity to develop the skills in the real world, in relation to racing this is seat time and coaching. give a sim racer the opportunities afforded to rich (or very, very, very lucky) kids, they'll 100% be as fast.
      ultimately, I think sims are incredible. because the ticket to entry for real motorsport is cash - not skill - basically all sim-only racers arent vouching for the sim because they think it's better, theyre vouching for it because they aren't the son of Lawrence f*cking stroll and simracing is all they have. they'd take a real seat in a heartbeat, any sim racer would. it's just that real motorsports are so out of reach for basically everyone that having the chance to prove that if we got a real shot in a real car, we would be able to do it just like the guys in real cars.
      this has turned into a bit of a rant lol, but I'm just trying to show you why some internet simracers might act this way. they full well know the experiences of racing in a sim and in reality are completely different, no matter how they delude themselves. it's been proven that even sims available to the public are capable of bringing your skill up to an impressive level that will give you an edge the first time you sit in a real seat.

    • @tryNtryAGAIN
      @tryNtryAGAIN Před rokem +2

      @Blanchimont I don't many sim racers would stick real racing after they nearly kill themselves ! Sure sim helps but it's very limited and down to the person but you can give someone a hundred hours of sim and still it wouldn't come close to 5 hours of irl racing .With the amount of money people spend on sim they could of actually got some real race experience with the same cash .I know winning in motorsport is a money thing also but the reality of it is real racing would scare the shit out of most good sim guys .One near miss for real and you never forget it .The consequences for bad driving at speed is severe ,sim can never give you that ,All the dive bombs, circuit cutting and setups sim guys use to win means absolutely fck all in the real world .The feel noise and smell of real racing will never be in sim.Above all it doesn't take much to go flat out in sim but trying for real is on a different level ,life and death makes up a huge part of it ! No balls needed in sim ,the smart guys can use it to help their driving but thsts only because they race for real and know what they are looking for .Must good sim racers would have no business on the real circuit with what they learned on a game .

    • @blanchimont5587
      @blanchimont5587 Před rokem +3

      @@tryNtryAGAIN bruh james (the bloke in this video) entirely disproves what u just said, also, ive spend about $1100 Australian dollars on my sim, which last time i checked that is like $4,998,900 short of what i need to race a GT3 for a season and not even enough for a bashed up 3 series to race.
      also if you are playing the danger game my trump card is motorcycles. give a guy a bike that'll do 200 and he'll do 200 on a public road, what makes you think the danger a race car poses is gonna scare any young guy off lmao

  • @hansa_27ml44
    @hansa_27ml44 Před rokem +30

    It's really cool to hear about similarities and differences between sim racing and real life racing so detailed from someone who actually does both. Even if you had gone much further into detail I think it wouldn't have been boring at all. Great video and hopefully we get to see more of that. Good luck for your racing this year!

  • @L0P3X
    @L0P3X Před rokem +34

    16:20 my theory for this might be the fact that the rev limiter from the Mclaren seems different between irl (which on your Spa clips seems to be at around 6500-6750 rpm) and ACC, where you need to upshift at ~7500 rpm, this might also be one of the reasons that causes the sound to be slightly off that you discussed earlier in the video 🤔

    • @alpha007org
      @alpha007org Před rokem +2

      Maybe, if you think about it, in reality, you would damage the engine (gearbox,...), if you were doing the same stuff as in the sim.

    • @jeremymercer5655
      @jeremymercer5655 Před rokem +10

      Yeah, I believe the gear ratios are correct, it's just the real life car gets peak hp at a lower rpm while in sim the power is up near the rev limiter. There may be some reliability concerns with running high rpm too.

  • @Ermz
    @Ermz Před rokem +3

    Regarding the sound - since this is the only aspect I feel qualified to comment on - I think the primary difference is that it's been mixed a little strangely in ACC. Even comparing to RaceRoom, you can hear a sort of overprocessing in ACC which makes the engines sound brittle and distorted. It sounds like they've recorded the main components to recreate the interior cabin sounds, but the way they've been mixed together is just a bit off.

    • @gfig515
      @gfig515 Před rokem

      I agree. And all ACC sounds are sort of similar.

  • @gosimracerjoe2783
    @gosimracerjoe2783 Před rokem +23

    Love this. Appreciate your perspective and highlighting ACC is indeed a game. An amazing, intense, fun, immersive game. Although I do wish it would bite you the same in real life so we would have fewer incidents, but that's just me 🙂

    • @arjenvreeken1593
      @arjenvreeken1593 Před rokem +1

      No, that's not just you, 10 others agree!
      At least I do, sincerely so.

  • @gianlucarisa7726
    @gianlucarisa7726 Před rokem +25

    God bless you, James! You more than any other one are the missing link between real life and sims. They will always be parallel lines that never intersect, but if we are getting more and more close to real life, is because of people like you. Keep up the good work, and good luck for the next year in Mercedes!

    • @Jaaames
      @Jaaames  Před rokem +2

      Thanks man!

    • @tryNtryAGAIN
      @tryNtryAGAIN Před rokem

      When you can die on a sim that's when it may be close otherwise it doesn't matter .

    • @Loadshitdown
      @Loadshitdown Před 7 měsíci

      By that time, you won’t die in real life

  • @thonczarenko
    @thonczarenko Před rokem +3

    I highly recommend getting bass shakers to feel more of the road and other things. I use SimVibe and now run 8 shakers for different parts of the “car”. Flat spots you’ll feel in your whole body. I now added G belts from Simexperience and now I feel braking, corners and bumps at my shoulders. These two things are a cheap way to get a lot of motion feedback.

  • @sarahelizabethrose9654
    @sarahelizabethrose9654 Před 10 měsíci +1

    Hearing about how accurate this game is for car contact makes me really proud of recovering a full sideways slide that the ai put me in at 92mph

  • @rickd955
    @rickd955 Před rokem +4

    As a longtime sim racer (as of 1996) I can relate to a lot your saying, although my only real life experiences are trackdays with my slightly modified Subaru BRZ. I would like to add that since I'm enjoying my SFX-100 motion rig, a lot of extra information travels through your body. Also, it can be pretty exhausting if you have a hard setup and take a lot of curb, bumps in the road can also impairs your vision. When I'm driving, I can't drink a cup of coffee without spilling it all over myself 😂

    • @Jaaames
      @Jaaames  Před rokem +2

      1996, bloody hell! I was minus 1 years old🤣

    • @seattletyler
      @seattletyler Před rokem

      drink another beer

  • @DaddyRacerZA
    @DaddyRacerZA Před rokem +18

    I really hate this setup situation. I think fixed setup races are so underrated

    • @Jaaames
      @Jaaames  Před rokem +6

      I like fixed setup sim racing also, a much more level playing field

    • @OkieDokieSmokie
      @OkieDokieSmokie Před rokem

      I would certainly appreciate having the option

  • @DarkDMD
    @DarkDMD Před rokem +8

    Hey dude, your production quality has really taken a big step forward. I always enjoyed your content but this is another level of presentation. Keep it up!

    • @Jaaames
      @Jaaames  Před rokem +2

      Glad you like it, big up Ethan Dean (New editor)

  • @adamsvette
    @adamsvette Před rokem +2

    Thank you for making this video. I would love to hear more about what you think about different things

  • @gpopchev
    @gpopchev Před rokem

    Thank you for this great video. You answered many of the questions I have been asking myself for the last 1-2 years.

  • @fullsendsimracing
    @fullsendsimracing Před rokem +2

    Great video James! I know the tire model is a whole complete topic on it's own and probably deserves a separate video, I'm wondering about how close it currently is. How accurate do the tires feel on the edge of grip (unaccounting for surface differences like marbles and gravel) in the front, and do the rears break traction the same way? Are the sim tires a bit less progressive when being pushed at those 9/10s and 10/10s push laps? There are many ways to tackle this topic

  • @Dan_Mone
    @Dan_Mone Před rokem +8

    Nice video! Thanks for sharing all these details with us. One question, how is the force feedback on wheel base compared with the wheel on the car?

  • @tarmacterrorist.thepotato

    Thankyou so much for making this video James! This is absoloutely superb! I've been waiting for such a long time for a real racing driver to do an indepth comparison between real life racing/driving and simracing, and yes its been done before (by a couple of the folks you mentioned in the video), but nothing as detailed as this!
    The fact that you point out the great similarities between the two but, also the glaring differences! Its massively obvious that you are not beholden to any developer, there seems to be no money involved, just seems very honest and passionate! Its obvious there is nothing like that gagging you or preventing you from any honest criticism, and that is so good, please keep making videos like this!
    It was so interesting to hear about things like the physical effect of flatspotting! Having never driven a racing car with soft slicks its very interesting for me to hear that it really is that severe! The only thing IRL i can relate to that is driving a real car and feeling that one of the tires has a bubble, getting out and checking to find there most certainly was, so, off to the tire shop ASAP! (I've had the experience of a garage fitting some alloy wheels without using shoulder bolts, realised what they'd done pretty quickly when the back end swang out violently around a corner during normal driving. Luckily I caught it, got out, checked, yep, wheels trying to come off over the bolts! But thats another story)
    You asked in the video about if there are any more differences/similarities we'd like to hear about (talking of which I very much agree about the kerbs in ACC! I also love Kunos, and all the rest of the sim devs, but kerbs are definately a quirky thing in Kunos sims). I would be very grateful if you could give me any information about the differences between racing tires and road tire's, and you're opinion of tire physics in different sims in general vs real life.
    Which sims do it (or elemts of it) well, which don't. (maybe one sim simulates grip before the edge really well but over the edge is not so good, another sim might be the other way round etc).
    Its so hard to get an honest opinion about this! As well as racing im also interested in drifting and, by the end of this year I somehow, someway, want to experience proper high speed drifting for real and try it for myself! Obviously this involves tire behaviour way over the limit!
    On the one hand you hear that if you are on soft racing slicks and you loose grip, its just gone instantly, and you spin! On the other hand I've heard folks on RL drifting forums asking wether its possible to drift on racing slicks and the answer from many has be "Of course you can! They just dont last very long and the break away is very sharp!).
    Its hard to know who to believe when you take a sim like iracing (which i've only just got into) and the tire model is very aggressive when over the limit (almost like the car actually accellerates sideways rather than just sliding). I have to add to this btw that the new tire model is more forgiving, but i've tried some of the legacy cars which are still on old tire model, and I just flatout don't believe it, as in you can spin a full 180 at 30mph just by blipping the throttle! Then I get into ACC and I can drift all day on soft slicks If I like, and in a manner in which feels like real life (for the small amount of times I've had the oppertunity to be sideways).
    Like yourself, I'm not picking on iracing or any sim here, they all have things I love about them, but they all have things I question about them. For instance I find the way cars travel over kerbs more realistic in RF2 and AMS2 than I do in ACC. But then there are certain differences I like about the way a tire breaks away in ACC more than I do in AMS2.
    I love hearing what you said about G-Forces and head movement! I know most sim racers (especially for high stakes competition) will try and keep things as still as possible to gain the advantage. I'm much more into the full simulation value of driving a car (like the way the FFB feels in say RF2 whn its set just right, feels like real life), so if a sim have lots of camera movement options (AMS2 is the absoloute best in this one department, it has option for controlling all the individual G-Forces etc), I turn them on!
    I've driven down enough Norfolk country roads to know your head does not stay still even at 60mph, and i've done a bit of Karting (shale speedway and grass) to know you and you're head get vibrated and thrown around like crazy at 60mph in those things. I love AMS2 for this aspect as in VR I can set the lateral G-force to the point where it forces my view way out around a high speed corner and in turn forces me to physically lean my head right over to compensate, I actually get a mildy achey neck after a while! Also I can set quite high vertical G's. Does'nt make driving competively easier but makes it more realistic!
    Anyway sorry I seem to have gone into full on waffle mode, but I wanted to put the effort into this reply as I cannot tell you enough about how much I appreciate this great video of yours!
    Thankyou so much for this! Cheers!

    • @arjenvreeken1593
      @arjenvreeken1593 Před rokem +1

      Great waffle still, dude! Most of it is legit, catch your drift!

    • @Jaaames
      @Jaaames  Před rokem +2

      What a reply! Haha, glad you liked the video & was interesting to read your thoughts on it😆

  • @Maxim_BornDivided
    @Maxim_BornDivided Před 4 měsíci +1

    The biggest difference I can notice is the braking really, when you put the two side by side, the way you brake in real life vs the sim is more "grip control" and also more progressive in the way you let go. The sim, you mash it the hardest you can and let the ABS do the work and you could let go quicker. I would love Kunos to fix how the cars are rendered on the track and make them feel more alive. It's hard to explain but, when you look at iRacing in Replays, the cars looks "real" on the track. The way they turn, react on the bumps etc. Else, it's such an awesome sim ! Looking forward for the future of the game

  • @NagaRacing
    @NagaRacing Před rokem +5

    Enjoyed so much this video. Thanks for sharing your experience

  • @Sauron.1
    @Sauron.1 Před rokem +1

    hahaha the video editing! =D Love this sort of content ! good use of memes and video editing!

  • @UselessPixels
    @UselessPixels Před rokem

    Very interesting from start to finish. Thanks for taking from your time to explain all this.

  • @mrmidnight32
    @mrmidnight32 Před rokem +1

    Exactly why I subbed! This exact video!
    You say ACC is spot on for laser scanned cars and tracks. But Iracing is also laser scanned and feels COMPLETELY different. Especially corners and track width between the 2 games seem SO different. Yet they’re both laser scanned.
    And I was told iRacing worked with race teams to tweak the cars in their game. But I feel the same ACC feels so much more realistic and Iracing GT3 let’s bad drivers be too fast.

  • @johnhargreaves9714
    @johnhargreaves9714 Před rokem +2

    Really interesting piece that, very illuminating as there aren't that many people with good experience of both sim racing and pro racing. You tend to get people who are an expert at one or the other but not both. I like how you said that some of the differences barely even matter, it's just a game at the end of the day, but it's also clear that there are still some major areas that game developers can improve on.
    Good luck with your GT3 racing you're doing a grand job. I often drive the McLarens in most sims and it's probably quite a lot to do with your videos when I think about it.

  • @dklassen
    @dklassen Před rokem +43

    Great video James, really enjoyed it! What about steering feel on a real GT3 car? Light, heavy? How many newton meters do you think you are feeling in your McLaren?

    • @tarmacterrorist.thepotato
      @tarmacterrorist.thepotato Před rokem +5

      Great question! I'd love to hear about this aswell!

    • @TheSkyraker
      @TheSkyraker Před rokem +3

      Same thoughts

    • @maceocapietto4090
      @maceocapietto4090 Před rokem +1

      It's actually quite light

    • @maceocapietto4090
      @maceocapietto4090 Před rokem +1

      Very similar to what a road car feels like, but you still get quite a bit of feeling through the wheel (way less than a single seater tho)

    • @arjenvreeken1593
      @arjenvreeken1593 Před rokem +1

      Great question! Same thing for brakes, please! How would progressiveness compare?

  • @dirtyjerz32
    @dirtyjerz32 Před rokem

    Thanks for putting this together. Great information in 24 min.

  • @holnivek
    @holnivek Před rokem +1

    It's tremendously insightful to hear this from someone who has done both real and sim racing competitively. Thanks for sharing.

    • @Jaaames
      @Jaaames  Před rokem +1

      Glad you like it😃

  • @craigyirush3492
    @craigyirush3492 Před rokem

    Great video! Surprised that the setups are so different.

  • @mikulitsi1819
    @mikulitsi1819 Před rokem

    What a great video! Thank you James for this one

  • @sky194
    @sky194 Před rokem +2

    I used to club race and have done many track days. That being said you kind of touched on it but in sim racing obviously you don't have to worry about personal injury to you or someone else. Of course that is the main reason for over aggressive drivers in sim racing. Great video and enjoyed watching. 🙂👍

  • @SufferingAddict88
    @SufferingAddict88 Před rokem

    Fantastic insights.
    Thanks a lot for this video.
    That was really interesting and more insightful than I expected going into the video.

  • @shanti138
    @shanti138 Před rokem +1

    nice insight, what i missed: tyres- temperature behave and especially adjustment of pressures, (does irl crew juggling around with 0.1 psi steps?) thx in advance and keep on!

  • @arjenvreeken1593
    @arjenvreeken1593 Před rokem +1

    Thx 4 this James, you give a great insight in both real racing and e-sports fysics and behaviour. Really learned a lot, and will rewatch this a few times, I guess!
    Also the montage of clip is a good combo of pro editing and funny bits of clumbsiness.
    Adds to honesty and sponteanity.
    If anything, you may consider dropping that white spaceship in the middle right of the screen to a lower point, and point it upwards to mouth. Less of a visual obstruction then, and may very well give better sound. No need to get it closer (experiment with distance, bit further may work just fine), direction counts.
    Cheers, looking forward to the next one!

  • @Divefire
    @Divefire Před rokem

    That was an excellent bit of insight, thanks for your time and sharing your experiences. Going to remember that late braking tip! Bit of a shame to hear that the setups are effectively broken and the wet racing doesn’t match up even closely but something for people to aim for.

  • @nicki9knuckles
    @nicki9knuckles Před rokem

    This video was fantastic! I learned a ton just in those 20 minutes.

  • @GopNet
    @GopNet Před rokem +9

    fantastic job @James Baldwin !!!! 💪 I have a feeling that this video will break the ACCompetizione subreddit 🤣🤣🤣 I'm guessing you'll not taking part in British GT this year also ? 😥

    • @Jaaames
      @Jaaames  Před rokem +2

      Thanks! No British GT for me this year tho😒

    • @GopNet
      @GopNet Před rokem

      @@Jaaames no worries mate maybe I'll catch you at Spa24 this year then

  • @rover1374
    @rover1374 Před rokem +1

    Awesome video! Be good to see this type of comparison with iRacing as well.

  • @MaartenRobijn
    @MaartenRobijn Před rokem

    Great video! I like how you are so straight forward comparing. Does not sound like 'biased' or something.
    What i missed: the way you 'feel' the movement of the car. Of course this is not the same in (most) home simulators. The feeling in real life would (i guess) be through you rear (bum) and the acceletation through the 'pushing your back forward'. What can you say about that?

  • @brandonchappell1535
    @brandonchappell1535 Před rokem

    What a mad life experience !! Well done bro !! Thats siik

  • @pkscarr
    @pkscarr Před rokem +1

    How about the taking care of the car part of the equation outside the obvious tires and contact damage? In real life, do you (especially in endurance races) change things in your driving style like when you shift, how you apply the brakes and throttle, how hard you work the car in general to avoid mechanical wear and tear to those expensive and difficult to fix parts like engine, transmission, differencials?

  • @evilwilk
    @evilwilk Před rokem

    This video made me subscribe, loved the honesty.

  • @brendanariki
    @brendanariki Před rokem +2

    Thanks for this.
    I would love to hear your opinions on other simulators as well.
    Having never driven a car in anger around a track it would be great for someone with true experience to compare, for example the feel of the GT3 Mclaren in AMS2 to ACC.

  • @Blancrougeblanc
    @Blancrougeblanc Před rokem +2

    Hi James, nice video! I think you forgot one big thing on the differences: there are no full course yellows in sim :D

    • @Jaaames
      @Jaaames  Před rokem +1

      In Le Mans Virtual Series there was tbf😂

  • @buzzin-hornet
    @buzzin-hornet Před rokem +10

    Main difference for me is that I've never won a race in real life, but I have won races on ACC. I mean….I've also never driven a real life race, but I've also never won one either... 🤪 Btw, well done on your Merc Esports announcement! Great news mate, wishing you the best! 👊🏼💪🏼

  • @thedude4795
    @thedude4795 Před 9 měsíci +1

    Would love to hear your comment on Danny Morads "criticism" of the braking in ACC... He said, every brake is mash 100%, but IRL some corners are maybe 20%, idk he didnt specify fast or slow corners, but nonetheless he felt the the 100% braking every time was a deal breaker

  • @Nicolas_Cage_Bees
    @Nicolas_Cage_Bees Před rokem +2

    James: I'm the editor
    Ethan: Am I a joke to you?

  • @gcm1265
    @gcm1265 Před rokem +1

    cool video, and nice to hear "some" similarities after people throw lots of money at these rigs, but nice reminder and reality check that ultimately, real-world has so many factors that are tough to replicate, probably karting is the next best "budget" way to experience some more of these physical factors, assuming someone is chasing the dream of racing in real life.

  • @56rogerleopardi
    @56rogerleopardi Před rokem

    great video thanks for sharing! As far as sound goes all they would have to do is "in car" sound just box it in more and add some low end and its pretty close

    • @hkr667
      @hkr667 Před rokem

      It's weird that no racing game ever seems to get the low end sound right. Sure, speakers or headphones can't replicate everything, but cars often sound like sowing machines.

  • @akiraunio5227
    @akiraunio5227 Před rokem +1

    Great video and since you asked ...
    Coming to ACC late, but having experience in sims from the time of GPL and GTR2, I'm wondering since ACC doesn't seem to model any mechanical component (engine and gearbox at least) wear or even overheating, is that a thing that is also not concern in modern real racecars anymore. I mean back in GTR2 there was an option in setup as to how much opening of the grill(radiator) you would have and the choice of max engine revs, to keep the engine temperatures and wear down (just engine maps nowadays, I think) which in turn would also affect even your top speed just because of the change in airflow over and through your car. In addition to those, when you followed another car or a group of cars very close for few laps, it would push your temperatures way up so you would have to either get past them or back off to cleaner air or risk a serious damage to your engine. And you would risk gearbox damage by changing gears with too high revs which does not seem to be modeled in ACC, but is that also not a factor in real cars anymore because of better control electronics.
    The other thing that is missing/useless in ACC is weather forecasting. I mean we have the widget that shows temperatures and clouds/rain as far as 30 mins in to the future, but real weather forecast can tell the temperature and other changes for the next 24 to 72 hours with fairly high accuracy and I am certain that real life teams use that data + real time weather radar data in all racing formats, and especially in endurance racing. So maybe people with influence like you could try to get through to Kunos that they really should make the weather forecasting a lot more significant feature. I mean you really should be able to see expected weather conditions for the entire race length even before the whole race weekend starts, to make strategic decisions on tire temps and so on. (If even Codemasters can do it F1 series ...)
    Regarding overheating and wear it would probably have to handled differently in single player and multiplayer. I mean no random damage in multiplayer, maybe not even permanent damage in multiplayer(I mean that even damage that would permanently damage your engine/gearbox in real life or in single player would be fixable in a multiplayer race).
    Regarding weather, I would like to see a lot more real life like weather forecasting introduced into the game. For me this would culminate in real moving weather fronts followable in weather radar (different weather conditions in different parts of the track, ultimately rain in just part of the track) represented in maybe another layer in the hud track map, but I remember reading it somewhere that that would be impossible because of the game engine limitations.

  • @JaredPaul01
    @JaredPaul01 Před rokem +3

    Very insightful video, but now I want a sim that delivers with all the differences James has mentioned 😆

  • @eKlasik
    @eKlasik Před rokem

    More track surface variables with gravel/dirt would be awesome!

  • @nuketube2650
    @nuketube2650 Před rokem +3

    Great vid man, thanks the the insight! It really helps me put things into perspective from a sim racing only background.
    I do have one question. So everyone one know that one of the biggest things you are missing while driving are the g-forces. If you ever used any kind of motion rig, would you say that motion rigs close that gap even a little bit?

    • @Jaaames
      @Jaaames  Před rokem +2

      Unfortunately I haven't used motion rigs enough to give an accurate answer to this, I just know they are not something you'd buy if you want to be faster on the sim, hence why I've not got one😂

    • @nuketube2650
      @nuketube2650 Před rokem

      @@Jaaames Fair enough 😆👍

  • @rankisdumb214
    @rankisdumb214 Před rokem

    One thing I've always wondered!
    What's the difference between how hard it is to turn the steering wheel in a real car vs sim?
    2. Button set ups on the wheel? Is there a diagram of what buttons do what in the real life McLaren?
    We all use different settings and gear so it can be difficult to compare!
    I use a DD1 with your typical Formula V wheel. I generally go with 54-55% I game and 55%-60% linear force on the wheel!
    I'm not sure if it's possible to demonstrate how hard it is to turn the wheel but I've always wondered that.

  • @awannagannaful
    @awannagannaful Před rokem

    @James you missed a few big ones: FFB FEEL (over/understeer, road texture, clipping, dead zones, snap oversteers, unrealistic saves/misses in sims?) and Brake FEEL (no ABS vibrations in SIM?), would love to hear about all that in detail from someone in your position. Also, some sims can translate the steering feel under braking or as the car lightens up over bumps, other do not etc

  • @KevinSamp911
    @KevinSamp911 Před rokem +2

    I have been wondering about this very topic recently. So thank you very much for taking the time to post this. Still huge support for the Kunos team for the fabulous game they have made, and continue to update.

    • @Jaaames
      @Jaaames  Před rokem +2

      Yeah full credit to Kunos, they know how to make a racing game

  • @PedroSantos_83
    @PedroSantos_83 Před rokem

    Great video! Very informative. Thanks! 😎👍

  • @bush1dobrown
    @bush1dobrown Před rokem +2

    Nice and honest video James, a massive thank you for this one! Great to hear what a racing sim is and what it is "not".

  • @scuderiaye
    @scuderiaye Před rokem

    Thanks for the video! This is very informative. I’d like to ask you do you get the same lap times between the two in all different weathers?

  • @racer14glr91
    @racer14glr91 Před rokem

    Thank you James! Best of luck with Benz eSports!

  • @mike605
    @mike605 Před rokem

    Thank You for making a video comparing what real life Racing is like compare to simRacing.

  • @toutpt
    @toutpt Před rokem

    I would love to see noise check box option to get those env noise. Best on that at the moment is raceroom

  • @PandyTimBR
    @PandyTimBR Před rokem

    8:15 actually there is a sim that does detail that called automobilista 2, if you go to the gravel and return to the track it will “stain” the track, and as cars pass over that “stain” it will clean it

  • @eriknaamot
    @eriknaamot Před rokem

    Thx for the video James! Very interesting 🤩🤩

  • @MrTomWaffles
    @MrTomWaffles Před rokem +3

    You should try Automoblista 2's wet physics, as some great things that most sims dont

  • @winner1338
    @winner1338 Před rokem

    I've ridden on Spa in real life before and there was a big uneven surface on the track (left turn after Bruxelles) that I don't see or feel in the game.
    About the Eau Rouge, when you go from down hill to top hill, at the deepest point, it felt very scary. It's like your body weight put you down to the ground.

  • @omarfawares
    @omarfawares Před rokem +1

    thanks for sharing your experince and also congrats for the contract with mercedes, very well deserved

  • @TheLovaLova69
    @TheLovaLova69 Před rokem

    Good video...play ACC since it's launch in 2018, never gets old.

  • @giovanniricca1810
    @giovanniricca1810 Před rokem

    Really really love this video!
    I saw that everything is so smooth event with rain during night races!
    Could you share with us your settings such as resolution Vsync Gsync or anything else that could help in reaching that silky smoothness…?
    Thanks

  • @comradical
    @comradical Před rokem

    On the topic of damage, one of the things that also doesn't really happen in game are just random events that sometimes happen in racing but don't happen in the sim. From working a couple of 24 hour races at COTA, you don't get the rubber build up on the wheels that catches on fire when the car comes in for a stop and seconds are lost extinguishing the fire before being able to put fuel in, I also recall a car catching a rock with the windshield, which cracked, was deemed unsafe and the team had to replace the windshield mid race, which, to be fair they did quickly, but it was still minutes lost. I also don't recall a single 4+ hour race where nobody was caught speeding in the pit lane, or at the very least nobody was caught trying to see if they could speed in the pit lane and get away with it during practice.
    Track limits is another one, game is very strict, real life, well we can watch someone do a limit, but we assess the situation and if no time is gained, or if its the result of a scrap going into the corner and maybe you visibly lost time, there's a good chance it won't even be reported. And the flip side of that, if we (marshals) see a tire on grass, it doesn't matter if the car is still technically on track, that is going to be reported to race control, and of course again, it is context specific, it would be a different call if you were pushed out there, or if you just veered off or extended your near track limits out to the point of crossing grass, exit of turn 11 at COTA is an example of where I may or may not have reported several cars doing this, and it doesn't make stewards happy.
    Actually on that topic too, the gravel trap recovery percentage in sims is ridiculously high, IRL if you stop in a gravel trap there is almost no chance you are going to get moving again without being pulled out. And the other thing is if you do continue moving, the amount of gravel stuck in a car makes it so you are still throwing rocks on track half a lap later, so where in sim, you get back on the racing line, IRL you stay off that until you at least get the majority of the debris to clear out, which may be a turn or several turns, you pick up gravel and drive back on the racing line immediately, there will be a lot of angry drivers very quickly. And in game there is never coolant or oil spilling on the track from an incident or a technical malfunction. I have seen 3-4 turn long coolant streaks from a coolant pipe blowing out on a Ferrari, and a mile long streak of oil from a blown motorcycle engine, and that's a way to have a race full course yellowed or red flagged real quick. And that goes for other debris, body work coming off after contact, random parts falling off the car, or an occasional tool left by a mechanic that flies off onto the racing line, and until it's gone you have to swerve around it or face the potential consequence.
    And, of course, the biggest inaccuracy in ACC, I mean, we may need a completely new sim to remedy this size inaccuracy, even larger than flag marshals missing in key locations on tracks in the game: flag marshals in the US wear white, not international orange (it's silly but it is thus historically). International marshals ARE allowed to wear orange, but US marshals wear white (even if they have international licenses and wear orange abroad).

  • @employeeofthemonth1
    @employeeofthemonth1 Před rokem

    Nice video. I guess the sound, the curbs and the wet physics they could work on. And maybe that track dirt/marbles grip stuff. The rest is just it is what it is.

  • @imajeanyus1751
    @imajeanyus1751 Před rokem

    content is good bro its my first time commenting so yeh seriously keep it up

  • @JSteelsRacing
    @JSteelsRacing Před rokem

    This is great! Really cool to see the differences! Would never have even thought about smells etc 😂

  • @BG_36
    @BG_36 Před rokem

    Hey James, thanks for the vids. They're all great. Hope this isn't impertinent but I have driven many types of race cars and worked for race teams over the years plus I've been a tech for race tyre manufacturer but I haven't worked for a race team in 10 years now, so not trying to trap you but just want to see what your understanding is for both real racing and sim racing.
    One thing that I did learn over the years is that the best drivers all knew this stuff very well, even if they weren't engineers or techs, it was slightly amusing at just how much they knew.
    Anyway, One of the major issues that I've found all those years ago, even with real engineers and techs, is a basic misunderstanding of how a tyre actually generates grip and subsequently generates heat in the footprint. If you ask anyone they will usually say its friction based on the engineering model of two solid objects sliding against each other and subsequently you'll see a temp rise on the footprint of the tyre. ACC simulates this same thing.
    Just wondering if you know or have learned or one of the engineers or techs has explained any of this to you and why real life tyre grip is different to a simulation? Thanks

  • @cornbreadsfishing1036
    @cornbreadsfishing1036 Před 11 měsíci

    Great video! I have two questions, first what NM power do you run your wheelbase? Second what VR headset are you using? Good luck on future races!!!

  • @jonbanaitis2992
    @jonbanaitis2992 Před rokem

    you should do a compression like this but for Iracing really curious

  • @robertulrich7150
    @robertulrich7150 Před rokem

    Awesome video, really enjoyed it! You mentioned brake approach but what about brake feel for guys like me trying to replicate a gt3 car? Meaning travel and stiffness!
    I am running a simagic hydraulic brake in which I love, but trying to figure out how to make it feel as similar as possible!

  • @MikeSwannick
    @MikeSwannick Před rokem

    The detail in ACC is so good that one of my in car fire extinguishers was out of date and the in game scrutineers disqualified me.

  • @mbardos
    @mbardos Před rokem

    Great video, thanks!

  • @dmitrykireev3607
    @dmitrykireev3607 Před rokem

    Thanks for the review!
    A couple of questions/remarks.
    1. Too aggressive kerbs. Do you think it's the kerbs themselves or it might be the underdeveloped tyre model (which could also explain the issue with flatspotting)?
    2. Braking too late to find the braking point. Is it really that different on British tracks? Some drivers say they need 3 laps to find their braking point provided that they didn't miss the trackwalk. First time brake too early, second time too late (keeping in mind the distance where the first braking was finished) and on the third lap the braking point is pretty much spot on. Is the old school nature of British circuits the thing that prevents the same approach?

  • @billkirkpatrick6261
    @billkirkpatrick6261 Před rokem

    I agree that smells from me running ethanol is one thing the other is the violence during hard accelerations in my car on the track. I drive a GTR-R35 and always looking for comparisons between real and Sim.

  • @sebastianwardana1527
    @sebastianwardana1527 Před rokem

    always keep progressing!

  • @axelode45
    @axelode45 Před rokem +1

    Quality content mate

  • @L_Emir_de_Passy
    @L_Emir_de_Passy Před rokem

    Really great to hear feedback from a real driver. Do you ever use motion and if you don't, is there a particular reason why?

    • @Jaaames
      @Jaaames  Před rokem +1

      I don't! Just because it doesn't make you any faster on the sim, and in Esports it's all about pace

  • @gummbyandpokey
    @gummbyandpokey Před rokem

    That would be an awesome experiment to try those broken setups on a real car just to see

    • @Jaaames
      @Jaaames  Před rokem +1

      Would end badly I think🤣

  • @tinny6065
    @tinny6065 Před rokem +2

    Great video thanks for the comparisons for those of us always wondering.
    Curious a big part is FFB and the settings you run as that also makes a huge difference?
    Do you run the ACC FFB app as well?

    • @Humza1
      @Humza1 Před rokem +1

      Would love to know this and how is the feeling of the cars with the ffb. Does it feel similar enough to where he can catch slides, spins and such the same way?

    • @tinny6065
      @tinny6065 Před rokem +1

      @@Humza1 yeah I'm kinda surprised he left that out as well. He did cover a lot of interesting points still though.

  • @Malfoy95
    @Malfoy95 Před rokem +1

    Excuse me… 💣💥 that caught me off guard 😂 fab video👍

  • @iceninja46
    @iceninja46 Před rokem +1

    You should check out modded Assetto Corsa. There are a couple of modders who are doing great things in it like wet racing lines etc...

  • @damarfadlan9251
    @damarfadlan9251 Před rokem

    Thanks James Baldwin!

  • @RL-
    @RL- Před rokem

    Immediately recognised that TGF clip 10:25 😂

  • @superstar5042
    @superstar5042 Před rokem +2

    What about tyres difference between acc and irl? Do you lose time during stint because of physical tyre wear or because of overheating and increasing pressure in real life?

  • @theredbaron7302
    @theredbaron7302 Před rokem

    Nice things to keep in mind just in case i participate in a summer race with a GT3 McLaren @ Spa

  • @clipsolo
    @clipsolo Před rokem

    Maybe those Narnia trips etc glitches can be seen as normal chaos and compared to sudden tire punctures or other real life surprises that can happen unexpectedly. Visually they look weird, but the end result is the same; someone's out through no fault of their own.

  • @brendanmccallion2350
    @brendanmccallion2350 Před rokem +8

    Congratulations again on the Mercedes deal James! So well deserved!

    • @MMoura58
      @MMoura58 Před rokem

      Wait whaaat? He got a contract with Mercedes?!

    • @JoeJacksonGT3
      @JoeJacksonGT3 Před rokem +1

      @@MMoura58 How have you not heard this?! He's replacing George in 2025 as Lewis' contract was extended to 2030

  • @dedge12858
    @dedge12858 Před rokem

    Fascinating stuff!

  • @cat-yi9cg
    @cat-yi9cg Před rokem +3

    MY MAN U SIM RACE ALL THE DAMN TIME WE NEED MORE VIDEOS PERIOD AND NOT A BUNCH OF SHORTS. U R ONE OF THEE BEST DOING IT. GIVE US SOME VIDEOS PLS

  • @Fincher123
    @Fincher123 Před rokem

    Nice Describted!
    Can you bring a Race Engeneer and Talk with him what is going wrong with all these settings for a setup?

  • @ButterBiscuitsRacing
    @ButterBiscuitsRacing Před rokem +1

    When your braking in the bus stop shacan do you have to hit the petal with all of the you strangth or is the petal sensitive enough