The scene at the window is the "best" outcome. And for sure... if you punch a psychopath in the face, you turn your back on him to get your throat cut.
Idk, the satisfaction from punching Holmes in the face feels worth it. And maybe Marie at least heard the punch before dying so she knew her beloved was trying his best to help her
@@ksvhproductions1973 um what on earth are you talking about? ‘Insensitive’? I never said recreate anything? wtf lmao. Jeff and Marie are not real and there has been plenty of media based on true crime.
Quite annoying to not have been able to play these two a little more. And annoying that, even though they took the risk of going in a room marked 'Private', they then didn't bother to check what was in that room. She is very charming and cute. They greatly personify the late 1800s as an exciting era, and the spirit of it even continued in to / resumed in the 1920s after the First World War, the age of rollercoasters and flapper girls.
The age of anti communism and lynchings, the age of segregation and slavery. The age of American imperialism and global terrorism beginning. Quite annoying how you white folks gloss over all that. To you inbred crackers the late 19th and early 20th Century is rollercoasters and Görls.
When you're more attached to the characters who always die in the first 20 minutes than you are to the main cast you can actually keep alive... Legit the only one I cared about was the dog.
But he appears at the start of every chapter. Like the equivalent in The Quarry, he's more like a unemotional version of a fortune teller to me. Which, in gaming terms, means it's as if he's telling the player 'Whether they live or die, it's all entertainment but you can better direct how you want it to go by paying attention to finding clues'. I like the angle Supermassive have gone with with their games where sometimes deliberately failing, or deliberately ignoring, a prompt, is what you're expected to do if you want a 'better' (or, sometimes, more interestingly gruesome) outcome. (for instance, in The Quarry, if you follow the QTE to press up, you die by becoming strung up on a rope trap, where a werewolf kills you). The player is allowed to be more of a director than a mere player., because any death doesn't end the story. There is no fail state, unless you wanted to see a particular character live until the end. And since no characters can be as likeable as these two at the start of The Devil in Me, who can't be saved anyway, the great freedom to the player is 'Don't worry about death too much (unless you really want to)'
Can we have a prologue where one character at least survives and has an impact on the story in the future? Edit: I feel like I should mention also that the prologue character would have a chance of living OR dying (in the quarry Laura was going to live regardless same with max)
I'm not a huge fan of innocent people getting scripted deaths :/ . Houses of Ashes was kind of okay since those people were violent but this one just feels bad.
Yeah me too. These two were a very in love couple and had no bad motives, none that we were aware of anyway. Makes me kinda sad because there was no need for them to die.
That's what was meant to play out there. The viewers have this prologue to feel like they want to side with protagonists and learn about the killer being outright sadistic when he chooses innocent targets on a daily basis. If they anyhow deserved to die in players' eyes this would decrease the impact. "Devil in me" portraits the maniacs as being evil - they're not vengeful in justified way, it's just their nature that remains insensitive towards love, loyalty or human values in general.
It's meant to feel very unfair and horrifying. It's partly based on a real life serial killer, although with great artistic licence/based on some myths of him rather than what was actually proven of him. Prologue characters, alas, are not meant to be ones we have any meaningful control of their fates. They are the solid, set, narrative on which the rest of the game opens up from.
what you mean those people are violent? They are soldiers. They went to war so war don't come close to their hometown. So their deaths are all justified just because they use guns?
it would be a good plot if jeff broke the window and ran out and came back in the group as a dectective later on because du-met never got arrested/changed his identity
He would be more than just old (and with it I means dead), cause the prologue places really before H.H. Holmes death (what means before 1890) and the rest of the game is placed in 2017.
@@cjtimmons5498 Unfortunately, Supermassive favour set narrative sometimes, particularly in prologues. It was more of a dramatic, tragic, angle for the newlywed husband to see his wife be dying or dead.
I don't mean for this to sound like performative outrage, but I've been wondering if anybody else felt a little bit put off by this storyline? Playing as the doomed imaginary victim of a real serial killer bugged me a bit once I was sure that was where things were going
I was put off at first but decided to ignore it and play bcs I enjoyed the quarry game, but anyways I still dislike heavily the fact that they used a real killer I mean ugh zero imagination and the fact that its real... btw I felt like I wasted 47 dollars on a game that wasnt worth it. Truly lame and off putting tbh
@@HCProds1 I didn't. I played the Quarry and watched youtube playthroughs of this game without knowing what it would be about. I said in my comment that I didn't know what it was about, so I don't know why you felt the need to start in on me lol
I Think Out Of All The Intros This Was The Weakest One Theres No Way To Get An Alternate Death For Jeff As He Just Dies Getting Gased Regardless And Marie Letting Herself Get Cut Was Lame I Wish The Couple Could Try To Fight Back But With Severe Injuries That Would Of Been A Cooler Demise
17:45 *Spoilers* only in a game, movie, television show or in whatnot fictional stuff where they WANT the character to die after getting the upper hand over the villain, would this happen! It’s a death situation I don’t buy short of it being a real life situation where the person has the “brains” of a paramecium… Most would do MORE after getting the upper hand like accepting what has happened and immediately run for a phone to call the cops and/ or make sure the assailant was disarmed and bound somehow or maybe even dead for safety precautions. I mean, just hitting them then running off AND with your back to them WITH them armed?? Who with any kind of brain is that dumb? And if they are- perhaps death is a gift given they are too STUPID to be able to survive in life anyhow…
It would have been cool to see this game all take place in the 1890s.
True
But It does?
@@contenttheory1717 prologue does, rest of the game nope
@@contenttheory1717 it does not.. it's not the same killer
@@contenttheory1717 um.. what?😆
I am actually so sad they died Jeff and Marie are so cute together and they honestly didn’t have to die 😭
I hated them
Like the last of us, the first playable is gonna die early.
Supermassive and Naughty Dog work like that.
Playable character.
@Lea Pannell Are you on something? Have you not seen gameplay of The Last of Us?
The scene at the window is the "best" outcome. And for sure... if you punch a psychopath in the face, you turn your back on him to get your throat cut.
Idk, the satisfaction from punching Holmes in the face feels worth it. And maybe Marie at least heard the punch before dying so she knew her beloved was trying his best to help her
@@MarcyStevonshy or she be like kill him dumbass im dead already
@@MarcyStevonshytf that gonna do for her she died
I’d have rather had the main story with marie and jeff than the film crew.
They can't do that because it's insensitive, and they don't know the true stories of what happened to recreate it
Race bait game was pure shit
Ikr
@@ksvhproductions1973 um what on earth are you talking about? ‘Insensitive’? I never said recreate anything? wtf lmao. Jeff and Marie are not real and there has been plenty of media based on true crime.
Quite annoying to not have been able to play these two a little more. And annoying that, even though they took the risk of going in a room marked 'Private', they then didn't bother to check what was in that room. She is very charming and cute. They greatly personify the late 1800s as an exciting era, and the spirit of it even continued in to / resumed in the 1920s after the First World War, the age of rollercoasters and flapper girls.
The age of anti communism and lynchings, the age of segregation and slavery. The age of American imperialism and global terrorism beginning. Quite annoying how you white folks gloss over all that. To you inbred crackers the late 19th and early 20th Century is rollercoasters and Görls.
When you're more attached to the characters who always die in the first 20 minutes than you are to the main cast you can actually keep alive... Legit the only one I cared about was the dog.
seeing the curator appear when a character has a chance of death makes me think the theory of the curator being 'death' might be true
But he appears at the start of every chapter. Like the equivalent in The Quarry, he's more like a unemotional version of a fortune teller to me. Which, in gaming terms, means it's as if he's telling the player 'Whether they live or die, it's all entertainment but you can better direct how you want it to go by paying attention to finding clues'. I like the angle Supermassive have gone with with their games where sometimes deliberately failing, or deliberately ignoring, a prompt, is what you're expected to do if you want a 'better' (or, sometimes, more interestingly gruesome) outcome. (for instance, in The Quarry, if you follow the QTE to press up, you die by becoming strung up on a rope trap, where a werewolf kills you). The player is allowed to be more of a director than a mere player., because any death doesn't end the story. There is no fail state, unless you wanted to see a particular character live until the end. And since no characters can be as likeable as these two at the start of The Devil in Me, who can't be saved anyway, the great freedom to the player is 'Don't worry about death too much (unless you really want to)'
Can we have a prologue where one character at least survives and has an impact on the story in the future?
Edit: I feel like I should mention also that the prologue character would have a chance of living OR dying (in the quarry Laura was going to live regardless same with max)
The quarry basically 💀
House of ashes kinda
Literally Little Hope
the quarry
@@mikeyabb in the quarry they can both die
I knew I recognized Marie turns out she’s the same actress who plays Julia in Man of Medan
I'm not a huge fan of innocent people getting scripted deaths :/ . Houses of Ashes was kind of okay since those people were violent but this one just feels bad.
Yeah me too. These two were a very in love couple and had no bad motives, none that we were aware of anyway. Makes me kinda sad because there was no need for them to die.
That's what was meant to play out there. The viewers have this prologue to feel like they want to side with protagonists and learn about the killer being outright sadistic when he chooses innocent targets on a daily basis. If they anyhow deserved to die in players' eyes this would decrease the impact. "Devil in me" portraits the maniacs as being evil - they're not vengeful in justified way, it's just their nature that remains insensitive towards love, loyalty or human values in general.
It's meant to feel very unfair and horrifying. It's partly based on a real life serial killer, although with great artistic licence/based on some myths of him rather than what was actually proven of him. Prologue characters, alas, are not meant to be ones we have any meaningful control of their fates. They are the solid, set, narrative on which the rest of the game opens up from.
what you mean those people are violent? They are soldiers. They went to war so war don't come close to their hometown. So their deaths are all justified just because they use guns?
You’re so fucking soft, it’s a horror game.
it would be a good plot if jeff broke the window and ran out and came back in the group as a dectective later on because du-met never got arrested/changed his identity
He would be more than just old (and with it I means dead), cause the prologue places really before H.H. Holmes death (what means before 1890) and the rest of the game is placed in 2017.
@@crybabycatnip9752 would be funny seing him outrun a serial killer when he would be practically history at that time
@@sussybaka8264wym history blud would be like 150 years old? What are you smoking
17:45 I didn't actually realise there was another death for Jeff, I thought he could only die in the gas chamber trap!
Curator's Cut.
Same!
So Jeff has other deaths but it's only in the curators cut
Or if your playing with a friend
justice for jeff and marie fr
for some reason I read this as "jeff for justice and marie"
So purchasing the watch triggers that entire end sequence I guess but where do you even get the chance to buy that?
curators cut is my guess, rather than the theatrical (main game)
Marie is julia from man of medan long time no see
and Jeff is revrand carver from little hope
What if Jeff fails to succeed the QTE?
He survives lol
@Lea Pannell that’s dumb
@Lea Pannell should make it a death that’s just laziness
@@cjtimmons5498 Unfortunately, Supermassive favour set narrative sometimes, particularly in prologues. It was more of a dramatic, tragic, angle for the newlywed husband to see his wife be dying or dead.
What happens when you fail the qte for opening the bathroom door? Didn’t see it in vid
They just repeat it over and over again until you succeed it :P
Ngl Jeff is hot 👀 sad that they are prologue characters 😢
The guy isn't Phil, he's Jeff
13:47 I played this chapter a couple of rimes and didn't have this selection scene....
Curators cut
U have to play on Curator’s Cut aka alternate character in the same scene
How do you play as Jeff when Marie gets attacked? (The other POV where you play as Jeff when Marie was in the bathtub)
Curators cut
What happens if marie throw the pillow in the mirror where the camera situated?
Its not a camera then, it's a peephole. So probably nothing
they are sweet couple i hate watching this
18:17 oh that looook!!!
4:10 "t as in troy" "no t as in T-Mobile wireless internet"
what happens if she does nothing?
She will automatically choose relaxed
I don't mean for this to sound like performative outrage, but I've been wondering if anybody else felt a little bit put off by this storyline? Playing as the doomed imaginary victim of a real serial killer bugged me a bit once I was sure that was where things were going
I was put off at first but decided to ignore it and play bcs I enjoyed the quarry game, but anyways I still dislike heavily the fact that they used a real killer I mean ugh zero imagination and the fact that its real... btw I felt like I wasted 47 dollars on a game that wasnt worth it. Truly lame and off putting tbh
Why even bother getting the game then? Honestly, you snowflakes complain about everything
@@HCProds1 I didn't. I played the Quarry and watched youtube playthroughs of this game without knowing what it would be about. I said in my comment that I didn't know what it was about, so I don't know why you felt the need to start in on me lol
@@samg6940 calm down son
@@HCProds1 Happy new year, you absolute weirdo
whoa thats is Eunie
I Think Out Of All The Intros This Was The Weakest One Theres No Way To Get An Alternate Death For Jeff As He Just Dies Getting Gased Regardless And Marie Letting Herself Get Cut Was Lame I Wish The Couple Could Try To Fight Back But With Severe Injuries That Would Of Been A Cooler Demise
Jeff can also die by cutting his carotid.
@@manugames92 I Just Notice That Okay Then Thats Pretty Cool I Think Confronting Him Is The Best Choice
@@manugames92 Only in the Curator's Cut
What if he drowns her and you choose to confront him with the husband?
The Curator's cut will not allow to control her.
After I found the trapdoor, it switched me to Marie. I didn’t get to continue playing as Jeff.
Theatrical cut.
okay thanks! Sorry for asking another question but did you have to preorder devil In me to get threatical cut?
The theatrical is the standard game, the curator for the preorder come next month.
Okay tysm!
I didn't get a chance to make any decisions as Jeff. Not sure why 😫
Curator's cut.
1 month ago
Is it possible to fall in the spikes?
No.
The outcome of the Jeff death trap has nothing to do with doing it correctly. It’s the same outcome regardless… not cool
My name is Jeff 😂
4:55 okay but WHAT ON EARTH IS THAT ON THE MIRROR 😭 is that some sort of bug or something??? bc it looks like H.H. Holmes hat
Can't quite tell though I'm sure the curator can appear before deaths so maybe it's him?
It's the curator, he appears when a character might die
The curator.
Who is Phil?
Jeff idk why the person called him Phil
Because he's pressing buttons and got counterpicked, but there's nothing he could do.
17:45
*Spoilers*
only in a game, movie, television show or in whatnot fictional stuff where they WANT the character to die after getting the upper hand over the villain, would this happen! It’s a death situation I don’t buy short of it being a real life situation where the person has the “brains” of a paramecium… Most would do MORE after getting the upper hand like accepting what has happened and immediately run for a phone to call the cops and/ or make sure the assailant was disarmed and bound somehow or maybe even dead for safety precautions. I mean, just hitting them then running off AND with your back to them WITH them armed??
Who with any kind of brain is that dumb? And if they are- perhaps death is a gift given they are too STUPID to be able to survive in life anyhow…