Bloodborne Alpha :: Father Gascoigne and The Aqueduct :: Unfinished Areas and Items
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- čas přidán 5. 09. 2024
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Another tour through the alpha version of Bloodborne looking for cut content, this time we explore the later half of Central Yharnam, this time exploring through the aqueduct and sewers through to the fight with Father Gascoigne to hear some cut dialogue and see some changed and unseen things along the way.
I have no idea why but I feel like I HAVE to see every alpha thing about this game,its weirdly addicting.
You needed that insight.👁️🗨️
Cause the game is a mind boggling masterpiece.
Because the game is predicated on mystery and piecing together it’s world and story through context clues. The cut content gives us an insight (pun intended) into a lot of intended themes and it’s like a small mystery/mini story into itself. I don’t think this type of content would be engaging for any other type of game than the Soulsborne titles and games like them.
It's the lore my friend
I realize it is kinda randomly asking but do anybody know a good place to watch newly released tv shows online?
The fact that Gascoigne says Umbasa is super interesting. Even though it was cut, his armor set says he’s from a foreign land, and “Father” is not actually a title the Healing Church uses. I think they’re hinting that he’s from Boletaria, but saying “Umbasa” would be too obvious of a hint.
Based on a bunch of other cut stuff, it seems like the very early idea was literally Demon's Souls 2 (if I remember correctly, the text "Demon's Souls 2" is in the BB game data). Also ties into the unfinished/unused content in Demon's Souls for the broken 6th archstone, which were beast-like human/animal hybrid warriors (check them out on the wiki). There's wolf, bear, and hyena warriors as well as an owl mage.
"That message is actually procedurally gen- So with that gate open!" Amazing work on an amazing game keep it up!
Oh damnit! I didn't catch that! It's meant to say "That message is procedurally generated and always says you used whatever item Gascoigne is programmed to drop"
"Total Lack of Dog" would make a hell of a band name
Im gonna do it
@@bigdog517 I can be lead guitar and/or vocals
Alex Berube the band is still going?
What genre of music would it be tho Rock? Metal? Heavy Metal? Deathcore? Metalcore? Grindcore? Pornogrind? Thrash Metal? Hair Metal? Details man Details are important
re2fan123 probably Rock but we must consult with the rest of the band
the fact that gascoigne has a lot more sounds of suffering from his transformation is interesting, since i wondered if beasthood ever caused pain of any sort, i kinda wish they left it in for lore reasons to go on about but at the same time I can see why they took it out kinda would take away from the fight and get a little irritating to listen to after a prolonged time and it kinda was taking away from the intensity of the fight,
Thank you very much for giving us some insight as to what the game looked like in early stages and posting these videos! much appreciated!
I'd say that given Amelia's transformation yes, transforming into a beast is painful.
@Grym Good point, but what with bloodborne diving into its own lore which I mean yes we can use preconceived notions of already established monsters and werewolf but since the game strictly goes on its own merits, left me wondering to what extent does the transformation effect and if hunters with their insight and affliction with the churches blood would make a difference since our hunter in the game for instances the players hunter being unaffected by beasthood when their hand transformation during visceral attacks.
@@jouchikitsune - Has the slightly enlarged hand during the visceral been confirmed as an actual transformation anomaly for the hunter? Because I feel like it was just a design choice to showcase the intensity of the visceral and the amount of force the hunters exerting during the attack.
He also said umbasa, which is what that is said in demon souls. So now I wonder if this game was supposed to be tied to demon souls.
"I spawned them here to prove that they do exist."
I didn't have any doubt they didn't exist...
I love the investigative, file searching, data mining kind of video game research because it reminds me of first going into a game's files as a kid and discovering the sound files and the bitmaps and wondering about things I didn't understand.
Game files and alphas are like the covered brushwork underneath a finished painting: there's a story of the process in there.
OrigamiPhoenix Same. It's fascinating, because you get to see how several ideas are reshaped or repurposed to serve another goal.
For example, the Chalice Dungeon that contains the lake of mud and the unfinished alternate version of the Moon Presence that has no limbs from the waist down.
The map was repurposed for the Orphan, while the idea of the Moon Presence variation was implemented in Laurence's 3rd stage, where he loses his legs.
It's the wonder of game design for those that can't actually design anything, like myself.
This comment brought back memories of using an Action Replay cartridge on the PSone to look at the game files. Listen to the music and see images for textures and stuff. Watching FMVs and cutscenes and figuring out what was what :-)
I think we covered lots of stuff that was in the public network test alpha, as well as got to see a few new things too, so I hope there was something at least a *little* interesting for everyone :)
Did you manage to get Lady Maria to work? She was supposed to be a npc that you could talk to.
Lance McDonald intresting. But NOT unfinished. Because the area is finished as it is in the final game. Just some things are different
I really want to see what those armor sets look like.
*Puts on boss armor*
*instead just messes up and slaps the texture of the boss onto hunter and weapons*
...
*invades people, boss theme comes with boss texture*
The first appeared to be the Charred Hunter set
@@TBStudios91 Both of the armor sets shared the same icons
TBStudios91 that’s just the place holder
I'd assume the cainhurst set and the secret sniffer bow dudes set, the cut names fit the motif with a blood hunter and the spy hunter (not someone that hunts spies but is instead a spy.)
The moveset of the invisible weapon is the Hunter Axe (minus the shotgun part).
As you're crossing the slightly unfinished bridge just before the Gascoigne fight, In the final version if you look off the sides below you can see down into Old Yharnam into the BSB boss arena and the areas immediately surrounding it. I'd be curious to see if those views exist in the alpha.
It does exist, it's basically the same, except for the different lighting.
Thank you SO much for bringing all of this content to us! It's amazing to see what was left on the cutting room floor and what the game could have been! Appreciate all the hard work and time that must go into each and every video
I really wish there was more rescuing and exploring to be done in yarnham, also the lack of enemy health bars or glowing focus points really makes it more atmospheric
13:35 I honestly didn't notice until you said something as my mind automatically filled in the sound of that elevator going up.
Getting the Rifle Spear that early would have been dope for BT builds
Rifle Axe*
Very very interesting stuff here, Gascoigne was able to break the tomb stones in his human form (which they probably changed for newer players) the alpha rifle spear looks similar to some NPC rifles in the final game (with the wooden finish) and two armour sets at the beginning of the game would have been really cool.
WHOOP WHOOP
One thing I've wondered, the original Bloodborne trailers had much more interesting lighting, i.e. Vicar Amelia's bossroom in the final game has no dynamic shadows versus the trailer where it does.
I wonder if there's a way to trigger some kind of "pre release" lighting?
Probably not, the ps4s' performance was a major problem for this games development. They probably just used the game assets in a software like blender.
I get the feeling he can understand and read japanese by himself, bonus points
Really enjoying these videos and your commentary, my man! Keep up the good work! Even when you inevtably run out of Bloodborne videos like this, (hopefully never), I hope to see you branch out and continue the good work! Loving these things!
I really like the idea of a mute foreigner living out their life and eventually becoming a Hunter of the dream and slaughtering all of Yharnam, only to say their first words, "Hello everyone and welcome to another Bloodborne video..."
Such good stuff. These videos have to be such a pain to do and I just wanted to say thank you for getting this stuff out there and adding that much more to the soulsborne community
I require more *LORE*
I wish they would have left in "Umbasa", even if the game made no other references to it other than a few NPCs.
It is clear this game was meant to be a sequel to Demon's Souls since the Old One was obviously a Great One, and that magic is directly tied to the Great Ones in both games (which is why Sage Freke does not want you to defeat the Old One in DS). Not to mention the DS-styled armor you find in the chalice dungeons... BB is like a continuation several hundred years after the Old One was put back to slumber, and the Soul Arts/Miracles were lost to the world until the Great Ones were discovered yet again in the chalice dungeons.
That would have been DOPE AF
Bloodborne is it's own separate universe. Lol
Tyler Peters did you read his comment?
I dunno man, a ton of the stuff in the chalice dungeons also SCREAMS Dark Souls, especially the Keeper and Watchdog of the Old Lords, and all the focus on fire. Of course if you believe that all three series take place in the same universe this distinction becomes irrelevant.
tehraider123 Watchdog is just Berserk reference, like many things in Dark Souls and Demon Souls.
Hey guys, if the Theme in the Alphas was of a Nightmare, then the Blood Vials may have been something like a "Ecto Vial" or "Serum Vial", something thar kept the hunter Asleep, it makes sense because of the Blue colors of the animation, and plus, maybe its a Stretch, but it reminded me of tbe Ghost in the Warp Chairs
In Gascoigne's other cut dialogue when you summon him he talks about how he loves the smell of the hunt before laughing maniacally, right? Interesting that in the fight he says he hates the smell of blood. Trying to reject his impending transformation? Also the "cleric beast's" original track does end up making more sense for Gascoigne since we find out that the transition is supposed to be for his transformation. It's fascinating how hodge-podge game design is!
How much of the world is actually accesible in the alpha?
Just first areas of Yarhnam. This is only network test not any version from used during development. It was riped out of game just for testing servers
God i wish my first encounter with this game was seeing gascone running around fighting. The bridge was pretty memorable anyway but still.
That invisible weapon you picked up seemed like a hunters axe but with a gun on it.
Yeah it has the move set of Hunter Axe along with Rifle Spear shotgun attack. I wish they keep that weapon in it. Imho different faction versions of regular hunter weapons would be a good idea too(Powder Kegs, Choir-Mensis, Yahar'gul Hunters etc.)
I'm rewatching all your vids again, it's so interesting to watch them knowing all the stuff you're about to post!
Awesome vid! A bit of an audio clipping issue at around 16:55 but it doesn't really matter. I remember when this dropped and all the videos showcasing this fight were being taken off of CZcams cuz you obviously weren't supposed to be here, so it's real cool to see it again
Yeah always tricky to get the audio good, if you listen carefully you can hear my daughter in the room playing with toys, but this video was late as-is and I didn't want to do too many re-takes hehehe
Lance McDonald totally understood, audio is really tricky to get, especially in a crunch. All my subs know me for my god awful audio quality, so seeing as this was made a bit late it's really solid just like all the other vids you're doin. Keep up, I anticipate the next vid!
Really enjoyed this! Thanks for covering so much. I thought the lack of visceral attacks for those particular enemies was interesting. Keep up the great work!
Neat to see the brick troll block, actual difficulty of having an enemy block aside I can see them cutting it since they appear more intelligent doing it....
emlan it'd also be bullshit if enemies can block but you cant
Umbasa
Yikemlone I get it
Since we hear both Gascoine and the guy in Central Yharnam who takes 300 blood echoes say "Umbasa", I think it could be something like "amen" in the Healing Church religion
Chris Sakai "Umbasa" is used in Demons Souls just like that, an "amen" for their religion. This dialogue could confirm that Bloodborne and Demons Souls are in the same universe.
+Neph yes, I learned that after I commented haha. Bloodborne was my first soulsborne and I absolutely love it. Can't wait to dig into the other Souls games :)
@@bloodtingeproto I recommend dark souls 3.I think it's better than bloodborne. Bloodborne has better story but ds3 has better multi-player
With every video you upload of the alpha build of this game, the more I'm amazed by the lighting style they used............the bridge you see in the distance from the spot where you'd get that armor set looks straight up breathtaking..........if someone makes a modded version of Bloodborne with this style of lighting I would *love* to play it >__
Not sure if anyone else noticed but when he was fighting Father Gascoin it wasn't playing The Hunter OST like the final game instead it played the Cleric Beast OST that was used in the final game for just Cleric Beast and Vicar Amilea
I'm mid-way through the video so sorry if this gets answered: have you ever tried to give yourself blood bullets? Is the animation the same? Is it blue like vials?
Good question! I'll try to remember to check and cover it in another video!
I hope you guys are able to get to alpha ward or even old yharnam. Good luck. Umbasa.
I have to ask, when trying to put on the unused armor how anatomically correct are the character models when naked? Legit or Barbie doll. 😁
Paul D'Angelo bro are you ok
As always, outstanding work.
I really hope you go through all the areas in alpha. Its neat
Alive corpses in the sewers seem to bleed with regular blood, not with rottish one as in the final game
The game would be boredline broken if there was no in game storage system, jeez.
It’s not too long! This is all great work, thank you!
I think this stuff is super interesting and genuinely look forward to your content
7:50 I noticed the brick troll talks briefly before you attack it. Is it identical to the voicelines used in the final game for the brick troll next to Gascoigne's house? Would be worth sneaking-in to record him imo.
All the trolls talk the same. And yes they say this in final game as well
The key of the great bridge? I hope that does what I think it does. That great bridge area in both central yharnam and the cathedral ward has always confused me
That slow motion fight against Gascoigne seems awesome somehow. The environment isn't finished, but still pretty immersive
Interesting. I always thought it weird that we had to summon Father Gascoigne and that he showed up like a phantom if we're to meet him a little bit later, since he's not dead. After we defeat him, we cannot summon him to fight the Cleric Beast.
I believe there was a quest line with him. I think hhiss alpha version is more interesting, albeit more rudimentary.
Not necessarily "cut" content but is there any way you could check out Yahar'gul in the earlier moon phases by glitching through the doors in Hypogean Gaol
Yes, I actually have done this by deleting the massive door with the amygdala on top and walking straight into there. It's serene.
Fromsoft: How can we make more jump scares in Yarnham and add another layer of difficult combat?
Miyasaki: Add more DOGGOS!
Look forward to your stuff. Really enjoy these.
Guys upvote this please! RESTORE THE TRAP DOOR ON THE FIRST FLOOR OF BYRGENWERTH! it's a hidden area, you cant write on it; saving on top of it, later loads you to the side. Restore please, WE WANNA KNOW!
Damn he didn't see this
The placeholder image for the unused armor sets seems to be the charred hunter set?
I noticed in the art book it shows the concept art for djura and his original armor is the charred hinter set with a black tricorne, or in other words that alpha set.
Noone:
Father Gascoigne: 15:24
Still can't get over Gascoigne saying Umbasa.
14:40 Why did they take that deep pitched cleric theme out? I really liked that one more honestly.
It's great. If you didn't see, I uploaded the whole song to this channel already last week.
Lance McDonald Oh seriously? Thank you!
can you show us the kick animation (R1 and right stick forward) that was shown in the demo
وش جابك هنا يا جوزيف
Keep up the great work! I am really excited for the next one ♡
That blue effect when using vials is somewhat reminiscent to Gehrman's phase three buff effect.
noted that in the alpha version, the ball dose not roll downwards, it just slides towards it's destination.
It's a good job I don't need sleep lmao thank you again for all the effort you put into all of this ^-^
16:52 Procedural editing. Sad they completely ripped the umbasa prayer from the final game. It was a good callback...
UMBASA!
why doesn't anyone talk about that connection to Demon's Souls
15:30 they really improved the VA from the alpha, lol.
Can't wait for what comes next
That weapon was actually the hunter axe + a gun moveset....
Maybe it was originally a weapon that had to be ignited from the left hand? Maybe a prototype for the boom hammer? Some kind of other wacky creation we just never got to see?
Actually, thinking more, Gascoine, when he enters his 2 handed moveset with the axe, seems to be able to do a quickshot shotgun burst after a lot of attacks. He uses his left hand gun for that obviously, but the fact that you found this weapon right below his residence....could this have been a special Gascoine Unique weapon? An axe that was also a shotgun, but in the final game they just made him use the Hunters Axe?
Maybe the hunters axe simply originally could shoot in 2 handed mode with L2 and it's as simple as that.
SiriusTexra seems like it was boss specific. Gascoigne in the actual game has his own moveset for the Hunter's axe and reload animation with something that doesn't look to be the blunderbuss.
Huh, so they actually may have intended there to be a special shotgun+axe, and gascoine had legacy animations from that? I guess they thought adding in the blunderbuss to his left hand would let it slip by the player
I like that the axe has it's L2 moves though, but it would've been nice to have another axe that also shot. Would've been a gladly needed other str/bld weapon.
You know, the alpha dialogue would have been a nice easter egg if you had the Beast's Embrace rune equipped when fighting him.
Keep up with the amazing work!
Ngl that blue blood vial effect looks awesome, especially if they were blue in the picture too. Like saying that it isn't human blood and therefore a different color.
1:35 that transition was hilarious
I wonder if there would be any way at all possible to render a daytime, afternoon or blood moon anywhere we want?. Ex. Blood moon byrgenwerth or forbidden woods. Hell daytime fishing hamlet. That would be amazing. Any ideas lance?
Perhaps the spy hunter of yharnam was some kind of early idea for Simon?
i think the unclear condition is just disabling it so people in the alpha dont see it and just finish the demo
>glitches through iron fence into aqueduct
🐭🐭🐭🐭 *you are not supposed to be here* 🐭🐭🐭🐭
i am pretty sure that the trolls blocking animation does exist in the final game but he only does it while walking towards the player iirc
As far as I know you were supposed to be able to get the weapon the keeper of the old Lords uses, that was probably what that weapon was
Noun
grāmia f (genitive grāmiae); first declension
(chiefly in the plural) sleep (rheum that collects in the corner of the eyes)
"The Blood Hunter of Sleepy Dust"
Anyone ever notice how the crows in the aqueduct are the only ones to have an eating idle animation?
So Gascoign`s theme used to be what is now Cleric and Amelia`s theme? Huh, that`s interesting. Also, how he take on a sypmathetical tone, rather than the blood crazed tone in the fineshed game. Interesting stuff.
I feel a little sad that there's so much content cut out. I get that some of these ideas won't work od whatever, but seeing a lot of this stuff makes me wish they made more DLC. The Alpha also has different lighting choices that I really like
7:54 the statue looks like his fist
I know it's 1 year late but the armor you find at 04:40 is just the charred hunter armor set + Ashen Hunter hat (from Djura's armor set). Apparently, this armor set was supposed to be the Hunter's "main outfit" (just like the hunter set is the outfit used for the cover art, figures and etc) when the game was still called Project Beast. You can see not only the character wears this armor set but also have a gun (that looks a blunderbuss) that was cut from the final game, and you can even see the player character blocking damage like you can do in DS.
I got to know your videos just recently and find them really interesting as I am such a fan of Bloodborne. I'd like to ask if it's ok, are you able to load the cut moveset from the player character that was available in the Alpha? There's was a kick like in DS1 and 3 but also the saw cleaver had a dash maneuver with a really fast attack (you can see it in the ealier trailers in Playstation's channel).
I really wish I could do this type of stuff. No idea how to though. I'd love to explore and glitch and everything else in an pre existing version of the game.
7:53 that pose tho
Is there anything you could do that might reveal what those unused hunter sets might've looked like? I like the idea of a Hunter "spy set" and the idea is definitely intriguing, but from the sound of it it's possible it was never created in the first place, hence why equipping it makes your character naked.
Night time looks a lot better in this version of the game.
Spy hunter of Yharnam? Bloodhunter of Gremia? (Is it Tomb Prospector Gremia?)
Wow😀 I would love to know lore behind this characters
So the spear item you equip that's invisible has a flame effect? I'm very curious what it could've been.
Umbasa...
You could use a torch to see better the levels :)
I think the Bloodborne we can have better than we got
I know this vids a bit older. But Super Curious on what the Stats are at least for the unused Sets of Armor? Would have been a great addition to add! 😊
"Umbasa."
gascoin just said a prayer from deamon souls
Goddamn the alpha version just looks so good..!
keep up Lance awsome work.. cant wait to see you hacking/glitching byrgenwerth
I’m really interested to see if alpha versions for other areas exist. Since their is a pre existing version of Martyr Logarius I’m assuming cainhurst Castle has an alpha
How did you even access the alpha version let alone do any of the things shown in the related videos like glitching and enemy controlling?
Super cool
is this the private Alpha that was given out before the game released??
Is it possible citizens you were able to help won't appear until the cathedral ward is triggered?
16:53 As we can tell, the script wasn’t finalised at this stage.
10:37 Is that not just the hanging corpse that disappeared earlier?