Cracking Open The Bloodborne Alpha :: Behind The Scenes Hacking And Cut Content
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- čas přidán 5. 09. 2024
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I hope some of you find this interesting, a lot of people ask me a lot of questions about the Bloodborne alpha, so I tried to present this in an enlightening way, without getting too technical.
Consider supporting my work on Patreon: / lancemcdonald
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I hope this was a little interesting at least, sorry there was no *earth shattering lore* but I do sometimes enjoy just talking about the technical side of things. If anyone is interested, I'd be happy to do something similar for the Dark Souls 3 Network Stress Test, as the process for breaking into that was *very* different. Depends what people want, though.
This was intersesting as hell!! I know you dont want to reveal exactly what tools and techniques you use to meddle with the game code, but showing the concept behind all this reverse engineering is still fascinating!
Keep up the amazing work on Bloodborne! I love the game and it's great to see all of the cut content.
loved this episode! i would also love to see the same for DS3 and dig deep into the debug menus. i wonder: could you upload a full guide to access these stress test?
Omg Yharnam at midday. More of that pleease!
I'd be very interested to see whats hidden underneath the surface of the DS3 network test.
I'd love to see more daytime exploration, it looks beautiful.
Why the HELL would they remove the chair idea. It's so much better than the lantern. Not only does it make more sense (the phantom in the chair seems to be your character) but it means that each chair in each area can have it's own unique visual look and style to compliment the progression through the game.
You could then use the chair as a menu to reset the area and it's enemies etc
Seriously why
It also makes sense since you always return to the Hunter's Dream (aka you always fall asleep).
If those messengers would crawl upon you (like in the first cutscene) every time you go to sleep, that would be so cool.
most probably the publisher wanted something else because it wasn't cool enough from their POV, From doesn't get that much freedom over their own games you know...
Sony co-developed Bloodborne with From, they weren't just the publishers.
Malcom Alexander no Japan studio did, Sony did the publishing
Honestly i find the red glow over the text and the health bar to be a much better aesthetic than the yellow glow and the health we have now, i would’ve liked to see those stay
Dude this is seriously dope!
It might be weird but I've always wanted to see Yharnam in full daylight. would it be at all possible for us to get some more daytime shots? Like just a vid walking through the demo?
Control enemies? Waow, that is so cool!
It makes sense if we remember that there were rumors at game’s announcement, that in Chalice Dungeons we could take control of bosses and fight against other players.
it's in all debug menus for souls games (maybe not ds2 but we don't have the debug for it anyway)
People have made Ai battles using the debug menu in the Souls games.
it's easy enough to do it in all the games, the debug is a bit complicated to work with simultaneous aggro but even in ds2 we got people like Benzoin-Gum summoning fake phantoms that are in fact bosses/enemies (a bit like ds1 sif summon) to make them fight.
x90z75ek2 and 325 Ghostreaper have also made some really good ones.
Your channel and your content are amazing!, keep up the amazing work!
Probably an expected question but can you take control of the Cleric Beast like you did with the enemies?
Also great video, sad to see so many things removed but atleast you sate our wild curiosity.
Can totally take control of the cleric beast! Even the big amygdala hanging off the side of the building (it cant move though)
Could you spare a small amount of time of a video showing it off? Pretty please?
Lance McDonald I would totally watch a video that explains and shows off all the features in the engine debug menu.
i would like to see a full review for the debug menu
I guess it's pretty much the same thing as ds1's debug mode, so nothing really new
This is a fantastic video. Every time you crack something open, I wonder how the heck you managed it. Having a video dedicated to just that? Brilliant. Thanks for all this hard work - just know it's truly appreciated by the community.
This is by far the youtube channel that I most look forward to recieve new content. ❤️
You’re awesome Lance!!
Keep going with this intersting work /o/
I loved this! I hope there's lots more coming where you mess around with the debug menu!
Lance you freaking madman, this is awesome! It's so cool to see things in Bloodborne that we normally couldn't
Controlling the enemies reminds me of nier:automata when 9s hacks enemies
Extremely fascinating
Awesome video Lance. I've watched all of your BB videos thus far and I appreciate this look into the process. Super cool stuff.
Wow that is so cool.
You’re so talented. I could never even start to figure this stuff out.
This is amazing. Since you have access to controlling what time it is I wonder if that was going to be more of a feature in Bloodborne at some point.
Wow, I had no idea about the sleeping chair warp, that's so cool.
I would very much like to see the textures around the Hunter's Nightmare. It looks like a lot of Grand Cathedrals.
Thanks man, I've been wondering this for a very long time and even asked in a comment. Glad to have it finally answered, and it's thanks to you.
What's more dominant than T-pose... double T-pose by Amygdala.
Now i want to play through the entire game in mid day mode, or at least see other parts of the game like that
Amazing stuff! I would totally watch a video about the debug menu... All of it!!!
Keep it up Lance , thanks for the work you put into this stuff !
Great insights into your awesome work, Lance! Thank you for that :)
Any chance you can get access to unfinished versions of some of the weapons not supplied by the alpha starting classes via the debug menu? We've been playing around with some not-entirely-removed functionality of a few weapons in PvP recently (v=3862vvrRudU for example), so it stands to reason there might be some early versions of weapon movesets and functionality hidden in the debug menu if you assign yourself weapon IDs manually.
Great vid, by the way! I'm super jealous of that debug menu access (Have messed with DS1 debug myself, interesting stuff in there), but it's awesome to see that they still have the enemy control mechanisms that the Dark Souls 1 debug menu had.
Bro i still love your BB videos. You are just amazing
Very cool vid, thanks for taking the time to share your process!
Debug menu. For final game.
With DSMODT /mod tool integration to inject custom models and textures. We will mod Bloodborne without it being on PC.
NAO
I love this stuff. Insta subscribed.
You're doing the Kosm's work!
Keep up the good work, Lance!
I love how the game fandom is still keeping this masterpiece alive.
Awesome work man. This is really interesting stuff!
Damn, they had the Elden Ring character select screen for Bloodborne. That would have been so cool but the game one is better suited for how the game opens.
Wow the chair to go to the hunters dream is a lot cooler than the lantern.
It's 2022 while I'm watching this video recording in 2018
That daytime looks super interesting since this game is always dark.
I just found your channel, your work is amazing! I have a lot of watching to do now :)
I wish I had this installed in my PS..
I'm watching this high on PS4 youtube app and seriously pressed my ps button at the beginning of the video smh lol
The chair mechanic and Hunter's Dream makes sense than the lantern
I would love to see all of the areas of the game in the day time. That would be awesome!
Daytime exploration sounds awesome!
8:42 sick visual
So can the engine debug menu finally confirm what engine the game uses? I've seen multiple guesses online with an internal Fromsoft engine being the most common one, but I'd love to know for sure. Thanks for the great content.
Awesome work. Very interesting!
Amazing!!
Amazing work my dude!
this is so fascinating, love it
Please make a video showcasing the debug menu more it’s really interesting
Ola lance ¿podrias mostrar los datos de los deslizadores del cazador de la alpha?
Keep it up Lance! Love the videos!
Thanks...much respect from punchbowl park
Great video! Thank you!
I noticed that you always know which japanese text to choose. Can you read the language or do you just remember which options to click?
second option but I think he translates parts of it.
Still wondering whether there are in the game files model Lady Maria from the concept art, where she looks like labyrinth Madman.
This was amazing !
Wished we could have seen more daytime Yharnam.
really nice REALLY NICE
GRANT US EYES!
you are doing gods work
If only the final game had the alpha lighting
It's a shame that not everyone has acess to that build :(
But great video!
Can you do a comparison of the textures of objects and geometry with this old version and the new one? IIRC didnt they lower the quality of a whole bunch of textures to make the loading screens shorter or am I misremembering? If im just misremembering and theyre both the same, sorry for wasting your time.
I also swear that the quality of the textures are better than the ones in Dark souls 3 on PC, but with no way to closely compare them I cant check for myself :(
They reduced some quality and other effects like ambient occlusion to reduce load times and increase FPS but that was after the initial release. You can play unpatched to get that.
And yeah I believe the quality of the graphics in general is higher, including more clutter objects and such, in Bloodborne compared to DS3, likely because Bloodborne was commissioned and financed by Sony whereas DS3 was From's own project so they probably just didn't spend as much time and money.
Yeah and IIRC isnt the xbox one the weaker console this generation? Maybe its because of that they also hasd to lower the general quality to make sure it also ran on it?
Some effects have lower quality in the Alpha. Some details are unfinished, while others (the most notable being the messengers in the fog walls) had to be scaled down in the final release.
This page details many of the differences:
www.bloodborne-wiki.com/2018/03/tgs-2014-build-retail-comparison.html
4:32 amygdala is cthulhu beta ?
Are there different enemies in this menu?
The Amygdalans that cling to walls in at least Yahar'gul retain their tentacle beards in the final version of the game. The boss fight Amygalans never sport these tentacles, except an usused, unfinished Amygdalan in one of the cut Chalice Dungeons.
pbs.twimg.com/media/DSFUqipUIAEw6TO.jpg:orig
Game obviously is very heavily Lovecraftian Influenced.
why did they change the chair to lantern, makes more sense that your character goes to sleep to get to the dream...
this is fucking amazing
i wish the graphics of the full game looked like the alpha
I always love your content bro anything bloodborne is a hit
I know you don’t do anything regarding Dark Souls 2; but would it be possible to root into the games’ network test at all?
taking control of enemies ,... i think that will be the online of sekiro invading each other by taking control of the enemies
What forum do you post your work on? Would love to chuck this on my 5.05 and play around with the debug menu.
You can control enemies? Oh shit, full NPC run when?
What was that gravestone at the end?
Check some of his earlier videos. I believe they were lore, basically.
lore stones from ds3 network test.
Yeah, I wouldn't had known. I don't play Dark Souls, only Bloodborne.
can you control ludwig?? and do the entire game with him??
Sinclair Lore Alpha.
Controlling enemies and daylight Yharnam!
I just finished farming blood gems
10:01 Whatttt!!!??
alpha has a internal cheat engine like feature
How can i set daytime?
What enemy is making the hollow screeching from Dark Souls 3 at the end?
It is dark souls 3 lol
The times of day were probably a left-over from a world tendency idea. But instead, with the time of day, the world slowly creeping more towards midnight and enemies transform further as the night goes on. I really wish they used this idea. Actually, the more I watch your videos, the more I get disappointed with the final release of the game. It seems that Bloodborne started out as something much different and something way more akin to Demon's Souls. Which I would have liked. Oh well
Super interesting stuff!
Would love a video showing more daylight yarhnam
Amazing! thank you so much for this videos! just wanted to ask something, you seem to talk about "editing" files and patching stuff, can I assume this stuff only works on a hacked ps4? Thanks in advance!
it must be, no other way I can see this working...
yeaaah, just supported you on patreon with 3 dollars
This is fascinating. Question... how do you know what all the Japanese writing says? Like when you were prompted to “wake the phantom” in the teleportation chair... how did you know that’s what the prompt says?
He knows Japanese
I wonder if this works with the nioh last chance trial
So this is all off of ur ps4 or are u using ur pc aswell im lost
The fact that you can even control enemies in the first place must mean they intended for it to be an actual feature at some point, I see no other reason why it would even be programmed in otherwise.
It's for debugging.
I wish i had this so badly. I would trade my ps4 account with P.T. in a heart beat just to be able to screw around in a debug mode for Bloodborne
Lance, can someone who didnt partake in the network test get the files for this?
why did they change the health and stamina huds, the beta ones are so much better
Is it still available for download on the ps4?
Lance you said the game attempts to load the hunters dream when you sit in the chair, but the map doesnt exist. Is it possible for you to import the hunters dream from the current version into the alpha and just see what the game makes of it?
Yes, I did this and showed a photo of it on my twitter a few months ago. The entire map is invisible, but you can walk around as the clipping plane still works. If you try to load an entity from the final game (like the doll or the messengers) the game crashes, so I had to replace them all with the werewolves from the alpha version. It was kinda funny looking. Here's a link: twitter.com/manfightdragon/status/968798106564231168
Ah, yeah, don't really use twitter, so never saw that till now. But I must say, that is glorious
Can you get into Cathedral Ward Alpha?
If I recall in a previous video, the place doesn't exist in the game files at the time.
Thought maybe he could since they found a pre-alpha version in DSR
The UK looks so much better. I feel like the game had a bit of a graphical downgrade before release.
Can you remove chromatic aberration from that menu? BB with better image quality would be godly.
how do u do this
Nice