HoloCure - Anya Melfissa【CHARACTER SHOWCASE】

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  • čas přidán 2. 08. 2024
  • If there's any talent whose bad side I never wanna be on, it's probably Anya's...
    Download the standalone game here:
    kay-yu.itch.io/holocure
    Wishlist/Download on Steam:
    store.steampowered.com/app/24...
    HoloCure is a fangame based on the HoloLive IP, owned by Cover Corporation. Beginning development in 2022 and headed by a team of independent developers, the fan-made game is a love letter to all things arcade games, survival games and HoloLive.
    Enjoy!
    Follow WILL on CZcams, Odysee and Rumble!
    / @petrisha
    www.odysee.com/@petrisha
    www.rumble.com/petrisha
    0:00 intro
    0:39 Stats/Main Weapon/Skills Overview
    12:23 3 Item Recommendations
    14:12 1 Weapon Recommendation
    15:04 Stamp Recommendation
    15:28 Closing Remarks
    16:26 Run Begins
    24:25 Run ended
    26:12 Outro
    #hololive #hololiveid #hololiveindonesia
  • Hry

Komentáře • 7

  • @Redymare
    @Redymare Před 4 měsíci +5

    I love her unique playstyle of switching between staying mobile and evasive and then suddenly going "hammer time!" allowing her to be defensive and stall for some time.
    If Slumber stayed the way it is and everything else got a bit of a makeover to make her kit less awkward and lean more into the switchup-playstyle, I feel would be the perfect way to go.

    • @Petrisha
      @Petrisha  Před 4 měsíci

      It's going to be a real balancing act to make that playstyle more of a reality; being evasive to swap into tanking is a very weird choice for a character with the highest ATK scale but the lowest SPD scale in the entire game; weirdly enough, even character-wise I think that's a playstyle better suited for Zeta, the other ID rep who I'd say is in need of some adjustments.
      I don't mind a character playing around "close calls", but yeah if Slumber isn't going to be touched then Living Weapon needs a rework. The reward for scraping foes with such a small aura needs to be WAY bigger if the devs want to emphasize that playstyle, but would also have to ditch the switching up style because right now the kit is just too crowded for both. Thanks for watching!

  • @ZyphisV
    @ZyphisV Před 4 měsíci +2

    Actually, the floor matches the wall paper pretty nicely. And damn, i never realized her main weapon was a multi shot, and now i need to see how the +projectile stamp does for it.

    • @Petrisha
      @Petrisha  Před 4 měsíci

      Glad you can appreciate her interior decorating! Perhaps I'll just let our final ID guest next week know that we may just need some new furniture...

  • @Calgerot
    @Calgerot Před 4 měsíci +3

    Anya has the highest base ATK of 1.5 or +50% ATK. Anya has the lowest base SPD of 1.2 or +20% SPD.
    4:53 What!? Is the Wiki high? Anya's main weapon is melee, as it is affected by her Cutting Deep skill and Ninja Headband, as well as not being affected by Focus Shades. Anya's main weapon is bugged with the Reverse Stamp. The daggers still swap directions, but they will spawn far in front of her.
    The extra hit from Anya’s Cutting Deep skill can activate secondary effects, including itself. This means the increase in the average damage to melee weapons approaches 1.333… times, although there is probably a limit to how many recursive activations can occur. Often a bug will occur where certain damage modifiers, such as Piki Piki Piman and Ninja Headband, will be reapplied with each consecutive activation.
    Anya's Slumber skill makes her great for the no movement challenge thanks to its great healing and damage reduction. There is a glitch that can occur where sometimes her Resting stacks will reset after a level up. The damage modifiers from Gorilla's Paw (0.4), Anya's Slumber skill (-0.7), Face Mask (0.3), and Candy Kingdom Sweets (-0.25) are all additive to each other. If they are all together, it would look like 1 + 0.4 + (-0.7) + 0.3 + (-0.25). Anya's Slumber skill would usually lower your damage down to 0.3 times at max stacks. However, with Gorilla's Paw you can raise the damage modifier up to 0.7 times damage. A damage modifier of 0.7 is 2.33... times higher than a damage modifier of 0.3. Candy Kingdom Sweets has natural anti-synergy with Anya's Slumber skill, since it will reduce that damage modifier down to 0.05 times and you will be tickling the enemies with single digit damage.
    Anya’s base ATK and Living Weapon skill gives her a natural ATK stat of 1.9 times or +90% ATK. This also makes Anya have the same natural ATK stat as Ame and Shion. 7:21 the Sharp Aura does stay when her special is activated.
    Anya's special is the only one that is melee, almost all of the others are ranged. In fact, her special was ranged on the release of 0.6, but it was changed in one of the hotfixes. Anya’s special only inherits 50% of the extra damage from the Growth upgrade.

    • @Petrisha
      @Petrisha  Před 4 měsíci +1

      I was advised to swap to Wiki GG as that is the wiki now being more accurately updated, but it seems there's just as much bad information on there as the Fandom pages!
      I love the weird behaviour of the Keris once you have the reverse stamp on it; its like the animation version of saying the alphabet backwards and I love it. Thanks for watching!

    • @Calgerot
      @Calgerot Před 3 měsíci

      @@Petrisha I don't blame you at all for the weird inaccuracy with Anya's main weapon. I genuinely found out that the Wiki showed "multishot" right as you pointed it out. I also said "What!?" and "Huh???" out loud in real life when I saw it. When I do my research and write my comments/notes, I usually try to avoid reiterating what is on the Wiki unless it is very important or relevant to another part of the information. It seems Keris is going to go with other weapons, such as Clockhands and BL Fujoshi, that I need to include their attack types in their details.
      Melee Weapons: Unfortunately, there are more problems with melee weapons than there may seem at first. There are only three melee collabs (there is also no melee Super collabs) and they all seem to have some caveat to their effectiveness with Anya.
      Crescent Bardiche: One of the main benefits of this collab is its increased crit damage. However, not only does Anya have a fairly low natural crit chance, but she also wants Gorilla’s Paw to offset her Slumber skill. Not to mention the falling stars count as ranged attacks. Crescent Bardiche also fights for a slot with one of the best collabs in Rap Dog, since they both use Idol Song.
      Absolute Wall: Poor Anyakin was not granted the rank of pettan.
      Legendary Sausage: This collab needs the character to constantly be moving to be reasonably effective, while Anya’s Slumber skill requires her to be standing still…