Blender 2.9 Tutorial - How to Model & Sculpt Armor!

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  • čas přidán 9. 07. 2024
  • A tutorial on how one might model and sculpt armor in Blender 2.9. In this video I use poly modeling and retopology techniques to form the base, and then the multi-resolution modifier and sculpt mask to add in some finer details.
    Chapters
    0:00 Introduction
    0:28 Modeling the Base - Torso
    10:15 Modeling the Base - Boots, Legs
    11:10 Modeling the Base - Boots, Feet
    15:03 Giving Volume to the Base
    15:38 Modeling the Base - Forearm Bracers
    16:29 Armor Accents
    18:48 Sculpting Finer Details on Armor with Sculpt Mask
    23:00 Sculpting Wrinkles
    24:01 Wrap-up & Next Video
    Danny Mac 3D's CZcams Video
    How to RETOPOLOGIZE the BODY - Part 2 - Body Retopology - • How to RETOPOLOGIZE th...
    Let's Connect
    Instagram: @russellmidfield
    Twitter: @russellmidfield
    Facebook: / 359430051847784
    Discord: russellmidfield#9667
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    CZcams Audio Library
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Komentáře • 94

  • @RussellMidfield
    @RussellMidfield  Před 3 lety +6

    Chapters
    0:01 Introduction
    0:28 Modeling the Base - Torso
    10:15 Modeling the Base - Boots, Legs
    11:10 Modeling the Base - Boots, Feet
    15:03 Giving Volume to the Base
    15:38 Modeling the Base - Forearm Bracers
    16:29 Armor Accents
    18:48 Sculpting Finer Details on Armor with Sculpt Mask
    23:00 Sculpting Wrinkles
    24:01 Wrap-up & Next Video

  • @luckyducky7819
    @luckyducky7819 Před 2 lety +3

    Wow, your tutorials are abnormally great! Usually, people just gives the basic idea and leaves it up to the viewer to learn more, and while that's a great for learning, its also fantastic to see someone just handle show the whole process off!

  • @blackjam2683
    @blackjam2683 Před 2 lety +2

    This man bout to start my career with these tutorials! I thank you sir!

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      Lol new Senior Character Artist at Valve BLACK JAM baby!

  • @kazi_blu
    @kazi_blu Před 3 lety +4

    I don't know why I never found this, but this I've really gotta try!🤩🤩🤩

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Haha lost in the ocean of Blender tutorials haha. Yeah for sure, and when you're done, show me your creation I love seeing it! 👍

  • @tomoyaogawa4485
    @tomoyaogawa4485 Před 3 lety +9

    Wow your channel is one of the best in the CZcams definitely. You’re explaining things very well so that people can follow along with you and also most importantly they can understand why exactly they do some process. It’s just fantastic. I wish I had access to this kind of high quality contents when I was getting into 3D stuff a few years ago. Please Keep up the awesome work !

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +2

      Thanks so much Tomoya, that means a lot! I know they are not the best, I sometimes feel I speed the video up too much because they get too long, but I hope people are finding them helpful overall! Thanks again for your kind words, you put a smile on my face!

  • @milli127
    @milli127 Před 3 lety +6

    You are an amazing teacher. Really grateful for your tutorials. Respect!!!

  • @Shka_maru
    @Shka_maru Před 3 lety +5

    I am new to blender sculpting and retopology seemed so daunting but this video eased my mind a bit lol. thanks!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +2

      Haha lol, I am right there with you! When I learned what retopology was it completely put me off of sculpting and character stuff for a long time haha, the F2 addon helps and there are third party addons like Retopoflow which you can get free in github that make things even easier. Let me know if you need help conquering retopology!

  • @blancostudio3d
    @blancostudio3d Před 3 lety +2

    EXCELLENT TUTORIAL, enough information to can go forward and create our own designs, thank you so much I was in need of this kind of tutorial :D

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Thanks Edo! Yeah definitely, lots of different ways you can utilize these simple methods to create all sorts of awesome designs!

  • @kodycarey9430
    @kodycarey9430 Před 3 lety +4

    Great tutorial i think the best I"ve seen Keep it up.

  • @GlitchChamps
    @GlitchChamps Před 2 lety

    Also thanks for adding the key shortcuts and slowly going through so much easier.

  • @MikeP2510
    @MikeP2510 Před 3 lety +1

    Amazing tutorial, thankyou.

  • @YasinKucuk-web
    @YasinKucuk-web Před 3 lety +1

    Awesome detailed tutorial

  • @ColdOneK
    @ColdOneK Před 3 lety +1

    Very helpful video. I've bashed my head against a wall for hours and hours trying to get decent topology of the pelvis. The way you do it simplifies that process so much.
    I was attempting to follow topology images, "oooh look at our visually appealing topology". I should have just done it like this, and *then* gone back, if I wasn't satisfied w/ how it deformed in animation. Subbed - and will check your other vids for something on shoulders/hands. I hate them both sooo much.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Haha thanks! Yeah me too, topology is always a struggle for me, lots of trial and error, checking and sometimes sadly, redoing! Yeah hands are always a doozy, I feel like I do something different everytime on those haha

  • @robertgoldbornatyout
    @robertgoldbornatyout Před rokem

    AMAZING EXCELLENT WORK WELL DONE

  • @rahularya7507
    @rahularya7507 Před 3 lety +1

    Awesome Thank you very Much :)

  • @BlenderArt
    @BlenderArt Před 3 lety +1

    well done

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Thanks man! Nice job on your recent Lara Croft style character, it looks awesome!

  • @mhf169
    @mhf169 Před 2 lety +1

    Great tutorial

  • @pauloscaryncagonza8532
    @pauloscaryncagonza8532 Před 4 měsíci

    nice!

  • @adityaradisty5542
    @adityaradisty5542 Před 3 lety +1

    Why i didnt find your video sooner . Thanks

  • @learnenglishbyja2033
    @learnenglishbyja2033 Před 3 lety +2

    I think this is very helpful to everyone who begins sculpting and modelling.

  • @tysean0816
    @tysean0816 Před 2 lety +1

    Good tutorial. One question though. What are your thoughts on mask extract? I use both but I'm still a rookie what method should I use or does it come down to preference?

  • @gamervein304
    @gamervein304 Před 3 lety +3

    how to make the armor mesh not clipping to the body mesh ?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Later on in the process once I retopologize, I delete the skin underneath

  • @leonpijudo6875
    @leonpijudo6875 Před 3 lety +1

    i recommend Polyquilt addon for this and retopology

  • @GlitchChamps
    @GlitchChamps Před 2 lety

    VERY IMPRESSIVE WORKFLOW! Trying to get better at modelling and really helped I subscribed.
    Question. More opinion but I trust yours.
    I'm making sort of a hobbyist short thing where me and my son are heroes.
    Hence me here. He wants armor like iron man.
    Is it better to rig before (base mesh) or after with adding armor to bone relationships? Also is it better to have a (non Uber model. Basic) single object or piecemeal type for animation (nothing fancy not worried about clipping)
    I appreciate you. I'll send buddies your way

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Thanks GC! Oh that's awesome! Your son will love it. I like to model everything, base mesh and armor before rigging but the other way works too. I like to use separate objects but again, one single mesh certainly works as well, a single object can make things more challenging with the topology in my opinion though!

  • @ioanniskopadis5342
    @ioanniskopadis5342 Před 3 lety +1

    can you tell me about the tris? now you have like 1.5 million. how many do i need for a main game character. etc
    how many do i need to sell a model for a game. mid to high quality game?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +2

      Yeah at this point in the workflow I'm not too concerned with polycount. When I retopologize the model, this model will go down to something like 20k tris. Very generally, for a main game character in a mid to high quality game somewhere between 10k to 30k tris with a 2k or 4k texture map would be fair.

  • @microdraw1278
    @microdraw1278 Před 3 lety +2

    Time to create ecchi 3D models 🥰

  • @jamiesizzle7984
    @jamiesizzle7984 Před 2 lety +1

    My vertex doesn't snap to my model it snaps to the cursor and "g" does nothing after that. Is it because my model is not recognized?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Is your Snapping method set to "Face" with "Project Individual Elements" on?

    • @jamiesizzle7984
      @jamiesizzle7984 Před 2 lety +1

      @@RussellMidfield Yup. I didn't make the avatar I trying to add armor to a game dummy would that be the problem?

    • @jamiesizzle7984
      @jamiesizzle7984 Před 2 lety +1

      @@RussellMidfield Got it, the model was saved as an old blender format it works now, but thanks.

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Ah I see good to know, thanks!

  • @BanohoThy
    @BanohoThy Před 3 lety +1

    can you make a video series for, a cartoon kids character like Link or Some thing like and thank's for all you made... i am a french speaker but i am training blender with your video because you are going clearly.... Thank's for all

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +2

      Bien sur! I was thinking of doing a Link character before this one actually! But thought I should try a female first. I will do a Link character next, tres bon idee!

  • @TokiSamurai
    @TokiSamurai Před 6 měsíci

    18:13 😮

  • @90bubbel60
    @90bubbel60 Před 3 lety +1

    when i try to extrude the vertices at 1:48 i simply move the vertice?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      So pressing E doesn't extrude the vertex, it only moves it?

    • @90bubbel60
      @90bubbel60 Před 3 lety +1

      @@RussellMidfield yeah, no real idea why

    • @90bubbel60
      @90bubbel60 Před 3 lety +1

      @@RussellMidfield i did also notice that my vertices in object/model mode and layout were completely different locations and sometimes does not even apprea in my edit mode
      ? any idea?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Hmm sounds odd, sorry I'm not sure, I've never had this problem!

    • @90bubbel60
      @90bubbel60 Před 3 lety

      @@RussellMidfield i somehow got it to work after restarting several times but that also brought up another question for me, how much is this technique impacted by a more mucular character? im currently trying to make like a exo-skeleton/bone armor and not quite sure how i would position the plates on the arms this is my current model im using and the second picture is what im trying to achieve imgur.com/a/Dsc7Onf would love for some tips. would it maybe be better to just model out the plates/scales directly with sculpturing the body?

  • @rickyaguirre8
    @rickyaguirre8 Před 3 lety

    my extruded vertx arent snpping to the face, after the 3rd one it seems like theyre going through the mesh :(

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Hmm that's weird, the first two snap to the face but after that the rest don't?!? Sometimes I find that if I recalculate the normals of the mesh, by selecting all of the vertices in edit mode and then pressing Shift + N it will fix this.

    • @rickyaguirre8
      @rickyaguirre8 Před 3 lety +1

      @@RussellMidfield i tried it, same result, i think i didnt angle the arms correctly earlier im gonna try to snap them from front,side view to see if any luck. thanks!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      @@rickyaguirre8 hmm darn sorry it didn't work, hopefully you get it resolved soon!

    • @rickyaguirre8
      @rickyaguirre8 Před 3 lety

      ​@@RussellMidfield no worries bro, i shaved down the arms a lil in sculpt mode and just created a new single vertex instead of duplicating it and the result was much better! YOURE STILL DA MAN!! also im using blender 2.87 i think so i need to download the new one.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Haha nice! Naw 2.87 is packed full of features, you're golden man!

  • @muhitrun
    @muhitrun Před 3 lety +1

    why do i need a displace modifire?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      It helps you see the topology better as you work on it. You can do it without it just fine, I just find that without it, it can be hard to see the vertices and faces sometimes because they clip into the high poly sculpt.

    • @muhitrun
      @muhitrun Před 3 lety +1

      @@RussellMidfield oh okey thanks for your answer 😊

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Yeah no worries! I hope it helps!

    • @muhitrun
      @muhitrun Před 3 lety +1

      @@RussellMidfield I'm learning blender for 3 weeks now. It's a lot to learn and every info helps. 😄

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh that's awesome! It's true, it can overwhelming at first, but its a great program and you will start to find the things that are important to your workflow soon enough!

  • @leonpijudo6875
    @leonpijudo6875 Před 3 lety +1

    cant even move the vertex

  • @greatneos
    @greatneos Před 3 lety +1

    9:19 bear crotch.

  • @musiclover15940
    @musiclover15940 Před 3 lety +3

    Measure 6:46
    *Working on the vaginal area*
    Russell:
    💻"You can press the period key to..."💻
    Me:
    *presses period key*
    🔴🔴🔴🔴🔴🔴🔴
    😱 " MAKE IT STOP!" 😱

  • @theparashari5833
    @theparashari5833 Před 2 lety +1

    Not working

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Damn sorry about that man! Let me know if you have any questions!

    • @theparashari5833
      @theparashari5833 Před 2 lety +1

      @@RussellMidfield I follow same method but vertix can't me create

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Did you enable the built-in Blender addon Extra Objects? You can enable the addon in the Edit Preferences menu. Look for Add Mesh: Extra Objects.

    • @theparashari5833
      @theparashari5833 Před 2 lety +1

      @@RussellMidfield Yes already

  • @techhalaat
    @techhalaat Před 3 lety +2

    why you always leave eyes white? This is frustating. please add eye balls.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Haha oh sorry, yeah its a little scary, I had someone else make a similar comment to me earlier as well, I should temporarily color them haha. In the next video I will color them!

    • @leonpijudo6875
      @leonpijudo6875 Před 3 lety

      snowflake