Blender 2.9 Tutorial - How to Model & Sculpt Armor!
Vložit
- čas přidán 9. 07. 2024
- A tutorial on how one might model and sculpt armor in Blender 2.9. In this video I use poly modeling and retopology techniques to form the base, and then the multi-resolution modifier and sculpt mask to add in some finer details.
Chapters
0:00 Introduction
0:28 Modeling the Base - Torso
10:15 Modeling the Base - Boots, Legs
11:10 Modeling the Base - Boots, Feet
15:03 Giving Volume to the Base
15:38 Modeling the Base - Forearm Bracers
16:29 Armor Accents
18:48 Sculpting Finer Details on Armor with Sculpt Mask
23:00 Sculpting Wrinkles
24:01 Wrap-up & Next Video
Danny Mac 3D's CZcams Video
How to RETOPOLOGIZE the BODY - Part 2 - Body Retopology - • How to RETOPOLOGIZE th...
Let's Connect
Instagram: @russellmidfield
Twitter: @russellmidfield
Facebook: / 359430051847784
Discord: russellmidfield#9667
Music
CZcams Audio Library - Krátké a kreslené filmy
Chapters
0:01 Introduction
0:28 Modeling the Base - Torso
10:15 Modeling the Base - Boots, Legs
11:10 Modeling the Base - Boots, Feet
15:03 Giving Volume to the Base
15:38 Modeling the Base - Forearm Bracers
16:29 Armor Accents
18:48 Sculpting Finer Details on Armor with Sculpt Mask
23:00 Sculpting Wrinkles
24:01 Wrap-up & Next Video
Wow, your tutorials are abnormally great! Usually, people just gives the basic idea and leaves it up to the viewer to learn more, and while that's a great for learning, its also fantastic to see someone just handle show the whole process off!
Thanks Lucky! I'm glad if it helped!
This man bout to start my career with these tutorials! I thank you sir!
Lol new Senior Character Artist at Valve BLACK JAM baby!
I don't know why I never found this, but this I've really gotta try!🤩🤩🤩
Haha lost in the ocean of Blender tutorials haha. Yeah for sure, and when you're done, show me your creation I love seeing it! 👍
Wow your channel is one of the best in the CZcams definitely. You’re explaining things very well so that people can follow along with you and also most importantly they can understand why exactly they do some process. It’s just fantastic. I wish I had access to this kind of high quality contents when I was getting into 3D stuff a few years ago. Please Keep up the awesome work !
Thanks so much Tomoya, that means a lot! I know they are not the best, I sometimes feel I speed the video up too much because they get too long, but I hope people are finding them helpful overall! Thanks again for your kind words, you put a smile on my face!
You are an amazing teacher. Really grateful for your tutorials. Respect!!!
Thanks so much, I'm glad they are helping!
I am new to blender sculpting and retopology seemed so daunting but this video eased my mind a bit lol. thanks!
Haha lol, I am right there with you! When I learned what retopology was it completely put me off of sculpting and character stuff for a long time haha, the F2 addon helps and there are third party addons like Retopoflow which you can get free in github that make things even easier. Let me know if you need help conquering retopology!
EXCELLENT TUTORIAL, enough information to can go forward and create our own designs, thank you so much I was in need of this kind of tutorial :D
Thanks Edo! Yeah definitely, lots of different ways you can utilize these simple methods to create all sorts of awesome designs!
Great tutorial i think the best I"ve seen Keep it up.
Thanks Kody! Appreciate it!
Also thanks for adding the key shortcuts and slowly going through so much easier.
Yeah no worries man, I'm glad it helped!
Amazing tutorial, thankyou.
Thanks Mike, I'm glad it helped!
Awesome detailed tutorial
Thanks Yasin! I'm glad if it helped!
Very helpful video. I've bashed my head against a wall for hours and hours trying to get decent topology of the pelvis. The way you do it simplifies that process so much.
I was attempting to follow topology images, "oooh look at our visually appealing topology". I should have just done it like this, and *then* gone back, if I wasn't satisfied w/ how it deformed in animation. Subbed - and will check your other vids for something on shoulders/hands. I hate them both sooo much.
Haha thanks! Yeah me too, topology is always a struggle for me, lots of trial and error, checking and sometimes sadly, redoing! Yeah hands are always a doozy, I feel like I do something different everytime on those haha
AMAZING EXCELLENT WORK WELL DONE
Thanks Robert! I'm glad if it helped!
Awesome Thank you very Much :)
No worries man!
well done
Thanks man! Nice job on your recent Lara Croft style character, it looks awesome!
Great tutorial
Thanks man! I'm glad if it helped!
nice!
Thanks Paulo!
Why i didnt find your video sooner . Thanks
Haha thanks! I hope it helped!
I think this is very helpful to everyone who begins sculpting and modelling.
Thanks ja! I'm glad it helped!
Good tutorial. One question though. What are your thoughts on mask extract? I use both but I'm still a rookie what method should I use or does it come down to preference?
Love mask extract, I use it a lot!
@@RussellMidfield you got me hooked like cable tv keep up the good work!
Haha thanks man! I'll try!
how to make the armor mesh not clipping to the body mesh ?
Later on in the process once I retopologize, I delete the skin underneath
i recommend Polyquilt addon for this and retopology
Yeah that's a good one thanks!
VERY IMPRESSIVE WORKFLOW! Trying to get better at modelling and really helped I subscribed.
Question. More opinion but I trust yours.
I'm making sort of a hobbyist short thing where me and my son are heroes.
Hence me here. He wants armor like iron man.
Is it better to rig before (base mesh) or after with adding armor to bone relationships? Also is it better to have a (non Uber model. Basic) single object or piecemeal type for animation (nothing fancy not worried about clipping)
I appreciate you. I'll send buddies your way
Thanks GC! Oh that's awesome! Your son will love it. I like to model everything, base mesh and armor before rigging but the other way works too. I like to use separate objects but again, one single mesh certainly works as well, a single object can make things more challenging with the topology in my opinion though!
can you tell me about the tris? now you have like 1.5 million. how many do i need for a main game character. etc
how many do i need to sell a model for a game. mid to high quality game?
Yeah at this point in the workflow I'm not too concerned with polycount. When I retopologize the model, this model will go down to something like 20k tris. Very generally, for a main game character in a mid to high quality game somewhere between 10k to 30k tris with a 2k or 4k texture map would be fair.
Time to create ecchi 3D models 🥰
Haha yeah totally! You can make your own!
My vertex doesn't snap to my model it snaps to the cursor and "g" does nothing after that. Is it because my model is not recognized?
Is your Snapping method set to "Face" with "Project Individual Elements" on?
@@RussellMidfield Yup. I didn't make the avatar I trying to add armor to a game dummy would that be the problem?
@@RussellMidfield Got it, the model was saved as an old blender format it works now, but thanks.
Ah I see good to know, thanks!
can you make a video series for, a cartoon kids character like Link or Some thing like and thank's for all you made... i am a french speaker but i am training blender with your video because you are going clearly.... Thank's for all
Bien sur! I was thinking of doing a Link character before this one actually! But thought I should try a female first. I will do a Link character next, tres bon idee!
18:13 😮
Haha!
when i try to extrude the vertices at 1:48 i simply move the vertice?
So pressing E doesn't extrude the vertex, it only moves it?
@@RussellMidfield yeah, no real idea why
@@RussellMidfield i did also notice that my vertices in object/model mode and layout were completely different locations and sometimes does not even apprea in my edit mode
? any idea?
Hmm sounds odd, sorry I'm not sure, I've never had this problem!
@@RussellMidfield i somehow got it to work after restarting several times but that also brought up another question for me, how much is this technique impacted by a more mucular character? im currently trying to make like a exo-skeleton/bone armor and not quite sure how i would position the plates on the arms this is my current model im using and the second picture is what im trying to achieve imgur.com/a/Dsc7Onf would love for some tips. would it maybe be better to just model out the plates/scales directly with sculpturing the body?
my extruded vertx arent snpping to the face, after the 3rd one it seems like theyre going through the mesh :(
Hmm that's weird, the first two snap to the face but after that the rest don't?!? Sometimes I find that if I recalculate the normals of the mesh, by selecting all of the vertices in edit mode and then pressing Shift + N it will fix this.
@@RussellMidfield i tried it, same result, i think i didnt angle the arms correctly earlier im gonna try to snap them from front,side view to see if any luck. thanks!
@@rickyaguirre8 hmm darn sorry it didn't work, hopefully you get it resolved soon!
@@RussellMidfield no worries bro, i shaved down the arms a lil in sculpt mode and just created a new single vertex instead of duplicating it and the result was much better! YOURE STILL DA MAN!! also im using blender 2.87 i think so i need to download the new one.
Haha nice! Naw 2.87 is packed full of features, you're golden man!
why do i need a displace modifire?
It helps you see the topology better as you work on it. You can do it without it just fine, I just find that without it, it can be hard to see the vertices and faces sometimes because they clip into the high poly sculpt.
@@RussellMidfield oh okey thanks for your answer 😊
Yeah no worries! I hope it helps!
@@RussellMidfield I'm learning blender for 3 weeks now. It's a lot to learn and every info helps. 😄
Oh that's awesome! It's true, it can overwhelming at first, but its a great program and you will start to find the things that are important to your workflow soon enough!
cant even move the vertex
Hmm weird! Did you get it working?
9:19 bear crotch.
BOING
Measure 6:46
*Working on the vaginal area*
Russell:
💻"You can press the period key to..."💻
Me:
*presses period key*
🔴🔴🔴🔴🔴🔴🔴
😱 " MAKE IT STOP!" 😱
Haha gotta be careful down there!
Not working
Damn sorry about that man! Let me know if you have any questions!
@@RussellMidfield I follow same method but vertix can't me create
Did you enable the built-in Blender addon Extra Objects? You can enable the addon in the Edit Preferences menu. Look for Add Mesh: Extra Objects.
@@RussellMidfield Yes already
why you always leave eyes white? This is frustating. please add eye balls.
Haha oh sorry, yeah its a little scary, I had someone else make a similar comment to me earlier as well, I should temporarily color them haha. In the next video I will color them!
snowflake